It’s been a while since we’ve had an update on Blade Runner 2099, the sequel series heading to Amazon Prime Video. The cast list is starting to take shape, as Oscar-winner and all-around icon Michelle Yeoh is set to play a lead role, as reported by Variety.
Plot details are being kept under wraps, but Variety has a source that says Yeoh will play a character named Olwen, who has been described as a replicant near the end of her life. That’s pretty much all we know about the story, aside from the fact that it's set 50 years after Denis Villeneuve’s critically acclaimed Blade Runner 2049. This is likely due to the fact that we’ll be nowhere near the level of tech shown in that film when we actually hit the year 2049. The original Blade Runner, after all, was set in 2019.
Franchise creator Ridley Scott is involved in some capacity, but not as showrunner. That duty falls to TV writer Silka Luisa, who recently ran the Apple TV+ adaptation of the bookShining Girls. The show was great, so color me optimistic.
As for Yeoh, what more can be said? She won a long-deserved Oscar for her work in Everything, Everywhere, All at Once and has been involved with classic films like Crouching Tiger, Hidden Dragon, Sunshine and Tomorrow Never Dies, among many others. She spent a few seasons hamming it up on Star Trek: Discovery, and her character is getting a spinoff film that will likely release later this year. The actress also just received the Presidential Medal of Freedom, the nation's highest civilian honor, so this has been a big month.
This article originally appeared on Engadget at https://www.engadget.com/michelle-yeoh-just-got-cast-to-lead-amazons-blade-runner-show-180312046.html?src=rss
"By the end of this calendar year, we will be adding an ESPN tile to Disney+, giving all US subscribers access to select live games and studio programming within the Disney+ app," Iger said. "We see this as a first step to bringing ESPN to Disney+ viewers, as we ready the launch of our enhanced standalone ESPN streaming service in the fall of 2025." Iger also noted that ESPN+ subscribers will also be able to access content from that service through the new Disney+ tile, so Disney bundle subscribers will more or less have everything in one app.
Iger didn't reveal exactly what sports Disney would make available to everyone on Disney+, but made it clear that it would only bring a “modest” amount of programming over from ESPN. The company is also working with Fox Sports and Warner Bros. Discovery on another sports streaming service that's slated to arrive later this year and will include games from the NFL, MLB, NHL and NBA.
Meanwhile, Disney+ just had its first profitable quarter in its four and a half years of existence. The service had been expected to lose $100 million in the first three months of 2024, but it actually posted a $47 million profit — surely aided by Taylor Swift's Eras Tour concert film debuting on the platform in March.
However, Disney's streaming business as a whole (which also includes Hulu and ESPN+) lost $18 million during the quarter. That's still a vast improvement over the $659 million that side of the business lost a year earlier as Disney edges toward overall profitability in streaming.
This article originally appeared on Engadget at https://www.engadget.com/disney-will-start-showing-some-live-sports-from-espn-this-year-173524610.html?src=rss
Designers, photographers and other creators may want to check out this deal from Adobe. From now through May 13, first-time subscribers can save 40 percent on the monthly cost of the Creative Cloud All Apps plan for a full year. That brings the price down from a hefty $60 per month to a slightly more palatable $36. To get the deal, you'll need to agree to a 12-month subscription commitment. After the year is up, the plan will automatically renew at the regular price, unless you cancel. If you want to pay for the whole year at once, it'll run you $396, which is also 40 percent of the standard $660.
Creative Cloud All Apps includes online access to Adobe stalwarts like Photoshop, Adobe Premiere Pro, Illustrator, and InDesign, plus about 20 additional apps — including Firefly, the text-to-image generative AI tool and the social-content-focused Adobe Express. The plan also comes with 100GB of cloud storage, tutorials, Adobe Fonts and 1,000 credits per month to use towards generative AI creation in Firefly and others.
Adobe doesn't often run discounts on their service, so this is a rare opportunity to catch a break on the tools that, for some creative pursuits, are tough to replace. The $36 monthly price tag is likely the closest most of us will get to the enviable student and teacher pricing of $20 per month.
This article originally appeared on Engadget at https://www.engadget.com/adobes-full-creative-cloud-suite-is-40-percent-off-in-a-rare-deal-170847284.html?src=rss
We all think we’re pretty good at identifying images made by AI. It’s the weird alien text in the background. It’s the bizarre inaccuracies that seem to break the laws of physics. Most of all, it’s those gruesome hands and fingers. However, the technology is constantly evolving and it won’t be too long until we won’t be able to tell what’s real or not. Industry leader OpenAI is trying to get ahead of the problem by creating a toolset that detects images created by its own DALL-E 3 generator. The results are a mixed bag.
OpenAI
The company says it can accurately detect pictures whipped up by DALL-3 98 percent of the time, which is great. There are, though, some fairly big caveats. First of all, the image has to be created by DALL-E and, well, it’s not the only image generator on the block. The internet overfloweth with them. According to data provided by OpenAI, the system only managed to successfully classify five to ten percent of images made by other AI models.
Also, it runs into trouble if the image has been modified in any way. This didn’t seem to be a huge deal in the case of minor modifications, like cropping, compression and changes in saturation. In these cases, the success rate was lower but still within acceptable range at around 95 to 97 percent. Adjusting the hue, however, dropped the success rate down to 82 percent.
OpenAI
Now here’s where things get really sticky. The toolset struggled when used to classify images that underwent more extensive changes. OpenAI didn’t even publish the success rate in these cases, stating simply that "other modifications, however, can reduce performance.”
This is a bummer because, well, it’s an election year and the vast majority of AI-generated images are going to be modified after the fact so as to better enrage people. In other words, the tool will likely recognize an image of Joe Biden asleep in the Oval Office surrounded by baggies of white powder, but not after the creator slaps on a bunch of angry text and Photoshops in a crying bald eagle or whatever.
At least OpenAI is being transparent regarding the limitations of its detection technology. It’s also giving external testers access to the aforementioned tools to help fix these issues, as reported by The Wall Street Journal. The company, along with bestie Microsoft, has poured $2 million into something called the Societal Resilience Fund, which hopes to expand AI education and literacy.
This article originally appeared on Engadget at https://www.engadget.com/openai-says-it-can-detect-images-made-by-its-own-software-mostly-170012976.html?src=rss
Apple refreshed its iPads in a major way today with new launches in both the iPad Pro and iPad Air lineups. Both have significant hardware updates, but somehow the iPad Pro now weighs less than all of its Air equivalents.
The 11-inch iPad Pro is 0.98 pounds (444 grams for the Wi-Fi model and 446 grams with cellular), while the same size version of the iPad Air is 1.02 pounds (462 grams with no difference between the Wi-Fi and cellular models).
The weight difference is more evident in the 13-inch tablets — the iPad Air comes in that size for the first time. The 13-inch iPad Pro starts at 1.28 pounds (or 579 grams) for the Wi-Fi model, with the cellular version coming in three grams heavier. Meanwhile, though the Wi-Fi and LTE variants of the 13-inch iPad Air are only one gram apart, they both weigh 1.36 pounds, which is noticeably heavier than the iPad Pro.
Apple says the latest iPad Pro is the thinnest product it has made, with a switch to dual OLED panels helping make the tablet more slender than ever. On the flip side, that makes the name of the iPad Air a little janky at this point.
Sure, it's just a name and it doesn't matter that much. But at 1.03 pounds, the original Air was nearly half a pound lighter than the iPad 4. The latest model is essentially the same weight, but it's now heavier and chonkier than the iPad Pro, making Apple's premium tablets literally lighter than Air.
Follow all of the news live from Apple's 'Let Loose' event right here.
This article originally appeared on Engadget at https://www.engadget.com/the-m4-ipad-pro-is-literally-lighter-than-air-164942372.html?src=rss
Another Apple event is in the books and, as expected, the Let Loose showcase was all about iPad. We now have our first Apple device powered by an M4 chip in the iPad Pro, with the company surprisingly choosing to debut it there rather than in a Mac. There's also an upgraded iPad Air that's available in two sizes: 11 inches and 13 inches.
There are some accessory updates too, which isn't a big shock given that an Apple Pencil was prominent in the event's teaser image. So, without further ado, here's a rundown of everything Apple announced at its blessedly brief Let Loose event.
iPad Pro
It had been expected for a while that any updated iPad Pro would have an M3 chip, but Apple decided to upend the expectations of many by instead slotting the brand new M4 into its highest-end tablet. Apple says the new device delivers 50 percent faster performance than the M2 iPad Pro.
Rendering performance is said to be four times faster than on the M2 Pro as well. For the first time on an iPad, Apple is bringing support for dynamic caching, hardware-accelerated ray tracing and hardware-accelerated mesh shading to the Pro with the M4.
There are some power efficiencies here too. Apple says the M4 can deliver the same performance as an M2 using half the power. So, if you're using the tablet for tasks that aren't too strenuous, it stands to reason that the battery should last for longer.
The other major upgrade for the iPad Pro is new display tech called Tandem OLED. As the name suggests, it uses two OLED panels layered on top of each other. That means this tablet should have richer colors and deeper blacks on what Apple is calling the Ultra Retina XDR display. Apple says the brightness levels max out at 1000 nits for standard and HDR, and 1600 nits for HDR.
Despite the dual layer, the OLED panels are still thinner than an LCD display. To that end, Apple says the iPad Pro is now somehow thinner than an iPod nano (RIP, you beautiful thing), making it the company's most slender product ever. There's a nano-textured glass option for the first time on an iPad Pro too, but only if you opt for at least 1TB of storage.
One other notable change is that the Ultra Wide 12MP front-facing camera is now on the landscape edge. The Magic Keyboard users out there may be pleased about that tweak.
The new iPad Pro starts at $999 for the 11-inch model and $1,299 for the 13-inch, each with 256GB of storage. Add $200 to each of you want 5G cellular connectivity via eSIM.
We've already had a hands-on with the iPad Pro and, at first glance, the display seems like the show stealer.
M4
We have to chat a bit about what's powering the iPad Pro: the all-new M4 chipset. The Pro is the first Apple product to use the M4, even before any Mac.
The M4 has a new CPU with up to four performance cores and six efficiency cores. There's a 10-core GPU as well. Notably, the chipset's neural engine is focused on machine learning and AI. Apple says the neural engine is capable of 38 trillion operations per second — it's 60 times faster than the first neural engine that debuted in the A11 chip. AI features that the M4 will power on the iPad Pro will include real-time Live Captions, the ability to isolate subjects and remove backgrounds in videos in Final Cut Pro and automatic musical notation in StaffPad.
Odds are high that we'll start seeing Macs with the M4 pop up later this year, which might put folks off from buying the M3 MacBook Air Apple started selling just a couple of months ago (though the company says the MBA is now the best-selling 13-inch and 15-inch laptop on the planet).
The main reason for Apple skipping a silicon generation with the iPad Pro is likely to start a transition into AI hardware ahead of its Worldwide Developers Conference in June. Expect the company to talk much more about what it plans to do with AI across all its products next month.
iPad Air
Apple
The iPad Air was well overdue for an update after being stuck with an aging M1 chipset for over two years. The latest model (or models) boast an M2 chipset. Still recent enough to make it a notable upgrade from the previous Air while keeping the more powerful iPad Pro distinct.
As I mentioned, the iPad Air now comes in two sizes, the existing 11-inch form factor and the new, larger 13-inch variant. That makes the Air the most cost-effective large screen iPad as things stand. Oh, and the front-facing camera is also positioned on the longer edge of the Air now. Thanks, Apple.
The company has doubled the base storage from the previous generation to 128GB. The 11-inch model starts at $599 and the new 13-inch Air is $799. For 5G cellular connectivity, you'll need to pay $150 extra. As with pretty much everything else Apple showed off today, the new iPad Air will drop next Wednesday.
We've also had some hands-on time with the new iPad Air. With the combination of the price and the various hardware updates, Apple could be onto another winner here.
Apple Pencil and Magic Keyboard
Apple
There's a new Apple Pencil around town and it has some nifty tricks up its sleeve, including haptic feedback. The Apple Pencil Pro supports a new squeeze gesture too. If you rotate the barrel, you can change the orientation of brush and pen tools, just as you would with a pen and paper.
Find My support for the first time in an Apple Pencil is very welcome, considering how easy it is too lose the dang thing if you don't store it securely on the side of your iPad.
The Apple Pencil Pro costs $129. Preorders are open today and it ships on May 15.
Apple
Meanwhile, there's a new Magic Keyboard that's only compatible with the iPad Pro. This one is made from aluminum to give it a more premium feel and perhaps help users believe that the iPad Pro is the laptop replacement Apple has long envisioned its tablets being.
The latest version has a larger trackpad with haptic feedback, while there's a row of function keys, à la a more traditional keyboard.
The new Magic Keyboard also ships next week. If you want one for the 11-inch iPad Pro, it'll run you $300, while the larger variant is $350.
Follow all of the news live from Apple's 'Let Loose' event right here.
This article originally appeared on Engadget at https://www.engadget.com/everything-announced-at-apples-let-loose-ipad-event-161005007.html?src=rss
In the last five days, Helldivers 2 was removed from the PC market in 177 countries and the game’s Steam reviews collapsed under the weight of more than 200,000 negative ratings, dropping from Positive to Mixed. It’s now Tuesday and the Helldivers 2 Steam page is overrun with people ranting against Sony and celebrating democracy, and for anyone taking their first glance at the game, it’s all a bit confusing.
Here’s what’s going on.
Helldivers 2 is a third-person co-op shooter developed by independent team Arrowhead Game Studios and published by Sony Interactive Entertainment. It went live on PlayStation 5 and Steam on February 8, marking a rare instance of cross-platform parity from Sony. Immediately, Helldivers 2 was a hit on PC — it clocked more concurrent players on Steam than any other PlayStation game, beating God of War, Spider-Man Remastered, Horizon Zero Dawn and The Last of Us Part I. Helldivers 2 was so popular in its first few weeks that Arrowhead’s servers had trouble meeting demand and had to be capped at 450,000 players.
“I am completely exhausted by the success,” Arrowhead CEO Johan Pilestedt tweeted one week post-launch. “So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates and CCU. Tired, but very, very pleased.”
Sony Interactive Entertainment
Helldivers 2 is one of the first tests of Sony’s long-term multiplatform goals. While Pilestedt was taking stock of Helldivers 2’s launch week, Sony executives were telling investors about their fresh plans to aggressively chase revenue streams on PC. Sony president Hiroki Totoki said the objective was to “proactively work on” releasing first-party games on PC alongside PlayStation, a shift from the company’s longstanding console-first approach.
Helldivers 2 isn’t a first-party Sony game, but it’s console-exclusive to PlayStation 5 and Sony has been supporting its development as its publisher. As long as Helldivers 2 has had a Steam page, it’s also had a dijon-yellow notification box alerting players that they’ll need to link up a PlayStation Network account in order to play. According to Sony, account linking is all in the name of security and cross-platform play, but of course it also helps boost the studio’s PSN monthly active user numbers.
Due to the game’s early network issues, Sony decided to postpone the account-linking requirement when Helldivers 2 went live on Steam on February 8. It hit the digital PC storefront for $40 with no notable region or account-linkage restrictions. For nearly three months, Helldivers 2 had its moment in the sun.
And then it started to burn. On Thursday, May 2, Sony announced that all Helldivers 2 Steam players would be required to log into their PSN accounts in order to continue accessing the game on PC. The requirement would go live for new players on May 6, and existing players would start seeing a mandatory login prompt at the end of the month.
“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony’s announcement said. “That grace period will now expire.”
Usually this wouldn’t be a massive issue, since PSN accounts are free and it’s relatively painless to link one to Steam. However, Helldivers 2 had been sold around the world, and PSN is only available in 73 countries. That would leave well over 100 countries and territories in the lurch, with those players unable to play a game they'd already paid for. Refunds were also out of the question for most players — especially the most dedicated ones — since Steam generally limits those to games that’ve been played for less than two hours. The bad reviews started pouring in.
Sony Interactive Entertainment
Neither Arrowhead nor Sony seemed to know what to do next. Sony published an FAQ in the Helldivers 2 Discord that didn’t offer solutions, and instead seemed to advise affected players to create PSN accounts in different countries, a violation of the platform’s terms. It became readily apparent through tweets and Discord updates that while Sony was the driving force behind the PSN requirement, Arrowhead developers kind of hated it. They even encouraged the review riot.
“I want people to make their displeasure known in a place where it might actually make a difference, Steam reviews and refund requests will do that, angry posting in the Discord won’t,” Arrowhead associate community manager Spitz posted in the game’s Discord server on Friday. “I’m not happy about this decision either.”
Over the weekend, more than 200,000 people posted negative reviews of Helldivers 2 on Steam, tanking its overall rating. On Sunday, May 5, Sony silently removed Helldivers 2 from Steam in 177 countries and territories that don’t have access to PSN.
That same day, Arrowhead CEO Pilestedt tweeted, “We are talking solutions with PlayStation, especially for non-PSN countries. Your voice has been heard, and I am doing everything I can to speak for the community — but I don't have the final say.”
Sony Interactive Entertainment
On May 6, the day the PSN requirement was set to go live for new players, Sony backtracked. The company tweeted that its account-linking plans would “not be moving forward.” The message continued, “We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.”
Helldivers 2 is now playable in every region that has Steam, with the option to link a PSN account. Notably, it's not purchasable in the countries that were blocked by Sony on May 5. Still, the game's PC review score is slowly recovering as the rioters return to adjust their rankings, now alongside cheeky messages about the power of democracy.
On Monday, Pilestedt quoted Sony’s reversal tweet and added, “Firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences.”
With Helldivers 2, the account-linking issue was easily avoidable. Sony was knowingly selling a game to people who wouldn’t be able to play it — but first, it gave them a paid trial and three months of false hope. At best, it looks like Sony was completely unaware of the logistics that would support its bold new PC strategy. At worst, it all feels mildly diabolical.
Sony Interactive Entertainment
It’s unclear what the 2024 Helldivers 2 Steam riots will mean for future Sony games on PC, but there’s another test coming up soon with the release of Ghost of Tsushima Director’s Cut on May 16. Just like Helldivers 2, the game’s Steam page contains a little yellow rectangle warning players that it requires a PSN account for online multiplayer and the PlayStation overlay. According to SteamDB, Ghost of Tsushima is currently on sale in a handful of countries that don’t have PSN.
As the Helldivers 2 drama began to kick off on May 3, Ghost of Tsushima developer Sucker Punch Productions responded to a concerned fan on X with the following account-linking clarification: "Just so you are aware, A PSN account is required for Legends online multiplayer mode and to use PlayStation overlay. It is not required to play the singleplayer game."
As long as the terms of engagement are clear and Sony doesn't attempt to pull the rug out from under players three months after the game comes out, that all sounds just fine. Account linking isn't a new or even rare scenario in gaming — Microsoft (including Activision Blizzard), Ubisoft, Riot, EA and most other major video game studios require a proprietary sign-in to access their games on Steam and other third-party storefronts. The issue with Helldivers 2 wasn't account linking. The issue was Sony's short-sighted execution of a high-profile PC rollout and its poor communication with upset players after the fact.
Most gaming fans want to see PlayStation titles on PC, and Sony wants to wring as much money out of its core franchises as possible by putting them on additional platforms — this plan should be win-win. With Helldivers 2, it's been more like win-lose-win, but at least we got there in the end.
Update, May 7, 3PM ET: This article previously stated that Helldivers 2 was available to purchase on Steam regardless of region, but at publication, it is still delisted in countries without PSN.
This article originally appeared on Engadget at https://www.engadget.com/what-the-heck-is-going-on-with-helldivers-2-163829512.html?src=rss
TikTok is officially challenging the law that could lead to a ban of the app in the United States. The company, which has long claimed that efforts to force a sale or ban of its app are unconstitutional, announced a lawsuit against the federal government.
In the lawsuit, TikTok claims that a divestiture of its business from ByteDance is “simply not possible,” and that the “Protecting Americans from Foreign Adversary Controlled Applications Act” violates the First Amendment. “They claim that the Act is not a ban because it offers ByteDance a choice: divest TikTok’s U.S. business or be shut down,” the suit states. “But in reality, there is no choice. The ‘qualified divestiture’ demanded by the Act to allow TikTok to continue operating in the United States is simply not possible: not commercially, not technologically, not legally.”
The filing of the lawsuit is the first beat in what’s expected to be a lengthy legal battle over the law, which was passed last month. Under the law, TikTok has up to a year to separate itself from Chinese parent company ByteDance or face a ban in US app stores. However, legal challenges from TikTok could significantly delay that process.
Free speech and digital rights groups have also opposed the law, saying that it could set a precedent for further bans. In its lawsuit, TikTok made a similar argument, and said that the alleged national security risks posed by its app are unproven. “If Congress can do this, it can circumvent the First Amendment by invoking national security and ordering the publisher of any individual newspaper or website to sell to avoid being shut down,” it says. “The Act does not articulate any threat posed by TikTok … Even the statements by individual Members of Congress and a congressional committee report merely indicate concern about the hypothetical possibility that TikTok could be misused in the future, without citing specific evidence.”
The filing also references Project Texas, the company’s multibillion-dollar investment into separating US user data and other security measures, as the result of negotiations with the Committee on Foreign Investment in the United States (CFIUS). Those negotiations eventually stalled and CFIUS told the company last year it wanted TikTok to divest from ByteDance after all.
TikTok says that, as part of those talks, it had already agreed to a “shut-down option,” which would “give the government the authority to suspend TikTok in the United States” if the company violated the terms of its agreement. Instead, TikTok says, Congress “tossed this tailored agreement aside” because it was “politically expedient."
This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-suing-the-us-government-to-stop-its-app-being-banned-163132752.html?src=rss
Apple is all over the place today on the hardware side of things, having just announced a slew of new iPads. However, some of Apple’s most beloved software is also getting some love. There’s a new version of the video editing suite Final Cut Pro for tablets that brings plenty of long-requested features.
The big news for video editors? Final Cut Pro for iPad 2 (actual name) now supports external drives. Video editing projects are typically gigantic when you consider all of that raw footage. It’s easy to fill up all of the available space of an iPad with footage from one or two scenes, let alone an entire project. This fixes a major barrier of entry for those curious about editing on a tablet. It also makes it easier to hand off footage to another editor or import footage to Final Cut Pro for Mac.
The software is even bringing live multicam recording to iPads. This lets creators capture up to four different angles of a single scene spread across multiple devices. Everything connects wirelessly via a new app called Final Cut Camera, which gives a real-time “director’s view” on four iPhones or iPads. Each feed has its own settings that can be adjusted, like focus, zoom and more. Editable preview clips immediately get passed on to Final Cut Pro for editing.
As for customization options, Final Cut Pro for iPad 2 brings 12 new color-grading presets, eight basic text tiles, 20 new soundtracks and more dynamic backgrounds. These will be especially useful when creating title sequences and the like.
Apple
The Mac version of Final Cut Pro is also getting a fairly substantial update, with a focus on AI. The software leverages Apple silicon’s Neural Engine to bring a bit of AI flourish to basic editing tasks. The update allows users to change up colors, color balance, contrast and brightness all at the same time. There’s also something called Smooth Slo-Mo that pairs with AI, in which “frames of video are intelligently generated and blended together, providing the highest-quality movement.” The timeline has also been refreshed and looks a bit more intuitive.
Finally, there’s an update to Logic Pro for iPad, with a new session player feature and a stem splitter tool. The updates for Final Cut Pro and Logic Pro for iPad are available for free to current users and cost $5 per month for new users, which is the same pricing model as last year when both software packages were first released. Final Cut Pro for Mac costs $300 for new users, but the update is free for pre-existing users. All of these updates drop later this spring.
This article originally appeared on Engadget at https://www.engadget.com/final-cut-pro-for-ipad-gets-support-for-external-drives-and-live-multicam-recording-161244729.html?src=rss
Compared to the iPad Pro, the changes Apple made to the iPad Air are more modest. Rather than a total redesign, the iPad Air is getting some expected and slightly overdue changes: a new screen size, a new processor and a front-facing camera that is placed on the landscape side of the tablet.
Yes, that's some faint praise, but there's a lot to like about the new iPad Air. It's long been the best overall iPad, straddling the line between the budget entry model and the wildly powerful and expensive Pro lineup. That's the case here, again. But now that the 13-inch iPad Pro is even more pricey than before, it's good to see a large-screen iPad that doesn't cost well over $1,000.
The 11-inch iPad Air is identical in size and weight to the old one, though the screen is .1 inches bigger this time. So there's not a whole lot to say about that one. The 13-inch Air, however, feels quite a bit like the old 12.9-inch iPad Pro that was just replaced today. Indeed, it's identical in all dimensions, but a little bit lighter (1.36 pounds instead of 1.5).
Photo by Nathan Ingraham / Engadget
That makes it a little more approachable as a hand-held tablet, though I still feel like an iPad this large is best suited to either be used in a keyboard dock or flat on a table with an Apple Pencil. That said, Apple says that about half of iPad Pro sales were for the larger model, so there's clearly an appetite for this bigger screen. There's definitely something luxurious about using such a large screen tablet, provided it's easy to handle, and that's the case with the iPad Air (at least in the limited time I've had so far to handle the device).
I also got to try the new Apple Pencil Pro, which is compatible with the new Air. As I said here, the new tricks like barrel roll for changing the shape of your brush and a squeeze feature to bring up tools like a brush picker are solid additions, and I'm glad that Apple didn't increase the Pencil's price given these new features.
Photo by Nathan Ingraham / Engadget
These tablets might not have the wow factor that I experienced when checking out the iPad Pro, but that's OK. From my first look, it feels like the iPad Air lineup offers most of the same experience that you'll get with an iPad Pro — at least in ways that normal buyers will recognize. And I think Apple did well on pricing this time out. The 11-inch iPad Air costs $599, same as before, but it now has a more reasonable 128GB of storage. The 13-inch model is priced at $799, an expected price bump for the larger screen. It's the first time you can get a large-screen iPad for less than a grand, and I'm definitely curious to see if that helps to improve iPad sales.
You can read my first impressions of the new iPad Pro M4 right here.
Follow all of the news live from Apple's 'Let Loose' event right here.
This article originally appeared on Engadget at https://www.engadget.com/hands-on-with-the-ipad-air-m2-a-big-screen-ipad-that-doesnt-break-the-bank-160655629.html?src=rss