Google gives free Gemini users access to its faster, lighter 1.5 Flash AI model

Google is making its Gemini AI faster and more efficient across the board. You now have access to 1.5 Flash, its generative AI model designed to be able to generate responses more quickly and efficiently, even if you're not paying for Gemini Advanced. The company says you'll notice improvements in latency, as well as the tool's reasoning and image understanding, on both the web and mobile. 

In addition, it's expanding the AI assistant's context window, so that you can have longer conversations with it and ask it more complex questions. In the near future, Google will also give you the ability to upload files to Gemini from Google Drive or from your device. If you give it access to your notes, for instance, it will be able to create a study guide or a practice exam for you. Plus, the assistant will be able to analyze data and make it easier to digest with graphics and charts. 

As part of its work to reduce hallucinations, Google is now displaying links to related content if you ask it questions that require factual answers. It will display a "gray chip" at the end of a paragraph in its response that links to websites where you can read more about the topic. Those chips could even lead to your emails, if you've linked Gemini to your Gmail account. The feature is currently limited to select locations for English prompts only. 

The company is making Gemini more accessible overall, as well. It has started gradually rolling out Gemini in Google Messages for Android devices in the European Economic Area (EU, Iceland, Liechtenstein and Norway), the UK and Switzerland. You'll now also be able to chat with Gemini in French, Polish and Spanish within the Messages app. Finally, Google is expanding access to Gemini's mobile app to more regions and is giving more teenagers the ability to use the AI tool. As long as you meet its minimum age requirement of 13, you'll be able to chat with the assistant. Google has even introduced a teen-specific onboarding process and an AI literacy guide, so you can get an idea on how to use the tool to accomplish your tasks. 

This article originally appeared on Engadget at https://www.engadget.com/google-gives-free-gemini-users-access-to-its-faster-lighter-15-flash-ai-model-160006705.html?src=rss

Chill painting game Été beautifully captures summertime in Montreal

There's nothing quite like a summer in Montreal. After several brutal winter months, the city bursts to life and its residents make the very most of the warmer weather. Été (French for "summer") is a relaxing slice-of-life game that deftly captures the essence of Montreal at this time of year, warts and all.

You play as an artist who is spending the summer in La Metropole. The first order of business is to set up an easel in your apartment, which has little else but a mattress in it, no thanks to your somewhat brusk landlord. Once you have learned the basic controls, it's time to explore your new surroundings.

This version of Montreal is effectively your canvas. It's colorless at first, almost as if it's covered in snow. You can fill this world with watercolor, a little at a time. Developer Impossible pulls off a smart trick here as each object you color becomes a stamp that you can use in your paintings — your artist character is literally taking inspiration from the world around them.

I spent several hours ignoring the main missions and exploring the various levels, enjoying myself as I restored color to a market, alleyway, front yard and park. Just like moving into a new city or neighborhood, the more I explored (and colored in) the world around me, the easier it became to navigate. And as with much of life in this city, you do things at your own pace.

While the narrative is fairly paint-by-numbers, the characters of Été are surprisingly rich for such a short game (it would only take a few hours to beat by focusing on the main story). Montreal is a melting pot and the game does a deft job of reflecting that in its NPCs. The characters you encounter may be gruff, friendly or a mix of both, and you'll run into more than a few arguments.

Screenshot of a game called Été. A person and a bookcase behind them are depicted in a watercolor art style. Text bubble reads
Impossible

Talking to the people you encounter is a smart idea, since they'll often commission you to paint something for them with specific elements included. So if you've yet to find all the letters and symbols for an "I heart MTL" T-shirt, you'll need to hunt down and paint them first so you can use them as stamps. You have a lot of scope in how to create these commissioned pieces, as well as custom ones to hang in your apartment or sell at a cafe. You can use the money you earn to furnish your residence — something I didn't really bother with in my playthrough.

My favorite aspect of Été is just the brilliant job Impossible has done of distilling recognizable aspects of life in Montreal into an abstract world. Fairmount Bagel (the best bagel shop on the planet) is instantly recognizable, as is an approximation of a famous flower shop that has many, many bird cages dangling from the apartment balconies above it.

You'll run into kids playing hockey in an alleyway. You'll find someone making Canada Day decorations while complaining about a neighbor who's doing the same thing for Quebec's national holiday. The cafe culture, second-hand furniture stores and wonderful farmer's markets are all present and correct. Even the city's anti-capitalist movement gets its own subplot. Impossible has nailed much of what makes the city so special.

Screenshot of a game called Été. Two kids discuss a game of hockey they're playing in an alley way. Canadian and Quebec flags are above them. The scene is depicted in a watercolor style, though much of it appears white, as though it has yet to be painted.
Impossible

Unfortunately, there are no festivals, even though the real Montreal has a ton running simultaneously at this time of year. Old Montreal — a historic, heavily European-influenced neighborhood by the river that's like catnip for tourists — is overlooked as well. But it would be tough for the developers to factor in everything that makes the city so great.

As someone who lives in Montreal, Été is a gorgeous reminder of what's right outside my doorstep. I should maybe go drink more of that in, even just to watch the world pass by from a terrasse as I paint the final few corners of this sumptuous fictional version of the same thing on my Steam Deck.

Été is out now on PC.

This article originally appeared on Engadget at https://www.engadget.com/chill-painting-game-ete-beautifully-captures-summertime-in-montreal-152853036.html?src=rss

The Morning After: Reddit is blocking AI search engines that don’t cough up for access

When Reddit said last month it would block unauthorized data scraping from its site, most of us assumed it was to tackle chatbot training. It turns out the site/service/fandom battleground also appears to be blocking search engines other than Brave and Google, the latter of which reportedly inked a deal earlier this year with Reddit worth $60 million annually.

A Reddit spokesperson told Engadget the empty search results are because these engines won’t agree to the company’s requirements for AI training. The company says it’s in discussions with several of them. Bing and DuckDuckGo both appear to be affected.

— Mat Smith

Our favorite budget webcam is on sale for only $48 right now

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Some police in Arizona will start using drones as first responders

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It’s been hard to accept Microsoft’s Xbox Game Pass price hike, especially given its recent lackluster game offerings. In an attempt to make up for it, it is adding a Call of Duty game. Unfortunately, it’s Call of Duty: Modern Warfare III, one of the lowest-rated games in the series. Sorry, folks.

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TMA
Engadget

So you’re after a new phone. If you know you want an iPhone, your decision-making process is a bit easier. If you’re an Android person, you have a lot more options. At Engadget, we review phones a lot and have tested dozens over the years; so far for 2024, our top picks remain the same, with Apple’s iPhone 15 Pro and Google’s Pixel 8 Pro topping our lists. Our recent refresh includes new picks for top foldable.

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Last week’s CrowdStrike outage plunged many companies into a messy world of blue death screens. The cybersecurity company tried to apologize with an Uber Eats gift card. Unfortunately, when people tried to use it, the offer had been rescinded by the issuing party. CrowdStrike said Uber had flagged it as a fraud because of high use rates.

CrowdStrike blamed the global system outage on a boot loop bug that knocked out systems in banks, airports and even hospitals.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-reddit-is-blocking-ai-search-engines-that-dont-cough-up-for-access-111537431.html?src=rss

ThermoWorks’ RFX Meat wireless probe uses radio waves instead of Bluetooth to monitor food on the grill

Wireless food probes are some the best grilling gear for keeping tabs on meat and other items while cooking. You don't have to dodge cords when you're flipping a steak or trying to wrap a brisket. Several companies make these, Traeger-owned Meater being one example, but existing products rely solely on Bluetooth and have ambient temperature sensors that may not be the most accurate. ThermoWorks, the company that's known for its Thermapen instant-read thermometers, has officially announced its take on the wireless meat probe: the RFX Meat

Like ThermoWorks' more robust grill and smoker temperature-tracking devices, the RFX Meat uses radio technology to transmit data rather than Bluetooth. The company explains that its "patent-pending sub-GHz RFX wireless technology" provides a more reliable connection with up to 2,132 feet of direct line of sight range. When placed inside a grill or smoker, ThermoWorks promises up to 659 feet of range. Similar to the competition, the RFX Meat has four internal sensors that provide an accurate measure of food temps with 0.9-degree accuracy between 14 and 212 degrees Fahrenheit. This probe is also IP69K rated, so it's safe to use for deep frying and sous vide. Plus, it can withstand temperatures of up 1,000 degrees Fahrenheit, which makes it well-suited for high-heat searing, and you can stick in in the dishwasher when you're done. 

Since the RFX Meat utilizes radio frequency and not Bluetooth, you'll need a RFX Gateway receiver to use it. This small device sends cooking data to ThermoWorks Cloud when it's connected to WiFi, or it can be used offline with your phone via Bluetooth. Either way, you get timely updates on your phone to keep tabs on meat and other foods. And when the RFX Gateway is connected to WiFi, you can monitor what's on the grill or smoker from anywhere. The RFX Gateway is also capable of handling readings for up to 70 RFX Meat probes at once. 

ThermoWorks RFX Meat being uses to sear steaks on a grill.
ThermoWorks

Most of these wireless probes come with a charging dock that doubles as a Bluetooth transmitter. RFX Meat resides in one of these (minus the Bluetooth), and ThermoWorks says you can get over 50 hours of use with a 10-minute charge. The dock uses a single AAA battery which should be enough for over 175 full charges, according to the company. 

One thing the RFX Meat doesn't have is a built-in ambient temperature sensor. Meater's products, for example, have one situated at the far end of its wireless probes. But, ThermoWorks argues this component doesn't provide accurate readings. Due to the fact that it's close to cold meat at the start or in an evaporative cooling zone around food, a built-in ambient temperature sensor can't accurately keep tabs on the grill, according to the company. So, ThermoWorks devised a solution that uses a wired Pro-Series Air Probe from its other products that plugs into the RFX Gateway. Since this probe is only monitoring grill or smoker temps and can be placed out of the way, it's not as essential that it be wireless. 

The RFX Meat starter kit is available for preorder today for $159. That price includes the RFX Meat probe, the RFX Gateway and a Pro-Series Air Probe. The same bundle with four RFX Meat probes is $349 and individual probes are $89. You can also purchase the RFX Gateway for $79, which comes with a Pro-Series Air Probe. ThermoWorks says it will start shipping the grilling devices on September 10th. 

This article originally appeared on Engadget at https://www.engadget.com/thermoworks-rfx-meat-wireless-probe-uses-radio-waves-instead-of-bluetooth-to-monitor-food-on-the-grill-183446728.html?src=rss

Echoes of the Emergent, a hauntingly beautiful Playdate exclusive, sold me on visual novels

Somehow in all these years, I’ve never gotten into visual novels, despite being a person who loves both reading and video games. The idea has always intrigued me in some way, but I’ve never really felt compelled to actually pick one up. That changed when I first saw the announcement for Echoes of the Emergent a few months ago. Described as “a personal journey through a shattered post-apocalyptic world,” all it took was a glimpse of Echoes of the Emergent’s gritty aesthetic and melancholic atmosphere to get me to preorder it. And now that I’ve finally gotten around to playing (reading? experiencing?) it, I’m kind of blown away.

Echoes of the Emergent is a Playdate-exclusive title from RNG Party Games, the same team that made Bloom. It opens with its main character, Ayumi, on a tense scavenging trip to find any food she can in a ruined city. She’s alone, afraid and increasingly concerned about her dwindling resources. As the story progresses, it bounces between Ayumi’s bleak new reality and flashbacks to a time when things were normal. Her panicked efforts to stay alive, to keep going, are interwoven with memories of her family and friends — some of them happy, some painful. And there’s a cat.

A still from Echoes of the Emergent showing a girl (viewed from behind) looking out at dilapidated buildings. The text reads: It was all gone
RNG Party Games

The narrative is illustrated with haunting backgrounds of Ayumi’s dilapidated surroundings, and these move ever so slightly to create a really unsettling effect. If you press the down arrow on the D-pad, you can collapse the text box to get a full view of the backgrounds. It takes a few hours to get through the entire story, but it’s definitely worth carving out some time for. You can save your place by pressing ‘B’ to pull up the menu.

Echoes of the Emergent is the kind of experience that will stick with you for a little while even after it’s over. It’s available on the Playdate Catalog for $8, but you can also get it — and its captivating soundtrack — on itch.io.

This article originally appeared on Engadget at https://www.engadget.com/echoes-of-the-emergent-a-hauntingly-beautiful-playdate-exclusive-sold-me-on-visual-novels-222033336.html?src=rss

Microsoft releases iOS and Android apps for Designer, its AI-powered Canva competitor

Microsoft has officially released its Designer platform for AI image generation. After a long preview phase, Designer is now available to most people with a Microsoft account. Designer can be used on the web in more than 80 languages, as a mobile app for iOS and Android, and as a Windows app. You can create a brand new visual from the ground up with AI, or use Designer to edit and tweak a picture you've already made. There are plenty of templates available to guide the creation of common image types, like a greeting card, smartphone wallpaper or a profile avatar. More experienced artists can also build everything from scratch, developing their own templates and using their own art.

While Designer can be used on its own, Microsoft is promoting its integration with the company’s other services. Thanks to the company's Copilot AI chatbot, Designer images can be easily linked up to Microsoft Word and PowerPoint projects. Of course, taking full advantage of that will require a Copilot Pro subscription.

If you've used Canva, then Designer will feel very familiar. The service takes a very similar approach to its user experience and now also has some AI options. According to details from when Microsoft first announced the app back in 2022, Designer is integrated with OpenAI's image generator DALL-E. Copilot already has DALL-E 3 integration, as well as ChatGPT 4 Turbo, so it makes sense that Designer will sync up with those existing services.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-releases-ios-and-android-apps-for-designer-its-ai-powered-canva-competitor-203028855.html?src=rss

The designer of Fruit Ninja and Jetpack Joyride is back with a Lovecraftian roguelike

Luke Muscat, the lead designer for Halfbrick Studios' Fruit Ninja and Jetpack Joyride, has announced a new game called Feed the Deep. This time, he's not backed by a studio and supported by colleagues: Feed the Deep is his first solo project after quitting his job. He calls the game a "Lovecraftian deep sea roguelike," because you take on the role of a diver who literally has to feed the eldritch horror lurking in the darkness of the ocean's depths. 

In the game, humanity built floating cities on the surface of the ocean without knowing about the threat living below. Your job is to feed whatever's living in the deep so that it doesn't destroy the cities. In its Steam page, Muscat said the game was "inspired by the likes of Dome Keeper and Spelunky." You'll have to collect resources in the darkness to be able to get upgrades and items, all while managing your oxygen to make sure you survive the dive. The caves you have to explore are procedurally generated so they will look different every time you play. You can also choose your play style, whether to go fast and aggressive, or to go slower and more relaxed. 

It's unclear if Feed the Deep will be available on non-PC platforms, but Muscat has only shared a Steam page for it so far. He's planning to release the game sometime this third quarter. 

This article originally appeared on Engadget at https://www.engadget.com/the-designer-of-fruit-ninja-and-jetpack-joyride-is-back-with-a-lovecraftian-roguelike-130002746.html?src=rss

Google brings passkeys to its Advanced Protection Program

Google is adding passkey support to its Advanced Protection Program. APP is the company's highest-level security option. It's intended for targets who could be at high risk of hacks or other scams, such as elected officials or human rights workers, and it previously required a physical security key to use. In Google's announcement today, it acknowledged that the physical component made APP less feasible for some of the people who need the service most. Now, people who enroll in APP can opt for a passkey or for a physical key.

Google was one of many tech companies to start offering passkeys for security, rolling out the option to Android and Chrome in 2022 and offering them to all Google accounts in 2023. Earlier this year, Google said that more than 400 million accounts have used passkeys more than 1 billion times. And that's a big number, but on the whole, uptake of this technology has still been gradual.

In addition to adding passkey support, Google also shared that it is partnering with media nonprofit Internews to provide cybersecurity support for its network of journalists and human rights advocates. The arrangement will cover ten countries, including Brazil, Mexico and Poland.

This article originally appeared on Engadget at https://www.engadget.com/google-brings-passkeys-to-its-advanced-protection-program-100034040.html?src=rss

Paramount and Skydance will merge to create new tech-media giant

David Ellison, the new chief executive of Paramount, has big plans for the media giant and wants to turn it into a "media and technology" company, according to the Financial Times. Ellison is taking over as Paramount's boss after his production studio, Skydance Media, agreed to acquire the company behind massive films and franchises like The Godfather, Top Gun, Mission: Impossible and Star Trek. Skydance served as its financial partner in several projects that include Top Gun: Maverick. According to Reuters, Skydance is paying $2.4 billion to buy National Amusements, the firm that holds a controlling stake in Paramount.

As the Times notes, Paramount struggled financially after investing billions of dollars in its streaming service. Paramount+, however, has yet to turn a profit despite the company's efforts and even though it launched a plan with ads in order to get more people to sign up. Earlier this year, the media giant laid off 800 employees, including Paramount+ workers. But Ellison, son of Oracle founder Larry Ellison, intends to continue investing and working on the streaming service.

He's planning to rebuild Paramount+'s technology and use modern infrastructure to improve its recommendation algorithm that helps users find new shows. In addition, he's planning to work with his father's company to reduce costs and improve efficiency. Jeff Shell, who's going to become the combined company's president, told the Times that Paramount+ is going to team up with other streaming services and enter bundling agreements. The goal is to cut costs and to get customers to keep paying for access. Shell said they've already had calls from "different potential partners" and they're going to consider agreements that will get the service "more scale" and will get them to break even more quickly.

The merger is expected to be finalized next year, after which the new Paramount will be valued at $28 billion. 

This article originally appeared on Engadget at https://www.engadget.com/paramount-and-skydance-will-merge-to-create-new-tech-media-giant-140052942.html?src=rss

Still Wakes the Deep is a modern horror classic

Don’t look down. Don’t look down. Don’t look down.

Waves the size of skyscrapers explode beneath me as I creep across a busted metal beam in the middle of the North Sea, suspended at the base of an oil rig that’s in the process of collapsing. I’m crawling swiftly but carefully, knees sliding on the wet metal and eyes locked on the platform in front of me. Don’t look down.

I look down. The cold sea is boiling just inches from my beam, white spray reaching up, threatening to pull me under miles of suffocating darkness and pressure. Fuck.

Still Wakes the Deep
The Chinese Room

In Still Wakes the Deep, horror comes in multiple forms. Violent creatures stalk the walkways on thin, too-long limbs that burst from their bodies like snapping bungee cords. Human-sized pustules and bloody ribbons grow along the corridors, emitting a sickly cosmic glow. The ocean is an unrelenting threat, wailing beneath every step. And then there’s the Beira D oil rig itself, a massive and mazelike industrial platform supported by slender tension legs in the middle of a raging sea, groaning and tilting as it’s ripped apart from the inside. Each of these elements is deadly; each one manifests a unique brand of terror.

Still Wakes the Deep is a first-person horror game from The Chinese Room, the studio behind Amnesia: A Machine for Pigs, Dear Esther and Everybody’s Gone to the Rapture. The game is set in the winter of 1975 and its action is contained to the Beira D, a hulking metal maze that offers mystery, a growing familiarity and death at every turn. The rig is filled with a rich cast of characters from the British Isles, most of them Scottish. Players assume the role of Caz, an electrician on the rig whose best friend is Roy, the cook.

Still Wakes the Deep
The Chinese Room

Still Wakes the Deep feels like a hit from the PS3 and Xbox 360 era, devoid of modern AAA bloat. It’s restrained like the original Dead Space, with a core loop that serves the narrative and vice versa. The mechanics steadily evolve without becoming repetitive or cumbersome. Its monsters are murderous but not overplayed. In Still Wakes the Deep, the horror is unrelenting but its source is constantly shifting — vicious eldritch beasts, the crumbling rig, the angry North Sea — and this diversity infuses the game with a buzzing tension until the breathtaking final scene.

The game is fully voice acted and its crew members are incredibly charming. An undercurrent of good-natured ribbing belies every interaction, and the dialogue is earnest and legitimately funny, even in life-or-death situations. This skillful sense of character development only makes the carnage more disturbing once the monsters board the Beira D.

After the oil rig drills through a mysterious substance deep in the North Sea, a giant eldritch organism takes over the structure, crunching its metal corridors and infesting the bodies of some crew members. Caz is on a mission to survive the creatures and escape the rig — and help save Roy, whose body is fading fast because he can’t get to his insulin.

Still Wakes the Deep
The Chinese Room

Gameplay in Still Wakes the Deep is traditional first-person horror fare, executed with elegance and expertise. The action involves leaping across broken platforms, balancing on thin ledges, running down corridors, climbing ladders, swimming through claustrophobic holes and hiding from monsters in vents and lockers. There are no guns on the Beira D, and Caz has just a screwdriver to help him break open locks and unscrew metal panels, placing the focus on pure survival rather than combat. Interactive materials tend to be highlighted in yellow, so it’s never a question of what to do or where to go, but rather how to get there without falling prey to the monsters, the sea or the rig.

Each input feels perfectly precise and responsive. Climbing a ladder, for instance, requires holding RT and pressing the analog stick in the proper direction — but if Caz slips, players need to suddenly press and hold LT as well, so he can regain his grasp in a quicktime event. In these moments of sudden panic, squeezing both triggers feels like the natural thing to do. It’s deeply satisfying to clasp the gamepad as tightly as Caz is holding the rungs of the ladder, player and character completely in sync in the aftermath of a sudden scare. Still Wakes the Deep is a prime example of intuitive game design.

Still Wakes the Deep
The Chinese Room

It’s also just a gorgeous game. I stopped short multiple times while playing Still Wakes the Deep simply to admire the crisp lines, complex lighting and photorealism of specific scenes, but every frame is dense with thoughtful and well-rendered details. The otherworldly structures littering the rig cause Caz’s vision to bubble like a melting film reel, and multicolored circles overtake the screen every time he passes too close to a pustule — it’s disorienting and eerily pretty, much like the rest of the game.

Still Wakes the Deep is an instant horror classic. It’s filled with heart-pounding terror and laugh-out-loud dialogue, and it all takes place in a setting that’s rarely explored in interactive media. Amid the sneaking, swimming, running and climbing on the Beira D, Still Wakes the Deep manages to tell a heartfelt and powerful story about relationships and sacrifice. Caz and Roy have a special friendship, but they also have family back on shore and returning to these people — alive, ideally — is a constant driving force.

Still Wakes the Deep
The Chinese Room

Still Wakes the Deep is available now on PC, PS5 and Xbox Series X/S, and it’s included in Game Pass. It’s developed by The Chinese Room and published by Secret Mode.

This article originally appeared on Engadget at https://www.engadget.com/still-wakes-the-deep-is-a-modern-horror-classic-175304800.html?src=rss