Microsoft releases iOS and Android apps for Designer, its AI-powered Canva competitor

Microsoft has officially released its Designer platform for AI image generation. After a long preview phase, Designer is now available to most people with a Microsoft account. Designer can be used on the web in more than 80 languages, as a mobile app for iOS and Android, and as a Windows app. You can create a brand new visual from the ground up with AI, or use Designer to edit and tweak a picture you've already made. There are plenty of templates available to guide the creation of common image types, like a greeting card, smartphone wallpaper or a profile avatar. More experienced artists can also build everything from scratch, developing their own templates and using their own art.

While Designer can be used on its own, Microsoft is promoting its integration with the company’s other services. Thanks to the company's Copilot AI chatbot, Designer images can be easily linked up to Microsoft Word and PowerPoint projects. Of course, taking full advantage of that will require a Copilot Pro subscription.

If you've used Canva, then Designer will feel very familiar. The service takes a very similar approach to its user experience and now also has some AI options. According to details from when Microsoft first announced the app back in 2022, Designer is integrated with OpenAI's image generator DALL-E. Copilot already has DALL-E 3 integration, as well as ChatGPT 4 Turbo, so it makes sense that Designer will sync up with those existing services.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-releases-ios-and-android-apps-for-designer-its-ai-powered-canva-competitor-203028855.html?src=rss

The designer of Fruit Ninja and Jetpack Joyride is back with a Lovecraftian roguelike

Luke Muscat, the lead designer for Halfbrick Studios' Fruit Ninja and Jetpack Joyride, has announced a new game called Feed the Deep. This time, he's not backed by a studio and supported by colleagues: Feed the Deep is his first solo project after quitting his job. He calls the game a "Lovecraftian deep sea roguelike," because you take on the role of a diver who literally has to feed the eldritch horror lurking in the darkness of the ocean's depths. 

In the game, humanity built floating cities on the surface of the ocean without knowing about the threat living below. Your job is to feed whatever's living in the deep so that it doesn't destroy the cities. In its Steam page, Muscat said the game was "inspired by the likes of Dome Keeper and Spelunky." You'll have to collect resources in the darkness to be able to get upgrades and items, all while managing your oxygen to make sure you survive the dive. The caves you have to explore are procedurally generated so they will look different every time you play. You can also choose your play style, whether to go fast and aggressive, or to go slower and more relaxed. 

It's unclear if Feed the Deep will be available on non-PC platforms, but Muscat has only shared a Steam page for it so far. He's planning to release the game sometime this third quarter. 

This article originally appeared on Engadget at https://www.engadget.com/the-designer-of-fruit-ninja-and-jetpack-joyride-is-back-with-a-lovecraftian-roguelike-130002746.html?src=rss

Google brings passkeys to its Advanced Protection Program

Google is adding passkey support to its Advanced Protection Program. APP is the company's highest-level security option. It's intended for targets who could be at high risk of hacks or other scams, such as elected officials or human rights workers, and it previously required a physical security key to use. In Google's announcement today, it acknowledged that the physical component made APP less feasible for some of the people who need the service most. Now, people who enroll in APP can opt for a passkey or for a physical key.

Google was one of many tech companies to start offering passkeys for security, rolling out the option to Android and Chrome in 2022 and offering them to all Google accounts in 2023. Earlier this year, Google said that more than 400 million accounts have used passkeys more than 1 billion times. And that's a big number, but on the whole, uptake of this technology has still been gradual.

In addition to adding passkey support, Google also shared that it is partnering with media nonprofit Internews to provide cybersecurity support for its network of journalists and human rights advocates. The arrangement will cover ten countries, including Brazil, Mexico and Poland.

This article originally appeared on Engadget at https://www.engadget.com/google-brings-passkeys-to-its-advanced-protection-program-100034040.html?src=rss

Paramount and Skydance will merge to create new tech-media giant

David Ellison, the new chief executive of Paramount, has big plans for the media giant and wants to turn it into a "media and technology" company, according to the Financial Times. Ellison is taking over as Paramount's boss after his production studio, Skydance Media, agreed to acquire the company behind massive films and franchises like The Godfather, Top Gun, Mission: Impossible and Star Trek. Skydance served as its financial partner in several projects that include Top Gun: Maverick. According to Reuters, Skydance is paying $2.4 billion to buy National Amusements, the firm that holds a controlling stake in Paramount.

As the Times notes, Paramount struggled financially after investing billions of dollars in its streaming service. Paramount+, however, has yet to turn a profit despite the company's efforts and even though it launched a plan with ads in order to get more people to sign up. Earlier this year, the media giant laid off 800 employees, including Paramount+ workers. But Ellison, son of Oracle founder Larry Ellison, intends to continue investing and working on the streaming service.

He's planning to rebuild Paramount+'s technology and use modern infrastructure to improve its recommendation algorithm that helps users find new shows. In addition, he's planning to work with his father's company to reduce costs and improve efficiency. Jeff Shell, who's going to become the combined company's president, told the Times that Paramount+ is going to team up with other streaming services and enter bundling agreements. The goal is to cut costs and to get customers to keep paying for access. Shell said they've already had calls from "different potential partners" and they're going to consider agreements that will get the service "more scale" and will get them to break even more quickly.

The merger is expected to be finalized next year, after which the new Paramount will be valued at $28 billion. 

This article originally appeared on Engadget at https://www.engadget.com/paramount-and-skydance-will-merge-to-create-new-tech-media-giant-140052942.html?src=rss

Still Wakes the Deep is a modern horror classic

Don’t look down. Don’t look down. Don’t look down.

Waves the size of skyscrapers explode beneath me as I creep across a busted metal beam in the middle of the North Sea, suspended at the base of an oil rig that’s in the process of collapsing. I’m crawling swiftly but carefully, knees sliding on the wet metal and eyes locked on the platform in front of me. Don’t look down.

I look down. The cold sea is boiling just inches from my beam, white spray reaching up, threatening to pull me under miles of suffocating darkness and pressure. Fuck.

Still Wakes the Deep
The Chinese Room

In Still Wakes the Deep, horror comes in multiple forms. Violent creatures stalk the walkways on thin, too-long limbs that burst from their bodies like snapping bungee cords. Human-sized pustules and bloody ribbons grow along the corridors, emitting a sickly cosmic glow. The ocean is an unrelenting threat, wailing beneath every step. And then there’s the Beira D oil rig itself, a massive and mazelike industrial platform supported by slender tension legs in the middle of a raging sea, groaning and tilting as it’s ripped apart from the inside. Each of these elements is deadly; each one manifests a unique brand of terror.

Still Wakes the Deep is a first-person horror game from The Chinese Room, the studio behind Amnesia: A Machine for Pigs, Dear Esther and Everybody’s Gone to the Rapture. The game is set in the winter of 1975 and its action is contained to the Beira D, a hulking metal maze that offers mystery, a growing familiarity and death at every turn. The rig is filled with a rich cast of characters from the British Isles, most of them Scottish. Players assume the role of Caz, an electrician on the rig whose best friend is Roy, the cook.

Still Wakes the Deep
The Chinese Room

Still Wakes the Deep feels like a hit from the PS3 and Xbox 360 era, devoid of modern AAA bloat. It’s restrained like the original Dead Space, with a core loop that serves the narrative and vice versa. The mechanics steadily evolve without becoming repetitive or cumbersome. Its monsters are murderous but not overplayed. In Still Wakes the Deep, the horror is unrelenting but its source is constantly shifting — vicious eldritch beasts, the crumbling rig, the angry North Sea — and this diversity infuses the game with a buzzing tension until the breathtaking final scene.

The game is fully voice acted and its crew members are incredibly charming. An undercurrent of good-natured ribbing belies every interaction, and the dialogue is earnest and legitimately funny, even in life-or-death situations. This skillful sense of character development only makes the carnage more disturbing once the monsters board the Beira D.

After the oil rig drills through a mysterious substance deep in the North Sea, a giant eldritch organism takes over the structure, crunching its metal corridors and infesting the bodies of some crew members. Caz is on a mission to survive the creatures and escape the rig — and help save Roy, whose body is fading fast because he can’t get to his insulin.

Still Wakes the Deep
The Chinese Room

Gameplay in Still Wakes the Deep is traditional first-person horror fare, executed with elegance and expertise. The action involves leaping across broken platforms, balancing on thin ledges, running down corridors, climbing ladders, swimming through claustrophobic holes and hiding from monsters in vents and lockers. There are no guns on the Beira D, and Caz has just a screwdriver to help him break open locks and unscrew metal panels, placing the focus on pure survival rather than combat. Interactive materials tend to be highlighted in yellow, so it’s never a question of what to do or where to go, but rather how to get there without falling prey to the monsters, the sea or the rig.

Each input feels perfectly precise and responsive. Climbing a ladder, for instance, requires holding RT and pressing the analog stick in the proper direction — but if Caz slips, players need to suddenly press and hold LT as well, so he can regain his grasp in a quicktime event. In these moments of sudden panic, squeezing both triggers feels like the natural thing to do. It’s deeply satisfying to clasp the gamepad as tightly as Caz is holding the rungs of the ladder, player and character completely in sync in the aftermath of a sudden scare. Still Wakes the Deep is a prime example of intuitive game design.

Still Wakes the Deep
The Chinese Room

It’s also just a gorgeous game. I stopped short multiple times while playing Still Wakes the Deep simply to admire the crisp lines, complex lighting and photorealism of specific scenes, but every frame is dense with thoughtful and well-rendered details. The otherworldly structures littering the rig cause Caz’s vision to bubble like a melting film reel, and multicolored circles overtake the screen every time he passes too close to a pustule — it’s disorienting and eerily pretty, much like the rest of the game.

Still Wakes the Deep is an instant horror classic. It’s filled with heart-pounding terror and laugh-out-loud dialogue, and it all takes place in a setting that’s rarely explored in interactive media. Amid the sneaking, swimming, running and climbing on the Beira D, Still Wakes the Deep manages to tell a heartfelt and powerful story about relationships and sacrifice. Caz and Roy have a special friendship, but they also have family back on shore and returning to these people — alive, ideally — is a constant driving force.

Still Wakes the Deep
The Chinese Room

Still Wakes the Deep is available now on PC, PS5 and Xbox Series X/S, and it’s included in Game Pass. It’s developed by The Chinese Room and published by Secret Mode.

This article originally appeared on Engadget at https://www.engadget.com/still-wakes-the-deep-is-a-modern-horror-classic-175304800.html?src=rss

Still Wakes the Deep is a modern horror classic

Don’t look down. Don’t look down. Don’t look down.

Waves the size of skyscrapers explode beneath me as I creep across a busted metal beam in the middle of the North Sea, suspended at the base of an oil rig that’s in the process of collapsing. I’m crawling swiftly but carefully, knees sliding on the wet metal and eyes locked on the platform in front of me. Don’t look down.

I look down. The cold sea is boiling just inches from my beam, white spray reaching up, threatening to pull me under miles of suffocating darkness and pressure. Fuck.

Still Wakes the Deep
The Chinese Room

In Still Wakes the Deep, horror comes in multiple forms. Violent creatures stalk the walkways on thin, too-long limbs that burst from their bodies like snapping bungee cords. Human-sized pustules and bloody ribbons grow along the corridors, emitting a sickly cosmic glow. The ocean is an unrelenting threat, wailing beneath every step. And then there’s the Beira D oil rig itself, a massive and mazelike industrial platform supported by slender tension legs in the middle of a raging sea, groaning and tilting as it’s ripped apart from the inside. Each of these elements is deadly; each one manifests a unique brand of terror.

Still Wakes the Deep is a first-person horror game from The Chinese Room, the studio behind Amnesia: A Machine for Pigs, Dear Esther and Everybody’s Gone to the Rapture. The game is set in the winter of 1975 and its action is contained to the Beira D, a hulking metal maze that offers mystery, a growing familiarity and death at every turn. The rig is filled with a rich cast of characters from the British Isles, most of them Scottish. Players assume the role of Caz, an electrician on the rig whose best friend is Roy, the cook.

Still Wakes the Deep
The Chinese Room

Still Wakes the Deep feels like a hit from the PS3 and Xbox 360 era, devoid of modern AAA bloat. It’s restrained like the original Dead Space, with a core loop that serves the narrative and vice versa. The mechanics steadily evolve without becoming repetitive or cumbersome. Its monsters are murderous but not overplayed. In Still Wakes the Deep, the horror is unrelenting but its source is constantly shifting — vicious eldritch beasts, the crumbling rig, the angry North Sea — and this diversity infuses the game with a buzzing tension until the breathtaking final scene.

The game is fully voice acted and its crew members are incredibly charming. An undercurrent of good-natured ribbing belies every interaction, and the dialogue is earnest and legitimately funny, even in life-or-death situations. This skillful sense of character development only makes the carnage more disturbing once the monsters board the Beira D.

After the oil rig drills through a mysterious substance deep in the North Sea, a giant eldritch organism takes over the structure, crunching its metal corridors and infesting the bodies of some crew members. Caz is on a mission to survive the creatures and escape the rig — and help save Roy, whose body is fading fast because he can’t get to his insulin.

Still Wakes the Deep
The Chinese Room

Gameplay in Still Wakes the Deep is traditional first-person horror fare, executed with elegance and expertise. The action involves leaping across broken platforms, balancing on thin ledges, running down corridors, climbing ladders, swimming through claustrophobic holes and hiding from monsters in vents and lockers. There are no guns on the Beira D, and Caz has just a screwdriver to help him break open locks and unscrew metal panels, placing the focus on pure survival rather than combat. Interactive materials tend to be highlighted in yellow, so it’s never a question of what to do or where to go, but rather how to get there without falling prey to the monsters, the sea or the rig.

Each input feels perfectly precise and responsive. Climbing a ladder, for instance, requires holding RT and pressing the analog stick in the proper direction — but if Caz slips, players need to suddenly press and hold LT as well, so he can regain his grasp in a quicktime event. In these moments of sudden panic, squeezing both triggers feels like the natural thing to do. It’s deeply satisfying to clasp the gamepad as tightly as Caz is holding the rungs of the ladder, player and character completely in sync in the aftermath of a sudden scare. Still Wakes the Deep is a prime example of intuitive game design.

Still Wakes the Deep
The Chinese Room

It’s also just a gorgeous game. I stopped short multiple times while playing Still Wakes the Deep simply to admire the crisp lines, complex lighting and photorealism of specific scenes, but every frame is dense with thoughtful and well-rendered details. The otherworldly structures littering the rig cause Caz’s vision to bubble like a melting film reel, and multicolored circles overtake the screen every time he passes too close to a pustule — it’s disorienting and eerily pretty, much like the rest of the game.

Still Wakes the Deep is an instant horror classic. It’s filled with heart-pounding terror and laugh-out-loud dialogue, and it all takes place in a setting that’s rarely explored in interactive media. Amid the sneaking, swimming, running and climbing on the Beira D, Still Wakes the Deep manages to tell a heartfelt and powerful story about relationships and sacrifice. Caz and Roy have a special friendship, but they also have family back on shore and returning to these people — alive, ideally — is a constant driving force.

Still Wakes the Deep
The Chinese Room

Still Wakes the Deep is available now on PC, PS5 and Xbox Series X/S, and it’s included in Game Pass. It’s developed by The Chinese Room and published by Secret Mode.

This article originally appeared on Engadget at https://www.engadget.com/still-wakes-the-deep-is-a-modern-horror-classic-175304800.html?src=rss

I’m finding the joy in writing again with a little help from the Supernote Nomad

I've recently accepted the fact that I am, and always will be, a pen-and-paper kind of gal. When it comes to writing, nothing does it for me quite like the act of scrawling by hand. I’m more creative, less distracted and more emotionally invested in what I’m doing than when I type on a keyboard.

But over the last decade or so of writing professionally, I've become disconnected from writing by hand. I spend most of my time hunched over a laptop, and have unwittingly conditioned myself into writing almost exclusively in this way for the sake of efficiency. While that’s undoubtedly what works best for the day-to-day demands of news blogging (I mean, how else could we do it?), my shift away from notebooks has killed my will to do any creative writing outside of work. These days, every time I crack open a laptop to write in my off-hours, it feels like a chore.

But what also feels like a chore is typing up pages upon pages of handwritten text after dumping all the words in my brain out onto paper. This burden is what first got me looking into digital notepads; since many of them can convert handwritten notes to text files, they’re kind of the best of both worlds. For a while, though, none of the available options really spoke to me — the reMarkable 2 and other E Ink tablets are just too big for my taste. Then, Ratta came out with the Supernote Nomad, and I was sold.

The Nomad is perfectly compact. With a 7.8-inch screen, it’s more like the size of an ereader, meaning I can toss it in a mini-backpack and bring it with me everywhere — and I do. My Nomad arrived in May (I ordered the $329 Crystal version, because I’m a sucker for a transparent shell) and I've been using it just about every day since. I was cautiously optimistic about what actually writing on this thing would be like, but it exceeded all of my expectations.

It took only a few minutes to get used to, which mainly came down to me getting over my somewhat irrational fear that the pen — the one that’s made for this device — would scratch the display. (It was expensive, okay?) The tablet doesn’t come with a writing implement, and I shelled out a little extra for the $89 Heart of Metal pen, a decision I’m super happy with. It’s nothing like a stylus, but instead has a sharp, precision tip like a real pen — hence my initial hesitation.

The experience of writing on the Nomad is so close to the feeling of actually using a pen and paper. There’s texture to it, something you don’t get with the smooth experience of writing on an iPad. I write pretty fast, and haven't had many issues so far with lagging. It comes with a bunch of writing templates, including lined “paper” with a few different ruling size options, and you can create your own templates or download those made by others. I haven't messed around much yet with custom versions, though, because the built-in offerings have been adequate for free writing, note-taking and organizing my life.

I was pleasantly surprised by how well the handwriting recognition tool has been able to convert my chicken scratch to typed text. My handwriting is fine at best, but when I'm working fast, things can get pretty messy. It's not 100 percent accurate — it’ll throw in the occasional string of gibberish — but the device mostly gets it right. You can export the converted writing as a .TXT or .DOCX file, and have the Nomad format it for you. This requires some cleaning up, but it’s never a huge job.

Supernote devices can sync with a number of different cloud storage providers, like Dropbox and Google Drive (though Google is currently not working for me, so that’s one point against it), along with the company’s own cloud. You can lock individual files and folders behind a passcode, too, which I really appreciate. Nothing haunts me more than the thought of someone reading through my unfinished drafts, some of which aren’t destined to ever see the light of day.

And I’ve finally ditched my paper planner — something I never thought would happen. Supernote’s built-in monthly calendar and weekly planner have finally given me an alternative that actually works for me. One of the main things that’s kept me using paper planners is that I like to doodle as a way to make important events or tasks stand out, and the Supernote Nomad allows me to do this. The only thing I miss is using stickers and pens of different colors, but I’ll survive.

In the last month or so using the Supernote Nomad, I’ve probably gotten more writing done (the “for me” kind) than I had in the last year. It just doesn't trigger that dreaded “you’re at work” feeling that my laptop and even other distraction-free writing devices, like the Freewrite Traveler, have. Eventually, I hope to get around to drawing and reading on it as well, but for the moment, all I want to do on this thing is write because I'm having such a great time doing it. And before you ask — yes, I wrote this article on my Nomad.

This article originally appeared on Engadget at https://www.engadget.com/im-finding-the-joy-in-writing-again-with-a-little-help-from-the-supernote-nomad-130048878.html?src=rss

NFC Forum wants to bundle age verification and payment receipts in tap-to-pay

The NFC Forum, the non-profit org made up of big tech companies promoting the NFC standard, envisions a future wherein one tap is all you need for multiple actions at once. With a single tap, for instance, you could pay for your purchase, get points on your rewards account and receive a digital receipt on your phone. The organization released a document that can give you an overview of what the NFC multi-purpose tap capability is and how it can potentially be used. 

It explains that the multi-purpose tap "leverages the capability of NFC devices to allow both reading and writing of data across a connection." That enables several actions, which typically requires multiple stages, to be accomplished at one time. If you're buying alcohol, tapping to pay for it would also verify your identity and your age. You could also get a product's sustainability information, including ways its packaging can be recycled, on your phone the moment you pay for it.

For public transit, the technology could ensure you're getting charged the correct fare, taxes and concessions every time. If the ride you're taking requires a ticket that you'll need to show a conductor, operators will be able to automatically issue you an e-ticket when you pay with the new multi-purpose tap experience. 

As The Verge notes, the capability does raise some privacy concerns, seeing as it automates everything, including identity verification. In addition, it will allow companies to trigger targeted marketing communications that you'll then get straight on your smartphone. Multi-purpose tap is still in its very early stages at the moment, though, and the NFC Forum is seeking contributions as it looks at market use cases for the technolog. The organization — which includes Apple, Google and Huawei, among other tech companies and manufacturers — still has to conduct tests to make sure the NFC technology is working as intended, as well, and to define standards to "enable mass market delivery."

This article originally appeared on Engadget at https://www.engadget.com/nfc-forum-wants-to-bundle-age-verification-and-payment-receipts-in-tap-to-pay-043046883.html?src=rss

Meta’s Oversight Board made just 53 decisions in 2023

The Oversight Board has published its latest annual report looking at its influence on Meta and ability to shift the policies that govern Facebook and Instagram. The board says that in 2023 it received 398,597 appeals, the vast majority of which came from Facebook users. But it took on only a tiny fraction of those cases, issuing a total of 53 decisions.

The board suggests, however, that the cases it selects can have an outsize impact on Meta’s users. For example, it credits its work for influencing improvements to Meta’s strike system and the “account status” feature that helps users check if their posts have violated any of the company’s rules.

Sussing out the board’s overall influence, though, is more complicated. The group says that between January of 2021 and May of 2024, it has sent a total of 266 recommendations to Meta. Of those, the company has fully or partially implemented 75, and reported “progress” on 81. The rest have been declined, “omitted or reframed,” or else Meta has claimed some level of implementation but hasn’t offered proof to the board. (There are five recommendations currently awaiting a response.) Those numbers raise some questions about how much Meta is willing to change in response to the board it created.

The Oversight Board's tally of how Meta has responded to its recommendations,
Oversight Board

Notably, the report has no criticism for Meta and offers no analysis of Meta’s efforts (or lack thereof) to comply with its recommendations. The report calls out a case in which it recommended that Meta suspend the former prime minister of Cambodia for six months, noting that it overturned the company’s decision to leave up a video that could have incited violence. But the report makes no mention of the fact that Meta declined to suspend the former prime minister’s account and declined to further clarify its rules for public figures.

The report also hints at thorny topics the board may take on in the coming months. It mentions that it wants to look at content “demotion,” or what some Facebook and Instagram users may call “shadowbans” (the term is a loaded one for Meta, which has repeatedly denied that its algorithms intentionally punish users for no reason). “One area we are interested in exploring is demoted content, where a platform limits a post’s visibility without telling the user,” the Oversight Board writes.

For now, it’s not clear exactly how the group could tackle the issue. The board’s purview currently allows it to weigh in on specific pieces of content that Meta has removed or left up after a user appeal. But it’s possible the board could find another way into the issue. A spokesperson for the Oversight Board notes that the group expressed concern about demoted content in its opinion on content related to the Israel-Hamas war. “This is something the board would like to further explore as Meta’s decisions around demotion are pretty opaque,” the spokesperson said.

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-made-just-53-decisions-in-2023-100017750.html?src=rss

Surface Pro Copilot+ review: The best Surface tablet ever made, no thanks to AI

It's taken 12 years, but Microsoft has finally made an Arm-powered Surface tablet that I don't want to toss out of a window. The new Surface Pro, one of the company's first Copilot+ AI PCs, is astoundingly fast and power-efficient, thanks to Qualcomm's new Snapdragon X Elite chip. It can run native Arm apps well — but even better, it can also emulate older apps without much fuss. Basically, Microsoft has finally managed to do what Apple did with its M-series chips four years ago: Deliver killer laptops with power-sipping mobile chips.

Ironically, though, the Surface Pro's much-hyped AI features are far less compelling than the one-two punch of speed and solid battery life. At launch, the Surface Pro and other Copilot+ PCs can use the Cocreator in Paint to generate AI images alongside text prompts and doodles. They can also translate over 40 languages into English using Windows 11's Live Captions feature. The controversial Recall capability, however, is nowhere to be seen (Windows Insiders will be able to test it in the coming weeks, according to Microsoft, but there's no official public release date yet.)

Announced ahead of its Build developer conference last month, Copilot+ is Microsoft’s latest initiative aimed at getting consumers and device makers excited about AI PCs. Similar to Intel’s Evo PCs, Copilot+ systems need to meet a minimum range of specifications: They have to include a neural processing unit (NPU) with at least 40 TOPs (trillions of operations per second) of AI performance, 16GB of RAM and a 256GB SSD. While both Intel and AMD have tried to hype up the idea of an “AI PC” over the past year, there wasn’t much to actually do with them aside from using Windows Studio Effects in video chats.

To power the initial Copilot+ systems, Microsoft is partnering with Qualcomm to optimize Windows 11 for the chip maker's new Snapdragon X Elite and Plus models. Those processors are based on mobile Arm technology, instead of the x86 and x64 chips produced by Intel and AMD. Arm designs have typically led to poor performance and software incompatibility on Windows (see our reviews of the Surface Pro 9 5G and Surface Pro X as a refresher), but Microsoft says it’s finally optimized its OS to work better with the mobile architecture, and its new Prism emulator can also run older software far better than earlier solutions.

Recall is a clear example of Microsoft's reach exceeding its grasp. It was meant to help you find anything you were doing on your computer through a natural conversation with the Copilot AI assistant. But to do so, Recall continuously takes screenshots of your system, which are then stored on your hard drive. It didn’t take researchers long to find some obvious security gaps: it wasn’t tough for other accounts to get to your Recall data, and it was also easy pickings for remote hackers. Microsoft responded to the criticism by saying it would make Recall an opt-in feature, making it only accessible with biometric Windows Hello authentication and encrypting your database by default.

The lesson for Microsoft (and every other AI-hungry company) is that you have to build trust, ideally by prioritizing privacy and security, before forcing overbearing AI features onto your customers. The backlash against Recall comes from the company being blissfully unaware of how little people trusted it.

Surface Pro Copilot+ power connector
Photo by Devindra Hardawar/Engadget

We’ve had many issues with the Surface lineup over the last few years, but the hardware has always been a step above typical PC laptops and tablets. That holds true for the new Surface Pro: It’s surprisingly thin and light, measuring 9.3 millimeters thick and weighing 1.97 pounds. Its recycled aluminum case makes it feel like a truly premium device, and the Surface Pro remains one of the most unique-looking devices on the market. I noticed plenty of furtive glances and curious faces as I tested it out in public — people were clearly intrigued by the way it looked. (Or perhaps they were just surprised to see one for the first time.)

As much as I like the Surface aesthetic, though, it’s hard to deny that Apple is bringing more significant stylistic breakthroughs with the iPad Pro. The new 13-inch model weighs just 1.28 pounds and is a mere 5.1mm thin — almost half as thick as the Surface Pro. From the start, Apple has had the advantage of designing the iPad Pro around efficient mobile chips, whereas the Surface Pro previously had to squeeze in laptop-grade Intel CPUs. Microsoft may be able to slim down the Surface Pro in the future, thanks to the advent of Qualcomm’s new Snapdragon chips, but for now buyers will have to live with new chips in familiar cases.

Surface Pro Copilot+ USB-C ports
Photo by Devindra Hardawar/Engadget

And when I say familiar, I’m mainly referring to the Surface Pro’s built-in kickstand. It lets you prop up the tablet however you’d like, from a laptop-like angle to a nearly easel-like position when it’s completely opened. While it still gets the job done (and is something the iPad Pro and most other tablets don’t have), it also limits how you can use the Surface Pro. While you could always use it on a table, I’ve grown weary of balancing the metallic kickstand on my legs when working on the couch, hanging out in my backyard, or watching videos in bed.

Microsoft hasn’t updated the Surface Pro’s ports either: You’ve still got the magnetic Surface Connector for power, as well as two USB-C USB 4 connections on the opposite side. Sure, that’s more than you’d get on an iPad Pro, but that device isn’t being marketed as a full-fledged computer. There’s also no wired headphone jack on the Surface Pro, either, even though its case clearly has room for one. I’ve come to understand why some PC makers would rather have thin devices instead of a 3.5mm connection, but that reasoning doesn’t apply at all in this case.

Under the hood, the Surface Pro comes equipped with either the 10-core Snapdragon X Plus chip or the 12-core Snapdragon X Elite. The base $1,000 model comes with 16GB of RAM and a 256GB SSD, but you can upgrade that to a 1TB SSD and up to 32GB of RAM. Microsoft also made the Surface Pro’s SSD easily accessible under the kickstand, so it’s a cinch to upgrade storage on your own down the line. (I’d still like to see an SD or microSD card slot, though.)

The Surface Slim Pen 2 ($130) remains the go-to stylus for Microsoft's tablets, and it's still a great device for doodling or jotting down notes. I don't think it's nearly as essential to the Surface experience as Microsoft used to claim, but for some users it can be helpful. It's well-balanced and easy to hold, and it charges easily as long as you get a keyboard with a Slim Pen slot.

Surface Pro Flex Keyboard
Photo by Devindra Hardawar/Engadget

Since the Surface is just a tablet, Microsoft doesn’t offer any of its keyboards in the box. So if you’re considering the Surface Pro, be sure to set aside at least $140 for the Pro Keyboard. If you’re interested in the Surface Slim Pen ($130 on its own), you can also get it bundled with the Surface Pro keyboard for $280. The new Surface Flex keyboard – which can still work when it’s detached from the tablet – is a whopping $350, or $450 together with the Slim Pen 2. That’s a hard price to stomach, admittedly, but I’ll explain later why the Flex may be worth it.

Surface Pro Copilot+
Photo by Devindra Hardawar/Engadget

The PixelSense screens on all of Microsoft’s Surface PCs have always impressed us – but in the end, they were just finely polished LCDs. The Surface Pro marks the first time Microsoft has offered OLED, which delivers better contrast, bolder colors and inky dark blacks. You’ll have to pay at least $1,500 to get the OLED screen, but in my testing it’s well worth the premium, since it makes everything on the Surface Pro look incredible.

The benefits of OLED were particularly noticeable when I watched The Acolyte, a Star Wars show that features plenty of bright colors alongside dark backgrounds. I’ll never stop being impressed by seeing truly pitch black scenes on OLED – on an LCD, they typically look more dark gray due to their backlights. The new display tech also impressed me while I was streaming Forza Horizon 5 or simply browsing websites, since it made text a bit easier to read and also made colors pop off the screen. The downside of living with OLED? It will quickly make every LCD in your life seem woefully outdated.

PCMark 10

Geekbench 6 CPU

3DMark Wildlife Extreme

Cinebench 2024

Microsoft Surface Pro (2024, Qualcomm Snapdragon X Elite)

12,615

2,769/13,842

6,430

120/770

Microsoft Surface Pro 10 for Business (Intel Core Ultra 5 135U, Intel graphics)

5,772

2,085/8,827

2,546

90/524

Dell XPS 13 (Intel Core Ultra 7 155H, Intel Arc)

6,806

2,276/11,490

4,579

90/453

Apple MacBook Air (M3)

N/A

3,190/12,102

8,310

141/490

It’s not too often that I’m genuinely shocked while testing a device – chalk that up to writing about technology for 15 years and working in IT for eight years. But I’ll admit, I was blown away by the Surface Pro the instant I started using it. As soon as I opened it up, it was ready to set up Windows and get to work. I didn’t notice any of the usual slowdown or app incompatibilities I previously encountered on Arm-based Surfaces. Everything simply felt zippy. It was the same feeling I got when testing the M-series MacBooks: The Surface Pro is so fast and responsive I forgot it was using a mobile processor.

Then I started running benchmarks, and I couldn’t believe what I was seeing. Our review unit with the Snapdragon X Elite scored 12,615 points in PCMark 10 — the highest we’ve ever seen on a laptop. In comparison, the next fastest PCMark 10 result we saw this year was the Framework Laptop 16, which reached 8,129 points with its beefy Ryzen 7840HS chip. The Surface Pro was also more than twice as fast as the Surface Pro 10 for Business (now it’s clear why Microsoft didn’t want to push that model on consumers).

Surface Pro Copilot+ kickstand view
Photo by Devindra Hardawar/Engadget

Now benchmarks aren’t everything, but the Surface Pro’s PCMark 10 score mirrored everything I was seeing during my usual workflow, which involves running dozens of tabs across Chrome and Edge, sending notes in Slack, editing images in Photoshop Elements 2022 and writing in Evernote. Most of the apps I used, including Slack, Spotify and Chrome, ran natively on the Surface Pro’s Arm chip, but I didn’t notice any hiccups on emulated apps like Evernote and Photoshop Elements.

Surface Pro Copilot+ AI features
The error message that appears when launching Fortnite on the Surface Pro.
Photo by Devindra Hardawar/Engadget

Ideally, most users shouldn’t have to worry about the type of app they’re running – it should all just work, much like Apple Silicon Macs. Unfortunately, there are still some Arm issues on Windows. Both Fortnite (above) and League of Legends refuse to launch because they rely on kernel-level anti-cheat solutions, and Samsung has also warned its Copilot+ customers about issues with some Adobe Creative apps. It’s up to developers to update their apps for Arm hardware, so these issues aren’t entirely a knock against Microsoft. But if you’re interested in any Copilot+ system, make sure all of your commonly used apps are supported. (Or you could also wait for future Intel and AMD Copilot+ PCs, which won’t run on Arm.)

While nobody will confuse the Surface Pro with a gaming PC, I was able to play the indie adventure title 1000xRESIST smoothly with a paired Xbox controller. For more demanding titles, though, you’re better off streaming. The Surface Pro was able to launch Forza Horizon 5 on Game Pass streaming in 15 seconds, and it looked almost indistinguishable from having the game run locally. (The only thing you lose with Xbox streaming is HDR support, which offers a wider range of colors and brightness levels.)

Surface Pro Copilot+ with Surface Flex Keyboard
Photo by Devindra Hardawar/Engadget

I won’t make any excuses for the Surface Pro Flex keyboard’s exorbitant $350 price. It’s $50 more than the latest iPad Pro Magic Keyboard, and its cloth-like covering doesn’t feel nearly as luxurious as Apple’s smooth metal case. But, I’ve grown to love yanking off the Flex Keyboard and typing my heart away. Instead of precariously balancing the Surface Pro on my lap, like I have for the past 12 years, I can just prop the screen up on a table and keep the Flex keyboard in my lap.

I wrote most of this review while reclining on my deck, with only the weight of the keyboard’s 0.75 pound frame on my lap. Honestly, I’m not looking forward to going back to a traditional laptop. The Flex keyboard also let me work in spaces where the Surface’s kickstand got in the way, like a cramped cafe table. I could easily see it being useful on planes too, where you could easily keep the Flex keyboard on your lap while the Surface sits on your tray table. (It would also be ideal for newer planes that don’t have any built-in screens and expect you to hang your own tablet on the back of the seat in front.)

Surface Flex Keyboard
Photo by Devindra Hardawar/Engadget

While I’d still love to see Microsoft rework the Surface Pro’s kickstand, I’ll admit the Flex keyboard has opened up more ways for me to use the tablet. Instead of craning down at the Surface Pro’s screen on my kitchen counter, I can place it atop a few boxes and keep the keyboard lower for more ergonomic typing. Thanks to the Flex keyboard’s wireless versatility, I can be productive almost anywhere with the Surface Pro. The keyboard is also great for lengthy writing sessions, with a satisfying amount of key travel and a large haptic trackpad.

Surface Pro Copilot+ AI features
Photo by Devindra Hardawar/Engadget

As I mentioned at the start of this review, none of the Surface Pro's AI capabilities are compelling on their own. It was fun doodling with Paint's Cocreator, but I found the resulting AI images (a combination of your drawings, text input and generative AI engines) to be far less compelling than asking Copilot to generate DALL-E 3 pictures. Copilot+ PCs can also make AI images from the Photos app, which also offers a slightly better interface for controlling the AI's creativity level and stylistic keywords.

It's still unclear what most people would do with these images, outside of sending them to friends or plugging them into boring presentations. Apple's upcoming Genmoji feature, which lets you create custom emojis with AI, seems far more useful in comparison.

Similarly, Microsoft's Live Captions feature seems like something people would actually want to use. Any Windows 11 PC running the 22H2 update (released in late 2022) can tap into its basic ability to subtitle video, but Copilot+ PCs can also automatically translate 44 languages into English. I tested it across a few anime shows and Spanish films, and the resulting captions were understandable but not as precise as properly translated subtitles. I could see these translations being useful in a pinch though, and they also work across video chats, so it may be helpful while working across language barriers.

Copilot+ PCs can also tap into a few new Windows Studio Effects, including a Portrait Light for brightening up your face and creative filters for illustrated, animated and watercolor effects. I found the latter filters to be fairly useless and a bit ugly, but the Portrait Light helped during video calls in my dark basement office. The existing Studio Effects, like automatic framing, eye contact adjustment and background blur options, will continue to work on older Windows 11 AI PCs as well as Copilot+ systems.

Surface Pro Copilot+
Photo by Devindra Hardawar/Engadget

The Surface Pro lasted 12 hours and 15 minutes in the PCMark 10 Applications battery benchmark, which is a bit less than we've seen on comparable systems. The Surface Pro 10 for Business eked out a bit longer, 12 hours and 20 minutes, on the Modern Office benchmark, while the Dell XPS 13 hit 13 hours and 15 minutes. It's worth noting that PCMark 10 was being emulated on the Surface Pro, though its script launches native applications like the Office suite.

During my typical usage, I noticed that the battery life held strong for most of my workday. After eight hours of on-and-off work, it typically had around 40 percent of its charge left. Clearly, there's still room for optimization with the new Snapdragon processors, and Surface Pro owners will likely see better battery life as more apps gain native Arm support.

Unlike the recent MacBook Air models, the Surface Pro still has fans. And based on my testing, you'll hear them once you start downloading large files or running anything that taps into the GPU. The whirring noise isn't loud, exactly, but it's a noticeable in a quiet room. The Surface Pro also gets fairly warm during light gaming and software downloads — it's not enough to burn you, but it's not something you'd want on your lap during a hot day.

Surface Pro Copilot+
Photo by Devindra Hardawar/Engadget

I’ll give Microsoft some credit for finally giving its base Surface Pro model 16GB of RAM. $1,000 is a surprisingly affordable entry point for the Surface Pro lineup, just remember you’ll have to spend at least $140 more for the companion keyboard. If you’re considering it as your primary computer, it’s worth spending $200 more for 512GB of storage. You could also jump straight to the $1,500 Surface Pro with the Snapdragon X Elite chip, OLED screen, 16GB of RAM and 512GB SSD.

Our review unit, which included the OLED screen and Flex keyboard, would cost $1,950 altogether. That’s more than I’d want to spend for an ultraportable, so if you’re pinching pennies, the new Surface Laptop is a far better deal. It also starts at $999, but that includes a keyboard and a slightly larger screen than the Surface Pro. Sure, it won’t function as a tablet, but you could even buy an iPad or Android slate and still end up spending far less than $1,950.

At the moment, there aren’t any other Copilot+ PC-branded hybrid tablets on the market, but if you’re just looking for a new laptop, the ASUS Vivobook S 15, Dell XPS 13 (with Snapdragon) and HP Omnibook X 15 all seem to be solid options. We haven’t tested those Copilot+ systems yet, but we’re planning to get our hands on many of them soon.

Surface Pro Copilot+ kickstand view
Photo by Devindra Hardawar/Engadget

The Surface Pro is fast, stylish and, together with the Flex keyboard, lets me work comfortably almost anywhere. While I'd love to see a different kickstand design eventually, and I think the keyboards should definitely be cheaper, Microsoft has done the impossible with the Surface Pro Copilot+ PC: It's created an Arm-based Surface I don't hate. I dare say, I love it.

This article originally appeared on Engadget at https://www.engadget.com/surface-pro-copilot-review-the-best-surface-tablet-ever-made-no-thanks-to-ai-160039966.html?src=rss