Nintendo Patented a Dual-Screen Switch and Never Made It. Here’s What It Looked Like.

Nintendo had a choice when designing the Switch 2. They could iterate on the formula that made the original a cultural phenomenon, refining the single-screen hybrid into a faster, sharper, better version of itself. Or they could reach back into their own history, pull out the design philosophy that once made the DS family the best-selling handheld hardware line of all time, and merge two eras of thinking into something genuinely new. They picked the first path. Designer Juan Manuel Guerrero just sketched out the second.

The concept arrives as a series of beautifully lit 3D renders: a folding Nintendo Switch with dual screens, a hinge running through the center of the body, and Joy-Cons in the familiar blue-red split attached to either end. The renders carry the finish of product photography, which makes it genuinely easy to forget this never shipped. Closed, it looks like a sleek, pocket-ready device with a tighter footprint than the original Switch. Open, it recalls something older and warmer, the quiet satisfaction of flipping a DS open on a long car ride, except now the screens are large, the controllers are proper, and the whole thing feels built for today. The proportions are deliberate, the design choices are considered, and the whole thing wears its Nintendo identity without apology.

Designer: Juan Manuel Guerrero

The Nintendo DS sat at 154.02 million lifetime units for years, the gold standard for Nintendo hardware, until the Switch finally crept past it in early 2026 with 155.37 million. Two hardware generations, both cultural touchstones, separated by fewer than two million units across a combined history of roughly three decades. The closeness of that race matters. The DS built those numbers on a genuine design idea, a spatial logic where two screens gave developers room for two distinct kinds of information at once, and players responded to that for fifteen years. Guerrero’s concept asks whether the Switch era ever had to leave that behind.

Phantom Hourglass let you draw on the bottom screen to annotate your own maps and solve puzzles, an idea original enough to win awards at the time. Pokemon Diamond and Pearl split the party menu from the battlefield, giving battles a spatial clarity the GBA never had room for. GTA: Chinatown Wars ran the full city map on the lower display and handed the top panel entirely to the action. These were designs built entirely around the format, dependent on the split in a way that made them fall apart on a single screen. That vocabulary has been sitting idle for the better part of a decade.

Samsung’s Galaxy Z Fold 6 runs a 7.6-inch interior display and represents the sixth generation of the company working foldable hardware into something genuinely reliable. Motorola, OnePlus, Google, and Huawei all have competitive entries in the space. Display durability and hinge reliability have been largely solved through successive product generations and real commercial pressure. A dual-screen Switch in 2025 wouldn’t be asking anyone to invent something new; the foldable category has already done the hard engineering work. Guerrero’s concept asks someone to point that already-mature technology at a gaming audience.

The DS touchscreen read as a toy gimmick in 2004. The Wii’s motion controls got laughed at before that console sold 101 million units. The Switch itself looked like a confused category play until it climbed past 155 million units and became Nintendo’s best-selling platform ever. That history of moves that look sideways before they land is the context Guerrero’s concept actually lives in. The foldable technology exists, the Joy-Con design language holds across both halves of the fold, and the IP is coherent. Someone drew it. Now it’s genuinely difficult to look at the Switch 2 without wondering what the other path could have looked like.

The post Nintendo Patented a Dual-Screen Switch and Never Made It. Here’s What It Looked Like. first appeared on Yanko Design.

Could a Nintendo “Switch 2 Lite” Be Closer Than We Think? The Rumors Hint At A 2027 Date

The Switch 2 barely celebrated its first birthday and yet here we are already whispering about what comes next. That’s the “Nintendo Effect”, really. The company trains us to speculate obsessively, and honestly, the rumor mill right now is giving us plenty of material to work with. So let’s lean into it: is a Switch 2 Pro or some kind of premium hardware revision actually on the horizon sooner than expected? The signs are quietly pointing toward yes, and it’s worth getting excited about.

The most tantalizing breadcrumb dropped just last month. A sharp-eyed Bluesky user going by the handle Dootsky.re dug through Nintendo’s Account Portal and found an unused hardware model code labeled “OSM.” For reference, the Switch 2’s own model code is “BEE,” and the original Switch used “HAC,” with “HAD” reserved for its later battery-upgraded variants. The fact that “OSM” already exists in Nintendo’s backend infrastructure, and that requesting it actually returns an image of a Switch 2, is the kind of detail that quietly screams “something is cooking.” Nintendo doesn’t register model codes for fun.

Designer: Nintendo

What could OSM stand for? Speculation has been predictably wild. One theory floating around Reddit suggests it means “Ounce Small Model,” pointing toward a Switch 2 Lite with a reduced footprint and lower price point. That theory makes a lot of sense given the Switch 2’s $450 launch price, which stung more than a few buyers and left a sizeable chunk of Nintendo’s potential audience watching from the sidelines. A leaner, cheaper variant that strips out the dock functionality but keeps the core gaming experience intact would be a very Nintendo move, and it would open up the platform to an entirely new demographic.

But another theory carries just as much electricity. Some observers are reading “OSM” as a pointer toward an OLED model, a Switch 2 that finally gives the people what the Switch 2’s launch arguably should have delivered from day one: a proper OLED display. The current Switch 2 runs a 7.9-inch LCD, which is perfectly fine but feels like a missed opportunity when you consider that the original Switch OLED was basically the definitive version of that console. An OLED-equipped Switch 2 with a refined chip process could genuinely be the “Switch 2 Pro” that players have been quietly hoping for, one that offers a noticeably upgraded portable experience without requiring an entirely new software library.

And that’s the thing: a hardware revision in the Switch family has always been more of a premium upgrade than a generational leap. Nintendo’s historical cadence backs this up beautifully. The original Switch launched in 2017. The Lite arrived in 2019. The OLED landed in 2021. Apply that roughly two-year rhythm to the Switch 2 timeline, and a revised model somewhere in 2027 sits right on schedule. But here’s where it gets interesting: the “OSM” code is already sitting in Nintendo’s systems, which suggests development is well underway. Hardware doesn’t appear in account portals by accident. If Nintendo is already assigning codes, the pipeline for a new variant is real, active, and potentially closer to announcement than anyone expected.

Meanwhile, the Switch 2’s software trajectory is also telling. Nintendo is loading up 2026 with big titles to keep the current hardware thriving, with Fire Emblem: Fortune’s Weave, Splatoon Raiders, Tomodachi Life: Living the Dream, Rhythm Heaven Groove, and a rumored new 3D Mario all either confirmed or heavily anticipated for this year. That’s a lineup designed to sustain momentum, not wrap things up. And a premium hardware revision landing in late 2027 alongside whatever monster franchise entry Nintendo saves for that window? That’s a product launch that practically writes itself.

A Switch 3, for comparison, feels genuinely far away. Nintendo doesn’t abandon a platform that’s selling at record pace, and the Switch 2 already smashed records to become the fastest-selling console of all time globally. You don’t walk away from that kind of commercial velocity. A generational successor needs years of runway, a clear technological leap, and a reason for consumers to start over. None of those conditions exist right now, and the software library is too young and too rich to justify anything close to a hardware retirement.

So what’s the realistic picture heading into 2027 and beyond? A Switch 2 Lite targeting the budget end sometime in late 2027 feels very probable, with an OLED or performance-focused “Pro” variant following close behind, potentially the crown jewel that finally gives the Switch 2 the premium screen it deserved at launch. The “OSM” code is just the first breadcrumb, but if Nintendo’s history has taught us anything, those breadcrumbs tend to lead somewhere worth following.

The post Could a Nintendo “Switch 2 Lite” Be Closer Than We Think? The Rumors Hint At A 2027 Date first appeared on Yanko Design.

‘PSP Knockoff’ Packs an AMD Ryzen™ AI Max+ 395 Processor and 1TB of Storage

The PSP died, but its body plan lives on like some kind of handheld gaming phylogenetic blueprint. Wide landscape orientation, controls on both sides, screen in the middle. It has been 20 years and we are still building variations on that theme. The GPD Win 5 takes that familiar skeleton and asks a ridiculous question: what if we stuffed desktop level computing power inside it?

The answer involves a detachable 80 Wh battery pack, a quad heat pipe cooling system that sounds like aerospace engineering, and a price tag that makes the Steam Deck feel like an impulse purchase. GPD designed hall effect triggers, capacitive joysticks with zero deadzone, and a proprietary Mini SSD slot that claims speeds far beyond conventional microSD storage. Every innovation exists to solve problems created by the central design decision, which is a refusal to compromise on performance within a handheld form factor. Whether that feels brilliant or stubborn depends entirely on whether you see yourself in the user this was built for.

Designer: GPD

Click Here to Buy Now

The silhouette comes straight from the PSP school of handheld ergonomics. A 7 inch 16:9 display sits in the center, framed by asymmetrical thumbsticks, a D pad, and face buttons in a layout that feels immediately familiar to anyone who has held a Sony portable. The difference lies in the thickness. The Win 5 looks dense, almost compressed, with aggressive venting along the back and sides that signals its true identity as a compact thermal solution disguised as a gaming console. The top edge bristles with ports and grilles, more reminiscent of a compact gaming laptop than a console you would toss into a sling bag.

Inside that shell lives AMD’s Ryzen AI Max+ 395, a 16 core, 32 thread processor paired with Radeon 8060S graphics. Current coverage places the Win 5’s pricing at around 1,400 dollars for a 32 GB RAM and 1 TB storage configuration, rising to about 2,100 dollars for a 64 GB and 4 TB flagship model. At those levels you are squarely in premium gaming laptop territory, which is exactly what makes this device interesting from a design standpoint. GPD is not chasing affordability or broad appeal. The Win 5 feels like a hardware manifesto about what happens when you give industrial design and engineering teams a very simple but extreme brief: handheld, Windows, desktop class performance.

The most telling design decision is the external 80 Wh battery. Instead of burying a huge cell inside the chassis and accepting a brick like profile, GPD splits power delivery into a removable module. It can clip to the back of the unit for a self contained experience, or hang off a cable so the handheld itself stays lighter in the hands. That choice acknowledges a reality that marketing copy rarely does. Sustained high wattage gaming will drain any reasonable internal battery quickly, so GPD leans into modularity and user choice rather than pretending this is an all day couch companion.

Cooling follows the same philosophy. The marketing material highlights a FrostWind architecture with dual large fans, thick copper heat pipes, and a carefully shaped internal airflow path. You can see the consequences on the exterior. The back of the device becomes a sculpted exhaust surface, with intakes and outlets dictating the geometry as much as hand comfort does. It feels like a reversal of usual priorities. Instead of designing a beautiful shell and figuring out how to cool it, GPD appears to have designed a cooling solution and then wrapped a handheld around it.

Capacitive joysticks promise zero deadzone and pixel level aiming precision. That approach allows extremely fine analog input without the mechanical hysteresis that can appear in traditional potentiometer based sticks. Hall effect triggers offer contactless sensing for long term reliability and very granular control, a detail that matters for racing and shooting games where tiny pressure changes translate to meaningful in game responses. These are the kinds of components that typically appear in enthusiast controllers, transplanted into a portable PC.

The primary drive uses a standard M.2 2280 SSD, which aligns with desktop and laptop conventions. Alongside that, GPD introduces a miniature proprietary SSD card that occupies roughly half the footprint of a microSD card while offering significantly higher throughput. The message is clear. This device expects users who juggle large game libraries, maybe multiple operating system images, and even local AI workloads, and who notice the difference between 100 MB per second and gigabyte class transfers.

That last point is important. The Win 5 is positioned as a gaming handheld, but its specification sheet reads like a compact workstation. The unified memory options reach up to 128 GB in some configurations, a level that caters directly to users running large language models and other memory hungry tasks locally. The dock supports external GPUs over USB4, allowing the handheld to transition into a desktop style setup when connected to a monitor. In that mode the PSP inspired form factor becomes an integrated controller and display for a full Windows machine rather than a self contained console.

Current reporting places the GPD Win 5 at around 1,400 dollars for a configuration with a Ryzen AI Max 385 processor, 32 GB of RAM, and a 1 TB SSD, and around 1,600 dollars for the Ryzen AI Max+ 395 with 32 GB and 2 TB. Higher tier models reach roughly 2,100 dollars for 64 GB of RAM and 4 TB of storage. These numbers sit squarely in premium gaming laptop territory and far above mainstream handhelds such as the Steam Deck. The comparison highlights the central design question. GPD is asking users to value this specific blend of form factor, controls, and modular power over a larger display and traditional keyboard.

That being said, the Win 5 isn’t perfect by any stretch of the imagination. There are tradeoffs everywhere – weight climbs once the external 80 Wh battery is attached, bringing the total system toward the kilogram class according to early coverage. The price invites direct comparison with full size gaming laptops that deliver larger screens and more conventional ergonomics. Thermals will always be a careful balancing act with this class of hardware, even with dual fans and multi pipe cooling. Those compromises do not feel accidental. They feel accepted in service of a particular vision of computing that treats performance, portability, and physical tactility as equal priorities rather than a hierarchy.

So, the Win 5 isn’t trying to be the next Steam Deck. It’s not a safe, mass market product. It’s a statement. The familiar PSP shape pulls you in with nostalgia, and then the spec sheet hits you over the head with its wild, workstation grade numbers. That’s the whole story right there, the contrast between the old school body and the brand new, ridiculously powerful guts. It’s a fascinating, maybe even reckless, look at what happens when a company decides that classic handheld shape still has some fight left in it, and can be pushed to some truly new extremes.

Click Here to Buy Now

The post ‘PSP Knockoff’ Packs an AMD Ryzen™ AI Max+ 395 Processor and 1TB of Storage first appeared on Yanko Design.

Ayaneo’s Konkr Fit Handheld Packs AMD Ryzen AI 9 And Windows, Targeting the Steam Deck and Legion Go 2

Ayaneo’s budget Konkr brand is expanding beyond Android. After launching the Pocket Fit with Snapdragon G3 Gen 3 and the more powerful Pocket Fit Elite with Snapdragon Elite 8, the company has unveiled its first Windows handheld under the Konkr name. The new device drops “Pocket” from its title for good reason.

The Konkr Fit features a 7-inch OLED display, significantly larger than the 6-inch screens on its Android siblings. Powering this Windows handheld is an AMD Ryzen AI 9 HX 470 processor, marking a departure from Snapdragon mobile chips. The device also packs an impressive 80Wh battery, dwarfing the capacity found in competitors like the Lenovo Legion Go S and even the Legion Go 2.

Designer: Ayaneo

80Wh in a handheld gaming device puts the Konkr Fit in genuinely rare company. The Legion Go S limps along with 55.5Wh, while even Lenovo’s newer Legion Go 2 only manages 74Wh. We’re talking about potentially game-changing longevity here, especially considering Windows handhelds typically drain batteries faster than their Android counterparts. The Ryzen AI 9 HX 470 is a hungry chip, sure, but you’re still looking at a device that might actually survive a cross-country flight without searching desperately for an outlet. Battery anxiety has plagued this entire product category since the Steam Deck launched, and Ayaneo seems to understand that cramming in more capacity solves more problems than any amount of software optimization ever will.

The HX 470 belongs to AMD’s Strix Point lineup, the same family powering proper gaming laptops. You’re getting Zen 5 cores and RDNA 3.5 graphics, which means AAA titles at respectable settings become genuinely playable. Compare that to the Snapdragon Elite 8 in the Pocket Fit Elite, which excels at emulation and Android titles but starts sweating with demanding PC games. Ayaneo clearly wants this positioned as a real PC gaming device, not just an emulation box with delusions of grandeur. The processor alone tells you they’re betting on people who want to run their Steam libraries natively, not folks content with streaming or playing mobile ports.

Borrowing heavily from its Android siblings makes sense when you consider the Pocket Fit’s design already works. Hall Effect joysticks handle the analog inputs, which means drift shouldn’t plague these controllers the way it does cheaper alternatives. Adjustable triggers and dual back buttons carry over unchanged. The company offers two colorways: Retro Gray with red accents and a straight Yellow option. Both feel very much in line with the broader handheld gaming aesthetic that’s emerged, though the gray and red combo has some Steam Deck vibes whether Ayaneo wants to admit it or not.

Two USB-C ports now sit at the top edge, giving you actual flexibility for charging while gaming or connecting accessories without blocking your hands. Larger inlet vents dominate the back panel compared to the Pocket Fit, addressing what will inevitably become thermal challenges with a chip this powerful. Even the screws holding the backplate are exposed, suggesting Ayaneo expects enthusiasts to crack this thing open for maintenance or upgrades. These aren’t cosmetic flourishes. Windows gaming generates serious heat, and pretending otherwise is how you end up with a handheld that thermal throttles ten minutes into Cyberpunk 2077.

The OLED panel upgrade from the Pocket Fit’s LCD matters beyond the obvious visual improvements. Response times eliminate the ghosting issues that plague cheaper LCD panels during fast-paced gaming. Deep blacks mean better contrast in dimly lit game environments, which basically describes half of modern AAA titles. At 7 inches, you’re getting enough screen real estate that Windows UI elements remain readable without squinting, though whether Windows 11 plays nicely with a 7-inch touchscreen remains an open question. Microsoft has never really figured out how to make their OS work elegantly on small displays, and I doubt Ayaneo’s custom launcher will magically solve decades of interface design problems.

Pricing remains a company secret, but simple math suggests this slots above the $399 Pocket Fit Elite. The Ryzen AI 9 HX 470 costs more than Snapdragon chips, Windows licensing adds expense that Android avoids, and that 80Wh battery doesn’t come cheap. My gut says somewhere between $500 and $600, which plants this squarely in Steam Deck OLED territory. That’s awkward positioning for a brand that built its identity on being the affordable alternative to Ayaneo’s own thousand-dollar flagships. Then again, Ayaneo could just drop the details and prove me wrong.

The post Ayaneo’s Konkr Fit Handheld Packs AMD Ryzen AI 9 And Windows, Targeting the Steam Deck and Legion Go 2 first appeared on Yanko Design.

Sony’s Upcoming Portable PS6 Aims to Challenge the Steam Deck and Switch 2 in 2027

Sony’s portable gaming attempts have followed a familiar pattern: innovative hardware held back by baffling compromises. The PSP had one analog stick when games clearly needed two. The Vita added that second stick but inexplicably skipped analog triggers and clickable thumbsticks, forcing developers to map essential controls to an awkward rear touchpad. The PS Portal finally nailed the controls by essentially splitting a DualSense controller in half, then rendered the achievement mostly irrelevant by making it stream-only. Project Canis, the rumored PS6 handheld arriving in 2027, needs to break this cycle.

The fundamentals look promising this time. Reports suggest full PS4, PS5, and PS6 compatibility with proper docking functionality, which would position it as Sony’s answer to both the Steam Deck and Switch successor. The recent PS5 low-power mode appearing in firmware updates telegraphs Sony’s strategy clearly: get developers optimizing games for portable performance now, before the hardware officially exists. With AMD’s APUs getting more capable and the handheld gaming PC market proving there’s demand for portable power, Sony actually has a clearer path forward than they did with previous attempts. The question is whether supply chain realities and component costs will force them to compromise again.

Designer: Yousef Popov

Sony recently added a power-saving mode to PS5 games that scales down graphics and frame rates, supposedly for energy conservation. But here’s what’s actually happening: they’re teaching developers how to optimize their games for weaker portable hardware before that hardware even exists. When Project Canis launches, every game with this low-power mode already has a built-in portable profile ready to go. It’s Sony creating a standardized “handheld mode” years in advance, which suggests they’re genuinely committed this time rather than half-heartedly supporting another doomed experiment like the Vita became.

The design remains anyone’s guess at this point. Concept images floating around Behance show sleek interpretations of what a modern PSP could look like, though these fan creations obviously don’t reflect whatever Sony’s industrial designers are actually cooking up. What we do know is that the PS Portal’s controller layout works beautifully, with full-sized analog sticks and proper trigger feedback. If Sony keeps that ergonomic foundation and adds actual processing power inside instead of relying on cloud streaming, they’d have something genuinely compelling. The Portal proved they finally understand that portable controls can’t be compromised versions of console controllers, they need to be the real thing.

The 2027 target might actually work in Sony’s favor despite the RAM shortage threatening to push prices up or launch dates back. Handheld gaming has exploded in ways nobody predicted five years ago. The Steam Deck created an entire category of expensive portable PCs that people happily bought. The Switch keeps selling despite aging hardware because portability matters that much to players. Sony entering this space in 2027 with a device that plays God of War and Spider-Man natively, then docks to your TV for the full experience, feels less like another doomed experiment and more like arriving exactly when the market’s ready.

The backwards compatibility angle could be the real hook though. Running your entire PS5 library on the go would be compelling enough, but reports suggest potential support reaching back to PS1 and PS2 through emulation. Imagine having decades of PlayStation history available on one portable device, from classic JRPGs to current blockbusters. The Switch has proven that players will rebuy old favorites for portability, but Sony wouldn’t need to resell anything if they nail backwards compatibility. Your existing library just works, from launch day classics you bought fifteen years ago to whatever drops next month. That’s the kind of feature that turns a neat gadget into something you’d actually carry everywhere.

The post Sony’s Upcoming Portable PS6 Aims to Challenge the Steam Deck and Switch 2 in 2027 first appeared on Yanko Design.

MCON Slim Hands-on at CES 2026: The Ultra‑Thin MagSafe Controller That Turns Your iPhone Into a Gaming Console

Last year, Ohsnap debuted the MCON controller on Kickstarter and nearly broke the website. Over 16,000 people pledged almost $2 million to make the product a reality, and not only did the company ship every single MCON out to every backer, they casually came back to CES this year with not one, but TWO more versions of the device. The more impressive of the two is the MCON Slim, a controller that’s nearly as thin as your standard smartphone, packing in an entire gaming controller (along with trigger buttons) into that ridiculously small form factor.

Designed by 21 year-old Josh King, the MCON Slim is clearly his magnum opus. The youngster (incubated by Dale Backus’ Ohsnap) mentioned how the smartphone was such a powerful device, but all we ever use it for is doomscrolling and emails. The MCON was supposed to prove to the world that the smartphone can be an incredible handheld gaming device, comparable to the Razer Switchblade or even dare I say the Nintendo Switch. Now, the MCON Slim cements that idea even further. Imagine a device, the thickness of a MagSafe power bank), capable of turning your iPhone into the next best gaming console.

Designer: Josh King (Ohsnap)

If you’ve seen the MCON before, think of the Slim as the iPhone Air of gaming controllers. It’s ridiculously sleek, snapping to the back of your phone and literally absorbing your iPhone’s camera bump into it. When shut, it’s still slim enough to slide right into your pocket without you feeling a thing. However, when you’re craving some serious gaming, slide the controller out and you’ve got a makeshift handheld console in mere seconds, with an actual D-Pad, action buttons, two touch-sensitive joypads, and even trigger buttons on the back.

Before you get your hopes up, the MCON Slim is still in its ‘proof of concept’ stage, and won’t launch anytime soon. Josh mentions they’ll probably roll the Slim out in time for the iPhone 18… which works just fine given that I plan on upgrading my iPhone just around that time! The design, however, is beyond impressive. The sliding interaction is flawless, even though the Ohsnap team miniaturized practically everything. The trigger buttons have actual movement, with nearly 3mm of travel. And the best part, the MCON Slim plays nice with the iPhone’s camera module (unlike past versions). A gorgeous fidget-spinner-shaped cutout lets you use the iPhone’s camera even with the Slim controller attached to the back of your phone. Heck, even the flashlight is accessible, which means your gaming console, ahem, smartphone has zero compromises.

And the best part is that the controller slides right out of the dock, turning your phone into a Nintendo Switch of sorts. The connection is all via Bluetooth, which means you can place your phone on a table a few feet away from you while you game with the detached controller in your hands. The slimness results in just two sacrifices – firstly, those pop-out grips from the original MCON don’t make it to this device. And to be honest, I don’t miss them at all. Secondly, the joypads go from physically moving controls to touch-sensitive ones… something that most casual gamers should be fine with. For the pedantic ones, the original MCON (and the upcoming MCON Lite) offers a perfect alternative.

The sad part here is that there’s absolutely no tech spec to talk about. The MCON Slim is entirely a work in progress right now, which means design details, battery life, pricing, everything is subject to change. However, Josh did mention that the MCON Slim should arrive around the same time as the iPhone 18, or in other words – we’ll probably get the MCON Slim before we get GTA VI.

The post MCON Slim Hands-on at CES 2026: The Ultra‑Thin MagSafe Controller That Turns Your iPhone Into a Gaming Console first appeared on Yanko Design.

Steam Deck OLED Limited Edition White priced $30 more than black variant is hard to resist

The Steam Deck came in early 2022, and the only update to the handheld gaming console came in the form of an OLED version last year. One thing common to all the previous models of the Deck handheld console has been their black color.

Valve has decided to break that tradition by releasing a Steam Deck OLED: Limited Edition White for a worldwide release to the amazement of fans who’ve witnessed the white color of the gaming device only in renders. This version is a break from the monotony of the dark hue, akin to the transparent shell limited-edition version in 1TB memory, released last year that we liked to the core.

Designer: Valve

The OLED version of the Steam Deck with HDR support looks bold compared to the LCD models, and wrapped in a white color will contrast the display colors even better. Valve is not playing down the possibility of even more bold color options coming in the future depending on the response for this current version. They categorically said that they will keep improving the Deck from a software and hardware perspective.

Just like the transparent shell one, this one will only be available in a 1TB model. The off-white shell of this limited edition has gray buttons and the power button in orange. This handheld will be paired with a white carrying case and a microfiber cloth which you’ll need more often than not, since it’ll get dirtier compared to the black version.

According to Valve, the Limited Edition Deck will be available worldwide from November 18 at 3 PM. The stock has been allocated to all the worldwide regions proportionally for equitable distribution and it’ll only be available until the stocks exhaust. “Once we’re out, we’re out,” Valve says.

One user can purchase only one unit with one Steam account, so now’s the time to mark your calendars to get hands on one for $679. This is $30 more than the 1 TB Steam Deck OLED.

The post Steam Deck OLED Limited Edition White priced $30 more than black variant is hard to resist first appeared on Yanko Design.