Sony’s Gold-Plated Walkman: Cassette Nostalgia Without Tapes

One of the things I wish I had been able to keep from “the olden days” is my cassette player, specifically my Sony Walkman. It probably wouldn’t get much use now, of course, but there are still cassette tapes around, and it’s a nostalgic bit that kids these days would get a kick out of seeing and experiencing. Most of the time, too, our music is played through our smartphones or laptops rather than dedicated music players. Well, Sony wants to say its golden piece about that.

Sony announced its latest premium Walkman lineup on October 15, 2026, and the flagship device is actually gold-plated, including some of its smallest parts. The catch, though, is that it doesn’t actually play cassette tapes. Instead, the NW-WM1ZM3 is built for playing digital music through your wireless or wired headphones of choice. It’s a device for those who prefer a separate audio player and want something that looks classy and elegant. Oh, and you need almost $6,000 to spare as well. Sony’s U.S. store lists it for preorder at $5,899.99.

Designer: Sony

The gold finish is only part of the story. Sony precision-mills the main chassis from 99.99% pure oxygen-free copper, while the rear chassis uses 99.96% pure copper. Both receive gold plating. According to Sony, this construction contributes to audio performance, making the enclosure part of its sound-engineering approach rather than simply a decorative shell. Whether those choices produce an audible improvement worth the asking price would require independent testing.

Even the gold-plated screws have an intended purpose beyond matching the exterior. Sony says their low resistance helps maintain a stable electrical ground connection between the chassis sections. Inside, dedicated capacitors for the digital and audio sections and a machined copper shielding block continue the effort to manage electrical noise. Much of this design work remains hidden once everything is assembled.

The exterior gives you more immediately noticeable details. Circular machined metal surrounds emphasize the headphone sockets, while a dark, leather-textured rear pad contrasts with the gold frame. That pad also keeps your hand from directly contacting the copper rear chassis. Visually, the dark surface gives the gold some breathing room, so the player doesn’t look like one uninterrupted block of precious metal.

Physical side buttons sit alongside the 5.5-inch touchscreen, providing dedicated playback and volume controls rather than making every interaction depend on a menu. In Sony’s images, the circular buttons have clearly marked symbols and sit within a recessed strip. That arrangement gives the side a recognizable control area, although how easily you can operate it by touch needs hands-on testing.

For those of us still attached to the cassette era, the interface offers a particularly nice nod. A cassette-style playback display and screensaver bring the old format onto the screen, with the cassette graphic changing according to the music’s codec. The volume interface also references analog equipment. You won’t be flipping a tape, but the visual connection is there.

There are practical reasons to keep a separate player, too. Its 256GB of storage, approximately 207GB of which is available, can house music without taking up space on your phone, and microSD expansion leaves room for more. Android and Wi-Fi support streaming alongside local files. Sony claims approximately 33 hours of 24-bit/96kHz FLAC playback in its music app under specified conditions, rather than promising the same endurance for every listening setup.

The material choices do come with a physical compromise. At approximately 670 grams, or almost 1.5 pounds, this Walkman is a substantial extra object to carry. For me, that makes its appeal easier to understand beside an armchair than tucked into a pocket on a daily commute.

I can appreciate the idea of giving music its own device again. I’m less convinced that nostalgia needs quite this much copper and gold. The physical controls and cassette interface are inviting, but the price and weight make this a very different proposition from replacing my old tape player.

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Retro Song Bird Is the Record Player Game Boy Cartridges Deserved

Game Boy cartridges usually wait in a drawer until you feel like playing something again. But sometimes it’s the music you miss, not the game. Retro Song Bird gives those little plastic rectangles a different job: slot one into the top of a tabletop player, and it finds the soundtrack for you. No screen, no level to beat, just the tunes you remember.

The idea works because the cartridge remains the thing you choose. Instead of scrolling through a library of files, you pull a favorite from a shelf and plug it in. The prototype’s compact, translucent green housing makes room for a top-mounted slot, a front speaker grille, and simple controls along the side. It behaves a bit like a tiny stereo with chunky albums.

Designer: BJ (Bird Cartel Games) via Retro Dodo

It doesn’t play a stored recording from the cart. Retro Song Bird reads parts of the game’s code and recreates the music using an emulation of the Game Boy sound hardware. Its developer says the system maps more than 1,900 games, though that figure isn’t a tested compatibility list. You can skip between tracks and sound effects without having to play through them.

That makes it suited to the hours when you want a soundtrack but don’t want another screen demanding attention. Let it play through its built-in speaker while you’re working, or connect the stereo line output to your speakers. A melody that once accompanied a difficult boss fight can fill the room on its own, even if you never pick up a controller.

The cartridge slot also turns the player into an archive station. It can back up and restore save data, copy game ROMs, and export music as WAV files. That’s useful if you’ve kept a childhood save that feels too precious to lose. Rather than treating games as sealed collectibles, the design makes it easier to listen to and preserve what’s still inside them.

Musicians can go further. The Game Boy’s four sound channels appear as separate USB audio streams, ready to bring into music software for rearranging or sampling. You could start with a melody you recognize, then hear what happens when the square waves and noise part ways. The same cartridge that entertained you after school becomes a set of sounds to work with.

There’s even room for a wonderfully impractical detour. Insert a Game Boy Camera, connect the device to a computer, and it can serve as a USB webcam at 128×112 pixels, in four shades of gray. Alarm mode can wake you with a cartridge’s music, too. Neither feature is why this box exists, but both show how versatile that slot can be.

For now, Retro Song Bird remains a prototype, with shipping targeted for late 2026 and no listed price. Its mint-green housing may change before release. What makes the idea stick is choosing a cartridge for how it sounds rather than how it plays. A game can take a turn on the stereo without demanding another afternoon in front of a screen.

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Finally, a CD Player Gen Z Actually Wants to Own

It really warms my heart when I see Gen Z and Gen Alpha kids collecting physical media from their favorite artists. These are people who probably weren’t even born yet when cassette tapes and CDs were our Spotify and Apple Music. One problem, though: while CD sales keep growing, there are still only a handful of decent, affordable CD players on the market. So there are some people out there, some people is me, who collect CDs but honestly don’t have anywhere to play them.

That’s exactly the gap the Syitren R400 CD Player, designed by ORGDOT Design, is trying to fill. It’s an entry-level, portable Bluetooth CD player built for young people who are either curious about physical music or already knee-deep in a growing CD collection. Think of it as the more affordable younger sibling to Syitren’s premium R300 player, which won a 2025 MUSE Design Award Gold. The R400 recently picked up its own hardware, too, winning a Silver A’ Design Award in 2026 in the Audio and Sound Equipment category, proof that this isn’t just a cute gadget, but a genuinely well-thought-out piece of design.

Designer: ORGDOT Design for Syitren

Here’s where the R400 gets interesting. Instead of just slapping a cheap plastic shell on a budget player, ORGDOT’s design team asked a different question: what if the shell wasn’t permanent at all? Their solution was a detachable, modular shell that separates the protective cover from the core unit. That single decision lowers the base cost significantly, but it doesn’t make the player feel cheap, it makes it feel customizable. Buyers can pair the R400 with a transparent, decorate-it-yourself cover (perfect for stickers or doodles), snap it onto the included stand for a tidy desk setup, or later add a wall-mount bracket that turns it from a tabletop player into an actual piece of room decor.

Even installing the shell was designed to feel less like a chore and more like a small ritual, a nice touch for a product aimed at a generation that genuinely enjoys unboxing and personalizing their tech. The body itself uses a dual-material construction that gives it a sturdier, more premium feel than you’d expect at this price, and there’s a sunken charging compartment with a built-in wire groove so your charging cable doesn’t bend or fray over time. It’s a small detail, but it’s the kind of thing that tells you someone actually thought about how this thing gets used every day.

Under the hood, the R400 runs on a custom Syitren “pure CD core” for solid playback quality, paired with a 70dB signal-to-noise ratio for clean, high-fidelity sound. Since it’s meant to be carried around, it also has anti-vibration engineering, so you won’t get skips or jitter while commuting or walking around listening to your favorite album. You can go wireless with Bluetooth 5.3 for easy streaming and pairing, or if you want to lean into the “retro” experience, there are wired options that work with headphones, speakers, or even a car stereo. Battery life clocks in at more than four hours of continuous playback per charge, which is plenty for a workday or a long commute.

For years, Sony basically owned the portable CD player category, from the original Discman to more recent boombox style units like the CFD-S70. But Sony has actually been quietly pulling back from that space, discontinuing several of its CD boomboxes in the U.S. in recent years. That’s left a real opening for brands like Syitren to step in, and the R400 takes a noticeably different approach than the old Sony playbook. Where the CFD-S70 was a bulky, four pound boombox built around AM/FM radio and cassette tapes as much as CDs, the R400 is compact, Bluetooth first, and designed from the ground up for a generation that wants their gear to look good on a desk or a wall, not just play music. At a similar price point to what those old Sony units used to sell for, the R400 feels like it’s actually built for how people listen today.

For anyone sitting on a shelf of unplayed CDs, or anyone who just wants a fun, tactile way to slow down and listen to a full album again, the R400 makes a genuinely compelling case. It’s affordable, it’s customizable, and it doesn’t ask you to choose between good design and good sound. Sometimes the best way forward really is looking back.

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RHYTHM Is the Walkman the Smartphone Era Forgot to Build

Smartphones turned music into just another notification competing for attention, a song interrupted by a text, an album broken up by a calendar alert. RHYTHM exists to undo that arrangement entirely, building a dedicated listening device from real audio components instead of borrowing a phone’s guts and bolting on a headphone jack. It’s a from-scratch digital audio player designed around one job: playing music properly, without a screen demanding anything else from you.

That commitment starts with what’s actually driving the sound. Rather than leaning on an all-in-one audio codec chip the way most budget players do, RHYTHM routes music through a genuine ESS SABRE DAC, the same category of chip found in dedicated hi-fi gear, paired with a discrete amplifier stage rather than a shortcut solution. An ESP32-S3 handles the file parsing and processing, but the actual sound reproduction runs through hardware built specifically for that job alone.

Designer: Mithilesh Gupta Konda

The headphone output makes the clearest case for why any of this matters. Instead of splitting one internal signal across a single jack, RHYTHM runs two completely independent, actively buffered 3.5mm outputs, each driven by its own dedicated amplifier chip. Two people can plug in two entirely different pairs of headphones, and each gets a full, uncompromised signal, no shared circuit quietly degrading whichever connection came second.

Keeping that signal clean required rethinking the power supply as much as the audio path. RHYTHM physically separates its digital logic and high-frequency switching lines from the analog circuitry that actually shapes the sound, regulating each side through its own dedicated, ultra-low-noise power regulator. It’s an unglamorous decision that never shows up in a spec sheet screenshot, but it’s exactly the kind of choice that determines whether quiet passages in a recording stay quiet.

Physical control gets the same attention. A precision mechanical rotary encoder handles navigation alongside a set of tactile buttons, giving the whole interface a hands-on quality that a touchscreen simply can’t replicate. Paired with a compact 2-inch color display, the device reads less like a shrunken phone and more like a purpose-built instrument, something meant to be operated by feel in a pocket or a bag without needing to look at it.

A microSD slot rounds out the practical side, storing lossless files locally rather than depending on a streaming connection or app ecosystem. That local-first approach extends the project’s entire philosophy: RHYTHM isn’t trying to replace a phone’s convenience. Instead, it’s opting out of that convenience on purpose, trading constant connectivity for a listening experience built around a single, uninterrupted task.

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The Click Wheel Is Back, and This Pocket Player Has 4 DACs

The Shanling Q2 is a pocket-sized hi-fi player that fits four Cirrus Logic CS43131 DAC chips into a body smaller than most wallets. It measures 80mm x 50mm x 13.5mm, weighs 83g, and supports PCM up to 768 kHz/32-bit alongside native DSD512 playback. It also has a Click Wheel, which, depending on your age, will either mean nothing to you or mean a great deal.

The Click Wheel here is a touch-sensitive ring that sits alongside a 2.09-inch touchscreen, giving you two ways to move through menus and adjust volume. The touchscreen handles the broader interface work while the wheel handles the tactile stuff, volume adjustments and quick navigation without staring at a screen. Four physical buttons round it out. The combination is deliberate and slightly nostalgic, and it works.

Designer: Shanling

Those four DAC chips working in tandem are why the audio section matters. Through the 4.4 mm balanced output, the Q2 pushes up to 425mW into a 32 Ω load, which is enough to properly drive full-size headphones that most portable players give up on. The 3.5mm unbalanced output still delivers 120mW. Both gain settings, low for sensitive in-ear monitors and high for harder-to-drive cans, give you control over the amplifier’s output to match your headphones precisely.

One of the more useful things the Q2 can do is disappear into your current setup rather than replace it entirely. The bidirectional Bluetooth 5.2 works in both directions: as a transmitter to wireless headphones and speakers, and as a receiver that turns the Q2 into a DAC and amplifier for your smartphone. Plug a set of wired headphones into the Q2, pair it with your phone via Bluetooth, and you get a meaningful upgrade over your phone’s built-in audio without any extra hassle.

There’s no internal storage, which keeps the Q2 light and simple, but the microSD slot accepts cards up to 2TB. Most high-resolution music libraries won’t come anywhere near filling that, but it’s generous enough that the storage question essentially disappears. The dual-band Wi-Fi supports AirPlay and DLNA for wireless streaming, and native Tidal support means you don’t have to rely on stored files at all if you’d rather not.

Battery life holds up well relative to what’s being asked of the hardware. The 3.5mm output gets up to 13.5 hours; the balanced connection trims that slightly to 12.5 hours. Run the Q2 as a Bluetooth receiver using LDAC, and you get up to 16.5 hours, which comfortably covers a long-haul flight or a full day of listening without needing to think about charging.

The aluminum-alloy frame and glass rear panel keep it feeling premium in hand, and available colors are Smoky Grey, Moonlight Silver, and Twilight Orange. The MTouch OS runs on an Ingenic X2000 processor, and the interface is reportedly clean and fast enough that it doesn’t get in the way of actually using the player. In USB DAC mode, it extends its usefulness to desktop setups, handling PCM up to 384 kHz/32-bit from a connected computer.

The Q2 retails at around $269, which puts it squarely in the serious-but-not-extreme tier of portable hi-fi. It ships with a case, a USB cable, and a manual, and it’s available in all three colorways from launch. For anyone who has ever felt their phone was the weak link in an otherwise respectable headphone setup, the Q2 is a reasonably direct answer to that specific frustration.

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Streaming Took Something From Us. The ENSA T1 Wants It Back

Do you remember the last time music actually demanded something of you? Not just your attention while you scrolled, but your hands. The deliberate pull of a record from its sleeve. The small, mechanical click of a CD case. The unhurried ritual that came before every song, every mood shift, every late-night session on the floor with the volume just loud enough. Vladimir Dubrovin remembers. The California-based multidisciplinary designer has been quietly building a case for returning physicality to the act of listening, and with the ENSA T1, his latest concept design, the argument gets considerably harder to dismiss.

The T1 is the newest addition to Dubrovin’s ENSA line, an evolving design series that began with the ENSA P1, a portable audio player concept that reimagined what a music device could look and feel like in the post-streaming era. The P1 introduced Dubrovin’s concept of C-NAND cartridges: small, disc-shaped, solid-state storage units where each cartridge holds one complete album. There are no moving parts, no spinning mechanisms. They’re fully digital in how they handle audio, but they exist in the physical world the way vinyl does. You pick one up, turn it over, look at it, choose it. The act of choosing your music becomes deliberate again, and that matters more than it sounds.

Designer: Vladimir Dubrovin

Where the P1 was built for portability and kept its design trim and pocketable, the T1 feels like the next chapter. Visually and conceptually, it carries the same DNA: clean, considered industrial design with an aluminum body and restrained detailing. But the T1 reads as something more anchored, a device you set somewhere permanent and return to, rather than slip into a bag. It’s a design that seems to understand the difference between music you consume and music you actually sit down for.

Aesthetically, Dubrovin’s approach has always felt less like tech product design and more like furniture-level thinking. The ENSA devices belong to the same visual conversation as early Braun electronics or a Dieter Rams concept sketch, where every detail either earns its place or gets removed entirely. The T1 continues that restraint. Its form doesn’t shout, which is precisely why it catches your eye. In a market saturated with speakers shaped like pebbles and smart displays with glowing rings, an audio device that looks like it was designed by someone who genuinely thought about what it means to own a piece of music is genuinely refreshing.

The broader question Dubrovin keeps posing with the ENSA project is one worth sitting with: what did we actually lose when music went weightless? Streaming solved convenience so completely that most of us never stopped to notice what the tradeoff cost. We gained access to everything and lost the kind of focus that comes from committing to a single album, from having music you could see, hold, or lend to a friend. The ENSA T1 is not trying to compete with Spotify. It’s asking whether the experience of music could mean something again, even if you have to build an entirely new format to get there.

It’s a concept project, not a product you can buy, and the realist in me knows that’s a significant caveat. Building out a new physical media format in 2026 is an uphill proposition at best. The infrastructure alone, manufacturing cartridges, convincing labels, and getting devices into homes, would require a level of industry commitment that’s difficult to imagine right now. But design concepts don’t have to ship to matter. The best ones articulate a desire most people feel but haven’t named yet, and the ENSA T1 does exactly that. The desire for music that has weight, that takes up space, that gives you something to do with your hands before the first note plays.

That’s why Dubrovin’s work keeps getting attention. The ENSA line isn’t nostalgic in the way that feels defensive or retrograde. It’s just honest about the fact that we traded something real for something convenient, and it’s asking, politely but persistently, if we’d like it back.

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The $50 Tiny Turntable That Makes Vinyl Collecting Fun Again

Tiny Vinyl has been building something quietly clever since 2023. What started as a Nashville-based company pressing 4-inch records (yes, actual playable vinyl, just smaller) has grown into its own little music ecosystem, and the latest addition might be the piece that pulls it all together: the Tiny Vinyl Player, a miniature turntable that finally gives those tiny records their own dedicated home.

I’ll admit, when I first heard about 4-inch vinyl records, I wasn’t entirely sure what to make of them. They play a single song per side on most standard turntables, they’re fully pressed the traditional way, and they’ve quietly accumulated a catalog that includes BTS, Rihanna, Ariana Grande, The Rolling Stones, and Black Sabbath. Over a million records have been pressed and sold through Target since the company partnered with the retailer last fall. That’s not a novelty. That’s a format. And now the format has its own player.

Designer: Tiny Vinyl

The Tiny Vinyl Player is wrapped in a black leatherette finish and designed like a miniature suitcase. Open it up and you get a belt-drive platter spinning at 33.3 RPM, a tonearm, built-in dual stereo speakers, and enough charm to make you understand why the toy industry and the music world would be natural co-conspirators. Co-founder Neil Kohler comes from the toy business, and co-founder Jesse Mann produced music festivals, and somehow that combination produced a product that straddles both worlds with a lot of grace.

The physics alone were apparently a challenge worth noting. Kohler once said that making vinyl playable at that scale was “not trivial to overcome,” and I believe it. Getting a needle to track a groove on a 4-inch record at the right speed and pressure is genuinely tricky engineering territory, regardless of how cute the end result looks. The fact that it works at all is the actual story here.

At $49.99, the Tiny Vinyl Player sits in an interesting price territory. Available exclusively at Target, it measures roughly 10 by 5.5 by 6.5 inches and weighs about 3.88 lbs. For connectivity, it supports Bluetooth output to external speakers or headphones, and there’s a standard headphone jack for wired listening. One thing worth knowing upfront: it runs on AC power with no battery option, so this is not a take-it-to-the-park situation. It’s a display object first and a listening device second, and that’s probably fine. The leatherette suitcase clamshell design was clearly made to sit on a shelf and look good doing it.

The built-in speakers are predictably modest, running a little tinny and distorted at this price, which is fair for a $50 device with speakers this compact. The Bluetooth option, though, changes the equation considerably. Pair it with a decent external speaker and you’ve got something that’s genuinely fun to use and a lot more presentable than the built-in audio might suggest.

What makes the Tiny Vinyl Player more interesting than a gadget, though, is what it’s building toward. The company has also released a small Crate for storing records and a 2×2 Frame for displaying favorites, which means this is starting to feel less like a product launch and more like the architecture of a collecting hobby. You don’t just buy a record. You build a collection, you frame the ones you love, and you store the rest. The player is the centerpiece of that whole experience.

Collecting culture has always operated on the idea that the object matters as much as the content, which is exactly why vinyl survived streaming and why physical media keeps finding new audiences. Tiny Vinyl is tapping into that instinct, but it’s doing it at a scale that lowers the barrier considerably. No expensive turntable setup. No dedicated shelf space. Just a $49.99 player, a growing catalog, and the tactile satisfaction of dropping a needle on something real. Whether the audio quality is the point is almost beside the point. The ritual is.

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A $129 Music Player Built for People Done With Phone Distractions

Dedicated music players gradually faded from use once streaming apps turned every smartphone into an on-demand jukebox. Carrying a separate device for audio began to feel redundant. That attitude has slowly changed. Growing numbers of listeners, tired of notifications and algorithm-driven queues, have started reaching for standalone players again, ones that let music be the only thing competing for their attention.

The Hidizs AP30 Music Boy addresses that growing appetite, though it does so in a way that isn’t easy to overlook. Rather than adopting the clean, minimal aesthetic common to most digital audio players, it draws heavily from the visual language of retro handheld gaming. The result is a device that looks playful and compact but carries serious audio hardware inside.

Designer: Hidizs

Physical directional buttons and a 2.0-inch IPS display give the AP30 an immediately tactile quality that touchscreen-only devices often lack. The plastic version weighs just 56g, while the CNC aluminum edition comes in at 80g. A small whale motif on the back adds a quiet nod toward environmental awareness, giving the device one more detail that makes it memorable beyond the spec sheet.

The “wearable” part of the AP30’s pitch has practical implications. It clips to bag straps, hangs from a neck lanyard, or attaches magnetically to the back of a phone via an optional case, keeping it physically accessible during exercise, commutes, or any activity that doesn’t leave a free hand. Storage starts at 128GB built-in and expands to 256GB via a microSD slot.

Behind the gaming console’s exterior is a Cirrus Logic CS43198 DAC paired with an RT6863 amplifier, supporting DSD256, PCM at 24-bit/192kHz, and lossless formats including FLAC, WAV, and ALAC. Everyday headphones connect to the 3.5mm single-ended output, while the 4.4mm balanced connection offers meaningfully stronger output for listeners using higher-end in-ear or over-ear monitors, with room to grow as their setup does.

Bluetooth 5.3 with LDAC handles wireless listening without much compromise in audio quality, and the USB-C port doubles as a DAC input for computers and phones. Connect it that way, and the AP30 draws its own power, sparing the host device’s battery. The 1,200mAh cell manages 10 to 12 hours of continuous playback in single-ended mode and charges back to full in about one hour.

HidizsOS, the player’s Linux-based operating system, keeps the interface focused entirely on music rather than apps or streaming services. Customizable EQ presets and switchable digital hardware filters give listeners control over how their music sounds, and a built-in block puzzle game is a fitting Easter egg on a device with this much retro DNA. Both plastic and aluminum editions retail at $129.

There’s no streaming service, no social feed, and no notification waiting to derail the listening session. The AP30 runs on a locally stored library and asks for nothing more than a decent pair of earphones. For anyone who’s ever put a phone on silent just to get an hour of uninterrupted music, it makes a compelling case for carrying two things instead of one.

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NTS Radio’s New $179 Player Wants You to Stop Choosing

We spend an embarrassing amount of time choosing what to listen to. You open Spotify, scroll for fifteen minutes, start a playlist you’ve already heard a hundred times, and somehow feel like you’ve made a decision. You haven’t. You’ve just exhausted yourself before the music even started. The Atonemo NTS Radio Player takes a different approach entirely, and I think it might be onto something important.

At first glance, it barely looks like a product. It’s small and flat, almost matchbox-thin, the kind of object that quietly disappears onto a shelf or windowsill without demanding attention. Swedish design company Atonemo built it in collaboration with NTS Radio, the London-born internet radio station founded by Femi Adeyemi in Hackney in 2011. Together, they’ve made something that feels less like a piece of tech and more like a considered position on how we should all be listening to music.

Designer: Atonemo x NTS Radio

The interface is almost aggressively simple. A rotating dial lets you scroll through 16 of NTS’s “Infinite Mixtapes,” each one a continuously running, human-curated stream built around a mood or genre. No artists. No albums. Just a small icon (a sun, a microphone, a smiley face) and whatever’s playing when you land on it. Two large buttons on the device give you direct access to NTS Radio 1 and 2, the station’s two flagship live channels. That’s basically the whole UI. And somehow, that’s enough.

The concept driving the collaboration is “omakase listening,” borrowing the Japanese dining philosophy of trusting the chef to decide what you eat. As the team describes it: “You hand over the decision to someone whose taste you trust, and you get something better than anything you’d have chosen yourself.” It’s a simple premise that most of the streaming industry has completely abandoned in favor of algorithmic personalization and infinite scrollable libraries. The NTS Radio Player bets on the opposite.

On the technical side, Atonemo hasn’t cut corners. The player outputs 24-bit audio at 192kHz through a 3.5mm analogue jack, and it ships with an RCA adapter so it can connect to older amplifiers and vintage hi-fi setups. That feels very intentional. A good chunk of NTS’s audience are people who care deeply about how music sounds, who shop for turntables, collect records, and treat their speakers like furniture. Atonemo’s core Streamplayer is already designed for that crowd, and the NTS Radio Player extends the same idea: give old gear a new life without sacrificing audio quality. It also supports AirPlay, Google Cast, Spotify, Tidal, and Qobuz for when you want to step outside the NTS ecosystem entirely.

The design itself is worth sitting with for a moment. The dial immediately calls to mind the iPod’s click wheel, which is probably not accidental. That association carries real weight: there’s something inherently warm and tactile about scrolling through options with your hand rather than your thumb. Physical interaction with music hardware is having a quiet revival right now, riding the same cultural wave that’s kept vinyl sales growing year after year. The NTS Radio Player reads the room.

My honest opinion? The $179 price point is a reasonable ask for what you’re getting, especially if you’re already an NTS listener. For anyone new to the station, this is an unusually elegant entry point into a catalog of music that’s genuinely harder to find elsewhere. NTS has built its entire reputation on programming diverse, underheard work from artists, DJs, and record collectors across more than 60 cities globally. Six million people listen every month, and it still manages to feel like a secret.

So much of modern tech is built to maximize the time you spend choosing, scrolling, and clicking. The Atonemo NTS Radio Player is designed to do exactly the opposite. You plug it in, you turn the dial, and then you just listen. For a lot of people right now, that simplicity might be the most radical feature of all.

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The AI Music Device That Finally Asked Artists First

Most of us are passive music listeners now. We scroll, press shuffle, half-hear a song while doing something else entirely, and let algorithms decide what comes next. That’s not really listening, is it? IMAGO, a deep listening device created by designers Domenico Di Paolo and Kieran Feechan at Central Saint Martins, is taking direct issue with that kind of relationship with music and with the AI systems that have quietly normalized it.

The device is designed for a domestic setting, which is already an interesting choice. Home is intimate. Home is where you actually sit with things. By placing IMAGO in that kind of environment, Di Paolo and Feechan are deliberately steering users away from passive consumption and toward something more deliberate, more physical, more present. The design encourages bodily engagement with sound, not just background ambience you forget about before the track even ends.

Designers: Domenico Di Paolo and Kieran Feechan

But the more pressing issue IMAGO raises isn’t about listening habits. It’s about data. Most AI music systems today are trained on enormous datasets of songs scraped from the internet, with little or no compensation to the artists whose work feeds those models. It’s a system that benefits everyone except the people who actually made the music. IMAGO runs differently. It operates locally and uses artist-trained models, meaning the AI at its core was built with consent, not convenience.

That distinction matters more than it might initially seem. The conversation around AI and creative theft has been growing louder for years now, and for good reason. Artists, musicians, writers, and illustrators have spent considerable energy sounding alarms about models trained on their work without permission, without pay, and often without acknowledgment. What Di Paolo and Feechan have done is embed that ethical position directly into the design of an object. Not as a tagline. Not as an ethical framework document buried on a website. As the thing itself.

It’s a quietly bold position to take. Industrial design has always had the ability to make abstract ideas tangible, and IMAGO does exactly that. It takes the ongoing debate about AI ethics and turns it into something you can hold, operate, and sit with in your living room. The choice to run locally rather than in the cloud also carries weight. Local operation means no data is being siphoned off somewhere, no behavior tracked, no listening habits packaged and sold. Just you, the device, and music that an artist knowingly contributed to the model.

Central Saint Martins has consistently produced designers who treat objects as arguments, and this is clearly one of them. IMAGO feels less like a product pitch and more like a provocation, a physical question mark placed in front of an industry that has been moving too fast and asking too little. What if the default model for AI creativity wasn’t extraction? What if consent was the starting point instead of the afterthought?

I won’t pretend these questions are new. But packaging them this clearly, this beautifully, in something that functions as both a design object and a listening experience? That’s genuinely hard to do. Di Paolo and Feechan have managed it.

Whether IMAGO ever reaches mass production is almost beside the point. Its real value lies in what it models: a blueprint for how AI-powered design could look if we collectively decided that the people whose work trains these systems deserve a seat at the table. The device won’t fix the music industry’s complicated relationship with artificial intelligence on its own, but it makes the alternative feel possible and, more importantly, desirable.

The best design objects tend to do that. They don’t solve problems so much as they reframe them, make them feel answerable rather than overwhelming. IMAGO does that well. It asks whether deep listening and ethical AI can occupy the same space, and then it shows you what that space might actually look and feel like. That’s a harder question than most devices bother to ask.

The post The AI Music Device That Finally Asked Artists First first appeared on Yanko Design.