Arturia adds an 88-key option to its KeyLab Essential mk3 line of MIDI controllers

Arturia just announced the KeyLab Essential 88 mk3, a larger sibling to the previously-released Essential 49 and 61 MIDI keyboards. As the name implies, this is a full-size 88-key controller that allows you to play the entire note range of a piano at the same time. There’s no need for changing octaves here.

Just like the other entries in the KeyLab Essential line, the 88 mk3 is intended to be a budget-friendly alternative to the flagship KeyLab controllers. The build is solid, with semi-weighted keys, though slightly less premium than the standard KeyLab 88. There’s also a reduced number of hands-on controls when compared to the flagship, though there’s still plenty to tinker around with.

To that point, the KeyLab Essential 88 mk3 includes the same screen as the smaller keyboards, for navigating presets. There are also nine knobs and nine faders for controlling parameters across Arturia’s line of softsynths.

Additionally, you get built-in control scripts that work with a number of popular DAWs, like Ableton Live. This allows you to do things like mix tracks using the built-in faders or stop and start recordings from the controller itself. 

There's also a contextual button below the screen that offers even more control over your plugins and virtual instruments. You may notice there’s only eight drum pads, but the KeyLab Essential line lets you switch to a second bank for the full 16. The keyboard features a hold function, new scale and chord modes and an arpeggiator.

Finally, this keyboard comes with plenty of software to get started with. The included bundle features Native Instruments’ iconic The Gentleman piano, the UVI Model D recreation, a two-month subscription to Loopcloud and a subscription to the Melodics tutoring software. Like always, you also get Ableton Live Lite and Arturia’s Analog Lab V.

We don’t know how much this will cost yet, but we reached out to Arturia for pricing information. As a comparison, the 61-key KeyLab Essential mk3 costs $249 and the 49-key version comes out to $199. Also, last generation's KeyLab Essential 88 costs $379, so expect it to fall somewhere in that range. The KeyLab Essential 88 mk3 will be available in both black and white. 

This article originally appeared on Engadget at https://www.engadget.com/arturia-adds-an-88-key-option-to-its-keylab-essential-mk3-line-of-midi-controllers-160017251.html?src=rss

Sony is working on official PC support for the PS VR2

Sony is looking to make its latest PlayStation virtual reality headset more useful by allowing folks to run PC games on it. The company said that it's "currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5." Sony hopes to roll out PC support for PS VR2 later this year and said to stay tuned for more updates.

Official PC support is something many enthusiasts have been hoping for, since the PS VR2 is, for the most part, a great virtual reality headset. Modders have been working on ways to make the device work with the likes of SteamVR, but official support will make things much easier. 

Despite Sony announcing PC support plans in a blog post detailing some of the titles that are on the way to PS VR2 on PS5, it's hard to argue that the headset has an especially strong library of games as things stand. Sony itself has only released three VR experiences for the platform since it debuted a year ago. In fact, the company has not announced any future first-party games for PS VR2. The lack of backward compatibility with PS VR titles limits the current headset's library too. 

Some notable developers also have cold feet about making PS VR2 versions of their projects. The eponymous studio behind popular VR social space Rec Room says porting the game to PS VR2 would be too expensive.

So, enabling folks to more easily use PS VR2 for virtual reality experiences on PC is a smart idea. They'll be able to tap into a wider selection of games, including big hitters like Half Life: Alyx, on a headset that has excellent dual OLED displays. That could help Sony shift more PS VR2 units. It also gives Sony more of a reason to release Horizon: Call of the Mountain on PC so that the entire Horizon series is available on that platform.

Meanwhile, if Sony enables virtual desktop support, there's the possibility that PS VR2 users will be able to access Xbox Cloud Gaming through a web browser. Wouldn't that be something?

This article originally appeared on Engadget at https://www.engadget.com/sony-is-working-on-official-pc-support-for-the-ps-vr2-150632224.html?src=rss

Mercedes CLE Cabriolet available to order in the UK for £52,995 OTR

Mercedes CLE Cabriolet

Mercedes Benz has announced that they are now taking orders on the new Mercedes CLE Cabriolet in the UKL and pricing for the car starts at £52,995 on the road. The car will be available in a range of different trim levels, these include AMG Line, AMG Line Premium, AMG Line Premium Plus, and Premier […]

The post Mercedes CLE Cabriolet available to order in the UK for £52,995 OTR appeared first on Geeky Gadgets.

Hero Journey Club wants to meet gamers’ mental health needs, just don’t call it therapy

Maybe you’ve seen the ads on social media: “Crush depression with Animal Crossing”; “Meet with a therapist while playing Stardew Valley.”

Advertisements for Hero Journey Club’s gamer-focused mental health support groups have flooded the internet in recent months, drawing a mix of skepticism and enthusiastic intrigue from those who have been targeted by them. “Struggling with loneliness? Come join us,” the ads beckon. For some people who already turn to video games as an antidote to the difficulties of everyday life, Hero Journey Club’s promises of community and a safe space to do inner work really hit home.

But while Hero Journey Club may be a lot like therapy, the service it provides is not therapy, technically. It’s not licensed healthcare, a point that anyone who signs up is told from the outset and must consent to before proceeding. The Journey Guides, however — as the session leaders are called — are qualified mental health professionals.

To be hired, one must have at least a master’s degree from an accredited graduate program in clinical psychology, mental health counseling, marriage/family therapy or licensed social work, says CEO and Hero Journey Club co-founder Brian Chhor. They must be either licensed or in the license-eligible phase of obtaining their credentials. And, of course, they should be passionate about gaming.

Hero Journey Club, which launched in 2022, offers support for people dealing with loneliness, depression, anxiety, addiction and other issues. Journey Guides do not dispense diagnoses or treatment, but lead group discussions under the framework of some of the most common psychotherapy approaches. That includes acceptance and commitment therapy (ACT), dialectical behavior therapy (DBT) and cognitive behavioral therapy (CBT).

A subscription costs $30 per week, which gives participants (Journeyers) access to weekly sessions held over Discord voice chats, each lasting about 80 minutes. New users are matched with a group of up to five people based on information they provide during the onboarding process, but Journeyers’ identities are kept completely anonymous beyond their Discord handles and the names they’ve chosen to have others call them by. Each group has its own private server, where users can stream gameplay.

An ad for Hero Journey Club that says
Hero Journey Club

The gaming element is meant to serve as both a means to help people relate to one another and to give them something to do with their hands, Chhor told Engadget. Some groups play “cozycore” games like Stardew Valley or Animal Crossing: New Horizons, while others may play Valheim, Red Dead Redemption 2 or something else. The game doesn’t have to be multiplayer; in some groups, everyone might be playing different games. Journey Guides sometimes plan in-game activities for their groups to work on — like decorating a space in Animal Crossing based on one’s inner-child — or just let everyone play their own way.

Chhor, who started working with digital health startups after studying regenerative medicine and biodesign at Stanford University, told Engadget the mission behind Hero Journey Club is one he has a personal connection to. He grew up in a family that often used video games as a way “to cope through stress and to escape,” and gaming over Discord is how they came together during the pandemic to support a cousin who was struggling with loneliness and suicidal ideation but didn’t have immediate access to therapy.

“Mental illness, I’ve seen, primarily impacts people who are the most vulnerable in our society,” Chhor told Engadget. That got him thinking about creating “a community-first model,” one “that can take therapy out of the clinic, and into the spaces where people already spend time and feel connected.”

The cost of one-on-one therapy can be a huge barrier for those seeking help, on average falling somewhere between $100-200 per session in the US without insurance, which many therapists do not accept. For people who don’t live in a major city, the availability of practitioners can be extremely limited, while therapists in dense metropolitan areas are overloaded with bookings amid soaring demand for mental health services.

And people of color, LGBTQIA+ people and others from marginalized communities remain underserved, often facing biases and discrimination that lead to inadequate care or prevent them from getting any care at all. Even group therapy in its more traditional forms, while significantly more affordable at an estimated one-third to one-half the price of individualized treatment, can seem daunting for people with social anxiety.

Hero Journey Club aims not only to “foster a sense of belonging through community,” Chhor said, “but also, using evidence-based techniques, to help people get the tools they need.” For one, the sessions give Journeyers a place to work on interpersonal skills and, ideally, learn how to structure healthy relationships and set boundaries that serve their needs, HJC’s Chief Clinical Officer Derrick Hull told Engadget. Hull holds a PhD in clinical psychology from Columbia University and has been in the psych tech space for over a decade, most recently working for Talkspace and, previously, Noom.

Journeyers also work toward greater psychological flexibility, or a person’s ability to adapt and cope with stressors like negative or disturbing feelings, instead of being consumed by them, Hull said. A lot of people are “afraid to feel their feelings,” he said. “They don't know what to do with their feelings, especially in a social setting where the stakes are a little bit higher: ‘What if I overreact, what if I fall apart?’” Journeyers can develop that emotional regulation while being part of “a community where everybody feels seen and supported.”

Research in recent years has added support to the idea that gaming — especially with others — can have positive therapeutic effects. A 2021 systematic review of more than two dozen studies concluded that playing commercial video games can in some cases help to reduce stress and anxiety levels. The potential benefits aren’t tied to one genre or format alone, either; the different studies observed improvements in players of casual puzzle games, AR games, action-adventure and survival horror titles, among others. And unlike games that are created specifically for therapy settings, commercial games are widely known and readily available.

Writing for The Conversation earlier this year, Tyler Prochnow, an Assistant Professor of Health Behavior at Texas A&M University, noted that young men in particular are less likely to seek out mental health support due to social stigmas, and cooperative gaming in that case can be a critical intervention. Video games can help them “find empathy and build crucial social connections,” he wrote, adding that “the social features of online games may literally provide young men a lifeline when they have nowhere else to turn.”

As skeptics on social media have frequently pointed out in response to the Hero Journey Club ads, anyone can create a Discord server to bring fans of a particular game together for free. Plenty such gathering places already exist. But that argument neglects to account for the people who struggle to make friends on their own. And, online spaces made up of large groups of strangers have a tendency to breed toxic behavior.

Hero Journey Club strives to offer a gaming community where toxicity is absent. “You have to be able to create that kind of safety in order for a community to actually solve the loneliness problem,” Hull said.

Both Chhor and Hull say Journey Guides are thoroughly vetted in a multi-stage interview process, not just to ensure their on-paper qualifications are up to snuff but also to be certain they’re adequately able to address the needs of a diverse userbase. Most Journeyers are between ages 18 and 45, with the bulk of them in their late 20s and early 30s. Many are neurodivergent, queer and/or people of color. According to Chhor, 70 percent come from marginalized communities.

A testimonial ad with the quote
Hero Journey Club

In its infancy, though, Hero Journey Club still has some of its own issues to sort out. The company is working to tighten up its admittedly broad privacy policy to assuage any concerns about how Journeyers’ personal information might be used. Other high-profile telecounseling platforms before it haven’t set the best example; last year the FTC came after BetterHelp for allegedly sharing customers’ data — including health information — with Facebook, Snapchat and other third parties for targeted advertising without explicit user consent.

Hero Journey Club does not share users’ information or personal stories for advertising purposes unless they’ve signed a waiver giving the company permission to do so, a spokesperson told Engadget. Any data used for other reasons, like research, is anonymized.

Additionally, some people who tried out the service have said it all felt a bit disorganized, that the reality didn’t didn’t quite line up with the expectations they had based on how it’s marketed.

John, a 37-year-old lifelong gamer and new father, told Engadget he signed up for Hero Journey Club a few months ago while dealing with loneliness after moving with his family from Oklahoma to Seattle. “I thought, maybe this is a nice place where I’ll be able to find people to be friends with,” he said. “I’m an older person, so it’s harder for me to go out and meet people.”

But he says the first session left a bad taste in his mouth, so he didn’t go back. It felt like the Journey Guide was being “kind of irreverent,” he said, and when he chimed into the group discussions he said he was shut down by the guide, who said he was giving unsolicited advice. It left him feeling concerned that “the social interactions are going to be moderated too much” to allow for any real connections to be made. And, “We didn't talk about video games,” he said. “Nobody was streaming their video games. Nothing.”

“It feels like an unfinished product,” he told Engadget. “It feels like they're trying to do something but they're inexperienced with it.”

Amanda McGuire — who says she applied to work as a Journey Guide while in school for her master’s — told Engadget that the way it’s advertised felt “a little misleading” after she had the opportunity for a closer look, both in terms of the mental health services and the actual involvement of gaming. As part of the interview process, McGuire had to lead a Hero Journey Club session. She ultimately was not offered the position but has since gone on to work for Therapists of Color New England as a clinical therapist.

Interactive therapy, McGuire said, can be a great thing, and she’s worked with children and teenagers using approaches like VR. “Sometimes, we'll play Minecraft and talk, and I think it can be a great tool. But I’m not sure if it works the way they have everything structured with Hero Journey Club.”

An ad that says
Hero Journey Club

The anonymous Discord setup was “disorienting,” with no video to put a face to who may be talking at a given moment, and the fact that it doesn’t offer participants true clinical care didn’t sit right with her. “I'm concerned that people will try to replace actual therapy with Hero Journey Club,” she said.

Guides can help Journeyers connect with licensed healthcare professionals outside of Hero Journey Club so they can receive diagnoses and individualized treatments, both Chhor and Hull said. They’re encouraged to take such steps, and Journey Guides are equipped to provide Journeyers with crisis resources if needed.

Of the people who have found community in Hero Journey Club, some say it’s been invaluable — a place where they can come out of their shell and finally feel heard. “The Journey Guides are really good at what they do,” an anonymous Journeyer who deals with agoraphobia, social anxiety and other issues told the Daily Dot last year. The HJC community, they said, has “genuinely helped [them] quite a lot.”

Others have been quick to come to the service’s defense against the naysayers online, many saying they’ve found it to be a safe and welcoming space where they can work through difficult issues. “They're doing good work, though it's also clear that they're still learning,” one person commented in response to a Reddit post last January that questioned Hero Journey Club’s authenticity.

In the time since, Hero Journey Club has grown sixteenfold, according to Chhor. The retention rate is high, he said, and people stay with it for about seven months on average. “Our first three groups are still with us today,” Chhor said. This month marks two years, “and they're still with us.”

This article originally appeared on Engadget at https://www.engadget.com/hero-journey-club-wants-to-meet-gamers-mental-health-needs-just-dont-call-it-therapy-150027098.html?src=rss

Smart display concept puts a cute face on smart home technology

As our homes start to get more connected to devices and the Internet, the number of screens also starts to increase. In addition to the phones, tablets, computers, and TVs that are already a staple of modern life, there are also smart displays that try to offer visual feedback to the things we usually only hear by voice from an AI-powered assistant. While many smart display designs try to blend in with the rest of the room, it’s really hard to hide a large conspicuous screen that needs to always to in view to be useful. This design concept tries to soften the blow of having such impersonal tech products inside your living space by giving a smart display a rather comical face that makes it feel more alive and a little bit friendlier.

Designer: Kai Xia

Smart displays are pretty much the evolution of voice-controlled smart speakers, giving a visual representation of the information you would normally get only through audio. Of course, it could also be used for other purposes, like displaying photos similar to a digital photo frame, playing videos, or even making video calls. The standard design of these devices, however, has more in common with those speakers or, worse, simply look like tablets slapped onto cylinders and boxes.

The Smart Pad concept tries to liven things up by changing the core design of the smart display. Objectively speaking, the 4-inch screen might actually seem too small for its purpose, but that also means you’re forced to show only the essentials rather than flooding the user with information. The smart display is also shaped like an egg, reminiscent of the old, colorful iMacs or even some vintage CRT TVs. This angles the screen at a comfortable level without having to resort to stands and external mechanisms.

The more important feature of the concept, however, is the cartoon-y face that can be displayed on the small screen. It might be a minor and optional detail, but it lends the gadget a bit of personality, making it feel more approachable and even human to some extent. It makes the Smart Pad feel less like an appliance and more like a companion, putting a face to that disembodied voice we always hear when we talk to such devices.

Of course, it’s also capable of the standard things that smart displays can do, at least in theory. That screen can play videos, display photos, and show information, but it might be less expressive because of its small size. That makes the device more suited for desks and bedside tables rather than living rooms, where seeing the screen up close is more natural.

The post Smart display concept puts a cute face on smart home technology first appeared on Yanko Design.

Samsung One UI 6.1 update brings AI to more Galaxy smartphones

Samsung One UI 6.1

Samsung has announced that it is bringing its AI tools to more Samsung Galaxy devices with the release of the new Samsung One UI 6.1 software update. This new software update will be available for a range of Galaxy devices which will include the Galaxy S23 series, S23 FE, Z Fold5, Z Flip5 and Tab […]

The post Samsung One UI 6.1 update brings AI to more Galaxy smartphones appeared first on Geeky Gadgets.

Our favorite instant-read meat thermometer is on sale for $79

The Thermapen One instant-read meat thermometer is on sale for $79, which is $30 off the MSRP of $109. This is an Engadget exclusive and the sale runs from February 22 through February 28, or whenever the stock runs dry. In other words, move quickly if you want to snag one of these.

There are plenty of meat thermometers out there, but this is our favorite. The Thermapen One made our list of the best grilling gear for several reasons. It’s incredibly fast, offering precise temperature calculations in under a second. The display is bright and easy to read, with an auto-rotating screen that makes the numbers easy to see no matter how you hold it.

At the end of the day, speed and precision are what you want with a meat thermometer. The Thermapen One kicks it up a notch, however, by including a sleep/auto-wake feature that preserves battery life and an IP67 rating to protect it from accidental spills. Gravy and sauce will always find a way to get on just about everything.

The Thermapen One also made our list of the best small kitchen gadgets, as you can’t get much smaller than a thermometer. We called it “the best your money can buy.” As a matter of fact, the only bad thing you can say about this thing is that it costs more than rival products. This sale helps offset that. Again, the deal disappears into a puff of smoke on February 28 or when supplies run out.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/our-favorite-instant-read-meat-thermometer-is-on-sale-for-79-140045704.html?src=rss

NVIDIA is testing an app that unifies GeForce Experience and Control Panel

NVIDIA is testing out a new unified app that lets users adjust GPU settings, install software and fine-tune gameplay, all from the same place. Currently, you have to access the dated Control Panel app and do some heavy menu diving to do stuff like configuring G-Sync. There’s also an entirely separate "user-friendly" app called GeForce Experience for basic GPU adjustments, driver updates and quick settings. So this collapses two different things into one.

The appropriately-named NVIDIA app is just a beta for now, but seems to do a whole lot. You can use it to update drivers, discover and install standalone applications like GeForce Now and make all kinds of GPU adjustments. To further simplify things for PC gamers, you can also use it to fine-tune both game settings and driver settings. It’s pretty much a one-stop shop.

There’s a redesigned in-game overlay for easier access to recording tools and performance monitoring. The overlay also lets you apply various gameplay filters, including AI-powered filters available to GeForce RTX users. The app looks to be squarely aimed at those who balk at the perceived complexity of PC gaming. You can even use it to redeem bundles and rewards and opt into experimental features and new RTX capabilities. 

Speaking of new RTX capabilities, the app lets users easily experiment with that new remix tool that adds AI-optimized upscaled textures to older games. The celebrated Half Life 2 is getting an unofficial RTX remaster thanks to this technology. The app will also have access to a new feature called RTX Dynamic Vibrance that beefs up visual clarity and improves upon the current Digital Vibrance feature found in the current Control Panel app.

To celebrate this beta release, NVIDIA has unveiled a new Game Ready Driver for the survival crafting game Nightingale. This driver optimizes the game with DLSS 3 and adds the company’s Reflex latency-reducing tech. As for the beta, it’s available for download right now. So go ahead and give it a shot.

This article originally appeared on Engadget at https://www.engadget.com/nvidia-is-testing-an-app-that-unifies-geforce-experience-and-control-panel-140037038.html?src=rss

Final Fantasy 7 Rebirth review: A whole new world

I’m not sure if there’s a good way to name the second part of a trilogy of games based on an original title that’s the seventh in a series of games. But this one is called Final Fantasy 7 Rebirth.

Rebirth takes the characters and world reintroduced with Remake and does a better job at scaling it all up. Instead of one single metropolis, Midgar, this time, it’s a world tour. There’s also an expanded roster of playable characters almost doubling Remake’s total, each with a unique playstyle once again.

The expansive new world finally takes advantage of the PS5 hardware. Rebirth feels like a fantasy world and Square Enix has successfully combined exploration in a Final Fantasy title with rich, dense cities and settlements, more like its golden era RPGs. Sure, Final Fantasy XVI gave me world to explore, but there wasn’t much in a lot of it. (Even if it had the narrative excuses for why.)

The Gold Saucer is a multi-story Disneyland with mogs and chocobo characters emblazoned everywhere, theme park rides, travelators, holograms and glossy surfaces. Meanwhile, Cosmo Canyon looks like a tree house that took a hundred years to make, filled with tourists and woo-woo hippies. There is even a hippie circle where you can share your truth. (Funnily enough, there’s an Ayahuasca-style vision sequence in the game, which has nothing to do with Cosmo Canyon – which is a bit of a waste.)

Final Fantasy 7 Rebirth review

The story of Rebirth follows protagonist Cloud and the rest of his party as they chase antagonist Sephiroth, getting sinister mega-corporation Shinra riled up along the way.

Cloud seems increasingly unhinged as Sephiroth seemingly worms his way into his head. It is a slightly different route to the original game, adding an extra layer on top of the missed memories and his unusual origins. In fact, in the second half of Rebirth, not only does Cloud become increasingly unlikeable, but I start to dislike the rest of the party for not calling him out on his poor decisions and weird behavior. Childhood friend Tifa? You're an enabler. My unease with the main characters persists through to the end, unfortunately.

The party hops between towns, boarding ships, or finding different breeds of giant rideable birds that can traverse mountains or shallow water. It’s these areas outside of the city hubs where the exploration, the battles and the side quests happen. So many side quests.

Remake had some dull side quests – a lot of fetch quests seemingly there to eke out the playtime. Rebirth suffers from this too – this isn’t quite Witcher-level side quests – and I think it’s exacerbated when you’re playing a game whose story beats you kinda know, as you’re going to feel diverted from them.

As you enter new regions, new points of interest will populate your map. These can range from natural springs to artifact hunts (featuring an iconic Final Fantasy series mainstay) that could include holographic battles, a new tower defense game and a card game that I was more than willing to invest a little too much time into.

There's also a lot of items to pick-up, reminding anyone of the gathering-and-crafting headaches of many current-gen games, from Baldur's Gate 3 to Horizon to... most open-world games, to be honest. Fortunately, despite my trepidation, you don't have to collect everything. The game provided enough items just through my normal exploration to make the items I wanted. Particularly potent accessories and items are usually locked behind an item that only the strongest monster in a certain region drops. 

Final Fantasy 7 Rebirth review
Square Enix

At least the lion’s share of side quests, games and challenges are optional. If you’re not interested in figuring out a route to a rocky outcrop to defeat a monster, then you really don’t have to. You can just make a beeline for the next primary objective and see where the story goes.

Rebirth doesn’t address all the questions you may have about this Remake trilogy. You’ll have to wait for the third part of the story, and I also don’t want to ruin the story for fans who waited decades for this project. 

There are occasional flash… sideways, to an alternate timeline where most of the original party died in an accident, but spin-off protagonist, Zack, another SOLDIER like Cloud, is still alive. His death in the original game was a major story beat, alongside another: the death of main party member Aerith. Does she survive Chapter 2? Will this be Final Fantasy 7’s The Empire Strikes Back? I can't say but there is one particularly satisfying final battle.

Some side quests held my attention. If anything, sometimes I got so distracted that I lost track of the story’s twists and turns. Rebirth benefits from a rich collection of characters both from Remake and the original, helping to add interest to what are sometimes merely item-collecting quests.

More often than not, I was happy to be distracted because the art direction and environment design were just so gorgeous. It all looks bigger and better than Remake, no more two-dimensional wallpaper skies and horizons. From the top of Cosmo Canyon, you can still see the fans of the Cosmo area, there for your flying bird exploration.

During my playthrough, there were some questionable graphic textures, especially in the overworld, but Square Enix launched a patch to correct most of this a day before this review’s embargo. While I'm no pixel peeper or FPS obsessive, before the patch I did find Performance mode (FF7 Rebirth once again offers a high-frame option and a high-res option to play in) a little too blurry. I hope future updates address that. Despite all that, this is often the prettiest PS5 game since Horizon Forbidden West.

Once again, Square Enix has folded in a soundtrack filled with new melodies and even more remixes and reimaginings of the basic MIDI originals from 1997. My pick: the new Cosmo region overworld theme, which screams Beck. A music reference also from 1997.

Final Fantasy 7 Rebirth review
Square Enix

This game is delightfully stupid in places, intentionally. There’s a sense of humor that gets as ridiculous as any Like a Dragon sidequest. Segways? Yes. Ninja clones of the most annoying character, yes, a catdog riding a giant bird, yes.

The battle system takes what Remake introduced and adds further cooperative attacks and skills. There are synergy skills, instant, no-cost attacks and defensive moves that combine your controlling character with party allies. Then there are synergy abilities (completely different) that build up over a battle, as you use your more typical attacks and spells. These are more like special attacks, often ensuring you can beat tricky enemies. Alongside damage, they’ll offer a buff, like faster attack gauges, unlimited MP or raising the limit levels of characters to even more powerful ultimate moves.

Final Fantasy 7 Rebirth
Square Enix

It seems, at the start, excessive, and I am someone who owns a $150 polygon figurine of Cloud in a dress. The whole system (including pressuring and staggering, the elemental weaknesses, status effects, buffs, debuffs, limit breaks, and an active time battle (ATB) gauge needed to do anything substantive with your players) is a lot.

Even if you’re coming from Remake, as I did, Rebirth’s battle system can overwhelm at the start. While the game introduces these new synergies in simpler two-party battles, it never quite offers a good enough explanation for utilizing it in early battles. As I mentioned in my preview, there’s a new aerial combat system, but aside from Cloud, I have no idea how to launch other characters into the air without tapping into dedicated synergy abilities.

Fortunately, the battle system as a whole, muddy learning curve aside, is fun. And extremely satisfying once you figure out the patterns and behaviors of certain bosses. I'll admit: I died a few times. But I never felt frustrated by it.  

I really enjoyed the battle challenges in Remake, and Rebirth has seemingly just shy of a hundred of them, spread across battle arenas, holodeck fights and rare monsters in the wild. I’m already fascinated with the card game Queen’s Blood. Card games have their own entire side-story, but the best parts are the card ‘puzzles’ where you have to really understand how the more unique cards work to win.

Final Fantasy 7 Rebirth review
Square Enix

Other highlights include a bunch of reimagined minigames beyond the Queen’s Blood, though. So. Many. Minigames. There’s a new Fort Condor tower defense game, the bike ride battle from Remake, a holographic Super Punch-Out-styled game, a Star Fox-style shoot-em-up – in fact Super Nintendo seems to have heavily inspired the game selection at Rebirth’s Gold Saucer amusement park. There’s a lot to do, and while there are certainly repetitive elements, it feels like the game is providing them for completionists, not everyone else.

I completed all the side quests in two areas, playing the game in a new dynamic difficulty setting, where enemies won’t scale down their levels as you play, but they will scale up, meaning you’re not going to steamroll the game if you’ve grinded for a few levels before. Of course, there’s standard difficulty too. It will definitely be a challenging playthrough if you haven’t played Remake. And don’t worry if you haven’t the original 1997 game: Rebirth ensures die-hard fans and newcomers can follow along, with many easter eggs for the former if they pay attention.

Rebirth is the difficult middle chapter. Remake on the PS4 showed it was possible to imagine a PlayStation game for the modern era, with deeper combat, and beautiful graphics, but perhaps not quite the heft to create FF7, the world. That's what Rebirth seems to achieve. Looking back on Remake now, entirely set in the city of Midgar, it seems claustrophobic by comparison. 

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-7-rebirth-review-a-whole-new-world-140018063.html?src=rss

NVIDIA CEO Jensen Huang unveiling new AI breakthrough at GTC 2024

NVIDIA CEO Jensen Huang

The upcoming GTC 2024 conference in San Jose is shaping up to be a significant event for those interested in the latest developments in artificial intelligence. From March 18-21, industry professionals and enthusiasts will gather to hear from NVIDIA’s CEO, Jensen Huang, who will open the event with a keynote speech. His talk is expected […]

The post NVIDIA CEO Jensen Huang unveiling new AI breakthrough at GTC 2024 appeared first on Geeky Gadgets.