Meet The World’s First 28″ Tri-Fold Desktop Monitor: Hands-on with TCL CSOT Foldable Display at MWC 2026

The trifold idea has been tested to death on phones. Samsung, Huawei, and a handful of Chinese manufacturers have each taken their shot at folding a smartphone screen into thirds, with varying results. The Huawei Mate XT made headlines in 2024 as the world’s first mass-produced trifold phone, and then Huawei went further and stuffed a foldable display into a laptop. Lenovo tried something altogether weirder: a rollable screen that physically expands sideways, which is clever engineering built around a problem most people don’t have. TCL CSOT walked into MWC 2026 with a different angle entirely, and it landed.

The 28-inch trifold monitor collapses to a 16-inch footprint for transport, which puts it roughly in line with what fits in a standard laptop bag. That 3840×1280 resolution spread across an ultra-wide aspect ratio gives you a panel that, when unfolded, genuinely looks absurd in the best way. The color gamut is DCI-P3 99%, so this is a cinema-grade screen, not a compromised one. What TCL has understood, and what the phone trifold race missed entirely, is that the use case for three folds is far stronger on a monitor than on a handset. Your phone doesn’t need 28 inches. Your desk setup, your hotel room, or your next flight absolutely does.

Designer: TCL

At 4.48mm when unfolded, the panel is thinner than most pencils, which makes the folded thickness even more impressive given the hinge hardware packed into it. The folding radius is R1.8mm, a number that sounds unremarkable until you consider how tight that crease is across a screen this wide, and how much precision engineering goes into preventing stress fractures at that radius. TCL calls the mechanism a waterdrop hinge, borrowed from the same architecture that the better phone foldables use, now scaled up to a 28-inch form factor. The hinge handles seamless transitions between horizontal, vertical, and folded positions, and the integrated rear stand supports multi-angle suspension with stable placement for however you need to prop it. That combination of hinge flexibility and stand design is what keeps this out of the conceptual gimmick category.

Keep it partially folded and you get something that starts behaving like a curved monitor. The two outer panels angle inward, creating a passive wrap effect that a flat ultra-wide simply cannot replicate without having a physical curve manufactured into the panel itself. The 3840×1280 field of view sits noticeably wider than what most monitors deliver below 34 inches on a flat panel, and the slight inward angle adds peripheral depth that genuinely affects how immersive the experience feels. The aspect ratio alone puts you in ultra-wide territory that most desktop users spend real money chasing. It rewards close-range use, the kind of face-in-screen focus you get at a proper workstation, not a portable screen propped on a table.

The IJP OLED (inkjet-printed OLED) process behind this panel is what makes the specs achievable. Inkjet printing deposits organic materials with greater precision and less material waste than conventional vapor deposition, which is part of why TCL can hit DCI-P3 99% at 4.48mm thick without anything feeling like a compromise. Huawei’s foldable laptop used a single crease, which limits reconfigurability to open or shut. Two folds changes the logic completely: fully open for productivity, partially folded for immersion, fully folded for transit. The trifold format finally has a product category where its complexity pays off.

TCL CSOT is not the consumer electronics brand most people recognize from the TV aisle. It is the panel manufacturing subsidiary of TCL Technology, founded in 2009, and it supplies display panels to other companies rather than selling directly to end users. Lenovo already uses TCL CSOT panels in devices including the Moto Razr 60 series and its rollable laptop concept. It’s worth noting that TCL CSOT won’t directly sell this 28″ monitor… but will rather license the technology out to manufacturers who see the merit in such a product existing. Maybe Lenovo’s next laptop could have such a display, who knows… As a result, no release window or pricing has been confirmed, but the production infrastructure is being built in parallel, which is a different situation from a pure prototype with no supply chain behind it.

The post Meet The World’s First 28″ Tri-Fold Desktop Monitor: Hands-on with TCL CSOT Foldable Display at MWC 2026 first appeared on Yanko Design.

Highguard has raided its last fortress, will shutdown on March 12

Highguard, the live-service multiplayer shooter that was announced at the Game Awards 2025, is shutting down on March 12. Developer Wildlight Studios shared that the game would be winding down alongside details of its final update, which include a new character, weapon and skill trees.

"Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12," Wildlight Studios shared via a statement on the Highguard X account. "Since launch, more than two million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful. Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can."

When Highguard shuts down next week, it will have been available to play for a grand total of 46 days. That's longer than the two weeks Concord received, but tragic for an online multiplayer game that was still in some form of active development. Wildlight Studios laid off some of its staff not long after Highguard launched, but a smaller team of developers has been supporting the game with new content since then, adding things like a "5v5 raid mode" and today's final update.

While it's easy to chalk up Highguard's failure to a shrinking appetite for live-service games or an inability to find an audience for the game's mix of competitive hero shooter and MOBA strategy mechanics, the reality is more complicated. The first hint that Highguard's launch might be troubled was the dearth of information or marketing shared about the game after its debut at the Game Awards. Wildlight Studios' staff was full of former Respawn employees who shadowdropped Apex Legends to great success, and Bloomberg reports Wildight's executives thought they could pull off something similar with Highguard. The difference is, little was known about Apex Legends until after it launched, while players had over a month to stew on the Highguard trailer and form all sorts of opinions.

Wildlight's inability to keep players coming back — SteamDB shows the game peaked at over 97,000 concurrent players and is now sitting at around 300 — also hurt its chances. Dwindling player counts reportedly played a role in one of Wildlight's investors, Tencent, pulling funding, which reduced the runway the studio had to continue working on the game and likely prompted its layoffs. It would be simple if the lesson here was for future studios to give up developing online multiplayer games, but it really seems like not one, but all of these elements led to Highguard's ultimate demise.

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-has-raided-its-last-fortress-will-shutdown-on-march-12-225531035.html?src=rss

Ratatan is marching its way into your console library on July 16

The indie gaming news has been flying out of Nintendo's event today at a rapid-fire pace. One of the announcements came from rhythm game Ratatan, which will release on July 16. The title will be arriving that day on the Nintendo Switch 2, PlayStation 5 and Xbox Series X/S. It's already been available on PC since September as an early access game. 

Unfortunately, readers may notice that the original Switch isn't on that list, which is not an oversight. "At this time, we have determined that the multiplayer experience on Nintendo Switch has not yet reached the quality level we aim to deliver," the team said in a post on Steam. "As a result, we have decided not to proceed with a Nintendo Switch version for now."

We first got our hands on Ratatan during Summer Games Fest 2025. Although the studio of Ratata Arts may not sound familiar, this group includes several devs from team that created the Patapon games, a series that began in 2007. That lineage is clear in the core concept and in the slightly brain-breaking level of attention required to keep your little army of Cobuns in sync and on beat. Ratatan brings some roguelite and RPG customization into the mix along with the familiar rhythm mechanics.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ratatan-is-marching-its-way-into-your-console-library-on-july-16-214540775.html?src=rss

TCL’s new NXTPAPER 3200-Nit AMOLED Display Feels Like Paper and Won’t Hurt Your Eyes

While other OEMs are working hard at smoothening software and hardware compatibility or fine-tuning camera array, TCL is quietly working on NXTPAPER display technology, to make sure users don’t have to choose between eye comfort and capability when picking up their next mobile device.

The Chinese corporation has some interesting devices already featuring NXTPAPER display on the market. Whether it’s the TCL NXTPAPER phones or the Note A1 tablet, the idea is simple: A device that has a high-performance display focused on eye-comfort and offers a paper-like reading experience. Now building this tech to the next level, TCL has taken to MWC 2026 to unveil a new NXTPAPER screen based on an AMOLED panel.

Designer: TCL

First launched in the year 2021, TCL’s NXTPAPER display technology has been ahead of the curve as a solution to screen fatigue, which we are becoming accustomed to. The earlier versions of the tech have appeared chiefly on LCD-based mobile devices. But with the introduction of the new, eye-protective experience built on AMOLED, TCL is setting new standards for the mobile industry.

The comfortable, paper-like, full-color display based on an AMOLED panel, according to TCL, is likely to find its way into the first AMOLED NXTPAPER smartphone soon. If the reports are correct, we are looking at a time frame as early as the end of 2026. The display, still in the works, is designed to deliver rich colors and contrast that’s expected from AMOLED displays. Of course, while still maintaining a paper-like, eye-friendly viewing comfort.

According to the information shared with the press, the new AMOLED-based NXTPAPER display can reach peak brightness levels of up to 3200 nits. It boasts a 120Hz refresh rate and supports 100% coverage of the P3 color gamut, which is comparable to some of the flagship phones on the market. Despite the capabilities of everything AMOLED with a layer of comfort, the upgraded display, TCL says, remains easy on the eyes for long reading, viewing, or playing sessions as compared to other smartphones with a plain AMOLED display.

To achieve this comfort and paper-like visual texture, TCL has layered the AMOLED panel with an anti-glare coating and a light-homogenizing film. This helps the display upgrade at three levels. One, the screen can reach 90% circular polarization rate to reduce eye-glare; it can have lowered blue light emissions of 2.9%; and automatically adjust screen brightness and color according to the surrounding lighting conditions.

TCL has already created a concept phone based on the new NXTPAPER paneled AMOLED display, and it’s turning heads at the MWC. The company is hopeful to launch a phone with the technology by the end of the year, and when it does, I am sure I am going to be in the queue to get my hands on it.

 

The post TCL’s new NXTPAPER 3200-Nit AMOLED Display Feels Like Paper and Won’t Hurt Your Eyes first appeared on Yanko Design.

Skateboarding train game Denshattack! is out on June 17

Denshattack!, the skateboarding game that manages to mix an anime-inspired narrative with Tony Hawk Pro Skater-style grinding and wall-riding, is coming out on June 17. The game's publisher Fireshine Games announced its launch date alongside a new trailer at Nintendo's recent Indie World event.

If it wasn't clear from previous trailers, Denshattack! remains stylish as hell, filled to the brim with bright colors and over-the-top animation. The new trailer doesn't offer much more in terms of what the story of the game will be, but it does highlight its fast-paced gameplay, which will have you flipping and grinding a tiny train through settings like a futuristic cityscape, jungles and a snowy mountain region.

Among the other charms of Denshattack!, the game also features original songs from composers Tee Lopes (Sonic Mania), Ryo Nagamatsu (Splatoon series), Richard Jacques (Jet Set Radio series) and Takenobu Mitsuyoshi (Daytona USA). If you're at all curious to try Denshattack! before it comes out this summer, demos of the game are available to download right now for PC and Switch 2.

Denshattack! will be available on PC, PlayStation 5, Switch 2 and Xbox Series X/S when it launches June 17. The game will also be available to play via Xbox Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skateboarding-train-game-denshattack-is-out-on-june-17-210314631.html?src=rss

Drinkbox Studios’ Blighted will be out for Switch 2 and PC this fall

During today's Nintendo Indie World presentation, we got a narrower time frame for when and where we'll be able to play the next project from Drinkbox Studios. The team announced that Blighted will be coming out in this fall for both the Nintendo Switch 2 and for PC. It’ll arrive on the same date for both platforms, but we don’t have any more specific timeline than the season.

We first heard about Blighted during last year's Summer Games Fest. With past credits such as Guacamelee!, Guacamelee! 2 and Severed, the studio is now turning its eye toward a 3D Metroidvania-RPG. It may be a new direction in genre, but Drinkbox's signature moody, eerie vibes do seem to be returning in heaps for Blighted. The core premise of the game revolves around the player regaining lost communal memories and also eating brains, so it’s definitely heavy on the surreal and slightly macabre. Blighted will also have options for both solo and co-op play of its story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/drinkbox-studios-blighted-will-be-out-for-switch-2-and-pc-this-fall-203638261.html?src=rss

Downdetector and Speedtest have been sold for over $1 billion

The next time you check your internet speed or whether your favorite site is down, another company may be profiting. On Tuesday, Ziff Davis announced that it sold its Connectivity division, which includes Ookla's Speedtest and Downdetector, to Accenture. The deal is worth $1.2 billion in cash.

According to Reuters, the deal will allow Ziff Davis to focus on its core brands, including IGN, Mashable and Everyday Health. Brand consolidation appears to be the name of the game, as the company recently laid off some of Eurogamer's most experienced editors and its entire video team. That followed a rotation of editorial staff among Ziff Davis's other gaming publications, which reduced VG247 to a small, two-person gaming guides site.

Ziff Davis bought Ookla for $15 million in 2014. Reuters notes that the division seized on the 5G rollout and a surge in pandemic-driven bandwidth demand to boost its impressive return on the investment. (Connectivity generated a whopping $231 million in 2025.)

Accenture is a global technology consulting company headquartered in Dublin. The company views the acquisition as a key step in building "end-to-end network intelligence services essential for AI-based transformation." (Can someone who speaks corporate translate, please?) The deal may take a few months to be finalized, and Ziff Davis will continue to operate Speedtest and Downdetector in the meantime.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/downdetector-and-speedtest-have-been-sold-for-over-1-billion-201741894.html?src=rss

Musical adventure game Mixtape will be ready to rock out on May 7

Time to dust off your boomboxes and your walkmans: musical coming-of-age game Mixtape is due out this spring. At its reveal, this next title from game developer Beethoven and Dinosaur was targeting a 2025 release, but as happens to the best laid plans, the game's arrival got pushed back. Today's trailer announced that the new launch date for the narrative- and music-focused adventure game is May 7, 2026. Despite the new date, Mixtape will still be coming to the usual array of current gaming platforms: Steam and the Epic Games Store, PlayStation 5, Xbox Series X/S and the Nintendo Switch 2. 

Johnny Galvatron, game director for the project, spoke with Engadget recently about the process of conveying that familiar feeling of restless teenage ennui in this medium. "Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," Galvatron said. "So I love that we made a game that shows that idleness.”

As the name suggests, the soundtrack is core to the experience of this game about three friends at the end of high school. Expect to hear tracks by iconic punk and alternative artists such as DEVO, Joy Division, Siouxsie and the Banshees, Smashing Pumpkins and Iggy Pop.

This article originally appeared on Engadget at https://www.engadget.com/gaming/musical-adventure-game-mixtape-will-be-ready-to-rock-out-on-may-7-200500458.html?src=rss

Elgato’s Stream Deck + XL adds a touch strip and dials to an already massive array of buttons

Elgato's Stream Deck helped popularize using a macro pad among aspiring livestreamers and regular desk jockeys, so it's only natural for the brand to continue to expand on its lineup. After announcing a suite of new Stream Deck devices last year, Elgato is kicking off 2026 with the Stream Deck + XL, a larger version of the already big Stream Deck XL, and a collection of new audio accessories that should help improve sound mixing in and out of livestreams.

The Stream Deck + XL not only expands on the number of buttons on the regular Stream Deck XL (from 32 customizable buttons to 36 customizable buttons), but also introduces multiple new control options, including a touch strip and six dials. All the controls on the new Stream Deck are customizable, and the presence of the touch strip means you can receive visual feedback about adjustments you're making while you're making them. The new macro pad should still work well as a way to quickly end a live stream or queue up a transition, and Elgato says that paired with its new Wave XLR Pro audio interface, the Stream Deck + XL could also become a straightforward tool for sound mixing, too.

The new XLR DOck MK. 2 on the back of a Stream Deck, with an XLR cable plugged in.
The XLR Dock MK. 2 adds an XLR input to the Stream Deck +.
Elgato

The Wave XLR Pro "integrates two fully independent XLR inputs with 80 dB of clean gain each," Elgato says, along with multiple headphone outputs and "a built-in Maximizer effect" that can maintain consistent loudness. When you're livestreaming, Elgato's says the Wave XLR Pro's "per-channel ducking" can also automatically lower other audio sources when you speak. The XLR Pro is one of several Wave audio products Elgato is announcing alongside the Stream Deck + XL, a lineup which also includes a new condenser microphone and a new way to connect XLR microphones to the company's smaller Stream Deck. The XLR Dock MK. 2, exclusively compatible with the Stream Deck +, lets you connect professional XLR audio devices directly to your Stream Deck. The Dock "adds 80 dB of clean gain, 48V phantom power, onboard DSP effects, and low-latency VST Insert support," and can be entirely managed through the Stream Deck's buttons and dials.

Elgato says both the Stream Deck + XL and the XLR Dock MK. 2 are available to pre-order today for $350 and $130, respectively. The Wave XLR Pro will cost $350 when it launches at some point in Q2 2026.

This article originally appeared on Engadget at https://www.engadget.com/computing/elgatos-stream-deck--xl-adds-a-touch-strip-and-dials-to-an-already-massive-array-of-buttons-195200129.html?src=rss

The long-delayed The Division Resurgence hits iOS and Android on March 31

Ubisoft is finally releasing The Division Resurgence on March 31 for both iOS and Android. This game was first announced all the way back in 2021 and has suffered from delays in recent years.

This is a free-to-play mobile game set in the universe of The Division, complete with an MMO-style shared open world and both co-op and solo gameplay. It also features an original story that's set during the early days of the pandemic in NYC, making it a sequel to the first game but a prequel to the second one.

It's a third-person action RPG with PvP. The loop looks fairly similar to the mainline games. Players should expect plenty of combat and loot to collect, which in turn can be used to upgrade gear.

Pre-registration is already open for the game at the iOS Store and the Google Play Store. Ubisoft has also announced some perks for The Division 2 players. Franchise veterans will receive some loot upon booting up Resurgence, including gear and clothing. Those who dip into The Division 2 after trying the mobile game will get other perks, including Resurgence-themed gear.

Today's launch date announcement was part of a 10th anniversary showcase for the franchise. Ubisoft also revealed an anniversary-themed season for The Division 2, which includes "global events inspired by the original game" and an in-game hoodie. The company is also making the Warlords of New York expansion free during this period, which has received a new update focused on realistic combat.

The Division 1 and The Division 2 are both on sale right now, with massive discounts up to 90 percent on PC and 85 percent on PlayStation and Xbox. Today's update, however, didn't give us any new information regarding the recently-announced Survivors DLC for The Division 2. We don't know much about this, except that it's being described as "an updated take on the survival extraction experience."

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-long-delayed-the-division-resurgence-hits-ios-and-android-on-march-31-193905948.html?src=rss