At yesterday's Halo World Championships, developer 343 Industries announced that it was officially changing its name to Halo Studios. The company also revealed that it has multiple new games in the pipeline and is switching all future Halo development from its proprietary Slipspace Engine to Unreal Engine 5.
In a YouTube video (below) the new studio showed elements from the "Project Foundry" Unreal Engine research effort that has been ongoing for the past several years. While just a tech demo for now, it showed Master Chief and Covenant elite designs, along with three biomes including a Cascades-type location, Flood-impacted Blightlands and snowy Coldlands.
"Respectfully, some components of Slipspace are almost 25 years old,” Halo Studios art director Chris Matthews told Xbox Wire. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace — and would have taken huge amounts of time and resources to try and replicate."
The company plans to hire new employees and have multiple teams working on several games at once using a centralized UE5 pipeline. Halo Studios didn't reveal any specific projects or timelines, with CEO Pierre Hintze simply saying that they'll be "ready when they're ready." The studio has been under the leadership of Hintze, GM Bryan Koski and COO Elizabeth Van Wyck since studio GM Bonnie Ross left in 2022.
Some of this information was leaked in early 2023, with reports that 343 was "starting from scratch" on Halo development following layoffs. The studio was said to be shifting to Unreal Engine after struggling with its aging Slipspace platform. At the time, 343 Industries affirmed that it was "here to stay" following rumors that Microsoft might shift the Halo franchise to other studios.
This article originally appeared on Engadget at https://www.engadget.com/gaming/halo-developer-343-industries-rebrands-itself-to-halo-studios-120041943.html?src=rss
Square Enix’s multiplayer shooter Foamstars is moving to a free-to-play model. The four-player team multiplayer melee officially turned into a free game today on Sony’s PlayStation 4 and 5 meaning you also won’t need a PlayStation Plus subscription to play it, according to a posting on the studio’s support page.
If you purchased the game before Square Enix’s price change, the studio will send you a free “Legacy Gift” that includes 12 exclusive color-variant Bubble Beastie skins, an exclusive Slide Board design and a “Legacy” title. You’ll need to keep an eye on the game’s official website and X account to find out how to obtain your free “Legacy Gift.”
Foamstarsreleased earlier this year on Sony’s past and current gen consoles as a third-person multiplayer battle game. It’s basically a mix of the homebase building mechanic of Fortnite and Nintendo’s family friendly multiplayer shooter melee Splatoon. Teams use mounds of foam to build terrain for their shooters to traverse at high speeds or build higher vantage points to attack their enemies. You shouldn’t learn anymore about the game’s backstory and where the mounds of foam come from or at least not while you’re eating. Trust us on this one.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/foamstars-is-going-free-to-play-starting-today-231750186.html?src=rss
Ten years ago, the Reaper of Souls expansion completely reimagined and revived Diablo III. It overhauled huge swaths of the game, strengthening its foundation enough that D3 remained a fun time even as it stretched far past what should have been its expiration date.
Diablo IV has moved at a different pace. It managed to get through launch without the technical mishaps that plagued its predecessor, but it was still a game that landed somewhere short of its full potential on arrival. Our review felt that, and I felt it in my own playthrough. Once I finished the campaign and started the grinding loop, I quickly got bored and abandoned my character.
But ahead of its first major expansion, Vessel of Hatred, Diablo IV is not the same as it was at launch. I've spent some time with the new content in Vessel of Hatred and while I'll cover what the region of Nahantu brings to the table, I'm also taking this chance to take a broader look at the state of Diablo IV.
Vessel of Hatred adds companionship and customization
Vessel of Hatred introduces a new region, Nahantu, and a new class, Spiritborn. Nahantu is a jungle biome with lush greenery in some spaces and complete devastation in others. Basically, it’s your standard Diablo IV location. It also has several points of interest for the lore nerds out there.
Blizzard Entertainment
Spiritborn is a completely new class in the Diablo universe and it's a great addition. This is a close-range fighter with skills inspired by four Spirit Guardians: The gorilla abilities center defense and heavy hits, the jaguar delivers tempo-driven fire attacks, the eagle deals lightning damage via feathers, and the centipede is all about poison powers. Yes, centipede. It doesn't sound like a fearsome creature, but trust me, those poison attacks are rad. The biggest thrill spawns from the ultimate abilities, where the actual Spirit Guardian appears to fight on your behalf. Having a spectral gorilla smash down and crush enemies is deeply satisfying in a way I didn't know I needed.
In my run of D4, I've put the most hours into playing a Necromancer and a Sorcerer. They're both loads of fun, but they feel at their strongest when they're completely focused on one element or damage type. I'm not enamored of needing to completely redo my talent tree and paragon boards every time I encounter a unique item, so I appreciate that a Spiritborn really can pick and choose skills from across the four Guardians. That's something Blizzard devs spoke about in a livestream about the class design, and I'm pleased to report that the class-specific Spirit Hall makes it easy to get benefits from legendary and unique item powers without overhauling your entire rotation. That's not to say optimal builds won't emerge over time, but flexibility is a real win in the Spiritborn kit.
My other favorite addition in Vessel of Hatred is the Den, a quartet of mercenaries that can join you on your quests. For solo players, they act like the companions in Diablo III — you can pick one to follow you around and join your battles. Each has a miniature skill tree that you can customize to best match your own playstyle. A secondary mechanic, Reinforcement, allows you to access followers’ abilities even if you don’t or can't have one equipped. Reinforcement allows you to pick a single ability from a single merc and set when you want them to use it. Their skills can map directly to when you use your own powers, or to more battle-specific conditions such as your character being injured or crowd controlled. My favorite combo started with me casting an eagle spell to yoink enemies into a clump, then my archer buddy would show up and fire off an incendiary grenade to scorch them all. But the combinations are pretty endless and easy to switch up on a whim.
The Den isn't a deep game system and heavy-duty players probably won't take long to max out all four companions. However, it offers yet another opportunity to customize your playthrough, and that's where I think a Diablo game shines. Even though I used a default Spiritborn model, named her Test and never bothered to transmog gear, it still didn't take long for me to start feeling attached to the character. This was my Spiritborn, my journey to save the world with my set of allies.
Sanctuary is a bleak place. Even when I play D4 with other people, the oppressive grimness of the settings and situations creates a feeling of "us against the world." Maybe a few NPCs will be useful from time to time, but most of them are either going to betray us or lie to us or die on us. But for once, even while facing the most unbeatable foes, Vessel of Hatred made me feel connected. It's in the expansion’s basic premise, that Neyrelle has chosen to shoulder an impossible burden for you and is going to try her damnedest to survive and succeed. It's in the presence of the Den, where someone always has your back in battle. It's in the refrain of your guide, Eru: Help is needed, so help is offered. It's in the new Dark Citadel end-game dungeon, which you literally can't complete without at least one other person. Even if you play Vessel of Hatred solo, you never feel alone.
Blizzard Entertainment
There are other notable features arriving with Vessel of Hatred, and you'll notice the stat crunch and new difficulty system if you've been keeping up with the game over the past year. Runewords are returning in a throwback to Diablo II, and there is of course more powerful gear to hunt down. But I see those updates as the culmination of a whole year of tweaks and revisions to Sanctuary.
A review of Diablo IV's first year
For better and for worse, Blizzard is a game studio that responds to the demands of its audience. "We've heard your feedback" may be the most-uttered phrase across the company's events. I think there's a balance to be struck in giving the community such a loud voice in a game's direction, but in the case of Diablo IV, it has generally turned out well. When a lot of people fill the forums and say that a system is unfun, odds are good it'll get reworked. And there definitely were some unfun points in Diablo IV.
The item system got a thorough and rewarding overhaul in Season 4. Activities like the Helltide and Nightmare dungeons are no longer gated to the highest difficulty levels. Even simple tweaks have done a lot to improve quality of life: At one point, the locations of the vendors changed so that the Blacksmith, Jeweler and Occultist are now all next to each other, meaning you aren't mounting up to go across town just to swap out one item of gear. Nearly every update feels intended to give players more agency and more power.
A seasonal model also helps here, introducing fresh gameplay ideas every few months that the devs can learn from and possibly turn into permanent updates. For instance, Vessel of Hatred is launching with the start of a new season that adds Realmwalker monsters to chase across Sanctuary. Not every season revolutionizes the core gameplay — sometimes it’s just a glimpse into a faction with a short story thread to untangle — but these themed end-game additions can be reason enough to keep playing.
Blizzard Entertainment
So, is it worth returning to Sanctuary?
For those who just want to experience the story, Vessel of Hatred is a worthwhile and natural continuation of the cliffhanger from the base game. For über-fans, I assume you live on the PTR and already have your own opinions about what's coming (and you'll play for hours no matter what).
I'm mostly speaking to the group in the middle, who have dabbled occasionally or never logged back in after the big Lilith battle. For these players, now's a good time to return to Diablo IV. Explore the new story, try the Spiritborn; you'll probably find plenty to enjoy.
A live game usually needs some time to find its footing, or to prove it has staying power beyond an initial fifteen minutes of fame. Vessel of Hatred is just the latest example of how Blizzard is committed to changing, improving and making Diablo IV a hell of a good time.
This article originally appeared on Engadget at https://www.engadget.com/gaming/vessel-of-hatred-is-the-latest-reason-to-start-playing-diablo-iv-again-160036459.html?src=rss
Paramount just announced that it's going ahead with a new video game based on Avatar: The Last Airbender, which will be developed by Saber Interactive. For the uninitiated, Saber is behind titles likeSnowrunner and Teardown. It also has plenty of experience making licensed content, as it published Evil Dead: The Game and World War Z: Aftermath, among others.
A new game in the Avatar-verse isn’t that notable on its own. After all, there have been plenty already. Paramount is already crowing about the title, though, calling it a “AAA RPG” and claiming it’ll be the “biggest video game in franchise history.” That’s not exactly a high bar, given the cartoon’s rocky history in gaming. There was that one good Bayonetta-like gamethat featured Avatar Korra, but everything else is pretty much trash.
This upcoming RPG won’t follow Aang or Korra. Players will control “an all-new, never-before-seen Avatar.” The game’s set “thousands of years” before the events of Avatar: The Last Airbender and The Legend of Korra. The story has been “developed in close collaboration with Avatar Studios”, though we don’t know if franchise creators Michael Dante DiMartino and Bryan Konietzko are involved in any way.
This looks to be an action RPG and not a turn-based affair, as a press release suggests “dynamic combat” and a quest to “master all four elements.” However, there’s no release date and no suggestion as to how far along the game is. Paramount says it’ll be available “soon”, but the company hasn't released a trailer or even artwork, so one person’s “soon” is another person’s “probably sometime in 2026.”
In any event, sign me up. I’m a big-time cabbage head, or honorary member of the Aang Gang or whatever fans are called. Saber Interactive has proven itself worthy with other pre-existing IPs, so why not this one? It could work.
The Avatar franchise has been relatively quiet lately, though the live-action Netflix show was renewed for two more seasons to finish up the story. Franchise creators DiMartino and Konietzko are making an animated film that follows an adult Aang and friends, but it’s been awhile since we’ve heard anything about that.
This article originally appeared on Engadget at https://www.engadget.com/gaming/saber-interactive-is-making-a-aaa-rpg-based-on-avatar-the-last-airbender-171655351.html?src=rss
One of the year’s scariest and most engrossing horror games is clawing its way to a new console. SFB Games’ Crow Country will launch on the Nintendo Switch on October 16.
Crow Country may look like a cheerier, grainier Animal Crossing but that just adds to the horror adventure’s creepy and dark atmosphere. You play as Mara Forest, a plucky young woman exploring the remains of an abandoned amusement park called Crow Country. Its owner Edward Crow mysteriously disappeared in his park and has been missing for two years. It’s up to Mara to uncover the mysteries behind the abandoned theme park and its long lost owner.
Engadget’s Cheyenne MacDonald reviewed the game back in May and highlighted that it drew some inspiration from the aesthetics and horrific monsters of horror games on Sony’s first Playstation like Resident Evil and Silent Hill. She also described the game as “cozy,” an odd word to describe a horror game. Crow Country’s “cozy” nature adds to the horror by taking familiar seeming characters and putting them in the Lovecraft-ian atmosphere of terror and mystery. It’s so good that it even made our list of the best horror games of the year.
Crow Country is also available on Steam, PlayStation 5 and Xbox X/S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-creepy-crow-country-is-coming-to-nintendo-switch-on-october-16-215954902.html?src=rss
Until now, the mobile version of the Epic Games Store has mostly been focused on the brand’s staples like Fortnite and Fall Guys. It won’t be that way for long.
Epic Games Store general manager Steve Allison announced at Unreal Fest in Seattle that it plans to expand the Epic Games Stores’ mobile library with 10 to 50 new third-party games and start a free games program, according to mobilegamer.biz.
Allison said the free games program and third-party titles will be available in “Q4” or the last part of the year. Epic’s Unreal Fest keynote also teased that Ark: Ultimate Mobile Edition will be one of the new third-party games on the mobile store.
Epic Games also wants to make the game submission process a lot easier. Allison mentioned the store would offer “self publishing tools” for developers. This will allow them to release their games “without any interactions with us, like they do on PC today.”
The Epic Games Store is available worldwide on Android devices and for iOS users in the European Union.
This article originally appeared on Engadget at https://www.engadget.com/mobile/epic-will-extend-its-free-games-program-to-its-mobile-store-211158377.html?src=rss
Devolver Digital puts out a lot of good games and it’s looking to spread that magic around to licensed content. The company just announced a sub-label called Big Fan Games that will specialize in developing indie titles based on pre-existing IPs.
Devolver describes Big Fan Games as “a brand new label giving developers license to create original game adaptations using the worlds and characters of iconic film, television, and comic properties.” To that end, the team is staffed with industry veterans who have worked with companies like Disney and Dark Horse Comics.
Announcement time.
Today we launch Big Fan ( @BigFanPresents ) - a brand new label giving developers license to create original game adaptations using the worlds and characters of iconic film, television, and comic properties. pic.twitter.com/A6h3IGOk3p
The label already has a few games in its library, all of them based on pre-existing IPs. These titles include Reigns: Game of Thrones, Hellboy Web of Wyrd and John Wick Hex. These games were already released before being moved to the new label. For instance, Reigns: Game of Thronescame out six years ago, but back then it was published by Devolver. John Wick Hexcame out in 2019 and Hellboy Web of Wyrdhit digital store shelves last year.
Today’s announcement doesn’t bring any new games, but the company website currently features a big “coming soon” tab, though it’s currently empty. We should expect some reveals in the near future. Big Fan Games wrote in a press release that its goal “is to nurture fun and inventive games that stand on their own, rather than serving as marketing tie-ins for other media launches.”
Licensed games have been hit and miss since the dawn of modern gaming. For every DuckTales, there’s a Superman 64. Recent releases, however, have been well-received. Respawn’s Star Wars games were bona-fide hits, as was Teenage Mutant Ninja Turtles: Shredder’s Revenge.
While we don’t know what Devolver and Big Fan Games are cooking up, we do know of some upcoming licensed games. MachineGames will release Indiana Jones and the Great Circleon December 9 and Arkane Lyon is busy working on a game based onMarvel’s Blade.
I personally think it’s pretty great that Big Fan Games will give indie developers a chance to work on licensed properties. To that end, the company encourages developers to reach out with ideas for a licensed game. "Have a favorite game you’ve always dreamed of rebooting or a cult classic film or book you'd love to see adapted into a game? We’d love to hear from you," the studio writes on its website.
This article originally appeared on Engadget at https://www.engadget.com/gaming/devolver-has-a-new-publishing-label-for-licensed-indie-games-183352439.html?src=rss
While there's a much bigger title coming to the service later in the month, Xbox has revealed the first five Game Pass additions for October. Among them are some newcomers to the new Game Pass Standard tier.
Baseball sim MLB The Show 24 and the enjoyable narrative game Open Roads were already on Game Pass Ultimate, PC Game Pass and Game Pass for Console (which is no longer available unless you were grandfathered in). They'll join the Standard library on consoles on October 2 alongside Sifu. That captivating brawler is also coming to Game Pass Ultimate and PC Game Pass.
Two other games will hit all versions of the service save for Xbox Game Pass Core in the coming days (have we talked about how needlessly convoluted the Game Pass setup is lately?). Physics-based party brawler Mad Streets will join the lineup on October 7, followed by Inscryption on October 10. That creepy roguelike deck-builder is one of our picks for the best horror games you can play right now.
Inevitably, Xbox will be removing some games from the library in the coming days to make way for the newcomers (and also because various licensing deals will be coming to an end). On October 15, it will yank Dyson Sphere Program, Everspace 2, From Space, F1 Manager 2023 and Scorn.
As ever, Xbox will add more titles to Game Pass in the back half of the month, including a lil' under-the-radar one a few people might have heard of called Call of Duty: Black Ops 6. That one will not be on the Standard tier any time soon, however.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-first-new-game-pass-titles-for-october-include-inscryption-and-sifu-165518640.html?src=rss
What qualifies a video game as “depressing?” The most obvious answer is that game you simply cannot beat no matter how hard you try, but that’s not what we’re talking about here. Instead, we’re looking at games that just have a pall over them, whether it’s directly from story beats or a more subtle vibe given off by the visuals, music or activities the player has to participate in.
The games on this list don’t have a lot in common on the surface — there are big-budget action thrillers, smaller independent titles and at least one visual novel / deck-building game. But they can all put you in a somber mood, if that’s what you're looking for. Next time the rain is pouring down and you’re feeling a bit of melancholy, we have options to keep you company.
The first of twoSea of Stars content updates for the next year has an official release date. The free Dawn of Equinox, which adds a co-op mode, new combat and other features, arrives on November 12 on all platforms.
Announced in March, Dawn of Equinox adds new game modes and mechanics for our favorite lunar-solar heroes, Valere and Zale. It includes a new local co-op mode that lets you and up to two friends play the entire game together. Each player has independent movement when traversing the world (as long as you stay within the screen’s confines), and there’s a new co-op Timed Hits feature that turns one of the core game’s mechanics into a group effort.
Sabotage Studio
The update also includes Combat 2.0, which adds some fun wrinkles to Sea of Stars’ battles. Mystery Locks adds a new challenge to unlock enemies’ spells the first time you face them. (A corresponding “Reveal” action will appear in some of your party’s special skills.) Combo points also remain after battles, which should open the door to some epic beat-downs on your opening moves in subsequent standoffs. In addition, developer Sabotage Studio says it’s put effort into rebalancing the entire game to reflect the new mechanics and incorporate player feedback.
Other changes include a more action-oriented prologue that ditches the old flashback structure, a bonus cinematic and a relic (game mode) designed for speedrunners. There will also be three difficulty options when starting the game. Finally, it enhances the game’s secret-tracking parrot and adds a French Canadian translation, “for Quebec’s finest Solstice Warriors.”
The new features in Dawn of Equinox will also apply in the upcoming Throes of the Watchmaker DLC. That content will add an all-new storyline next spring in what Sabotage Studio describes as “an encore to Sea of Stars’ original adventure” (perhaps before a full-fledged sequel?). The DLC will send Valere and Zale into a “magical miniature clockwork world threatened by a cursed carnival,” forcing the heroes to adapt their sun and moon magic to the mysterious environment.
Sabotage Studio
Sea of Stars was one of 2023’s biggest surprises, garnering grassroots praise and taking home the hardware for Best Indie Game at last year’s Game Awards. Engadget’s Lawrence Bonk praised the game’s Chrono Trigger vibes earlier this year, calling out its gorgeous pixel art and an overworld map that pays proper tribute to its ’90s RPG inspirations.
Sea of Stars is available now on all major platforms: PC, Switch, PS5/4, Xbox One Series X/S and Xbox One (including on Game Pass). The full game costs $35, and both big upcoming content updates will be added for free.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sea-of-stars-free-dawn-of-equinox-update-arrives-in-november-164023516.html?src=rss