Apple TV+’s Dark Matter series takes on one of Blake Crouch’s best books

Apple just dropped a trailer for another of its never-ending cavalcade of sci-fi shows. Dark Matter stars Joel Edgerton and Jennifer Connelly. It also happens to be based on a fantastic book by author Blake Crouch, which we recommended in 2021 after publication. The show premieres on May 8 with two episodes.

I’ve read the book, and love it, but there will be no real spoilers here. Dark Matter follows a physicist as he gets involved with some serious sci-fi shenanigans. The trailer gives a bit of the plot away, enough to understand that these particular sci-fi shenanigans are of the multiversal variety. Again, the book is a rip-roaring page turner, so the show should follow suit. The rest of the cast includes Jimmi Simpson, Alice Braga, Dayo Okeniyi and Oakes Fegley.

Crouch is actually the showrunner here, which is a first for the author. This isn’t, however, the first TV show based on one of his books. Wayward Pines ran on Fox for two seasons and was based on a series of novels. Good Behavior, also pulled from a book series, aired on TNT back in 2016. The writer has penned a bunch of novels that haven’t been turned into TV shows. We heartily recommend Upgrade, which made our list of the best books of 2022.

Dark Matter joins an absolutely stacked collection of sci-fi shows on Apple TV+. There are the heavy hitters like Severance, For All Mankind and Silo, but also a bunch of lesser-known programs like Invasion and the recently-released Constellation. I’m not done. Monarch: Legacy of Monsters put Kurt Russell up against Godzilla and Hello Tomorrow is set in a retro-future wonderland. I’m still not done. See, Schmigadoon and The Last Days of Ptolemy Grey all have sci-fi elements. Finally, there’s that fantasy show about an American college football coach who somehow becomes a soccer sensation in the UK without actually knowing anything about the sport.

This article originally appeared on Engadget at https://www.engadget.com/apple-tvs-dark-matter-series-takes-on-one-of-blake-crouchs-best-books-174636542.html?src=rss

Instagram will test nudity protection in messages to fight sextortion

Instagram is far from a gleaming example of protecting young people online, having failed to prevent its algorithm from promoting child sexual abuse material. But new features bring some (at least a little?) hope that the platform could become a bit safer. Meta announced it's rolling out new tools meant to protect users against intimate image abuse and sextortion — when a person is digitally blackmailed under threat of sharing intimate media.

One of the most significant updates is that nudity protection is coming to private messages. Meta first confirmed it was building this technology back in 2022, and it will automatically activate the tool for users under 18. Once switched on, a machine learning tool will detect and blur images it suspects of containing nudity for the recipient. The analysis happens on the user's device, so messages should remain end-to-end encrypted without Meta ever having access to them. Users will have the option to view the image alongside a pop-up message from Meta that they shouldn't feel pressured to respond, along with a safety tips button and an option to block the sender. 

Meta's new tool — which it will start testing "soon" — also detects if a person is sending a nude image and warns them to "take care when sharing sensitive photos" while outlining potential risks. Plus, it reminds users that they can delete a message before anyone sees it. Then there's the final warning: a reminder to be responsible and respectful appears when someone tries to forward a message with detected nudity (though it still lets the image be forwarded).

Then there are the tools designed to detect potential scammers or sextortionists and make it more difficult for them to approach teens. Message requests from these possible bad actors should now go to hidden requests, and anyone already involved in a conversation will receive a warning with boundary reminders and steps to report users. As for young people, Meta previously barred people from messaging users 16 or under if they weren't mutually connected — even if the other account claimed to be the same age. Now, these potential scammers won't see the option to message a teen even if they follow each other.

This article originally appeared on Engadget at https://www.engadget.com/instagram-will-test-nudity-protection-in-messages-to-fight-sextortion-131516318.html?src=rss

Instagram will test nudity protection in messages to fight sextortion

Instagram is far from a gleaming example of protecting young people online, having failed to prevent its algorithm from promoting child sexual abuse material. But new features bring some (at least a little?) hope that the platform could become a bit safer. Meta announced it's rolling out new tools meant to protect users against intimate image abuse and sextortion — when a person is digitally blackmailed under threat of sharing intimate media.

One of the most significant updates is that nudity protection is coming to private messages. Meta first confirmed it was building this technology back in 2022, and it will automatically activate the tool for users under 18. Once switched on, a machine learning tool will detect and blur images it suspects of containing nudity for the recipient. The analysis happens on the user's device, so messages should remain end-to-end encrypted without Meta ever having access to them. Users will have the option to view the image alongside a pop-up message from Meta that they shouldn't feel pressured to respond, along with a safety tips button and an option to block the sender. 

Meta's new tool — which it will start testing "soon" — also detects if a person is sending a nude image and warns them to "take care when sharing sensitive photos" while outlining potential risks. Plus, it reminds users that they can delete a message before anyone sees it. Then there's the final warning: a reminder to be responsible and respectful appears when someone tries to forward a message with detected nudity (though it still lets the image be forwarded).

Then there are the tools designed to detect potential scammers or sextortionists and make it more difficult for them to approach teens. Message requests from these possible bad actors should now go to hidden requests, and anyone already involved in a conversation will receive a warning with boundary reminders and steps to report users. As for young people, Meta previously barred people from messaging users 16 or under if they weren't mutually connected — even if the other account claimed to be the same age. Now, these potential scammers won't see the option to message a teen even if they follow each other.

This article originally appeared on Engadget at https://www.engadget.com/instagram-will-test-nudity-protection-in-messages-to-fight-sextortion-131516318.html?src=rss

Overwatch 2 introduces harsher punishments for players who leave mid-match

Blizzard is taking mid-match leaves on Overwatch 2 more seriously and is implementing harsher punishments when Season 10 arrives. People playing Unranked games won't be able to join a queue for five minutes after leaving two of their last 20 games. And if they leave at least 10 out of the last 20, they'll be suspended for 48 hours. Players probably want to be even more careful when it comes to leaving Competitive games, though, because doing so 10 times out of 20 will get them banned for the rest of the season. In its announcement, Blizzard said that while it's aware not everyone abandons a game on purpose, these changes "should help curb those players who deliberately choose to leave a match." 

A table listing penalties for leaving Overwatch 2 matches.
Blizzard

The developer is also making it easier for groups of friends to play together in Competitive mode, no matter their rank, by introducing "wide groups." A wide group is defined by having players from a wide range of ranks, from Diamond to tiers up to five Skill Divisions lower. Blizzard admits that opting for the new queue option will mean longer wait times, since it has to pair a wide group with another wide group with similar ranks in order to be fair. But it's hoping that the new feature will eliminate the need to use an alt account when playing with friends. 

The company is also adding new features designed to help prevent abuse and harassment in-game. People will soon be able to add up to 10 players in their "Avoid as Teammate" list instead of just three. It's also making it easy to report disruptive behavior by updating its reporting interface. Finally, Blizzard is blocking a player's access to text or voice chat in their matches if they were found to have engaged in abusive behavior and have broken the company's code of conduct. They can only get those privileges back if they spend time playing Overwatch 2 in their best behavior.

This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-introduces-harsher-punishments-for-players-who-leave-mid-match-021319507.html?src=rss

Overwatch 2 introduces harsher punishments for players who leave mid-match

Blizzard is taking mid-match leaves on Overwatch 2 more seriously and is implementing harsher punishments when Season 10 arrives. People playing Unranked games won't be able to join a queue for five minutes after leaving two of their last 20 games. And if they leave at least 10 out of the last 20, they'll be suspended for 48 hours. Players probably want to be even more careful when it comes to leaving Competitive games, though, because doing so 10 times out of 20 will get them banned for the rest of the season. In its announcement, Blizzard said that while it's aware not everyone abandons a game on purpose, these changes "should help curb those players who deliberately choose to leave a match." 

A table listing penalties for leaving Overwatch 2 matches.
Blizzard

The developer is also making it easier for groups of friends to play together in Competitive mode, no matter their rank, by introducing "wide groups." A wide group is defined by having players from a wide range of ranks, from Diamond to tiers up to five Skill Divisions lower. Blizzard admits that opting for the new queue option will mean longer wait times, since it has to pair a wide group with another wide group with similar ranks in order to be fair. But it's hoping that the new feature will eliminate the need to use an alt account when playing with friends. 

The company is also adding new features designed to help prevent abuse and harassment in-game. People will soon be able to add up to 10 players in their "Avoid as Teammate" list instead of just three. It's also making it easy to report disruptive behavior by updating its reporting interface. Finally, Blizzard is blocking a player's access to text or voice chat in their matches if they were found to have engaged in abusive behavior and have broken the company's code of conduct. They can only get those privileges back if they spend time playing Overwatch 2 in their best behavior.

This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-introduces-harsher-punishments-for-players-who-leave-mid-match-021319507.html?src=rss

A new Prince of Persia game is coming from the studio behind Dead Cells

Prince of Persia fans are really feasting this year. We've already seen the release of the well-received Metroidvania Prince of Persia: The Lost Crown, but Ubisoft just announced another game in the franchise. The Rogue Prince of Persia is a team-up with Evil Empire, the developers behind the iconic roguelite Dead Cells. It comes to Steam early access on May 14.

It’s a sidescrolling roguelite, just like Dead Cells. As you can see from the trailer, the graphics also recall the widely-acclaimed and highly addictive action-platformer. You play as, wait for it, the Prince of Persia, who has been equipped with a mystical device that allows him to resurrect after death. You try your best. You die. You buy upgrades in the hub world. This is the roguelite formula and I am absolutely here for it.

Despite looking eerily like Dead Cells, the moveset looks to be pulled straight from the Prince of Persia franchise. Players will have access to the iconic wall run and related acrobatic skills to maneuver through the procedurally generated levels. To that end, there are a variety of colorful biomes, each inspired by Persian architecture.

There are also plenty of weapons to choose from, to suit different playstyles. These include twin daggers, spears, broadswords, axes and more. Additionally, players can equip secondary weapons, like bows and grappling hooks, making each run a unique gameplay experience. Ubisoft says the game will receive numerous updates once it receives player feedback from early access purchasers, promising “new levels, bosses, weapons, enemies and upgrades.”

The title was unveiled at the Triple-i Initiative event, an indie-themed gaming showcase. Evil Empire is very much an indie developer, but the same cannot be said of Ubisoft. This isn’t the only time Evil Empire has dipped its toes into a long-standing franchise. The developer once made a Castlevania expansion for Dead Cells.

This article originally appeared on Engadget at https://www.engadget.com/a-new-prince-of-persia-game-is-coming-from-the-studio-behind-dead-cells-184040223.html?src=rss

A new Prince of Persia game is coming from the studio behind Dead Cells

Prince of Persia fans are really feasting this year. We've already seen the release of the well-received Metroidvania Prince of Persia: The Lost Crown, but Ubisoft just announced another game in the franchise. The Rogue Prince of Persia is a team-up with Evil Empire, the developers behind the iconic roguelite Dead Cells. It comes to Steam early access on May 14.

It’s a sidescrolling roguelite, just like Dead Cells. As you can see from the trailer, the graphics also recall the widely-acclaimed and highly addictive action-platformer. You play as, wait for it, the Prince of Persia, who has been equipped with a mystical device that allows him to resurrect after death. You try your best. You die. You buy upgrades in the hub world. This is the roguelite formula and I am absolutely here for it.

Despite looking eerily like Dead Cells, the moveset looks to be pulled straight from the Prince of Persia franchise. Players will have access to the iconic wall run and related acrobatic skills to maneuver through the procedurally generated levels. To that end, there are a variety of colorful biomes, each inspired by Persian architecture.

There are also plenty of weapons to choose from, to suit different playstyles. These include twin daggers, spears, broadswords, axes and more. Additionally, players can equip secondary weapons, like bows and grappling hooks, making each run a unique gameplay experience. Ubisoft says the game will receive numerous updates once it receives player feedback from early access purchasers, promising “new levels, bosses, weapons, enemies and upgrades.”

The title was unveiled at the Triple-i Initiative event, an indie-themed gaming showcase. Evil Empire is very much an indie developer, but the same cannot be said of Ubisoft. This isn’t the only time Evil Empire has dipped its toes into a long-standing franchise. The developer once made a Castlevania expansion for Dead Cells.

This article originally appeared on Engadget at https://www.engadget.com/a-new-prince-of-persia-game-is-coming-from-the-studio-behind-dead-cells-184040223.html?src=rss

Never Alone 2 teaser shows Nuna and Fox coming face-to-face with giant creatures

Two years after E-line Media revealed it was working on Never Alone 2, the first look at gameplay emerged at the Triple-i Initiative indie games showcase. The brief clip shows Nuna and her spirit companion Fox running across ice and encountering a pair of giant creatures. There's not much to the video (it's a teaser, after all), but it gives a sense of the game's look and feel.

You'll venture through the Alaskan wilderness to look for ways to support your home village. Along the way, you'll unravel a mystery that poses a threat to the community. While the 2014 original (which nearly 15 million people have played) married 3D graphics and 2D gameplay, Never Alone 2 is billed as a "3D open-map sequel."

Never Alone included solo and co-op modes (we found the latter made playing the game much better). The follow-up is designed primarily for two players, in either online or couch co-op modes, to place a focus on the theme of interdependence.

Never Alone 2 has an original story from Iñupiat writer Nasugraq Rainey Hopson, and it was designed with input from Alaska Native elders, writers, storytellers and community members. E-line Media hasn't revealed a release window for Never Alone 2 yet, but the developer has teamed up with publisher Humble Games to get it out into the wild. In the meantime, fans can wishlist the sequel for updates.

This article originally appeared on Engadget at https://www.engadget.com/never-alone-2-teaser-shows-nuna-and-fox-coming-face-to-face-with-giant-creatures-174736706.html?src=rss

Never Alone 2 teaser shows Nuna and Fox coming face-to-face with giant creatures

Two years after E-line Media revealed it was working on Never Alone 2, the first look at gameplay emerged at the Triple-i Initiative indie games showcase. The brief clip shows Nuna and her spirit companion Fox running across ice and encountering a pair of giant creatures. There's not much to the video (it's a teaser, after all), but it gives a sense of the game's look and feel.

You'll venture through the Alaskan wilderness to look for ways to support your home village. Along the way, you'll unravel a mystery that poses a threat to the community. While the 2014 original (which nearly 15 million people have played) married 3D graphics and 2D gameplay, Never Alone 2 is billed as a "3D open-map sequel."

Never Alone included solo and co-op modes (we found the latter made playing the game much better). The follow-up is designed primarily for two players, in either online or couch co-op modes, to place a focus on the theme of interdependence.

Never Alone 2 has an original story from Iñupiat writer Nasugraq Rainey Hopson, and it was designed with input from Alaska Native elders, writers, storytellers and community members. E-line Media hasn't revealed a release window for Never Alone 2 yet, but the developer has teamed up with publisher Humble Games to get it out into the wild. In the meantime, fans can wishlist the sequel for updates.

This article originally appeared on Engadget at https://www.engadget.com/never-alone-2-teaser-shows-nuna-and-fox-coming-face-to-face-with-giant-creatures-174736706.html?src=rss

Vampire Survivors hits PlayStation this summer

Vampire Survivors is preparing to invade a whole new platform. More than two years after breaking through the noise on Steam, Android, iOS and Xbox, Vampire Survivors is due to hit PlayStation 4 and PS5 in summer 2024. Yep, the summer that starts in just a few months. The PlayStation version will include all DLCs and latest updates.

Alongside the fresh platform announcement, Vampire Survivors is also getting a batch of crossover DLC on May 9. Vampire Survivors: Operation Guns brings Contra characters and weapons into the game with the mission statement, "The President’s cousin’s sister’s dog has been kidnapped by Red Falcon. Are you bad enough to come to the rescue?" We bet you are.

In classic Contra fashion, the characters added in Operation Guns will encourage min-maxing and stat manipulation, and there will be 11 new players total. The DLC adds 22 guns, a new stage and an old-school arcade difficulty curve. Its soundtrack has six songs that combine Contra jams with Vampire Survivors remixes.

Who said vampires don't like sunlight? With two big updates landing this spring and summer, it seems like Vampire Survivors enjoys the light just fine. Of course, that could be because there are no actual vampires in the game, just hordes of other monster types and hours of mindless, bloody entertainment.

This article originally appeared on Engadget at https://www.engadget.com/vampire-survivors-hits-playstation-this-summer-174515287.html?src=rss