Sennheiser’s Profile Wireless is a clip-on, tabletop and handheld mic all in one

Sennheiser has launched a new all-in-one microphone system that can transform according to your needs. The new Profile Wireless set comes with two clip-on microphones, which are pre-paired with a charging bar. While you can easily clip those mics to wherever you wish, you can also use the included magnetic mounts if you have to attach them to delicate clothing.

If you're interviewing people in your video or shooting more traditional reporting-style content, you can turn one of the clip-on mics into a handheld mic by inserting it into the charging bar. You can also add the big foam windshield Sennheiser included in the package to block out environmental noise. Finally, the mic can also turn into a desktop mic by mounting it onto the included table stands.

Two people with mics clipped onto their shirts.
Sennheiser

Profile Wireless' charging bar has an OLED touch display that shows the audio levels for the clip-on mics. It can connect to cameras, phones and laptops with the included adapters, so you can film with different devices. If you connect it to a phone using the Lightning or the USB-C adaptor included in the package, the receiver can automatically rotate to make sure its OLED display remains legible and visible to you. 

Each clip-on mic has a 24-bit recording capability and comes with 16 GB memory for internal recording. If you switch on Backup Recording Mode, it will only use the mic's internal storage if its wireless signal becomes too weak to transmit audio to the recording device. The mics have a range of 245 meters (804 feet) within line of sight, and up to 150 meters within line of sight (492 feet) when taking body blocking into account. ​

The Profile Wireless system is now available for pre-order in the US ($299), Europe (€299) and the UK (£259), making it cheaper than DJI's comparable microphone set. That said, Sennheiser's mic doesn't have Bluetooth connectivity, while DJI's does. It doesn't have a solid shipping date yet, but it will be released either sometime in the fourth quarter of 2024 or the first quarter of 2025. 

A microphone system.
Sennheiser

This article originally appeared on Engadget at https://www.engadget.com/audio/sennheisers-profile-wireless-is-a-clip-on-tabletop-and-handheld-mic-all-in-one-123008296.html?src=rss

Canon’s new lens makes it easier and cheaper to shoot 3D VR content

Canon has officially revealed its cheapest and smallest spatial VR lens yet, the $450 RF-S7.8mm F4 STM Dual. It's the same size as a regular camera lens but is designed to let creators shoot 3D VR content for headsets like the Meta Quest 3 or Apple Vision Pro. In fact, it was first teased in June at WWDC 2024 alongside Apple's latest Vision Pro OS. 

There is one catch, in that the lens is designed for APS-C (not full-frame cameras) and only works with Canon's 32.5-megapixel (MP) EOS R7 for now. That camera costs $1,300 for the body only, so a full shooting solution is around $1,750. 

Canon RF-S7.8mm F4 STM Dual lens for VR content
Canon

The company has dabbled with stereoscopic VR lenses before, most recently with the RF5.2mm F2.8 L Dual Fisheye. However, that product is bigger and more unwieldy, much more expensive at $2,000 and only supports manual focus. Its main benefit is the nearly 180 degree field of view that's close to human vision and enhanced 3D thanks to the wide 2.36-inch gap between the elements. 

In comparison, the new 7.8mm crop sensor lens has a much narrower 63-degree field of view. The fact that the the two elements are so close together (.46 inches) also reduces the 3D effect, particularly when you're farther from the subject (for the best results, you need to be around 6 to 20 inches away, which isn't ideal for content creators). Autofocus support is a big benefit, though, and it also comes with a button and control wheel that allows separate manual focus for the left and right sides.

Photos and video captured with the EOS R7 and new lens must be processed using Canon's EOS VR Utility app or a plugin for Adobe's Premiere Pro, both paid apps. After that, they can be viewed on the Meta Quest 3, Vision Pro and other headsets in a variety of formats including 180-degree 3D VR, 3D Theater and spatial video. The RF-S7.8mm F4 STM Dual lens is now on pre-order for $449 and will arrive sometime in November.

This article originally appeared on Engadget at https://www.engadget.com/cameras/canons-new-lens-makes-it-easier-and-cheaper-to-shoot-3d-vr-content-090206553.html?src=rss

The Harris/Walz campaign has its own Fortnite map

We’re in the final stretch of the 2024 presidential election and both sides are pulling out all the stops to get those all-important undecided voters. The Harris/Walz campaign is exploring an unconventional option: a map in Epic Games’ mega online multiplayer hit Fortnite.

The “Freedom Town, USA” map available at 7331-5536-6547 is a little different from the usual Fortnite matches. Forbes senior contributor Paul Tassi played the new map and reported that there aren’t any guns in Freedom Town (probably for obvious reasons). Instead, the game focuses on racing with cars and parkour style. The map also has some campaign signs and decorations for Vice President Kamala Harris and Gov. Tim Walz’s presidential run.

Video games have become a cornerstone of the Harris/Walz campaign. Harris’ camp has its own Twitch page that’s been broadcasting games like World of Warcraft and the latest Madden title as a way to spark discussions with the voting public. The Fortnite map, however, doesn’t look like it’s doing a great job of getting the message out to players. As of this story’s publishing, the map only has less than 300 active players.

Political ads and recruitment in video games isn’t just limited to this campaign cycle. Then-candidate Barack Obama’s 2008 campaign introduced the concept to politics when they purchased ads in 18 games including Need for Speed: Carbon and Madden NFL 13 on Microsoft’s Xbox Live service and the mobile version of Tetris, according to NPR.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-harriswalz-campaign-has-its-own-fortnite-map-220450255.html?src=rss

Enhance unveils two collectors’ box sets in honor of its tenth anniversary

Game studio Enhance is celebrating its tenth anniversary and marking the occasion with two limited run box sets that showcase the art and audio of its creative titles. Founded by Tetsuya Mizuguchi, Enhance has released some stellar video games over the past decade, including Tetris Effect: Connected, Rez Infinite, Lumines Remastered and Humanity.

One collection — The Enhance Soundworks Collection Boxed Set — centers on the music and soundtracks from the studio's history. It includes nine LPs with the soundtracks to each of the four games above, all on custom-printed vinyl. The box set also includes a liner booklet with insights on the music from game composers and creators, a turntable slipmat, a poster and a set of pin badges. Only 505 collections will be sold and are scheduled to ship in spring 2025.

The other collection is called The Sounds & Visions: Enhance at 10 Boxed Set. This contains a 300-page oral history of the studio's founding and its game projects, a laser-etched glass sculpture inspired by Rez Infinite, prints of concept art for Tetris Effect: Connected and Rez Infinite, and a CD of audio tracks by Hydelic from the same pair of games. This set will begin shipments in summer 2025 and is limited to 1,010 copies.

Each of these box sets is available to pre-order now and will retail for $259. Even the packaging on these collectors' items align with the blend of art, audio and design that has become a hallmark of Enhance's creations. Both Rez Infinite and Tetris Effect: Connect impressed Engadget's team for their mindful, meditative approach to immersive, flow-state gaming.

This article originally appeared on Engadget at https://www.engadget.com/gaming/enhance-unveils-two-collectors-box-sets-in-honor-of-its-tenth-anniversary-194435400.html?src=rss

Sony pulls the plug on Concord and shuts down Firewalk Studios

Sony has officially killed off Concord and is shuttering the studio behind the game. Concord's servers were taken down just two weeks after the launch of the competitive team shooter from Firewalk Studios after poor sales. Firewalk's game director Ryan Ellis chose to move himself into a more supportive role following Concord's struggles, and Sony had said it would consider its options for the project. The decision is in.

"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio," Hermen Hulst of Sony Interactive Entertainment's Studio Business Group said in a statement today. "I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication." A representative told Bloomberg News that Firewalk Studios had 172 employees who will lose their jobs.

The online game business is brutal, and Concord may have suffered for its long development time, which meant other team shooters had already risen to prominence and defined players' expectations. Many similar games are free to play and support themselves financially with a battle pass or seasonal model. Gamers may have balked at the $40 price tag for a new property, or maybe the genre was simply too crowded for Concord to muscle in.

Whatever the reasons, today's news marks another difficult chapter for the game development world. Firewalk Studios is an outlier for having this level of commercial failure, but it's still yet another closure in the industry that has seen a lot of turbulence in recent years. Layoffs and shutdowns have been a top story in gaming, but several of the recent cases have been like Firewalk, which was acquired by Sony Interactive Entertainment just last spring. Netflix abruptly shut down its AAA studio last week before the team had even announced a project. Microsoft closed three studios from the Zenimax family earlier this year. As fewer parties control a growing share of the games industry, the tolerance for experimentation and slim profit margins will likely shrink too. And this type of sudden upheaval could become all the more common.

Update, October 29, 2024, 2:52PM ET: Story updated with additional context about Concord, Firewalk Studios' staff numbers and broader studio closure trends.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-pulls-the-plug-on-concord-and-shuts-down-firewalk-studios-180321212.html?src=rss

Vizio just announced a soundbar that doubles as a karaoke machine

It’s easy to give into cynicism writing about tech. There are so many underwhelming announcements and iterative improvements. Companies toss the letters AI around like it’s a magic elixir sent down from the Gods. The layoffs are harsh. Sometimes, though, you find something simple, useful and fun that forces optimism. That’s where I’m at with the Vizio MicMe. It’s a soundbar that doubles as a karaoke machine. That’s a neat idea, right?

The MicMe is being advertised as a “two-in-one soundbar system” that totally eliminates the need for a clunky standalone karaoke speaker. It’s a legitimate 2.1 soundbar, complete with a subwoofer. It’ll get the job done with regard to endless streams of Agatha All Along or Nobody Wants This.

The soundbar in action.
Vizio

It also ships with two dynamic wireless microphones, and that’s where the karaoke magic comes in. The company says that the soundbar enters karaoke mode when one of the microphones is removed from the charging dock, without the user having to fiddle with anything. There is, however, an affiliated mobile app for making sound adjustments. This app also allows access to six different vocal effects.

Each microphone boasts eight hours of battery life per charge, which means a solid 8PM to 4AM karaoke session. Vizio says MicMe will have access to 80,000 songs via the proprietary app. It also integrates with many standalone karaoke apps, like Stingray. There should be no shortage of songs to ruin or master.

The soundbar hybrid is compatible with Vizio’s QuickFit technology, which allows it to attach to the company’s TVs without any tools. It’s also fully compatible with any smart TV with eARC. The MicMe costs $350. You can order one now but it won’t ship until the end of November.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/vizio-just-announced-a-soundbar-that-doubles-as-a-karaoke-machine-130016592.html?src=rss

Apple is reportedly developing a comedy film based on The Oregon Trail

The Oregon Trail, which is probably one of the most recognizable computer games for people who grew up in the 80s and 90s, is set to become a movie. According to The Hollywood Reporter, Apple is developing a live-action film adaption for the game, with Will Speck and Josh Gordon attached to the project as directors and producers. Seeing as the collaborators are known for films like Blades of Glory, The Oregon Trail movie will likely be a comedy rather than a depressing drama about a 19th-century pioneer family dying off one by one due to dysentery and starvation. 

The Hollywood Reporter's sources also said that the movie will feature a couple of musical numbers "in the vein of Barbie." Benj Pasek and Justin Paul, known for La La Land and Dear Evan Hansen and who were recently nominated for an Emmy for a number Steve Martin performed in the past season of Only Murders in the Building, will reportedly produce original music for the film. Kenneth and Keith Lucas (Judas and the Black Messiah), along with Max Reisman, are writing the screenplay. It's still very early days for the production, though: There are no actors attached to the project yet, and Apple hasn't even formally announced it. 

Originally created by Don Rawitsch, Bill Heinemann and Paul Dillenberger, the original Oregon Trail game was first released in 1971. In the game, you're supposed to buy supplies, hunt for food and travel west at a reasonable pace while trying to keep your caravan your caravan alive. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-is-reportedly-developing-a-comedy-film-based-on-the-oregon-trail-110022317.html?src=rss

Apple is reportedly developing a comedy film based on The Oregon Trail

The Oregon Trail, which is probably one of the most recognizable computer games for people who grew up in the 80s and 90s, is set to become a movie. According to The Hollywood Reporter, Apple is developing a live-action film adaption for the game, with Will Speck and Josh Gordon attached to the project as directors and producers. Seeing as the collaborators are known for films like Blades of Glory, The Oregon Trail movie will likely be a comedy rather than a depressing drama about a 19th-century pioneer family dying off one by one due to dysentery and starvation. 

The Hollywood Reporter's sources also said that the movie will feature a couple of musical numbers "in the vein of Barbie." Benj Pasek and Justin Paul, known for La La Land and Dear Evan Hansen and who were recently nominated for an Emmy for a number Steve Martin performed in the past season of Only Murders in the Building, will reportedly produce original music for the film. Kenneth and Keith Lucas (Judas and the Black Messiah), along with Max Reisman, are writing the screenplay. It's still very early days for the production, though: There are no actors attached to the project yet, and Apple hasn't even formally announced it. 

Originally created by Don Rawitsch, Bill Heinemann and Paul Dillenberger, the original Oregon Trail game was first released in 1971. In the game, you're supposed to buy supplies, hunt for food and travel west at a reasonable pace while trying to keep your caravan your caravan alive. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-is-reportedly-developing-a-comedy-film-based-on-the-oregon-trail-110022317.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss