Nintendo’s Switch 2 may not arrive until 2025

Nintendo's "Switch 2" was widely expected to arrive sometime this year, but a new rumor is putting that timeline into question. Now, the company is telling publishers that the next-gen console is slated for release in the first quarter of 2025, according to VGC, Eurogamer and other sources. That would line up with the release of the original Switch, which was announced in October 2016 but came out in March 2017

Publishers were reportedly briefed recently on the launch date change from late 2024 to early 2025. Several sources said they were working on Switch 2 games with releases planned for early 2025. One key title could be the long-delayed Metroid Prime 4, which is still on Nintendo's release schedule but has no specific date attached. 

Earlier this month, Nintendo slightly bumped its fiscal 2024 Switch sales forecast from 15 million to 15.5 million, compared to 18 million and 23 million in 2022 and 2021. Nintendo's stock slid today based on the release delay rumors, according to Reuters.

Not much is known about the future device, including the name. Rumors suggest it will have backward compatibility with Switch, along with 4K capabilities and visual quality similar to that of the PS5 and Series X. In any case, this year is bound to be a busy one for the company — if the new console does launch in Q1 2025, it'll likely be announced at a Nintendo Direct showcase later this year.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-2-may-not-arrive-until-2025-090934042.html?src=rss

Microsoft should exit the console business

After listening to yesterday’s Xbox Podcast, where the company announced it was bringing four older titles to non-Xbox consoles, a question popped into my head: Why does Microsoft, a software and services company, need a console business?

The same question was asked when The Rock announced the original Xbox console in 2001, but the industry has changed a lot in 23 years, and it’s worth asking again. Microsoft, after initially struggling to make an impact with the Xbox, firmly established itself as a top player with the Xbox 360, before settling for second place with the Xbox One and currently finding itself in a distant third with the Xbox Series consoles.

As much as the industry has changed, no company in it has changed more than Microsoft. It is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with a rich, multi-platform history. It’s also the operator of one of the largest game subscription services in the world, Game Pass. Microsoft’s plan has been clear for all to see: Sell a console and upsell a subscription service filled with games produced at cost by in-house studios.

There’s just one problem: It doesn’t have the audience.

Key art of Lilith, Diablo IV's main antagonist, showing glowing eyes, dripping black stuff from the eyes (mascara?) and ram-like horns.
Diablo IV, released June 5, 2023, will be the first Activision Blizzard game on Game Pass next month.
Blizzard Entertainment

The pandemic years saw rapid growth of Game Pass, which rose from 10 million subscribers in April 2020 to 25 million in January 2022. Since then, it’s added just 9 million subscribers, with the current total standing at 34 million. The caveat to this statistic is that Microsoft rebranded its Xbox Live Gold service, which had 11.7 million subscribers in 2022, to Game Pass Core. The company told The Verge and later confirmed to Engadget that Core subscribers were included in the 34 million, which suggests the total number of Xbox subscribers has been flat since 2022, although the mix of Ultimate and Core subscribers may be more favorable. 

Any thoughts that Game Pass could emulate Netflix’s decade of growth are long-gone, but there’s a crucial difference between the two services: Netflix doesn’t try to sell its customers $400 boxes to watch Netflix.

Microsoft has struggled with the duality of its gaming strategy: A subscription service requires a constant churn of content to feel worthwhile, but a console requires “system sellers” that attract people to buy it over the competition. Those are very different things, with wildly different budgets and timelines. Game Pass, no matter how attractive, is not a system seller by itself.

While Microsoft has balanced its dual goals of Game Pass growth and console sales, its competitors have stolen its audience. Nintendo and Sony are laser-focused on exclusive experiences for their customers, which they both see as key to selling consoles. Microsoft has once again found its hardware outsold 2:1 by Sony, and the Switch has likely outsold the Xbox One and Xbox Series consoles combined. While Sony is increasingly understanding the power of the PC market, and Nintendo is still maintaining at least a couple of its money-spinning mobile games, there is little chance of either company’s overall console strategy changing.

Pentiment
Pentiment, released November 15, 2022, is rumored to be one of the first Xbox exclusives coming to other consoles.
Microsoft

Microsoft’s pledge to bring four unnamed titles to “other consoles,” then, is intriguing. I subscribe to Game Pass, but I’m not sure I would’ve paid $30 for Hi-Fi Rush or $40 for Grounded, no matter how much I enjoy either of those games. From the way Xbox chief Phil Spencer described the company's cross-platform quartet, there seems a reasonable chance that those games, together with Pentiment and Sea of Thieves, are the subject of this experiment:

“We looked at games that are over a year old … A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC … Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size.”

Porting these four titles to other platforms is not going to do much to change Microsoft’s fortunes. Yes, I’m pleased that more people will get a chance to play Hi-Fi Rush and Pentiment, and I’m sure Microsoft will make some money from Switch and PlayStation owners. But from Microsoft’s perspective, why give your potential audience four fewer reasons to buy an Xbox?

Cloud streaming, and the ability to turn any screen into an Xbox, is clearly the long-term plan for Microsoft. There has been some progress in getting its app on more platforms, but few TVs or streaming boxes support Microsoft’s Game Pass app for cloud streaming, and Xbox Cloud still isn’t close enough to local play to be a viable option for many games. More expensive options like GeForce Now show some promise, but it’s clear that cloud gaming is not going to be a viable primary gaming platform for the masses for many years.

game controller
Xbox Cloud Gaming is available through an Android app or via a browser on iOS.
8BitDo

In the meantime, what does Microsoft do? We’re likely approaching the midway point of this console generation, and its current systems have a comparatively tiny audience. Game Pass subscriptions are slowing, and there isn’t a viable way for PlayStation or Switch players who don’t own a gaming PC to play Xbox games. It’s a lot like the Xbox One generation, except Microsoft now owns roughly $76 billion more game studios. In this landscape, it’s easy to understand the rumors of top-tier Xbox games being released on other consoles after a brief exclusivity window.

The economics of making big games for small audiences are tough. 2024 looks set to be a better year for Microsoft, with first-party titles like Hellblade II, Indiana Jones and the Great Circle and Avowed on the way. But even combined, it seems unlikely that these titles will grow Xbox sales or Game Pass subscriptions significantly. Few gamers are willing to commit to a second console, let alone a third.

As a third-tier player in the console market, there’s no easy road to success. To release AAA titles on PlayStation would increase the sales of Microsoft games massively, but it could also erase the point of owning an Xbox. Microsoft could probably afford to go multiplatform while maintaining a console business if it had some true AAA franchises to hold back, but despite spending $69 billion on Activision Blizzard, it agreed to not make its new-found system seller, Call of Duty, exclusive to Xbox until 2034. Halo and Forza are not enough in 2024.

So, maybe it’s time for Microsoft to stop making consoles, and just focus on becoming the biggest company in gaming. I’d almost suggest that was the plan, were it not for Phil Spencer confirming future hardware was on the way. It’s obviously not viable to abandon this console generation, but it’s definitely viable to begin planning for a graceful exit from hardware by developing for rival platforms.

If Microsoft believes in the transition to cloud gaming, it should not be planning to release a next-generation console. Why keep losing a console war you believe is about to end? Stepping back from its competition with Sony and focusing on making the best games for the largest audience would put the Xbox division in the strongest position to capitalize on the post-console future. Publishers like Ubisoft and EA already sell subscriptions on the PlayStation store, and Microsoft could, too — a subscription with every Call of Duty and Bethesda game would probably go down well with PlayStation gamers.

While Microsoft waits for cloud gaming to become viable for the billions of active players around the world, the best place for its games, and Game Pass, might be PlayStation, Switch and PC.

Update, February 16, 12:30PM ET: This story was updated twice after publish. The first update added detail about Game Pass Core subscribers being included in Xbox's 34 million figure, and a later addition included Microsoft's confirmation of this detail.

Jessica Conditt contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-should-exit-the-console-business-160023834.html?src=rss

Microsoft should exit the console business

After listening to yesterday’s Xbox Podcast, where the company announced it was bringing four older titles to non-Xbox consoles, a question popped into my head: Why does Microsoft, a software and services company, need a console business?

The same question was asked when The Rock announced the original Xbox console in 2001, but the industry has changed a lot in 23 years, and it’s worth asking again. Microsoft, after initially struggling to make an impact with the Xbox, firmly established itself as a top player with the Xbox 360, before settling for second place with the Xbox One and currently finding itself in a distant third with the Xbox Series consoles.

As much as the industry has changed, no company in it has changed more than Microsoft. It is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with a rich, multi-platform history. It’s also the operator of one of the largest game subscription services in the world, Game Pass. Microsoft’s plan has been clear for all to see: Sell a console and upsell a subscription service filled with games produced at cost by in-house studios.

There’s just one problem: It doesn’t have the audience.

Key art of Lilith, Diablo IV's main antagonist, showing glowing eyes, dripping black stuff from the eyes (mascara?) and ram-like horns.
Diablo IV, released June 5, 2023, will be the first Activision Blizzard game on Game Pass next month.
Blizzard Entertainment

The pandemic years saw rapid growth of Game Pass, which rose from 10 million subscribers in April 2020 to 25 million in January 2022. Since then, it’s added just 9 million subscribers, with the current total standing at 34 million. The caveat to this statistic is that Microsoft rebranded its Xbox Live Gold service, which had 11.7 million subscribers in 2022, to Game Pass Core. The company told The Verge and later confirmed to Engadget that Core subscribers were included in the 34 million, which suggests the total number of Xbox subscribers has been flat since 2022, although the mix of Ultimate and Core subscribers may be more favorable. 

Any thoughts that Game Pass could emulate Netflix’s decade of growth are long-gone, but there’s a crucial difference between the two services: Netflix doesn’t try to sell its customers $400 boxes to watch Netflix.

Microsoft has struggled with the duality of its gaming strategy: A subscription service requires a constant churn of content to feel worthwhile, but a console requires “system sellers” that attract people to buy it over the competition. Those are very different things, with wildly different budgets and timelines. Game Pass, no matter how attractive, is not a system seller by itself.

While Microsoft has balanced its dual goals of Game Pass growth and console sales, its competitors have stolen its audience. Nintendo and Sony are laser-focused on exclusive experiences for their customers, which they both see as key to selling consoles. Microsoft has once again found its hardware outsold 2:1 by Sony, and the Switch has likely outsold the Xbox One and Xbox Series consoles combined. While Sony is increasingly understanding the power of the PC market, and Nintendo is still maintaining at least a couple of its money-spinning mobile games, there is little chance of either company’s overall console strategy changing.

Pentiment
Pentiment, released November 15, 2022, is rumored to be one of the first Xbox exclusives coming to other consoles.
Microsoft

Microsoft’s pledge to bring four unnamed titles to “other consoles,” then, is intriguing. I subscribe to Game Pass, but I’m not sure I would’ve paid $30 for Hi-Fi Rush or $40 for Grounded, no matter how much I enjoy either of those games. From the way Xbox chief Phil Spencer described the company's cross-platform quartet, there seems a reasonable chance that those games, together with Pentiment and Sea of Thieves, are the subject of this experiment:

“We looked at games that are over a year old … A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC … Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size.”

Porting these four titles to other platforms is not going to do much to change Microsoft’s fortunes. Yes, I’m pleased that more people will get a chance to play Hi-Fi Rush and Pentiment, and I’m sure Microsoft will make some money from Switch and PlayStation owners. But from Microsoft’s perspective, why give your potential audience four fewer reasons to buy an Xbox?

Cloud streaming, and the ability to turn any screen into an Xbox, is clearly the long-term plan for Microsoft. There has been some progress in getting its app on more platforms, but few TVs or streaming boxes support Microsoft’s Game Pass app for cloud streaming, and Xbox Cloud still isn’t close enough to local play to be a viable option for many games. More expensive options like GeForce Now show some promise, but it’s clear that cloud gaming is not going to be a viable primary gaming platform for the masses for many years.

game controller
Xbox Cloud Gaming is available through an Android app or via a browser on iOS.
8BitDo

In the meantime, what does Microsoft do? We’re likely approaching the midway point of this console generation, and its current systems have a comparatively tiny audience. Game Pass subscriptions are slowing, and there isn’t a viable way for PlayStation or Switch players who don’t own a gaming PC to play Xbox games. It’s a lot like the Xbox One generation, except Microsoft now owns roughly $76 billion more game studios. In this landscape, it’s easy to understand the rumors of top-tier Xbox games being released on other consoles after a brief exclusivity window.

The economics of making big games for small audiences are tough. 2024 looks set to be a better year for Microsoft, with first-party titles like Hellblade II, Indiana Jones and the Great Circle and Avowed on the way. But even combined, it seems unlikely that these titles will grow Xbox sales or Game Pass subscriptions significantly. Few gamers are willing to commit to a second console, let alone a third.

As a third-tier player in the console market, there’s no easy road to success. To release AAA titles on PlayStation would increase the sales of Microsoft games massively, but it could also erase the point of owning an Xbox. Microsoft could probably afford to go multiplatform while maintaining a console business if it had some true AAA franchises to hold back, but despite spending $69 billion on Activision Blizzard, it agreed to not make its new-found system seller, Call of Duty, exclusive to Xbox until 2034. Halo and Forza are not enough in 2024.

So, maybe it’s time for Microsoft to stop making consoles, and just focus on becoming the biggest company in gaming. I’d almost suggest that was the plan, were it not for Phil Spencer confirming future hardware was on the way. It’s obviously not viable to abandon this console generation, but it’s definitely viable to begin planning for a graceful exit from hardware by developing for rival platforms.

If Microsoft believes in the transition to cloud gaming, it should not be planning to release a next-generation console. Why keep losing a console war you believe is about to end? Stepping back from its competition with Sony and focusing on making the best games for the largest audience would put the Xbox division in the strongest position to capitalize on the post-console future. Publishers like Ubisoft and EA already sell subscriptions on the PlayStation store, and Microsoft could, too — a subscription with every Call of Duty and Bethesda game would probably go down well with PlayStation gamers.

While Microsoft waits for cloud gaming to become viable for the billions of active players around the world, the best place for its games, and Game Pass, might be PlayStation, Switch and PC.

Update, February 16, 12:30PM ET: This story was updated twice after publish. The first update added detail about Game Pass Core subscribers being included in Xbox's 34 million figure, and a later addition included Microsoft's confirmation of this detail.

Jessica Conditt contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-should-exit-the-console-business-160023834.html?src=rss

The Xbox Series S Starter Bundle is on sale for $220

The Xbox Series S is our recommendation for the best cheap game console for several reasons, not least because it's an excellent entry point into modern gaming. Even better, the most budget-friendly Xbox is on sale at Target. The price of a starter bundle has dropped from $300 to $220, making the Series S an even sweeter deal.

The Xbox Series S Starter Bundle comes with three months of Game Pass Ultimate access (a value of $51). As such, it has pretty much everything you need to dive into modern games, save for a display and a decent internet connection. The latter is particularly key as the Xbox Series S is an all-digital console. There's no disk drive, so you won't be able to pop in an Xbox 360 or Xbox One disk and play that. Instead, the Series S relies entirely on digital downloads and cloud streaming.

The Series S isn't as powerful as its sibling, the Xbox Series X. While you'll often be able to play at a resolution higher than 1080p, the Series S won't natively hit 4K visuals. The Series S has half as much built-in storage as the Series X too given its custom 512GB solid state drive.

That means you'll either need to delete games often to make room for new ones or make more use of Xbox Game Pass Ultimate's cloud streaming feature. The subscription service includes access to a ton of games, from first-party titles (such as the Halo series, Starfield and Forza Horizon 5) to blockbuster third-party games (various Assassin’s Creed titles, Hitman World of Assassination, Yakuza: Like a Dragon and Star Wars Jedi: Fallen Order) to killer indies (Cocoon, Jusant, Venba and Tunic).

Microsoft also just revealed when it will start bringing Activision Blizzard titles to Game Pass after completing its purchase of the publisher in October. Diablo IV is coming to the service on March 28, adding even more value to one of the best subscription services in gaming.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-xbox-series-s-starter-bundle-is-on-sale-for-220-153432765.html?src=rss

The Xbox Series S Starter Bundle is on sale for $220

The Xbox Series S is our recommendation for the best cheap game console for several reasons, not least because it's an excellent entry point into modern gaming. Even better, the most budget-friendly Xbox is on sale at Target. The price of a starter bundle has dropped from $300 to $220, making the Series S an even sweeter deal.

The Xbox Series S Starter Bundle comes with three months of Game Pass Ultimate access (a value of $51). As such, it has pretty much everything you need to dive into modern games, save for a display and a decent internet connection. The latter is particularly key as the Xbox Series S is an all-digital console. There's no disk drive, so you won't be able to pop in an Xbox 360 or Xbox One disk and play that. Instead, the Series S relies entirely on digital downloads and cloud streaming.

The Series S isn't as powerful as its sibling, the Xbox Series X. While you'll often be able to play at a resolution higher than 1080p, the Series S won't natively hit 4K visuals. The Series S has half as much built-in storage as the Series X too given its custom 512GB solid state drive.

That means you'll either need to delete games often to make room for new ones or make more use of Xbox Game Pass Ultimate's cloud streaming feature. The subscription service includes access to a ton of games, from first-party titles (such as the Halo series, Starfield and Forza Horizon 5) to blockbuster third-party games (various Assassin’s Creed titles, Hitman World of Assassination, Yakuza: Like a Dragon and Star Wars Jedi: Fallen Order) to killer indies (Cocoon, Jusant, Venba and Tunic).

Microsoft also just revealed when it will start bringing Activision Blizzard titles to Game Pass after completing its purchase of the publisher in October. Diablo IV is coming to the service on March 28, adding even more value to one of the best subscription services in gaming.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-xbox-series-s-starter-bundle-is-on-sale-for-220-153432765.html?src=rss

Xbox confirms four of its games are coming to more popular consoles

Times are a-changing at Xbox. The brand's leaders have confirmed plans to bring more Xbox games to other platforms — that almost definitely means PlayStation 5 and Nintendo Switch. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.

On the latest edition of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer says his team is bringing four of its games to "the other consoles." He didn't name the titles, but contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War would be among those crossing the great divide. 

Spencer did confirm that the Xbox games that are coming to PlayStation and Switch have been on Xbox and PC for at least a year already. "A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC — there's always growth, franchises that we obviously want to continue to invest in," he said. 

"Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size," Spencer added. "And as they've realized their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in maybe future iterations of those, so equals to those or just other games like that in our portfolio."

Spencer said Xbox isn't going to commit to porting other titles to more platforms beyond those four games just yet. He urged folks who play games on "those other platforms" not to assume every Xbox game will be come to their systems, but suggested that his team is going to take notes based on the impact of the initial four games and take things from there.

That said, this doesn't mark a major change in strategy, Spencer argued. Xbox's philosophy has long been about helping players access its games from anywhere, including through the cloud, and tiptoeing onto other consoles is just a part of that.

"By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio," an Xbox Wire blog post reads. "There is no fundamental change to our approach on exclusivity."

President of Game Content and Studios Matt Booty noted on the podcast that Xbox will continue to release its first-party games on Game Pass on their release date, and that "Game Pass will only be available on Xbox." Still, Booty acknowledged that Microsoft wants to bring more of its games to more players.

Meanwhile, Xbox President Sarah Bond assured fans that Microsoft isn't looking to get out of the console hardware business. In fact, the team has "some exciting stuff coming out in hardware that we're going to share this holiday." Previous leaks indicated that Microsoft was building an all-digital version of the Xbox Series X that has improved Wi-Fi connectivity and more power efficiency.

Microsoft is also looking ahead to the next Xbox. "We're also invested in the next generation roadmap," Bond added. "And what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building." A leak last September indicated that the next Xbox is slated to arrive in 2028 and that it will be support "cloud-hybrid games."

Microsoft's gaming division looks vastly different than it did a few months ago. The company finally completed its protracted $68.7 billion takeover of Activision Blizzard in October, significantly swelling its headcount in the process. In January, Microsoft said it was laying off 1,900 people from the gaming teams. It also canceled at least one game, a survival title that Blizzard was working on.

Even though the Activision acquisition immediately and significantly improved the bottom line of Microsoft's gaming division, the company is looking to make that part of the business more profitable. Reducing headcount is one way of doing that. Selling games to new audiences on other platforms is an arguably healthier approach, even though it might come at the expense of turning some former Xbox loyalists away from the brand.

This article originally appeared on Engadget at https://www.engadget.com/xbox-confirms-four-of-its-games-are-coming-to-more-popular-consoles-201419203.html?src=rss

Xbox confirms four of its games are coming to more popular consoles

Times are a-changing at Xbox. The brand's leaders have confirmed plans to bring more Xbox games to other platforms — that almost definitely means PlayStation 5 and Nintendo Switch. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.

On the latest edition of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer says his team is bringing four of its games to "the other consoles." He didn't name the titles, but contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War would be among those crossing the great divide. 

Spencer did confirm that the Xbox games that are coming to PlayStation and Switch have been on Xbox and PC for at least a year already. "A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC — there's always growth, franchises that we obviously want to continue to invest in," he said. 

"Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size," Spencer added. "And as they've realized their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in maybe future iterations of those, so equals to those or just other games like that in our portfolio."

Spencer said Xbox isn't going to commit to porting other titles to more platforms beyond those four games just yet. He urged folks who play games on "those other platforms" not to assume every Xbox game will be come to their systems, but suggested that his team is going to take notes based on the impact of the initial four games and take things from there.

That said, this doesn't mark a major change in strategy, Spencer argued. Xbox's philosophy has long been about helping players access its games from anywhere, including through the cloud, and tiptoeing onto other consoles is just a part of that.

"By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio," an Xbox Wire blog post reads. "There is no fundamental change to our approach on exclusivity."

President of Game Content and Studios Matt Booty noted on the podcast that Xbox will continue to release its first-party games on Game Pass on their release date, and that "Game Pass will only be available on Xbox." Still, Booty acknowledged that Microsoft wants to bring more of its games to more players.

Meanwhile, Xbox President Sarah Bond assured fans that Microsoft isn't looking to get out of the console hardware business. In fact, the team has "some exciting stuff coming out in hardware that we're going to share this holiday." Previous leaks indicated that Microsoft was building an all-digital version of the Xbox Series X that has improved Wi-Fi connectivity and more power efficiency.

Microsoft is also looking ahead to the next Xbox. "We're also invested in the next generation roadmap," Bond added. "And what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building." A leak last September indicated that the next Xbox is slated to arrive in 2028 and that it will be support "cloud-hybrid games."

Microsoft's gaming division looks vastly different than it did a few months ago. The company finally completed its protracted $68.7 billion takeover of Activision Blizzard in October, significantly swelling its headcount in the process. In January, Microsoft said it was laying off 1,900 people from the gaming teams. It also canceled at least one game, a survival title that Blizzard was working on.

Even though the Activision acquisition immediately and significantly improved the bottom line of Microsoft's gaming division, the company is looking to make that part of the business more profitable. Reducing headcount is one way of doing that. Selling games to new audiences on other platforms is an arguably healthier approach, even though it might come at the expense of turning some former Xbox loyalists away from the brand.

This article originally appeared on Engadget at https://www.engadget.com/xbox-confirms-four-of-its-games-are-coming-to-more-popular-consoles-201419203.html?src=rss

Watch Phil Spencer discuss the future of Xbox at 3PM ET

This week’s edition of the Official Xbox Podcast is likely to have far more eyes and ears on it than usual. That’s because three top Xbox executives are set to lay out what's ahead for the brand.

Microsoft Gaming CEO Phil Spencer, Xbox President Sarah Bond and President of Game Content and Studios Matt Booty will “share updates on the Xbox business,” following rumors that several major games could be coming to PlayStation 5 and Nintendo Switch. Various reports have indicated that one-time exclusives such as Hi-Fi Rush, Sea of Thieves, Starfield and Indiana Jones and the Great Circle are bound for rival platforms. Even tentpole franchises like Halo and Gears of War could be on the way to Sony and Nintendo platforms.

It's likely that Spencer, Bond and Booty will either dispel such rumors or confirm the reports on the Official Xbox Podcast. Spencer pledged that the “business update” will include details “about our vision for the future of Xbox.” You can find out for yourself what that entails by checking out the episode on YouTube (which we've embedded below) or podcast services such as Spotify, Apple Podcasts and Google Podcasts when it drops at 3PM ET on Thursday. 

It's clear that Microsoft's gaming division has been going through a sea change over the last few months after finally closing its mammoth takeover of Activision Blizzard in October and then laying off 1,900 people a few months later. We should get more clarity as to the overall direction of Microsoft Gaming today.

It does seem that Microsoft is about to become more of a multi-platform publisher, though. The company has already pledged to bring more of its games to Switch after making a deal with Nintendo to release Call of Duty titles on that company's systems.

That said, Microsoft is unlikely to stop making consoles of its own any time soon. Spencer told staff at a town hall earlier this month Xbox has more hardware in the pipeline, according to Inverse. Bond also reportedly laid out a vision of making Xbox available on "every screen" and showed the smash hit Game Pass title Palworld on various tablets, TV screens, monitors and handheld devices.

This article originally appeared on Engadget at https://www.engadget.com/watch-phil-spencer-discuss-the-future-of-xbox-at-3pm-et-164520726.html?src=rss

Watch Phil Spencer discuss the future of Xbox at 3PM ET

This week’s edition of the Official Xbox Podcast is likely to have far more eyes and ears on it than usual. That’s because three top Xbox executives are set to lay out what's ahead for the brand.

Microsoft Gaming CEO Phil Spencer, Xbox President Sarah Bond and President of Game Content and Studios Matt Booty will “share updates on the Xbox business,” following rumors that several major games could be coming to PlayStation 5 and Nintendo Switch. Various reports have indicated that one-time exclusives such as Hi-Fi Rush, Sea of Thieves, Starfield and Indiana Jones and the Great Circle are bound for rival platforms. Even tentpole franchises like Halo and Gears of War could be on the way to Sony and Nintendo platforms.

It's likely that Spencer, Bond and Booty will either dispel such rumors or confirm the reports on the Official Xbox Podcast. Spencer pledged that the “business update” will include details “about our vision for the future of Xbox.” You can find out for yourself what that entails by checking out the episode on YouTube (which we've embedded below) or podcast services such as Spotify, Apple Podcasts and Google Podcasts when it drops at 3PM ET on Thursday. 

It's clear that Microsoft's gaming division has been going through a sea change over the last few months after finally closing its mammoth takeover of Activision Blizzard in October and then laying off 1,900 people a few months later. We should get more clarity as to the overall direction of Microsoft Gaming today.

It does seem that Microsoft is about to become more of a multi-platform publisher, though. The company has already pledged to bring more of its games to Switch after making a deal with Nintendo to release Call of Duty titles on that company's systems.

That said, Microsoft is unlikely to stop making consoles of its own any time soon. Spencer told staff at a town hall earlier this month Xbox has more hardware in the pipeline, according to Inverse. Bond also reportedly laid out a vision of making Xbox available on "every screen" and showed the smash hit Game Pass title Palworld on various tablets, TV screens, monitors and handheld devices.

This article originally appeared on Engadget at https://www.engadget.com/watch-phil-spencer-discuss-the-future-of-xbox-at-3pm-et-164520726.html?src=rss

Sony wants its PlayStation exclusives to come to PC earlier

Sony may shrink the gap between the launches of its PlayStation exclusives and PC ports. Company president Hiroki Totoki suggested in a post-earnings call Q&A session Wednesday (via VGC) that he wants PlayStation to go “aggressive on improving our margin performance,” with “multi-platform” games playing a significant role. He clarified in the talk that, by multi-platform, he meant on PlayStation and PC — not Xbox or Switch.

When asked about Sony’s profits not keeping up with increasing gross income, he said hardware and first-party games were two areas of focus. He noted that hardware cost reduction this console cycle was “difficult to come by,” suggesting we won’t see any permanent console price drops.

“I personally think there are opportunities out there for improvement of margin, so I would like to go aggressive on improving our margin performance,” he continued. Totoki hinted one way to get there is to cash in more on its (often critically acclaimed and commercially successful) PlayStation Studios titles, like Marvel’s Spider-Man 2 and God of War: Ragnarok.

“In the past, we wanted to popularize consoles, and a first-party title’s main purpose was to make the console popular,” Totoki said in the Q&A. “This is true, but there’s a synergy to it, so if you have strong first-party content — not only on our console but also other platforms, like computers — a first-party [game] can be grown with multi-platform, and that can help operating profit to improve, so that’s another one we want to proactively work on.”

Screen from The Last of Us Part I. Joel and Ellie walk among abandoned cars in an abandoned small town.
The Last of Us Part I
Naughty Dog / Sony

That’s a clear shift from PlayStation Studios head Herman Hulst’s thoughts in 2022. He said then that PC gamers would have to wait “at least a year” before seeing first-party PlayStation games (minus live service titles) on their computers. God of War (2018) and the first Marvel’s Spider-Man had about a four-year gap between their PS4 and PC launches. The latter’s Miles Morales spin-off saw about a two-year turnaround.

On February 8, Sony launched Helldivers 2 on PS5 and Windows simultaneously. VGC notes the game led to PlayStation Studios’ highest concurrent Steam player count — beating God of War (2018), The Last of Us Part I and Horizon Zero Dawn. Helldivers 2 was developed by Arrowhead Games with Sony Interactive Entertainment publishing.

It isn’t clear if Totoki meant we can expect future PlayStation tentpoles like the upcoming Wolverine game or the ever-popular Spider-Man, God of War or various Naughty Dog franchises to appear on PC on the same day as console. But a strategy shift is underway regardless, and Totoki will have the leverage to put the plan into action: He takes over for Jim Ryan as interim CEO of Sony Interactive Entertainment in April.

This article originally appeared on Engadget at https://www.engadget.com/sony-wants-its-playstation-exclusives-to-come-to-pc-earlier-212001939.html?src=rss