Sony’s Until Dawn movie gets April 25 release date

Sony announced in January that it planned to create a movie adaptation of its 2015 PlayStation game Until Dawn and the project is moving quickly through production. Earlier this month, director David F. Sandberg posted on Instagram that the film had wrapped shooting, and today Sony production house Screen Gems announced that the movie's release date will be April 25, 2025.

Until Dawn became a cult favorite among the horror game fans, with a branching narrative that offers dozens of different endings based on a player's choices. If you haven't had a chance to experience the original Supermassive Games title yet, the game recently received a timely spooky season remake from Ballistic Moon. One of the big questions around creating a film from the game source is which of the many possible outcomes will the team choose for the plot? And the other big question is whether Until Dawn will follow in the footsteps of successful game adaptations like The Super Mario Bros. Movie or be an absolute trainwreck like Borderlands

So far, the signs seem promising. Director Sandberg has a solid track record in horror with Lights Out and Annabelle: Creation. The final script was written by Gary Dauberman, who worked with Sandberg on Annabelle: Creation as well as penning words for other Annabelle movies, It (2017), It Chapter Two and The Nun.

The game had some notable actors involved, including Hayden Panetierre and Rami Malek. For the movie, Screen Gems tapped a cast including Ella Rubin, Michael Cimino, Ji-young Yoo, Belmont Cameli, Odessa A’zion and Maia Mitchell. Peter Stormare will also reprise his role of Dr. Hill in the film version.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sonys-until-dawn-movie-gets-april-25-release-date-223735333.html?src=rss

This underwater dog robot comes with its own horror soundtrack

The dog-esque robots created by the likes of Boston Dynamics and MAB Robotics are already horrifying thanks to a mix of the “Metalhead” episode of Black Mirror and humanity’s natural apprehension for an uncertain future. This one highlighted by TechCrunch really got under my skin in an unnatural way.

MAB’s Honey Badger Legged Robot can walk underwater and they took it on a test run for its YouTube channel. The steps it takes on the bottom of the pool create this weird ringing noise that’s just alarming as all hell. It’s like the engineering team hired John Carpenter to write a score for its robot.

It’s even scarier when the robot walks towards the camera like it’s hunting me down just before asphyxiation sets in and I drown. It sounds like they took a cue from the Skinamarink soundtrack. Someone make the horror in my head stop.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/this-underwater-dog-robot-comes-with-its-own-horror-soundtrack-215325892.html?src=rss

Instagram is introducing profile cards to help users find new friends

Today, Instagram announced that it will let users set up “profile cards,” a new way to help standard users and creators alike to “make new friends on Instagram.” Profile cards will have two sides and may include objects like your profile pictures, links to your sites, music or a QR code for others to scan. The card background can also be an image you like.

Instagram Profile Cards
Meta

These profile cards are designed to help users share profiles without typing out their usernames. Of course, they can be a medium of creativity, too, as a unique card can attract the attention of people with similar interests. Creators can also share them with brands or other creators, offering to collaborate.

This change follows the update released in late August, allowing users to add songs to their profiles. Best of all, users all around the globe can start making profile cards right now.

This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-is-introducing-profile-cards-to-help-users-find-new-friends-150051049.html?src=rss

Xbox is hosting a partner showcase on October 17 at 1PM ET

Here's a little something to liven up the week in gamerland: Xbox is hosting a third-party games showcase on Thursday, October 17 at 1PM ET. A 4K, 60 fps stream will be available on YouTube in English with live subtitles in 16 other languages (Xbox will add subtitles for more languages after the fact). The Xbox channel will have versions of the show with audio description and American Sign Language (ASL). A British Sign Language version will be available on the Xbox On channel. You'll also be able to watch the stream in English and ASL on Twitch, as well as on, uh, LinkedIn

The Partner Preview stream will run for around 25 minutes and it will include more than a dozen trailers from Xbox's partners. You'll get a look at the next Alan Wake 2 expansion (The Lake House), Like a Dragon: Pirate Yakuza in Hawaii gameplay and some bosses in a Soulslike called Wuchang: Fallen Feathers. Xbox is also promising some new game reveals along with release date announcements. As you'd expect, many of these titles will be coming to Game Pass in one form or another.

Xbox is ending the year with a reasonably packed slate of first-party games, with Call of Duty: Black Ops 6, Microsoft Flight Simulator 2024 and Indiana Jones and the Great Circle yet to come. Still, it's always nice to see platform holders shine the spotlight on games from third-party publishers and developers. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-is-hosting-a-partner-showcase-on-october-17-at-1pm-et-174034491.html?src=rss

The next Tron game is an isometric action adventure due out in 2025

The next Tron game is a follow-up to Tron: Identity, but it’s also something completely new. Where Tron: Identity was a visual novel, Tron: Catalyst is an isometric action game with a looping narrative, and it’s coming to PC, PlayStation 5, Xbox Series X/S and Switch in 2025. Tron: Catalyst is in development at Bithell Games, the award-winning studio behind Tron: Identity, John Wick Hex and Thomas Was Alone.

In Tron: Catalyst, players return to the Arq Grid, a virtual world that’s evolved without human input, creating a siloed, Galapagos Islands type of space populated by sentient computer programs. The protagonist is Exo, a program who’s able to relive segments of time by exploiting a system-level glitch that no one else can sense. She’s on a mission to uncover and stop the unsavory goals of the Arq Grid’s overlords, sniffing out secrets and bypassing enemies with each new loop.

Combat includes melee and ranged attacks, and Exo will collect data shards that grant her new abilities as the game progresses. Exo’s identity disc is a crucial tool in her fight to stabilize the Arq Grid, and one thing players will do with it is customize their upgrade paths.

“As you're playing through, all combat flows from your identity disc, but you're going to be able to upgrade that disc in order to satisfy the kind of action you'd like,” Bithell Games founder Mike Bithell said during a media preview of Tron: Catalyst. He showed off a disc kick, a ranged move that (fittingly) let Exo kick her disc back at the enemies encircling her, in between close-combat slices and standard throws. On top of parkour traversal, players will also be able to ride light cycles.

Tron: Catalyst will make complete sense even if you haven't played Identity, but anyone who played the first installment will encounter a few familiar faces and locales. The new game is a narrative-driven experience where players’ choices have a small but noticeable impact on the world around them. The game has voice acting for major characters and in pivotal scenes.

Disney Tron: Catalyst
Bithell Games

“We have a text-based dialogue system here,” Bithell said. “This is at times linear in that way. The player also gets to make dialogue choices. The game is very straight ahead with its action, so there's not an enormous amount of branching, but it does let you be expressive. So as a player, you can decide if you want to be snarky with people, polite with people, and kind of make some choices — for example, choosing if you want to lie or not to this character, and you'll see the echoes of that in your character interactions.”

In the demo, Exo was on a mission to edit her identity disc — in the first loop, she fought her way through stages of enemies in order to access a club and talk to the proper character, who then sent her on an escort mission in order to prove her worth. She completed it, got her disc wiped, and restarted the loop. The second time around, she didn’t need to fight anyone because her identity disc scanned clean. From that point on, the city was open to Exo in a new way.

Disney Tron: Catalyst
Bithell Games

Tron: Catalyst isn’t an open-world game, but it’s composed of multiple “big levels,” as Bithell called them.

He added, “We probably need to come up with a better term.”

Essentially, Tron: Catalyst is composed of multiple large hubs that take players from the city streets to rooftop penthouses, providing plenty of points of interest, even after multiple loops. As players explore, they’ll be able to add shortcut codes to Exo’s disc, removing some of the tedium from the playthroughs.

“When you travel somewhere, you may get a taxi to the hotel, but then once you start to get comfortable, you might go to a coffee shop nearby,” Bithell said. “Slowly, in ever-increasing concentric circles, a kind of iterative exploration. That's something we've really tried to pull in here. So as you're playing the game, you're building up that knowledge of the space and how to use it.”

Characters in the world of Tron: Catalyst don’t shift cycle to cycle — at the start of each loop, everyone returns to their original place, doing what they were originally doing. Still, Exo’s perception of each situation changes with every refreshed loop, revealing new paths, and the world reacts according to the edits in her identity disc.

Disney Tron: Catalyst
Bithell Games

“It's meant to be a game about playing with those relationships and exploring how characters can kind of be influenced and have their minds changed,” Bithell said. “There's lots going on there, but it’s different to Hades, definitely. It's not a 100-loop roguelite. It's not that kind of game. It's much more story-driven.”

Bithell Games has a team of about 20 developers working on Tron: Catalyst, and it’s being published by Devolver Digital’s new hub for licensed indie games, Big Fan. Of course Disney is also involved — technically the new game’s full name is Disney Tron: Catalyst, so don’t be alarmed if it appears higher up in your alphabetized library than expected once it lands in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-tron-game-is-an-isometric-action-adventure-due-out-in-2025-130050360.html?src=rss

An arcade-style Terrifier beat ’em up game is coming next year

The Terrifier franchise, with its distinctively horrifying antagonist Art the Clown, is having a bit of a moment right now. Coinciding with Terrifier 3’s wildly successful opening weekend — the indie horror movie reportedly pulled in over $18 million — game publisher Selecta Play has announced that a Terrifier video game is in the works and will be released next year. Terrifier: The ARTcade Game is being developed by indie studio Relevo and styled after a classic beat ‘em up. The teaser shows it to be a fitting combination of gory and goofy, with colorful pixel art and tons of over-the-top blood spatter.

According to the Steam listing, you’ll get to play as Art the Clown and “unleash chaos” on several movie sets where films about him are being produced. There will also be local multiplayer modes. Terrifier: The ARTcade Game will be available for PC, PS5, Nintendo Switch and Xbox when it’s released in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-arcade-style-terrifier-beat-em-up-game-is-coming-next-year-205755240.html?src=rss

Former Disco Elysium devs are making the game’s spiritual successor at a new studio

Disco Elysium is widely hailed as one of the greatest RPGs of all time, but the future of the series has been up in the air. A planned sequel and expansion were canceled and developer ZA/UM laid off some workers as a result. There's also been an infamously messy battle over ownership of the intellectual property. Still, the essence of the original game is very much alive, not least because a new studio is working on a spiritual successor. The project is slated to continue "the thoughtful, narrative-first approach that defined its predecessor."

Some developers who worked on Disco Elysium and its scuttled sequel — along with folks who used to work at Bungie, Rockstar Games, Brave at Night and elsewhere — comprise the 12-strong team at London-based Longdue. According to The Guardian, the studio's first game is billed as “a psychogeographic RPG” that “explores the delicate interplay between the conscious and subconscious, the seen and unseen. Set in a world where choices ripple between the character’s psyche and environment, players will navigate a constantly shifting landscape, shaped by both internal and external forces.” 

If you know anything about Disco Elysium, that should sound fairly familiar. Not many other details have been revealed about the game so far, but Longdue did release a piece of concept art (above).

“At Longdue, we’re inspired by decades of classic RPGs, from Ultiima and Wizardry, through Fallout and Planescape, to the justifiably adored Disco Elysium,” narrative director Grant Roberts, formerly of Bungie and Rocksteady, said in a press release. “We’re excited to continue that legacy with another narrative-first, psychological RPG, where the interplay between inner worlds and external landscapes is the beating heart of the experience.” 

Longdue hasn't revealed all of the former ZA/UM developers that are involved, but Disco Elysium lead designer and writer Robert Kurvitz and lead artist Aleksander Rostov are not among them. In late 2022, ZA/UM's new majority shareholders fired that pair along with writer Helen Hindpere, accusing them of misconduct and trying to steal intellectual property (among other things). That's despite Kurvitz writing the novel on which the world of the 2019 game was based. Lawsuits were filed and ZA/UM claimed those were resolved last year. Kurvitz and Rostov have set up their own company, Red Info.

This article originally appeared on Engadget at https://www.engadget.com/gaming/former-disco-elysium-devs-are-making-the-games-spiritual-successor-at-a-new-studio-144205377.html?src=rss

John Mulaney will host a live variety talk show on Netflix

Comedian and writer John Mulaney will host a live variety talk show on Netflix, the streaming company announced in a post on X. The show may be similar to Mulaney's Everybody's in LA, a live talk show that streamed on Netflix for six episodes in May 2024. 

Mulaney's production company will produce and he'll be the showrunner, but no other details were revealed. However, at an event in LA, Netflix's chief content officer Bela Bajaria said Everybody's in LA showed what a weekly live talk/variety show could look like on the service. "[It] was just so bold and original and fresh and then unpredictable," he said, "And I think it'll be really fun to get to do a live show with him." 

Netflix has developed a reputation for not giving shows time to develop an audience even if critics love them — with Jeff Goldblum's Kaos being the latest example. However, Bajaria admitted that viewership for Everybody's in LA wasn't huge, so the streamer is clearly willing to deviate from that strategy in some cases. In fact, Netflix has stuck with comedians even when they generate controversy, as its history with Dave Chappelle has shown. That's possibly because comedy specials and talk shows are dirt cheap to produce compared to scripted series. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/john-mulaney-will-host-a-live-variety-talk-show-on-netflix-123021266.html?src=rss

Steam now tells gamers up front that they’re buying a license, not a game

Steam appears to have started posting a notice in its shopping cart that purchases on its storefront are only for a license and not a game, according to a notice spotted by Engadget. It looks like an attempt by the company to get ahead of a new California law coming next year that forces companies to admit that buyers don't actually own digital content. 

When you open your shopping cart with items inside and before going to payment, a notice at the bottom right states: "A purchase of a digital product grants a license for the product on Steam." This is the first time our editors have seen of a notice like this (and we use Steam a lot), so it appears to be relatively new. 

Steam appears to have started posting a notice in its shopping cart that purchases on its storefront are only for a license and not a game
Engadget

Last month California governor Gavin Newsom signed AB 2426 into law, forcing digital marketplaces to make it clear to customers when they only purchase a license to access media. It will not apply to permanent offline downloads, only digital copies of video games, music, movies, TV shows or ebooks from an online storefront. Companies that fail to comply could face fines for false advertising if they don't explain in clear language the limitations of a given digital purchase. The law followed situations like Ubisoft deleting The Crew from player's libraries after the game's servers shuttered. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-now-tells-gamers-up-front-that-theyre-buying-a-license-not-a-game-085106522.html?src=rss

The first company to use upgraded Apple Wallet tickets is… Ticketmaster

Ticketmaster announced that it will be the first ticketing company to take advantage of new features that arrived in Apple Wallet with iOS 18. According to a blog post from the business, Ticketmaster tickets viewed in the Apple app can show enhanced information such as venue maps, parking directions, local weather forecasts and recommended listening from Apple Music. Teams and event spaces can also choose to add links to their own apps or websites that customers can access from their Wallet tickets.

The company is first applying the new tech to two sporting events this year, and said it will be rolling out the capabilities to more events in 2025. While Ticketmaster is touting its role as the first adopter of the new Wallet ticket experience, the new features will not only be available to that company. Considering Ticketmaster was in the PR images announcing the new features, it seems likely that the companies had an agreement about how they'd jointly promote the updates.

Apple Wallet boasts several upgrades in the latest operating system release, such as a new Tap to Cash feature for faster money transfer. The initial iOS 18 rollout last month had some good stuff, but the marquee debut of Apple Intelligence likely won't happen until later in October.

This article originally appeared on Engadget at https://www.engadget.com/apps/the-first-company-to-use-upgraded-apple-wallet-tickets-is-ticketmaster-230141866.html?src=rss