The Morning After: Our verdict on the iPhone 16 Pro

With the iPhone 16 Pro, the big announcements were the cameras and Apple Intelligence. The problem is Apple Intelligence isn’t quite here yet. We can test some features in the developer beta, but that’s not necessarily what we’ll get when the update rolls out in October. So our focus is more on iOS 18 (deep dive on the beta here) and the hardware changes.

The big hardware change is the camera button. But it’s not just a button, really. Located on the right side of the device, it has touch and pressure sensors to give greater control with swipes and semi-presses. (That’s in addition to the Action Button, which is still on the left edge of the iPhone).

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It was meant to (and eventually will) let you push lightly on the button to trigger focus, similar to half-pressing a DSLR shutter button. Sadly, that function isn’t available at launch. You can swipe the button to tweak exposure, zoom levels and tone, and with the half-press, you can still select options or leave menus in the new Camera Control interface.

Without Apple Intelligence features at launch, however, the iPhone 16 Pro seems like a more incremental update than most years. But if you’ve held out on upgrading for a year or two, the camera improvements (and eventual AI features) might tempt you.

— Mat Smith

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X/Andy Robinson

Recent rumors suggest a design pretty close to the original Switch. Spotted by VGC, photos of the console have appeared online, and they show an 8-inch screen and magnetic Joy-Con controllers. There looks to be SL/SR buttons and front-facing player LEDs on those controllers.

We’ve pulled it into our collection of rumors and leaks — read on for more.

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Five unnamed contestants who participated in YouTuber MrBeast’s Beast Games filed a lawsuit on September 16 against MrBeast and Amazon, which plans to distribute the show. It’s also seeking class-action status. This game show, almost Squid Game-style, had participants go through challenges for a shot at $5 million in cash, with one winner from 1,000 participants.

The five have cited poor conditions, mistreatment and harassment. Among the 14 complaints are failure to pay minimum wages, sexual harassment, false advertising and failure to provide uninterrupted meal and rest breaks. They also arrived on set to discover that instead of 1,000 total competitors, there were far more people playing for the prize, thus lowering everyone's chances of coming out a winner. According to The New York Times, the total number of contestants was about 2,000, which MrBeast said was the plan all along.

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Apple has released new updates on iPhone 16 repairability, and these appear to have addressed issues with battery replacement and “parts pairing.” The company says it focused particularly on the repairability aspect of its latest devices. There’s now an entirely new, supposedly easier way to remove the battery. By running a low-voltage electrical current through the new ionic liquid battery adhesive (using a 9V cell, for instance), the battery will release itself from the enclosure. Apple also made changes to the Face ID sensor hardware, starting with the iPhone 16 and iPhone 16 Pro. Now, the TrueDepth Camera can be swapped from one unit to another without compromising security or privacy. Before, only Apple was able to do that type of repair.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-our-verdict-on-the-iphone-16-pro-111535436.html?src=rss

Solid-state battery prototype boosts energy density by nearly 25 percent

Solid-state batteries have the potential to make EVs far more affordable and practical, but their commercial development has a record of false promises that would make Tesla's full self-driving blush. That means reporting on them is tricky, but we're seeing some promising news from Imec, a well-established R&D giant based in Belgium. 

As part of its SOLiDIFY project, the EU-supported firm and its 13 partners have manufactured a prototype solid-state battery with a 1070 Wh/L energy density, nearly 25 percent higher than the best lithium-ion cells (800 Wh/L). Better still, it uses a manufacturing process that works at room temperature, is adaptable to current lithium-ion battery product lines and is projected to cost less than 150 euros (about $167) per kWh, compared to about $140/kWh for current batteries. "This process holds promise for affordable industrial transfer," Imec wrote in a press release. 

Solid-state battery prototype boosts energy density by 25 percent
imec's solid state battery functioned even after a 3-nail penetration test
imec

The breakthrough was something called "liquid-to-solid" solidification. That means the prototype's solid electrolyte uses a "doped polymerized ionic liquid" in a thin 50 micrometer layer. The electrolyte is flanked by a high-capacity composite cathode on one side and a thin lithium metal anode on the other, resulting in a compact battery cell stack. 

The consortium was able to boost the cell's charge rate to three hours and lifetime to 100 cycles, overcoming mechanical strength and cathode impregnation challenges. Use of cobalt was also reduced thanks to the application of nanometer-thin protective coatings. 

Clearly the charging times and number of cycles need to improve (modern li-ion car batteries can be charged 2000 times and some in well under an hour). In addition, the technology requires further upscaling to be practical on an industrial level. It's worth the effort, though, as solid-state batteries could eventually deliver improved energy density, lower charging times and better safety, all at a lower price. 

This article originally appeared on Engadget at https://www.engadget.com/science/solid-state-battery-prototype-boosts-energy-density-by-nearly-25-percent-080057028.html?src=rss

Nintendo and The Pokémon Company are suing Palworld creator Pocketpair

Nintendo and The Pokémon Company have filed a patent infringement lawsuit against Pocketpair in Tokyo. Pocketpair is the Japanese video game developer behind Palworld, a game people have been describing as a Pokémon parody, featuring cute gun-toting monsters. The game, released in Early Access form on January 18, was an instant hit, selling 15 million copies on Steam and crossing 25 million players within just a month

The Pokémon Company said a few days after Palworld came out that it was going to investigate a game "released in January 2024" and will "take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon." Looks like the investigation is over, and it has decided to take legal action. 

"This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights," Nintendo said in its announcement of the lawsuit. 

Pocketpair previously said that its game is more like Ark Survival Evolved and Valheim than Pokémon. Company CEO Takuro Mizobe claimed that Palworld "cleared legal reviews" and that no lawsuits were filed against Pocketpair regarding its development. While Palworld's monsters would look familiar to Pokémon fans, it takes on a darker tone. You can choose to play as a friend to the monsters known as "Pals" and fight off the poachers trying to kill them. But you can also kill and eat Pals, make them fight to the death and even sell them into slavery.

Shortly after Nintendo announced its lawsuit, Pocketpair responded. "At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details," the company wrote. "It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit. However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas."

Update, September 19 2024, 9:40AM ET: This story has been updated with Pocketpair's response to Nintendo's lawsuit.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-and-the-pokemon-company-are-suing-palworld-creator-pocketpair-031320550.html?src=rss

Get a good gawp at Ghostface’s fatality and some new animalities for MK1

A new update for Mortal Kombat I (MK1) is less than a week away from release that will add new character skins, new finishing moves and (eventually) new fighters to its “kombatant” selection screen. NetherRealm Studios released a preview of the “karnage” that’s “koming” around the “korner” (OK, we’ll stop with the unnecessary K’s).

The new trailer released on Mortal Kombat creator Ed Boon’s X page shows some of the new stuff MK1 players can expect from the Khaos Reigns pack scheduled for release on September 24 and future updates. The base game costs $49.99 for the PlayStation 5, Xbox Series X|S and PC on Steam and $39.99 on the Nintendo Switch. The Khaos Reigns DLC costs (gasp!) $49.99 for the PS5, Xbox Series X|S and PC on Steam and $39.99 for the Nintendo Switch The Khaos Reigns Kollection bundle that includes the Khaos pack and base game will set you back $89.99 for the PS5 and Xbox Series X|S or $69.99 for the Nintendo Switch.

The MK1 add-on adds a brand new story mode to the game in which the newly apotheosized Liu Kang battles the evil Titan Havik with his band of fighters and EarthRealm defenders. The new pack also comes with the “Kombat Pack 2” of new fighters available on the release day including the cyborgs Cyrax and Sektor and the shadow assassin Noob Saibot.

The pack will also provide access to Ghostface from the Scream movies, the T-1000 voiced by Robert Patrick and Conan the Barbarian once they are released. If you can’t wait for a release date or you just don’t like watching whole trailers for one moment, footage of one of Ghostface’s fatalities found its way to X. The video shows the infamous Scream villain eviscerating an opponent with the help of another Ghostface killer, a loving nod to Scream VI starring Jenna Ortega and Hayden Panettiere.

MK1 is also bringing back an old favorite finisher known as “animalities” that first appeared in the Mortal Kombat 3 arcade game. Every fighter in the game has a finishing move where they turn into an animal and vivisect their opponent in a number of creative ways. Boon shared a clip of Kitana’s animality in which she transforms into a giant, bloodthirsty hummingbird and turns her opponent into a bloody flesh flower.

This article originally appeared on Engadget at https://www.engadget.com/gaming/get-a-good-gawp-at-ghostfaces-fatality-and-some-new-animalities-for-mk1-233038696.html?src=rss

X is temporarily back online for some people in Brazil

X is back online for many people in Brazil, more than two weeks after the service was blocked in the country. The change, though, isn’t because Brazil’s government has reversed its stance on the Elon Musk-owned platform. Instead, it seems that X has begun using Cloudflare’s DNS service, which is for now helping the social network avoid the Brazilian government’s restrictions, though it’s unclear how long that will be the case.

In a statement, a spokesperson for X described it as "an inadvertent and temporary service restoration" in the country and that is expects to become inaccessible again "soon." X has been blocked in Brazil since the end of August, when the Supreme Court judge Alexandre de Moraes ordered internet service providers in the country to block X following months of publicly feuding with Musk over X’s refusal to block certain accounts. The spat also affected SpaceX-owned Starlink, which had its Brazilian bank accounts frozen amid the dispute.

"When X was shut down in Brazil, our infrastructure to provide service to Latin America was no longer accessible to our team," a spokesperson X said in a statement. "To continue providing optimal service to our users, we changed network providers. This change resulted in an inadvertent and temporary service restoration to Brazilian users. While we expect the platform to be inaccessible again in Brazil soon, we continue efforts to work with the Brazilian government to return very soon for the people of Brazil.” 

The New York Times reported that X started to come back online for many people in Brazil Wednesday, though the service was still somewhat inconsistent. The Times reported that it was the company’s move to Cloudflare that at least temporarily enabled it to come back. As it stands, Brazilian ISPs are likely figuring out how to continue to complying with the court order. Should they fail, Brazilian authorities are likely to look for new ways to enforce the block. Regulators in the country have imposed steep fines for users who attempt to get around the country’s ban by using VPNs.

Update September 18, 2024, 9:05 PM ET: This story has been updated with additional information from an X spokesperson.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-reportedly-back-online-for-some-people-in-brazil-225813745.html?src=rss

Report: Google offered to sell AdX to end EU antitrust suit

In an effort to quell monopoly concerns in the EU, Google reportedly offered to sell its AdX advertising marketplace. Sources told Reuters that European publishers rejected Google's offer, arguing that the company would have to divest more in order to dismantle the conflicts of interest in its online advertising operations. Lawyers familiar with the antitrust cases said this was the first time Google had offered to sell off an asset in response to this type of lawsuit.

Despite this alleged sale offer, Google is publicly standing firm about its adtech business. "As we have said before, the European Commission's case about our third-party display advertising products rests on flawed interpretations of the ad-tech sector, which is fiercely competitive and rapidly evolving. We remain committed to this business," a Google rep told the publication. We've reached out to Google and will update this story if we receive any additional comment from the company.

Google's control over online advertisements has raised concerns around the globe. Regulators have questioned whether the company's activity in multiple stages of the adtech supply chain allows it to favor its own businesses, creating an unfair advantage that could hurt competition and increase advertising prices.

The European Commission began this push against the company's ad arm last June. The UK's competition watchdog also raised the alarm over a possible Google ad monopoly earlier this month. Google is also currently being sued by the Department of Justice over the same topic in the US.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/report-google-offered-to-sell-adx-to-end-eu-antitrust-suit-203612819.html?src=rss

Watch the Game Devs of Color Expo Direct livestream here at 4PM ET

The Game Devs of Color Expo 2024 kicks off on Wednesday. Now in its ninth year (and fourth as an all-virtual conference), the event celebrates and highlights the game industry’s creators of color. The event's Direct livestream today will include over 30 new game announcements and updates (and there will be a corresponding Steam sale!) You can watch the stream here at 4PM ET.

Today’s Direct will include “exclusive reveals, the latest launches, and more updates” and will highlight a diverse group of industry creators from around the world.

The event is orchestrated by Game Devs of Color, a nonprofit that has run the annual conference since its 2016 debut. The group aims to amplify the creative power people of color hold in games. “Creators of color make great games but are often pushed to the margins,” the nonprofit’s webpage states. “We fight to create a better games industry that is intersectional and equitable.”

The event runs from Wednesday through Saturday. Tickets are still available for the whole week of discussions, panels and interviews. Standard pass pricing starts at $50, but a $20 option is available for those who can’t afford the regular ticket cost.

You can check out the kickoff stream below at 4PM ET:

This article originally appeared on Engadget at https://www.engadget.com/gaming/watch-the-game-devs-of-color-expo-direct-livestream-here-at-4pm-et-193040011.html?src=rss

Battletoads/Double Dragon headbutts its way onto Nintendo’s Switch Online library

If you grew up in the age of the NES and SNES consoles, you might be positively giddy to learn that one of the greatest video game crossovers since Marvel vs Capcom is available on the Nintendo Switch.

Nintendo announced the addition of four new SNES titles to its Switch Online service including the 1993 beat ‘em up Battletoads/Double Dragon. This rare meeting of mayhem between the fly-gulping trio and the martial arts duo Billy and Jimmy Lee takes players through both games’ universes as they plow through unique waves of fist-flinging enemies.

The crossover begins when the Evil Queen from the Battletoads’ universe cuts a deal with the Shadow Boss from the Double Dragon universe on Earth. She sends a massive ship called the Colossus to take over our planet so Zitz, Rash and Pimple pick up the Double Dragons with the Battlecopter and intercept the ship to stop it from reaching Earth. The game features seven levels that take place on the Colossus and on Earth as the Battletoads and Double Dragons smash, kick and ram enemies and bosses from both video game franchises.

The latest Switch Online game update also brings three more SNES games to the Nintendo Switch. The update includes the Tetris-inspired Cosmo Gang The Puzzle, the Jaleco rally racer Big Run and the Super Famicon port of Kunio-kun no Dodgeball da yo Zen'in Shūgō! (It's Kunio's Dodgeball, Assemble Everyone!).

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/battletoadsdouble-dragon-headbutts-its-way-onto-nintendos-switch-online-library-193034766.html?src=rss

Neuralink says the FDA designated its Blindsight implant as a ‘breakthrough device’

Neuralink says the Food and Drug Administration has designated its experimental Blindsight implant as a "breakthrough device." The company is developing the technology in an attempt to restore blind people's sight.

Manufacturers who apply to the FDA's voluntary breakthrough devices program and receive the designation from the agency are granted "an opportunity to interact with FDA experts through several different program options to efficiently address topics as they arise during the premarket review phase.” The FDA also prioritizes breakthrough devices for review. Ultimately, a breakthrough device designation can accelerate development of a technology. Last year, the FDA gave the designation to 145 medical devices.

Blindsight is separate from Telepathy, its implant that enables patients with spinal cord injuries to control computers using their thoughts, allowing them to play video games and design 3D objects. Neuralink owner and founder Elon Musk said in August that the company had implanted the chip into a second human patient

Musk claimed back in March that Blindsight "is already working in monkeys. Resolution will be low at first, like early Nintendo graphics, but ultimately may exceed normal human vision." (Federal investigators have reportedly looked into Neuralink's animal testing practices but Musk said in March that "no monkey has died or been seriously injured by a Neuralink device.")

Blindsight "will enable even those who have lost both eyes and their optic nerve to see," Musk said following the FDA's designation. "Provided the visual cortex is intact, it will even enable those who have been blind from birth to see for the first time." He added that while the resolution of Blindsight is low to begin with, "eventually it has the potential [to] be better than natural vision and enable you to see in infrared, ultraviolet or even radar wavelengths."

Those are lofty claims and Neuralink is some way off from being able to fully restore sight to someone who has lost it, if it’s ever actually able to do that. It's not the first company or research team to work on vision-restoring implants either. Meanwhile, as TechCrunch points out, it's unlikely that Blindsight or similar tech can help people who have been blind since birth, given that such people have not "developed the biological capacity for seeing through their eyes."

This article originally appeared on Engadget at https://www.engadget.com/science/neuralink-says-the-fda-designated-its-blindsight-implant-as-a-breakthrough-device-182343456.html?src=rss

Five features that caught our eye from today’s YouTube livestream

YouTube’s creator-focused broadcast, Made On YouTube, is here again, and there's plenty to talk about. From more AI integration to Communities, YouTube seems to be gearing up to compete against rivals like TikTok and Netflix. Here are five things that genuinely interested us among the deluge of updates and new features.

YouTube is introducing the Hype system, which lets viewers “go beyond” liking and sharing a video. The idea is to allow fans to give more visibility to smaller creators — so hyping is only allowed for videos from creators under 500,000 subscribers, and only on videos under a week old. Content with the most hype will end up on a new leaderboard of the 100 most hyped videos in their country. Fans can only hype three times in a week for now, though additional uses will eventually be purchasable in the future.

YouTube Shorts creators will be able to employ Google DeepMind’s Veo video generator model later this year. Veo can generate six-second clips after reading a prompt, and all creations will have a label showing that generative AI was used, along with SynthID watermarking. Veo integration will exist parallel to (but doesn't replace) YouTube’s Dream Screen — another AI video generation tool — which was introduced last year.

The Community tab is getting a revamp, slated to come out in early 2025. Currently, only the channel owner can post in the Community tab, but the new experience will allow subscribers to create posts, with a tab to view only creator posts if necessary. Of course, subscribers can post images to prompt conversation. Some creators interact with their viewers currently through other platforms (like Discord) and this seems to be an attempt to create an in-house alternative.

Some of us lament being unable to understand creators using languages we don’t speak, but YouTube intends to fix that by implementing auto-dubbing. With the help of AI, viewers can now listen to machine-translated audio in their preferred language. YouTube promises that the audio will sound natural, taking intonation into account along with the creator’s surroundings.

Finally, the YouTube TV app will have an update mirroring Netflix’s current layout. Creators will be able to organize their content in seasons and episodes, and there will be previews before users play any content. According to The Hollywood Reporter, we can expect to see these new features starting next year, though no concrete date was announced.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/five-features-that-caught-our-eye-from-todays-youtube-livestream-171537530.html?src=rss