Apple’s AirTag makes it easy to keep tabs on everyday items like keys, wallets and bags, but the tracker itself is only part of the equation. The best AirTag accessories help you attach it securely, protect it from wear and tear and fit it naturally into how you carry your stuff. A good holder can make the difference between an AirTag that’s always with you and one that’s easy to forget.
Accessories range from slim wallet inserts and low-profile key rings to more rugged mounts designed for bikes, luggage or pet collars. Materials vary just as widely, from leather and silicone to hard plastic shells built for travel and outdoor use. Many options also come in multiple colors and finishes, making it easy to balance durability with a look that matches your gear. We’ve covered the best AirTag accessories available now, so you can find the right fit for how you use your tracker.
Best AirTag holders for 2026
AirTag holder FAQs
Why do AirTags need a holder?
AirTags need a holder because they do not have built-in keyring holes like Tile, Chipolo and other Bluetooth trackers do.
How do you attach an AirTag to things?
You'll need a holder or case to attach an AirTag to your stuff. If you're comfortable slipping an AirTag into an interior pocket of a bag or coat, you can do so without an extra accessory. But if you want to use one to keep track of your keys, wallet, backpack or even your pet on their collar, you'll need an accessory that can accommodate that use case.
Do AirTag holders affect tracking performance?
No, AirTag holders should not affect tracking performance.
Do AirTag holders protect against scratches and impacts?
Yes, AirTag holders can protect against scratches and impacts. Many AirTag cases encircle the edge of the tracker only, leave the two disk sides exposed. For the most protection, look for an AirTag holder than goes around the entire Bluetooth tracker like a sleeve.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-apple-airtag-cases-holders-accessories-123036404.html?src=rss
There's a reason the story of Frankenstein endures. Its examination of mankind's hubris and inhumane scientific progress has only become more relevant since Mary Shelley's time. The pursuit of "innovation at all costs" has led to new monsters, born from people who failed (or refused) to consider the consequences of their actions. So it's no wonder that Victor Frankenstein in Guillermo del Toro's Netflix adaptation feels so much like a modern day tech bro. He is practically their template.
Del Toro's Frankenstein is a remix of the major elements of the novel — there's the doomed love story, the mad scientist driven by his ego and the sympathetic monster who demonstrates far more humanity than his creator — refashioned in the director's opulent style. But it's also clear from the film's explosive opening, where an Arctic ship encounters Victor Frankenstein (Oscar Isaac) being chased by a seemingly unkillable Creature (Jacob Elordi), that del Toro isn't shying away from his campier horror roots. Arms are torn off, gallons of blood are spilled. This Frankenstein contains multitudes.
Why did Victor Frankenstein go through hell to reanimate the dead? Because he could. In the novel and this film, the whole ordeal was always about bragging rights and demonstrating his greatness as a scientist. He didn’t consider what he owed to the new life form, or the cruelty of bringing a being into the world with no companion. It didn’t matter who he hurt. Sound familiar?
Mia Goth and Jacob Elordi in Frankenstein
Netflix
What truly makes del Toro's Frankenstein work is his understanding of the characters. As Victor Frankenstein, Oscar Isaac embodies the punk rock charm of a rebel scientist who thinks he alone can invent a way to reanimate life. But he also lives with the memory of an abusive father who likely killed his beloved mother. Elizabeth fascinates and intrigues Victor, but she's also disgusted by his apathy for the natural world. It's not hard to see why she feels immediate sympathy for the Creature, who is portrayed by Jacob Elordi as a sort of child-like super human. He's an immediate disappointment to Frankenstein, who can't help but repeat the cycle of abuse he experienced with his father.
Looking back at his career, it's as if del Toro has been trying to adapt Shelley's novelthrough all of his films. You can see elements of the story in his debut feature Cronos, which centers on a device that makes people immortal (but also curses them with a thirst for blood). The tragic father and son relationship between Frankenstein and the Creature is mapped directly onto the evil vampires in Blade 2. The Gothic romance between Frankenstein and his sister-in-law Elizabeth (who also has eyes for the Creature) echoes Crimson Peak. And the desire for a seemingly "evil" being to fit into normal human life is front and center in del Toro's Hellboy films.
Jacob Elordi in Frankenstein
Netflix
In an interview with NPR, del Toro mentioned that, as a child, seeing the monster appear for the first time in the 1931 Frankenstein film was "an epiphany." It was an experience that helped him understand his own faith, and seemingly his entire view of life and art. His Frankenstein is the work of someone who has been living with the story for decades. It comes to life with lavish sets, his love of voluptuous colors (there's a scene of a red scarf floating in the air that haunts me) and his fascination with the macabre.
There’s a lesson in Frankenstein for today’s tech elite, but given their current obsession with AI despite its potentially massive societal and environmental impacts, I have little hope they’ll learn anything from it. But when Guillermo del Toro was asked about using generative AI by NPR, he spoke as someone who truly understood Shelley’s novel. “I’d rather die,” he said.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/guillermo-del-toro-delivers-a-frankenstein-for-the-tech-bro-era-080000058.html?src=rss
Elon Musk went on stage on Thursday night during Tesla’s annual shareholders meeting and made some big claims and promises. The company is “almost comfortable” letting owners with Full Self-Driving (FSD) “text and drive,” he said. At the moment, its vehicles are still strictly monitoring drivers to make sure their eyes are on the road, but Musk said that Tesla will enable unsupervised FSD that will allow texting and driving within “a month or two.”
To note, Tesla’s FSD is currently capable of level 2 autonomous driving. Musk is promising at least a level 4 capability, in which the driver can be disengaged as the car performs all driving tasks for them, within a short span of time. While he said that Tesla will look at its safety data first, he didn’t discuss the steps it’s taking to enable texting while driving and whether it’s already discussing the legalities of it with regulators.
Talking about the Cybercab, Musk said production of the robotaxis will begin by April next year. Since it will be specifically built with autonomy in mind, it will not have pedals, a steering wheel and even side mirrors. The Cybercab’s manufacturing process, he explained, is vastly different from typical car production and is more comparable to phone manufacturing. That’s why he thinks the company will be able to produce one unit every 10 seconds.
Musk also talked about the flying car he teased on Joe Rogan’s show. When asked at the event, he said the demo will now take place on April 1, 2026, instead of this month or the next like he told Rogan. It remains to be seen whether we’re going to get April Fooled, but Musk claimed that production of Tesla’s flying vehicle will happen a year or so after its unveiling. As always, take Musk’s claims with a grain of salt, as he’s pretty infamous for being overly ambitious with his timelines.
While Musk was on stage talking about Tesla’s plans, an Optimus humanoid robot was standing by the side. The CEO said Optimus is bound to become the “biggest product of all time,” bigger than cellphones, “bigger than anything.” Tesla will start with a 1-million production line and then a 10-million production line, but he said the company expects to eventually produce 100 million to a billion Optimus robots a year. He envisions a world wherein the humanoid machines will provide people with medical care… as well as a world wherein instead of being jailed, Optimus follows criminals around to stop them from committing more crimes.
Before Musk went on stage, Tesla’s shareholders had voted to approve his pay package worth up to $1 trillion over the next 10 years. Tesla has to hit several goals for Musk to become the first trillionaire, though, including reaching a market value of $8.5 trillion from its current worth of $1.4 billion and selling a million Optimus robots.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/elon-musk-says-tesla-owners-can-text-and-drive-very-soon-042454805.html?src=rss
Marvel 1943: Rise of Hydra has been delayed again. The project had already been pushed back in May from a planned 2025 release date to a rough early 2026 window. In a post on X today, Skydance Games said the title won't be ready for even longer. "We've made the decision to shift our release window beyond 2026," the statement reads.
Amy Hennig's studio, which is part of Skydance, is the main driver of the project, which we know is a story-driven title with a quartet of Marvel characters in occupied Paris during World War II. Hennig was a core part of the creative team behind the Uncharted series, and was more recently a story consultant on Forspoken. She's also been long tied to some mysterious Star Wars title, but that game has also been pretty light on details for a few years.
That's two high-profile AAA delays in one afternoon. Fans worldwide will have to wait longer for the eventual arrival of Grand Theft Auto 6. Rockstar's eventual mega-hit has been pushed to a November 19, 2026 launch date.
This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-1943-rise-of-hydra-has-been-delayed-with-no-new-release-window-000121455.html?src=rss
Tesla’s shareholders have voted in favor of a compensation plan that could see CEO Elon Musk become the world's first trillionaire. The potential incentives were laid out in September, and the company's shareholders have agreed to allow this all-or-nothing package for its chief exec, who spent the first half of this year decimating the US federal government rather than working on any Tesla-adjacent projects.
The compensation plan lists several targets that the company must reach for Musk to reap the vast rewards. Tesla must reach a market value of $8.5 trillion, compared with its current worth of about $1.4 billion. Other requirements are metrics-based, such as selling a million robots with humanoid qualities, while others are strategic, such as establishing a succession plan for future Tesla leadership. Musk also has a lot of other irons in the fire across SpaceX and xAI, so the incentives may be an effort to keep the CEO focused on generating more money for this specific group of supporters.
Presently, most times the Tesla name makes headlines, it's not for good press. The company coupled record-high revenue with tumbling profits in its Q3 2025 financial results. Just during October, it was the subject of multipleinvestigations by the National Highway Traffic Safety Administration and incurred the wrath of the California Department of Insurance.
This article originally appeared on Engadget at https://www.engadget.com/tesla-shareholders-approve-elon-musks-1-trillion-compensation-package-233217531.html?src=rss
The Wall Street Journal reported today that Ford may be on the verge of sunsetting the F-150 Lightning truck. The model is an electric pick-up truck, and the best-selling one in the US, but the publication cited Ford execs who said the company would consider halting production completely on the F-150 Lightning. We’ve reached out to Ford for comment and will update if we receive a statement.
The auto brand said it would cut back on production last January due to slowing demand for the vehicles. At the time, Ford shuffled several of the workers who had been building the F-150 Lightning to constructing other auto models. Then, a fire this October at an aluminum plant supplying Ford led the company to pause production of the Lightning trucks. In Ford's third-quarter financial results, its Model e electric vehicle operation lost $1.4 billion, and has lost $3.6 billion over the first nine months of 2025. Rather than projects such as the F-150 Lightning, Ford has hinted that it will shift strategy to work on smaller, more affordable electric vehicles based on its Universal EV platform.
Ford may not be the only manufacturer to ramp down its EV plans in the US. A federal tax credit of $7,500 for purchasing EVs was abruptly ended in September under the current administration's financial policies. After unveiling its latest EV models this week, Honda CEO Toshihiro Mibe spoke to Engadget about the potential long-term impact: "With the Trump administration in place, we have a sense that maybe the EV growth has been moved back out by maybe five years or so into the future."
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ford-may-not-resume-production-of-the-f-150-lightning-221903848.html?src=rss
Fans will have to wait a bit longer to return to Vice City. Rockstar Games has announced that Grand Theft Auto VI has been delayed once again to November 19, 2026. The open world game was previously delayed from its 2025 launch window to May 26, 2026 earlier this year.
“We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve,” Rockstar said on its official X account. The new launch date delays the hotly anticipated game by a whole six months from its previous date.
Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and… pic.twitter.com/yLX9KIiDzX
Take-Two, GTA VI’s publisher, does not appear particularly worried about the delay. “We said when we set the last date, if a game requires more polish to be the best possible version of itself, then we will give that game more time,” Take-Two CEO Strauss Zelnick said in an interview with The Game Business. “We feel really good about this release date. It’s in the same fiscal year, it happens to be a great release window, and naturally we’re really supportive of Rockstar’s approach.”
GTA V was originally released in 2013, and has been rereleased multiple times in the years that followed for two generationsof consoles. The games remains incredibly popular, which is part of the reason Take-Two seems so certain about the sequel. It helps that Grand Theft Auto Online, a multiplayer mode for GTA V that can also be downloaded as a standalone game, is itself a hit. “We continue to supply content to GTA Online, and in fact we’ve had terrific results there. And GTA+ continues to grow its membership. In fact, it’s had 20 percent growth year-over-year. And GTA V has sold in more than 220 million units,” Zelnick said.
The long wait for a new GTA hasn’t been without controversy. The game leaked extensively in 2022, revealing that it would feature a female protagonist, a fact that was later confirmed in the first official trailer. And while Rockstar Games has reportedly attempted to improve its company culture since GTA V came out, the developer is currently being accused of union busting in the UK.
This article originally appeared on Engadget at https://www.engadget.com/gaming/grand-theft-auto-vi-is-delayed-to-november-19-2026-211848530.html?src=rss
One of the things that's long irked me about Meta's smart glasses is how often you have to say "hey Meta." Even though the company's AI assistant has gotten significantly more capable, there's something a little cringey about using its voice commands in public spaces.
Now, the company has rolled out an update that makes you a little less dependent on voice commands for all its glasses. A new "quick connect" feature allows you to create a one-touch shortcut for "frequently used communication actions," like making a phone call or sending a text to a specific contact. The update is out now as part of the 19.2 software update.
The idea of "quick connect" is similar to the functionality of the "action button" on the Oakley Meta Vanguard glasses, though it's more limited in scope. The feature allows you to designate a specific contact that you can message, text or call just by holding down on the touchpad on the right side of the glasses. The Meta AI app will even let you choose your preferred method of reaching them, whether it's WhatsApp, Instagram, Messenger or your phone's native calling or messaging app. The same one-touch press and hold shortcut can also be used to send photos and videos shot on the glasses right after you take them (also via your chosen app).
You can designate a specific contact and on which app you want to be able to contact them.
During its Connect event, Meta previewed some updates for third-party apps that appear to allow developers to set their own wake words for the glasses when using their services. So there is some hope that eventually the company will offer a bit more flexibility with its voice commands. Even so, it's unlikely you'll be able to get away with never having to say "hey Meta," but the quick connect update is a handy way to make messaging a bit more discreet.
This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-smart-glasses-have-a-new-shortcut-to-call-and-text-without-saying-hey-meta-213303178.html?src=rss
Square Enix is laying off developers in the UK and US as it reworks its game development structure to focus on its studios in Japan, Video Games Chronicle reports. The mass restructuring follows the publishers' 2024 announcement that it planned to "aggressively" apply AI to its development process.
The total number of employees being laid off isn't yet public, but Video Games Chronicle writes that over 100 developers in the UK could be impacted, possibly up to 140. The number of US developers caught in the layoffs is still unknown. In a slide deck for investors spotted by IGN, Square Enix characterizes its "Overseas Structural Reform" as part of its goal of "consolidating development functions in Japan." The deck also notes that Square Enix is particularly interested in automating "70 percent of QA and debugging tasks in game development by the end of 2027" with artificial intelligence, which could be one reason it's trying to eliminate roles.
Engadget has contacted Square Enix to confirm its restructuring plans. We'll update this article if we hear back.
Square Enix has made an ongoing number of attempts to pull out of Western game development in the last decade. The publisher appeared to play some kind of role in project cancellations at developer People Can Fly earlier this year, and before that, it initiated mass layoffs in 2024. Even earlier in 2013, Square Enix made large cuts to its US and European divisions, including selling studios like Eidos-Montréal, Square Enix Montréal and Crystal Dynamics to Embracer Group.
This article originally appeared on Engadget at https://www.engadget.com/gaming/square-enix-is-laying-off-more-developers-in-the-uk-and-us-as-it-refocuses-on-japan-201907305.html?src=rss
CRKD is expanding its lineup of rhythm game controllers. The gaming accessory maker previously released guitar controllers that are compatible with games like Fortnite Festival and open-source projects like Clone Hero, and based on a recent teaser video, it looks like it's doing a drum kit controller next.
The teaser is brief, but CRKD appears to be covering all the basics that old Rock Band and Guitar Hero controllers did, with four separate colored pads, a pedal and cymbals. In a blog post, the company says that it plans to incorporate "the good lessons (and the bad)" from its previous controllers, mix them with customer feedback and hopefully make an even better controller when the drum controller is formally introduced in Q1 2026.
While rhythm games aren't as big as they used to be, they never fully left the indie scene, and they could be primed for a bit of a comeback in 2026. Nintendo plans to release a new entry in its Rhythm Heaven series, Rhythm Heaven Groove, in 2026, and Epic Games continues to support Fortnite Festival with new songs. CRKD also happens to be owned by Embracer Freemode, the same parent company of the revived RedOctane Games, which is working on new rhythm games after helping to popularize the genre with the original Guitar Hero.
This article originally appeared on Engadget at https://www.engadget.com/gaming/crkd-is-making-a-drum-controller-for-rhythm-games-190154673.html?src=rss