Google released Chrome in 2008 and it became synonymous with the company and its search engine. Well, that might no longer be the case if if the US Department of Justice (DOJ) has its way. The DOJ's antitrust officials reportedly plan to request a federal judge orders Google to sell off Chrome, Bloomberg reports, citing sources familiar with the plan.
In August, federal judge Amit Mehta ruled that Google "is a monopolist" in the search engine industry. Mehta further agreed Google used its "monopoly power by charging supracompetitive prices for general search text ads." The company takes signed-in users' data to create targeted advertising, however, Mehta ruled Google doesn't hold the same monopoly power when it comes to the general search advertising market.
In response to the ruling, antitrust officers also reportedly plan to suggest Google changes its data licensing policies. A new proposal would have Google syndicate search results separately and sell its click and query data. These moves could aid rival search engines and AI startups. The officers reportedly considered asking Mehta to force Google to sell of Android but have moved away from that request. The DOJ submitted initial proposals in October to remedy Google's actions.
Lee-Anne Mulholland, Google’s vice president of regulatory affairs, stated, that the "government putting its thumb on the scale in these ways would harm consumers, developers and American technological leadership at precisely the moment it is most needed."
Mehta's August ruling stems from a 2020 lawsuit filed by the DOJ and about one-fifth of the states, including Florida, Indiana and Texas. It argued that Google spent billions of dollars annually to device manufacturers, US wireless carriers and browser developers "to secure default status for its general search engine and, in many cases, to specifically prohibit Google’s counterparties from dealing with Google’s competitors." According to testimony from Prabhakar Raghavan, Google's chief technologist, the company spent $26.3 billion in 2021 to maintain its default search engine status — a majority of which likely went to Apple.
A two-week hearing is set for April 2025 on changes for Google to implement, with a final ruling expected by August next year.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/department-of-justice-will-reportedly-push-for-google-to-sell-chrome-153612337.html?src=rss
Tiny MEMS ultrasonic drivers have already made a huge difference in sound quality for true wireless earbuds. Now, the company behind those "sound from ultrasound" speakers, xMEMS Labs, is taking aim at open-fit earbuds, smart glasses and smart watches with its new Sycamore micro driver. xMEMS says that this is the first full-range, all-silicon, near-field micro speaker that offers full-range audio for open-air devices.
Sycamore is based on the same platform as xMEMS' Cypress driver for active noise cancellation (ANC) earbuds. This means the component uses ultrasonic waves to create full-frequency sound from a 1mm thin chip. The company explains that Sycamore can match the mid-bass performance of current drivers while pushing up to 11dB more of sub-bass. This new speaker-on-a-chip also has improved treble, clocking up to 15dB above 5KHz when compared to drivers that are currently in use. And, of course, there's the clarity and detail MEMS units offer.
"Everything that you get out of our in-ear speakers translates to Sycamore," xMEMS vice president of marketing and business development Mike Housholder told Engadget. "In these early products that we benchmarked, our clarity continues to come through in Sycamore, so you'll get that benefit as well."
xMEMS Sycamore
xMEMS
In addition to improved audio performance, another key advantage of Sycamore drivers is their ultra-compact size. xMEMS says these micro speakers are one-seventh the size of conventional dynamic driver and one-third of their thickness. They also weigh 70 percent less. This reduced size would give product designers more flexibility, which could lead to sleeker, more attractive products. One of my key gripes with smart glasses is how thick the ear pieces are, so if companies can make something that's more akin to real glasses and still improve the audio, that's a win in my book.
"Because these are fashion forward products, you need something that is really thin and really light, and that's where Sycamore comes in," Housholder continued. "The benefit that Sycamore brings to these categories of products is next level thinness and weight."
Since Sycamore is based on the same platform as Cypress and xMEMS' XMC-2400 micro-cooling fan on a chip, this new driver will use the same manufacturing setup. This means that xMEMS will be able to deliver it faster, but also expedite the industrial process for future micro products. Samples of the open-air Sycamore drivers are expected to be available in Q1 2025 with mass production beginning next October. Given this timeline, we're likely to see the first products with Sycamore drivers in 2026.
This article originally appeared on Engadget at https://www.engadget.com/wearables/mems-drivers-are-coming-to-open-wear-devices-like-xr-glasses-smart-watches-and-earbuds-150429131.html?src=rss
Bluesky has passed the 20 million user mark as the app continues its recent surge in growth. The decentralized service, which reached 15 million users less than a week ago, has just about tripled its user base in the last three months.
Though it’s still far smaller than its rivals Threads and X, Bluesky’s current momentum is notable. The app has had several days over the last week where it added a million new users in a single 24-hour period. That’s similar to the growth rate of Threads, which has been getting a million new sign-ups a day for “going on three months,” according to an update last week from Meta’s Adam Mosseri. Threads reached 275 million monthly users earlier this month and has added at least 15 million since the start of November.
And while Bluesky remains the underdog, there are other signs it’s gaining momentum. Bluesky has been the top app in Apple’s App Store for the last six days and has been the top non-gaming app in Google Play for four days, according to data provided by analytics firm App Figures. Meta’s Threads is currently in the number two spot on the App Store.
Though Bluesky has experienced other periods of significant growth over the last year, the recent surge is far bigger than what the open-source service has previously seen. The latest growth for Bluesky seems to be at least partially furled by mounting frustration from some X users. There was a significant spike in traffic to Bluesky on November 7, the day after the presidential election, according to a report from analytics company SimilarWeb. That spike seemed to coincide with a surge in users trying to deactivate their accounts on X.
Bluesky has also been keen to differentiate its policies from its larger rivals. Last week, the company pledged that it would not use its users’ content to train generative AI. X’s new privacy policy allows it to work with third-parties to train AI models on users’ past tweets. Bluesky’s CEO Jay Graber has also said that she doesn’t want to “enshittify the network with ads.” Threads, meanwhile, reportedly plans to start experimenting with its first ads in January.
This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-hits-20-million-users-143920955.html?src=rss
Adobe is making it more affordable to access its apps if you pay for a subscription until Black Friday this year. You can get the 100GB Adobe Creative Cloud All Apps plan for $30 a month instead of $60 if you sign up for a subscription until November 29. If you're a student, you can get it even cheaper at $16 per month, or 70 percent less than its usual price.
Take note that the offer is only available if you're a first time subscriber, and it requires a one year commitment. You will be paying the discounted rate for the entirety of those 12 months, though, and it's not until your subscription is renewed after the year is over that you'll have to pay for its regular $60-a-month pricing.
Creative Cloud for Teams is also discounted until November 29 and will cost businesses $45 per month per license, down 50 percent from $90. Meanwhile, Adobe Express for teams will set businesses back $5 per month per license instead of $8. Adobe Creative Cloud All Apps gives you access to 20 of the company's creative apps. They include Photoshop, which is probably the Adobe app you're most familiar with, as well as Illustrator, Premiere Pro, After Effects, InDesign and Acrobat. In addition, you'll also get cloud storage space, social media templates and thousands of fonts with a subscription. If you want to make a website, you can use the plan's access to Adobe Portfolio create it, and you can also use the included access to Adobe Behance if you want to showcase your creative work.
This article originally appeared on Engadget at https://www.engadget.com/deals/adobes-black-friday-deal-slashes-50-percent-off-creative-cloud-plans-143039647.html?src=rss
Blizzard's first real-time strategy games had a profound impact on me as a young immigrant to Canada in 1994 and ’95. Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness helped me learn how to read and write in English, and formed the basis for some of my oldest friendships in a brand-new country. Suffice to say, I have a lot of love for these old RTS games — maybe more than Blizzard itself.
So you can imagine my excitement at remaster rumors for Warcraft II and its expansion, Beyond the Dark Portal. When Blizzard aired its Warcraft Direct last week, not only were those rumors confirmed, but it announced that the original Warcraft would receive the same treatment, and both would be sold alongside Warcraft III: Reforged (itself a remaster) as part of a new battle chest. Of course, I immediately booted up Battle.net and bought the bundle.
I was just as quickly disappointed. Where to start? The most obvious place is the new hand-drawn graphics. Some fans have accused Blizzard of using AI to upscale the art in Warcraft and Warcraft II. I don’t think that’s what happened here, but what is clear is that the new assets don’t live up to the company’s usual quality.
The unit sprites are completely missing the charm of their original counterparts. They also don’t look properly proportioned, and many of them have new stilted animations. Additionally, the extensive use of black outlining makes everything look a bit too stark. At best, the remasters resemble poorly made mobile games.
Both games feature a toggle to switch between their original and remastered graphics seamlessly, but here again, Blizzard missed the mark. There’s a great YouTube video explaining the issue, but the short of it is the company didn't accurately represent the “tall pixels” that the original graphics were designed around, so every asset appear stretched horizontally.
Like every game from that era, Warcraft was designed to be played on a 4:3 CRT monitor. However, the original art assets were made to scale within a 320 x 200 frame, which is a 16:10 resolution. As a result, UI elements and units look taller in the 1994 release than in the remaster. GOG correctly accounted for this when it rereleased Warcraft and Warcraft II in 2019, and there’s no reason Blizzard couldn’t do the same in 2024. Without these nods to the game’s original visuals, Warcraft: Remastered just doesn’t look right.
What gameplay enhancements the remasters include are minimal, and while they’re all appreciated, Blizzard could and should have done more. In Warcraft, for instance, it’s now possible to select up to 12 units simultaneously, up from four, and bind buildings to hotkeys for more efficient macro play. Oh, and you can finally issue attack move commands, something you couldn’t do in the original release.
However, any features you might find in a modern RTS are notably missing. For example, neither game allows you to queue commands or tab between different types of units in a control group. If this sounds familiar, it’s because Blizzard took the same approach with StarCraft: Remastered. StarCraft: Brood War still had a sizable professional scene when Blizzard released its remaster. Had Blizzard touched the balance or mechanics of that game, it would have caused an outcry. By contrast, Warcraft II is essentially moribund, and would have greatly benefited from modernization. At the very least, Blizzard could have done a balance pass and added a ladder mode to give the game a chance to attract a new multiplayer fanbase.
Coming back from the dead is achievable for an old RTS. Age of Empires II managed to pull this trick off with flying colors: Since the release of its Definitive Edition in 2019, Microsoft’s genre-defining RTS has never been in a better place. A constant stream of support, including a substantial new expansion that was released just last week, has managed to grow the AoE2 community. At any time, there are as many a 30,000 people playing the Definitive Edition on Steam. If you ask me, that’s pretty great for a game that was originally released in 1999, and it shows what’s possible when a company cares and nurtures a beloved franchise. The fact Microsoft now owns Blizzard makes its treatment of Warcraft feel particularly unfair.
Most disappointing is the lack of bonus content. Contrast this with Half-Life 2’s free anniversary update, which Valve released just days after the Warcraft remasters. It includes three and a half hours of new commentary from Gabe Newell and the dev team. Valve also uploaded a two-hour documentary and announced a second edition of Raising the Bar, a behind-the-scenes look at Half-Life 2’s turbulent development. If Newell could take time away from his yachts to talk about Valve's most important game, surely Chris Metzen could have done the same for Warcraft. The people who were vital to Warcraft and Warcraft II’s development aren’t getting any younger — Blizzard should preserve their stories.
If there’s one thing I’m hopeful for, it’s that Blizzard will eventually do the right thing. As I mentioned, the bundle I bought also came with Warcraft III: Reforged. Last week it received a free patch that does a lot to fix the disastrous issues with that remaster, albeit four years late. With more work, I can see the Warcraft and Warcraft II remasters becoming essential. But as things stand, the studio has done the bare minimum to honor its own legacy.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/i-wish-blizzard-loved-warcraft-as-much-as-i-do-141524674.html?src=rss
There are tons of hot Black Friday deals worth checking out already, but here's one that can help you keep the temperature just right. Google's fourth-generation Nest Learning Thermostat can be yours for $225, which is a $55 discount. The deal is available at Wellbots and you'll need to use the code ENGBFNLT55 at checkout to receive the savings.
Google unveiled the latest version of its Nest Thermostat back in August. This is a solid deal on a new product.
The thermostat employs AI to deliver what Google claims are more accurate readings and to make suggestions on how to save energy and cut down on your utility bills. The thermostat will tweak settings by itself too, depending on factors such as the ambient temperature. To measure that, a wireless temperature sensor is bundled with the device. The sensor can run for up to three years before a battery replacement is needed, according to Google. You can buy more sensors ($40 each or three for $100) and connect up to six to the Nest Thermostat while dotting them around your home.
This model's display is 60 percent larger than that of its predecessors. The display is more customizable too. You have a variety of faces to choose from, just like on a smartwatch. It's possible to make the thermostat appear like a clock or to change its colors.
One neat feature is that the Nest Thermostat uses integrated Soli radar sensors to determine how far away you are from it. It will automatically tweak the UI based on how close you are. The more you move back, the larger the font size will be to improve the legibility.
This article originally appeared on Engadget at https://www.engadget.com/deals/googles-latest-nest-learning-thermostat-is-55-off-ahead-of-black-friday-140053458.html?src=rss
This past summer, Lyft began testing its driver verification program in nine cities. Now, the feature will be available nationwide. The program mirrors Uber’s own verification system, which went live for US customers in September.
With either company, the verification system works about the same: rider names are cross-referenced against a database to ensure they are who they say they are. Failing that, riders can upload photos of government IDs to enroll. Ideally, verified identities will make drivers feel safer picking up complete strangers in their cars.
Along with the verification program, Lyft is adding a few quality-of-life improvements. The app will now inform drivers if their passengers are in areas like bike or bus lanes. Drivers in some places will also find out if a route goes through a school or traffic enforcement. Additionally, Lyft is piloting a restroom finder for drivers. Like Uber and Waze, it's also implementing real-time road alerts that allow drivers to mark accidents, heavy traffic or road closures.
This article originally appeared on Engadget at https://www.engadget.com/apps/lyft-is-bringing-rider-verification-to-the-entire-nation-140013926.html?src=rss
Amazon is battling back against Spotify on the audiobook front. Starting today, Amazon Music Unlimited subscribers in the US, UK and Canada have access to Audible's library of a million-plus audiobooks. Individual subscribers and the primary account holders of the family plan can listen to one book a month at no additional cost alongside their music and ad-free podcasts.
Naturally, Amazon doesn't want to cannibalize Audible's business. Along with a swathe of on-demand content, the latter's Premium Plus subscription offers one audiobook credit per month. Redeem that and the title is yours to keep forever, even if you cancel your plan. Amazon Music Unlimited's approach is more like a library. You can effectively borrow one audiobook from Audible's catalog at a time.
You can listen to the book as much as you want during that month. When your next billing cycle starts, you can try another one — or borrow the same audiobook for another month. You can, of course, subscribe to Audible or buy audiobooks ad hoc if access to one per month isn't enough for you.
As it happens, Amazon is offering new Music Unlimited subscribers three months of free access. Otherwise, Amazon Music Unlimited costs $10 per month or $99 per year for Prime members and $11 per month for other users.
Last year, Spotify started offering Premium subscribers 15 hours of audiobook listening per month at no extra cost (which is not enough to listen to all of The Fellowship of The Ring, for instance), with the option to add 11 hours of listening time for $11. The company later introduced an audiobook-only plan with 15 hours of listening time for $10 per month — just $1 less than it costs for a Premium plan with the same benefit plus much more.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-music-unlimited-subscribers-can-now-borrow-audiobooks-from-audibles-library-140002085.html?src=rss
Sony is reportedly in talks to purchase Japanese publisher Kadokawa, Reuters reports, citing sources familiar with the dealings. Kadokawa owns FromSoftware, which is behind incredibly difficult Soulslike games, including Elden Ring, Dark Souls and Bloodbourne. Sony already holds a 14 percent stake in FromSoftware.
Elden Ring is the brain child of director Hidetaka Miyazaki and Game of Thrones author George R. R. Martin and available on Sony's PlayStation 4 and 5, among other platforms. FromSoftware released it in early 2022 and it has since sold over 25 million units. Its expansion, Shadow of the Erdtree, also sold five million copies in just three days when it came out in June.
FromSoftware isn't the only studio Kadokawa owns. Sony would also gain ownership of Acquire, Spike Chunsoft and Gotcha Gotcha Games — bringing the developers of games like Mario & Luigi: Brothership, Shiren the Wanderer and Tenchu under its umbrella. Plus, purchasing Kadokawa would expand Sony's existing anime and manga portfolio.
Sony is valued at about $114 billion, but it's unclear how much it's willing to fork out for Kadokawa. However, sources say a deal might go through in the next few weeks, so we should have more information then.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-reportedly-in-talks-to-buy-elden-ring-and-dark-souls-developer-133015041.html?src=rss
Accessing and securing the cloud is a necessity for companies and Microsoft has taken another step by announcing the Windows 365 Link device. According to Microsoft, "it enables desk-based users to work securely on a familiar Windows desktop in the Microsoft Cloud with responsive, high-fidelity experiences."
Windows 365 Link is a small, lightweight device that Microsoft claims can immediately wake from sleep, boot up in seconds and locally process video conferencing solutions like Microsoft Teams. It doesn't store local data or apps, has security baseline policies enabled and doesn't allow for individuals to disable security features. Plus, logging in requires Microsoft Entra ID along with the Microsoft Authenticator app or USB security keys.
Microsoft's new device also works with dual 4K monitors, an audio port, four USB ports, an ethernet port, Bluetooth 5.3 and Wi-Fi 6E. The Windows 365 Link is currently available in preview but should come to select areas in April 2025 for $349.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/microsoft-made-a-349-hardware-client-to-connect-to-cloud-pcs-133027364.html?src=rss