What the heck is going on with Helldivers 2?

In the last five days, Helldivers 2 was removed from the PC market in 177 countries and the game’s Steam reviews collapsed under the weight of more than 200,000 negative ratings, dropping from Positive to Mixed. It’s now Tuesday and the Helldivers 2 Steam page is overrun with people ranting against Sony and celebrating democracy, and for anyone taking their first glance at the game, it’s all a bit confusing.

Here’s what’s going on.

Helldivers 2 is a third-person co-op shooter developed by independent team Arrowhead Game Studios and published by Sony Interactive Entertainment. It went live on PlayStation 5 and Steam on February 8, marking a rare instance of cross-platform parity from Sony. Immediately, Helldivers 2 was a hit on PC — it clocked more concurrent players on Steam than any other PlayStation game, beating God of War, Spider-Man Remastered, Horizon Zero Dawn and The Last of Us Part I. Helldivers 2 was so popular in its first few weeks that Arrowhead’s servers had trouble meeting demand and had to be capped at 450,000 players.

“I am completely exhausted by the success,” Arrowhead CEO Johan Pilestedt tweeted one week post-launch. “So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates and CCU. Tired, but very, very pleased.”

Helldivers 2
Sony Interactive Entertainment

Helldivers 2 is one of the first tests of Sony’s long-term multiplatform goals. While Pilestedt was taking stock of Helldivers 2’s launch week, Sony executives were telling investors about their fresh plans to aggressively chase revenue streams on PC. Sony president Hiroki Totoki said the objective was to “proactively work on” releasing first-party games on PC alongside PlayStation, a shift from the company’s longstanding console-first approach.

Helldivers 2 isn’t a first-party Sony game, but it’s console-exclusive to PlayStation 5 and Sony has been supporting its development as its publisher. As long as Helldivers 2 has had a Steam page, it’s also had a dijon-yellow notification box alerting players that they’ll need to link up a PlayStation Network account in order to play. According to Sony, account linking is all in the name of security and cross-platform play, but of course it also helps boost the studio’s PSN monthly active user numbers.

Due to the game’s early network issues, Sony decided to postpone the account-linking requirement when Helldivers 2 went live on Steam on February 8. It hit the digital PC storefront for $40 with no notable region or account-linkage restrictions. For nearly three months, Helldivers 2 had its moment in the sun.

And then it started to burn. On Thursday, May 2, Sony announced that all Helldivers 2 Steam players would be required to log into their PSN accounts in order to continue accessing the game on PC. The requirement would go live for new players on May 6, and existing players would start seeing a mandatory login prompt at the end of the month.

“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony’s announcement said. “That grace period will now expire.”

Usually this wouldn’t be a massive issue, since PSN accounts are free and it’s relatively painless to link one to Steam. However, Helldivers 2 had been sold around the world, and PSN is only available in 73 countries. That would leave well over 100 countries and territories in the lurch, with those players unable to play a game they'd already paid for. Refunds were also out of the question for most players — especially the most dedicated ones — since Steam generally limits those to games that’ve been played for less than two hours. The bad reviews started pouring in.

Helldivers 2 Steam reviews
Sony Interactive Entertainment

Neither Arrowhead nor Sony seemed to know what to do next. Sony published an FAQ in the Helldivers 2 Discord that didn’t offer solutions, and instead seemed to advise affected players to create PSN accounts in different countries, a violation of the platform’s terms. It became readily apparent through tweets and Discord updates that while Sony was the driving force behind the PSN requirement, Arrowhead developers kind of hated it. They even encouraged the review riot.

“I want people to make their displeasure known in a place where it might actually make a difference, Steam reviews and refund requests will do that, angry posting in the Discord won’t,” Arrowhead associate community manager Spitz posted in the game’s Discord server on Friday. “I’m not happy about this decision either.”

Over the weekend, more than 200,000 people posted negative reviews of Helldivers 2 on Steam, tanking its overall rating. On Sunday, May 5, Sony silently removed Helldivers 2 from Steam in 177 countries and territories that don’t have access to PSN.

That same day, Arrowhead CEO Pilestedt tweeted, “We are talking solutions with PlayStation, especially for non-PSN countries. Your voice has been heard, and I am doing everything I can to speak for the community — but I don't have the final say.”

Helldivers 2
Sony Interactive Entertainment

On May 6, the day the PSN requirement was set to go live for new players, Sony backtracked. The company tweeted that its account-linking plans would “not be moving forward.” The message continued, “We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.”

Helldivers 2 is now playable in every region that has Steam, with the option to link a PSN account. Notably, it's not purchasable in the countries that were blocked by Sony on May 5. Still, the game's PC review score is slowly recovering as the rioters return to adjust their rankings, now alongside cheeky messages about the power of democracy.

On Monday, Pilestedt quoted Sony’s reversal tweet and added, “Firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences.”

With Helldivers 2, the account-linking issue was easily avoidable. Sony was knowingly selling a game to people who wouldn’t be able to play it — but first, it gave them a paid trial and three months of false hope. At best, it looks like Sony was completely unaware of the logistics that would support its bold new PC strategy. At worst, it all feels mildly diabolical.

Helldivers 2 Steam reviews
Sony Interactive Entertainment

It’s unclear what the 2024 Helldivers 2 Steam riots will mean for future Sony games on PC, but there’s another test coming up soon with the release of Ghost of Tsushima Director’s Cut on May 16. Just like Helldivers 2, the game’s Steam page contains a little yellow rectangle warning players that it requires a PSN account for online multiplayer and the PlayStation overlay. According to SteamDB, Ghost of Tsushima is currently on sale in a handful of countries that don’t have PSN. 

As the Helldivers 2 drama began to kick off on May 3, Ghost of Tsushima developer Sucker Punch Productions responded to a concerned fan on X with the following account-linking clarification: "Just so you are aware, A PSN account is required for Legends online multiplayer mode and to use PlayStation overlay. It is not required to play the singleplayer game."

As long as the terms of engagement are clear and Sony doesn't attempt to pull the rug out from under players three months after the game comes out, that all sounds just fine. Account linking isn't a new or even rare scenario in gaming — Microsoft (including Activision Blizzard), Ubisoft, Riot, EA and most other major video game studios require a proprietary sign-in to access their games on Steam and other third-party storefronts. The issue with Helldivers 2 wasn't account linking. The issue was Sony's short-sighted execution of a high-profile PC rollout and its poor communication with upset players after the fact.

Most gaming fans want to see PlayStation titles on PC, and Sony wants to wring as much money out of its core franchises as possible by putting them on additional platforms — this plan should be win-win. With Helldivers 2, it's been more like win-lose-win, but at least we got there in the end.

Update, May 7, 3PM ET: This article previously stated that Helldivers 2 was available to purchase on Steam regardless of region, but at publication, it is still delisted in countries without PSN.

This article originally appeared on Engadget at https://www.engadget.com/what-the-heck-is-going-on-with-helldivers-2-163829512.html?src=rss

Fujifilm X100 VI review: A one-of-a-kind camera for street photography and travel

Fujifilm’s X100 V became a surprising viral hit thanks to influencers who loved not only its performance but also its retro-chic cool factor. Now, the company has launched its successor, the similar-looking but more-capable X100 VI. It’s only been on sale a short time, but retailers are already reporting months-long waiting lists.

It features some key improvements over the previous model, including a much higher-resolution 40-megapixel sensor, in-body stabilization and better video. At the same time, it retains the looks and compact size people loved about the X100 V.

I couldn’t wait to get a hold of one to check out the performance for myself and see if it’s worth a purchase or upgrade. To test, I hopped on the Eurostar over to London with my French photographer friends to see if it’s worth the high price and considerable wait.

The X100 series is beloved in large part because of the vintage rangefinder camera styling, and Fujifilm didn’t mess with that. In addition to the near-identical looks, the X100 VI’s button and dial layout is unchanged. Fujifilm also kept the previous model’s 23mm f/2 lens.

To accommodate the in-body stabilization, the X100 VI is slightly chunkier and weighs 18.4 ounces, about 1.4 ounces more than before. That’s not much, but every bit counts for a camera designed to be carried around all day.

The control design with dedicated dials for ISO, shutter, aperture and exposure compensation is a bit old-fashioned compared to modern cameras. But it does serve a purpose, showing settings at a glance. That’s a must for shooting on the fly.

The X100 VI isn’t just cosplaying as a rangefinder, either. On top of the 3.69-million dot electronic viewfinder (same as the last model), it offers a rangefinder-style optical finder and a hybrid of the two with a picture-in-picture EVF. The last setting is for people who still want a digital security blanket, and it works very well.

Also unchanged is the rear display, allowing basic up and down tilting for high or low angle shooting. That’s not great for selfies or vlogging, but perfect for shooting from the hip.

The menu system is mostly the same, which is a good thing as it’s relatively easy to find key settings. To avoid diving in, though, you can use the quick menu and numerous buttons and dials for easier adjustments. It’s also customizable and I’d advise buyers to set it up to their preferences to avoid any shooting errors.

The X100 VI has a single slot that only supports slower UHS-I cards, unfortunately, along with a USB-C port for charging and data. The MicroHDMI port also lets you use external recorders, though the tiny camera looks awkward with one attached. Finally, the battery is the same smallish one as before, unfortunately — more on that in a bit.

Fujifilm X100 VI sample image gallery
Samuel Dejours for Engadget

Despite the higher resolution, the X100 VI still shoots at a decent 11 fps, with buffer space for about 17 uncompressed RAW frames. JPEG bursts are a bit faster at 13 fps in electronic shutter mode and the buffer size jumps to 37 frames in that case.

Unless you really need total silence, the mechanical shutter is your best bet. It’s very quiet, and you’ll see considerable rolling shutter in electronic mode.

Autofocus is much-improved compared to the V. It’s more reliable for subject tracking and adds new autofocus modes for animals, birds, cars, motorcycles, airplanes and trains. Fuji’s eye- and subject-detection are in separate modes though, forcing you to change settings.

Fujifilm’s AF system was already middling, lagging behind Sony and Canon. The X100 VI is even less effective than Fujifilm’s larger X-H2 and X-T5, due to the slowish motors on the fixed lens. That means focusing on moving subjects is a bit hit or miss. That said, burst shooting is not what this camera is for and the fact that it’s decent at all is a bonus.

Fujifilm X100 VI mirrorless camera review
Steve Dent for Engadget

In-body stabilization might be the biggest improvement to come to the X100 lineup. With six stops of shake reduction, you can get sharp photos down to about a quarter second. That lets you blur motion to make interesting, creative shots.

The optical finder takes some getting used to, as it’s not a direct view through the lens like with DSLRs. It’s off to the side of the lens, so this parallax means subjects that are close to the camera may not be framed the way you expect. That’s why the EVF insert mode is so handy as it supplies a second true view of the scene.

One issue is battery life, with only 450 shots on a charge or 310 if you use the EVF. I found that one battery wasn’t enough for a full day’s shooting, so factor extra ones into your buying decision. You may also want an external charger, as Fujifilm doesn’t supply one in the box.

The 40MP sensor obviously delivers a big boost in resolution over the X100 V’s 26MP. The extra pixels are also handy if you need to crop in, which is a common requirement with a fixed wide-angle lens camera. And while the lens is the same as before, it’s sharp enough to resolve the extra detail.

If this sensor seems familiar, that’s because it’s the same as the one on the X-T5 and X-H2, so the image quality here is similar to those. In-camera treatment of JPEG and 10-bit HEIF files is handled well, with pleasant, accurate colors and a nice balance of noise reduction and detail. You can often share photos straight out of the camera, too, something that’s important to street photographers who do little to no post-processing.

The 14-bit RAW photos offer plenty of room for fine-tuning, even in bright or dark areas. However, if you underexpose shots and try to boost levels, noise can get out of hand compared to a full-frame camera.

Fujifilm X100 VI sample image gallery

The higher resolution doesn’t hurt image quality much at higher ISOs. Noise is well controlled up to ISO 6400, and you can go up to 12800 if exposure is set correctly. I was impressed with the quality when shooting in bars and other dark environments.

And of course, the X100 VI offers Fujifilm’s full array of film simulation modes. You can experiment with popular looks like Velvia, Eterna or Acros black and white, and still have a full-color RAW backup. As the only major camera company also selling 35mm film, Fuji’s simulations are the most pleasing and realistic.

The X100 VI’s excellent video specs are another bonus. It has nearly the same feature set as the X-T5, so you can shoot 6.2K at 30 fps with a 1.23x crop, or 4K at up to 60 fps with line-skipping and a 1.14x crop. The camera also offers sub-sampled 4K at up to 30p using the full sensor width, or high-quality 4K 30p with a 1.23x crop. Fujifilm also introduced 10-bit and F-Log2.

Fujifilm X100 VI review
Samuel Dejours for Engadget

It took me a while to get used to the different modes and cropping levels. At 6.2K and 4K HQ, rolling shutter is pronounced so you’ll need to be aware of that. At the same time, full-sensor sub-sampled 4K is noticeably more low-res than the HQ mode.

Video autofocus matches what I saw with photos, meaning it was decent but not super reliable for moving subjects. The AI-powered AF did lock onto subjects, but again, couldn’t always keep up to flying birds, animals or vehicles.

Handheld video is now a realistic option with in-body stabilization. It worked well as long as I didn’t move around much, and offers a “boost” mode that smooths out jiggles further. Digital stabilization is also an option, but isn’t supported with the 6K or HQ modes, and doesn’t really reduce jolts for walking or fast movements.

Video quality is solid for a small compact camera, offering the same accurate colors you see in JPEG photo modes. Shooting in 10-bit F-Log makes it possible to adjust footage considerably in post or get creative. You can also shoot video using the film simulation modes if you want a specific look straight out of the camera.

Fujifilm X100 VI sample image gallery
Samuel Dejours for Engadget

Fujifilm has made all the right moves to keep the X100 VI’s popularity high by tucking a very competent street and travel camera into a beautiful retro-cute body. The extra resolution, in-body stabilization and new video features should be more than enough to tempt owners to upgrade.

At $1,600, the X100 VI doesn’t have a lot of competition — which is odd, given its success. Leica springs to mind with the Q3, though that costs a whopping $6,000. Another option is the $1,000 Ricoh GR IIIx, which also offers in-body stabilization and an ND filter. However, resolution is lower at 24MP and it lacks the X100 VI’s high-end video features.

Sony’s ZV-1 II is also in this compact category, but it’s mostly designed for video. Keep an eye on Panasonic, as it may release a new compact camera, according to recent rumors. In any case, if you’re in the market for a high-end compact and can afford the X100 VI, I wouldn’t hesitate — there’s a lot of camera inside that beautiful body.

This article originally appeared on Engadget at https://www.engadget.com/fujifilm-x100-vi-review-a-one-of-a-kind-camera-for-street-photography-and-travel-133004951.html?src=rss

Return to Monkey Island comes to Apple Arcade in June

Apple is adding a bunch of new titles to its Arcade video game subscription service next month, including Return to Monkey Island. It's the first new entry in the franchise by series creator Ron Gilbert since Monkey Island 2: LeChuck's Revenge, which was released way back in 1991. The game still revolves around the pirate Guybrush Threepwood who's on a journey to unearth the secret of Monkey Island. You'll see some familiar locations from the older games in the new title, which also features Threepwood's wife Elaine Marley and his arch-enemy, the zombie pirate LeChuck. Return to Monkey Island is already available on the App Store, but it's coming to Apple Arcade on June 6 where subscribers can access the whole game, including the in-app purchases non-subscribers would have to buy.  

Ubisoft's Rabbids: Legends of the Multiverse by Ubisoft is also arriving on the subscription service on the same date, along with Tomb of the Mask by Playgendary and Fabulous - Wedding Disaster by GameHouse. Before those games become available on Arcade, though, Where Cards Fall will make its way to the Apple Vision Pro first. The award-winning puzzle game with a coming-of-age narrative will feature tactile controls designed especially for the mixed reality headset. Players will have to use natural gestures to build bridges, pathways and other structures with a house of cards so that they can get around various landscapes. Where Cards Fall for the Apple Vision Pro will be available on May 30. 

This article originally appeared on Engadget at https://www.engadget.com/return-to-monkey-island-comes-to-apple-arcade-in-june-120016947.html?src=rss

Hades II is now available in early access on PC

Hades II is now available in Early Access for PC players. After performing a technical test from April 16 to 29, Supergiant Games said Early Access for the “bewitching sequel” would follow “relatively soon after.” The developer lived up to its word, as a week after wrapping the preliminary test, PC players can now buy and play the highly anticipated roguelike title for $30.

Hades II builds on the themes and gameplay of the acclaimed 2020 original. This installment introduces a new protagonist, Melinoë, the sister of Zagreus, the original game’s hero. Creative Director Greg Kasavin and Studio Director Amir Rao clarified that you don’t need to have played the first game or be well-versed in Greek mythology to enjoy it. (However, the creative team still sprinkled “delightful references” for those in the know.)

The sequel’s plot revolves around a showdown with a time-controlling rapscallion. “Chronos, the Titan of Time and the wicked father of Hades and his brothers, has escaped his imprisonment in the depths of the Underworld to wage war on Olympus,” Supergiant says. “Can Time itself be stopped?”

The game’s creators said last year they want Hades II’s early access period to have at least as much content as the original did when it arrived in beta in 2018. “Even though early access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity,” the studio said in 2023.

You can play Hades II on Steam and the Epic Store for $30. The game will eventually launch on consoles, but for now, PlayStation and Xbox gamers will have to hop on a PC or wait it out.

This article originally appeared on Engadget at https://www.engadget.com/hades-ii-is-now-available-in-early-access-on-pc-170527415.html?src=rss

Samsung adds an entry-level series to its OLED TV range

Samsung is expanding its OLED TV range with a new entry-level lineup. It's introducing the S85 series alongside several additional sizes of the S90D.

The S85D includes many of the same features as more premium models, such as the NQ4 AI Gen2 Processor, 4K AI Upscaling capabilities and Pantone Validated Colors. Dolby Atmos, the Samsung TV Plus ad-supported streaming service and Samsung Gaming Hub are also included.

Samsung says the S85D also has Motion Xcelerator technology, as well as a "bold look and feel" thanks to its contour design (though as you can see above, it just looks like a modern TV). Having four HDMI 2.1 ports with support for 4K, 120Hz inputs on each is a welcome touch. One key tradeoff is that the display has a maximum 120Hz refresh rate, compared with the 144Hz of the S90 line.

The S85D models start at $1,700 for a 55-inch TV. A 65-inch model will set you back $2,100, while the 77-inch variant will run you $3,400.

The S90D (which initially had the same three sizes as the S85 lineup) will soon have a less-expensive entry point, with a 42-inch model that costs $1,400. A new 48-inch unit costs $1,600, while Samsung has added a 83-inch S90D that'll run you $5,400.

Samsung is positioning the S90D line as one that's ideal for gamers as the TVs use Motion Xcelerator Turbo+ to help minimize lag. The displays also offer OLED HDR+ for extra brightness and contrast.

These two lineups nestle alongside the higher-end S95D series, which offer OLED Glare-Free and HDR Pro tech. That line starts at $2,600 for a 55-inch model, running up to $4,600 for a 77-inch TV.

This article originally appeared on Engadget at https://www.engadget.com/samsung-adds-an-entry-level-series-to-its-oled-tv-range-150041922.html?src=rss

Sony quickly backs down on Helldivers 2 PSN requirement for PC players

After creating a massive kerfuffle by forcing Helldivers 2 PC players to link their Steam accounts to the PlayStation Network, Sony is backing down. The May 6 update will no longer be released and, presumably, the game won't be removed from sale on Steam in 177 countries and territories as reported yesterday.

"Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update," the company said on X. "The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward."

In a separate post, Arrowhead CEO Johan Pilestedt said, "firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences."

After Sony's announcement that it would require players to link their Steam and PSN accounts, users pushed back en masse. Thety complained not just about privacy issues, but the fact that the game was removed from all countries without PSN access — some 177 in total, according to @SteamDB. That resulted in over 200,000 negative reviews on the game, which led to an apology from Pilestedt. "Ouch, right in the review score," he wrote. 

Earlier this year, Sony President Hiroki Totoki promised to shrink the gap between PlayStation 5 and PC releases in an effort to grow profit margins. Helldivers 2 followed that dictum, releasing to PSN and PC on the same day, February 8. 

Helldivers 2 was supposed to require a PSN link from launch day, but Sony delayed the plan due to network limitations. Other multiplayer titles include Ghost of Tsushima (Legends) also supposedly require a PSN account, but it's not clear if Sony will retain that requirement given the recent bad publicity. 

This article originally appeared on Engadget at https://www.engadget.com/sony-quickly-backs-down-on-helldivers-2-psn-requirement-for-pc-players-120030227.html?src=rss

Helldivers 2 PC players suddenly have to link to a PSN account and they’re not being chill about it

Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.

New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.

This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.

This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.

So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?

This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss

Helldivers 2 PC players suddenly have to link to a PSN account and they’re not being chill about it

Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.

New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.

This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.

This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.

So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?

This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss

A four-pack of Samsung’s Galaxy SmartTag 2 trackers is back on sale for $70

We recommend Samsung's Galaxy SmartTag 2 in our Bluetooth tracker buying guide to Galaxy phone owners who want an AirTags-style device that can keep tabs on their keys, luggage and other sensitive items. If that describes you, here's a quick PSA: A four-pack of the little oblong devices is currently $30 off and down to $70 at Amazon. This discount has popped up periodically since Samsung released the tracker last October, but it nevertheless matches the four-pack's lowest price to date. If you'd rather not shop at Amazon, the same bundle is available at B&H for $2 extra.

If you don't need quite so many trackers, meanwhile, single SmartTag 2s are also on sale for $21 each. That's a dollar more than the device's all-time low but still $9 off its usual street price.

The key thing to note with the Galaxy SmartTag 2 is that it's a Samsung-only affair. You need a Samsung phone or tablet running Android 11 or later for it to fully work, and it uses the company's SmartThings Find crowd-finding network to locate items. The latter is Samsung's alternative to Apple's Find My network and Google's recently-launched Find My Device network. (Yes, the names of these things are way too similar.) It's not as large as either of those, so it'll generally be less precise at pinpointing an item that winds up outside of your tracker's Bluetooth range. Samsung hasn't confirmed any plans for the Galaxy SmartTag 2 to support Google's expanded network, either. If you're an Android user who isn't beholden to Galaxy phones, you should wait and see if it's worth buying upcoming trackers from Chipolo and Pebblebee (among others) that are designed to use the Find My Device network.

That said, because there are still a few hundred million Samsung devices that've opted into SmartThings Find out in the wild, we've found the Galaxy SmartTag 2's crowd-sourcing to be effective enough in testing. Its separation alerts — i.e., its ability to ping you when you've left a tagged item behind — worked about as reliably as any model we tested, and it does well to map out its location history over time. It's capable of tracking up to 120 meters (roughly 394 feet) directly over Bluetooth, which is on the longer side, plus it supports ultrawideband tech, which can help it more accurately direct you towards an item once you're close by.

The device itself is simple to set up, and its flat design has a built-in cutout, so it's easy to stash in a wallet or attach to a keychain. It's also IP67-rated, so it can survive a dip underwater. Samsung says the device can last up to 500 days with typical use, and you can replace the battery once it peters out. There are technically more capable options out there (with more to come), and all Bluetooth trackers carry some level of privacy issues. A device like this isn't ideal for warding off theft, either. But for forgetful Galaxy diehards who are looking to save some cash, this is a decent deal.

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Take-Two is shutting down the studios behind Rollerdrome and Kerbal Space Program 2

This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.

Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all fantastic games with wheel-based mechanics. OlliOlli was a Vita hit in 2014 and World landed in early 2022 — they're both great, and the latter in particular is a flow-state-inducing skateboarding platformer with an adorable art style. Rollerdrome was one of our favorite games of 2022; it's a luscious third-person rollerskating-and-gunplay title that looks like a slice of 1970s dystopian sci-fi

Roll7 has picked up multiple prestigious awards over the years, including recent wins at BAFTA and DICE. As the studio name implies, Roll7 developers know how to make incredibly smooth action games.

Take-Two purchased Roll7 in November 2021 and made it a subsidiary of Private Division, the company's label for small- and mid-size publishing deals. According to Bloomberg, Take-Two plans to close Roll7 and will offer severance packages to staff.

Intercept Games is based in Seattle and is responsible for Kerbal Space Program 2, a popular flight-simulation title that's still technically in early access on Steam. Take-Two founded Intercept in 2020 specifically to manage Kerbal Space Program 2, and the game has been receiving updates since going live in February 2023.

Take-Two has yet to confirm that it's closing Intercept Games — but it hasn't said it isn't, either. The company filed a notice in Washington on Monday outlining plans to lay off 70 people in the state and permanently close their place of business, and some Kerbal developers have confirmed their recent departures. Private Division will continue to update Kerbal Space Program 2, Take-Two said in a statement.

Take-Two is one of the largest video game companies around, reporting $5.3 billion in revenue last year. It's the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and — very recently — Gearbox Software. Take-Two purchased Borderlands studio Gearbox in March for $460 million. Grand Theft Auto VI, arguably the most anticipated game of the decade, is due to add billions to Take-Two's bottom line in 2025.

In April, Take-Two announced plans to lay off 5 percent of its employees, or roughly 600 people, by the end of 2024. It also canceled some in-development projects. When news of the planned firings broke last month, Take-Two didn't identify which studios would take the hit, but now we know it includes Roll7 and Intercept. The company laid off some Private Division workers in 2023 as well.

An estimated 9,400 people have been laid off in the video game industry so far in 2024, and a total of 10,500 workers were let go in 2023. Sony, Microsoft and Riot Games have fired a combined 3,300 employees this year alone, and the fallout from Embracer Group's funding implosion keeps spreading, with numerous shuttered studios and more than 1,400 displaced workers.

This article originally appeared on Engadget at https://www.engadget.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545.html?src=rss