ACEMAGIC M1A PRO+ Is a Tank-Styled Ryzen AI Cube With 128GB RAM

Most mini PCs still look like shrunken office desktops, anonymous rectangles that hide under monitors or behind screens. That makes sense for some setups, but feels out of step with people who treat their desk as a curated space where every object carries some weight. ACEMAGIC’s M1A PRO+ leans in the opposite direction, turning the computer into a visible, sculpted object that occupies the desk like a small piece of machinery rather than a hidden utility box.

The ACEMAGIC M1A PRO+ is a cube-shaped mini PC built around AMD’s Ryzen AI MAX 395, but the way it presents itself matters as much as the silicon inside. The compact cube footprint, faceted corners, and layered panels make it feel more like a small engine block or sci-fi module than a piece of office equipment. ACEMAGIC calls it a “tank,” which fits the visual language of sharp edges, reinforced surfaces, and functional venting that runs across every face.

Designer: ACEMAGIC

The front is dominated by a circular dial with the TANK label and concentric RGB rings glowing around it. That element acts as both a visual anchor and a mode selector, echoing the kind of control you would find on pro gear. The RGB is contained and graphic rather than sprayed everywhere, keeping it closer to an instrument than a light show, even when it is glowing in performance mode. Below, the ACEMAGIC wordmark and a row of front USB ports ground the composition.

The side panels carry the Tank Centre wordmark, with subtle venting near the base and a dark metallic finish that shifts between charcoal and gunmetal depending on the light. The surfaces are clean enough to sit in a studio or office, but the geometry and branding still signal that this is a performance machine. It looks intentional from every angle, which matters when it is sitting in full view instead of hiding under a desk.

The rear is where function gets framed. A large, octagonal grill and honeycomb vent surround a dense cluster of ports, two HDMI 2.1, one DisplayPort 2.0, dual 2.5 GbE Ethernet, four USB 3.2 Type-A, plus audio and power. The symmetry of the grill and the disciplined arrangement make the back feel like the business end of a device designed to drive multiple 8K displays and fast networks. Function is not hidden; it is organized and expressed through geometry.

The exterior makes sense when you realize what is inside: a Ryzen AI MAX 395 processor with 16 cores and 32 threads, Radeon 8060S graphics, 128 GB of LPDDR5X memory, and room for up to 12 TB of PCIe 4.0 storage. The tank metaphor feels earned when the machine is meant to run local AI models, heavy creative workloads, and modern games without flinching, all while the cooling system and power modes are controlled from that central dial.

The M1A PRO+ is talking to people who want their main machine to look like a deliberate part of the setup, not an afterthought. For developers, creators, and gamers who spend hours at a desk, having a compact cube that looks like a self-contained engine, with lighting and form language to match its capabilities, makes the idea of a mini PC feel a lot less anonymous and a lot more personal. It sits on the desk as if it belongs there, not like it is hiding until you need it.

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Miyoo Mini Flip Shrinks Retro Gaming into a 2.8-Inch Folding Square

Retro handhelds have exploded in the last few years, from chunky bricks to tiny keychain consoles, and a lot of them still feel like little Linux boxes with buttons bolted on. The Game Boy Advance SP’s clamshell still lives rent-free in people’s heads, that satisfying snap when you close it, and the way it fits into a pocket without scratching the screen. The Miyoo Mini Flip is a modern answer to that memory, scaled for pockets and commutes.

The Miyoo Mini Flip is a folding version of Miyoo’s tiny emulation handheld, now with an upgraded hinge for better durability. Closed, it is a 2.68‑inch square about 0.79 inch thick, small enough to disappear into a jeans pocket or bag. Open it up, and you get a full control deck and a 2.8‑inch screen, turning idle minutes into quick sessions of 8‑bit and 16‑bit comfort food without needing to commit to a full setup.

Designer: Miyoo

The 2.8‑inch IPS panel runs at 750 × 560 with a 4:3 aspect ratio, which lines up nicely with most classic consoles. The marketing calls it “3× pixel perfect,” hinting at clean integer scaling for certain systems, so sprites and tiles look crisp instead of smeared. Wide viewing angles and decent colour make pixel art and old racing games feel surprisingly alive on such a small canvas, bright enough to play outdoors or on a dimly lit train.

The control scheme mixes classic D-pad, ABXY face buttons, Select and Start, a Menu key, and L/L2 and R/R2 shoulder buttons tucked along the back edge. Volume and power live on the sides, with a front speaker and a TF card slot underneath. The layout feels like a mashup of modern controllers and old handhelds, giving thumbs familiar landmarks without overcomplicating a device that is meant to be grabbed and played.

The hardware is a Cortex‑A7 at 1.2 GHz, 128 MB of RAM, Linux under the hood, 2.4 GHz Wi‑Fi, and a 3.7 V 2500 mAh battery. It is tuned for NES, SNES, GBA, PS1, and similar eras, not chasing Switch-level performance. The bundle usually includes a 64 GB microSD card and USB‑C cable, so you are not hunting for storage or adapters before you can start tinkering with ROMs and emulator settings.

The hinge‑enhanced durability callout addresses early batches where people worried about wobble and wear. Closed, the Flip feels like a small, dense square you can toss into a pocket, backpack, or travel pouch without babying it. Marketing leans into travel, outdoor, waiting, and “back childhood” scenarios, which is exactly where a device like this shines, filling dead time with a few more runs of your favourite platformer or racer.

The Miyoo Mini Flip stands out beyond the emulator list. The clamshell form, upgraded hinge, sharp 4:3 IPS screen, and toy-like colours make it feel like a considered object, not another PCB in a shell. Retro games live as a small ritual in a pocket rather than a full setup on a desk, and this little folding square hits a very specific, very charming note without demanding much more than a microSD card and a willingness to revisit Super Mario World one more time.

The post Miyoo Mini Flip Shrinks Retro Gaming into a 2.8-Inch Folding Square first appeared on Yanko Design.

Super Game Boy is a huge handheld that plays classic arcade games

LEGO released a 421-piece life-sized Game Boy replica with Game Pak cartridges but it could not play games. Then later a Aussie modder turned it into a fully functional handheld, and promised that there will be a $50 kit coming in future so that fans can turn theirs into a playable LEGO version. However, the LEGO version has a small screen and you are better off playing titles on the original handheld.

There’s so much craze around the classic Game Boy, you are bound to come across DIYs that spark the attention of arcade gaming community. Chinese YouTuber LCLDIY ventured out on creating his own interpretation of a Game Boy – only that it is much larger in scale. Best of all it plays games sans any glitches and can be carried around like a cool boombox.

Designer: LCLDIY

The DIY starts off by creating a 3D printed shell (using a light curing printer, printing for a week) that houses the 10-inches electroluminescent LCD TV that emulates the warm glow of the original Game Boy. The choice of the display makes sense as the soft glow illuminates the pixels that otherwise would look too harsh on the big display compared to small screen of the Game Boy. Getting the games to run on the rig was not an easy feat as he had to fit in an Intel 845 motherboard for driving the big display and also creating the interface for running the emulated software of the Game Boy handheld console. The classic processor is assisted by the 65540 Flat Panel VGA Controller chip to simplify the clock synchronization and data signals.

BIOS of the graphics card is modified to match the appropriate resolution of the display. The brick-built shell fits into pieces just like an assortment of LEGO pieces and the guts are flush with all the electronic components that make possible the magic. To complete the build, the maker spray paints the shell to replicate the look of the Game Boy. He also makes big tactile buttons and joystick to keep the arcade feel going, and the stickers for labels and the logos are put on the shell. The classic Nintendo gamepad is used to input the in-game actions for games (like Sonic, Yoshi’s Island and Comix) from other platforms like Sega. This is done as big buttons would be impractical and require even more tinkering around of the electronics.

The DIYer is kind enough to make the design files of the shell, PCB files and graphics card BIOS settings available for free for keen DIYers who love the idea of a Super Game Boy. Just seeing him play the classic titles like Contra and Super Mario using those chunky buttons and the joystick is pure joy.

The post Super Game Boy is a huge handheld that plays classic arcade games first appeared on Yanko Design.

This Weird $12 Clip-On Gamepad Turns Your Smartphone Into a Game Boy Color

Playtiles looks like something that shouldn’t work. A thin piece of plastic with buttons, no electronics inside, sticking to your smartphone screen like a temporary tattoo. Yet this $12 accessory has managed to capture what expensive gaming phones and elaborate clip-on controllers often miss: the pure, uncomplicated joy of pressing actual buttons while playing retro-style games. The device ships with access to a curated library of indie titles that feel lifted straight from the Game Boy Color era.

The design strips away everything modern mobile gaming has become. No account setup, no firmware updates, no charging cables. You place it on your screen where the virtual controls appear, press the buttons, and play. Thousands of micro suction cups hold it in place during gameplay, and when you’re done, it slides back into your wallet next to your credit cards. After months of anticipation since July’s pre-order launch, units are now reaching backers who wanted to rediscover what handheld gaming felt like before touchscreens took over.

Designer: Playtile

The buttons work through capacitive conduction, using your own body’s electrical properties to register a press on the screen beneath. It’s a completely powerless system, which in a world of constant charging is a breath of fresh air. The entire polycarbonate unit weighs just 0.2 ounces and measures 2.68 by 1.57 inches, making it smaller than a credit card. This isn’t trying to compete with a Backbone or Razer Kishi; those are full-fledged peripherals that turn your phone into a console hybrid. Playtiles is a fundamentally different idea, an accessory so unobtrusive it feels more like a guitar pick than a piece of hardware.

Of course, the hardware is only half the story. The back of every Playtiles has a QR code that launches a browser-based OS, completely sidestepping the app stores. This is an incredibly shrewd move, giving the creators a direct channel to their audience without platform fees or gatekeepers. Early adopters who bought the Season 1 bundle get a new, bite-sized retro game delivered every week for twelve weeks, all built in GB Studio. This transforms a simple controller into a curated content platform. It solves the biggest problem with mobile gaming, which is finding good games amidst a sea of ad-riddled clones. You get a handpicked library that you know is designed perfectly for the D-pad and two-button layout.

You are obviously not going to be playing Genshin Impact on this thing. The two-button constraint is a feature, a deliberate design choice that forces a return to the focused game mechanics of the 8-bit and 16-bit eras. It works on any phone with a screen wider than 68mm, so long as the game lets you reposition the on-screen controls to align with the controller. That’s the key requirement. For $12, it’s an impulse buy that feels like a low-risk experiment in nostalgia. In a market where dedicated handhelds from companies like Anbernic command prices north of $100, the Playtiles carves out its own space by being almost disposable in price yet surprisingly robust in its concept.

The post This Weird $12 Clip-On Gamepad Turns Your Smartphone Into a Game Boy Color first appeared on Yanko Design.

GameSir’s $79 MFi-compatible Controller Lets You Play PC & Xbox titles on an iPhone or iPad Mini

Backbone has enjoyed relatively comfortable dominance in the iPhone controller market, but GameSir just made things considerably less comfortable. The GameSir G8 Plus MFi arrives as the company’s first MFi-certified product, bringing proven gaming hardware expertise to Apple’s ecosystem at an aggressive $79.99 price point. This puts GameSir $20 below the established market leader while matching many of its core features. The competitive landscape matters here because Backbone now faces much stronger competition from companies like GameSir, Gamevice, and Razer, making its premium positioning harder to justify. GameSir counters Backbone’s sleek design and app integration with Hall Effect technology, customizable faceplates, and dual back buttons. The G8 Plus MFi also supports both iOS and compact Android devices, offering flexibility that pure iPhone-focused controllers cannot match.

GameSir finally secured MFi certification, which means reliable performance and stable connectivity across iOS devices without the usual third-party controller jank. The company built its reputation on solid hardware, particularly with controllers like the standard G8 Plus that launched earlier this year with Bluetooth and battery support. This MFi version strips out both the battery and wireless connectivity to meet Apple’s specifications and hit that $79.99 price point. You’re getting a wired-only experience through a movable USB-C port, but the tradeoff includes pass-through charging so your phone doesn’t die mid-session. The telescopic design stretches to accommodate devices up to 215mm, which covers everything from standard iPhones to the iPad Mini, giving you way more versatility than you’d expect from a phone controller.

Designer: GameSir

Click Here to Buy Now

Hall Effect sensors in both the thumbsticks and analog triggers eliminate stick drift, which remains a persistent problem even in premium controllers. The mechanical D-pad provides tactile feedback that membrane alternatives can’t match, though the ABXY buttons use membrane technology to keep costs reasonable. Two programmable back buttons sit on laser-engraved grips, and the entire controller works with the GameSir app for customization. The detachable magnetic faceplate lets you swap thumbstick positions and rearrange the ABXY layout, something Backbone doesn’t offer at any price point. There’s also a 3.5mm audio jack for wired headphones, which matters more than you’d think when Bluetooth audio introduces latency in competitive games. GameSir clearly spent their engineering budget on components that affect gameplay rather than feature bloat.

No gyroscope means games that rely on motion controls won’t work properly, which eliminates a chunk of the iOS gaming library. The wired-only design lacks the flexibility of Backbone’s newer Pro model with its 40-hour battery and Bluetooth connectivity. GameSir’s app exists but doesn’t approach the polish or social features of Backbone’s ecosystem, which has become a genuine differentiator for the brand. Backbone built a game launcher, social platform, and recording hub that transforms the controller from a peripheral into a gaming experience. GameSir offers button remapping and firmware updates, which covers the basics but won’t replace your need for separate apps. You can tell where each company decided to compete and where they chose to concede ground.

The calculation for buyers comes down to whether Backbone’s ecosystem and brand cachet justify a 25% premium over GameSir’s hardware-focused approach. If you care about launching games from a unified interface, sharing clips with friends, or using your controller as a social hub, Backbone remains the obvious choice despite the higher cost. But if you want Hall Effect reliability, physical customization options, and the ability to use the same controller with both your iPhone and a compact Android tablet without switching devices, GameSir built exactly that product. The G8 Plus MFi proves you can compete with an established market leader by focusing on what actually matters to a specific segment of buyers. Backbone set the standard for mobile controllers on iOS, and now someone finally showed up with enough credibility to make the comparison worthwhile rather than embarrassing.

Click Here to Buy Now

The post GameSir’s $79 MFi-compatible Controller Lets You Play PC & Xbox titles on an iPhone or iPad Mini first appeared on Yanko Design.

Thunder Duo Max Brings 5.1.2 Atmos to Your Desk With Just 4 Speakers

Most gaming setups lean on either a soundbar under the monitor or a headset clamped to your head. Soundbars are convenient but flatten the sense of space, especially when games and films are mixed for surround and height. Headsets can isolate better, but they get warm after a few hours and cut you off from the room entirely. Thunder Duo Max tries to bring full Dolby Atmos to a desk or living room without turning the space into a speaker warehouse.

Thunder Duo Max is the top configuration in a modular series, built around a pair of compact bookshelf speakers that handle the front channels and height effects. The system is a true 5.1.2-channel Dolby Atmos rig, not a virtual surround bar, and the bookshelf format unlocks larger drivers, fuller bass, and a flexible layout that can expand or tighten the soundstage depending on how you arrange it, making it comfortable on a desk or beside a TV.

Designer: OXS

Click Here to Buy Now: $569 $849 ($280 off). Hurry, only 105/200 left! Raised over $73,000.

The dual upward-firing Sky Channels built into each speaker send sound toward the ceiling to create a real overhead layer. That matters in games where helicopters, rain, or footsteps above you become easier to place, and it adds a vertical dimension to films and music that most desktop setups ignore. This is certified Dolby Atmos performance, with decoding handled by one of the system’s two dedicated DSPs, so height effects come from actual audio processing rather than software tricks.

1

The 5.1.2-channel layout breaks down into front left and right from the speakers, a phantom center between them, a low-frequency channel anchored by the main drivers and sub, and rear channels handled by a wireless satellite neck speaker. The neck speaker solves the usual problem of rear-speaker placement in small rooms, putting true rear channels on your shoulders instead of mounting boxes behind your chair or running cables across the floor.

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The low end gets handled by the wireless Thunder Sub, using a 5.25-inch driver and 80 W RMS output to extend bass down to 35 Hz. The full Thunder Duo Max system delivers 110 W RMS and 270 W peak, with total harmonic distortion under 0.5 percent, so explosions, engines, and music cues hit hard without turning into muddy rumble. The goal is to feel weight and impact without sacrificing the clarity that makes dialogue and footsteps legible.

1

Thunder Duo Max plugs into different parts of a setup without picking favorites. HDMI 2.1 and HDMI eARC handle PS5, Xbox Series consoles, and high-frame-rate PC output at 4K 120 Hz. USB-C connects Switch, Steam Deck, and mobile devices. Bluetooth 5.3 adds low-latency wireless audio. Input switching happens on the system itself, so you can move between PC, console, and streaming without re-cabling every time you sit down or swap between desk and couch modes.

1

The system uses dual DSP architecture, combining Dolby Atmos decoding with OXS’s own Xspace spatial algorithm, and it has been tuned in a dedicated acoustic lab for a studio-level frequency response. The software side includes per-channel EQ, six-ring RGB lighting with multiple motions and 50 colors, and a desktop app that lets you dial in both sound and lighting, so the system fits the room rather than shouting over it with blinking lights you cannot turn off.

Living with a system like this changes how games, films, and music feel. Instead of sound sitting in a flat line in front of the screen, it wraps around you, with height, rear, and sub channels giving every explosion, ambient loop, and soundtrack a real sense of space. The neck speaker and wireless sub make full surround possible in spaces that could never handle a traditional 5.1.2-channel layout. For people who care about audio as much as frame rates, Thunder Duo Max reads less like a peripheral and more like a small, flexible sound studio that happens to sit next to a monitor.

Click Here to Buy Now: $569 $849 ($280 off). Hurry, only 105/200 left! Raised over $73,000.

The post Thunder Duo Max Brings 5.1.2 Atmos to Your Desk With Just 4 Speakers first appeared on Yanko Design.

Thunder Duo Max Brings 5.1.2 Atmos to Your Desk With Just 4 Speakers

Most gaming setups lean on either a soundbar under the monitor or a headset clamped to your head. Soundbars are convenient but flatten the sense of space, especially when games and films are mixed for surround and height. Headsets can isolate better, but they get warm after a few hours and cut you off from the room entirely. Thunder Duo Max tries to bring full Dolby Atmos to a desk or living room without turning the space into a speaker warehouse.

Thunder Duo Max is the top configuration in a modular series, built around a pair of compact bookshelf speakers that handle the front channels and height effects. The system is a true 5.1.2-channel Dolby Atmos rig, not a virtual surround bar, and the bookshelf format unlocks larger drivers, fuller bass, and a flexible layout that can expand or tighten the soundstage depending on how you arrange it, making it comfortable on a desk or beside a TV.

Designer: OXS

Click Here to Buy Now: $569 $849 ($280 off). Hurry, only 105/200 left! Raised over $73,000.

The dual upward-firing Sky Channels built into each speaker send sound toward the ceiling to create a real overhead layer. That matters in games where helicopters, rain, or footsteps above you become easier to place, and it adds a vertical dimension to films and music that most desktop setups ignore. This is certified Dolby Atmos performance, with decoding handled by one of the system’s two dedicated DSPs, so height effects come from actual audio processing rather than software tricks.

1

The 5.1.2-channel layout breaks down into front left and right from the speakers, a phantom center between them, a low-frequency channel anchored by the main drivers and sub, and rear channels handled by a wireless satellite neck speaker. The neck speaker solves the usual problem of rear-speaker placement in small rooms, putting true rear channels on your shoulders instead of mounting boxes behind your chair or running cables across the floor.

1

The low end gets handled by the wireless Thunder Sub, using a 5.25-inch driver and 80 W RMS output to extend bass down to 35 Hz. The full Thunder Duo Max system delivers 110 W RMS and 270 W peak, with total harmonic distortion under 0.5 percent, so explosions, engines, and music cues hit hard without turning into muddy rumble. The goal is to feel weight and impact without sacrificing the clarity that makes dialogue and footsteps legible.

1

Thunder Duo Max plugs into different parts of a setup without picking favorites. HDMI 2.1 and HDMI eARC handle PS5, Xbox Series consoles, and high-frame-rate PC output at 4K 120 Hz. USB-C connects Switch, Steam Deck, and mobile devices. Bluetooth 5.3 adds low-latency wireless audio. Input switching happens on the system itself, so you can move between PC, console, and streaming without re-cabling every time you sit down or swap between desk and couch modes.

1

The system uses dual DSP architecture, combining Dolby Atmos decoding with OXS’s own Xspace spatial algorithm, and it has been tuned in a dedicated acoustic lab for a studio-level frequency response. The software side includes per-channel EQ, six-ring RGB lighting with multiple motions and 50 colors, and a desktop app that lets you dial in both sound and lighting, so the system fits the room rather than shouting over it with blinking lights you cannot turn off.

Living with a system like this changes how games, films, and music feel. Instead of sound sitting in a flat line in front of the screen, it wraps around you, with height, rear, and sub channels giving every explosion, ambient loop, and soundtrack a real sense of space. The neck speaker and wireless sub make full surround possible in spaces that could never handle a traditional 5.1.2-channel layout. For people who care about audio as much as frame rates, Thunder Duo Max reads less like a peripheral and more like a small, flexible sound studio that happens to sit next to a monitor.

Click Here to Buy Now: $569 $849 ($280 off). Hurry, only 105/200 left! Raised over $73,000.

The post Thunder Duo Max Brings 5.1.2 Atmos to Your Desk With Just 4 Speakers first appeared on Yanko Design.

Thunder Duo Max Brings 5.1.2 Atmos to Your Desk With Just 4 Speakers

Most gaming setups lean on either a soundbar under the monitor or a headset clamped to your head. Soundbars are convenient but flatten the sense of space, especially when games and films are mixed for surround and height. Headsets can isolate better, but they get warm after a few hours and cut you off from the room entirely. Thunder Duo Max tries to bring full Dolby Atmos to a desk or living room without turning the space into a speaker warehouse.

Thunder Duo Max is the top configuration in a modular series, built around a pair of compact bookshelf speakers that handle the front channels and height effects. The system is a true 5.1.2-channel Dolby Atmos rig, not a virtual surround bar, and the bookshelf format unlocks larger drivers, fuller bass, and a flexible layout that can expand or tighten the soundstage depending on how you arrange it, making it comfortable on a desk or beside a TV.

Designer: OXS

Click Here to Buy Now: $569 $849 ($280 off). Hurry, only 105/200 left! Raised over $73,000.

The dual upward-firing Sky Channels built into each speaker send sound toward the ceiling to create a real overhead layer. That matters in games where helicopters, rain, or footsteps above you become easier to place, and it adds a vertical dimension to films and music that most desktop setups ignore. This is certified Dolby Atmos performance, with decoding handled by one of the system’s two dedicated DSPs, so height effects come from actual audio processing rather than software tricks.

1

The 5.1.2-channel layout breaks down into front left and right from the speakers, a phantom center between them, a low-frequency channel anchored by the main drivers and sub, and rear channels handled by a wireless satellite neck speaker. The neck speaker solves the usual problem of rear-speaker placement in small rooms, putting true rear channels on your shoulders instead of mounting boxes behind your chair or running cables across the floor.

1

The low end gets handled by the wireless Thunder Sub, using a 5.25-inch driver and 80 W RMS output to extend bass down to 35 Hz. The full Thunder Duo Max system delivers 110 W RMS and 270 W peak, with total harmonic distortion under 0.5 percent, so explosions, engines, and music cues hit hard without turning into muddy rumble. The goal is to feel weight and impact without sacrificing the clarity that makes dialogue and footsteps legible.

1

Thunder Duo Max plugs into different parts of a setup without picking favorites. HDMI 2.1 and HDMI eARC handle PS5, Xbox Series consoles, and high-frame-rate PC output at 4K 120 Hz. USB-C connects Switch, Steam Deck, and mobile devices. Bluetooth 5.3 adds low-latency wireless audio. Input switching happens on the system itself, so you can move between PC, console, and streaming without re-cabling every time you sit down or swap between desk and couch modes.

1

The system uses dual DSP architecture, combining Dolby Atmos decoding with OXS’s own Xspace spatial algorithm, and it has been tuned in a dedicated acoustic lab for a studio-level frequency response. The software side includes per-channel EQ, six-ring RGB lighting with multiple motions and 50 colors, and a desktop app that lets you dial in both sound and lighting, so the system fits the room rather than shouting over it with blinking lights you cannot turn off.

Living with a system like this changes how games, films, and music feel. Instead of sound sitting in a flat line in front of the screen, it wraps around you, with height, rear, and sub channels giving every explosion, ambient loop, and soundtrack a real sense of space. The neck speaker and wireless sub make full surround possible in spaces that could never handle a traditional 5.1.2-channel layout. For people who care about audio as much as frame rates, Thunder Duo Max reads less like a peripheral and more like a small, flexible sound studio that happens to sit next to a monitor.

Click Here to Buy Now: $569 $849 ($280 off). Hurry, only 105/200 left! Raised over $73,000.

The post Thunder Duo Max Brings 5.1.2 Atmos to Your Desk With Just 4 Speakers first appeared on Yanko Design.