The premise of A Quiet Place always seemed like great fodder for a game: make too much of a racket and a blind, noise-sensitive alien will most probably kill you. Six years after the original movie hit theaters, a video game spinoff is almost here. A Quiet Place: The Road Ahead is coming to PC, PlayStation 5 and Xbox Series X/S later this year.
Developer Stormind Games (Remothered, Batora: Lost Haven) has crafted a first-person horror adventure based on the movies. You'll play as a young woman who attempts to steer clear of those terrifying creatures while dealing with her inner fears and family turmoil. All you'll have to help you survive the aliens is whatever tools you can find, such as a flashlight or homemade noise detector. But as the movies and game trailer make clear, just a single noise can spell doom.
Publisher Saber Interactive first announced a video game version of A Quiet Place in 2021 and initially planned to release it in 2022. It took an extra couple of years and perhaps a change of studio (Saber initially said iLLOGIKA and EP1T0ME were working on the project), but The Road Ahead now seems to be just a few months away.
Meanwhile, a prequel movie will hit theaters later this month. A Quiet Place: Day One stars the brilliant Lupita Nyong'o and Joseph Quinn of Stranger Things fame.
This article originally appeared on Engadget at https://www.engadget.com/a-quiet-place-the-road-ahead-is-coming-to-pc-playstation-and-xbox-this-year-150813192.html?src=rss
Back in April, The Informationreported that TikTok was working on AI-generated avatars that advertisers could use to sell their products on the platform. Now, the company has made those plans public, announcing new AI-created “digital avatars” that it will begin offering to creators and brands on the app.
According to TikTok, the AI personas are meant to make it easier for creators and businesses to create branded content that still has a “human feel” but without the time and resources that would go into making a typical highly produced and edited ad.
TikTok is starting out with two kinds of avatars: stock avatars that are based on paid actors and custom avatars based on existing creators and brand spokespeople. These avatars will then star in TikTok videos promoting products and can be customized to speak different languages based on the intended audience.
The company says the new feature shows how generative AI can help creators reach even more people on its platform (and, presumably, generate more ad revenue for the company). But after looking at a couple of examples of these, I’m not that excited for a bunch of AI-generated creators to take over my For You feed.
Take the above example of a custom avatar shared by TikTok. The digital persona seems to be based on TikTok exec Adrienne Lahens. But while the avatar looks like her, the speaking style and movements aren’t… quite right. If you watch closely, you’ll notice there’s a slight jerkiness to the head and hand movements that is giving M3GAN vibes. And, speaking of creepy robots, there’s something extremely unnerving about the eyes on AI Adrienne.
Now, I’ve chatted with Lahens before and can confirm she speaks much more warmly and naturally than her AI avatar. Even the still shot of an AI avatar based off of creator O’Neil Thomas at the top of this article has an off-putting 1,000 yard stare that doesn’t seem to be representative of Thomas’ actual persona.
TikTok is far from the first company to experiment with “realistic” AI and come up with something that feels a little bit uncomfortable even if you can’t quite put your finger on what it is. At least, the company’s own rules require that this kind of content gets prominent disclosures. And maybe the new avatars will help creators sell more TikTok Shop gadgets or other supposedly “viral” products. I just hope TikTok can do something to make those AI-generated eyeballs feel a tad less creepy.
This article originally appeared on Engadget at https://www.engadget.com/tiktoks-gen-ai-avatars-are-based-on-real-people-and-that-only-makes-them-more-creepy-130033649.html?src=rss
Embracer Group has closed yet another studio. This time around, the embattled company has shut down Pieces Interactive, the developer of the recent Alone in the Dark reboot.
An image posted on the studio's X account reads "Pieces Interactive 2007 - 2024. Thanks for playing with us." The front page of Pieces' website notes that the developer has released more than 10 titles of its own over the last 17 years. It also worked as a support studio on other projects.
Embracer bought Pieces in 2017 and placed it under the umbrella of publisher THQ Nordic. In April, reports emerged that Pieces had laid off some of its employees, just a few weeks after releasing Alone in the Dark (which had been delayed a couple of times).
The closure of Pieces comes several weeks after Embracer said it had concluded its restructuring process following the collapse of a proposed $2 billion investment a year ago. The company shut down several studios, including TimeSplitters developer Free Radical Design and Volition (Saints Row), and it laid off nearly 1,400 workers in the second half of 2023. Embracer has also sold off several studios, including large parts of Saber Interactive as well as Gearbox Entertainment.
Meanwhile, yet another studio is shutting its doors. Galvanic Games founder Patrick Morgan said on Friday that the company is closing. Morgan noted that despite a promising start, sales of Gavlanic's final game, Wizard with a Gun, were "not strong enough to sustain our studio."
This article originally appeared on Engadget at https://www.engadget.com/embracer-shuts-down-alone-in-the-dark-reboot-studio-pieces-interactive-124555063.html?src=rss
According to Bloomberg’s Mark Gurman, Apple’s mission to make its thinnest product ever won’t stop at the iPad Pro — the company also has plans for a skinnier Macbook Pro, Apple Watch and iPhone. Gurman says the slimmed-down iPhone — also rumored by The Information — could come as early as 2025, with the introduction of the iPhone 17 line.
A thinner iPhone is likely to be more expensive than current generation devices, however. Remember 2017’s iPhone X, which ditched the home button but cost more? That, again.
Meanwhile, on Engadget, we’ve got even more Summer Game Fest news. Did the show end last week? Yes. Are there still embargoed games we’re itching to talk about? Definitely, yes!
According to a Reuters report, the US military used fake social media accounts to discredit China’s COVID-19 vaccine in the Philippines during the height of the pandemic. In one example of the US’s anti-vax messaging cited by Reuters, an account in 2020 tweeted, “COVID came from China and the VACCINE also came from China, don’t trust China!” The campaign also pushed the narrative that China’s vaccines were “haram” — forbidden under Islamic law. In a statement to the publication, a Pentagon spokesperson brought up China’s own disinformation campaign, and said the military “uses a variety of platforms, including social media, to counter those malign influence attacks.”
Metaphor: ReFantazio has been a long time in the making. It was announced in 2017, but we finally got to play through a three-part demo last week at Summer Game Fest. Atlus and the game’s director, Katsura Hashino, are both known more for (semi-) grounded urban fantasy/school life simulations of Persona than wizards and elves, and ReFantazio, in that sense, represents a big departure. As do all the British accents. Expect cockneys, Liverpudlians, and more, all represented in fantasy equivalents. The gameplay of battles, however, is turn-based, strategic and tied to the strength of the bonds with your allies. And yep, that sounds very Persona.
In this week’s Engadget podcast, Cherlynn and Devindra discuss their final thoughts on Apple Intelligence and the company’s upcoming software teased at WWDC, and they chat about some of our coverage highlights from the pseudo-E3 Game Fest.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-may-be-planning-thinner-iphones-macbooks-and-watches-111531784.html?src=rss
Delicious in Dungeon just wrapped up its first season on Netflix, and we now have confirmation that there will be another. The studio behind the show shared on social media this week that a season two is coming, and it’s already in production. The anime, based on the manga by Ryoko Kui, follows a group of broke adventurers who end up eating monsters along their quest to save their friend from the belly of a dragon. It’s one of the most unexpectedly delightful things I’ve watched recently and, despite the questionable ingredients that often go into the meals, has some truly top-tier examples of mouthwatering anime foods.
🐲 DELICIOUS IN DUNGEON SEASON 2 🐲
🔥 Now in production! We want to thank you for supporting #DeliciousinDungeon!
— Delicious in Dungeon - Official (@dun_meshi_en) June 13, 2024
Delicious in Dungeon is produced by the Japaneses animation studio, Trigger, Inc. The first season got a 24-episode run with weekly releases, but it’s all available and ready for binge-watching now if you haven’t gotten around to it yet. The final episode dropped on Thursday. Just don’t go into it hungry.
This article originally appeared on Engadget at https://www.engadget.com/sweet-theres-going-to-be-another-season-of-delicious-in-dungeon-224918513.html?src=rss
Hate it or love it, Lollipop Chainsaw is so back. Developer Dragami Games announced this week that its remastered version of the game, Lollipop Chainsaw RePop, comes out on September 25 for PS5, Xbox Series X/S, Nintendo Switch and Steam. The polarizing cult classic was first released in 2012 and follows the zombie-hunting cheerleader, Juliet, as she tries to fend off the apocalypse.
There were originally plans for a full remake, but last year it was revealed that this had been scaled back to a remaster. Ever since its return was announced, fans of the original have expressed concerns that the intentionally trashy, over-the-top hack-and-slash game might get the censorship treatment in order to appease modern sensibilities, but it looks like there will be a way to experience Lollipop Chainsaw just the way you remembered it.
The trailer states that “Lollipop Chainsaw RePop allows players to select Original mode, which is based on the original release, or RePop mode, which has less violence and uses pop-art damage effects.” The announcement also says RePop “leaves the story unchanged, with the focus on quality of life improvements and additional gameplay content.”
This article originally appeared on Engadget at https://www.engadget.com/the-lollipop-chainsaw-remaster-comes-out-on-september-25-152207999.html?src=rss
The following contains spoilers for “The Legend of Ruby Sunday.”
In an episode full of misdirection, the biggest one has to be its title, given we’ve learned very little about what Ruby Sunday’s legend actually is. Instead, the first part of the series’ two part finale is essentially an hour to build a sense of dread that spills over in its final moments. I could cheat and say “The Legend of Ruby Sunday” is just “Army of Ghosts” — the first half of the 2006 season’s finale — with a bigger budget. Except the big bad that reveals itself at the end is a villain from a far deeper cut than the usual corners of Doctor Who’s history.
The Doctor and Ruby arrive at UNIT HQ to ask about the mysterious woman — Susan Twist — following them around the universe. UNIT, meanwhile, has been monitoring someone named Susan Triad, a British tech billionaire who will announce her gift to humanity later that day. Even the goofballs at UNIT work out that S.TRIAD is an anagram of TARDIS and the Doctor thinks Triad, or the mysterious woman more generally, could be his granddaughter.
But there’s also the matter of Ruby’s parentage to uncover, giving the Doctor a reason not to just confront Triad. The Doctor, Ruby and a UNIT soldier enter the time window — a low-grade holodeck — to try and see who left Ruby on the steps of the church. But the history’s a bit wonky, and Ruby’s faceless mother — unlike what we saw in “The Church on Ruby Road” — turns and ominously points toward the TARDIS. Not long after, the TARDIS is engulfed in a black cloud of swirling evil that nobody’s sure what to do about.
The Doctor then meets Triad just before she gets on stage, prompting her to remember all of her other selves. Whenever Triad dreams, she’s somehow aware of those myriad alternate selves. And while she takes to the stage, the Doctor asks the team at UNIT HQ to scan the TARDIS. It is similarly engulfed in an invisible cloud of malevolent stuff that’s threatening everyone in the area.
Bad Wolf / BBC Studios
[ASIDE: This is the second time in four years that Doctor Who has tried to parody an Apple Keynote. And this is the second time that they’ve totally misunderstood how to stage one that looks even remotely evocative of what they’re parodying. I know the conventions of the tech keynote have mutated since the Steve Jobs era, but they’re not even trying.]
A UNIT staffer, Harriet Arbinger (Wait… H. Arbinger?) starts muttering about a dark prophecy while Triad goes off script. The Doctor, standing close by, watches as she turns into a skeleton monster while the TARDIS is menaced by a giant animal head surrounded by Egyptian iconography. Turns out Susan isn’t the Doctor’s granddaughter, or even a key component of the story, but an innocent. An innocent who has been co-opted by Sutekh, an all-powerful Egyptian God we first saw in 1975’s “Pyramids of Mars.” Cue the credits.
It’s a slender synopsis, mostly because these scenes are played slowly as the tension ratchets up. “The Legend of Ruby Sunday” takes its time, letting the screw turn gently until you’re almost happy when the big reveal happens. It’s a gripping ride on a first watch, although I imagine it’ll not have too much value when you go back to it a third or fourth time. But, then again, that’s often been an issue with episodes penned by Russell T. Davies. It’s also a good way to juice bookings for next week’s finale which will get a UK cinema release on June 21.
Was it easy to guess that we’d be getting Sutekh back after his one outing in “Pyramids of Mars?” The rumor mill certainly pulled in that direction over the last month or so, and it’s not as if we didn’t get a clue or two along the way. Longtime Davies fans will recall that Vince watches the part one cliffhanger at the end of the first episode of Queer as Folk. And we’ve already had a whole scene from “Pyramids of Mars” lifted — the jump into a ruined future — in “The Devil’s Chord.”
Bad Wolf / BBC Studios
If you are unfamiliar, “Pyramids of Mars” is a classic, and another blockbuster from the pen of the series’ best 20th century writer, Robert Holmes. At the time, Holmes was the series’ script editor and had commissioned a story from writer Lewis Griefer. But Griefer’s material was so poor that Holmes and producer Philip Hinchcliffe decided a replacement was needed. So Holmes was tasked with writing a whole new episode in a tiny amount of time. The finished episode was credited to pseudonym Stephen Harris, but it’s all Holmes under the hood. Sadly, because of various rules around writing credits, “The Legend of Ruby Sunday” end credits actually give credit to Lewis Griefer as Sutekh’s creator and omit Holmes, which feels pretty rough.
But that one minor injustice aside, let’s bring on the finale.
Susan Twist Corner
Well, looks as if we have our answer that Susan Twist was something of a misdirect.
Gabriel Woolf, who voiced Sutekh in 1975, is back to give voice to him now.
When Mrs. Flood was left to look after Cherry, she was clearly aware of Sutekh’s return and seemed delighted by it. But she didn’t appear to be a harbinger, so it’s likely she’s representing another, different malevolent character from the series' past.
This article originally appeared on Engadget at https://www.engadget.com/doctor-who-the-legend-of-ruby-sunday-review-what-legend-120004162.html?src=rss
PlayStation Productions and Screen Gems have announced the cast for the upcoming movie adaptation of the interactive horror game Until Dawn. According to Deadline, the ensemble will include Ella Rubin, who stars alongside Anne Hathaway in Amazon Prime's The Idea of You, and Michael Cimino, who played Victor Salazar in Hulu's Love, Victor.Expats' Ji-young Yoo and Sitting in Bars with Cake's Odessa A'zion have also signed on to play characters in the game revolving around eight young adults who have to survive the night at a remote mountain lodge while being hunted by a killer.
Supermassive Games got some pretty well-known actors to provide motion capture and voice acting for the game's characters, including Rami Malek and Hayden Panettiere. They're no longer the right age to play their original roles, so it doesn't come as a surprise that they're not involved in the project. But since they're not unknown motion capture actors, the filmmakers are dealing with a unique situation in that famous people's faces are tied to the characters other people will now portray.
"At PlayStation Productions, we are always looking to find creative and authentic ways to adapt our beloved games that our fans will enjoy," Asad Qizilbash, head of Sony's production company, told Deadline. "Alongside Screen Gems, we’ve assembled a fantastic cast of new characters that builds upon our already stellar filmmaking team and their vision for the adaptation."
The game itself is getting a remake for the PS5 and for PC. It was built in Unreal Engine 5 for the newer console, and it will add a third-person camera mode, new locations and new interactions to the original. Until Dawn's remake is coming out sometime this fall.
This article originally appeared on Engadget at https://www.engadget.com/until-dawns-original-actors-will-not-star-in-its-film-adaptation-110036254.html?src=rss
HBO has announced that House of the Dragon will be back for a third season. The network confirmed the renewal of the Game of Thrones spinoff series in a press release just three days ahead of its Season 2 premiere.
“George [R.R. Martin], Ryan [Condal] and the rest of our incredible executive producers, cast and crew have reached new heights with the phenomenal second season of House of the Dragon,” Francesca Orsi, executive vice president of HBO Programming and head of HBO Drama Series and Films, said in the press release.
HBO hasn’t revealed any details about the third season of House of the Dragon, nor has it given a release window. Still, it’s not uncommon in the streaming era for networks like HBO to renew shows for future seasons before upcoming seasons go live, like The Last of Us.
Last year, Orsi told Deadline that House of the Dragon may have more than four seasons. She added that Martin, whose book Fire & Blood inspired the spin-off series, and showrunner Condal were going to discuss where to end the show before the writers’ strike started. That strike ended on September 23, 2023 with the Writers Guild of America reaching an agreement on protections against generative AI.
The renewal also comes two days after Martin confirmed in a blog post that HBO is moving forward with another Game of Thrones spin-off, Ten Thousand Ships. He wrote that playwright Eboni Booth is “working on a new pilot” for the prequel about Queen Nymeria and the Rhoynar after the show was previously scrapped.
This article originally appeared on Engadget at https://www.engadget.com/house-of-the-dragon-renewed-for-season-3-ahead-of-season-2-premiere-203425819.html?src=rss
Last year, LinkedIn began experimenting with AI-powered tools for job seekers on its platform. Now the company has added a bunch of new capabilities for its premium subscribers who are #OpentoWork, including personalized resumé, AI-assisted cover letters and more conversational job searches.
The changes are meant to speed up some of the most tedious aspects of looking for a new role. For example, the revamped job search feature now allows you to look for roles with queries like “find me a marketing job that’s fully remote and pays at least $100,000 a year,” or “find business development roles in biotech.” Those are all relatively simple descriptions but anyone who has searched for jobs on LinkedIn (without the help of AI) knows that it can often be a struggle to narrow down job listings with keywords.
Once you find a role you’re interested in, the built-in assistant can give you feedback on your qualifications and help with your application. You can upload a copy of your current resumé and LinkedIn’s AI will provide tips on what to update based on the job description. This can include suggestions on specific experiences to highlight or the ability to rewrite entire sections of the document. Likewise, LinkedIn can generate cover letters based on your experience and the job you want to apply for.
LinkedIn
The company gave me a preview of these tools and I thought it did a surprisingly decent job for a first attempt at a cover letter. It incorporated specific details from my profile and the tone didn’t feel as robotic as much of the AI-written text I’ve encountered. Of course, as a journalist, I like to believe I can still write a better cover letter than an AI. But, I can see how the tool could be useful for people applying to dozens of jobs at once, especially since many companies use AI software to whittle down applications anyway.
LinkedIn product manager Rohan Rajiv says that these tools are meant to be more of a jumping off point for users rather than an all-in-one solution. “What we want to do is make it easy for folks who have a difficult time telling their story, have a difficult time staring at a blank screen trying to put something together to at least get started,” he tells Engadget.
But he also notes that the company is still in the relatively early stages of its AI push and it could eventually automate more of the job application process. “The next horizon is going to be … can you just do that for me,” he says. “You can almost imagine people thinking about it from an agent standpoint, and helping you get things done.”
This article originally appeared on Engadget at https://www.engadget.com/linkedins-ai-job-coach-can-write-your-cover-letters-and-edit-your-resume-130033553.html?src=rss