Shoei GT-Air 3 Smart helmet comes with integrated AR display for safer, smarter riding

Shoei has long been known for blending craftsmanship with subtle yet meaningful innovation, often pushing helmet design forward without relying on gimmicks. That legacy has included advancements in aerodynamics, visor clarity, and long-distance comfort – traits that touring riders have come to trust. EyeLights, on the other hand, has built a reputation for compact augmented-reality systems designed to keep information within a rider’s natural field of view.

Their paths converging was almost inevitable, and the result is a smart accessory for riders that shifts helmet technology into an entirely new category. The Shoei GT-Air 3 Smart takes the familiar touring shell and transforms it into the first full-face helmet with a fully integrated AR heads-up display, created to deliver essential riding data without ever diverting attention from the road.

Designer: Shoei and EyeLights

Developed jointly by Shoei and EyeLights, the GT-Air 3 Smart embeds a nano-OLED microdisplay directly into the visor structure. The projection appears about three meters ahead of the rider’s line of sight, presenting speed, navigation cues, call notifications, radar alerts, and even a compact map overlay. The Full HD display uses a 3,000-nit output so the information stays visible in strong daylight, and EyeLights claims the system can reduce reaction time by more than 32 percent compared to glancing down at external screens. Beneath the new visual technology, the helmet maintains Shoei’s established safety foundation. Its shell is constructed from the brand’s Advanced Integrated Matrix composite, which is an engineered blend of fiberglass and organic fibers used across the GT-Air 3 lineup. Apparently, it carries both DOT and ECE 22.06 certifications. Ventilation comes from a wide lower intake and upper intake with internal channels cut into the EPS liner, along with exhaust ports that release heat and moisture. A quick-release CNS-1C face shield with Pinlock support and an integrated QSV-2 sun visor maintains clarity across changing weather and lighting.

Communication features are built in through EyeLights’ Bluetooth system, supporting unlimited users and effectively unlimited range through cellular connectivity, with an offline mesh fallback when service drops. The audio kit includes speakers positioned within dedicated ear pockets and a microphone with active noise cancellation for clear conversations at speed. Voice control works with both Siri and Google Assistant to reduce rider input and keep focus ahead. The HUD, intercom, and audio system are powered by an internal battery designed to last more than ten hours under mixed use.

Charging is handled through a compact USB-C port positioned discreetly along the lower edge. The smart helmet retains the comfort and protection expected from the GT-Air line while introducing a fluid way to see essential data without shifting attention downward. For long-distance riders and daily commuters alike, the integration feels like a natural evolution rather than an add-on, offering a clearer, safer way to stay informed while riding. Shoei offers the helmet in White, Matte Black, Matte Metallic Blue, Matte Metallic Gray, and Realm TC10, with sizes ranging from S to XXL. Pricing starts at US$1,199, with a limited EICMA edition for those who like to ride differently.

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Favor AR Pen Lets You Draw Messages in Air, Print as Photo Cards

Most of our gifts to friends now are quick messages, emojis, or mobile vouchers that arrive instantly and disappear just as fast. They’re convenient but rarely feel as meaningful as a handwritten note or a physical card you can pin to a wall. Favor AR Message is a concept that tries to bring some of that effort and ceremony back into how Gen Z says thank you, sorry, or congratulations, without abandoning phones entirely.

Favor is a speculative system built around three parts: an AR pen, a tiny photo printer, and a mobile app. You use the pen to draw messages in augmented reality, the app to decorate and package them, and the printer to turn them into physical photo cards. The recipient scans the card with their phone to see the hidden AR message floating above it, like a secret that only appears when you know where to look.

Designers: Junseo Oh, Seungyeon Hong, Yoojin Lee, Youn Taejune

The AR pen, called LIT, is a slim wand that the phone’s camera tracks while you draw in the air. In the app, your strokes become floating 3D text and graphics, animated with light and particles. The designers call this process “LITing,” and it turns writing a message into a small performance, closer to painting with light than typing into a chat window or firing off another text you’ll forget about ten minutes later.

The printer is a compact, pastel-colored box that takes your AR composition and links it to a printed photo card. You can choose selfies, pet photos, or travel shots, then layer stickers and assets on top. On the surface, the card looks like a cute mini print, but when the recipient scans it with the app, the hidden AR message appears in space above the card, like a secret only they can unlock.

The app’s flow is straightforward. You pick a friend, choose a template, LIT your message with the pen, and send or print the card. When your friend receives it, they scan to reveal the AR content, then record a reaction video and send it back. The concept even imagines smart lights in the room reacting when a new Favor is opened, turning the exchange into a tiny event.

The visual language is deliberately playful. The hardware uses soft rectangles, rounded corners, and gentle gradients in lilac and mint, while the app leans into bold purple, bubbly 3D type, and oversized icons. Everything is designed to feel approachable and fun, more like a toy or cosmetic gadget than a piece of serious tech that takes itself too seriously.

Favor AR Message is a thought experiment about how we might make digital communication feel more like a ritual again. By asking you to stand up, wave a pen, design a card, and wait for a reaction, it slows the process down just enough to feel intentional. Whether or not something like this ever ships, the idea of turning AR into something you can hold and revisit is an appealing twist on how we say “this is for you.”

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What If Houses Were Spheres and AR Glasses Showed the Facade?

Buildings consume massive amounts of resources just to look a certain way. Houses could function perfectly well as simple, efficient structures that keep us warm, dry, and comfortable, but we demand gables, columns, brick facades, and decorative trim because we want them to look appealing. The materials and energy required to build and maintain those aesthetic choices far outweigh what’s actually needed for shelter. If we were all blind, the argument goes, our houses would be optimized spheres or domes with minimal material use and maximum efficiency.

The Virtual Reality Veneer proposes a radical split between what a house is and what it looks like. The physical structure would always be a simple white sphere, built from the most environmentally friendly materials available and outfitted with efficient energy systems. The appearance, however, would be entirely digital, generated by a computer inside the sphere and broadcast to special AR glasses worn by anyone nearby. Look at the sphere through those glasses and you’d see whatever aesthetic the owner chose, from a traditional suburban home to an abstract sculpture.

Designer: Michael Jantzen

The concept is illustrated through a series of renderings showing the same spherical structure in a green landscape. The base condition is just a plain white sphere on supports, accessed by a simple staircase. The other images show that same sphere with a virtual skin unfurling to cover it, transforming into a classic American house complete with gables, shutters, and landscaping. This isn’t a different building but just a digital veneer unfolding over the same unchanging physical form.

The system would work both inside and outside. When you approach the sphere wearing the glasses, you’d see the chosen exterior facade overlaid on the plain structure. Step inside, and the glasses would switch to a different set of images, replacing the minimal interior with virtual walls, furniture, and even window views showing landscapes that don’t physically exist. The owner could change everything on a whim without touching a single material.

Of course, this raises plenty of questions. What happens when different people want to see different aesthetics for the same building? Do non-wearers just see plain spheres dotting the landscape while everyone else experiences virtual variety? The concept assumes widespread adoption of AR glasses or possibly future retinal implants, which is a big leap from where we are now, even with mixed reality headsets becoming more common.

What makes the Virtual Reality Veneer interesting is how current technology is catching up to the idea. AR glasses, spatial computing, and AI image generation already let us overlay digital content onto the real world. The concept simply pushes that logic further, asking whether we could satisfy our desire for beautiful homes without actually building beautiful homes, using light and computation instead of lumber and stone.

The proposal works best as a provocation rather than a blueprint. It forces you to consider how much waste comes from wanting things to look a certain way, and whether we’d trade physical aesthetics for virtual ones if it meant reducing our environmental footprint. That’s a question without an easy answer, but worth asking as AR technology continues blurring the line between what’s real and what’s projected.

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Apple is allegedly working on an Affordable, Consumer-grade Spatial Headset

Apple showed us what a mixed reality headset could be capable of with the debut of the Vision Pro at WWDC in 2023. It had all the bells and whistles required of an AR and VR headset from Apple, but didn’t find many takers. Perhaps because of its steep price tag or maybe, no one was ready for a headset positioning them into the spatial computing just yet.

For me, per se – it was the price, bulkiness, and small market size for a standalone device in the smart glasses category. Apple soon realized it after significant losses in projected sales. This is why rumors of Apple mulling the rollout of a more affordable non-Pro mixed reality headset model started doing the rounds.

Designer: Apple

Such a device would be made possible by trimming down the features and functionalities of the Vision Pro, but the Cupertino company has thought otherwise (at least for now). New reports by way of Bloomberg’s Mark Gurman, Apple is instead planning a pair of smart glasses that would be targeted at the masses – like the Meta’s Ray Bans – and fit better in the Apple ecosystem than the Vision Pro or its stripped-down brother.

The latest information suggests that the budget-friendly Vision model could have been postponed until after 2027, while the new internal study, codenamed project “Atlas” is running within Apple to understand from the company’s employees where they stand on the topic of smart glasses. Based on the internal understanding, Apple is thinking about smart glasses that would somewhat target the consumer segment that Meta’s Orion augmented reality glasses intend to.

The Orion glasses for now are a prototype themselves. It wouldn’t be the best choice to compare or base the two non-existent devices on the same footing. But the basic idea is that Apple could have a pair of smart glasses that look like regular glasses and are a combination of slick design and useful features that would allow a connected iPhone to do most of the computing.

At the time of writing, it is not known whether Apple has started building such a product. Still, we learn that feasibility studies are happening within the company to deliver eyewear that addresses the issues of convenience, weight, and battery life. Irrespective of what direction Apple intends to take with the idea of smart glasses, it’ll almost take a few years to reach the market. If you’re in a hurry, get your hands on the Meta options!

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Saucey Beer Goggles: Your Weapon for the Ultimate Night Out

Hey there, party people! If you’ve ever wished for a magic potion to make your nights out even more epic, well, guess what? Your dreams are about to come true with Saucey Beer Goggles! Yep, you heard it right. Get ready to see the world through a whole new lens – one that promises to […]

The post Saucey Beer Goggles: Your Weapon for the Ultimate Night Out first appeared on Trendy Gadget.

Disney’s intuitive solution to physically moving around in metaverse is the HoloTitle floor

Virtual reality and augmented reality are going to set the tone this decade without a semblance of doubt. Moving around your avatar in larger-than-life worlds tickles your visual senses but you always realize it’s not the real thing since you are sitting or standing still while the character moves around in a virtual environment.

The Virtuix Omini was a good attempt at elevating your multi-dimensional experience in the metaverse but it didn’t fare well owing to its hardware and software limitations. After that things went back to square one, that is till now. The legendary Disney legend Lanny Smoot who’s got over 100 patented inventions has finally created something that’ll interest the most finicky of geeks.

Designer: Disney

This HoloDeck-inspired VR accessory is that’s an omnidirectional treadmill project that’s going to change how virtual reality is experienced. Dubbed the HoloTile, this creation has individual rotating tiles that actuate the real moment of the user corresponding to the movement in the VR world. The modular, expandable treadmill floor lets the user move in an infinite direction without walking off the surface. Lanny who’s currently a Disney Research Fellow has developed this system to create a deeper connection between the VR world and the body movement.

The treadmill can be expanded if multiple users want to use it, without bumping into each other. A good example of this would be several people in a room able to “be somewhere else collaboratively and moving around, seeing, doing sightseeing,” according to Smooth. Another application would be in theatrical stages, where multiple artists can collaborate in virtual worlds for a spectacular performance.

The HoloTile floor is still a work in progress and as we can see from the video it looks promising. Smoot walks in VR wearing the Quest Pro headset, as if walking on a real tarmac. The technology aims to address the locomotion problem without hitting obstacles or feeling clumsy enough to not walk naturally on the surface.

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Lightweight XREAL Air 2 Ultra glasses deliver advanced VR experience at a fraction of price of the Apple Vision Pro

Talk of AR glasses and the first names that come to mind are Apple Visions Pro and Meta Quest 3. Priced exorbitantly, given their early stage of development, a lesser-priced alternative is bound to attract attention. That’s exactly what the $699 XREAL Air 2 Ultra is with a shipping date slated sometime in March 2024 for early adopters.

The wearable accessories are a cross between AR glasses and smart spectacles, making them highly practical for real-life situations. At the ongoing event, we got a chance to experience the Air 2 Ultra with its directional audio technology and were impressed by the experience. Also, we resonated well with the vision of bringing augmented reality (AR) to everyone. No doubt they won our “Best of CES 2024” award at the mega event!

Designer: XREAL

These new fashion-forward glasses are lighter at 72 grams compared to the 80 grams of the earlier version. The display like the Air 2 is 1080p at a refresh rate of 120Hz and 500 nits brightness. A worthy upgrade comes in the form of 52 degrees FOV and the 42 pixels per degree which is even better than the Apple Vision Pro. It has also been improved to get an additional pair of cameras on each side for six degrees of freedom and positional tracking. This enables interaction with both hands for a surreal experience and applications like 3D mesh creation and future-proof AI capabilities.

Talking of the mixed reality experiences that developers can create, the company has laid much focus on the spatial computing aspect. To that accord, the Air 2 Ultra comes with a suite of tools for developers like the Nebula, an in-house developed AR environment launcher and the latest SDK. Given their smaller size, comfortable form factor and new in-frame sensors; the developers will be more than eager to put that hardware to use for unique mixed-reality applications.

XREAL has also proactively partnered with Qualcomm Technologies, BMW Group, NIO, Quintar, and Forma Vision to create niche spatial computing interfaces. These come in the form of navigation instructions, hazard warnings, holographic meetings, or entertainment content.

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