Apple is allegedly working on an Affordable, Consumer-grade Spatial Headset

Apple showed us what a mixed reality headset could be capable of with the debut of the Vision Pro at WWDC in 2023. It had all the bells and whistles required of an AR and VR headset from Apple, but didn’t find many takers. Perhaps because of its steep price tag or maybe, no one was ready for a headset positioning them into the spatial computing just yet.

For me, per se – it was the price, bulkiness, and small market size for a standalone device in the smart glasses category. Apple soon realized it after significant losses in projected sales. This is why rumors of Apple mulling the rollout of a more affordable non-Pro mixed reality headset model started doing the rounds.

Designer: Apple

Such a device would be made possible by trimming down the features and functionalities of the Vision Pro, but the Cupertino company has thought otherwise (at least for now). New reports by way of Bloomberg’s Mark Gurman, Apple is instead planning a pair of smart glasses that would be targeted at the masses – like the Meta’s Ray Bans – and fit better in the Apple ecosystem than the Vision Pro or its stripped-down brother.

The latest information suggests that the budget-friendly Vision model could have been postponed until after 2027, while the new internal study, codenamed project “Atlas” is running within Apple to understand from the company’s employees where they stand on the topic of smart glasses. Based on the internal understanding, Apple is thinking about smart glasses that would somewhat target the consumer segment that Meta’s Orion augmented reality glasses intend to.

The Orion glasses for now are a prototype themselves. It wouldn’t be the best choice to compare or base the two non-existent devices on the same footing. But the basic idea is that Apple could have a pair of smart glasses that look like regular glasses and are a combination of slick design and useful features that would allow a connected iPhone to do most of the computing.

At the time of writing, it is not known whether Apple has started building such a product. Still, we learn that feasibility studies are happening within the company to deliver eyewear that addresses the issues of convenience, weight, and battery life. Irrespective of what direction Apple intends to take with the idea of smart glasses, it’ll almost take a few years to reach the market. If you’re in a hurry, get your hands on the Meta options!

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Disney’s intuitive solution to physically moving around in metaverse is the HoloTitle floor

Virtual reality and augmented reality are going to set the tone this decade without a semblance of doubt. Moving around your avatar in larger-than-life worlds tickles your visual senses but you always realize it’s not the real thing since you are sitting or standing still while the character moves around in a virtual environment.

The Virtuix Omini was a good attempt at elevating your multi-dimensional experience in the metaverse but it didn’t fare well owing to its hardware and software limitations. After that things went back to square one, that is till now. The legendary Disney legend Lanny Smoot who’s got over 100 patented inventions has finally created something that’ll interest the most finicky of geeks.

Designer: Disney

This HoloDeck-inspired VR accessory is that’s an omnidirectional treadmill project that’s going to change how virtual reality is experienced. Dubbed the HoloTile, this creation has individual rotating tiles that actuate the real moment of the user corresponding to the movement in the VR world. The modular, expandable treadmill floor lets the user move in an infinite direction without walking off the surface. Lanny who’s currently a Disney Research Fellow has developed this system to create a deeper connection between the VR world and the body movement.

The treadmill can be expanded if multiple users want to use it, without bumping into each other. A good example of this would be several people in a room able to “be somewhere else collaboratively and moving around, seeing, doing sightseeing,” according to Smooth. Another application would be in theatrical stages, where multiple artists can collaborate in virtual worlds for a spectacular performance.

The HoloTile floor is still a work in progress and as we can see from the video it looks promising. Smoot walks in VR wearing the Quest Pro headset, as if walking on a real tarmac. The technology aims to address the locomotion problem without hitting obstacles or feeling clumsy enough to not walk naturally on the surface.

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Lightweight XREAL Air 2 Ultra glasses deliver advanced VR experience at a fraction of price of the Apple Vision Pro

Talk of AR glasses and the first names that come to mind are Apple Visions Pro and Meta Quest 3. Priced exorbitantly, given their early stage of development, a lesser-priced alternative is bound to attract attention. That’s exactly what the $699 XREAL Air 2 Ultra is with a shipping date slated sometime in March 2024 for early adopters.

The wearable accessories are a cross between AR glasses and smart spectacles, making them highly practical for real-life situations. At the ongoing event, we got a chance to experience the Air 2 Ultra with its directional audio technology and were impressed by the experience. Also, we resonated well with the vision of bringing augmented reality (AR) to everyone. No doubt they won our “Best of CES 2024” award at the mega event!

Designer: XREAL

These new fashion-forward glasses are lighter at 72 grams compared to the 80 grams of the earlier version. The display like the Air 2 is 1080p at a refresh rate of 120Hz and 500 nits brightness. A worthy upgrade comes in the form of 52 degrees FOV and the 42 pixels per degree which is even better than the Apple Vision Pro. It has also been improved to get an additional pair of cameras on each side for six degrees of freedom and positional tracking. This enables interaction with both hands for a surreal experience and applications like 3D mesh creation and future-proof AI capabilities.

Talking of the mixed reality experiences that developers can create, the company has laid much focus on the spatial computing aspect. To that accord, the Air 2 Ultra comes with a suite of tools for developers like the Nebula, an in-house developed AR environment launcher and the latest SDK. Given their smaller size, comfortable form factor and new in-frame sensors; the developers will be more than eager to put that hardware to use for unique mixed-reality applications.

XREAL has also proactively partnered with Qualcomm Technologies, BMW Group, NIO, Quintar, and Forma Vision to create niche spatial computing interfaces. These come in the form of navigation instructions, hazard warnings, holographic meetings, or entertainment content.

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