Samsung and Google Are Trying Smart Glasses Again, at the Worst Possible Time

“Glasshole” entered Urban Dictionary as word of the day in March 2013, which tells you roughly how long it took society to make up its mind about face-mounted cameras. Google Glass had barely reached early users when bars, restaurants, and theaters started banning it. The device died from a social verdict so decisive it became a punchline. A decade later, Google is back. At Samsung’s Galaxy Unpacked in London today, the company helped reveal a new generation of AI-powered smart glasses, co-engineered with Samsung, dressed up in Warby Parker frames, and powered by Gemini. Same idea. Different fonts.

The climate into which these glasses arrive is not quiet. Meta spent the better part of 2026 trying to convince the public that AI glasses are aspirational, recruiting Kylie Jenner for the Meta Starfire Kylie Edition at $399 and positioning it as a style statement. What followed was a wave of coverage about covert recordings, a social media tutorial on disabling the LED light meant to prevent covert recording, and a protest campaign near Meta’s headquarters branding the glasses “fascist.” Some owners are reportedly now reluctant to wear them in public, having learned that the street name for their $399 fashion statement is “pervert glasses.” Google could not have picked a stranger moment to try again.

Designers: Samsung, Google, Warby Parker, and Gentle Monster

So what exactly did Samsung and Google show up with today? The glasses, branded Intelligent Eyewear, come in two designs: a slim black frame from Gentle Monster with a refined, fashion-forward silhouette, and a rich brown Warby Parker edition with a subtly upswept brow line meant for everyday wear. Under the hood, the Snapdragon AR1 Gen 1 chip handles the processing, the same silicon inside Ray-Ban Meta’s glasses, which is either reassuring or ironic depending on your mood. Gemini runs as the AI assistant on Android XR, the platform Samsung and Google co-developed, delivering information spoken into your ear rather than displayed on a screen. Battery life sits at nine hours, with a charging case that carries up to seven additional full charges. There is a built-in camera. There is always a built-in camera.

The positioning is reasonably clever and deliberate. By going audio-first with no display, Samsung sidesteps the cyborg-visor aesthetic that made Google Glass so alienating, and by partnering with Gentle Monster and Warby Parker, two brands with genuine fashion credibility, they are betting that good frames can do what celebrity endorsements and $400 price tags couldn’t for Meta. The glasses also pair with both Android and iOS, which removes the ecosystem friction that would otherwise halve the addressable market before a single unit ships. On paper, this is the most considered entry into smart glasses anyone has made.

The paper, unfortunately, has to reconcile with the sh*tstorm that is Meta and Kylie’s brand collab. Kylie Jenner’s job in the Meta Starfire campaign was to make AI glasses feel safe and aspirational, particularly for women. She wore them, posed with them, starred in content shot from the glasses’ own point of view. What nobody at Meta apparently modeled was the possibility that Jenner’s involvement would become the story, and the story would be unflattering. Lorde publicly called the glasses “not sexy.” Women across Brussels and beyond reported being filmed without consent by men wearing the exact product Jenner was paid to glamorize. Meta had to patch their own hardware to stop people from disabling the recording indicator light. The fact that a patch was required is its own headline.

Samsung and Google have built in visible recording indicators and user-controlled privacy settings, which they are smart to advertise loudly. But the problem Meta created for the entire category goes deeper than indicator lights. The public now has a fixed mental model of what a camera on someone’s face means, and it was not built by reading spec sheets. It was built by watching someone get filmed on the bus, by the NameTag story, by “pervert glasses” becoming the phrase that stuck when “Intelligent Eyewear” didn’t.

Google killed Glass in 2015 because society rejected the behaviour the device enabled before the technology even had a chance to mature. Everything Samsung unveiled today is genuinely more refined, more considered, and more fashionable than anything Glass ever was. The question is whether any of that is the actual problem. Going by recent evidence, the frames were never really the issue.

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Smart Glasses Could Transform Sports. But There’s a Trust Deficit.

For centuries, a pair of glasses has been one of the most socially innocent objects a person can wear. They exist in one of two lanes: as a quiet medical tool for correcting vision, or as a deliberate fashion statement, an accessory as personal as a watch. In either role, tool or ornament, they are fundamentally passive. They sit on the face, and in return for their service or their style, society grants them a kind of ambient trust. Smart glasses were designed to borrow that trust. They slip into the familiar silhouette of eyewear, hijacking the social permission we’ve granted them, hoping we won’t notice the difference.

But that’s the thing, isn’t it? The moment that quiet, passive object gains the ability to see, record, and communicate on its own, the social contract shatters. It stops being a corrective lens or a simple accessory and becomes a question mark. And in the high-stakes world of professional sports, that question is no longer theoretical. In the Indian Premier League, one of the most-watched cricket leagues on the planet, it has been answered with a firm ‘no.’ The league’s advisory body recently banned smart eyewear from all restricted match-day areas as reported by Indian Express, not because they might help a player see better, but because their ability to discreetly communicate threatens the very integrity of the game. It’s the first major institutional line drawn in the sand, a clear signal that what makes smart glasses so compelling, their seamless, discreet power, is exactly what makes them so threatening to an environment built on trust.

Which makes the current scoop from the FIFA World Cup all the more interesting. This year, cameras attached to referees have been delivering something genuinely compelling: a first-person view from the center of the match, fast, intimate, and unlike any angle a traditional broadcast camera can offer. FIFA has partnered with Lenovo to stabilize the footage, reportedly reducing blur and shakiness by up to 50%. The result is a piece of wearable camera tech that audiences have embraced without a second thought. And the reason it works has nothing to do with the stabilization algorithm or the resolution. It’s because everyone knows exactly what it is, what it records, and who controls the output. The ref cam is sanctioned intimacy, an invitation behind the official’s gaze with the entire institution of the sport standing behind it.

The problem has never really been head-worn cameras. GoPros have existed for more than twenty years, and nobody writes angry op-eds about them, because a GoPro announces itself the way a tourist in neon shorts announces themselves. Gloriously, almost aggressively obvious about what it is and what it’s doing. The same logic applies to the FIFA ref rig: dedicated broadcast hardware, sanctioned by the league, feeding a known output to a known destination. Smart glasses are slipperier. Their design philosophy actively works against that legibility, optimized to look like ordinary eyewear while quietly carrying camera, microphone, and communication capabilities underneath. That gap between appearance and function is exactly where trust evaporates.

Silicon Valley has spent years selling the idea that the best interface is the one that disappears. Ambient computing, seamless experiences, invisible technology. It’s a seductive design philosophy, and in most consumer contexts, it’s probably the right one. But sports may be quietly proving the opposite. In a high-stakes, heavily monetized environment where betting markets move in real time, the most valuable technology is often the least ambiguous. Leagues don’t just need devices that work; they need devices that can be understood at a glance, audited, regulated, and explained. The IPL’s concern isn’t really about what smart glasses are doing today. It’s about what they could be doing, invisibly, in a dressing room, on a pitch, in a dugout. Seamlessness, in that context, isn’t a feature. It’s a liability.

None of this means smart glasses have no future in sports. They might, just not in their current form. The ref cam points toward a version of wearable vision technology that could genuinely work: purposeful, controlled, institutionally transparent, and designed to communicate its function rather than conceal it. Soccer officials in other leagues are already using similar cameras for post-match performance reviews, a quiet but meaningful step toward something bigger. The path from there to a trusted live-match tool, however, runs directly through a design problem. Smart glasses need to stop borrowing the social invisibility of ordinary eyewear and start building their own visual language, one that tells players, officials, and leagues exactly what the device is, what it records, and who is watching. Until then, the trust deficit isn’t a policy issue. It’s a design failure, wearing a very familiar frame.

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Meta Just Launched $299 AI Glasses Without the Ray-Ban Name

Smart glasses have been trying to go mainstream for years, but pricing has been a stubborn barrier. The Ray-Ban Meta glasses popularized the category by making them feel like normal eyewear, but their entry-level price has hovered well above what many casual buyers are willing to spend on something they might not be sure they need. The market has been compelling, just not quite accessible enough for everyone.

Meta is trying to change that with Meta Glasses, its first line of smart glasses sold under its own name rather than Ray-Ban or Oakley. Developed in partnership with EssilorLuxottica, the new lineup starts at $299, which is at least $80 less than the Ray-Ban Meta Gen 2 entry price, and it arrives in three distinct frame styles designed to cover a broader range of tastes and budgets.

Designer: Meta, EssilorLuxottica

The two base models are the Adventurer and the Fury, each starting at $299. The Adventurer leans toward a slimmer, everyday silhouette, while the Fury goes bigger with a thicker, more rectangular profile, including a striking translucent racing green colorway that reveals the circuitry underneath. Both come in standard and large sizing, and together they span 26 color and lens combinations.

Meta Adventurer

A third model called the Starfire, designed in collaboration with Kylie Jenner, rounds out the lineup at $399. Its slim, oval shape sits closer to the territory of Prada or Gentle Monster than anything Meta has put out before. The most notable exclusive is the option to use Jenner’s own voice as the on-device AI assistant for everything from navigation cues to battery alerts. It’s a fashion-forward direction for smart glasses that doesn’t really have a precedent.

All three models carry the same core hardware: a 12 MP camera, open-ear audio, and a dedicated action button for invoking Meta AI or launching a preferred feature. The addition of three-way adjustable nose pads and temple tips is a practical improvement that makes them easier to wear across different face shapes. They’re also compatible with prescription lenses, which meaningfully broadens who can actually wear them all day.

On the software side, all Meta Glasses launch with Muse Spark, Meta’s newest AI model from its Meta Superintelligence Labs. Live translation now covers 20 languages, adding Mandarin, Korean, Japanese, Arabic, and Hindi to the existing roster. Pedestrian navigation, which debuted on Meta’s more expensive display glasses, now works on the camera-equipped models too, making the $299 pair genuinely capable of directing you through an unfamiliar city while you walk.

A Dynamic Photo feature also debuts with the launch, capturing a quick burst of frames and automatically selecting the sharpest one. It’s a small addition but a practical one, given how awkward it can be to time a single-frame capture when the glasses are on your face and you’re not looking at a screen.

The glasses are available today at Meta.com and through retailers including LensCrafters, Best Buy, Amazon, and Sunglasses Hut. Dropping Ray-Ban from the name is a quiet but meaningful move, and the lower price suggests Meta is confident enough in its own brand to see if that’s what people were actually waiting for.

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Nvidia-powered Viture Helix AI safety glasses give workers real-time guidance and security warnings

Smart glasses are having their time in the sun. Besides the fashion industry, there is a swing in the air to make things easier and interesting for the workforce with the use of AI. Primary evidence was the Innovative Eyewear’s Lucyd Armor, a smart safety eyewear designed to meet all prerequisite standards for workplace safety. Now, at the ongoing Augmented World Expo (AWE) 2026, Viture has introduced Helix, the first pair of AI safety glasses built on Nvidia’s XR AI solution.

The safety eyewear powered by AI is engineered in accordance with industrial safety standards. After its certification, which is in progress at the time of writing, the eyewear will be safe to use in labs, factories, and other regulated workflows. With the use of Nvidia’s XR AI, Helix will stream a first-person perspective of the wearer – what they see or hear – and feed it to a multimodal AI in real time, enabling “AI-assisted coaching, compliance, and full-provenance capture of every shift worn.”

Designer: Viture

In industrial, scientific, and clinical use cases – that Viture is targeting with its Nvidia collaboration – the workforce has to ensure a lot more than their regular tasks. For instance, it’s imperative to note that the machine is locked before maintenance or the correct setting of the pressure gauge in the oxygen tank. Using the Helix smart glasses, the extras could be taken care of. The AI-powered glasses can watch what a worker sees and, in real time, provide live guidance and safety warnings. It can automatically record everything that happens during the job and provide AI-assisted input to help the wearer manage the workflow better.

Helix is Viture’s entry into AI. It is a pair of fully transparent industrial-grade glasses without a display. Only input in live recording and voice. The glasses arrive with a 12MP first-person camera and an array of four microphones. Alongside the prerequisites for seeing and listening, the eyewear also features stereo speakers for sound, Wi-Fi, and Bluetooth 5.3 for connectivity. The glasses rely on a small battery that runs for slightly above 60 minutes on a full charge.

Viture ensures that Helix is completely independent of connectivity points and cables. It runs standalone without pairing to a companion phone to get the job done, furthering its useful capabilities for workers. Its field lenses are swappable without tools. According to press information, Viture and Nvidia worked closely over the past year, improving AI-assisted workflows to offer purposeful assistance in real-life applications.

Helix will be unveiled via a live demonstration held at the NVIDIA/Dell meeting room at AWE 2026, but the eyewear is likely to debut earliest at the beginning of next year. Viture is confident of meeting the timeline and is therefore taking early reservations for the device on its website for a $599 reservation price.

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An Ex-Alibaba Exec Spent 12 Years Building the Smart Glasses that Google Couldn’t

The story of Google Glass is a well-worn legend in Silicon Valley. It was a product so far ahead of its time that it became a cultural phenomenon and then a punchline, a symbol of technological overreach and social awkwardness. The project was ultimately shelved, a high-profile monument to a future that arrived too early. It was a public retreat, an admission that the world was not ready for a computer on its face, or perhaps that the computer was not ready for the world.

As that chapter closed, another one was just beginning, thousands of miles away. An executive from Alibaba, inspired by the initial audacity of Google’s idea, decided to take a different approach. Instead of chasing hype, he would chase utility. Instead of prioritizing features, he would prioritize weight and comfort. For twelve years, his company, Rokid, worked to solve the very human problems that Google had overlooked, and in 2026 that long bet looks less like a moonshot and more like a roadmap.

Designer: Rokid

That roadmap now has a new center of gravity. Following Google’s latest Gemini updates at I/O, Rokid says it is bringing Gemini Flash 3.5 to its smart glasses, pushing the company deeper into what it calls agentic AI. The phrase matters because it signals a shift away from voice assistants that answer one question at a time and toward systems that can hold context, respond faster, and handle more layered tasks through simple voice commands. Rokid is framing the glasses as a place where conversational AI can stay present, useful, and continuous rather than trapped inside a phone screen.

That ambition sits on top of an unusually broad AI strategy. Rokid has spent the last year positioning its glasses as an open ecosystem rather than a single-model device, supporting ChatGPT, Qwen, DeepSeek, and Gemini across different products and regions. In Asia, the company has already built an AI Agent Store and says it has received more than 3,000 submissions for agentic workflows, with over 400 approved and published. The international push comes next, and that is where the latest Gemini integration becomes more than a feature update. It becomes a bridge between Rokid’s regional momentum and its global pitch.

The hardware story still matters because smart glasses live or die by whether people will actually wear them. Rokid’s 2025 display-equipped glasses carried one of the most memorable specs in the category: 49 grams for a full-function AI and AR device with display. That number gave the company a clean answer to the oldest question in wearable tech, which is how much computation can disappear into something that still feels like eyewear. According to Rokid’s own materials, that product also helped it raise more than $6 million and move into global mass production by December, giving the company proof that its ideas could leave the demo stage.

This year’s bigger mainstream play is Rokid AI Glasses Style, a different kind of product aimed at lowering the barriers that have kept smart eyewear niche for so long. Style is display-free, voice-centric, and starts at $299. At 38.5 grams, it is even lighter than the 49-gram model, and Rokid presents that reduction as part of a larger balancing act between comfort, battery life, and functionality. The frame is designed like premium eyewear, with titanium alloy hinges, liquid-silicone nose pads, and a classic D-shaped silhouette. Underneath that familiar form is a dual-chip architecture, with one chip handling low-power always-on tasks and another managing AI and imaging workloads.

Rokid clearly wants to win on openness, but it also wants to win on practicality. One of the strongest parts of the press material is its prescription-first approach, which treats vision correction as core infrastructure rather than a niche add-on. Style supports prescriptions up to ±15.00D, covering myopia, astigmatism, presbyopia, progressives, and functional lens options like photochromic and blue-light filtering. Users can upload prescriptions online and receive custom lenses in about 7 to 10 days. That sounds mundane compared to AI buzzwords, but it may be one of the most important adoption levers in the entire category. Smart glasses cannot become everyday objects if they still behave like specialty gadgets.

The other major throughline is accessibility. Rokid has been consistent here, both in the visit materials and in the press kit. The company is working with Google on accessibility-focused solutions for users with vision and hearing impairments, and its broader messaging keeps returning to a principle it phrases simply: leave nobody behind. For blind and low-vision users, Rokid positions audio-based AI glasses as digital eyes, and it has attached a small subsidy to purchases made for visually impaired users. That choice gives the company a more grounded social purpose than most wearable launches, which often stop at lifestyle language and creator features.

Those creator features are still part of the package. Style includes a 12MP Sony sensor, 4K capture, open-ear audio, and a triple-format imaging system designed for 3:4, 4:3, and 9:16 shooting. Rokid’s pitch is obvious and smart: content should be ready for Instagram, TikTok, or YouTube the moment it is captured, without cropping or post-editing. The glasses also support voice interaction in 12 languages and translation in 89, while adding head gestures and AI shortcuts for hands-free control. Nod to answer a call, shake your head to end it, ask for help in your own language, and keep moving.

All of this adds up to a company trying to define smart glasses less as a futuristic accessory and more as the next natural interface for AI. That is the real continuation of the Google Glass story. Google proved the cultural shock of putting a computer on your face. Rokid is trying to prove the quieter part, that wearability, prescription support, open AI access, and contextual software are what turn a provocative idea into a daily habit. The original dream never disappeared. It just needed lighter frames, better timing, and a company patient enough to spend twelve years building the version people might finally keep on.

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XREAL Just Partnered With Google to Build the Smart Glasses Apple Can’t

BEYOND Expo 2026 had no shortage of AI talk, but one of its most compelling hardware stories came in the shape of a pair of glasses. On stage in Macau, XREAL CEO Xu Chi laid out a vision for AI glasses as the next major personal computing device and revealed that XREAL is working with Google on a new product built around Android XR and Gemini, with a global launch expected later this year.

That announcement landed at a moment when BEYOND Expo was already showing how crowded and competitive the smart glasses field has become. XREAL shared the wider conversation with companies like iFlyTek, METLEN, and Even Realities, all pointing to a fast-moving shift in wearable tech. The thread running through all of it is industrial design, platform strategy, and the race to make AI hardware people might actually want to wear every day.

Designer: XREAL

Apple Vision Pro generated enormous attention when it launched, but the market’s response to its weight, price, and the physical effort of wearing it for extended periods made clear that the premium immersive headset route has a real ceiling. Xu Chi acknowledged this directly at BEYOND Expo, framing it as a hard lesson the entire industry absorbed. The opportunity XREAL and Google are now chasing is the one Vision Pro left open: a wearable that feels closer to a regular pair of glasses than a piece of lab equipment.

Called Project Aura, the product is being developed on Google’s Android XR platform with Gemini AI integrated at the core. It is a pair of lightweight extended-reality glasses featuring a 70-degree field of view and an optical see-through display. Processing is split between an X1S chip in the glasses frame and a Snapdragon XR2+ Gen 2 processor in a separate external compute puck, keeping weight off the face while retaining the muscle needed for 6DoF tracking, hand tracking, eye tracking, and continuous Gemini AI assistance.

Splitting compute between the frame and a pocketable external puck is the kind of constraint-led industrial design thinking that tends to produce genuinely useful hardware. Every previous attempt to pack full AR processing into a glasses frame has produced something that looks ungainly, runs hot, or drains its battery in under two hours. Project Aura sidesteps that compromise, and the fact that it took a Chinese hardware company partnering with Google to land on this solution says something interesting about where design ambition in this category currently lives.

Smart glasses have struggled for years to answer a simple question: what are they actually for? At BEYOND Expo, Xu Chi’s answer was the clearest the category has produced in some time. The true killer app, in his view, is a continuous all-day AI assistant that sees the world from the wearer’s perspective; navigation and translation are table stakes, not destinations. What he is describing is closer to ambient intelligence that understands context and responds usefully across the full span of a person’s day, and Gemini’s multimodal capabilities give that vision real technical grounding.

Global smart glasses shipments hit nearly 14.8 million units in 2025, a 44.2% year-on-year increase. Chinese hardware vendors held 23.3% of global shipments overall and an 87.4% share of the AR and extended reality segment specifically. These are the companies that have been quietly iterating on form factor and optics while the Western tech press kept its attention on headsets. BEYOND Expo’s smart glasses floor this year was, in a sense, the moment that iteration became difficult to overlook.

Even Realities, which picked up a BEYOND Best of Innovation award at the expo, represents the sharpest design-philosophy contrast to XREAL’s approach. Their glasses carry no camera and no microphone, a deliberate choice built around privacy concerns that have slowed wearable AI adoption in several markets. METLEN and iFlyTek each showed their own AI smart glasses interpretations on the same floor. Four distinct companies arriving at one event with serious smart glasses products, each solving the form factor problem from a different angle, signals something well beyond a routine product cycle.

Xu Chi used the phrase “iPhone moment” during his BEYOND Expo address, and it is a comparison that usually ages badly. But the conditions that made the iPhone’s arrival feel defining were a convergence of hardware maturity, software readiness, and a platform worth building for. Android XR with Gemini is a credible attempt at the third element. Project Aura handles the first two more convincingly than anything the category has previously produced. Whether 2026 turns out to be the year that proved Xu Chi right is a question the market will answer, but BEYOND Expo made clear that the companies trying to get there are no longer on the fringes of the industry.

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$450 Smart Glasses, 78 Languages, Zero Smartphone Required

Smart glasses companies love to talk about a grand future, but the strongest case for INMO GO3 arrived in a very ordinary setting: a live presentation. During its appearance at Global Connect in China, an INMO presenter used the glasses’ teleprompter feature while addressing the room, letting the script move with her speaking pace. It was a simple demonstration, slightly funny once the audience noticed the note cards she held as a backup option, and far more memorable than a spec sheet.

That kind of practicality is central to INMO’s broader strategy. The company describes its mission as building glasses people can wear daily, and GO3 reflects that approach with features aimed at frequent, low-friction use. Real-time translation, live transcription, meeting summaries, HERE Maps navigation, and photo translation all point toward the same goal: putting AI and information in front of the eye in a form people might actually keep on their face all day.

Designer: INMO

What makes the GO3 feel more meaningful than many smart glasses pitches right now is the kind of display it chooses to be. The category is increasingly pulled toward a model where glasses become another surface for platforms to mediate your attention, observe your behavior, and layer commerce or data collection into the act of seeing. That vision promises convenience, but it also raises the prospect of a device that quietly turns everyday life into a stream of signals for someone else to measure, sort, and monetize.

INMO’s framing, at least from this demo and conversation, points in another direction. The GO3 display feels useful because it serves the wearer in immediate, legible ways. It helps you follow a script. It helps you catch a conversation through live transcription. It helps you understand another language, navigate a route, or pull information from the world through photo translation. The point is not to create a new theater for algorithmic persuasion. The point is to reduce friction between a person and the task in front of them.

That’s a fairly important distinction because smart glasses will live or die on trust as much as technical ability. People may tolerate a phone screen as a chaotic marketplace of prompts, ads, feeds, and nudges because phones already carry that baggage. Glasses sit closer to the body and closer to perception. They ask for a different kind of acceptance. A product in that position has to prove it deserves to be there, and the most convincing way to do that is by helping with something clear, fast, and human scale.

The GO3 seems to understand that. On paper, its features are varied enough to sound ambitious: standalone real-time translation in 78 languages, AI teleprompting with auto-scroll, meeting summaries, action items, hands-free navigation through HERE Maps, photo translation, prescription support up to 2000 degrees, and a swappable battery system that can be changed in about five seconds. In practice, though, the appeal comes from how these features collapse into ordinary moments. A work presentation. A multilingual conversation. A commute. A quick glance for context instead of a full stop to unlock and consult a phone.

That is why the live teleprompter demo landed so well. It showed the GO3 handling one of the simplest possible tasks, and in doing so, it made a broader case for the category. Smart glasses do not need to begin with spectacle to feel transformative. They can begin with assistance. They can begin with a line of text, quietly placed where you need it, moving at your pace, leaving your hands and attention freer than they were a moment before. Once that works, bigger use cases start to feel plausible.

Some details remain fuzzy, especially around video recording, which was less clearly explained in conversation than photo capture. Any smart glasses company also has to prove that software quality can hold up outside the demo environment, particularly for translation, transcription, and AI-generated summaries. Those are high-value features, but they are also the ones most likely to disappoint if latency, accuracy, or interface design slips. INMO’s been in the business long enough to know that, and to also have a fairly strong grip on a fix.

Even with those caveats, INMO’s pitch feels unusually coherent. Founded in 2020, the company says its goal from day one has been to make glasses people will wear every day, and GO3 is the strongest expression of that idea so far. At 58 grams, with prescription support and a battery system designed for long use, it is clearly being shaped around wearability rather than occasional novelty. That design logic gives the product a sense of discipline that many competitors still lack.

The larger vision behind GO3 is that smart glasses will become the next mobile computing platform, eventually taking over as the primary interface for AI. That is a huge claim, and one the industry repeats often. What gives INMO a better argument than most is that it starts from the simple setting rather than the maximal one. If smart glasses are going to matter, they have to prove themselves in the small moments first. GO3 makes that case persuasively. It suggests the future of wearable computing may arrive not through spectacle, but through usefulness that quietly earns its place.

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This 48g Monako Glass puts Claude Code in front of your eyes so you can vibe code anywhere

In the age of artificial intelligence, when you can tell the computer what you want, and it builds it for you, something seems missing. Maybe a wearable input device that would let you interact, code and build using AI, and you wouldn’t even have to move a muscle. Introducing the Monako Glass, the world’s first heads-up display smart glasses designed for vibe coding. It comes with wave guide display, camera, speakers, and bone conduction microphone.

Human and AI interaction is taking new turns with every passing day. Nothing is constant, it seems. In this overly paced world, the possibility of coding on a pair of glasses while walking around in the lab or sitting at home preparing a project for class sounds futuristic in the best way possible.

Designer: Monako Glass

The 48g Monako Glass – a nicely developed Buildroot Linux computer in a pair of glasses – can run Claude Code, Codex and even allow you, as a creator, to run AI coding agents you’ve trained to your liking. The glasses feature all its electronics – including an ARM Cortex A7 chipset – on the right temple tip. A 300mAh battery, providing the power backup to all the vibe coding you’re going to do on these glasses, rests in the left temple tip. This positioning, Monako CTO informs, allows the glasses to feel light on the nose, making them wearable for long periods of time during the workday.

If you think it’s straight-up out of a sci-fi flick, this is not even the start. Inspired by Apple Vision Pro (which apparently takes a back seat in favor of AR glasses), Monako uses something called the Vision Engine (in the integrated camera), to translate finger and palm gestures into precise digital commands. For instance, raising the hand opens up the apps on the glass’s display, while pinch and slight back and forth drags of the forefinger and thumb can help scroll through the generated code or toggle volume in the music app.

With the apps like “Claude Code, Codex, Unreal Engine, Blender and After Effects” on board, Monako Glass can be a single tool for all your needs. But still, you have the choice to “wipe the bundled apps clean, and replace all code with your own,” company CEO Candy informs. “The onboard Linux is fully open to you and your Claude,” she adds, so running full Linux, Claude Code, and your AI agents hands-free can be as smooth and fun as you like with the Monako Glass.

What really impresses me more than the gestural input system is the bone conduction microphone placed on the nose (bridge). The mic is strategically placed that it listens to the vibrations coming from your nasal bone. For instance, you’re in a busy café, the AI (courtesy the microphone) will listen to you alone and execute your input as a prompt to get the next computation of the code done on Monako’s monochrome screen.

Monako Glass is still in the preproduction stage, but the company is hopeful of getting this first-ever wearable Linux computer to the market by August this year. It is for now available on preorder on Monako’s official website for $19, which should reserve a unit for you. Candy says, “early supporters will get Monako Glass for $399.”

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Translation, Prompting, Agentic AI, all in 40 grams: iFLYTEK’s Smart Glasses Debut at BEYOND Expo 2026

Beyond Expo 2026 arrived with a clear message for the tech world, AI has moved past the screen and into the objects people wear, hold, and live with every day. Our own preview of the show framed this year’s edition as a turning point, arguing that AI software was only the warm-up for what the industry was really building toward. The event ran from May 28 to 30 at The Venetian Cotai Expo in Macau, centered on the theme of AI moving from digital to physical. That theme played out across robotics, smart machines, wearable intelligence, and real-world utility products on the show floor. It set up exactly the kind of environment where a product built around ambient AI communication could land with real meaning.

That made Macau the perfect stage for iFLYTEK’s AI Glasses, a 40 gram wearable built around communication, translation, and ambient intelligence. Announced at BEYOND Expo 2026, the glasses pair a lightweight magnesium-aluminum frame with a resin waveguide display, real-time translation, teleprompting, advanced noise recognition, and the GlassClaw AI agent, all wrapped into a device designed to keep information in sight and conversation in flow. iFLYTEK, the Shenzhen-listed AI company founded in 1999 and best known for its speech and language technology, framed the launch under the theme “Communication Without Boundaries, the World Before Your Eyes.” For a company whose core competency has always been understanding and generating human language, a glasses product aimed at communication is a logical next step. The pitch is a strong one: AI belongs in the line of sight, ready when you need it, invisible when you do not.

Designer: iFLYTEK

Getting a display, waveguide, processing stack, and speaker array under 40 grams in a glasses form factor is not a given, and the material choices iFLYTEK made to hit that number tell most of the hardware story. The frame uses an aerospace-grade magnesium-aluminum alloy, keeping the structure rigid without the front-loaded weight that makes smart glasses genuinely uncomfortable after twenty minutes. The display runs on a resin waveguide paired with a customized micro-optical module, a combination chosen to balance visual quality against physical footprint. Ergonomic adjustments calibrated specifically to Asian facial structures add another layer of intent, signaling that the wearability goal goes beyond a marketing claim. That kind of constraint-driven design work is what separates a considered wearable from a concept render that happens to ship.

GlassClaw, the AI agent built into the glasses, handles the intelligence layer across multiple modes (not related to OpenClaw). It captures conversations, generates AI meeting summaries, enables full-scenario real-time translation, and pulls in life services, functioning as a persistent contextual companion rather than a novelty voice assistant. The teleprompter feature stands out from a practical design standpoint, giving the glasses a repeatable use case in presentations, live video, and multilingual business settings. Advanced noise recognition ties the system together by giving the speech-processing layer a cleaner audio signal in conference halls, trade floors, and the ambient chaos of travel. iFLYTEK’s deep history in speech AI means the noise handling and translation accuracy are the features most likely to determine whether these glasses earn daily wear.

The iFLYTEK AI Glasses are priced at 4,299 yuan, roughly $635, with presales beginning June 15. iFLYTEK also staged an ecosystem partner forum at the expo alongside Sunny Optical, Wanxin Optical, and Conant Optics, treating the launch as the beginning of a product line rather than a one-time debut. For a product category that has struggled to articulate a daily reason to exist, iFLYTEK’s communication-first positioning is a credible answer. The Ray-Ban Meta glasses proved that lightweight wearable audio could build a real user base when the form factor stopped fighting the face, and iFLYTEK is making a similar bet with a display and translation stack on top. At 40 grams, with a clear professional use case and a company whose entire identity is built around understanding human language, these glasses have the ingredients to matter.

The post Translation, Prompting, Agentic AI, all in 40 grams: iFLYTEK’s Smart Glasses Debut at BEYOND Expo 2026 first appeared on Yanko Design.

No Vision Pro 2 Before 2028. Apple’s Focusing On Smart-Glasses Instead, says Gurman

Meta’s Ray-Ban smart glasses sold over 7 million units in 2025, a number that would have seemed improbable two years earlier when the category barely existed outside enterprise pilots and conference demos. Google confirmed its own entry at I/O 2026, with Gemini-powered frames and eyewear partnerships with Warby Parker and Gentle Monster already in place. The market Apple is entering has already been legitimized by its competitors, which is an unusual position for a company that typically defines the categories it enters. All of that makes the N50, Apple’s first smart glasses, feel like a response to a race that started without it. The honest version of that story includes the fact that Apple’s engineers were busy building something else entirely.

The N50 is the product that absorbed the engineering resources originally aimed at a Vision Pro sequel. Bloomberg’s Mark Gurman confirmed in May that no headset successor is in active development, and that the Vision Air, a cheaper model codenamed N100, was canceled last year to redirect talent toward smart glasses. Apple restructured the Vision Products Group, splitting engineers across hardware and software divisions, with many redeployed to the glasses program, to Siri, and to camera-equipped AirPods. The glasses carry cameras, microphones, speakers, and Apple Intelligence inside a conventional eyeglass frame with no display, no pass-through video, and no external battery, functioning as an iPhone accessory in the same way AirPods or Apple Watch do. A late 2026 reveal and 2027 commercial launch is the expected window, with analyst Ming-Chi Kuo projecting 3 to 5 million units shipped in the first year.

Designer: Oleh Koval

Four frame styles are in testing, two rectangular and two oval, built in premium acetate with colorways including black, ocean blue, and light brown (the images shown here are just a concept mocked up by designer Oleh Koval back in 2018). Apple initially experimented with embedding electronics into established eyewear brand frames, similar to Meta’s EssilorLuxottica arrangement for the Ray-Ban lineup, before moving toward designing its own frames in multiple sizes. Meta’s partnership gave the smart glasses category immediate cultural legitimacy because Wayfarers were already objects people wanted on their faces before any chip was inside them. Apple is betting its own design language in premium acetate can carry the same weight without borrowed heritage. Whether that holds against consumers who have already spent two years wearing Ray-Ban Metas is the sharpest design question the N50 faces at launch.

Two cameras are planned inside the frame: a high-resolution sensor for photos and video, and a second dedicated to computer vision tasks, helping the device read its environment and measure spatial relationships between objects. The N401, a custom chip derived from Apple Watch silicon, handles the compute with a design emphasis on ultra-low power draw, targeting a total frame weight below 50 grams. That weight target is the industrial design achievement the whole product depends on. A sub-50 gram device sits within the weight range of premium optical frames, which means the person wearing it makes a fashion decision first and a technology decision second. That ordering is exactly what the smart glasses category has needed to move beyond enthusiast territory into genuine everyday carry.

The M5 Vision Pro that arrived in October 2025 reads now as a holding action rather than a product commitment. The chip swap kept the SKU alive but left the device’s foundational problems untouched: 650 grams of front-heavy glass and aluminum, a mandatory external battery, and a $3,499 entry point that stranded it between developer hardware and enterprise curiosity. The Vision Air was supposed to address the weight and price simultaneously, and its cancellation signals that those two problems couldn’t be reconciled inside an enclosed headset on any timeline Apple found workable. A Vision Pro sequel won’t arrive before 2028, meaning it enters a market the N50 will have already spent a year conditioning. That sequencing is either very deliberate or very revealing, and I’d argue it’s both.

Pricing estimates cluster between $299 and $499, placing the N50 directly against the Meta Ray-Ban Gen 2. Privacy is a genuine competitive lever here: nearly 47% of potential smart glasses buyers cite data concerns, and neither Meta nor Google carries credible on-device processing as a core value proposition. Apple’s Apple Intelligence architecture, built around local compute rather than cloud offload, gives the company a story neither competitor can cleanly replicate. A second-generation model with an in-lens display is reportedly expected as early as 2028, which is also the window when enclosed headset technology might finally be miniaturized enough to make a Vision Pro sequel viable. The N50, by that reading, is the product Apple had to build before it could build the one it always imagined.

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