Apple Intelligence Now Available on iPhone, iPad, and Mac

Apple Intelligence Officially launches

Apple has launched its new Apple Intelligence features across iPhone, iPad, and Mac through a free software update. These features leverage Apple silicon to enhance language and image processing, improve Siri’s capabilities, and maintain user privacy. The initial set of features is available now, with more updates planned for the future. To use Apple Intelligence […]

The post Apple Intelligence Now Available on iPhone, iPad, and Mac appeared first on Geeky Gadgets.

Amazon’s Fire Kids tablets are up to 54 percent off right now

The holidays are fast approaching and if you want to get gifts for the children in your life early (a true feat), then Amazon has a sale for you. Right now, a few of Amazon's Fire Kids tablets are on sale, including our pick for best kids tablet: the Fire HD 10 Kids Pro tablet. It's currently down to $110 from $190 — a 42 percent discount. 

The Fire HD 10 Kids Pro tablet is available in the colors Mint, Nebula and Happy Days. It has a 10.1-inch screen with 1080p full display and 13 hours of battery life. It's meant for kids aged six to 12 and comes with a one-year subscription to Amazon Kids+, which offers books, games, apps and more. 

The Amazon Fire 10 Kids tablet has the same sale as its counterpart, dropping to $110 from $190. Then there's the Fire 7 Kids tablet, which is offering the best discounts at the moment. You can grab the 16GB model for half off — $55, down from $110 — or the 32GB model for 54 percent off — $60, down from $130. Unlike the other two, this one is geared towards children aged three to seven, but does offer many of the same features as its counterparts. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-fire-kids-tablets-are-up-to-54-percent-off-right-now-150046661.html?src=rss

Amazon’s Fire Kids tablets are up to 54 percent off right now

The holidays are fast approaching and if you want to get gifts for the children in your life early (a true feat), then Amazon has a sale for you. Right now, a few of Amazon's Fire Kids tablets are on sale, including our pick for best kids tablet: the Fire HD 10 Kids Pro tablet. It's currently down to $110 from $190 — a 42 percent discount. 

The Fire HD 10 Kids Pro tablet is available in the colors Mint, Nebula and Happy Days. It has a 10.1-inch screen with 1080p full display and 13 hours of battery life. It's meant for kids aged six to 12 and comes with a one-year subscription to Amazon Kids+, which offers books, games, apps and more. 

The Amazon Fire 10 Kids tablet has the same sale as its counterpart, dropping to $110 from $190. Then there's the Fire 7 Kids tablet, which is offering the best discounts at the moment. You can grab the 16GB model for half off — $55, down from $110 — or the 32GB model for 54 percent off — $60, down from $130. Unlike the other two, this one is geared towards children aged three to seven, but does offer many of the same features as its counterparts. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-fire-kids-tablets-are-up-to-54-percent-off-right-now-150046661.html?src=rss

Grok can try and explain Elon Musk’s terrible jokes

Elon Musk’s social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.

Musk owns xAI, the company that powers Grok’s image understanding function. You can see Grok’s six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Grok’s explanation.

As things stand, Grok’s image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but it’s true that Musk’s AI company is working hard to improve Grok’s capabilities. That still hasn’t prevented Grok from providing misleading information about the presidential election. For now, it’s best to approach Musk’s pet AI with a healthy dose of skepticism.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss

Grok can try and explain Elon Musk’s terrible jokes

Elon Musk’s social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.

Musk owns xAI, the company that powers Grok’s image understanding function. You can see Grok’s six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Grok’s explanation.

As things stand, Grok’s image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but it’s true that Musk’s AI company is working hard to improve Grok’s capabilities. That still hasn’t prevented Grok from providing misleading information about the presidential election. For now, it’s best to approach Musk’s pet AI with a healthy dose of skepticism.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss

ASUS Vivobook S 14 Laptop Arrives in US : Offering Blend of Style and Performance

ASUS Vivobook S 14 OLED display and audio features

ASUS has launched the Vivobook S 14 (Q423) in the United States, targeting users who seek a blend of productivity and entertainment in a single device. This laptop merges a minimalist design with robust performance features, catering to a semi-technical audience that values both aesthetics and functionality. ASUS Vivobook S 14 Laptop TL;DR Key Takeaways […]

The post ASUS Vivobook S 14 Laptop Arrives in US : Offering Blend of Style and Performance appeared first on Geeky Gadgets.

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The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

The iPhone 16 is banned from sale in Indonesia after Apple fails to invest enough locally

The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That's because Apple has failed to meet its local investment commitments by around $15 million.

It's said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia's requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple's latest products to be sold there. The ban doesn't impact older Apple devices, which the company can still sell in the country.

Under Indonesia’s local content rules, certain devices sold there have to contain at least 40 percent "domestic content." This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation.

By not investing the remaining $15 million needed to meet the threshold, Apple can't sell its latest products in Southeast Asia's largest economy, which may prove to be shortsighted. While it's hardly the most popular smartphone brand in Indonesia (it's not in the top six, Bloomberg notes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that's becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million.

According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can't be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss

The iPhone 16 is banned from sale in Indonesia after Apple fails to invest enough locally

The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That's because Apple has failed to meet its local investment commitments by around $15 million.

It's said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia's requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple's latest products to be sold there. The ban doesn't impact older Apple devices, which the company can still sell in the country.

Under Indonesia’s local content rules, certain devices sold there have to contain at least 40 percent "domestic content." This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation.

By not investing the remaining $15 million needed to meet the threshold, Apple can't sell its latest products in Southeast Asia's largest economy, which may prove to be shortsighted. While it's hardly the most popular smartphone brand in Indonesia (it's not in the top six, Bloomberg notes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that's becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million.

According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can't be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss