Hey Meta workers, are you getting paid for those keystrokes?

No longer content to subsume recognizable intellectual properties, the majority of the indexed internet and books (basically all of them), AI will apparently now begin devouring its own workforce.

A report in Reuters alleged that the keystrokes, mouse movements and clicks of Meta's workforce are to be captured for the purposes of training AI — something the company's communications department was happy to confirm as accurate! In a cheery missive, a company spokesperson told Engadget that "If we're building agents to help people complete everyday tasks using computers, our models need real examples of how people actually use them [...] we’re launching an internal tool that will capture these kinds of inputs on certain applications to help us train our models."

All this leads one to ask the obvious question: hey, what the fuck?

The nature of at-will employment in the United States is such that your boss basically never needs to explain why your job duties change, but it's rarely so sweeping, so brazen or so unavoidably tied to the reminder that you are being surveilled at a frighteningly granular level. Gross!

Installing keyloggers on someone else's computer in a non-work setting can often constitute a criminal offense (hello CFAA!) and it's frankly weird we allow this sort of thing to happen in the workplace at all. But in this case, there's at least some possibility this data may eventually be used to replace the exact people currently strongarmed into making those clicks and clacking those keys — or as a thin excuse to lay a lot of them off.

It's not as though the data underpinning large language models is worthless. Ill-gotten information has been the subject of exorbitant settlements and many pending court cases with considerable sums riding on their eventual judgements. If Meta thought it could obtain this sort of data from its estimated 3.5 billion combined users instead of its comparably paltry body of employees without it immediately reading as the single most invasive chapter in a laughably long history of move fast, break things, and never admit to the mess, wouldn't it just... do that? Technology has progressed so far, yet people continue to really hate feeling taken advantage of. And that sort of thing is still bad for business.

In a fragile economy floated by rampant self-dealing and the shifting moods of a few very rich weirdos, even the mere mention of AI's relentless forward march to annihilate its own creators can make a shoe company's stock pop, however briefly.

Maybe that's why Meta was delighted to confirm the broad details of the Reuters story, yet declined multiple requests to comment on if workers can opt out of this surveillance, or if they are being compensated in any way for their data. I, for one, would still love to know!

Do you work at Meta and want to talk confidentially? I'm @amarae.60 on Signal.

This article originally appeared on Engadget at https://www.engadget.com/general/hey-meta-workers-are-you-getting-paid-for-those-keystrokes-131934881.html?src=rss

BMW’s new i7 xDrive EVs will offer longer range and faster charging

BMW just announced its 7-series lineup for 2027 promising "the most extensive model update ever undertaken" by the Bavarian automaker. The series includes a pair of i7 EVs, a plug-in hybrid, two ICE models and a V8-powered M model — all running on BMW's "Neue Klasse" technology and flaunting all-new design language. 

BMW describes its updated luxury segment design language as "monolithic," touting the minimalist crystal headlights and (divisive) light-up kidney Iconic Glow grille. The body form includes a new "character line" that lends an almost "boat-tail-like" aesthetic to the three-quarter view, according to the company. BMW also hyped its new "Individual Dual-Finish" paint that pairs a matte finish in the lower area of the vehicle with a manually-applied metallic finish in the upper section for a "discrete but supremely elegant look."

The 7-series offers some shiny new interior tech as well, with an extensive upgrade for its 31.3-inch 8K BMW Theater Screen that gives back seat passengers 8K streaming, gaming and Zoom calls. If you get BMW's Digital Premium package (which includes 5G data), you'll also gain access to a TiVo powered video app, select games and the BMW Drive Recorder that gathers exterior footage in case of an accident. Naturally, it includes Apple CarPlay and Android Auto integration as standard.

The new lineup also offers special welcome and goodbye animations for when you approach and walk away from the vehicles, in Relaxed, Balanced and Excited modes. Part of that animation is the "Ceremonial Light Carpet" that projects a dynamic graphic light pattern onto the ground near the door.

With two new i7 electric sedans — the i7 50 xDrive and i7 60 xDrive — BMW has far from given up on EVs. Both promise reduced sound levels thanks to their sound-isolated electric motors, along with "instantaneous" power delivery, passenger comfort and a luxurious ambience. 

BMW's new 7 series (the gas powered version) at Grand Central. The electric version were not allowed inside the terminal,.
BMW's new 7 series (the gas powered version) at Grand Central. The electric version were not allowed inside the terminal,.
Sam Rutherford

Both come with all-new cylindrical battery packs with 20 percent higher energy density and capacities up to 112.5 kWh. Combined with increased drive system efficiency, they'll power the BMW i7 60 xDrive up to an EPA-estimated 350 miles on a charge. You'll also be able to charge them quicker thanks to the higher 250 kW charging rate. The company claims they'll go from 10 to 80 percent in just 28 minutes with a compatible charger.

The i7 50 xDrive's dual motors offer up to 449 hp and 487 lb-ft of torque, allowing acceleration from 0 to 60 mph in 5.3 seconds with a 130 mph top speed. The i7 60 xDrive, meanwhile, packs 536 hp and 549 lb-ft of torque for a 0 to 60 mph time of just 4.6 seconds and a top speed (electronically limited) of 149 mph.

They'll also feature a new "adaptive recuperation" system that takes traffic lights into account and can automatically brake. Drivers can choose from high, medium or low brake energy recuperation, with the "high" setting offering a one-pedal feeling. BMW also introduced AI-powered "charging optimized route planning" to include charging stops if a destination is outside the vehicle's range. It can even precondition the battery to an ideal temperature to increase the charging rate as soon as the vehicle is plugged in. 

The i7 50 xDrive and i7 60 xDrive are debuting today at Auto China 2026 in Beijing and at a special New York City event at Grand Central Terminal. Production begins in July 2026 and they'll be priced starting at $106,200 and $124,700 (plus $1,550 destination and handling) respectively. 

BMW is also introducing the 750e xDrive PHEV arriving in 2027, which pairs a 308 hp six cylinder inline engine with a 194 hp electric motor for a combined peak 483 hp and 516 lb-ft of torque. No electric-only range was specified, but the top speed on all-electric power will be limited to 87 mph. That model will start production in Q4 2026, with no price yet announced. 

Finally, BMW's 740 and 740 xDrive ICE vehicles will offer up to 394 hp and 398 lb-ft of torque, offering sub-five second 0 to 60 mph sprint times and 155 mph top speeds. They'll arrive later this year at $99,800 and $102,800 respectively. All of the new 7-series models and drivetrain variants, including EVs, will be built on a single production line at BMW's Group Plant in Dingolfing.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-new-i7-xdrive-evs-will-offer-longer-range-and-faster-charging-131059423.html?src=rss

Samsung Finally Fixes the Fold: Galaxy Z Fold 8 vs. Z Fold 8 Wide—Which Form Factor Wins?

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Yoshi and the Mysterious Book preview: A choose-your-own-adventure even adults can love

Yoshi's solo titles have always been a product of contrasts: lovingly crafted art styles belying somewhat thin gameplay meant to appeal to a younger audience. But after getting the chance to preview Yoshi and the Mysterious Book, it feels like Nintendo has created a cozy side-scroller that retains the accessibility of earlier titles while adding extra depth and replayability for gamers of all ages. 

As you'd expect from Nintendo's lovable green dino, Yoshi's moveset consists of familiar techniques like his signature ground pound, egg toss, extendable tongue and jumping flutter kicks, the latter of which now last longer than ever before. Seriously, if you get enough height, you can float across entire levels. However, one new mechanic is that Yoshi now also possesses a tail flick that allows him to toss certain enemies onto his back. Not only is this a nice twist after years of often being treated as a beast of burden by Mario and co., it also allows Yoshi to use whoever he's carrying to interact with other elements in the stage. By flicking a Crayzee Dayzee (one of the new flower characters) into his saddle, Yoshi can make plants bloom to earn stars and uncover secrets, for example. 

Instead of selecting a stage based on its location, in Yoshi and the Mysterious Book you choose new levels by picking which character you'd like to meet next.
Nintendo

Instead of simply remixing the gorgeous textile-inspired visuals we saw in Yoshi's Woolly World and Yoshi's Crafted World, Nintendo opted for a treatment that looks like a children's bedtime story. The game looks hand-drawn, while also featuring a cell-shaded effect that adds extra depth and impact to characters and backgrounds. Animations have a sort of hitch (which I initially mistook for a bug) that gives them a stop-motion effect, as if you're seeing the pages of a flipbook whiz by instead of frames being refreshed on a digital display. 

But the biggest change in Yoshi and the Mysterious Book is that it's not a traditional side-scrolling format. In many ways, this title plays like a mix between an adventure game and a platformer. Instead of just running to the right as fast as possible, the game encourages you to explore, experiment, backtrack and see what kind of new hijinks Yoshi can discover. Don't do what I did and mindlessly run around and eat up every enemy you see, because there's a good chance they are more valuable alive instead of being turned into an egg. It's almost like Nintendo applied a similar approach to subverting expectations in Super Mario Bros. Wonder, but builds on that style of gameplay even more here. 

Now Yoshi is in control of who gets to ride on his back.
Nintendo

To really drive home the children's storybook conceit, Yoshi and the Mysterious Book gives you greater control over how you unlock and explore new levels. Instead of linearly moving from one stage to the next, you actually select stages by moving a magnifying glass over a new character, allowing you to learn who they are experientially. Collect enough stars from quests and you can decide where you'll go and who you'll meet next, while spending tokens found throughout each level allows you to reveal hints about how to find and complete specific objectives. Then, once you finish a stage, Mr E. (who is both the titular book and acts as the game's narrator), allows you to name each new character whatever you like. 

Instead of fighting, sometimes Yoshi just needs to help out Shy Guys by flicking them on his back and bringing them back home.
Nintendo

The one thing that may rub old-school sidescroller fans the wrong way though is that Yoshi doesn't take damage — for all intents and purposes, he's invincible. This is great for kids because they don't need to worry about running out of lives or looking for coins to heal. But after playing through a couple of chapters, I found that the game can still be quite challenging — the learning process is just a bit more forgiving. One objective required me to bounce off the heads of a series of Croakaokes (the chubby amphibians that make sounds when you jump on them) to the tune of "Mary had a little lamb" while trying to reach a high-up platform. If you play a note out of order or miss a jump, it's not game over, but you will need to start over from the bottom. And even without damage, enemies like Bunchabees will still chase you around and disrupt your adventuring if you try to ignore them. 

Croakaokes love to sing when Yoshi jumps on their head.
Nintendo

Yoshi's latest adventure might not be a super traditional side-scrolling platformer, but it offers a fresh take on the genre while also providing a new level of exploration and adventure for gamers of all ages. But I suppose the real test will be if it gets my own kid's seal of approval. 

Yoshi and the Mysterious Book is available for pre-order now for the Switch 2 before official sales begin on May 21 ($70 for a physical copy or $60 for a digital download).

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/yoshi-and-the-mysterious-book-preview-a-choose-your-own-adventure-even-adults-can-love-130000507.html?src=rss

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How to Fix Blurry iPhone Night Photos: The Essential 2026 Camera Guide

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Anker’s ‘Thus’ chip brings AI to its headphones and other products

Anker has announced its own chip that can give its small, wearable products AI capabilities that run locally on device. The company is planning to debut the chip called “Thus” on a new model of headphones, slated to be unveiled at its Anker Day event on May 21.

Anker calls Thus the “first Compute-in-Memory (CIM) AI audio chip with neural networks.” The company explains that Thus is “inspired by the workings of the human brain” in that the storage and processing of information takes place in one location instead of keeping them separate, similar to how it works on modern chips for computers.

Thus integrates computing power directly into NOR flash memory cells, which provide faster read speeds than NAND memory. A NOR-based CIM system requires only a tiny space inside devices, which makes it an ideal option for small products like headphones. Anker says headphones are a particularly challenging environment to demonstrate what a new chip can do, because “hardly any other device places higher demands on an AI chip.” They have a tiny space allotted for components and operate with just a few milliwatts of power, even though they have to consistently provide noise cancellation. If the model delivers, it could be a huge advertisement for Thus, which Anker plans to put in other mobile accessories and IoT devices, as well.

While the company has yet to reveal all its upcoming headphones’ AI-powered capabilities, it did announce one particular feature. Clear Calls, as it’s called, will cancel noise “with a large neural network running entirely on the device, supported by eight MEMS microphones and two bone conduction sensors.” Anker says it will enable significantly clearer conversations even in environments that are challenging for conventional noise cancellation.

This article originally appeared on Engadget at https://www.engadget.com/ai/ankers-thus-chip-brings-ai-to-its-headphones-and-other-products-122142552.html?src=rss

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The Ultimate Guide to Checking and Removing iPhone Viruses

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WUBEN X1Pro : A 12,300-Lumen Flashlight Built for Extreme Performance

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