Apple’s 24-inch M3 iMac starts at $1,299 and ships on November 7

Apple had a bit of a Halloween treat for Mac desktop aficionados at its "Scary Fast" event. As expected, the 24-inch iMac is getting more oomph thanks to Apple's new M3 chipset. According to the presentation in tonight's Apple Event, the latest model will be up to twice as fast as the last iMac, which has an M1 chipset. Those making the switch from an Intel-based iMac will find that the new model is up to 2.5 times faster than some of the most popular 27-inch models.

The M3 has an eight-core CPU and up to a 10-core GPU. The graphics cores support hardware-accelerated mesh shading and ray-tracing. The chipset has a 16-core Neural Engine and support for up to 24GB of unified memory too.

Compared with the M1 iMac from 2021, the M3-powered version will deliver up to a 30 percent speed boost in Safari and productivity apps such as Microsoft Excel, Apple says. The company notes that games will run at up to 50 percent improved frame rates too. Creatives will be able to edit and play back up to 12 4K video streams, three times as many as before. Apple also says that processing images in apps such as Adobe Photoshop and tackling video projects in Final Cut Pro and Adobe Premiere Pro will be up to twice as fast.

Apple's M3 iMac in its various color options: green, yellow, orange, pink, purple, blue and silver.
Apple

There aren't too many upgrades elsewhere in the latest Mac. Apple is sticking with a 4.5K Retina display, for instance. There are some handy changes on the connectivity front. The latest iMac supports Wi-Fi 6E and Bluetooth 5.3 — the M1 iMac had Wi-Fi 6 and Bluetooth 5.0. Still, the M3 iMac might be worth the upgrade for those who have been clinging onto an older model.

Orders for the M3 iMac open today and it will ship on November 7. The base model comes with an eight-core GPU, two Thunderbolt ports, Magic Keyboard, and Magic Mouse. However, it once again has a paltry 256GB of SSD storage and 8GB of unified memory. This variant will run you $1,299 (or $1,249 for education). It's available in green, pink, blue and silver.

If you'd like an M3 iMac that has a 10-core GPU, that starts at $1,499 ($1,399 for education). Other upgrades include two additional USB 3 ports, a Gigabit Ethernet port and Magic Keyboard with Touch ID. However, the base storage and RAM remain the same at 256GB and 8GB, respectively. This model is available in green, yellow, orange, pink, purple, blue and silver.

If you're more of a laptop fan, Apple also announced 14- and 16-inch MacBook Pro models with the M3, M3 Pro and M3 Max chipsets — you can get all the details on those here.

Follow all of the news from Apple’s "Scary Fast" October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apples-24-inch-m3-imac-starts-at-1299-and-ships-on-november-7-003010226.html?src=rss

Apple’s M3 chips bring ray tracing to Macs

There's nothing truly spooky about Apple's new M3 chips — except, perhaps, for how scared they'll make Intel, AMD and Qualcomm. During its "Scary Fast" Halloween Eve product event (at 8PM Eastern Apple, really?) the company officially debuted its new M3, M3 Pro and M3 Max chips. As featured in tonight's Apple event, the M3 series will be featured in the revamped MacBook Pro 14-inch and 16-inch, as well as the 24-inch iMac, which never got an M2 refresh.

Apple is mainly positioning the M3 chips as major upgrades over its M1 hardware — if you bought an M2 system, you're probably not itching for a replacement just yet. The M3's GPU is the biggest leap forward, delivering new features like hardware-accelerated raytracing and mesh shading, which will enable more realistic lighting and better geometry handling. Apple claims the M3's GPU is 1.8 times faster than the M2 and 2.5 times faster than the M1 in "Pro apps" — as usual, the company didn't reveal its testing criteria. You can also expect better power efficiency, as the M3's GPU can hit the M1's performance level while using half the power.

Here's how Apple's new hardware breaks down: The plain M3 features an 8-core CPU (made up of four performance cores and four efficiency cores) and a 10-core GPU. Apple claims it's up to 35 percent faster than the M1, and it can also support up to 24GB of unified RAM. The M3 Pro ups the ante with a 12-core CPU (six performance, six efficiency) and an 18-core GPU. It can squeeze in up to 36GB of memory, and Apple says that it's single-threaded performance is up to 30 percent faster than the M1 Pro.

Apple M3 Chips logos
Apple

And then there's the M3 Max, featuring a 16-core CPU (12 performance, four efficiency), a 40-core GPU and support for up to 128GB of RAM. Apple claims it's up to 80 percent faster than the M1 Max. It also sports two ProRes engines to satisfy even the most demanding video professionals.

The M3 chips are also notable for being the first PC chips built on a 3 nanometer process, rather than the M1 and M2's 5nm process. The increased transistor density helps with power efficiency, as well as providing better overall performance. According to Apple, the M3's performance cores are 15 percent faster than the M2's, while the efficiency cores are 30 percent faster. 

Given that Apple just debuted the 3nm A17 Pro for the iPhone 15 and 15 Pro, it's not too surprising that the M3 has been similarly shrunken down. In comparison, AMD debuted its 4nm Ryzen 7040 chip this year, and Intel plans to launch its Core Ultra Meteor Lake laptop chips in December, which is built on the "Intel 4" platform (using a 7nm process). The differences between architectures, some of which rely on newer tech like 3D stacking, makes it difficult to directly compare processing node sizes. But for now, Apple can lord its 3nm figure over the rest of the PC world.

When it comes to other upgrades, Apple says the M3's Neural Engine, which handles AI tasks, is up to 60 percent faster than M1 chips. The M3 also sport a media engine with hardware acceleration for H.264, HEVC, ProRes (both standard and RAW). That engine also finally supports AV1 video decoding, which should make streaming AV1 content more power efficient.

Like most chip makers, it makes sense for Apple to follow up a major release like the M1 with a minor refresh like the M2. The M3 needs to prove itself to be the substantial upgrade over the M1 that Apple claims. And with the addition of ray tracing and better graphics, it may finally make Macs more enticing for developers and gamers alike. (Just in time for major titles like Death Stranding and Resident Evil Village to hit the App Store.)

Follow all of the news from Apple’s "Scary Fast" October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apples-m3-chips-pro-max-003004080.html?src=rss

Top 10 Innovative & Unique Accessories For Your Apple Devices

Since its foundation in 1976, Apple has always been at the peak of modern innovation! And let’s take a moment to appreciate all the awesome products and inspiration Apple has provided us with. The groundbreaking tech giant never fails to surprise us, we always find ourselves biting our nails and squirming with curiosity, whenever Apple announces a new product launch! Needless to say, we all have our favorite Apple products, and although they are pretty amazing as is, it’s always fun to amp them up further with some cool and innovative accessories. And, we’ve curated a collection of unique and super functional accessories for your valuable devices – from a slim AirTag alternative to a new and improved iPhone 15 cases!

1. Apple MagSafe Grip Stand

Inspired by the Japanese art of paper folding, the Apple MagSafe Grip Stand can fold flat without the trouble of assembly and disassembly.

Why is it noteworthy?

The stand is pretty thin and sized like a card, so it swiftly attaches to your phone, allowing you to slip your phone into your pocket without the stress of snagging it.

What we like

  • Can handle a load of 500g
  • Allows you to hold the phone securely with comfort and confidence

What we dislike

  • Colors options are a bit limited, could do with more variety

2. Mujjo’s Full Leather Wallet Case

Mujjo designed the Full Leather Wallet Case for the iPhone 15 Pro, and it is clad in premium European leather that is tanned in the Netherlands and made using a remarkable grain, with choices between black, brown, and blue finishes.

Why is it noteworthy?

The camera and lenses are protected via a machined metal rim, while the polycarbonate inner structure with microfiber interior linings protects your phone.

What we like

  • Features a slot stitched into the back that holds two cards

What we dislike

  • You’ll need to remove the cards if you want to attach Apple’s MagSafe charger to the back

3. CASA Hub Stand Pro

The CASA Hub Stand Pro was designed with the MacBook in mind, and it can raise any laptop up to 29cm in height, offering you a super ergonomic position that wont really strain your neck. You can also set it lower, in case you don’t have an external keyboard. Click Here to Buy Now: $99 $129 (23% off with Coupon Code “23OFFYANKO”).

Why is it noteworthy?

The stand is equipped with a high-precision load-bearing mechanism that can accommodate weights of up to 3.5kg, and can handle heavier gaming laptops as well, and not just a MacBook Pro.

What we like

  • Fits personal view angles perfectly
  • The base can rotate at 360 degrees

What we dislike

  • Offers only one aluminum finish and no aesthetic customisation to match other laptop styles.

4. Slimca HERE

The Slimca HERE is designed to be the same size as a credit card. It functions as an excellent alternative to Apple’s own tracking device.

Why is it noteworthy?

The Slimca HERE features a razor-thin form that slides easily into wallets and is equipped with global tracking, a built-in speaker, and a left-behind reminder. The Slimca HERE works over Apple’s Find My network.

What we like

  • Super thin, making it easy to slip into wallets

What we dislike

  • It isn’t being sold yet, so we’re not sure how the final product will turn out to be

5. TORRAS UPRO Ostand SS ShieldMate

The TORRAS UPRO Ostand SS ShieldMate, short for “Super Shockproof” is a protective case that was created to let your iPhone’s design completely shine through while protecting it.

Why is it noteworthy?

The TORRAS UPRO Ostand SS ShieldMate offers seamless protection when you drop your phone from any height or angle. The case is built from a high-durability TPU material that absorbs 98% of the shock.

What we like

  • Provides aesthetic value and protective functionality as well

What we dislike

  • With a very minimal line of products, there is no option for anyone who wants a more vibrant design.

6. The PodChain

The PodChain functions as a strap to which you can attach your AirPods or AirPods Pro so you can hang them around your neck or a hook until it’s time to utilize or charge them.

Why is it noteworthy?

What is super interesting about the PodChain is that these buds don’t just dangle off your shoulders – it has a One-Click Patented Lock, that you can use to secure your AirPods in place.

What we like

  • An excellent option for those who continuously lose their AirPods

What we like

  • Not the most aesthetically pleasing design to have around your neck

7. C1 MagFit Case

Created the Spigen, the C1 MagFit case for the iPhone 15 Pro and iPhone 15 Pro Max are inspired by the iMac G3’s vibrant translucent colors series.

Why is it noteworthy?

It provides your iPhone with a retro makeover, while also providing protection from cracks, scratches, and bumps. It also continues to enable your phone’s MagSafe features.

What we like

  • Comes in three super fun colors
  • Features clicky tactile buttons on the sides that are super fun and interactive to use

What we dislike

  • It is a retro design, so it won’t appeal to everyone, only those who prefer old-school styles

8. Hermès Apple Watch Bands

Hermès has launched a variety of roughly 20 leather band variants for the newly released Apple Watch Series 9 and Watch Ultra 2.

Why is it noteworthy?

The brand also released a variety of other designs, colors, and materials, which provide a quick and cool update for your wrist. This collection includes four new styles that have been inspired by luxurious textiles.

What we like

  • Includes four new styles inspired by luxurious textiles

What we like

  • Has a steep price tag as expected, so not a viable option for everyone

9. HiRise 3 Deluxe

Designed by Twelve South, the HiRise 3 Deluxe is MagSafe certified, and it can charge your iPhone up to 15W. The accessory features a unique and adjustable MagSafe pad, which allows for a 35-degree angle shift to support optimal viewing.

Why is it noteworthy?

The charger favors a front-to-back arrangement, unlike the typical side-by-side layout, which doesn’t occupy too much space on your workdesk and nightstand.

What we like

  • Occupies three of your Apple devices without occupying too much space

What we dislike

  • Only available in back, would be better to have more color options to choose from

10. Belkin BoostCharge Accessories

The BoostCharge Convertible Qi2 Wireless Pad to Stand and the other dubbed BoostCharge Pro 3-in-1 Wireless Charging Pad with Qi2 are Belkin’s latest accessories for the iPhone 15.

Why is it noteworthy?

The BoostCharge Convertible Qi2 Wireless Pad to Stand is for people who want a wireless charging pad that can flip upwards so that they can easily watch content. The BoostCharge Pro 3-in-1 Wireless Charging Pad with Qi2 is for gadget lovers who frequently charge their array of devices in tandem.

What we like

  • A dual thermal protection system prevents any chance of overheating
  • Features a non-slip material to keep the device in place

What we dislike

  • The Apple Watch attachment costs extra

The post Top 10 Innovative & Unique Accessories For Your Apple Devices first appeared on Yanko Design.

A software company called Threads says Meta tried to buy its domain and kicked it off Facebook

A UK-based software company called Threads Software Limited is threatening legal action against Meta over its use of the name Threads. The company, which says it’s owned the “Threads” trademark since 2012, makes an “intelligent message hub” that uses AI to help businesses keep track of phone calls, emails and other messages.

Threads Software Limited claims that Meta lawyers made four separate attempts, beginning in April 2023, to buy the software company’s threads.app domain, and eventually shut down its Facebook account. “Every offer was declined,” the company said in a statement. “It was made clear to Meta’s Instagram that the domain was not for sale. In July 2023, Meta’s Instagram announced its ‘threads’ social media platform and removed Threads Software Limited from its Facebook platform.”

The software company said that it’s giving Meta 30 days to “stop using the Threads name” and that it will “seek an injunction from the UK courts” if the social media company declines to do so. In a statement, Threads Software’s CEO John Yardley said it was “not an easy decision” to take on Meta, but that the “business now faces a serious threat from one of the largest technology companies in the world.”

Meta didn’t immediately respond to a request for comment. It’s not clear how much money Meta may have offered for threads.app, but Yardley’s statements offer a rare look at the kind of backroom negotiations that can happen in order to secure a sought-after domain or username.

It’s also worth noting that the software maker wasn’t the only company using the Threads name at the time Meta launched its Twitter competitor. Fashion retailer American Threads controlled the @Threads handle on Instagram at the time of the service’s launch. The company jokingly responded to commenters at the time, and posted on the new Threads service about people mixing up the clothing brand with the Meta-owned service. Meta used @threadsapp on Instagram and threadsapp.net on Threads, at the time of the service’s launch.

A retailer called American Threads owned the Threads handle on Instagram when Threads first launched in July.
Screenshot by Karissa Bell via Instagram

A month later, the retailer’s Instagram account changed handles to @americanthreads (and americanthreads.net on Threads) without explanation, while Meta took control of the @Threads handle. Representatives for the clothing brand didn’t immediately respond to a request for comment, but the circumstances are strikingly similar to how Meta quietly gained control of the @Meta handle on Instagram more than a year ago. That username was also controlled by a separate entity — an independent motorcycle publication called META — but the account was later subsumed by the social network without explanation.

Representatives of Meta, the magazine, never commented directly on how their account changed hands, but wrote about their dismay in learning of Facebook's name change. “With the flip of a switch our identity was suddenly watered down, and we watched our name circle the drain and wash away with something we had no control over,” the magazine’s cofounder wrote in a blog post that’s since been deleted. The magazine now uses the name Vahna.

For now, it appears Threads Software Limited is hoping for a different outcome. “Over the last 10 years, we have made a large investment in the Threads name and we did not want to potentially have to write-off this investment simply because Meta happened to like the name we had already coined for a messaging service,” it wrote in a blog post. “For us to change the service name simply to avoid confusion with Meta’s product could well set back the service enough for us to lose that technological lead.”

If you have been offered money in exchange for your domain name or handle from Meta or another social media company, reach out to me at karissa.bell [at] engadget.com or on Signal at +1.628.231.0063.

This article originally appeared on Engadget at https://www.engadget.com/a-software-company-called-threads-says-meta-tried-to-buy-its-domain-and-kicked-it-off-facebook-221928864.html?src=rss

NYU is developing 3D streaming video tech with the help of its dance department

NYU is launching a project to spur the development of immersive 3D video for dance education — and perhaps other areas. Boosted by a $1.2 million four-year grant from the National Science Foundation, the undertaking will try to make Point-Cloud Video (PCV) tech viable for streaming.

A point cloud is a set of data points in a 3D space representing the surface of a subject or environment. NYU says Point-Cloud Video, which strings together point-cloud frames into a moving scene, has been under development for the last decade. However, it’s typically too data-intensive for practical purposes, requiring bandwidth far beyond the capabilities of today’s connected devices.

The researchers plan to address those obstacles by “reducing bandwidth consumption and delivery latency, and increasing power consumption efficiency so that PCVs can be streamed far more easily,” according to an NYU Engineering blog post published Monday. Project leader Yong Liu, an NYU electrical and computer engineering professor, believes modern breakthroughs make that possible. “With recent advances in the key enabling technologies, we are now at the verge of completing the puzzle of teleporting holograms of real-world humans, creatures and objects through the global Internet,” Liu wrote on Monday. 

ChatGPT maker OpenAI launched a model last year that can create 3D point clouds from text prompts. Engadget reached out to the project leader to clarify whether it or other generative AI tools are part of the process, and we’ll update this article if we hear back.

The team will test the technology with the NYU Tisch School of the Arts and the Mark Morris Dance Group’s Dance Center. Dancers from both organizations will perform on a volumetric capture stage. The team will stream their movements live and on-demand, offering educational content for aspiring dancers looking to study from high-level performers — and allowing engineers to test and tweak their PCV technology.

The researchers envision the work opening doors to more advanced VR and mixed reality streaming content. “The success of the proposed research will contribute towards wide deployment of high quality and robust PCV streaming systems that facilitate immersive augmented, virtual and mixed reality experience and create new opportunities in many domains, including education, business, healthcare and entertainment,” Liu said.

“Point-Cloud Video holds tremendous potential to transform a range of industries, and I’m excited that the research team at NYU Tandon prioritized dance education to reap those benefits early,” said Jelena Kovačević, NYU Tandon Dean.

This article originally appeared on Engadget at https://www.engadget.com/nyu-is-developing-3d-streaming-video-tech-with-the-help-of-its-dance-department-211947160.html?src=rss

“World’s Lightest Mechanical Watch” clocks in at a Stunning 8.8 Grams in Weight

Billed as the world’s lightest mechanical watch, the MING LW.01 boasts an impressive weight of just 8.8 grams (0.31 ounces) for the manual variant and 10 grams (0.35 ounces) for the automatic variant. For reference, that’s lighter than one AirTag… or about as much as two AirPods WITHOUT the case.

The LW.01 takes the idea of minimalism a little bit further by going beyond just the visual sense of the word. “We wanted to push the envelope further than we – or any other brand – has ever done,” the folks at MING said. This includes some brilliant design hacks, the use of novel materials, and basically removing everything non-essential. In short, the folks at MING Marie Kondo-ed the hell out of this watch… and the result definitely sparks joy.

Designer: MING

The watch itself is a work of art, featuring a dial that’s as minimal to look at as its bill of materials. In fact, there isn’t a dial at all. The LW.01’s minute hand sits on a disc that obscures the movement, while the central portion comes with a gradient print that hides the skeletal view of the watch, while also having the watch’s minimal markings on its periphery. Every part of the watch is art and engineering combined to its nth degree, creating something that really stands at the intersection of great design and immaculate engineering.

“We set ourselves some ‘conventional’ constraints, though: the watch had to be a wearable size, and retain certain tactile qualities such as the texture and thermal transfer of metal,” MING’s team mentioned. “More importantly, it would have to be practically wearable and not technically compromised purely for the sake of lightness. As it turns out, it would take us a couple of years longer than expected and an exhaustive amount of metallurgy and testing.”

Those constraints, however, don’t in any way diminish the end product. The watch has a spectacular body that’s crafted from a special metal alloy that’s lighter than carbon but has the premium feel of metal. The lugs are turned into bars that allow the strap to through without any additional elements (which would add to its weight), and the face isn’t layered with sapphire crystal. Instead, it opts for equally resistant Corning Gorilla Glass – similar to the slim glass sheet found in smartphones, but with a separate hardening treatment done by UK-based Knight Optical.

“We explored a wide range of ultralight materials including carbon fiber derivatives and hollow-core 3D printing, but ultimately found that AZ31 Magnesium-Aluminium-Zinc-Manganese alloy from Smiths High Performance was both lighter than carbon (1.77g/cc, vs ~2g/cc density), more consistent to produce than hollow 3D printing, and more importantly retained the feel of metal,” MING mentioned. “It is further surface treated by plasmaelectrolytic oxidation by Keronite for corrosion resistance and biocompatibility, with a further composite protective layer.”

Every element of the watch, including the screws made of PEEK composite, the hollowed bezel, and the angled case buttressing, was meticulously optimized to achieve the perfect balance between durability and weight. The crown, crafted from anodized aluminum, ensures durability and smooth threading. To ensure overall torsional rigidity, finite element simulation was employed to assess the watch case. The fixed integral bars, machined from the same billet as the case, not only enhance rigidity but also weigh less than traditional steel spring bars.

As a result, the watch boasts an impressively lightweight head, weighing just 8.8 grams with manual winding, 10.8 grams with automatic winding, along with an additional 0.6 grams for the matching AZ31 buckle and 1.2 grams for the ‘record’ spec Alcantara strap. This translates to a total weight of 10.6 grams or 12.6 grams for a fully assembled, ready-to-wear timepiece… but don’t expect all that innovation to come cheap. The “World’s Lightest Watch” may be lighter than an AirTag, but it’s half the cost of a Tesla Model Y. With a brain-imploding asking price of 19500 Swiss Francs ($21,623 USD), you’re kind of better off buying a Patek Philippe instead.

The post “World’s Lightest Mechanical Watch” clocks in at a Stunning 8.8 Grams in Weight first appeared on Yanko Design.

These recyclable, paper RFID tags look like a work of magic

Passive RFID tags, like the ones attached to products in stores for easy checkout, are generally manufactured using a mixture of metal and circuitry to form the tag’s primary parts: a microchip and an equally microscopic antenna. These bits work together to store and communicate information to a nearby RFID reader, and they’re decently cheap to mass-produce, only costing around $0.10 in materials per tag (according to the IAITAM in 2021).

Still, the gross cost of mining and producing large quantities of metal and circuitry components adds up over time, and due to the nature of those materials, regular passive RFID tags have nowhere to go — well, other than the trash bin — once they’re pulled off of the products they’re designed to protect.

According to PulpaTronics, the developer of a revolutionary all-upcycled paper RFID tag design, over 12 billion RFID tags are manufactured per year, often for single-use purposes, after which they end up in landfills. Founded by a group of four students at the Imperial College London’s Dyson School of Design Engineering, the PulpaTronics team is already making waves (and winning multiple awards in sustainable design) for their ingenious paper RFID tag design, which eliminates metal from the manufacturing process entirely.

Designer: Chloe So, Barna Soma Biro, Rui Ma, Jingyan Chen (via PulpaTronics)

PulpaTronics’ all-paper RFID tags store information geometrically, using a laser to imprint a “conductive layer of carbon material” directly onto paper materials upcycled from the recycling bin and from the trash. According to the James Dyson Award organization, the team also experimented with other materials, like wood and cork, before ultimately landing on paper. The result: an RFID tag design that is twice as cheap to mass-produce as other RFID tags, while contributing 70% less CO2 emissions.

What’s interesting about this design is how the team was able to create each part of the RFID tag, including antennae, without any metal whatsoever — once again, it’s all just paper with a little bit of carbon sketched on top — and the geometric shape of the carbon layer is what gives the RFID tag design its conductivity and its ability to transmit information to a nearby reader.

If PulpaTronics’ new tag design goes into mass-production, that could apparently save “20,000,000 kilograms of CO2 annually” per 100,000 items using the design. In any case, this is a sizable win for sustainable engineering — further proving that it’s possible to replace metal and other scarce and non-degradable materials with easily-sourced alternatives.

The post These recyclable, paper RFID tags look like a work of magic first appeared on Yanko Design.

Bungie reportedly lays off staff, delays Marathon and Destiny 2: The Final Shape

Bungie has reportedly laid off an unknown number of staffers and delayed two highly anticipated games. Bloomberg’s Jason Schreier reports that the studio’s CEO, Pete Parsons, warned staffers they would hear “some news today” while announcing a team meeting later on Monday to “discuss today’s events.”

Meanwhile, the studio has reportedly delayed the Destiny 2 expansion, The Final Shape, and the studio’s next game, Marathon. Sony completed its deal last year to buy Bungie for $3.6 billion.

According to Bloomberg, Bungie delayed Destiny 2: The Final Shape to June from its original target of February 27, 2024. While not necessarily the end of Destiny 2, the expansion will serve as a resolution, wrapping up its main story’s loose ends. In addition, the studio has pushed back the release date for extraction shooter Marathon to 2025. That title, rebooting an IP from a 1990s Mac cult classic, is Bungie’s attempt to re-establish itself as a force in the modern gaming industry beyond Destiny.

Sony has joined much of the gaming industry (and the tech world at large) in laying off staff this year. Naughty Dog, Media Molecule and PlayStation’s Visual Arts support team have all faced cuts recently. In addition, Epic Games cut around 900 staff members in September, and CD Projekt Red announced in July it would lay off about 100 people. Niantic, Telltale, EA and Unity have also let go of workers in 2023.

When reached by Engadget’s Kris Holt for comment, a Bungie spokesperson pointed us to the following post on X (formerly Twitter) from Parsons:

Update, October 30, 2023, 4:43 PM ET: This story has been updated to add Bungie’s response.

This article originally appeared on Engadget at https://www.engadget.com/bungie-reportedly-lays-off-staff-delays-marathon-and-destiny-2-the-final-shape-192722536.html?src=rss

World of Horror is a skin-crawling dread machine that does its inspirations proud

I am fully encased in a bundle of spider’s silk, only my eyeballs still visible as I wait for my turn to be devoured. I’ve failed to save the city from the insatiable arachnidian Old God, and now myself and all the inhabitants of Shiokawa, Japan are caught in its web. I’d come so far this time, solved all of the mysteries tacked to my bulletin board, but in the end, I couldn’t escape the doom that had been closing in on me.

If World of Horror could be reduced to a single word, it’d be “dread.” It's a point-and-click cosmic horror game created by Polish developer and dentist, Pawel Kozminski (also known as Panstasz). And after spending years in early access, Ysbryd Games finally released it to the public this month on Steam, PlayStation 4 and 5, and Nintendo Switch. It was well worth the wait.

World of Horror is heavily text-based, and plays like a choose your own adventure story — one in which most of your options are bad ones that will inevitably lead you to a gruesome death or irrevocable insanity. Players must solve five mysteries that are tormenting the townspeople, gathering information and fighting off the monstrous entities that attempt to get in your way. A slippery, boil-covered former teacher here, a woman with shards of broken ribs jammed into her gaping hole of a face, there.

All the while, you’ll be working to stave off whichever Old God has set its sights on Shiokawa for that run, and must keep an eye on the ever-ticking Doom meter to know how close you are to being overcome. Only after you’ve obtained five keys by solving each of the five mysteries can you unlock the town’s lighthouse, where you can banish the Old God. That is, if you’re able to make it through the trials on the way to the top. It’s a roguelite, too, so prepare to start from the beginning every time you make a fatal misstep.

The horror-manga-style RPG doesn't hide its Junji Ito and HP Lovecraft influences. It's so disquieting that you’ll find yourself jumpy and on edge even when nothing’s happening, which in some investigations is most of the time. The evil may not be coming for you right that moment, but there’s the sense that it could at any turn.

A combat scene in World of Horror shows a gory faceless woman,  with a maroon and black color palette applied
Ysbryd Games

When those little jump scares do come — a particularly revolting attacker or a booming sound that cuts through the chiptune score — they’re made all the more jarring by the high-contrast 1- or 2-bit visuals (you can choose at the beginning) that were created, incredibly, in MS Paint. It nails the often hard to stomach Ito-esque gore, and there are a few scenes I had to force myself not to turn away from (a certain DIY eyeball operation comes to mind).

You’re given a few options for approaching the game, in terms of difficulty and complexity. Its short tutorial, “Spine-Chilling Story of School Scissors,” is a straightforward introduction. And in the beginner-level main story mode, “Extracurricular Activities,” you'll start with one mystery already solved.

Players also have the choice of a “Quick Play” mode, in which elements like your character, Old God and backstory are randomly selected, or a fully customized playthrough where you choose your own character and story elements. That last one is the most challenging route. You can also choose from a slew of color palettes at the start of each game, if you want to mix it up.

The game mode screen in World of Horror, with a black and mustard yellow color palette applied
Ysbryd Games

While the turn-based combat is nothing revolutionary, I found it to be engaging enough. There’s no guarantee all of your hits will land, and relying on spiritual attacks when going up against a ghost-type foe is a stressful game of “guess the right combo.” It keeps things interesting, albeit a bit frustrating. Since the runs are relatively short — about an hour, give or take 30 minutes — it doesn’t feel soul crushing every time you die and have to start fresh. If anything, it becomes an addicting cycle.

Where World of Horror truly excels is in its attention to horrifying detail. A TV playing in your home runs grisly newscasts nonstop, including one about a dentist who replaced his human patients’ teeth with dogs’ teeth. (Remember, the developer is also a dentist). Look through the peephole of your apartment door and you might see a shadow man down the hall, or the quickly retreating face of someone lurking around the corner, or just an empty corridor. Twisted ghouls wait behind dead-end classroom doors.

Things are rarely the same when you come back to them. Each mystery has multiple endings and multiple ways to get you there, so you can’t quite predict what’s going to happen next even if you just played 10 runs in a row. Some stories are more involved than others, better thought through. But each has at least one ghastly element that justifies its place among the rest. If World of Horror is anything, it’s effective, and I haven’t been able to stop thinking about it.

This article originally appeared on Engadget at https://www.engadget.com/world-of-horror-is-a-skin-crawling-dread-machine-that-does-its-inspirations-proud-183000816.html?src=rss

Meta’s Oversight Board: Dangerous diet videos can remain, but please demonetize them

Meta’s Oversight Board announced today it has upheld the company’s decision to leave up two posts detailing a Thai woman’s fruit juice-only diet. However, the board recommended the company restrict the monetization of similar “extreme and harmful diet-related content” on Facebook as researchers continue to wrestle with the concerning relationship between social media and eating disorders.

The Oversight Board’s decision describes the videos, posted in late 2022 and 2023 by the same account — and flagged by users as harmful. The clips detailed “content on life, culture and food in Thailand.” In both problematic videos, a man interviews a woman in Italian about her experience with “a diet consisting only of fruit juice.”

The decision illustrates the videos’ concerning influence. “In the first video, the woman says she has experienced increased mental focus, improved skin and bowel movement, happiness and a ‘feeling of lightness’ since starting the diet, while she also shares that she previously suffered from skin problems and swollen legs,” the board’s summary reads. “She brings up the issue of anorexia but states her weight has normalized, after she initially lost more than 10 kilograms (22 pounds) due to her dietary changes.”

The second video, posted around five months later, follows up on the woman’s story, asking how she feels nearly a year into her dangerous diet. “She responds by saying she looks young for her age, that she has not lost any more weight except for ‘four kilos of impurities,’ and she encourages him to try the diet.” Making matters worse, she told the interviewer she planned to become a “fruitarian” after wrapping up the fast, adding that she may start a “pranic journey,” which she describes as “living ‘on energy’ in place of eating or drinking regularly.”

Collage of headshots for members of Meta’s oversight board. A series of circular images shows black & white headshots for each of the 20 members.
Meta’s oversight board
Meta

The videos have been viewed over two million times and have over 15,000 comments. The posts also shared details about the woman’s Facebook page, which received a significant uptick in engagement after the second post. “Based on research commissioned by the Board, the woman’s Facebook page has 17,000 followers and features content about the lifestyle of the woman, including her diet,” the board wrote. Both the content creator and the woman’s Facebook page were part of Meta’s Partner Monetization Program, allowing them to profit from the potentially harmful advice. 

After users reported the videos, Meta’s human reviewers determined the posts didn’t violate Facebook’s Suicide and Self-Injury Community Standard. They remained visible on Facebook. Separate users for each video then appealed the decision to Meta’s Oversight Board.

The board’s decision not to remove the videos was more about the lack of specific violations of the Suicide and Self-Injury Community Standard than a belief that the content was harmless. Specifically, the videos don’t provide “instructions for drastic and unhealthy weight loss when shared together with terms associated with eating disorders,” nor do they “promote, encourage, coordinate, or provide instructions for eating disorders.” Even the woman’s mention of an energy-only “pranic journey” was determined to be “descriptive in nature” without mention of weight loss.

The board recommended Meta adjust its monetization policies to “better meet its human rights responsibilities” related to “harmful diet-related content.” Most of the board considers the current authorization of this content “a conspicuous and concerning one.”  

“With health and communications experts noting the ability of influencers to use first-hand narration styles to secure high engagement with their content — coupled with the ubiquity of wellness influencers — it is important that Meta should not provide financial benefits to create this type of content,” the board wrote.

Some board members believed demonetization of this type of content was a bridge too far. “For a minority of the Board, since demonetization may negatively impact expression on these issues, Meta should explore whether demonetization is the least intrusive means of respecting the rights of vulnerable users,” the board wrote. Meanwhile, another minority believed demonetization doesn’t go far enough. “For a separate minority of Board Members, demonetization is necessary but not sufficient; they find that Meta should additionally restrict extreme and harmful diet-related content to adults over the age of 18, and explore other measures such as putting a label on the content, to include reliable information on the health risks of eating disorders.”

Meta says that because the board upheld Meta’s decision to leave up both posts, it “will take no further action related to this bundle or the content.” The company adds that it will review the demonetization recommendation. A Meta spokesperson told Engadget it will respond to “their full recommendations in our Transparency Center” within 60 days.

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-dangerous-diet-videos-can-remain-but-please-demonetize-them-175404574.html?src=rss