Last year Aviate Audio launched the Developer Edition of its Multiverse pedal — basically a plug-in host in guitar pedal format. Now, just in time for NAMM 2024, the company has announced the Player Edition of the Multiverse. The pedal is, for all intents and purposes, unchanged. Same basic design, same processor under the hood (a 600MHz Cortex M7), it's just cheaper now at $349, and presumably won't have access to some of the developer focused tools.
The pedal itself has a small 1.3-inch OLED screen to navigate the UI. There are four programable push encoders, plus two programable foot switches. There's stereo 1/4-inch TRS ins and outs, an 1/8-inch TRS midi input on the side, two expression jacks and a USB-C port. While the Multiverse can be used with a standard AC adapter, it can also be powered over USB-C, which is pretty handy when loading new effects or testing out a patch.
To celebrate the launch of the Player Edition Multiverse, Aviate Audio is also announcing version 1.3 of its Multiverse Designer software, which will add support for impulse responses (IR) for speaker emulation. If you shell out the $349 to grab one of these customizable multi-effects pedals, you'll have access to a small, but growing library of effect plugins through the Multiverse shop (21 of them by my count).
They cover most of the basic effects you'd need on a pedal board, fuzz, delay, reverb, et cetera. There's even an emulation of a Klon Centaur, that's cheekily marked as being on sale for $0 with an original price of $7,999. Most of the effects currently in the Aviate shop are free, but there are a few that ask you to pay $5 or $10 for them. The set up isn't terribly different from what Mod Devices tried to do with its Duo line. Clearly Aviate Audio feels it can succeed where Mod struggled.
This article originally appeared on Engadget at https://www.engadget.com/aviate-audio-multiverse-player-edition-is-a-349-pedal-store-in-a-stomp-box-212133895.html?src=rss
As new European tech regulations are set to take effect in the coming weeks, Apple is preparing for a future where it will be required to allow users to download apps from sources outside of its App Store. The company hasn’t shared details about how the process, called sideloading, will work, but it seems it may not allow developers to circumvent the company’s fees and app review rules after all.
The Wall Street Journalreports that the App Store owner “plans to collect fees from developers that offer downloads outside of the App Store” and that it will require some kind of review for downloads that don’t go through its storefront. Sideloading would only be offered to iOS users in the European Union in order to comply with the bloc’s Digital Markets Act.
While the report notes Apple’s plan hasn’t been finalized, the strategy would be in line with another significant change the company just made to its US App Store policies. Last week, the company officially changed its rules for US developers to enable in-app purchases that bypass the App Store’s billing system.
However, the new rules, which came after a lengthy court battle with Fortnite developer Epic Games, stipulate that developers must still pay a hefty 27 percent commission on purchases made outside of the App Store (some smaller developers will only be charged 12 percent). The new rules also give Apple the right to audit developers’ records to ensure compliance. That’s already led to much criticism from Epic, Spotify and other developers who have long been critical of the App Store’s restrictive rules and fees.
If Apple were to charge developers for sideloading, that could lead to similar criticism from app makers. The Digital Markets Act is set to go into effect March 7, and even though Apple has yet to share its plan to comply with the regulation, companies that have previously butted heads with Cupertino over its rules are already preparing. Spotify, a longtime opponent of the App Store’s commission, just previewed what the European version of its app will look like once users can pay for subscriptions and audiobooks inside of its app.
The Wall Street Journal also reports that Meta, another vocal Apple critic, is working on its own project that would allow it to distribute developers’ apps via Facebook ads. The effort, reportedly called “Project Neon” internally, could allow the Facebook owner to compete with the App Store more directly, at least in Europe.
This article originally appeared on Engadget at https://www.engadget.com/apple-reportedly-plans-to-charge-developers-if-they-offer-sideloaded-apps-202345977.html?src=rss
As new European tech regulations are set to take effect in the coming weeks, Apple is preparing for a future where it will be required to allow users to download apps from sources outside of its App Store. The company hasn’t shared details about how the process, called sideloading, will work, but it seems it may not allow developers to circumvent the company’s fees and app review rules after all.
The Wall Street Journalreports that the App Store owner “plans to collect fees from developers that offer downloads outside of the App Store” and that it will require some kind of review for downloads that don’t go through its storefront. Sideloading would only be offered to iOS users in the European Union in order to comply with the bloc’s Digital Markets Act.
While the report notes Apple’s plan hasn’t been finalized, the strategy would be in line with another significant change the company just made to its US App Store policies. Last week, the company officially changed its rules for US developers to enable in-app purchases that bypass the App Store’s billing system.
However, the new rules, which came after a lengthy court battle with Fortnite developer Epic Games, stipulate that developers must still pay a hefty 27 percent commission on purchases made outside of the App Store (some smaller developers will only be charged 12 percent). The new rules also give Apple the right to audit developers’ records to ensure compliance. That’s already led to much criticism from Epic, Spotify and other developers who have long been critical of the App Store’s restrictive rules and fees.
If Apple were to charge developers for sideloading, that could lead to similar criticism from app makers. The Digital Markets Act is set to go into effect March 7, and even though Apple has yet to share its plan to comply with the regulation, companies that have previously butted heads with Cupertino over its rules are already preparing. Spotify, a longtime opponent of the App Store’s commission, just previewed what the European version of its app will look like once users can pay for subscriptions and audiobooks inside of its app.
The Wall Street Journal also reports that Meta, another vocal Apple critic, is working on its own project that would allow it to distribute developers’ apps via Facebook ads. The effort, reportedly called “Project Neon” internally, could allow the Facebook owner to compete with the App Store more directly, at least in Europe.
This article originally appeared on Engadget at https://www.engadget.com/apple-reportedly-plans-to-charge-developers-if-they-offer-sideloaded-apps-202345977.html?src=rss
While there’s a conscious effort to remove plastic from our regular consumption, it still manages to play a pretty large (and unavoidable) role in packaging. Whether it’s shrink wrap, bubble wrap, sellotape, or even styrofoam… it seems like getting plastic out of packaging may just be an impossible task. However, a German company is working on an alternative to replace styrofoam in packaging. Their solution? A cushioning material made out of grain husks.
The intended purpose of a product’s packaging is simply to help it cover the journey from factory to consumer. After it’s made this journey, a product’s packaging ends up becoming waste. Scale that up to account for the population of the world and just how many products we buy in a single given day or week, and you’ll realize what a massive problem we have on hand. Sure, it’s easier to recycle cardboard boxes and I can even stretch that argument to bubblewrap or foam peanuts… but it’s nearly impossible to recycle molded styrofoam pieces because they’re specifically designed to hold a certain product and can’t be used anywhere else. Conventional styrofoam is made by passing a foaming agent through plastic, causing it to bubble up into the lightweight styrofoam you use today. Given that it’s essentially made by combining plastic and air, recycling styrofoam as a material is borderline impossible… but replacing it isn’t.
Proservation’s solution is a product called Recou – a ‘molded’ packaging material that’s made from grain husk (which is also what nature uses to package grains!) When grains are harvested, the husk or chaff is removed and either discarded, burned, or used as animal bedding. Proservation has a clever alternative solution – upcycle this husk into a soft, impact-resistant material that does the job of styrofoam, while essentially being biodegradable. The husk is collected and bound together using a proprietary bio-based binder. The overall product has the same properties as styrofoam, but can be easily discarded or even composted.
“Thanks to our specially developed ecological binder, RECOU can be shaped as desired, and due to comparable material properties, it has the potential to substitute petrochemical packaging solutions such as EPS (Styrofoam) and represent an ecologically sound alternative for many applications,” says Proservation.
Proservation is hoping that Recou can replace a major bulk of styrofoam in the current packaging ecosystem. The material has the ability to be molded just like styrofoam, albeit with a few limitations given the size of an individual husk. It takes anywhere from 6-8 hours to make each piece, and the overall product has a density of 120 to 150 kg/m³, which seems to be the one significant limiting factor, given that styrofoam weighs nearly 70% less. Recou is also designed to resist moisture and humidity, showing no signs of mold when stored at 70% humidity for up to a week… “However, if the material is permanently exposed to high humidity or moisture, the decomposition processes start and mold may occur,” the company says.
For industries/companies interested in transitioning to Recou, Proservation does sell a few standard products like corner-cushions for palettes, and is also open to molding specific products based on requirements. The company plans to have an industrial plant operational by some time in 2024, scaling up production for this unique no-waste bio-based alternative to styrofoam.
It looks like Ring is reversing course on its police-friendly stance regarding data sharing, according to reporting from Bloomberg. Amazon told the publication that Ring’s home doorbell unit would stop acquiescing to warrantless police requests for footage from users’ video doorbells and surveillance cameras. This practice has long been derided by privacy advocacy groups, like the Electronic Frontier Foundation. Senator Ed Markey even launched a probe into the policy back in 2022.
Additionally, Ring will disable its Request For Assistance tool next week, which is a program that allows law enforcement to ask users for footage on a voluntary basis, according to an official blog post. From now on, police and fire departments will have to seek a warrant to request footage from users, though Amazon could provide footage without a warrant if the agency can prove its essential for an ongoing emergency.
As a matter of fact, the entire Neighbors app, which is where the Request For Assistance feature lives, is undergoing an overhaul to shift its focus from crime and safety to more of a community hub, according to Ring spokesperson Yassi Yarger. To that end, the Neighbors app is getting a new highlight reel feature for users to peruse the most popular video captures of the week. Ring hasn't given a reason given for this sudden shift in priorities. Crime is down nationwide, sure, but it's not like we live in a Star Trek utopia. The company has been diversifying its portfolio lately, adding new products to the lineup, which could be one reason.
Ring has been cozying up with law enforcement since inception, as the company always stated its primary reason to exist was to improve public safety. “Our mission to reduce crime in neighborhoods has been at the core of everything we do at Ring,” founding chief Jamie Siminoff said when Amazon bought the company for $839 million back in 2018.
Of course, we don’t exactly know if Amazon and Ring will stick by this decision, or if they’ll start quietly allowing law enforcement to nab videos six or eight months down the line. However, this is becoming something of a trend in the tech industry. Google just changed its location history feature on Maps to stop police from nabbing data on everyone in the vicinity of a crime. Law enforcement had been relying on the feature for years.
This article originally appeared on Engadget at https://www.engadget.com/ring-is-reportedly-walking-back-its-police-friendly-stance-on-data-sharing-191514423.html?src=rss
It looks like Ring is reversing course on its police-friendly stance regarding data sharing, according to reporting from Bloomberg. Amazon told the publication that Ring’s home doorbell unit would stop acquiescing to warrantless police requests for footage from users’ video doorbells and surveillance cameras. This practice has long been derided by privacy advocacy groups, like the Electronic Frontier Foundation. Senator Ed Markey even launched a probe into the policy back in 2022.
Additionally, Ring will disable its Request For Assistance tool next week, which is a program that allows law enforcement to ask users for footage on a voluntary basis, according to an official blog post. From now on, police and fire departments will have to seek a warrant to request footage from users, though Amazon could provide footage without a warrant if the agency can prove its essential for an ongoing emergency.
As a matter of fact, the entire Neighbors app, which is where the Request For Assistance feature lives, is undergoing an overhaul to shift its focus from crime and safety to more of a community hub, according to Ring spokesperson Yassi Yarger. To that end, the Neighbors app is getting a new highlight reel feature for users to peruse the most popular video captures of the week. Ring hasn't given a reason given for this sudden shift in priorities. Crime is down nationwide, sure, but it's not like we live in a Star Trek utopia. The company has been diversifying its portfolio lately, adding new products to the lineup, which could be one reason.
Ring has been cozying up with law enforcement since inception, as the company always stated its primary reason to exist was to improve public safety. “Our mission to reduce crime in neighborhoods has been at the core of everything we do at Ring,” founding chief Jamie Siminoff said when Amazon bought the company for $839 million back in 2018.
Of course, we don’t exactly know if Amazon and Ring will stick by this decision, or if they’ll start quietly allowing law enforcement to nab videos six or eight months down the line. However, this is becoming something of a trend in the tech industry. Google just changed its location history feature on Maps to stop police from nabbing data on everyone in the vicinity of a crime. Law enforcement had been relying on the feature for years.
This article originally appeared on Engadget at https://www.engadget.com/ring-is-reportedly-walking-back-its-police-friendly-stance-on-data-sharing-191514423.html?src=rss
It’s been over seven years since Apple found the “courage” to remove the 3.5mm headphone jack from the iPhone, in turn forcing wireless headphones into the limelight. To this day, listening to hi-res lossless music on a phone usually means a hunt for a rare handset with a 3.5mm jack or accepting your new dongle life. As if from nowhere, a new breed of wired headphone has emerged, and it promises audiophile quality on any phone with no need for a dongle. Of course there’s a marketing term to go with it: True Lossless Earphones (TLE).
You might not have heard of Questyle, but the company has been making hobbyist HiFi gear for years. Last November, the company tried something different with its NHB12 Lightning headphones. The IEM-style buds incorporate a digital audio converter (DAC) capable of handling Apple Music’s top-tier Hi-Res Lossless files (192kHz/24-bit). Ahead of CES this month, the company released a USB-C version — the $350 NHB15 — bringing its all-in-one hi-res digital headphone to almost every other phone, tablet or PC.
Two days after Questyle announced the NHB15, rival company Hidizs claimed that its own DAC-packing ST2 Promodel was the world’s first hi-res digital IEM. It’s not quite a trend yet, but expect a mini wave of similar products to follow and I’m not sure it matters who was first. What’s more interesting is that, with iPhones switching to USB-C and plug-and-play hi-res options on the table, all the ingredients are there for mini wired headphone revival — although I don’t think it would last and we’ll get to why later.
Photo by James Trew for Engadget
It’s worth noting that all these USB-C headphones have some sort of DAC in them, but rarely are they hi-res capable. “Hi-res” audio is a broad term, but here we’re following Apple’s own language, which is anything above 48kHz. In recent years, some HiFi companies have released USB-C cables with DACs in them that support higher resolutions. Queststyle and Hidizs are just taking it to the next logical conclusion by bundling everything together — which is what makes them more interesting to the casual (but audio curious) listener.
I’ve tried a fair few standalone DACs over my years here at Engadget and I appreciate the superior audio quality they provide, but I never found one I’d use while out and about. There are some that come close, like the fantastic DragonFly Cobalt by AudioQuest or the sleek Onyx by THX but they all require something between your phone and your headphones — by which time I’ll just reach for my best wireless set and be done. The NHB15 though, I could see myself using these on the regular.
The experience is no more complicated than connecting a regular 3.5mm set. The DAC isn’t invisible; at first you might think it was in-line, yoke-style media controls. In fact, if this had buttons on it that would both complete the illusion and add handy functionality, but for now it’s purely there to turn your music from zeros and ones into audible sound. LEDs let you know if you’re slumming it with lossy music (one illuminated) or living the true lossless life (two illuminated). It’s a minimal but effective approach.
Apple
Let’s ignore that the cheapest 3.5mm buds you can buy on Amazon are theoretically also truly lossless earphones, but TLE isn’t an entirely useless term. If it can become the equivalent of “UHD” but for USB-C headphones, with a minimum confirmed level of hi-res audio support — anything above Apple’s standard lossless (48kHz) perhaps, that’s useful enough.
Importantly, Questyle’s NHB15 does a good job with music. Listening via Qobuz, I wasn’t getting two-LEDs all the time, thanks to the variety of “lossless” configurations on the platform, but it was a fun game listening to the sound first and then turning over the DAC to reveal how many lights were on and if I guessed correctly. Mostly I didn’t, but perhaps that’s a testament to how clear these sound. The NHB15 is fairly neutral and less bass heavy than a typical pair of Beats, paired with the right amount of brightness on the higher frequencies.
For something with its own DAC/amplifier, the max volume isn’t as loud as I’d expect, but it’s plenty. Even when listening to Spotify, which offers no lossless music at all right now, these IEMs imbue a sense of space you’re unlikely to find with Bluetooth buds.
What’s harder to determine is whether these are OK IEMs with a nice DAC, an OK DAC with decent drivers attached or something in between. Handily, Questyle includes a regular 3.5mm cable in the box so you can use the NHB15s with all your devices or make the direct comparison yourself. At least for my ears, the Spotify tracks all sounded just as good over the trusty 3.5mm connection connected to my PC. And as far as I can tell, you can use the NHB15’s DAC cable with any IEMs you might already own as long as they have the 2-pin style connector so it’s a flexible idea if nothing else.
Photo by James Trew for Engadget
It’s worth mentioning that there are several competing efforts to bring wireless headphones up to par with lossless cabled options. Qualcomm’s family of codecs is the best known, with the latest AptX Lossless having the technical power to do a pretty good job even if there aren’t a lot of phones or earbuds (and you need both) that support it.
Then there’s the first wave of MEMS-based headphones, the newish kid on the block. These “solid state” drivers aren’t designed specifically for wireless headphones but California-based xMEMS is selling its technology on the promise it delivers a HiFi experience regardless of boring things like codecs. The first products to market show some promise, but we’ll likely have to wait until next year until we see MEMS-based headphones reach their full potential.
The question remains, then, who might want these? The average person paying for a regular music service doesn’t need a hi-res DAC. The average audiophile might be interested, but then it’s competing with dedicated mobile DACs and BYO headphones and for this crowd, convenience isn’t as much of a selling point. The only conclusion is that they are meant for me, the lazy audiophile. I don’t mind cables if the trade off is better, louder sound, and that’s what these do.
This article originally appeared on Engadget at https://www.engadget.com/wired-headphones-apple-hi-res-lossless-184534388.html?src=rss
It’s been over seven years since Apple found the “courage” to remove the 3.5mm headphone jack from the iPhone, in turn forcing wireless headphones into the limelight. To this day, listening to hi-res lossless music on a phone usually means a hunt for a rare handset with a 3.5mm jack or accepting your new dongle life. As if from nowhere, a new breed of wired headphone has emerged, and it promises audiophile quality on any phone with no need for a dongle. Of course there’s a marketing term to go with it: True Lossless Earphones (TLE).
You might not have heard of Questyle, but the company has been making hobbyist HiFi gear for years. Last November, the company tried something different with its NHB12 Lightning headphones. The IEM-style buds incorporate a digital audio converter (DAC) capable of handling Apple Music’s top-tier Hi-Res Lossless files (192kHz/24-bit). Ahead of CES this month, the company released a USB-C version — the $350 NHB15 — bringing its all-in-one hi-res digital headphone to almost every other phone, tablet or PC.
Two days after Questyle announced the NHB15, rival company Hidizs claimed that its own DAC-packing ST2 Promodel was the world’s first hi-res digital IEM. It’s not quite a trend yet, but expect a mini wave of similar products to follow and I’m not sure it matters who was first. What’s more interesting is that, with iPhones switching to USB-C and plug-and-play hi-res options on the table, all the ingredients are there for mini wired headphone revival — although I don’t think it would last and we’ll get to why later.
Photo by James Trew for Engadget
It’s worth noting that all these USB-C headphones have some sort of DAC in them, but rarely are they hi-res capable. “Hi-res” audio is a broad term, but here we’re following Apple’s own language, which is anything above 48kHz. In recent years, some HiFi companies have released USB-C cables with DACs in them that support higher resolutions. Queststyle and Hidizs are just taking it to the next logical conclusion by bundling everything together — which is what makes them more interesting to the casual (but audio curious) listener.
I’ve tried a fair few standalone DACs over my years here at Engadget and I appreciate the superior audio quality they provide, but I never found one I’d use while out and about. There are some that come close, like the fantastic DragonFly Cobalt by AudioQuest or the sleek Onyx by THX but they all require something between your phone and your headphones — by which time I’ll just reach for my best wireless set and be done. The NHB15 though, I could see myself using these on the regular.
The experience is no more complicated than connecting a regular 3.5mm set. The DAC isn’t invisible; at first you might think it was in-line, yoke-style media controls. In fact, if this had buttons on it that would both complete the illusion and add handy functionality, but for now it’s purely there to turn your music from zeros and ones into audible sound. LEDs let you know if you’re slumming it with lossy music (one illuminated) or living the true lossless life (two illuminated). It’s a minimal but effective approach.
Apple
Let’s ignore that the cheapest 3.5mm buds you can buy on Amazon are theoretically also truly lossless earphones, but TLE isn’t an entirely useless term. If it can become the equivalent of “UHD” but for USB-C headphones, with a minimum confirmed level of hi-res audio support — anything above Apple’s standard lossless (48kHz) perhaps, that’s useful enough.
Importantly, Questyle’s NHB15 does a good job with music. Listening via Qobuz, I wasn’t getting two-LEDs all the time, thanks to the variety of “lossless” configurations on the platform, but it was a fun game listening to the sound first and then turning over the DAC to reveal how many lights were on and if I guessed correctly. Mostly I didn’t, but perhaps that’s a testament to how clear these sound. The NHB15 is fairly neutral and less bass heavy than a typical pair of Beats, paired with the right amount of brightness on the higher frequencies.
For something with its own DAC/amplifier, the max volume isn’t as loud as I’d expect, but it’s plenty. Even when listening to Spotify, which offers no lossless music at all right now, these IEMs imbue a sense of space you’re unlikely to find with Bluetooth buds.
What’s harder to determine is whether these are OK IEMs with a nice DAC, an OK DAC with decent drivers attached or something in between. Handily, Questyle includes a regular 3.5mm cable in the box so you can use the NHB15s with all your devices or make the direct comparison yourself. At least for my ears, the Spotify tracks all sounded just as good over the trusty 3.5mm connection connected to my PC. And as far as I can tell, you can use the NHB15’s DAC cable with any IEMs you might already own as long as they have the 2-pin style connector so it’s a flexible idea if nothing else.
Photo by James Trew for Engadget
It’s worth mentioning that there are several competing efforts to bring wireless headphones up to par with lossless cabled options. Qualcomm’s family of codecs is the best known, with the latest AptX Lossless having the technical power to do a pretty good job even if there aren’t a lot of phones or earbuds (and you need both) that support it.
Then there’s the first wave of MEMS-based headphones, the newish kid on the block. These “solid state” drivers aren’t designed specifically for wireless headphones but California-based xMEMS is selling its technology on the promise it delivers a HiFi experience regardless of boring things like codecs. The first products to market show some promise, but we’ll likely have to wait until next year until we see MEMS-based headphones reach their full potential.
The question remains, then, who might want these? The average person paying for a regular music service doesn’t need a hi-res DAC. The average audiophile might be interested, but then it’s competing with dedicated mobile DACs and BYO headphones and for this crowd, convenience isn’t as much of a selling point. The only conclusion is that they are meant for me, the lazy audiophile. I don’t mind cables if the trade off is better, louder sound, and that’s what these do.
This article originally appeared on Engadget at https://www.engadget.com/wired-headphones-apple-hi-res-lossless-184534388.html?src=rss
Apple’s Stolen Device Protection is a new feature that protects iPhone data and makes it harder for thieves to wreak havoc. Introduced in iOS 17.3, the feature requires a combination of Face ID (or Touch ID) scans and time delays before using payment features or changing account security when the device is away from familiar locations. Here’s precisely how Stolen Device Protection works.
What is Stolen Device Protection for iPhone
Stolen Device Protection takes a bad situation — someone stealing your iPhone — and reduces the chance of it spiraling into something much worse. When activated, the feature will prompt you to perform a biometric scan (Face ID or Touch ID) when you’re away from familiar locations, like home or work. In those situations, it won’t allow you (or an iPhone snatcher) to use your passcode as a backup method. It also incorporates time delays for some security-related features.
The tool may have been inspired by a Wall Street Journalreport from early 2023 about an increasingly common practice of thieves spying on users while entering their passcode — right before snatching the phone and taking off.
If the perp has both the phone and its passcode (without Stolen Device Protection activated), they could reset the Apple ID password, turn off Find My, possibly steal payment info or passwords and factory reset the iPhone. If they’re experts, they could theoretically do all that within minutes (if not seconds) before you can log onto Find My and report your device as lost.
With Stolen Device Protection turned on, a thief in the same situation would be largely stymied. Requiring Face ID or Touch ID and time delays would prevent them from accessing your passwords and payment information, changing security features (to lock you out and further hijack your device) and factory resetting it. This gives you precious time to find another device, report your phone as lost in Find My, change your password and file a police report.
How does it work?
Stolen Device Protection requires a biometric (Face ID / Touch ID) scan — without the passcode as a backup option — for the following situations when your phone is away from your familiar locations:
Turning off Lost Mode
Performing a factory reset (“Erase all content and settings”)
Using or stealing saved passwords or passkeys for online accounts
Using payment methods saved for “autofill” in Safari
Using your phone to activate a new Apple device (Quick Start)
Viewing your Apple Card’s virtual card number
Applying for a new Apple Card
“Certain Apple Cash and Savings actions in Wallet” (examples include transferring money to or from Apple Cash or Savings)
In addition, the following actions require an extra time delay. With Stolen Device Protection activated, if someone away from your familiar locations tried to do anything on the list below, they would have to perform a Face ID (or Touch ID) scan, wait an hour and authenticate again with a second biometric scan:
Turning off Find My
Turning off Stolen Device Protection
Changing your Apple ID password
Signing out of your Apple ID
Adding or removing Face ID or Touch ID
Changing your phone’s passcode
Changing Apple ID account security (examples include creating a Recovery Key / Recovery Contact or adding / removing a trusted device)
Resetting all the phone’s settings
One thing missing from the list is Apple Pay. Someone with your stolen iPhone and passcode could still make Apple Pay purchases using only your passcode, which isn’t ideal.
How to turn on Stolen Device Protection
Before activating the feature, make sure your device is updated to iOS 17.3 (or higher). Head to Settings > General > Software Update on your iPhone to check for updates and ensure you’re on the latest software. (If your device is stuck on pre-iOS 17 software and won’t update past that, your model is too old to run the latest software.)
Once you’re running (at least) iOS 17.3, do the following on your iPhone:
Open the Settings app
Scroll down and tap Face ID & Passcode (it will be called Touch ID & Passcode on older models and the iPhone SE)
Enter your passcode
Scroll down until you see Stolen Device Protection
Tap Turn On Protection
If you ever want to deactivate the feature, follow the same steps — except you’d tap Turn Off Protection in step five. It would perform a Face ID or Touch ID scan to confirm the change.
This article originally appeared on Engadget at https://www.engadget.com/how-to-turn-on-stolen-device-protection-on-your-iphone-to-secure-your-data-182721345.html?src=rss
Apple’s Stolen Device Protection is a new feature that protects iPhone data and makes it harder for thieves to wreak havoc. Introduced in iOS 17.3, the feature requires a combination of Face ID (or Touch ID) scans and time delays before using payment features or changing account security when the device is away from familiar locations. Here’s precisely how Stolen Device Protection works.
What is Stolen Device Protection for iPhone
Stolen Device Protection takes a bad situation — someone stealing your iPhone — and reduces the chance of it spiraling into something much worse. When activated, the feature will prompt you to perform a biometric scan (Face ID or Touch ID) when you’re away from familiar locations, like home or work. In those situations, it won’t allow you (or an iPhone snatcher) to use your passcode as a backup method. It also incorporates time delays for some security-related features.
The tool may have been inspired by a Wall Street Journalreport from early 2023 about an increasingly common practice of thieves spying on users while entering their passcode — right before snatching the phone and taking off.
If the perp has both the phone and its passcode (without Stolen Device Protection activated), they could reset the Apple ID password, turn off Find My, possibly steal payment info or passwords and factory reset the iPhone. If they’re experts, they could theoretically do all that within minutes (if not seconds) before you can log onto Find My and report your device as lost.
With Stolen Device Protection turned on, a thief in the same situation would be largely stymied. Requiring Face ID or Touch ID and time delays would prevent them from accessing your passwords and payment information, changing security features (to lock you out and further hijack your device) and factory resetting it. This gives you precious time to find another device, report your phone as lost in Find My, change your password and file a police report.
How does it work?
Stolen Device Protection requires a biometric (Face ID / Touch ID) scan — without the passcode as a backup option — for the following situations when your phone is away from your familiar locations:
Turning off Lost Mode
Performing a factory reset (“Erase all content and settings”)
Using or stealing saved passwords or passkeys for online accounts
Using payment methods saved for “autofill” in Safari
Using your phone to activate a new Apple device (Quick Start)
Viewing your Apple Card’s virtual card number
Applying for a new Apple Card
“Certain Apple Cash and Savings actions in Wallet” (examples include transferring money to or from Apple Cash or Savings)
In addition, the following actions require an extra time delay. With Stolen Device Protection activated, if someone away from your familiar locations tried to do anything on the list below, they would have to perform a Face ID (or Touch ID) scan, wait an hour and authenticate again with a second biometric scan:
Turning off Find My
Turning off Stolen Device Protection
Changing your Apple ID password
Signing out of your Apple ID
Adding or removing Face ID or Touch ID
Changing your phone’s passcode
Changing Apple ID account security (examples include creating a Recovery Key / Recovery Contact or adding / removing a trusted device)
Resetting all the phone’s settings
One thing missing from the list is Apple Pay. Someone with your stolen iPhone and passcode could still make Apple Pay purchases using only your passcode, which isn’t ideal.
How to turn on Stolen Device Protection
Before activating the feature, make sure your device is updated to iOS 17.3 (or higher). Head to Settings > General > Software Update on your iPhone to check for updates and ensure you’re on the latest software. (If your device is stuck on pre-iOS 17 software and won’t update past that, your model is too old to run the latest software.)
Once you’re running (at least) iOS 17.3, do the following on your iPhone:
Open the Settings app
Scroll down and tap Face ID & Passcode (it will be called Touch ID & Passcode on older models and the iPhone SE)
Enter your passcode
Scroll down until you see Stolen Device Protection
Tap Turn On Protection
If you ever want to deactivate the feature, follow the same steps — except you’d tap Turn Off Protection in step five. It would perform a Face ID or Touch ID scan to confirm the change.
This article originally appeared on Engadget at https://www.engadget.com/how-to-turn-on-stolen-device-protection-on-your-iphone-to-secure-your-data-182721345.html?src=rss