Lucid Motors cuts six percent of its workforce ahead of EV SUV launch

Lucid Motors has cut 400 jobs, according to a regulatory filing. This amounts to around six percent of the workforce. Incidentally, the company also cut a whopping 1,300 jobs last year. This all comes just ahead of the launch of its first electric SUV later this year, a crucial release for the auto manufacturer.

You can likely guess as to the reasoning given for the layoffs. The 400 people got pink slips due to the ever-useful and nebulous term known as “restructuring.” To that end, the company says it expects this restructuring to be completed by the end of the third quarter, though it didn’t say anything about rehiring anyone.

“As always we must remain vigilant about costs. We are optimizing our resources in a way we believe will best position the company for future success and growth opportunities as we focus on achieving our ambitious goals,” CEO Peter Rawlinson said in a company email published by TechCrunch.

Those ambitious goals include the aforementioned EV SUV, named the Lucid Gravity. The company’s calling it the “world’s best SUV” and it’ll feature two electric motors, all-wheel drive and an expected maximum range of 440 miles per charge. Those are some really good specs.

However, the vehicle’s also expected to start at $80,000. EV growth has stalled in North America, so if the EV doesn’t catch on, it’ll likely be time for more restructuring. If that fails, Lucid can always sell more cars to the Saudi government.

Speaking of stalled EV growth, most of the major US manufacturers have laid off staff in the past year. Tesla’s woes are common knowledge but Rivian has also been dramatically cutting its workforce. The same is true of California-based Fisker.

This article originally appeared on Engadget at https://www.engadget.com/lucid-motors-cuts-six-percent-of-its-workforce-ahead-of-ev-suv-launch-152746970.html?src=rss

This Unique Lighting Design Strikes A Connection Between Music & Glass Blowing

When you’re doing up your living room, you spend a substantial amount of time picking the perfect sofa or the ideal coffee table, but we don’t really dedicate much time to picking the right lighting design! Today, lighting designs are total works of art – they’re unique and innovative, elevating a space with their mere presence. Nowadays, designers are creating unique, functional, and powerful pieces that not only light up a living space but also add an extra oomph factor! These lighting designs not only help you see in the dark, but they also function as an attractive and visually appealing piece. And a lighting design I recently loved is the Miles Pendant Lamp by Yabu Pushelberg for Lasvit.

Designer: Yabu Pushelberg for Lasvit

Designed by Yabu Pushleberg for the Czech brand Lasvit, the Miles Pendant light is a beautiful lighting piece. Through this lighting design, the designer wanted to concoct a poetic connection between music and glass blowing, resulting in this rather mesmerizing lighting solution. It is made up of multiple segments of double-walled glass. It features a simple outer layer, which perfectly contrasts with the complex yet subtle fluted inner diffuser, creating a surreal and pleasing contradiction.

As you take a look at the shape of the lighting fixture, you are instantly reminded of brass instruments, which Lasvit also says is similar to the process of craftspeople blowing glass. The lighting piece is created to deep dive into the connection between music and glass-making, with the gentle design emphasizing the balance between innovation and the physical limitation of materials and techniques that must be tended to.

According to Lasvit, the making of double-walled glass objects is quite a task for glassblowers, as it needs high levels of control and accuracy to be maintained. The light features a finish with a metal coating technology, which provides the pendant with quite an aesthetically pleasing look even when it is switched off. The end result is a premium lighting design with a sophisticated allure that allows it to merge with modern living spaces.

The post This Unique Lighting Design Strikes A Connection Between Music & Glass Blowing first appeared on Yanko Design.

Fortnite’s new post-apocalyptic season taps into Fallout, Mad Max and X-Men

Epic Games has an uncanny habit of making sure Fortnite is in tune with the cultural zeitgeist and that's very much the case once again. After a strong season focused on Greek gods and monsters, the latest major revamp of the battle royale is taking a vehicle-heavy, post-apocalyptic turn in Chapter 5 Season 3.

The new season, which is dubbed "Wrecked," seems very much inspired by Mad Max, given the desert vibe and modded vehicles. It includes an official Fallout crossover too. Not only that, a wastelander take X-Men’s Magneto will be unlockable via battle pass quests at some point in July.

This is all very timely given the success of Prime Video's adaptation of Fallout, Furiosa: A Mad Mad Saga hitting theaters and X-Men ‘97 capturing the hearts and minds of '90s kids all over again. The Wrecked season will run until August 16.

The sandstorm that had been looming in the horizon over the last couple of weeks has swept over the island, bringing destruction and a new biome in the south called the Wasteland. (I'm glad my favorite drop site last season, Mount Olympus, has survived for now.) You'll have three new locations to explore in the Redline Rig refinery, the Nitrodrome car arena and Brutal Beachhead, where you'll find a boss named Megalo Don.

Redline Rig churns out Nitro Splash and Nitro Barrels, which you can find all over the island and use to power up your car and yourself. When you're Nitro-fied, you can bash through builds without needing to use your pickax. If you're lucky enough to find Nitro Fists, you can use those as a powerful melee weapon too.

Vehicles can be modded with things like machine gun turrets and spiked bumpers. There's the option to hijack one of two War Buses that are patrolling the island as well. These have cannons and an EMP pulse that can damage enemy shields and disable nearby vehicles.

As for the Fallout collab, that franchise's iconic Nuka-Cola is now in Fortnite. You can slurp some to replenish health and restore shields over time. In addition, you'll be able to unlock a T-60 Power Armor skin through the battle pass. 

This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-post-apocalyptic-season-taps-into-fallout-mad-max-and-x-men-150816429.html?src=rss

How to Spot A Fake Samsung Galaxy S24 Ultra

Fake Galaxy S24 Ultra

In the world of high-end smartphones, the Samsung Galaxy S24 Ultra is a standout device that attracts attention from tech enthusiasts and casual users alike. However, as with any popular product, counterfeit versions of the Galaxy S24 Ultra are becoming increasingly sophisticated, making it more challenging for consumers to distinguish between a genuine device and […]

The post How to Spot A Fake Samsung Galaxy S24 Ultra appeared first on Geeky Gadgets.

Kia EV3 EV SUV Gets Official

Kia EV3

Kia has recently unveiled the highly anticipated EV3, a compact electric SUV that is set to transform the segment with its bold design, innovative technology, and innovative features. Drawing inspiration from its larger sibling, the award-winning EV9, the EV3 aims to surpass customer expectations and expand the appeal of electric vehicles to a wider audience. […]

The post Kia EV3 EV SUV Gets Official appeared first on Geeky Gadgets.

UFO rocking chair combines a playful character with a striking, elegant design

Humanity has always had a fascination with the heavens, including the possibility of other intelligent life out there in the stars. Of course, there is no definite proof yet, but there is definitely no shortage of reports claiming to have seen UFOs or unidentified flying objects. Popular media have made the flying saucer the most iconic form of UFO, even though there’s probably no logical reason why they’d take that shape. Nonetheless, that form has inspired many an Earthly design, including this distinctive chair that looks like a lopsided UFO from afar and a majestic, almost futuristic throne up close.

Designer: Mavimatt

A rocking chair more often than not conjures up images of an antiquated wooden chair with arcs for legs that make it swing back and forth. Even among chairs, this design is already peculiar, mostly because it is far from the stable and unmoving concept that most people have for seating furniture, and this UFO-inspired treatment takes it to the next level, going beyond the stars, figuratively speaking. Beyond the initial shock factor, however, the design carries an air of class that will actually surprise you when you sit on it for the first time and discover, to your delight, that it can actually rock back and forth or even spin on its bottom.

The bowl-shaped exterior of this unusual rocking chair isn’t exactly a perfect curve, which allows the form to move without tipping over. Viewed from the side, it looks like a UFO that is either in sharp descent or has already crashed on the ground, denting its front and causing the rear to stick up and out. Made from fiberglass or carbon fiber, the structure of the chair is as strong as you’d expect from a spacecraft, or at least a piece of furniture inspired by one.

Viewed from the front, however, the chair looks less alien and more regal, almost like a throne from some futuristic civilization. There are no formal armrests for the chair, but the inner seat foam’s shape and material easily adapt to the body of the person, giving proper and comfortable support all the time. The radiating design of the seat puts the person right in the middle and emphasizes their presence, making them the visual center of the composition. Italian primofiore leather or fine fabrics are used for the upholstery, giving the chair a luxurious appearance and texture truly fit for monarchs or alien overlords.

Rather than simply sticking to the stereotypical appearance of a UFO, which would have meant glossy metal textures and colors, this UFO rocking chair opens the possibility of a wide number of designs, turning the shell of the chair into a canvas for display art, characters, or even the nighttime sky. Whether you associate it with a flying saucer or not, this Unidentified Furniture Object will surely capture anyone’s attention with its otherworldly beauty and give them the experience of their lives, sitting on a majestic chair that moves as if it were floating on air.

The post UFO rocking chair combines a playful character with a striking, elegant design first appeared on Yanko Design.

UFO rocking chair combines a playful character with a striking, elegant design

Humanity has always had a fascination with the heavens, including the possibility of other intelligent life out there in the stars. Of course, there is no definite proof yet, but there is definitely no shortage of reports claiming to have seen UFOs or unidentified flying objects. Popular media have made the flying saucer the most iconic form of UFO, even though there’s probably no logical reason why they’d take that shape. Nonetheless, that form has inspired many an Earthly design, including this distinctive chair that looks like a lopsided UFO from afar and a majestic, almost futuristic throne up close.

Designer: Mavimatt

A rocking chair more often than not conjures up images of an antiquated wooden chair with arcs for legs that make it swing back and forth. Even among chairs, this design is already peculiar, mostly because it is far from the stable and unmoving concept that most people have for seating furniture, and this UFO-inspired treatment takes it to the next level, going beyond the stars, figuratively speaking. Beyond the initial shock factor, however, the design carries an air of class that will actually surprise you when you sit on it for the first time and discover, to your delight, that it can actually rock back and forth or even spin on its bottom.

The bowl-shaped exterior of this unusual rocking chair isn’t exactly a perfect curve, which allows the form to move without tipping over. Viewed from the side, it looks like a UFO that is either in sharp descent or has already crashed on the ground, denting its front and causing the rear to stick up and out. Made from fiberglass or carbon fiber, the structure of the chair is as strong as you’d expect from a spacecraft, or at least a piece of furniture inspired by one.

Viewed from the front, however, the chair looks less alien and more regal, almost like a throne from some futuristic civilization. There are no formal armrests for the chair, but the inner seat foam’s shape and material easily adapt to the body of the person, giving proper and comfortable support all the time. The radiating design of the seat puts the person right in the middle and emphasizes their presence, making them the visual center of the composition. Italian primofiore leather or fine fabrics are used for the upholstery, giving the chair a luxurious appearance and texture truly fit for monarchs or alien overlords.

Rather than simply sticking to the stereotypical appearance of a UFO, which would have meant glossy metal textures and colors, this UFO rocking chair opens the possibility of a wide number of designs, turning the shell of the chair into a canvas for display art, characters, or even the nighttime sky. Whether you associate it with a flying saucer or not, this Unidentified Furniture Object will surely capture anyone’s attention with its otherworldly beauty and give them the experience of their lives, sitting on a majestic chair that moves as if it were floating on air.

The post UFO rocking chair combines a playful character with a striking, elegant design first appeared on Yanko Design.

How Good is the New Apple M4 iPad Pro (Video)

M4 iPad Pro

The Apple M4 iPad Pro is the latest iteration of Apple’s flagship tablet, introducing several enhancements and a few drawbacks compared to its predecessors. The video review from Zollotech delves into the device’s design, performance, display, accessories, and overall usability, helping you decide if upgrading to this latest model is worthwhile for your needs and […]

The post How Good is the New Apple M4 iPad Pro (Video) appeared first on Geeky Gadgets.

Crow Country is a darkly meditative callback to survival horror’s past

Is it blasphemous to call a survival horror game “cozy”? Maybe so, but while thinking back on my playthrough of Crow Country, the word popped into my mind more than a few times.

From the jump, there's no question about Crow Country’s PlayStation 1 influences, which its creators at SFB Games have been upfront about: it is very intentionally the creepy-cute child of Resident Evil, Silent Hill and Final Fantasy VII. The game, which was released on Steam, PlayStation 5 and Xbox X/S on May 9, just about checks all the boxes for survival horror, but it takes a gentler approach to the genre, making it feel more like a test of mental endurance against some all-consuming bleakness than a constant fight for your life. (A Hard Mode, however, is apparently on the way).

You play as Mara Forest, who must painstakingly make her way through an abandoned amusement park in the year 1990 to find its elusive and evidently corrupt owner, Edward Crow. Resources, like ammo and health kits, must be scavenged. Skinless monstrosities may emerge from the shadows at any turn to grab at you and puzzles of varying complexity promise to stall your progress. There is an ensemble of characters who — including the protagonist — each seem to have questionable motives.

It’s a familiar formula paired with a familiar style of character design paired with a familiar unsettling atmosphere, yet Crow Country manages not to feel like it’s being propped up by nods to its predecessors. With more of an emphasis on mood and mystery than violence (and some humor sprinkled throughout), it’s just unique enough to stand on its own as a distinct work. The entire experience has this air of reflectiveness to it, and I think the developers describe it perfectly in their own synopsis of what Crow Country offers: “a beautiful, uncanny blend of tension and tranquility.”

The nostalgia did indeed hit me like a truck as I took my cautious first steps around the eponymous Crow Country theme park as Mara. Naturally, she walks at a snail’s pace and comes to a full stop whenever firing a weapon. Her running speed is fine, though, and you have 360-degree control of the camera angle, so it doesn’t weigh you down entirely with PS1-era limitations (a blessing).

I was prepared to be frustrated for the duration of the game by the stop-to-shoot bit, but I got over it once I realized the monsters are also slow as hell. Well, most of them. You can run right by them in almost every situation if you want to. That made killing a choice rather than a necessity, and immediately dialed down the sense of urgency I’d gone into my first enemy encounter with. This is not at all a bad thing. With the stakes lowered, I treated those fleshy monstrosities like target practice and picked them off mostly for the fun of it. That, along with the gradual realization that there weren’t going to be jumpscares every 5 seconds, sucked me into a much cozier experience than I was expecting.

Without anxiety fueling my every decision, I was able to take my time to pick through all the nooks and crannies of the amusement park, making sure to stop and read every notebook or piece of paper and examine every object on the ground or hanging on the walls. I could focus completely on the puzzles before me, some of which were really challenging. I even had to bust out a pen and paper at one point. It also wasn’t very difficult to stay stocked up on necessities like ammunition, health kits and poison antidotes, which could be found randomly all over the park and at vending machines, where they’d sometimes regenerate so I could return for more later.

The soundtrack by Ockeroid (which just got its own separate digital release) is eerily soothing, and helped to create an atmosphere that fully engrossed me. Crow Country’s save mechanism leans fully into the game’s contemplative ambiance, too: you can find respite at different sources of fire, which Mara will stare into before reciting a wistful thought about hope and dread in the face of uncertainty. I played Crow Country on a Steam Deck, snuggled up with my cats on a gray, stormy day, and I can’t think of a better way to take it all in.

A still from Crow Country showing Mara inside a submarine
SFB Games

In typical survival horror form, the environment gets increasingly hostile as you advance in the game; creatures start showing up in heavier numbers, a faster one joins the mix, it starts raining, it gets darker, someone shoots at you from the shadows. But any real heaviness in Crow County is balanced by just the right amount of playfulness. The characters are often so unserious, going back and forth with irreverent dialogue. And you cannot ignore the goofy crow-themed objects that are all over the place — you rely on some of them for resources and insight.

Initially, Crow Country hints that there’s more to Mara than we’re being told but makes no explanation as to who she is or why she’s really in this abandoned theme park. Nor does it explain early on why that park is filled with writhing abominations and conspicuously prevalent references to the number 2106. Those mysteries served to hook me, and keep me progressing deeper as things unfolded. The ending tied everything together in a way that felt really satisfying.

It’s short but not too short, taking in the ballpark of 5 to 10 hours to complete depending how thorough (or slow to figure out puzzles) you are, and has a lot of replay value. This game is full of secrets that aren’t vital to the plot but can make your life a little easier — there is even a map showing you where they are, if you can find it — and these add another layer of challenge to the overall scavenger hunt. The upcoming Hard Mode could also make revisiting it even more interesting. The game currently gives you the option to play in Survival Horror mode (the version I played), or Exploration Mode, in which “you will not be attacked.”

I missed a couple secrets on my first playthrough, so my main goals for the next run are to find the rest of those and hit 100 percent of the achievements. I’m also curious to find out how different choices in my interactions with other characters could affect how the story plays out. In the end, I found myself moved by Crow Country for reasons that had almost nothing to do with nostalgia.

This article originally appeared on Engadget at https://www.engadget.com/crow-country-is-a-darkly-meditative-callback-to-survival-horrors-past-130041405.html?src=rss