Three Call of Duty games arrive on Xbox Cloud Gaming later this month

Microsoft is bringing the latest Call of Duty game to Xbox Cloud Gaming on day one. Call of Duty: Black Ops 6 will be available to stream for Game Pass Ultimate subscribers at 10AM PT on its launch day, October 25. Modern Warfare III and the battle royale Call of Duty: Warzone arrive on the platform on the same day.

This will be the first time Call of Duty games have been playable on Microsoft’s cloud gaming platform. “Game Pass Ultimate members will be able to enjoy Call of Duty in more places than ever before, including on their consoles, PCs, mobile devices, select Samsung TV, Amazon Fire TV, and Meta Quest devices,” Xbox VP of Gaming Experiences & Platforms Ashley McKissick wrote in a blog post. “This opens up even more ways to play Black Ops 6 starting on day one at launch.”

Ubisoft owns the rights to streaming Activision games after Microsoft cut a 2023 deal to gain regulatory approval for its purchase of the Call of Duty maker. So, Ubisoft appears to have licensed it back to Microsoft (and could do so with other cloud platforms).

Call of Duty: Black Ops 6 will have a full campaign set in the early 1990s. The game will add omnimovement, the new fluid mobility option that lets you sprint, slide, and dive in any direction.” Also new is Supine Prone, “the ability to rotate while prone,” which Activision describes as adding more freedom of movement and tactical flexibility. Its maps will span the Middle East, southern Europe, Russia and the US.

Modern Warfare III is last year’s installment, which came to Game Pass in July. One of the lowest-rated games in the franchise’s history, it’s a direct sequel to Modern Warfare II. The game follows a special operations unit tracking Russian ultranationalist war criminal Vladimir Makaro, who is (tsk, tsk) hatching a plot to start World War III. The game includes a single-player campaign, multiplayer and an open-world Zombies mode (just in time for Halloween).

Finally, Call of Duty: Warzone is Activision’s 2022 answer to the free-to-play battle royale trend. As with genre stalwarts like Fortnite, you parachute onto a shrinking game map and have at it. Locations include Urzikstan, Rebirth Island and Fortune’s Keep.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/three-call-of-duty-games-arrive-on-xbox-cloud-gaming-later-this-month-175819790.html?src=rss

Xbox is hosting a partner showcase on October 17 at 1PM ET

Here's a little something to liven up the week in gamerland: Xbox is hosting a third-party games showcase on Thursday, October 17 at 1PM ET. A 4K, 60 fps stream will be available on YouTube in English with live subtitles in 16 other languages (Xbox will add subtitles for more languages after the fact). The Xbox channel will have versions of the show with audio description and American Sign Language (ASL). A British Sign Language version will be available on the Xbox On channel. You'll also be able to watch the stream in English and ASL on Twitch, as well as on, uh, LinkedIn

The Partner Preview stream will run for around 25 minutes and it will include more than a dozen trailers from Xbox's partners. You'll get a look at the next Alan Wake 2 expansion (The Lake House), Like a Dragon: Pirate Yakuza in Hawaii gameplay and some bosses in a Soulslike called Wuchang: Fallen Feathers. Xbox is also promising some new game reveals along with release date announcements. As you'd expect, many of these titles will be coming to Game Pass in one form or another.

Xbox is ending the year with a reasonably packed slate of first-party games, with Call of Duty: Black Ops 6, Microsoft Flight Simulator 2024 and Indiana Jones and the Great Circle yet to come. Still, it's always nice to see platform holders shine the spotlight on games from third-party publishers and developers. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-is-hosting-a-partner-showcase-on-october-17-at-1pm-et-174034491.html?src=rss

The Bose QuietComfort Ultra headphones are back on sale at their lowest price yet

The Bose QuietComfort Ultra headphones came out almost exactly a year ago and now Amazon is selling the Lunar Blue colorway for $329, which is $100 off the MSRP (other hues are full price). We saw this price last week for all four colors during Amazon's fall sale. Lunar Blue looks to be a limited edition, which could account for the discount, or it could just be Amazon's way of keeping the deals engines burning after the end of October Prime Day.  

Engadget's Billy Steele reviewed these when they came out last October, awarding them a respectable 86. The difference between this Ultra version and Bose's standard QuietComfort headphones is the integration of Bose's version of spatial audio. 

The design saw some changes too, with a single multifunction control instead of the three buttons to handle playback and mode functions. There's also a touch strip to adjust the volume. Some of the plastic was swapped out in favor of metal, and we found the comfort to be the same high level as with previous Bose cans — particularly for long listening sessions. And, of course, the active noise cancellation is still among the best you can get. 

As for the Immersive Audio (the marquee feature) it's good sometimes. It works with all content — not just content created to support it, such as Dolby Atmos in Apple Music or Sony's 360 Reality Audio. But since it's relying on signal processing instead of specially engineered sounds, the results vary. Sometimes it sounds great, other times not so much. But thankfully, Bose has improved the audio all around, so even without the new feature, the sound is warmer and clearer than on the standard QCs. 

In our guide to the best wireless headphones, we mention QuietComfort Ultra but point out that the $100 price jump from the standard QCs (our current ANC pick) isn't quite worth it, since the success of the spatial audio isn't consistent. But with this discount, the blue QC Ultra headphones are currently $20 cheaper than the originals. Could be a good day to go for the pricer/not pricier version. 

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This article originally appeared on Engadget at https://www.engadget.com/deals/the-bose-quietcomfort-ultra-headphones-are-back-on-sale-at-their-lowest-price-yet-173728366.html?src=rss

Patek Philippe’s Radical Design: Visionary or Misstep? The Controversial Cubitus

While still awaiting the official announcement from Patek Philippe, it’s important to consider whether this new shape signals a significant shift in their long-term strategy. Unlike Audemars Piguet’s approach with the Royal Oak, Patek seems intent on avoiding a singular ‘hero’ model that defines the brand. Instead, the new Cubitus Collection marks a bold move to diversify their offering and redefine what an iconic Patek Philippe watch can be. The Cubitus presents a striking divergence from the brand’s traditionally round silhouettes, embracing a distinct octagonal case that demands attention. Despite this fresh design direction, the Cubitus remains true to Patek’s reputation for refined elegance while also exploring new design frontiers.

Designer: Patek Philippe

The watch’s octagonal form gives a sense of geometry and balance, subtly echoing architectural elements. Its brushed metal finish on the case edges contrasts effectively with the polished flat surfaces, adding depth while maintaining a streamlined and sophisticated profile. The careful craftsmanship allows light to dance across the watch’s varied surfaces, adding an elegant interplay of reflections that subtly enhances its visual appeal.

Dial Design and Complexity

The dial showcases a subtle complexity. It features a deep blue guilloché texture with horizontal wave-like lines, a finish that adds visual interest and conveys a sense of luxury and depth. The indices are applied markers that appear to float over the dial, contributing to a visual clarity that Patek Philippe watches are renowned for.

The day-night indicator is located at the lower half of the dial, adding a celestial element to the otherwise highly practical layout. The integration of a moon phase complication further highlights the watch’s duality—utilitarian in its functionality but romantic in its conception. The oversized double window date, positioned prominently below 12 o’clock, ensures easy readability, blending practicality and sophistication.

Case and Crown

The Cubitus case itself appears crafted in a premium brushed metal, likely white gold or platinum, which gives it an imposing presence while remaining tasteful. The case features intricate facets and architectural lines that enhance the overall visual complexity, demonstrating meticulous craftsmanship and adding a sense of bold sophistication.

Compared to iconic Patek Philippe models like the Nautilus or the Calatrava, the Cubitus takes a different path with its unique shape. The Calatrava is known for its classic round elegance, and the Nautilus for its seamless bracelet design. In contrast, the Cubitus goes for a bold, angular look that suggests Patek wants to expand its image and explore a more adventurous side of its design legacy.

The crown’s design complements the rest of the case, with serrations for a firm grip and a subtle integration into the case body. Its understated design follows Patek’s approach of less is more, ensuring no distractions from the watch’s other carefully chosen features.

Strap and Buckle

The strap, likely a textured alligator leather or high-quality rubber, is a deep shade of blue that seamlessly matches the dial, maintaining visual unity throughout. The integration of the strap into the case appears flawless, which enhances both the comfort on the wrist and the aesthetic cohesiveness of the design. Although the buckle or clasp isn’t visible yet, it can be assumed that Patek will ensure it provides security and comfort without compromising on the luxury feel.

A New Era for Patek Philippe?

As we await the official announcement from Patek Philippe, it’s interesting to consider if this new shape is part of a broader strategy. Unlike Audemars Piguet, which has leaned heavily on the Royal Oak as its flagship model, Patek seems to be moving in a direction that resists the notion of a single iconic watch. The Cubitus could be Patek’s way of adding diversity to their lineup, offering a fresh perspective on what makes a Patek Philippe watch stand out.

The slogan, “You never actually own a Patek Philippe. You merely take care of it for the next generation,” has become synonymous with the brand’s identity. This slogan reflects Patek Philippe’s dedication to quality, heritage, and timeless value. This message highlights the brand’s aim to create timepieces that represent wealth and status while also serving as heirlooms meant to be passed down through generations.

The choice of language here reflects Patek’s emphasis on craftsmanship and heritage over fleeting trends. It aims to appeal to individuals who value permanence and legacy—those who see a Patek Philippe watch as a lasting investment, both in terms of material value and in emotional and familial significance. The Cubitus Collection, with its carefully considered design, embodies this idea perfectly; it’s an heirloom piece meant to be cherished and appreciated not just in the present but also by future generations.

The Patek Philippe Cubitus Collection stands out by blending avant-garde design cues with the brand’s signature sophistication. Its octagonal case, moonphase, and blue guilloché dial push the boundaries of what is expected from Patek Philippe, yet every detail feels deliberate and rooted in the brand’s values of elegance and quality. While still awaiting the official announcement from Patek Philippe, it’s worth questioning whether this new shape is part of their long-term strategy. Some believe Patek is purposefully avoiding a single ‘hero’ watch, unlike Audemars Piguet with the Royal Oak. This timepiece is not merely a watch; it’s an apprec

The post Patek Philippe’s Radical Design: Visionary or Misstep? The Controversial Cubitus first appeared on Yanko Design.

Craig Duncan to succeed Alan Hartman as Xbox Game Studios head

The head of Xbox Game Studios Alan Hartman is set to retire at the end of November, marking an end to 30 years working at Microsoft. Appointed to succeed him is Craig Duncan, the studio head of Rare, which was acquired by Microsoft in 2002. To fill in for Duncan’s eventual departure from the studio, Joe Neate and Jim Horth will take over as co-leads of Rare, as seen in an internal memo seen by The Verge:

In his new role, Craig will continue to focus on helping our studios deliver high-quality, differentiated game experiences that can grow into successful franchises and reach more players by investing in new IP. Craig will report to me and join the Game Content and Studios leadership team, working closely with Alan during the transition. The existing XGS leadership team Alan established will remain intact and report to Craig.

I am also pleased to announce that Joe Neate and Jim Horth will take over as co-leads of Rare. Their leadership has played a crucial role in Rare’s growth, and I am confident they will elevate the studio and its games to even greater heights.

Interestingly, Hartman had only had his job as head of Xbox Game Studios for less than a year. Hartman led Forza Motorsport developer Turn 10 for almost two decades before being pulled in to replace former Xbox Games Studio head Matt Booty last year. His retirement is somewhat surprising, but since it’s not due to any controversies in the company, it’s likely just a case of him wanting to retire from 30 years at Microsoft.

This change of heads comes about a month after Microsoft laid off 650 employees. These layoffs are related to its decision in 2022 to acquire Activision Blizzard. While no games are canceled, this change of heads may signify a shift in Xbox Game Studios' future plans.

This article originally appeared on Engadget at https://www.engadget.com/gaming/craig-duncan-to-succeed-alan-hartman-as-xbox-game-studios-head-170254040.html?src=rss

Adobe starts rolling out generative AI video tools in beta

Adobe is joining several other players in the generative AI (GAI) space by rolling out its own model. The Firefly Video Model is powering a number of features across the company's wide array of apps. At Adobe MAX, the company announced that some of those are available in beta today.

Generative Extend is a Premiere Pro feature that Adobe previewed earlier this year. It enables editors to add generated footage and audio to the start or end of a clip. This can help cover a transition or edit if the required shot isn't available. All editors need to do is drag out the beginning or end of a clip. Adobe says the tool can also correct eyelines and actions that change unexpectedly in the middle of a shot.

Adobe said it worked with professional video editors over the last year to better understand how GAI could help resolve some issues in their workflow. While Generative Extend might give them the footage they need, other creatives may be less enthused. It may mean that reshoots are no longer required, taking days of work (and income) away from the cast and crew.

That said, Generative Extend is only intended for small tweaks. The feature is also limited to a maximum resolution of 1080p for now, so it's not exactly cinema quality.

In September, Adobe previewed its text-to-video (similar to OpenAI's Sora and Meta's Movie Gen) and image-to-video features. Those are now available in the Firefly web app in beta, thought you may have to join a waitlist.

Adobe says that, like with other Firefly generative models, both the Firefly Video Model and the features it powers are designed to be safe for commercial use. Its Content Credentials watermarks are applied to whatever the video model outputs.

Elsewhere, Photoshop is gaining some features Adobe showed off earlier this year, with Generative Fill and Generative Expand now running on the latest Firefly Image Model (the company says this can generate images four times faster than previous versions). The Generate Similar tool is fairly self-explanatory — it can generate variants of an object in the image until you find one you prefer. Adobe released those features today.

In addition, Adobe is adding a neat feature to the Remove tool, which lets you delete people and objects from an image with ease, like Google's Magic Eraser. With Distraction Removal, you can remove certain common elements with a single click. For instance, it can scrub unwanted wires and cables, and remove tourists from your travel photos.

Meanwhile, Frame.io V4, said to be the biggest update to the collaborative photo and video production platform since it debuted nine years ago, is available to all users. Adobe has entirely redesigned it to, for instance, improve workflows and upgrade the video player. It also emerged that Canon, Nikon and Leica will support its Camera to Cloud (C2C) feature, which allows for direct uploads of photos and videos to Frame.io. Adobe says that means most major manufacturers are now supporting C2C.

This article originally appeared on Engadget at https://www.engadget.com/ai/adobe-starts-rolling-out-generative-ai-video-tools-in-beta-163703601.html?src=rss

Destiny: Rising is Bungie’s new mobile game published by NetEase Games

Bungie seems to have set its sights on the mobile games market, as Destiny: Rising, a new mobile sci-fi RPG shooter title, is coming to Android and iOS. This spinoff is being developed by NetEase Games, the same company that developed the free-to-play Diablo: Immortal. Destiny: Rising will also be free to download and play when it launches.

Destiny: Rising is set in a different timeline from Destiny and Destiny 2, but NetEase promises players they’ll meet some familiar faces and new ones. The narrative is focused on a time after the Dark Age. Players will get to explore Earth after “The Collapse” and see how humanity tries to recover from a loss of civilization.

Destiny: Rising Earth
Bungie/NetEase Games

Besides playing in a first-person perspective, NetEase Games is introducing a new third-person viewpoint, previously only limited to specific weapons and equipment. The game also supports smartphone-compatible controllers if you own them.

As a Destiny 2 spinoff, Destiny: Rising will have both PvE and PvP modes, both familiar and new. Players are able to create clans and make friends, both fighting alongside or against them in challenges.

Destiny: Rising Weapons
Bungie/NetEase Games

Some of you may realize that since NetEase Games is developing and publishing Destiny: Rising, the game is likely to have many microtransactions. Sadly, there’s no concrete info about this right now, but if we can take Diablo: Immortal as an example, these worries may come true.

It’s worth noting that Bungie had just laid off 220 employees this past August despite the success of its latest expansion, the Final Shape. Many Destiny 2 players may also recall that the company recently released a roadmap detailing future plans in the wake of those layoffs.

NetEase Games is opening sign-ups right now for a closed alpha test taking place next month. Those interested can visit the official website to learn more. There’s no official release date at this time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/destiny-rising-is-bungies-new-mobile-game-published-by-netease-games-163054704.html?src=rss

Amazon will reportedly merge its pharmacy operations and some grocery-delivery services

Amazon isn’t a stranger to acquiring various companies and services, but it’s finally taking steps to streamline its many acquisitions, as reported by The Information. PillPack, bought by Amazon in 2018, and Amazon Pharmacy, launched in 2020, are slowly being combined into one service. Amazon is also attempting to combine the online components of Whole Foods and Amazon Fresh, albeit in a different manner.

PillPack is a service that sends customers medication packs containing the required pills for a single day’s consumption, while Amazon Pharmacy is geared towards general purchases. One of the planned changes is to allow PillPack users to handle their orders using Amazon Pharmacy accounts. They can also use coupons and Prime discounts on their PillPack purchases. Additionally, Amazon Pharmacy will accept Medicare through PillPack in January.

Although Amazon has plans to expand Amazon Pharmacy to the UK, Canada and Australia, this hasn’t happened yet. The service remains US-only.

Right now, both pharmacy services already ship orders from the same facilities, which is a change from the previous arrangement. PillPack previously had its own facilities, and the change will make same-day deliveries in 20 new cities possible, bringing the total available locations close to 30 from less than 10 right now.

Amazon previously acquired Whole Foods in 2017, but it wasn’t connected to Amazon’s regular grocery deliveries or Amazon Fresh at all. Now, Amazon is placing popular items at Whole Foods and Amazon in Fresh centers in the US, UK, Italy and Spain. Shoppers can now stick to using only Amazon Fresh more often instead of buying from multiple stores at once. One driver can also deliver everything in a single order, which helps Amazon reduce costs.

Additionally, Amazon is testing a mini-warehouse located in a Whole Foods store that lets customers pick up orders. This warehouse stores products like Coca-Cola and Oreos, which aren’t allowed in Whole Foods stores due to policies. Amazon intends to help shoppers avoid visiting multiple stores due to a lack of products, a problem Whole Foods suffers from due to it stocking fewer brands.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazon-will-reportedly-merge-its-pharmacy-operations-and-some-grocery-delivery-services-160914672.html?src=rss

Neva review: A platformer that’s so perfect, it made me cry

I have absolutely nothing negative to say about Neva. As a story, Neva is a living fairy tale that plays out in dreamlike scenes of natural beauty, starring two creatures bonded by tragedy and propelled by an intense need to protect each other — and save the world in the process. As a game, Neva offers exquisite swordplay and intuitive platforming action, with a contained suite of abilities that evolves purposefully with each new stage. As a piece of art, every frame of Neva is breathtaking.

This is what a faultless game looks like. This is how it feels to play something perfect.

Alba is the protagonist in Neva and she’s badass. When we meet her, she’s a seasoned warrior and nomad with a cloud of silver hair, dancer’s limbs, and a billowing red cape that hides a slender sword. Her wolf companion, Neva, is just a cub at first, easily distracted and still learning how to navigate the forests and fields of their world. In the beginning, Neva needs Alba. By the end of the game, after seasons of growth and vicious battles, Alba also needs Neva.

Neva
Nomada Studio

None of these descriptors are spelled out in words, but the characters’ actions and a few beautifully animated vignettes make their backstories clear, and the entire story unspools in a similar fashion. The only speech in the game comes from Alba as she calls out, “Neva?” or, “Neva!” or, “Nevaaa,” with each press of the interaction button. Her tone and level of panic shifts dynamically with Neva’s position in the environment — Alba’s voice is strained with worry when she and the wolf are separated, and it’s soothing or playful when they’re near each other. Standing next to Neva and pressing to interact lets Alba pet her (and yes, there are achievements for doing so). In a million small ways, the game’s mechanics forge a deep emotional connection between Alba and Neva, until it eventually feels like they’re a singular entity, fighting the darkness as one.

Alba and Neva’s world is stunning. It’s composed of lush forests, sun-drenched valleys, soaring mountains and twisting cave systems — and all of it is being consumed by an oozing, ink-black decay spread by swarms of bulbous monsters with stark white faces. The decay acts like cordyceps, suffusing the bodies of massive animals and transforming them into zombie-like murder machines. In other areas, it takes the form of spiky brambles and skeletal vines that deal damage if you touch them. The monsters — round bodies, screaming faces and spidery limbs — appear consistently with a variety of ranged, melee, airborne and rushing attacks. It’s Alba and Neva’s mission to destroy the decay and the monsters, and reclaim their land. For the completionists among us, there are also glowing white flowers hidden among the levels, and finding them all unlocks something special.

Neva
Nomada Studio

The game is divided into four seasons, and as Neva grows, so do her abilities. Alba, meanwhile, is always strong and she only becomes more powerful as she and Neva learn how to fight together. To start, Alba can jump, double jump and dodge, and she has a basic sword attack and a downward thrust that can strike enemies and burst through weak floors from above. In the back half of the game, Neva is able to leap on invisible platforms and essentially teleport to any area she pleases, watching from high ridges as Alba climbs walls of white flowers to reach her.

This is a distinct contrast to the early stages, when Alba had to coax cub-Neva to jump across small gaps, and it drives home the game’s core theme of parental love. Eventually, Alba is able to throw Neva into battle like an aimed projectile, and she’ll ferociously attack whatever enemy she hits. This ability is a little silly at times — like when you’re trying to reach a hidden flower and you end up hurling Neva into a wall repeatedly until the angle is just right — but it quickly feels like a natural, necessary extension of Alba’s arsenal. Besides, Neva doesn’t seem to mind.

Neva
Nomada Studio

Mechanically, Neva is an incredibly light and responsive platformer. Playing on PlayStation 5, inputs never lag; Alba is able to jump, double jump and dodge with ease, and this trio of abilities resets with the lightest of touches to the terrain. Enemy hitboxes are tight, encouraging players to fight up close and dodge through dangers in between swings of Alba’s sword. Health regenerates as Alba lands hits without taking damage herself, and healing cairns are sprinkled generously throughout the scenes. Mid-air levels, where Alba leaps between cliff sides and bounces off floating enemy blobs, cultivate a brilliant sense of precision, daring players to push Alba’s maneuvers to their absolute limits. Neva offers subtle yet clear direction through environmental cues alone, and I never once felt lost in its platforming sauce. The levels shift with the seasons: complex navigation puzzles and delightfully tricky mirror levels are steadily added to the sidescrolling action, constantly testing Alba and Neva’s capacity to work together.

Alba and Neva are connected in every scene, but their bond is tangible during battles, particularly once the wolf throw becomes a reliable part of Alba’s attack-dodge rhythm. This only makes it more distressing when, in some stages, Alba has to battle on her own. Neva’s presence brings a fullness to Alba’s abilities, and especially in the game’s last few hours, my controller felt distinctly empty any time she didn’t fight alongside me.

Neva
Nomada Studio

I don’t want to say too much about the final stages of Neva. The game builds to an inevitable, emotionally intense conclusion, with pockets of deep longing and sublime reconciliation sprinkled throughout the rising action. Yes, Neva will make you cry. I definitely did, with big, ugly tears.

Neva is infused with magical realism, blending the familiar with the impossible in a format that looks like a living children’s book. Otherworldly terror creeps around the edges of each landscape, foreboding and exquisite, and the game’s animations are anime-smooth. Neva looks incredible and it plays just as beautifully — a rare and powerful combination. Just like Alba and Neva.

Neva comes out on October 15 on PC, macOS, PS5, Xbox Series X/S and Switch, developed by Nomada Studio and published by Devolver Digital.

This article originally appeared on Engadget at https://www.engadget.com/gaming/neva-review-a-platformer-thats-so-perfect-it-made-me-cry-160037311.html?src=rss

Internet Archive’s Wayback Machine is back online after last week’s DDoS attacks

The Internet Archive’s Wayback Machine is back online in a read-only state, after DDoS attacks took the entire platform offline on October 9. Founder Brewster Kahle posted on Monday (via The Verge) that the service is “resumed in a provisional, read-only manner” without the ability to save new pages.

Security researcher Troy Hunt said last week’s attacks coincided with the Internet Archive’s plan to disclose a previous breach that led to the theft of over 31 million records. Hunt, who runs the Have I Been Pwned? service, believed the timing of the two attacks was likely “entirely coincidental,” citing the involvement of “multiple parties.”

The hacking group Blackmeta claimed responsibility for the attacks, posting that the Internet Archive “belongs to the USA.” The nonprofit, founded in the early days of the web in 1996, is headquartered in San Francisco.

Kahle says it’s “safe to resume” using the Wayback Machine, so you can resume your nostalgic trip to your favorite Geocities post-grunge tribute sites. However, the founder warns that the service may need further maintenance, so don’t be shocked if it goes down again.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/internet-archives-wayback-machine-is-back-online-after-last-weeks-ddos-attacks-155820797.html?src=rss