Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.
The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).
Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.
The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss
Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.
The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).
Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.
The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss
Having seen countless Batmobile designs all these years – whether concept or real ones – the buck stops at how intimidating the build is. The ride should have an Alpha presence when parked alongside other cars, no matter whether they are supercars, SUVs, or monster trucks.
If it’s a Batmobile it should be draped in dark hues of black, although matte is preferred to continue the dark theme. This car is designed for racing given its low riding position, almost glued to the tarmac just like a Formula racer.
RobotRacer BBA is a racing vehicle that has Brutal, Black and Autonomous in its DNA. Being a modern take on Batmobile this concept has raw mechanical appeal with the exposed components. Those big front and rear axles, suspension and air intakes take me back to the early 2000s when F1 racing cars had a similar exterior. The dark theme overpowers the sleek lines and curves of the car, however, it does give off a very cool racing vibe. Having a second look at the hover cam view, it looks like a love child of a stealth aircraft and an F1 racer.
The all-wheel drive vehicle has an electric powertrain ready to deliver all the torque to the front and rear wheels. Being completely autonomous gives the designer complete freedom to make it ultra-aerodynamic with the least possible drag coefficient. The side air intake pods are quite large but for electric transmission, they serve no purpose, just for aesthetics they are good. Those wheel rims are draped in matte black color to carry the theme. The only things that cannot have the dark hue are the movable metal components.
This concept design hit me as a futuristic Batmobile right from the time I first laid my eyes on it. However, being autonomous means Batman will never ride it given there’s no seating space on the inside. Crime fighting will be this car’s sole objective though on a lighter note.
Heads up if you’ve had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you're eligible to make a claim, you only have a few weeks to do so.
The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.
The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App’s person-to-person payment services. According to the plaintiffs, “an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers." The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.
Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.
You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven’t yet been reimbursed can file a claim for that too.
If you plan to file a claim through the settlement website, you’ll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss
Heads up if you’ve had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you're eligible to make a claim, you only have a few weeks to do so.
The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.
The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App’s person-to-person payment services. According to the plaintiffs, “an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers." The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.
Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.
You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven’t yet been reimbursed can file a claim for that too.
If you plan to file a claim through the settlement website, you’ll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss
8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.
First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Vergenotes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.
But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.
8Bitdo
The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”
It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.
You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss
8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.
First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Vergenotes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.
But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.
8Bitdo
The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”
It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.
You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss
Three years ago, Apple ditched the iPhone mini to focus on larger phones with bigger displays. I don’t expect the NanoPhone to fill that void, but for a phone as small as a stack of credit cards, it definitely packs enough to grab one’s attention. Almost comically compact, the NanoPhone has a 3-inch IPS touchscreen, looks and feels like a shrunken iPhone Pro, and packs quite a few impressive features. It has 4G support, dual SIM trays, expandable storage, and a 2000mAh battery that should last fairly long given how tiny the entire device is. The phone runs Android 10, so it isn’t your flagship killer, but it’s the perfect backup smartphone – or a functional phone for kids who are too young to be given flagships. The NanoPhone has access to the Play Store, runs all the apps you’d need from a phone, and costs a mere $99 (on discount), making it a no-brainer if you want a spare phone that’s sure to have everyone’s attention.
Designer: NanoPhone
At first glance, it looks like an iPhone Pro got hit by a shrink-ray, but switch it on and you realize what’s really happening. The phone has thick bezels that were somewhat excusable 3-4 years ago but not really anymore – but then again, you only get so much for a hundred bucks, right?! The HD screen (which isn’t even 1080p) comes with a custom theme that’s designed to make it look like iOS, but you’ll quickly notice the presence of Android buttons on the bottom, and the Play Store icon on the home screen. Flip the phone over and you’ve got a faux camera setup that looks like 3 lenses, but is actually just one 5MP shooter. Don’t expect Portrait Mode or Night Mode on this bad boy – the photos should be barely passable. You’ve even got a 2MP front-facing shooter – no FaceID obviously, or even fingerprint detection. Just old-fashioned patterns and PINs.
The NanoPhone, however, is a fully functional smartphone despite its size and OS limitations. It runs all the apps available on the Android Play Store and that are compatible with the OS. Yes, you can browse Instagram or TikTok on this (or even Snapchat for the younger folk), and there’s WhatsApp for the older folk too. YouTube and Netflix feel especially weird, given how tiny the screen is, but yes, they run flawlessly too. Dual SIM support means your tiny smartphone can support two carriers together (with 4G capabilities and WiFi support too), and 2Gb of RAM should be fairly potent enough to handle all your daily tasks. The NanoPhone does come with 16 gigs of built-in storage too, expandable thanks to a memory card slot. Plus, a phone that size isn’t particularly a battery guzzler, which means the 2,000 mAh battery is more than enough to last you an entire day. Don’t expect wireless charging on this thing – a USB-C port is all you have to juice the NanoPhone’s battery.
It’s easy to get caught up on the things the NanoPhone doesn’t have – like a good camera setup, the latest operating system, a bezel-less display, but when you look at the fact that it’s 1/10th the price of a flagship, and 1/10th the size of your high-end folding phone, you realize exactly what makes it so special. It’s just a little larger than a watch, but runs a full smartphone experience. The NanoPhone is a perfect spare for someone who’s got multiple SIMs lying around, or for someone who just wants a small phone without those addictive flagship-like features. At 3 inches, that screen is far from being immersive or addictive. In fact, it’s honestly perfect for people who love the idea of having their thumb reach every part of the display, especially for kids who can often struggle with larger, heavier, and more expensive smartphones.
Apple’s beta testing service Testflight just got a fairly substantial update, according to a report by TechCrunch. The software refresh gives developers much more control over who can join a beta and how new features are shared. It also allows beta testers to get more information about an app before they dive in.
Developers will be able to set all kinds of criteria as to who can or cannot access the beta. This should help devs narrow the test groups to specific audiences, like those using a particular device or OS version. Testflight offers a maximum of 10,000 invitations by default, so this should help reserve spots for an intended audience. The developers can also now decrease this maximum number to whatever they want.
The update allows for more control over the beta invites, as they can highlight new features and content. Apple says that beta builds of apps that have already been approved for publication can now include screenshots and the app category along with the invite.
App creators will also be able to view metrics regarding the success of a beta invite, which includes information as to how many people viewed the invite, who opted in and why folks declined.
As for users, beta invites can include a feedback field. This is for people to let the developer know why they chose not to download an app.
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-updates-its-beta-testing-service-testflight-with-redesigned-invites-and-more-185002704.html?src=rss
Apple’s beta testing service Testflight just got a fairly substantial update, according to a report by TechCrunch. The software refresh gives developers much more control over who can join a beta and how new features are shared. It also allows beta testers to get more information about an app before they dive in.
Developers will be able to set all kinds of criteria as to who can or cannot access the beta. This should help devs narrow the test groups to specific audiences, like those using a particular device or OS version. Testflight offers a maximum of 10,000 invitations by default, so this should help reserve spots for an intended audience. The developers can also now decrease this maximum number to whatever they want.
The update allows for more control over the beta invites, as they can highlight new features and content. Apple says that beta builds of apps that have already been approved for publication can now include screenshots and the app category along with the invite.
App creators will also be able to view metrics regarding the success of a beta invite, which includes information as to how many people viewed the invite, who opted in and why folks declined.
As for users, beta invites can include a feedback field. This is for people to let the developer know why they chose not to download an app.
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-updates-its-beta-testing-service-testflight-with-redesigned-invites-and-more-185002704.html?src=rss