The Morning After: Pokémon hack exposes future games, beta designs and more

Pokémon developer Game Freak has confirmed its servers were hacked in August. The breach meant internal materials — from source codes to early and even scrapped character designs — were circulating on social media over the weekend.

Leaked documents and images flooded Reddit and X after Centro Leaks began dumping it all on Saturday afternoon. It allegedly includes source codes for past games and codenames for the Switch 2 and the upcoming Gen 10 Pokémon games. There are also references to a Pokémon MMO, future movies and a new anime series. The leak revealed tons of beta character designs and concept art.

— Mat Smith

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Casio (of watch and calculator fame) is taking pre-orders in Japan for Moflin, the adorable robotic plushie with AI “emotional capabilities,” which debuted during CES 2021. Moflin, developed in a partnership with the Japanese startup Vanguard Industries, is meant to work like an emotional support pet — and is as fluffy as it looks.

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Last week, robot vacuums across the country were hacked, allowing attackers to not only control the robovacs, but use their speakers to hurl racial slurs and abusive comments at anyone nearby. Specifically, it was the Ecovacs Deebot X2s, which has a reputation for being easy to hack. The company says it’s developed a patch to eliminate the security flaw — but that won’t roll out until November. Maybe October is a messy house kind of a month?

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Redbox is dead, but its cuboid corpses remain in malls and shops nationwide. The machines are heavy and cumbersome, with a former Redbox executive suggesting it costs $500 to remove one kiosk. Note: Some machines are actually embedded in concrete. Some devotees have taken to adopting them regardless. Yet another note: These boxes use massive amounts of energy. Walgreens told a judge it costs the company $184,000 each month to power 5,400 kiosks, roughly $35 per month for a single machine. That was fine 10 years ago, when the company drew in $2 billion in annual revenue.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111103297.html?src=rss

An arcade-style Terrifier beat ’em up game is coming next year

The Terrifier franchise, with its distinctively horrifying antagonist Art the Clown, is having a bit of a moment right now. Coinciding with Terrifier 3’s wildly successful opening weekend — the indie horror movie reportedly pulled in over $18 million — game publisher Selecta Play has announced that a Terrifier video game is in the works and will be released next year. Terrifier: The ARTcade Game is being developed by indie studio Relevo and styled after a classic beat ‘em up. The teaser shows it to be a fitting combination of gory and goofy, with colorful pixel art and tons of over-the-top blood spatter.

According to the Steam listing, you’ll get to play as Art the Clown and “unleash chaos” on several movie sets where films about him are being produced. There will also be local multiplayer modes. Terrifier: The ARTcade Game will be available for PC, PS5, Nintendo Switch and Xbox when it’s released in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-arcade-style-terrifier-beat-em-up-game-is-coming-next-year-205755240.html?src=rss

Massive Pokémon leak exposes beta designs, source codes and plans for upcoming titles

Pokémon developer Game Freak has confirmed it suffered a breach as troves of internal materials pertaining to the franchise — from source codes to early and, in some cases, scrapped character designs — hit social media this weekend. In a statement published on Thursday (translated from Japanese), the company said it discovered its servers were hacked in August and that sensitive employee information had been leaked. It did not address the Pokémon leaks, though the bulk of this content appears to have been published online after the statement was released.

Leaked documents and images flooded Reddit and X after Centro Leaks began dumping it all on Saturday afternoon. The “Teraleak” files, as some fans are calling it, allegedly include source codes for past games such as Pokémon HeartGold and SoulSilver, codenames for the Switch 2 and the upcoming Gen 10 Pokémon games — “Ounce” and “Gaia,” respectively — references to an in-development Pokémon MMO, and internal discussions from design meetings. There are also details on the purported unreleased Detective Pikachu sequel and other planned Pokémon movies, as well as a new anime series.

The scope of the leak is enormous, exposing tons of beta character designs and concept art in addition to the source codes. Neither Nintendo nor The Pokemon Company has publicly acknowledged the leak yet. Engadget has reached out for comment. Game Freak said in its statement that it’s strengthening its security and apologized to those affected by the breach, noting that the unauthorized third-party accessed the personal information of over 2,600 current and former workers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/massive-pokemon-leak-exposes-beta-designs-source-codes-and-plans-for-upcoming-titles-180208503.html?src=rss

SpaceX successfully catches Super Heavy booster after launching Starship’s fifth flight

SpaceX’s Super Heavy booster successfully returned to the pad after liftoff to be caught by the launch tower’s mechanical arms in an incredible feat Sunday morning. The milestone came during the fifth flight of the company’s Starship, and is a huge step for the rocket’s planned reusability. Starship launched at about 8:25AM ET from SpaceX’s Boca Chica, Texas Starbase.

Landing rockets is nothing new for SpaceX, which has now been reusing its Falcon 9 workhorse for several years, but the company took a completely different approach for recapturing Super Heavy. Whereas Falcon 9 typically lands on a drone ship out in the ocean, Super Heavy returned to its launch site and had to navigate into the narrow opening between the launch tower’s outstretched “chopsticks.” The move risked destroying the tower if Super Heavy didn’t pull it off correctly. It did, though, and live footage from the flight test shows the booster neatly parking itself back at the tower to thunderous cheering from everyone watching from the viewing room.

Starship, meanwhile, continued on its flight for about an hour after separating from the booster and splashed down in the Indian Ocean as planned around 9:30AM ET. The entire Starship transportation system, consisting of the Super Heavy first stage and the Starship second stage, is designed to be reusable.

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacex-successfully-catches-super-heavy-booster-after-launching-starships-fifth-flight-134404103.html?src=rss

Xbox Cloud Gaming may finally let you stream your non-Game Pass purchases soon

Microsoft is expanding Xbox Cloud Gaming’s streaming capabilities to support titles that aren’t on Xbox Game Pass, The Verge reports. The company has stated its plans to let users stream games from their own libraries numerous times over the last few years, going back to the announcement of Project xCloud, but the feature hasn’t yet materialized. Now, Microsoft is ready to start testing it among Xbox Insiders in November, with plans to ultimately support thousands of games, according to The Verge, which cites sources “familiar with Microsoft’s plans.”

Xbox players have long been asking for the option to stream games that they’ve purchased, rather than only those that are available on Xbox Game Pass. If the testing period goes as planned, more players could soon see the ability to do this. The report comes on the heels of Xbox president Sarah Bond’s announcement on Friday that Android users will be able to buy and play games on the Xbox app starting next month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-cloud-gaming-may-finally-let-you-stream-your-non-game-pass-purchases-soon-212759959.html?src=rss

The fluffiest robot of CES 2021 is back thanks to Casio

If you watched that Star Trek episode about the tribbles and thought, I need one of those in my life (minus the rapid reproduction problem), Casio’s got just the thing for you. The company is now taking pre-orders in Japan for Moflin, the adorable robotic plushie with AI “emotional capabilities” that debuted during CES 2021. Moflin, developed in a partnership with the Japanese startup Vanguard Industries, is meant to work like an emotional support pet — snuggling is its specialty, and the creators say each robot has its own distinct personality, can shift moods depending on the situation and will form attachments to people over time.

It’s available in gray and blonde for a hefty ¥59,400 (roughly $400), and is expected to ship on November 7. There’s no word on a release outside of Japan.

Moflin doesn’t just respond to cuddles. You’re supposed to talk to it, too, and it’ll react with movements and cute sounds. These interactions will help shape its character. “Moflin has the ability to learn and its personality will develop based on how it is treated,” said Vanguard founder Masahiko Yamanaka in a promotional video. It’s Bluetooth capable so it can connect with an app, and charges in a little nest so as to avoid breaking the illusion of it being a real pet. When it’s charging, it’ll just go to sleep. The fur is removable for when you need to wash it, though. 

Vanguard ran successful Kickstarter and Indiegogo campaigns for Moflin in 2020 but only started shipping the robots to backers in late 2023. Casio is now handling the manufacturing and distribution.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-fluffiest-robot-of-ces-2021-is-back-thanks-to-casio-174714733.html?src=rss

TikTok is reportedly aware of its bad effects on teen users

TikTok's executives and employees were well aware that its features foster compulsive use of the app, as well as of its corresponding negative mental health effects, according to NPR. The broadcasting organization reviewed the unredacted documents from the lawsuit filed by the Kentucky Attorney General's Office as published by the Kentucky Public Radio. More than a dozen states sued TikTok a few days ago, accusing it of "falsely claiming [that it's] safe for young people." Kentucky Attorney General Russell Coleman said the app was "specifically designed to be an addiction machine, targeting children who are still in the process of developing appropriate self-control."

Most of the documents submitted for the lawsuits had redacted information, but Kentucky's had faulty redactions. Apparently, TikTok's own research found that "compulsive usage correlates with a slew of negative mental health effects like loss of analytical skills, memory formation, contextual thinking, conversational depth, empathy, and increased anxiety." TikTok's executives also knew that compulsive use can interfere with sleep, work and school responsibilities, and even "connecting with loved ones." 

They reportedly knew, as well, that the app's time-management tool barely helps in keeping young users away from the app. While the tool sets the default limit for app use to 60 minutes a day, teens were still spending 107 minutes on the app even when it's switched on. That's only 1.5 minutes shorter than the average use of 108.5 minutes a day before the tool was launched. Based on the internal documents, TikTok based the success of the tool on how it "improv[ed] public trust in the TikTok platform via media coverage." The company knew the tool wasn't going to be effective, with one document saying that "[m]inors do not have executive function to control their screen time, while young adults do." Another document reportedly said that "across most engagement metrics, the younger the user, the better the performance."

In addition, TikTok reportedly knows that "filter bubbles" exist and understands how they could potentially be dangerous. Employees conducted internal studies, according to the documents, wherein they found themselves sucked into negative filter bubbles shortly after following certain accounts, such as those focusing on painful ("painhub") and sad ("sadnotes") content. They're also aware of content and accounts promoting "thinspiration," which is associated with disordered eating. Due to the way TikTok's algorithm works, its researchers found that users are placed into filter bubbles after 30 minutes of use in one sitting. 

TikTok is struggling with moderation, as well, according to the documents. An internal investigation found that underage girls on the app were getting "gifts" and "coins" in exchange for live stripping. And higher-ups in the company reportedly instructed their moderators not to remove users reported to be under 13 years old unless their accounts state that they indeed are under 13. NPR says TikTok also acknowledged that a substantial number of content violating its rules get through its moderation techniques, including videos that normalize pedophilia, glorify minor sexual assault and physical abuse.

TikTok spokesman Alex Haurek defended the company and told the organization that the Kentucky AG's complaint "cherry-picks misleading quotes and takes outdated documents out of context to misrepresent our commitment to community safety." He also said that TikTok has "robust safeguards, which include proactively removing suspected underage users" and that it has "voluntarily launched safety features such as default screentime limits, family pairing, and privacy by default for minors under 16."

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-is-reportedly-aware-of-its-bad-effects-on-teen-users-150030241.html?src=rss

Boeing to lay off 17,000 employees to ‘stay competitive’

In a message to employees, Boeing President and CEO Kelly Ortberg has announced that the company is reducing the size of its total workforce by 10 percent. That means Boeing is cutting roughly 17,000 jobs, including executives and managers, over the coming months. Ortberg, who only took the helm back in August, explained that the company has to "make structural changes" to ensure it can "stay competitive" and deliver for its customers over the long term. 

Ortberg announced the upcoming layoffs in the midst of a machinist strike that had shut down production in most of Boeing's plants, including the ones manufacturing its best-selling plane, the 737 Max. Around 33,000 union machinists are involved in the strike, which has been going on since mid-September. As AP explains, that's had a big impact on Boeing's pockets, since it gets paid for half of what a plane costs after it delivers a customer's order. 

In addition to the layoffs, Ortberg announced that Boeing will delay the development of its 777X planes due to the challenges it has faced in development, along with the ongoing work stoppage. It now plans to deliver the new wide-body planes in 2026 instead of 2025. 

Boeing started 2024 having to ground some 737 Max 9 planes after an Alaska Airlines door plug blew off while it's mid-flight. While there were no reported injuries, the Boeing plane had only been in service since November last year. In July, the company had agreed to plead guilty to a conspiracy to defraud the US government following two fatal crashed in 2018 and 2019 that killed 346 people. Boeing had also eaten hundreds of millions in losses as a result of Starliner's delayed return from the International Space Station. The company's first crewed flight was only supposed to last a few days, but hardware issues prevented it from sticking to the original timeline. In the end, the Starliner returned to Earth months later, without the astronauts it originally flew to the space station. Its crew will now come home on a SpaceX Dragon capsule in February next year. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/boeing-to-lay-off-17000-employees-to-stay-competitive-110033175.html?src=rss

NLRB accuses Apple of illegally restricting employee Slack and social media use

The National Labor Relations Board has accused Apple of infringing on its employees’ rights to advocate for better working conditions. In a complaint spotted by Reuters, the agency alleges Apple illegally fired an employee who had used Slack to advocate for workplace changes at the company. Separately, the NLRB accuses Apple of forcing another worker to delete a social media post.

The case stems from a 2021 complaint filed by #AppleToo co-organizer Janneke Parrish. In October of that year, Apple fired Parrish for allegedly sharing confidential information, a claim she denies. Per the complaint, Parrish used Slack and public social media posts to advocate for permanent remote work.

She also shared open letters critical of the tech giant, distributed a pay equity survey, and recounted instances of sexual and racial discrimination at Apple. According to the labor board, Apple’s policies bars employees from creating Slack channels without first obtaining permission from a manager. Instead, workers must direct their workplace concerns to either management or a “People Support” group the company maintains. An example of the type of concerns some employees used Slack to voice can be seen in a 2021 tweet from former Apple employee Ashley Gjøvik.

“We look forward to holding Apple accountable at trial for implementing facially unlawful rules and terminating employees for engaging in the core protected activity of calling out gender discrimination and other civil rights violations that permeated the workplace,” Parrish’s lawyer, Laurie Burgess, told Reuters.

Apple disputes Parrish's claims. "We are and have always been deeply committed to creating and maintaining a positive and inclusive workplace. We take all concerns seriously and we thoroughly investigate whenever a concern is raised and, out of respect for the privacy of any individuals involved, we do not discuss specific employee matters," an Apple spokesperson told Engadget. "We strongly disagree with these claims and will continue to share the facts at the hearing."

Provided Apple does not settle with the agency, an initial hearing is scheduled for February with an administrative judge. The NLRB is looking to force the company to change its policy and reimburse Parrish for the financial hardships she suffered due to her firing. Last week, the NLRB accused Apple of forcing employees to sign illegal and overly broad confidentially, non-disclosure and non-compete agreements.

Update 7:09PM ET: Added comment from Apple. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/nlrb-accuses-apple-of-illegally-restricting-employee-slack-and-social-media-use-200059723.html?src=rss

Ghost in the Shell’s rad PS1 soundtrack is finally coming to the West

The soundtrack to the spider-bot-crawling 1997 Ghost in the Shell game adaptation is coming to the West for the first time. Titled Ghost in the Shell: Megatech Body (as an ode to the Fuchikoma mech you pilot in the game), the soundtrack was produced by Takkyu Ishino. It’s available to pre-order on iam8bit ahead of its 2025 release.

The PS1 game adaptation had late-90s gamers piloting a spider-like mech (first appearing in the 1991 manga), blasting enemies to smithereens with twin machine guns and guided missiles. Masamune Shirow, the original manga’s author, wrote and illustrated its story and art design.

But as 90s shooters often figured out, firing guns nonstop for hours on end is much better with a badass techno soundtrack pumping in the background like an energy drink for your ears. In addition to Ishino, it includes “warehouse-shaking bangers” from Mijk Van Dijk, The Advent, Joey Beltram and Brother from Another Planet (among others).

Promo for the Ghost in the Shell soundtrack coming to the west. Details about three different versions.
iam8bit

The soundtrack album first arrived in Japan alongside the game in 1997 in a single-disc version and an expanded two-disc limited edition. In an apparent nod to the original, the 2025 soundtrack for the West will be available on CD (23 tracks), a double LP (11 tracks) and a 12-inch picture disc ( a “carefully curated” six tracks).

You can now pre-order the three Ghost in the Shell: Megatech Body variants on iam8bit. The CD (packaged in a “stunning 3D lenticular case”) costs $43, the vinyl version is $55 and the picture disc (which comes on an illustrated two-sided disc that pays homage to the original release) costs $50. The soundtrack is expected to arrive in Q2 2025.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/the-ghost-in-the-shell-ps1-soundtrack-is-finally-coming-to-the-west-194447885.html?src=rss