Formula Pro simulator with ultra-realistic controls emulates F1 racing fun in your living room

In the world of Formula-1 world championships are won by the slender margin of milliseconds that turn into big margins after every passing lap. The level of engineering in the pinnacle of Motorsports is unparalleled, and the drivers competing for the top podium step do every little thing that gives them a strategic advantage over their rivals.

Personal training is a part of the drill to stay in top shape, but the real deal is to polish the skills and gain telemetry data in the racing sims that very closely mimic the nuances of each track on the season calendar. With the hybrid era, the need for simulating the real track conditions has become even more important, given the metamorphosis this sport is undergoing.  A good simulator plays a vital role in giving the F1 and F2 drivers a fair idea of areas to improve, or develop strategic maneuvers that can be finally implemented on the track.

Designer: Cool Performance

With over two decades of motorsport experience and trusted by over 250 professional racers, Cool Performance now brings its most advanced F1 sim racer for professionals and motorsports fans. Current F1 drivers who train their driving skills on the Formula Pro Simulator include Lando Norris, Carlos Sainz, Sebastian Vettel and Alex Albon. Founder Oliver Norris has designed the simulator from the ground up with tons of experience in his own Motorsports journey and his brother Lando’s last couple of successful F1 seasons.

The professional-grade simulator has a precision-designed cockpit and race seat to recreate the realism of FPV in the single-seater racer. To simulate the nuances of a Formula -1 car riding the tarmac, the simulator has a high-torque force feedback steering and a Leo Bodnar SimSteering 2 base. This lets the sim racer feel every little bump of the chicane or the minute grip changes when the car is steered off the racing line. Braking in Formula 1 is way more challenging than your average SUV. That is mimicked by the CP-S hydraulic pedals with an AP Racing master cylinder support, which can simulate 200 kgs of braking force. For that, you’ll require immense strength in your core and lower body.

Every little detail of this F1 simulator is narrowed down to the last millimeter, much like the Formula 1 cars. Right from the highly technical CP-S Formula steering wheel that has virtually everything right at arms distance for the driver, to the CP-S custom hydraulic pedals, nothing gets better than the Cool Performance’s option. Clearly, if you want to feel the realism and the tiny details of Formula 1, this is it. Each one of the Formula Pro F1 simulators is custom-manufactured and tested by Oliver and Adrian Quaife-Hobbs in Kent, United Kingdom.

Eager buyers can opt for a single curved screen setup or a multiscreen array for better realism. If you are a purist, then the UK-based manufacturer can create a bespoke version of the sim to fit your specific needs. The Formula Pro simulator price starts from $40,950 and can go higher depending on the add-ons demanded or the bespoke modifications required.

The post Formula Pro simulator with ultra-realistic controls emulates F1 racing fun in your living room first appeared on Yanko Design.

Razer’s new Blade 16 has Intel’s latest chips and ultra-fast RAM

After leaning into some questionable AI antics at CES 2026, Razer is making some altogether more practical updates to its 16-inch laptop by giving it newer chips and faster RAM. The new Razer Blade 16 features Intel's new Core Ultra chips and speedy LPDDR5X-9600 MHz RAM, and is available to order today for $3,500.

The Razer Blade 16 is designed to split the difference between the portable Razer Blade 14 and the monstrous Razer Blade 18, mostly by being thin but offering improved performance. Razer says the 2026 Blade 16 is 0.59 inches (14.9mm) at its thinnest point, which matches the thinness of the 2025 Blade 16. The laptop also has a similar 16-inch QHD+, 240Hz OLED screen to last year's model, though the company says it's 100 nits brighter than before. Port selection also remains respectable: the laptop includes three USB 3.2 Gen 2 Type-A ports, a Thunderbolt 4 port, a Thunderbolt 5 port, a full-sized HDMI 2.1 port and a UHS-II SD card reader.

A Razer Blade 16 laptop viewed from the front next to a monitor.
Razer

The real notable upgrade is Razer's switch from AMD Ryzen chips to new Intel Core Ultra 9 386H chips on the 2026 Razer Blade 16. The new Core Ultra chips are some of Intel's first processors made with its new 18A process and pitched as the company's comeback. Razer says the new chip es 16 cores and an integrated NPU that "provides up to 50 TOPS" for things like image generation and live translation, which the Razer Blade 16 supports natively as a Copilot+PC. The efficiency of the new chip also contributes to the laptop’s up to 15 hours of battery life. Of course, if you want power, the Razer Blade 16 has it: the laptop includes NVIDIA's GeForce RTX 50 Series Laptop GPUs and up to 64Gb of LPDDR5X-9600MHz RAM, which should give the Razer Blade 16 plenty of pep for games.

Hardware upgrades don't come cheap, and the higher $3,500 starting price of the Razer Blade 16 — which includes 32GB of RAM, 1TB of storage and a GeForce RTX 5080 GPU at a minimum — is likely reflective of the growing cost of memory and storage that's already negatively impacting the PC industry.

The Razer Blade 16 is available to purchase now through Razer’s website.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/razers-new-blade-16-has-intels-latest-chips-and-ultra-fast-ram-185858799.html?src=rss

Nintendo to start charging different prices for first-party digital and physical games

Nintendo just announced it will soon start charging different prices for first-party Switch 2 games based on whether the content is digital or physical. This could actually be a good thing for those who like to download their games instead of heading to a brick-and-mortar store to pick up a copy, as digital titles are getting a nice discount.

It starts with the release of Yoshi and the Mysterious Book on May 21, which will be $60 on the eShop but $70 at retail locations. Prior to this, most first-party games were $70 no matter how you bought them. I prefer downloading games, for convenience, and paid that much for both Donkey Kong Bananza and Pokémon Pokopia.

The price of Yoshi.
Nintendo

It's yet another blow, however, for consumers who prefer physical media. They aren't getting any kind of a discount, and many Switch 2 cartridges don't even contain the game nowadays. The boxes include game key cards, which allow the user to download the title to the console but are basically paperweights after that.

This isn't the first time Nintendo has participated in this kind of dual pricing structure. The digital version of Donkey Kong Bananza was cheaper than the physical version in some parts of the world, including the UK.

Is this another sign that making and shipping actual things is getting to be prohibitively expensive? There are storage and memory shortages due to AI and oil shortages due to war, not to mention an ever-shifting tariff policy here in the US. It's tough out there. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-to-start-charging-different-prices-for-first-party-digital-and-physical-games-184249374.html?src=rss

YouTube is bringing affiliate shopping features to more creators

YouTube creators can start making money earlier in their careers. On Wednesday, the company said it's reducing the Shopping affiliate program subscriber threshold from 1,000 to 500.

The affiliate program launched in 2022, allowing creators to earn kickbacks when viewers buy products tagged in their videos. It applies to YouTube Shorts, VOD and Live content. Creators will still need to meet the YouTube Partner Program's other requirements to reap the benefits.

Perhaps not a coincidence, the move comes only a day after Meta added shopping links to Reels. Creators on Facebook and Instagram can now link to up to 30 distinct products from marketplace partners in a single video.

This article originally appeared on Engadget at https://www.engadget.com/social-media/youtube-is-bringing-affiliate-shopping-features-to-more-creators-183927027.html?src=rss

Jury rules against Meta and YouTube in social media addiction case

A jury in Los Angeles has found that Meta and YouTube were negligent in a closely-watched trial over social media addiction. The companies were ordered to pay $6 million in damages to the woman who said she was harmed by their addictive features as a child.

The case was brought by a 20-year-old woman, named in court documents as “K.G.M,” who sued Meta, YouTube, TikTok and Snap, saying that she had been harmed by the platforms as a child due to addictive features. TikTok and Snap reached a settlement ahead of the trial. 

According to NBC News, Meta was ordered to pay 70 percent of the $3 million in compensatory damages with YouTube taking on the remaining portion. The jury awarded an additional $3 million in punitive damages. “We respectfully disagree with the verdict and are evaluating our legal options,” a Meta spokesperson said in a statement. “We disagree with the verdict and plan to appeal.,” Google spokesperson José Castañeda said in a statement. “This case misunderstands YouTube, which is a responsibly built streaming platform, not a social media site.”

The weeks-long trial has been closely watched because it's the first of many court cases in which plaintiffs have argued that social media platforms harmed minors due to how they were designed. Meta's lawyers and executives have disputed the idea that social media should be considered an "addiction." CEO Mark Zuckerberg testified that the company wants Instagram to be "useful," and repeatedly accused the plaintiff's lawyer of "mischaracterizing" his past statements. 

“This is the first time in history a jury has heard testimony by executives and seen internal documents that we believe prove these companies chose profits over children,” Joseph VanZandt, one of K.G.M.’s lawyers, said in a statement to The New York Times,

For Meta, it's the second legal setback in as many days. The verdict comes one day after a jury in New Mexico ruled against Meta in a trial over child safety issues. The company was ordered to pay $375 million in penalties; the company said it would appeal.

Update, March 25, 2026, 11:22AM PT: Added a statement from Google.

Update. March 25, 2026, 2:05PM PT: Added details about punitive damages.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-and-youtube-in-social-media-addiction-case-181344860.html?src=rss

Here’s your first look at For All Mankind spinoff Star City

Apple’s excellent For All Mankind might be wrapping up after its recently confirmed sixth season, but as one big-budget alt-history sci-fi show departs, another is born. Apple TV has just dropped the first teaser for Star City, which focuses on the reimagined space race of the 1960s from the Soviet perspective.

ICYMI, For All Mankind has been running for nearly five seasons now (the fifth arrives later this week), with its debut season in 2019 asking, "what if Russia had beaten America to the moon?" For All Mankind has jumped a number of decades ahead since then, but Star City returns us to that initial premise, taking us behind the Iron Curtain to see how the Soviet Union orchestrated its fictional historical triumph.

The brief teaser doesn’t show us much in the way of plot, but you straight away get what vibe the streamer is going for with a show it describes as a "propulsive paranoid thriller." We also get a look at some of the cast, which includes House of the Dragon’s Rhys Ifans, Anna Maxwell Martin and Agnes O’Casey.

Interestingly, Star City’s two-episode premiere lands on Apple TV on May 29, right after the finale of For All Mankind season 5, which takes place in the 2010s. That could make for a pretty jarring backwards time jump if you watch both seasons back to back, but nobody can say that Apple isn’t serving its sci-fi audience.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-for-all-mankind-spinoff-star-city-174359587.html?src=rss

Google’s Lyria 3 Pro can now generate AI music (slop) up to 3 minutes in length

Google just introduced Lyria 3 Pro, an updated version of its AI model that generates songs based on prompts. The biggest improvement here is the ability to make full three-minute songs, up from 30 seconds when the product launched last month.

The tool also brings a lot more customization into the mix. Users can now prompt the model to create specific elements within a song, like intros, verses, choruses and bridges. Google says "Lyria 3 Pro better understands musical composition" when compared to the previous model and that it's "great for experimenting with different styles or generating songs with complex transitions."

It's already available for paid Gemini users and for enterprise customers on Vertex AI. Additionally, developers have access to the tool via the Gemini API and Google AI Studio. The company is also integrating it into Google Vids, an AI-based video-generation platform.

Google says that "responsibility was foundational" when designing and training this model, so it only uses materials that the company has actual rights to. Additionally, all Lyria 3 Pro outputs are embedded with SynthID, which is a watermark for identifying AI-generated content.

That's all well and good, but do we need yet another AI music-making tool? Current estimates suggest that around 50,000 AI-generated tracks get uploaded daily to Spotify alone. The platform had to delete, and this is not a typo, 75 million of these tracks last year.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-lyria-3-pro-can-now-generate-ai-music-slop-up-to-3-minutes-in-length-172738752.html?src=rss

Rimowa Classic Aluminium Grid Revives a Forgotten 1969 Design

Most luggage brands don’t have a 127-year-old story to draw from. Rimowa does, and it seems to know exactly when it’s worth pulling from that history and when to let the present speak for itself. With the Classic Aluminium Grid, they’ve clearly decided the archive deserves a second act.

The Classic Aluminium Grid is the German brand’s latest limited-edition release, and it’s generating the kind of quiet excitement that reserved design circles usually save for restored mid-century furniture or a first-edition book that resurfaces at auction. The reason is simple: Rimowa didn’t just design something new. They reached back to 1969, pulled out a hand-carry case design that had been sitting in their archives, and asked what it would look like today if it were treated with the same reverence they give to the grooves.

Designer: Rimowa

That grooved shell, by the way, is practically synonymous with the brand itself. You know a Rimowa from across an airport terminal. Those parallel ridges running down the aluminium surface are one of the most recognizable design signatures in travel goods, and they’ve been that way for decades. So when the brand quietly steps away from them and replaces the lines with a grid, a structured, geometric, embossed pattern pressed right into the aluminium shell, it feels like a real statement. It’s not a gimmick. It’s a choice that speaks to a different kind of confidence.

The grid comes from a real place. In 1969, Rimowa was producing hand-carry cases featuring this geometric pattern: practical, modular, and rooted in the kind of technical precision that defined that era’s design thinking. There’s a reason so much design from that decade still holds up. It wasn’t chasing aesthetics for their own sake. Form followed function, and it did so elegantly. Reviving that spirit in 2026 doesn’t read as nostalgia pandering. It reads as a brand that knows exactly where its DNA lives and isn’t afraid to dig for it.

The collection comes in three sizes: the Classic Hand-Carry Case, the Classic Cabin, and the Classic Trunk. All three are made in Cologne, Germany, which matters more than it might seem. Manufacturing location is one of those details that’s easy to gloss over until you’re actually holding the product, and with Rimowa, the German-made quality is part of the whole point. The embossed grid pattern, the blue leather handles, the individually numbered serial number patch on each case: these aren’t details you’d notice in a thumbnail. They’re details you notice after living with the piece and realising it only gets better over time.

And yes, price matters here. The Classic Aluminium Grid sits in the $2,725 to $3,225 range, which puts it firmly in the territory of deliberate, considered purchasing. That’s not casual spending, and it shouldn’t be. This is the kind of purchase that functions as an heirloom more than a travel accessory, something you keep, care for, and eventually pass along. The lifetime guarantee Rimowa extends to all its suitcases reinforces that framing. They’re not selling you a bag built for a few trips. They’re selling you something built to outlast most things currently in your home.

What makes this collection feel genuinely compelling rather than just another limited drop is the restraint behind it. Rimowa didn’t add bright colour for the sake of attention. They didn’t partner with a streetwear brand or commission someone’s artwork across the shell. They went to their own archive, found something worth preserving, and let the design carry the weight. The grid is subtle enough that it won’t read as flashy at baggage claim, but anyone paying close attention will recognise it as something different. Something that doesn’t quite look like everything else on the carousel.

That’s a hard balance to strike in design. Loud enough to be interesting, quiet enough to be enduring. The Classic Aluminium Grid lands squarely in that space, and for a brand with over a century of aluminium behind it, that feels less like luck and more like a brand that knows exactly what it’s doing.

The post Rimowa Classic Aluminium Grid Revives a Forgotten 1969 Design first appeared on Yanko Design.

Meta lays off hundreds of workers, including more from Reality Labs

Meta is laying off more employees. Of the hundreds of cuts made on Wednesday, the Reality Labs division is one of the prime recipients. The layoffs come a day after news broke that Meta executives (sans Mark Zuckerberg) could be set for windfalls of up to $2.7 billion each under new pay packages.

Today's cuts of “hundreds” fall well short of its reported 20 percent workforce reduction plans that leaked earlier this month. At the end of 2025, Meta's workforce stood at around 79,000 people. However, this could simply be a smaller initial round before the larger cuts come into play.

Earlier in March, Meta reportedly asked some managers to prepare cost-cutting plans. The company is looking to offset its costly AI infrastructure investments, which include a plan to spend $600 billion on data centers by 2028.

Mark Zuckerberg wearing a Meta Quest headset
YouTube / Meta

The layoffs are also said to affect Meta's recruiting, sales, Facebook and global operations divisions. But the Reality Labs cuts further illustrate how the company's VR and metaverse bets failed to pay off. Today’s cuts follow layoffs in January that shed over 1,000 jobs from the division, which has lost over $70 billion since the beginning of 2021. Now, despite the 2021 rebranding that pivoted from social media to the metaverse, Zuckerberg now increasingly views Meta as an AI titan.

In January, the CEO forecast the AI world Big Tech is creating when he said he was beginning to see "projects that used to require big teams now [being] accomplished by a single very talented person." That sure sounds peachy for the dwindling few reaping the benefits. Those farther down the food chain may have different thoughts.

Speaking of that sweet, sweet C-suite life, Meta is taking a page from Tesla's Elon Musk pay package. SEC filings reveal that the company is planning a lucrative new incentive system for six executives: CTO Andrew Bosworth, CFO Susan Li, COO Javier Olivan and CPO Chris Cox. They're set to receive more stock-based compensation tied to performance. Bosworth, Cox, Li and Olivan could reportedly be looking at bounties of up to $2.7 billion apiece.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-lays-off-hundreds-of-workers-including-more-from-reality-labs-171536879.html?src=rss

Dreame’s FurCatch FP10 Air Purifier Is Built for Pet Homes: and It’s Now on Sale for Spring

Dreame’s FurCatch FP10 Air Purifier Is Built for Pet Homes: and It’s Now on Sale for Spring Dreame’s FurCatch FP10 Air Purifier

Spring is when everything freshens up. Except for many households, the air. Between seasonal shedding pets, trapped indoor allergens, and lingering odors from the winter months, this season can actually make air quality worse before it gets better. That’s where the Dreame FurCatch FP10 Air Purifier steps in, with a design that feels purpose-built for […]

The post Dreame’s FurCatch FP10 Air Purifier Is Built for Pet Homes: and It’s Now on Sale for Spring appeared first on Geeky Gadgets.

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