Samsung Galaxy Ring review: A bit basic, a bit pricey

I don’t expect much from a device as small as a ring. There’s no room for a lot of hardware, so it only really needs to do a few things well. A sleep tracker that doesn’t get in the way of, well, sleeping, is my holy grail, and smart rings are a tantalizing option. Samsung’s Galaxy Ring promises to monitor my slumber and log my daily activity, and do so comfortably and unobtrusively, all for $400. That’s $100 more than its closest competitor, the Oura Ring, though the latter charges an additional $6 a month to use its software. Oura has been around for over five years, and in that time, it has developed more sophisticated ways to deliver insights to its customers, while Samsung is just starting. But for a debut effort, the Galaxy Ring has been a surprisingly informative health-tracking device for those with compatible Samsung phones.

Of all the wearables available, rings are among the smallest and lightest. My Galaxy Ring is a size seven, which is the third tiniest Samsung makes. That puts it at about 2.3 grams, or just under 0.1 ounces light, which is about half the 4 to 6 grams that Oura’s rings weigh, depending on their size.

Thanks to that lack of weight and the device’s slim profile, I barely feel it on my finger when trying to fall asleep, which, for a sensitive sleeper like me, is a huge deal. The only thing that sometimes bothers me are the red and green LEDs flashing in my dark bedroom, but they’re not so bright to keep me up after I close my eyes.

I’m extremely finicky, and don’t like wearing a ring when my hands are even the slightest bit wet, so I frequently took the wearable off. But if you’re less sensitive than me, you’ll be happy to know the Galaxy Ring will survive soap and running water. I wore it while washing my hands a few times, taking the ring off afterwards for my fingers to fully dry. When I eventually put the device back on after having applied lotion and sunscreen, I was happy to see that the creams did not get in the way of its sensors getting readings.

Because I frequently took the ring on and off, I did have mini panic attacks a few times when I thought it fell out of my pocket. Thankfully, in those situations, I was able to use Samsung’s location-tracking app to see that it wasn’t too far away and was likely in my pants. The problem with the ring’s lack of components, though, is that I can’t play an audible alarm to help find it.

That absence of features is a compromise I’m happy to make in exchange for the Galaxy Ring’s barely-there footprint. What Samsung does offer here also feels good enough for a basic health tracker, though it does pale in comparison to the competition.

Samsung Galaxy Ring review photos
Sam Rutherford for Engadget

I’ve mostly used the Galaxy Ring to track my sleep and general activity, since it doesn’t log any workout beyond walking and running. For the most part, all I really have to do with the ring is make sure I place it on my index finger, where it fits more snugly than the middle. This helps ensure my blood oxygen readings are accurate, or I end up with numbers that are wildly low.

Beyond that, I spent most of my testing time on Samsung’s Wear and Health apps, poring over my sleep data. We’ve come a long way since the early days where Fitbits only looked at the duration of your rest, guessing based on how still you are whether you’ve fallen asleep. These days, using your heart rate to determine whether you’re in REM or deep sleep is table stakes, and on that front Samsung delivers as expected.

Samsung Galaxy Ring review photos
Sam Rutherford for Engadget

I obviously can’t tell you what stages I’m in as I sleep, but I did like that Samsung not only presents the data clearly, but also adds helpful context. It tells me why it’s important to have time in the REM zone, and whether 11 minutes in deep sleep was enough for recovery. The app also helps me understand how I compare to other people, without me having to navigate to a separate app or browser. I did find that the Ring noted accurately what times I fell asleep and awoke, and even logged a midday nap in the app (though it didn’t show sleep cycle data for that period).

It took a few days, but once a baseline was established, the Galaxy Ring started telling me what my skin temperature was throughout the night, highlighting my peak and lowest numbers. I’ve been pleasantly surprised to find that my coldest temperature to date has been on one night in Singapore, which goes against my assumption that the local heat and humidity would affect these readings.

It’s been mollifying to see that my stats seem normal, although my blood oxygen levels have varied wildly depending on which finger I wear the ring on. It’s even gone as low as 76 percent, which would be concerning, but I’ve stopped caring much about that section of my sleep insights, since it seems my review unit might be a little loose.

You don’t have to spend as much time as I do digging into the numbers — Samsung, like most other modern sleep-tracking services, will assign a sleep score to tell you how well you slept. There are also graphs to help you understand your trends at a glance.

It’s important to note that Samsung said the energy score, sleep tracking and Wellness Tips features are based on Galaxy AI, meaning they’ll require a Galaxy phone, Samsung Health app and Samsung account to work.

Samsung Galaxy Ring review photos
Sam Rutherford for Engadget

Samsung’s ring might not track a wide variety of exercises, but the data it does gather is surprisingly comprehensive. I was fully expecting the walks it automatically detected to only show me basic stats like duration and, perhaps, step count. But it actually presented my average speed, cadence, heart rate, heart rate zones, calories burned and distance traveled too.

I’m pretty impressed, but I must point out that Oura offers a Workout heart rate feature that lets you manually start and end heart-rate tracking sessions from your phone. It also automatically detects at least 40 different activities, including yardwork, cycling, snowboarding, horseback riding and HIIT. Oura also frequently adds new metrics like cardiovascular age and capacity, as well as experimental features like Symptom Radar to guess when you might not be feeling well. It’s ahead of Samsung in the game here and seems to be fighting to keep that gap open. I guess if you’re going to pay an extra $6 a month, you better get a significantly superior service.

In my experience, both Samsung and Oura are fairly accurate at tracking activity. In the last few days, I’ve been surprised to see the Galaxy Ring had tracked pretty much every time I went with my parents to a nearby hawker center, even though the walks only took fewer than 10 minutes. Compared to the Apple Watch Series 9 I usually wear, Samsung is more likely to include a short trip in its app’s activity log, which was not only more rewarding but also felt like a more complete picture of my day.

Samsung Galaxy Ring review photos
Sam Rutherford for Engadget

One area where the Galaxy Ring (and rings in general) falls short of smartwatches is in delivering any sort of notification. As an activity tracker, this is mainly a problem when it comes to pushing stand reminders. Both Samsung and Oura will serve alerts on your phone when you’ve been stationary for too long, prompting you to get up and move. Wristworn wearables typically buzz and tell you on the screen, and it’s a lot harder to miss or ignore them. I’ve definitely had a few days where I was in an editing or writing hole and only noticed numerous alerts to move hours later when I looked at my Galaxy phone.

This isn’t a major problem, and is another small tradeoff I’m happy to accept since the Ring is so small. But I do have two specific complaints for Samsung, and they both pertain to the app. My first issue is the confusing interface for automatic activity detection. When you go into the Ring’s settings to enable this (which is unfortunately not turned on by default), you’ll see the words “Activities to detect” under a tinier label called “Auto detect workouts.” Next to the larger font is a grayed out toggle that turns blue when you slide it to the right.

Pushing this switch on didn’t actually enable the feature. Tapping on the words “Activities to detect” brought me into a different page with rows for “Walking” and “Running,” each accompanied by their own toggles. You’ll also have to press each of these activities to go into another page and turn on location tracking. Because of this, I spent my first few days with the Galaxy Ring confused why my walks weren’t being logged, despite having turned on the main toggle. A better layout with improved organization that requires fewer taps and pages would really help here.

My other gripe is a more specific situation. As I’m concurrently testing the Galaxy Watch Ultra, the information collected by that smartwatch is also considered by Samsung Health when calculating my energy score. This is actually a good thing, as I’d prefer to use a Galaxy Watch to log my gym sessions and rely on the ring everywhere else. But because the Galaxy Watch Ultra is so inaccurate when it’s not being worn, it actually recorded random workout sessions, like two bike rides that I never took. This caused the Health app to think I had overexerted myself and it ended up recommending I take it super easy the next day, when in reality I had done very little.

Yes, I can manually delete these entries, but when I’m busy and just want to glance at my energy score, this causes confusion. Why was my score so low? Did I somehow sleep poorly? I can already imagine hypochondriacs spiraling if they didn’t know what happened.

Luckily, Samsung clearly labels at the bottom of each workout record which device detected the activity. This is unlikely to be a huge problem unless you have both the Galaxy Ring and Watch like I do, and is something that seems easy enough to fix.

Samsung Galaxy Ring review photos
Sam Rutherford for Engadget

Samsung says the Galaxy Ring can deliver “continuous usage” for up to seven days, and in my experience that’s fairly accurate. But you’ll have to be able to tolerate seeing the battery levels drop all the way to zero to get the full week. In the two weeks or so that I’ve worn the ring, it consistently dropped to under 20 percent by day six, and would basically die on day seven.

Charging the device’s 18mAh battery shouldn’t take too long. Samsung says 30 minutes will get you 40 percent of the way, and when I placed the Ring in its case for about 5 minutes, it went up by two percent. If I hadn’t been trying to gauge its battery life for this review, I would probably have recharged it any time I wasn’t wearing it, and likely wouldn’t have ever run out of juice.

For its debut smart ring, Samsung’s delivered a satisfactory product that mostly delivers. Compared to the Oura ring, the Galaxy Ring is perfunctory. The main bonus Samsung had over the competition is its double pinch gesture, that can dismiss alarms or remotely launch the camera on your Samsung phone. I wasn’t able to test this feature because I tested the Ring with a Galaxy S24, and it’s only compatible with the Galaxy Z Fold 6 and Z Flip 6. Samsung says double-pinch functionality is coming to the S24 lineup soon.

Unlike the Oura ring, Samsung’s wearable doesn’t work with iPhones, though rumors are rife that iOS support is coming. For now, if you’re in Apple’s ecosystem you won’t be able to use the Galaxy Ring. Those who use a Samsung phone are more likely to appreciate the Galaxy Ring most. Other integrations like Find My and Samsung Health are available to anyone that installs the SmartThings app and has a Samsung account.

Though the Galaxy Ring is fairly basic at the moment, it seems to have a lot of potential. Samsung needs to continue to invest in research to expand the insights it could deliver with the limited set of data the ring collects. Given the company’s history with bringing new features to its watches, Health app and the Z series of foldable phones so far, it might just do that. If you’re happy to spend $400 on a low-profile wearable sleep tracker that also logs your walks or runs, the Galaxy Ring will do the job.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-ring-review-a-bit-basic-a-bit-pricey-130034811.html?src=rss

Apple’s 14-inch MacBook Pro laptop with an M3 Pro chip is $300 off at Amazon

Apple's well-specked 14-inch MacBook Pro with an M3 Pro chip, 18GB of memory and 512GB of storage is on sale for the lowest price we've seen yet at Amazon. You can pick one up for $1,699, a savings of $300 (15 percent) and the lowest price we've seen to date on this particular model. We're also seeing discounts across the board on various 14-inch and 16-inch MacBook Pros.

Ad we noted in our review, Apple's MacBook Pro is one of the best ultraportables you can buy today thanks to the fast and efficient M3 Pro chip, gorgeous 14-inch screen, useful port selection and excellent keyboard and trackpad. It's particularly strong for content creation thanks to real-time decoding of commonly-used pro video formats — a feature missing on many PC laptops.

One issue we had with the MacBook Pro is that updates to the processor, RAM or storage add a lot to the price, and those things are important for video or photo editing. That makes this model a particularly good deal, because it's already well-equipped with 18GB of unified memory and an M3 Pro processor. 

If you don't need the M3 Pro's horsepower, the 14-inch MacBook Pro with an M3 chip is on sale for $1,749 and nets you 16GB of RAM and 1TB of storage. Or, if your budget doesn't permit that, the 8GB/512GB M3 model is available for $1,399 or $200 off. 

You can also grab a 16-inch M3 Pro model with 18GB of RAM and 512GB of storage for $2,249, a savings of $200 (10 percent) over the list price. Another great deal is on the 16-inch M3 Max model with 36GB of memory and 1TB of storage at $3,099, or $400 off.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-14-inch-macbook-pro-laptop-with-an-m3-pro-chip-is-300-off-at-amazon-123042013.html?src=rss

Gran Turismo 7’s more realistic physics update is launching cars into orbit

Yesterday's Gran Turismo 7 game update 1.49 introduced all-new physics that have added extra realism and generally improved gameplay. However, the change is also causing some bizarre problems in specific situations, making cars bounce violently or just get hurled into the air.

The physics updates are generally positive, adding "more natural cornering physics and acceleration/deceleration stability levels," according to the developer. Similar changes to tire physics and steering allow a more challenging and rewarding driving experience overall. 

However, some bugs appear to have crept in as well, according to gtplanet and posts on Reddit's r/granturismo. High-horsepower vehicles, often with engine swaps and extreme suspension settings, are literally flying, bouncing or intersecting with the ground, according to multiple (hilarious) videos. 

The problem appears to happen when cars try to accelerate from low speeds, and mostly affects cars under AI control. It also happens during dynamic "Scapes Movies" scenes designed to show off landscapes from cars operated at slow speeds by AI. It's even been seen in GT Auto's garages.

It's clearly a weird z-axis programming bug, but Gran Turismo's team is aware of the issue and working on it. "We are now aware of the following issue in the 1.49 Update released on July 25: Car Physics Simulation — Unintended vehicle behavior is produced when a particular car setting is set within Car Settings," devs said in a post on X. A fix should be ready soon, so enjoy the comedy while it lasts. 

This article originally appeared on Engadget at https://www.engadget.com/gran-tourismo-7s-more-realistic-physics-update-is-launching-cars-into-orbit-120045578.html?src=rss

The Morning After: OpenAI reveals its AI-powered search engine, SearchGPT

OpenAI announced a new AI-powered search engine prototype called SearchGPT. It’s described SearchGPT as “a temporary prototype of new AI search features that give you fast and timely answers with clear and relevant sources.” The company plans to test out the product with 10,000 initial users, then roll it into ChatGPT after gathering feedback.

It’s a spicy time to launch AI-powered search engines. Last month, Perplexity faced criticism for summarizing stories from Forbes and Wired without adequate attribution or backlinks to the publications. It also ignored robots.txt, a way for websites to tell crawlers that scrape data to back off. Earlier this week, Wired publisher Condé Nast reportedly sent a cease-and-desist letter to Perplexity and accused it of plagiarism. Also: see the Reddit drama earlier this week.

SearchGPT categorizes its results with short descriptions and visuals, but according to some early users, just like its chatbot forebears, accuracy is… lacking.

— Mat Smith

The best cameras for 2024

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Google is making its Gemini AI faster and more efficient across the board. You now have access to 1.5 Flash, its generative AI model designed to generate responses more quickly and efficiently, even if you’re not paying for access to Google’s AI. The company says you’ll notice improvements in latency and in the tool’s reasoning and image understanding.

Continue reading.

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Sure, Samsung copied Apple in multiple ways on its Galaxy Buds 3 ($180) and Galaxy Buds 3 Pro ($250). Not only in physical design (remember when Samsung ribbed Apple for the AirPods’ stems?), but the third-gen Buds mirror a few features from AirPods too. That includes Adaptive Active Noise Cancellation (ANC), Adaptive EQ and Voice Detect. However, the best features require a recent Samsung device, while ANC, on an open-type earbud, is basically useless.

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AI company Runway reportedly scraped “thousands” of YouTube videos and pirated versions of copyrighted movies without permission. 404 Media obtained alleged internal spreadsheets suggesting the AI video-generating startup trained its Gen-3 model using YouTube content from channels like Disney, Netflix, Pixar and popular media outlets. 404 Media found that prompting the video generator with the names of popular YouTubers listed in the spreadsheet spat out results bearing an uncanny resemblance. Entering the same names in Runway’s older Gen-2 model — trained before the alleged data in the spreadsheets — generated “unrelated” results.

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Overwatch 2 developers plan to experiment with a range of team compositions beyond the role-locked 5v5 format of the current game. That includes a potential revival of six-player teams from the original Overwatch.

Game director Aaron Keller wrote the team was “exploring how we can test different forms of 6v6 in the game to gauge the results.” Faced with increased team shooter competition, it could be a move to keep its most loyal fans.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-openai-reveals-its-ai-powered-search-engine-searchgpt-111656599.html?src=rss

X’s Grok chatbot is misleading voters about the presidential election

The US is in the middle of another hotly contested and seemingly close presidential election. This election is also happening in this new age of widespread access to artificial intelligence and easily disseminated misinformation. Minnesota Secretary of State Steve Simon says his office tracked the source of one key piece of election misinformation back to X’s Grok chatbot.

The Minneapolis Star Tribune reported that X’s premium chatbot service is passing along erroneous information about the deadlines for states’ presidential ballots including Minnesota. When Grok is asked “Which states’ presidential ballot deadlines have passed?”, Grok claims Alabama, Indiana, Michigan, Minnesota, New Mexico, Ohio, Pennsylvania, Texas and Washington “have passed their presidential ballots.” Grok then sources its information to an X post published on Sunday by user and conservative pundit @EvanAKilgore, which does not include a correction or warning about election misinformation.

In “Fun Mode,” Grok repeats the incorrect information and source with the comment, “So if you’re planning on running for president in one of these states, you might want to check if there’s a write-in option. Or, you know, travel back to before the deadlines passed.” Another response to the same question said “These states have already passed their deadlines to get on the presidential ballot, which means they're probably just sitting around, twiddling their thumbs, wondering what to do now that Joe Biden has dropped out. But hey, at least they've got their ballots ready to go, right?”

Grok insinuates that President Joe Biden’s name can’t be replaced on these nine states’ ballots because the deadlines have passed. President Biden was the presumptive nominee until he announced he would no longer seek a second term on Sunday. The Democratic Party will choose its nominee through a virtual roll call vote ahead of its convention and states don’t start printing ballots until after both conventions. Also, Minnesota's ballot deadline isn't until Aug. 26. 

Several fact checks from more reputable news outlets refute the claim that Biden’s name is etched into stone on these states’ ballots. Politifact rated a similar claim with the same list of nine states as “False.”

Simon says members of his staff tried to inform X about the misinformation their chatbot was spreading on its platform but could not reach a media relations representative. The response he says he received was equally concerning.

“[They] got what I can only verbalize as the equivalent of a shoulder shrug,” Simon said to the Star Tribune.

We reached out to X's press email for comment and only received a reply that read, "Busy now, please check back later." 

This article originally appeared on Engadget at https://www.engadget.com/xs-grok-chatbot-is-misleading-voters-about-the-presidential-election-224839736.html?src=rss

Comic-Con leak sparks rumors of two remastered Soul Reaver games

San Diego Comic-Con is a popular time to announce any big news for the geekdom, but it's also a popular time for big news to accidentally get revealed early. Today, an attendee took a photo of the booth for comic publisher Dark Horse that may have leaked plans for a remaster of two Soul Reaver games. The image shows a statue of characters Raziel and Kain, and the artwork is accompanied by a sign with branding that reads Legacy of Kain: Soul Reaver I and II Remastered. The sign has since been removed from the display.

Dark Horse Comics Vice President of Product Development and Sales Randy Lahrman spoke to GameSpot at the convention about the leak. He said the statue in question would be available in August and that more details would be forthcoming, but he did not comment on the possible game remasters.

The Soul Reaver games were made by Crystal Dynamics. Legacy of Kain: Soul Reaver initially came out in 1999 for the original PlayStation, and sequel Soul Reaver II came out two years later. Both projects were helmed by director Amy Hennig, who went on to work at Naughty Dog on the Uncharted and Jax and Daxter franchises. Crystal Dynamics may be best known for its work on the rebooted Lara Croft series, and the company was acquired by Embracer Group alongside Eidos-Montréal and Square Enix Montréal in 2022.

It does seem plausible that remasters are in the works. Earlier this month, news dropped about a planned prequel graphic novel titled Legacy of Kain: Soul Reaver - The Dead Shall Rise. It will be a Kickstarter project by Bit Bot and Crystal Dynamics.

We've reached out to Crystal Dynamics about today's leak and will update the story if we receive any official information.

This article originally appeared on Engadget at https://www.engadget.com/comic-con-leak-sparks-rumors-of-two-remastered-soul-reaver-games-223906020.html?src=rss

Shaun of the Dead will stumble back into theaters for its 20th anniversary

The greatest British zombie rom-com in film history will return to theaters for another run to the Winchester in honor of its 20th anniversary. Focus Features announced that Shaun of the Dead starring Simon Pegg and Nick Frost will get another theatrical run starting on Aug. 29 for US theaters and Sept. 27 for UK theaters.

Shaun of the Dead tells the story of a British slacker named Shaun who gets dumped by his girlfriend Liz, played by Kate Ashfield, on the eve of an undead apocalypse. His best friend Ed, played by Nick Frost, takes him out for a night of drinking just as the zombies start to emerge to help him get over the breakup and remind him “it’s not the end of the world.”

They wake up to a George Romero-esque world overrun by lifeless, shuffling cannibals and a hangover that makes them blissfully unaware of the carnage surrounding them. The hilarious, continuous shot of Shaun walking from his flat to the corner store and back without once noticing the bloody state of the world around him is worth seeing on the big screen.

Shaun of the Dead became one of the sleeper hits of 2004 and marked the first film in the Blood and Ice Cream trilogy starring Pegg and Frost and directed by Edgar Wright. The trio first worked together on another British cult comedy with the two-season TV series Spaced when a zombie themed subplot line in an episode inspired them to make a proper British zombie comedy in the style of Romero’s “Dead” movies. The action cop parody Hot Fuzz in 2007 and the alien invasion pub crawl adventure The World’s End in 2013 rounded out the rest of the trilogy.

The “ice cream” refers to the flavors of Cornetto ice cream treats that make Easter egg appearances in each movie: the red strawberry flavor for Shaun of the Dead, the blue vanilla flavor for Hot Fuzz and the peppermint flavor for The World’s End. The movie also sparked the start of Pegg’s acting career in America as an inspired Scotty in J.J. Abrams’ Star Trek film trilogy and Hughie’s father on the Amazon prime superhero satire The Boys.

This article originally appeared on Engadget at https://www.engadget.com/shaun-of-the-dead-will-stumble-back-into-theaters-for-its-20th-anniversary-213031726.html?src=rss

California Supreme Court upholds classification of gig workers as independent contractors

Ride-share companies scored a victory in the California Supreme Court, allowing them to continue classifying gig workers as independent contractors rather than employees. Uber, Lyft, DoorDash and other gig-economy companies invested around $200 million in the passage of Proposition 22, which voters approved in 2020. The state’s highest court rejected a legal challenge from a drivers’ group and a labor union, ending their quest to bring full employee benefits to the state’s gig workers.

The California Supreme Court ruling affirms the state’s definition of drivers and other gig workers as independent contractors. Proposition 22, which received the support of 59 percent of voters in 2020, gives gig workers limited benefits like a baseline income and health insurance for those working at least 15 hours a week. However, it also allows the companies to avoid providing the broad swath of benefits full employees receive.

The Service Employees International Union and a drivers’ group sued to challenge the law after it went into effect in early 2021. Their lawsuit got an early boost from lower courts: An Alameda County Superior Court Justice ruled that year that Proposition 22 was “unconstitutional and unenforceable,” as the LA Times reported. The lower-court judge determined that the law diminished the state Legislature’s power to regulate injury compensation for workers.

However, in 2023, a state appeals court ruled the opposite, that Proposition 22 didn’t impede on the Legislature’s authority. Thursday’s decision upholds that ruling, ending the long saga and leaving the state’s gig workers with fewer benefits than they’d otherwise have. Proposition 22 remained in effect during the legal challenges, so nothing will change in how they’re treated.

Uber, Lyft, DoorDash and other gig-economy companies fought tooth and nail to pass and uphold the law. Four years ago, they invested upwards of $200 million in campaigning for it. They even threatened to pull their businesses from the state if they were forced to classify drivers as employees.

The LA Times reports the decision could influence other states’ laws. Uber has lobbied for similar legislation in other parts of the US. A law in Washington state closely parallels it, and the companies recently settled with the Massachusetts attorney general to provide similar (minimal) benefits to gig workers in that state.

Uber framed the ruling as a victory for upholding the will of the people (well, apart from the gig workers who wanted more benefits and protections). The company described the Supreme Court’s decision as “affirming the will of the nearly 10 million Californians who voted to deliver historic benefits and protections to drivers, while protecting their independence.”

This article originally appeared on Engadget at https://www.engadget.com/california-supreme-court-upholds-classification-of-gig-workers-as-independent-contractors-210735586.html?src=rss

Video game performers will strike over AI concerns

The SAG-AFTRA union today called for a strike against several major video game publishers after failing to reach an accord over AI use. The action will take effect at 12:01 am on July 26.

"We're not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members," SAG-AFTRA President Fran Drescher said."Enough is enough. When these companies get serious about offering an agreement our members can live – and work – with, we will be here, ready to negotiate."

SAG-AFTRA performers working in games "deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies," said the union's National Executive Director & Chief Negotiator Duncan Crabtree-Ireland.

The union has been lobbying the video game industry to agree to protections against its members' likenesses and voices being recreated with AI. SAG-AFTRA entered negotiations with the companies for the Interactive Media Agreement in October 2022. Other studios, such as Replica Games, have agreed to the union's contract. The union also secured a similar deal for animated TV shows earlier this year.

A spokesperson for the gaming companies included in the Interactive Media Agreement, Audrey Cooling, provided a statement on behalf of the businesses. ​​“We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said. "We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry."

The strike includes the following studios:

  • Activision Productions Inc.

  • Blindlight LLC

  • Disney Character Voices Inc.

  • Electronic Arts Productions Inc.

  • Formosa Interactive LLC

  • Insomniac Games Inc.

  • Llama Productions LLC

  • Take 2 Productions Inc.

  • VoiceWorks Productions Inc.

  • WB Games Inc.

This article originally appeared on Engadget at https://www.engadget.com/video-game-performers-will-strike-over-ai-concerns-201733660.html?src=rss

OpenAI unveils SearchGPT, an AI-powered search engine

OpenAI on Thursday announced a new AI-powered search engine prototype called SearchGPT. The move marks the company’s entry into a competitive search engine market dominated by Google for decades. On its website, OpenAI described SearchGPT as “a temporary prototype of new AI search features that give you fast and timely answers with clear and relevant sources.” The company plans to test out the product with 10,000 initial users and then roll it into ChatGPT after gathering feedback.

The launch of SearchGPT comes amid growing competition in AI-powered search. Google, the world’s dominant search engine, recently began integrating AI capabilities into its platform. Other startups like the Jeff Bezos-backed Perplexity have also aimed to take on Google and have marketed themselves as “answer engines” that use AI to summarize the internet. 

The rise of AI-powered search engines has been controversial. Last month, Perplexity faced criticism for summarizing stories from Forbes and Wired without adequate attribution or backlinks to the publications as well as ignoring robots.txt, a way for websites to tell crawlers that scrape data to back off. Earlier this week, Wired publisher Condé Nast reportedly sent a cease and desist letter to Perplexity and accused it of plagiarism. 

Perhaps because of these tensions, OpenAI appears to be taking a more collaborative approach with SearchGPT. The company's blog post emphasizes that the prototype was developed in partnership with various news organizations and includes quotes from the CEOs of The Atlantic and News Corp, two of many publishers that OpenAI has struck licensing deals with.

“SearchGPT is designed to help users connect with publishers by prominently citing and linking to them in searches,” the company’s blog post says. “Responses have clear, in-line, named attribution and links so users know where information is coming from and can quickly engage with even more results in a sidebar with source links.” OpenAI also noted that publishers will have control over how their content is presented in SearchGPT and can opt out of having their content used for training OpenAI's models while still appearing in search results.

SearchGPT's interface features a prominent textbox asking users, "What are you searching for?" Unlike traditional search engines like Google that provide a list of links, SearchGPT categorizes the results with short descriptions and visuals.

SearchGPT
OpenAI

For example, when searching for information about music festivals, the engine provides brief descriptions of events along with links for more details. Some users have pointed out, however, that the search engine is already presenting inaccurate information in its results.

We reiterate: Please don't get your news from AI chatbots.

This article originally appeared on Engadget at https://www.engadget.com/openai-unveils-searchgpt-an-ai-powered-search-engine-195235766.html?src=rss