The workers at Bethesda Game Studios have joined the Communications Workers of America (CWA), and they say they're the first Microsoft video game studio to form a wall-to-wall union. A total of 241 workers have either signed an authorization card or have indicated that they wanted to join a union through an online portal. The "wall-to-wall" nature of their organization means the CWA will be representing workers across job descriptions and divisions — and not just one type — including artists, engineers, programmers and designers. Bethesda is the developer behind Starfield and the Elder Scrolls and Fallout games.
Microsoft has already recognized the union, so workers at the studio's Maryland office have officially joined CWA Locals 2108, while those in its Texas office have become members of CWA Locals 6215. "We are so excited to announce our union at Bethesda Game Studio and join the movement sweeping across the video game industry," Mandi Parker, Bethesda Senior System Designer, said. "It is clear that every worker can benefit from bringing democracy into the workplace and securing a protected voice on the job. We’re thrilled to get down to brass tacks and win a fair contract, proving that our unity is a source of real power to positively shape our working conditions, our lives, and the company as a whole."
Bethesda's workers join the growing number of unionized personnel in video games. In January 2023, quality assurance workers at ZeniMax Studios, the parent company of Bethesda, banded together to form what was then the largest union in the industry with 300 members. It lost the distinction as the largest union in video games when 600 quality assurance workers at Activision, which is also owned by Microsoft, joined the CWA this year.
This article originally appeared on Engadget at https://www.engadget.com/the-workers-at-bethesda-game-studios-have-fully-unionized-163024914.html?src=rss
Rivian just opened its first EV charging rest stop 24 miles outside of Yosemite National Park, complete with bathrooms, a lounge with a small library, a water refill station, free coffee and (not free) “make your own” trail mix. Only Rivian owners will be able to make use of the five DC fast chargers at the Rivian Yosemite Charging Outpost, but the other amenities are open to anyone.
The Charging Outpost is located in Groveland, California near the park’s west entrance and takes the place of an abandoned gas station. The shop area will be open from 7AM to 7PM, while the bathrooms and chargers will be available 24/7. It’s the first time Rivian has ventured into this kind of infrastructure, building on its growing network of regular charging sites — several of which are situated near Yosemite. The EV maker has 58 Waypoint charging sites, which support any electric vehicle that uses the standard J1772 plug, around the Yosemite Valley, and a Rivian-only Adventure charging site near the park’s east entrance.
Rivian says it has plans for more Charging Outposts “around national parks and other high-traffic areas across the country.” The first such building was designed with the intention of keeping waste to a minimum, and its retaining wall was made using materials from the old parking lot and sidewalk. It’s fitted with solar panels and has a passive cooling design that’s meant to reduce the need for AC or heating.
Beyond Charging Outposts, Rivian plans to eventually have over 3,500 of its Adventure Network DC fast chargers available in 600 sites across the US and Canada, on top of roughly 10,000 Level 2 chargers that will be open to the public.
This article originally appeared on Engadget at https://www.engadget.com/rivian-opens-its-first-charging-outpost-a-crunchy-not-gas-station-near-yosemite-152039298.html?src=rss
Rhythm is everything in Kunitsu-Gami: Path of the Goddess. On a micro scale, the maiden Yoshiro dances through the game with graceful, measured movements, her steps cleansing the black defilement that has consumed her mountain and its people. In combat, Yoshiro’s protector, Soh, directs their sword in nimble arcs, landing attacks and parries based on timing and flow. On a grand scale, Kunitsu-Gami employs a soothing cadence of frenzied combat and peaceful base building. Soh’s abilities grow into a powerful crescendo as they guide Yoshiro down the mountain, her body deteriorating with each encounter.
Amid these crashing waves of tension and tranquility, Kunitsu-Gami also balances beauty and hellish terror with supreme skill. The slopes of Mt. Kafuku are lush, but its plants, animals and people are slathered in caustic pools of defilement, oil-slick and sticky. Yoshiro and Soh wear layers of delicate fabrics and glinting metallic jewelry, their movements mesmerizing. The demons that have taken over the mountain are vile — eyeless and bulging with toxic pus, many of them armed with sharp claws and gaping maws. The creature designs in Kunitsu-Gami are body-horrific and each beast is uniquely, grotesquely gorgeous.
Capcom
Kunitsu-Gami finds harmony in its dichotomies. The game’s core loop involves a day-night cycle: During the day, players carve a path for Yoshiro to cleanse a settlement, meanwhile collecting crystals, repairing defenses and freeing villagers from cocoons of defilement. At night, creatures called Seethe pour out of the Torii gates, and Soh must defend Yoshiro with the help of the rescued villagers. Protecting Yoshiro and completing her ritual reverts each region to its pre-defilement form, creating a base where Soh can upgrade their units and abilities.
The game blends real-time combat with tower-defense mechanics, and all of it takes place in a zoomed-out third-person view with a fully adjustable camera anchored to Soh’s body. It’s an effective approach, inviting players to mess around with perspective and investigate every detour in the environment, purging defilement as they go.
There are 17 bases to cleanse on the mountain plus 10 boss stages. Defeating a big bad in a challenge stage unlocks a new warrior type for Soh to deploy, including healer, sorcerer, ninja, spearman, cannoneer, marksman, and an aesthetic that can slow down enemies. As night falls on a base battle, the game's music grows louder and more discordant, signaling the imminent Seethe invasion. Players assign roles to villagers using the crystals they’ve collected during the day, and then place their fighters around Yoshiro on the map. Each battle involves a different number of units — there are even fights that Soh has to complete on their own, and others where they’re incapacitated, leaving combat to the villagers entirely. The variety built into these encounters is refreshing.
Combat requires preparation and constant attention, as the Seethe attack Yoshiro from multiple sides with a variety of moves, including aerial slashes, suicide bombs and bulbous projectiles that explode in toxic pools. It’s often essential to reposition units mid-battle, and thankfully, time freezes during these tactical moments.
Capcom
Soh mainly attacks with their sword in a smooth, rhythmic form that feels fantastic to control. Attacks are simple — on the DualSense, it’s square for smaller strikes and triangle for a large hit. Pressing square before triangle lines up elaborate sequences where Soh twists and swings their body before landing a series of big blows, and their positioning is completely controllable the entire time. This makes combat feel like one elongated dance, the input perfectly predicting Soh’s on-screen movements. Soh’s abilities evolve steadily with every victory and base repair, eventually adding a ranged bow, an extra form of swordplay, stronger attacks, multiple special moves and other upgrades to their kit.
Mandatory boss levels appear after some settlements are successfully cleansed, offering massive fights against gloriously gross creatures. I had to replay most of these bosses at least once, adjusting my unit types and positions according to each demon’s unique attack style and vulnerabilities. The enemies are all giant and covered in intricate, iridescent designs, but they’re otherwise distinct: There’s a skittering centipede that rushes in for rapid hits, a literal cherry tree with stabbing tentacle roots, a vicious floating sorcerer orbited by a ring of rocky spikes, and a juicy larval beast that moves like a petulant toddler and spews lethal sludge. That last one is called Notsugo and it’s my favorite because it’s so disgustingly adorable.
Capcom
After a fight in a settlement or boss stage, there’s time to take a breath and fix up some bases. The bases trail down the side of Mt. Kafuku in the stage-selection screen following a successful purge — once the defilement is cleared from a settlement, players still have to make it habitable by assigning villagers to fix broken buildings and platforms. Repairs take a few in-game days to complete and they unlock extra resources. It’s easy, tranquil work. This mechanic provides a soft place to land after a big battle, where players can strategize, upgrade their skills, pet a Shiba Inu or let a deer scream at them. I recommend repairing bases as quickly and thoroughly as possible: Not only does this net necessary resources at the proper pace, but it prevents an uncomfortable base-repair backlog from forming. By mid-game, I generally had three or four bases on the go at all times, and that was with immediate, maxed-out repairs.
The bases are also home to some of the most beautiful aspects of the game. Yoshiro sets up a tent in each base where players manage upgrades, and it also contains plates to share food with her. The dessert menu fills up first, offering a variety of mochi treats and crystalline sweets in a fabulous photorealistic viewing mode. I don’t know what it is, but I could stare at hyper-detailed video game food all day. Kunitsu-Gami understands this urge and caters to it.
Capcom
Additionally, the tent contains scrolls featuring traditional, woodcut-style art pieces relating to completed stages, and the bases have collectable ema plaques that showcase detailed, rotatable 3D images of the demons and villagers players encounter. These are sensational touches that not only expand the game’s lore, but shine a brilliant light on Japanese history and culture.
Kunitsu-Gami: Path of the Goddess is perfectly balanced, lovingly crafted, and metal as hell. It’s filled with foreboding demons and intense combat, but it’s also a peaceful experience that invites players to slow down and recognize the beauty around them — even when it’s in the form of a giant, oozing monster. Especially then.
Kunitsu-Gami: Path of the Goddess is available now on PC, PS4, PS5, Xbox One, Xbox Series X/S and Game Pass. It's developed and published by Capcom.
This article originally appeared on Engadget at https://www.engadget.com/kunitsu-gami-path-of-the-goddess-review-demonic-delights-150004066.html?src=rss
Recent releases in fiction, nonfiction and comics that caught our attention.
I Was a Teenage Slasher by Stephen Graham Jones
Stephen Graham Jones is something of an expert on slashers. The author has tackled the genre in a slew of his novels (most notably in the Indian Lake Trilogy, with its slasher-movie-obsessed main character) and has an ongoing column in Fangoria dedicated to its impact, so it’s not really a surprise to see he’s churned out another entry for the canon. But this time around, we’re getting a different perspective: the slasher’s point of view.
I Was a Teenage Slasheris the fictional memoir of Tolly Driver, who in 1989 reluctantly became Lamesa, Texas’ very own Michael Meyers at the age of 17 — a transformation that’s seemingly driven by powers beyond Tolly’s control. It takes the classic slasher formula and injects a whole lot of heart.
The Light Eaters by Zoë Schlanger
The Light Eaters: How the Unseen World of Plant Intelligence Offers a New Understanding of Life on Earthwas released in the spring, but it just popped onto my radar and I was immediately drawn in by both the premise and Schlanger’s easy-to-digest writing style. The Light Eaters explores the long-debated concept of plant “intelligence” through conversations with scientists and deep dives into the complex processes that underlie plants’ survival.
There’s a fair amount of anthropomorphizing, but The Light Eaters provides a really fascinating glimpse into the inner workings of plants that’s accessible to non-scientists and at the very least could inspire you to look at the natural world a little differently.
Paranoid Gardens by Gerard Way, Shaun Simon, Chris Weston
The digital first issue of Paranoid Gardens, a new six-issue series from Gerard Way and Shaun Simon, dropped this week and it’s wonderfully bizarre. We’re introduced right away to Loo, a nurse with memory loss and a tragic (but as yet unexplained) backstory who works at a care facility for aliens and paranormal beings. And it’s not just the patients that are out of the ordinary — there’s something unusual about the building itself, too. Drama quickly unfolds, and Loo “must fight her way through corrupt staff members, powerful theme park cults, and her own personal demons and trauma” to understand her role in all of it “and discover what secrets the gardens hold.”
Paranoid Gardens is written by Way (yes, of My Chemical Romance fame but also The Umbrella Academy) and Simon (The True Lives of the Fabulous Killjoys, written with Way), and features art by Chris Weston, colors by Dave Stewart and letters by Nate Piekos.
This article originally appeared on Engadget at https://www.engadget.com/what-to-read-this-week-the-light-eaters-paranoid-gardens-and-i-was-a-teenage-slasher-133012961.html?src=rss
X is developing a new feature that could help address spam posts on its website. According to Nima Owji, an independent app researcher who's unearthed several unreleased X features in the past, the platform formerly known as Twitter is working on the ability to disable links in replies. Based on the image Owji posted, users will be able to tick a box for the option if they don't want people to be able to respond with a link to their posts.
X is working on the ability to let you disable links in the replies of your posts! pic.twitter.com/dddP0a8l5w
Christopher Stanley, the Senior Director for Security Engineering at X, confirmed the feature's existence in a response to a post about it. "My team built this," Stanley wrote in his reply. In addition to keeping spam bots away, the feature could also prevent real human users from promoting their websites in other people's posts. However, it can also prevent users from posting links to legitimate sources in case they're trying to debunk false information and prevent fake news from spreading further.
Owji previously found that X was experimenting with an in-app currency that's meant to help creators earn money from the platform. Several months after rampant impersonation on the website, he found that it was working on new ID verification features, as well. He also discovered that the company was looking to compete with LinkedIn by offering job listings to verified organizations.
This article originally appeared on Engadget at https://www.engadget.com/x-is-working-on-a-way-to-block-links-in-replies-110033673.html?src=rss
A teenage boy may be responsible for a ransomware attack that shut down MGM Resorts in Las Vegas last year. The West Midlands Police Department in England confirmed that they arrested an unidentified 17-year-old on Thursday from the town of Walsall who allegedly shut down the resort and casino on the Las Vegas strip last year.
The teenager was arrested on suspicion of blackmail and violating the UK’s Computer Misuse Act. He was released on bail, according to a statement from the police department.
Police officials tracked the teenage suspect as part of a joint investigation with the UK’s National Crime Agency and the FBI. The police department said they recovered evidence at the teenager’s address including “a number of digital devices which will undergo forensic examination.”
The statement also said the teenager was part of a “global cyber online crime group” but did not specify which group. The ALPHV/BlackCat ransomware group announced their responsibility for the MGM Resorts cyber outage. The attack happened on Sep. 12, 2023 allegedly with a simple 10 minute phone call to a Help desk employee using information obtained from LinkedIn. The group has also claimed responsibility for a similar ransomware attack on the beauty brand Esteé Lauder.
"All ALPHV ransomware group did to compromise MGM Resorts was hop on LinkedIn, find an employee, then call the Help Desk," the organization wrote in a post on X.
MGM Resorts’ system shutdown lasted for nine days and created a massive outage across all of its casinos on the Las Vegas Strip. News later surfaced that other casinos like Caesars were also targeted by a different group but chose to pay the hackers tens of millions of dollars to prevent private company data from being released.
This article originally appeared on Engadget at https://www.engadget.com/police-arrest-a-teenage-boy-in-connection-with-the-mgm-resorts-ransomware-attack-223906246.html?src=rss
Twitch has confirmed that former president and current Republican presidential nominee Donald Trump’s three-year ban on the gaming stream platform has been reversed. A statement from Twitch confirmed the news about the status of Trump’s ban from the platform.
“We reinstated former President Trump’s Twitch channel,” the statement read. “We believe there is value in hearing from Presidential nominees directly, when possible. Trump is now the official Republican nominee for US President.”
The Amazon-owned platform first issued a temporary suspension on President Trump's account in 2020 for violating its hateful conduct and harassment policies and restored it two weeks later. Twitch disabled the account following the Jan. 6 riot on the US Capitol in 2021 due to “the current extraordinary circumstances and the President’s incendiary rhetoric” before issuing an indefinite suspension two weeks later, according to a Twitch spokesperson.
Four people died and 174 police officers were injured during the attack. Three more police officers involved in the riot died in the days and weeks following Jan. 6, according to the New York Times.
Twitch is the latest Internet platform to lift a ban on one of Trump's accounts. Meta rolled back Trump's restrictions on Facebook and Instagram a week ago.
Trump first joined Twitch in 2019 during his presidential campaign against President Joe Biden. His campaign team used the platform to stream his rallies and other events starting with a stump speech in Minneapolis.
Since then, politics has carved out a notable corner of Twitch with live broadcasts of moments like the recent Republican National Convention in Milwaukee, Wisconsin and even its own official category. Pundits and commentators on both sides of the political aisle also regularly broadcast live streams of political events and speeches and host debates on Twitch.
This article originally appeared on Engadget at https://www.engadget.com/twitch-restores-former-president-trumps-twitch-account-204327050.html?src=rss
Samsung has temporarily shut down Galaxy Buds 3 Pro shipments. With memories of its flaming hot (and not in a good way) Galaxy Note fiasco eight years ago, the company is halting the earbuds’ launch while “urgently assessing and enhancing” the product’s quality control, according to a statement shared with Engadget and Android Authority, which first published the news.
Some users who received the Galaxy Buds 3 Pro before their July 24 launch reported that their ear tips tore easily. Considering how often they may need to remove and replace tips to find their ideal fit, material prone to ripping could have led to atrocious PR and an expensive recall had the company let the launch proceed as planned.
Samsung’s website has added a new release date of August 28, although it’s unclear if that’s a soft placeholder or a new hard target. In addition, the Galaxy Buds 3 Pro Amazon listing has been pulled altogether.
Sam Rutherford for Engadget
“To ensure all products meet our quality standards, we have temporarily suspended deliveries of Galaxy Buds 3 Pro devices to distribution channels to conduct a full quality control evaluation before shipments to consumers take place,” Samsung’s statement reads. Samsung Korea previously issued a statement apologizing for quality control issues and promising a full inspection. However, that remark didn’t mention a delay.
The company added that customers who already received the Galaxy Buds 3 Pro and are having problems should contact Samsung or visit a Samsung Service Center. Android Authority also published an email sent to a pre-order customer confirming a delay and advising them to request a cancellation if they choose.
You can read Samsung’s full statement below:
There have been reports relating to a limited number of early production Galaxy Buds 3 Pro devices.
We are taking this matter very seriously and remain committed to meeting the highest quality standards of our products. We are urgently assessing and enhancing our quality control processes.
To ensure all products meet our quality standards, we have temporarily suspended deliveries of Galaxy Buds3 Pro devices to distribution channels to conduct a full quality control evaluation before shipments to consumers take place.
We sincerely apologize for any inconvenience this may cause.
Update, July 19, 2024, 2:48 PM ET: This story has been updated to add Samsung’s full statement, which the company shared with Engadget.
This article originally appeared on Engadget at https://www.engadget.com/samsung-is-freezing-galaxy-buds-3-pro-shipments-amid-quality-control-issues-181407398.html?src=rss
A group of international researchers at the University of Cologne in Germany recently discovered one of the rarest types of black holes in the universe. The researchers were observing a cluster of stars in the vicinity of a supermassive black hole named Sagittarius A (Sgr A) at the center of the Milky Way galaxy. They then discovered signs of an intermediate-mass black hole, a type of black hole that’s sometimes referred to as the “missing link” of black holes, according to NASA.
Black holes range in size from supermassive to primordial and the intermediate sits above primordial in size. They are believed to have formed just after the Big Bang and act as “seeds” for creating supermassive black holes.
The star cluster believed to be the latest intermediate-mass black hole dubbed IRS 13 moved in an orderly pattern when they expected them to be randomly arranged. The researchers concluded that the star cluster had to be interacting with the supermassive black hole and “there must be something inside the cluster for it to be able to maintain its observed compact shape,” according to a statement from the University of Cologne.
Plans are underway to conduct further observations on the intermediate black hole. They will use the James Webb Space Telescope and the Extremely Large Telescope in Chile that’s currently under construction (and yes, that is its real name).
Scientists discovered the first intermediate-mass black hole in 2020 using the Hubble Space Telescope when they found the waves created by its formation. Until then, intermediate-mass black holes were considered to be a “missing link” between stellar-mass and supermassive black holes and could provide more insights on the formation of black holes and the universe.
This article originally appeared on Engadget at https://www.engadget.com/another-missing-link-black-hole-discovered-near-the-center-of-the-galaxy-175859313.html?src=rss
Schim is one of the games I was most looking forward to this year, and I generally had a pleasant time with it. It’s a pretty platformer in which every object and living thing has a soul called a Schim. These frog-like critters live in the shadow of their host but can become lost when its object or creature is neglected, damaged or going through something life-changing.
You play as a Schim that gets separated from its person, who is going through a difficult spell in their life. There are no prizes for guessing that the goal is to reconnect with them. You’ll have to navigate some treacherous environments to do so, but the catch is that you can only swim through shadows and jump from one inky blob to another. If you miss a jump, you can take one extra little hop to reach it.
Developers Ewoud van der Werf and Nils Slijkerman play around with this idea in some joyful ways. You might hop between the shadows of trees and animals one minute and use a bounce house to travel some extra distance the next. None of this was incredibly difficult, though it took me a while to nail down the timing of jumps between conveyor belts in a factory level. I found some other mechanics mildly frustrating, such as getting to grips with how to launch the Schim in the correct direction from a spinning rotary clothesline.
The game is at its most creative and compelling when it plays around with inconsistent light sources and distended and disappearing shadows. There are some inventive ideas here, many of which are executed flawlessly. While there’s a fundamental joyfulness to Schim (which is styled as SCHiM), there’s a surprisingly affecting narrative that touches on mental health concerns and how regular folks struggle to get by.
Unfortunately, I felt that Schim was too repetitive overall. It doesn’t quite do enough with its core mechanic, and. tThere were too many stages set in urban environments with too similar objects to jump between. This bogged down what could have been a tighter and more rewarding experience. By the halfway point, I was more than ready for the Schim to reconnect with its human — not a great sign for a game that only takes about three hours to finish.
My main takeaway will be the impeccable aesthetics. Each stage uses a couple of main colors and various shades of black to denote the shadows, objects and characters. The music, animations and backgrounds combine in gorgeous fashion. It often felt like I was playing a piece of living art. The visuals make for true lockscreen material and speak to the beauty that can emerge from minimalist, stylized renderings.
There are a ton of great ideas in Schim, which has a touching and rewarding ending. I just wish the journey to get there was more consistently enjoyable.
Schim is out now on PC, PlayStation, Xbox and Nintendo Switch. (It runs smoothly on Steam Deck too.)
This article originally appeared on Engadget at https://www.engadget.com/schim-is-an-inventive-beautiful-platformer-thats-just-a-little-too-repetitive-170019349.html?src=rss