Discord has been trying to strike a balance between affording teen users their privacy and allowing for parental oversight. Over the next week, the platform is rolling out some updates for its Family Center with the aim of helping parents gain more understanding of what their teens are doing on Discord, while giving them the ability to manage certain settings.
Parents and guardians were already able to see an overview of some of their teens' Discord activity. Now, they'll be able to view all purchases for the previous seven days; exactly how long teens have spent in voice and video calls across direct messages, servers and group DMs; and the five users and servers that a teen has called and messaged most often over the last week.
Teens will have the option to notify a guardian when they report another user or a piece of content to Discord. The guardian will receive an email telling them that their teen filed a report but not the details. The idea behind that is to have a conversation about the report and for the guardian to lend their support.
In addition, Discord is adding guardian-managed settings to Family Center. These include the ability to determine who can DM a teen and if sensitive content filters are enabled. Guardians will have access to some data privacy controls too.
Discord said it designed the updates with teens in mind and to make sure they can maintain their independence while having the parental support they might need. Guardians can't see the content of messages that their teens send. Teens can also view the same information as their guardians in Family Center.
To use Family Center, guardians and teens need to link their accounts. They can do so by going to User Settings > Family Center in the Discord app.
As with other social platforms, Discord is under the spotlight when it comes to the safety of young users. Earlier this year, New Jersey's attorney general sued Discord, claiming that it "misled parents about the efficacy of its safety controls and obscured the risks children faced when using the application."
Update, November 5, 2025, 1:01PM ET: A previous version of this story indicated that Australia was considering banning under 16s from using Discord. This is not the case, as Discord will not be considered an age-restricted social media platform by Australian officials. We regret the error.
This article originally appeared on Engadget at https://www.engadget.com/apps/discord-gives-parents-more-insight-into-their-teens-activity-through-family-center-170000419.html?src=rss
Bang & Olufsen just announced a new luxury speaker that costs a pretty penny. The Beosound Premiere is a soundbar made from aluminum that's priced at $5,800.
It's visually striking, with the company referring to the soundbar as a "piece of art." The aluminum chassis looks to be seamless, with a gorgeous matte satin finish. The up-firing tweeter has been placed directly in the center to draw the eye and there are plenty of lights placed throughout. There are lots of little details here, including 1,925 bespoke perforations to pay tribute to the company's founding year.
"This is not merely a product; it is a curated experience," the company wrote. "Beosound Premiere redefines the category."
As for sound, there are ten custom-engineered drivers that assist with spatial audio by firing upwards. This allows "sound to unfold around the listener from all angles" and "enhances clarity in dialogue and delivers deep, powerful bass." It integrates with Dolby Atmos 7.1.4 and can be paired with additional Bang & Olufsen speakers via the company's proprietary Beolink Surround technology.
The soundbar also features a new patent-pending technology called Wide Stage. This uses a custom-designed algorithm to create the illusion of having additional speakers, making the "soundstage wider and taller than it is." All of this stuff combines for an immersive listening experience.
There's also some kind of special integration with LG OLED C and G series TVs, but the company didn't get into what that entails. We reached out to Bang & Olufsen for clarification. It's worth noting that the soundbar can work with any TV or audio source.
Bang & Olufsen
The Beosound Premiere is available in a trio of colorways, with the natural aluminum model releasing first in December. The gold one comes out in February, followed by a black soundbar in March. All models ship with a stand that enables both wall-mounting and tabletop placement. Again, the Premiere costs $5,800.
This article originally appeared on Engadget at https://www.engadget.com/audio/bang--olufsens-latest-speaker-is-a-5800-aluminum-soundbar-163524028.html?src=rss
When it was first announced, the PlayStation Portal was sort of a joke. The Nintendo Switch was a megahit, and many PlayStation fans had long hoped Sony would respond with a new handheld of its own. It did… in the form of a $200 peripheral that can only stream games over the internet and required you to already own a PlayStation 5. Instead of a successor to the beloved yet famously neglected PlayStation Vita, we got the PlayStation version of the Wii U GamePad.
My colleague Devindra Hardawar called it “baffling” in our PlayStation Portal review, and many of his criticisms still stand two years later. I was happy to ignore the Portal as a result. Besides, I already owned a bunch of devices that covered every way I wanted to play. The PS5 and PC were for the “pretty” games I want to sit and revel in on my monitor, while the Switch and Steam Deck were for playing away from my desk. This combination worked for me.
Then, a few months ago, my wife and I had our first child. She is wonderful, and we are happy. But life pre-kids is often incongruous with life post-kids. My old routines and any pretense of personal time are gone. And while this might be the single least important aspect of my life that’s changed since becoming a father, the whiplash of going from “mid-30s man who spends too much time thinking about video games” to “mid-30s man who wants to enjoy his hobby but is now responsible for raising a kid” has completely turned me around on the Portal, which my wife gifted to me a few months prior to our baby’s birth.
To be clear, I’m not here jonesing to play games all day instead of bonding with my daughter. But every parent needs a break sometimes, and whatever “free” time I get these days is inherently staggered. It’s not just the usual changing, feeding, tummy-time monitoring and diaper pail maintenance; it’s the 20-30 minutes of prep and clean-up that often comes with each of those. Topping up the formula dispenser here, running out for more wipes and baby laundry detergent there. Spending 10 minutes pedaling her legs so she can get a fart out.
Photo by Devindra Hardawar/Engadget
All of this has been much more fun than it sounds, but for gaming purposes, it means I’ve almost exclusively switched to things I can play in short bursts. It’s been a lot of Balatro, a lot of clearly timed multiplayer games like Rocket League, plus some slower, single-player games that let you save and quit at any time. These kinds of games have always been best suited to handhelds, and are thus the ones the Portal has helped me enjoy again when we get the baby to bed.
Yes, I could just use the Switch or Steam Deck. But I dropped $500 on this damn PS5 back in 2020. I have more games in my PlayStation library than any other platform. I want to (slowly) make my way through exclusives like Ghost of Yotei. I don’t want my fancy console to collect dust, and as silly as it sounds, finding the energy to sit at my desk and give my full attention to a game is difficult after a day of work and parenting. Most nights I’d prefer to unspool on the couch with my wife, and I need to be nearby to lend a hand or change a diaper. The Portal has allowed me to do this, and it’s kept my PlayStation from turning into a funky-looking paperweight in the process.
The Portal fills this niche mostly by just being a handheld device, but it has its own benefits. The controls are fantastic, essentially splitting a normal PS5 controller in half. They give everything an “official” feel that you just can’t replicate with a smartphone controller like a Backbone. I wish the 8-inch display had a more color-rich OLED panel, but it’s still good for an LCD, roomier than my phone’s screen and sharp enough at 1080p. I’m a wired headphone guy, so I can live with its lack of Bluetooth audio, as asinine as that is. And while I’m no longer paying $160 per year for PlayStation Plus Premium, those that do can now stream certain games directly from the cloud without having to boot up their console. That worked fine in the short time I tried it.
The back of the PlayStation Portal.
Photo by Devindra Hardawar/Engadget
My experience with the Portal is entirely predicated on the fact that I live in a modest apartment with decent Wi-Fi. It’s still a streaming device, so there’ve been some hiccups here and there. Using it for shooters or fighting gamesis just asking for frustration, and things start to destabilize if we have several streams going in the house at once. But under normal conditions, I’ve been able to play competitive multiplayer games like Rematch without ruinous lag, and I just haven’t had the crushing connection issues some folks have suffered through with single-player fare. As long as I keep the PS5 in rest mode, everything turns on and eventually works as it should.
It’s a weird one: I still wouldn’t recommend the Portal to most PS5 owners, nor would I change all that much about our initial review. Of course, receiving it as a gift skews my perspective. Yet it’s made it easier to fit some games into my new life all the same. Looking after an infant has been one of my greatest joys, but it’s undeniably exhausting. With the Portal, I can still enjoy a platform I’ve heavily invested in — provided I don’t pass out first.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-playstation-portal-is-still-flawed-but-ive-learned-to-love-it-as-a-new-dad-120000850.html?src=rss
LEGO has been steadily expanding its Speed Champions lineup, catering to both car lovers and collectors alike. After the success of its Formula-1 Series set, the brand is now shifting gears with inspiration straight from Hollywood. The latest addition is the official LEGO Speed Champions APXGP Team Race Car, a detailed 268-piece set based on F1 The Movie, the highly anticipated racing film starring Brad Pitt as veteran driver Sonny Hayes.
Designed for both motorsport enthusiasts and movie fans, this new release captures the cinematic energy of the fictional APXGP team with remarkable authenticity. The model’s sleek black-and-gold livery mirrors the on-screen race car, accompanied by minifigures of Sonny Hayes and Joshua Pearce, who look impressively lifelike in their race suits and helmets. These tiny yet expressive details, like the reflective visors and printed sponsor logos, help the build feel genuinely tied to the film’s aesthetic.
At first glance, the car may remind fans of previous Speed Champions Formula-1 builds, but the APXGP racer distinguishes itself with refined proportions, wide Pirelli-style tires, and custom decals that add visual depth. The attention to realism extends even to the accessories; builders will find a wrench and remote control, subtle nods to the engineering side of racing. The wrench, in particular, doubles as a handy tool for applying stickers or separating tight bricks—an understated but thoughtful inclusion.
The completed model measures over 8 inches in length, 3 inches in width, and 1.5 inches in height, making it perfectly sized to display on a desk or shelf. Compared to previous Speed Champions F1 releases, this one feels more streamlined and minimalistic, emphasizing aerodynamics and elegance over bulk. LEGO recommends the set for builders aged 10 and up, though it’s clear that adult fans will be among its most eager buyers.
Perhaps the most welcome upgrade here is the addition of the driver minifigures. Earlier Formula-1 Speed Champions sets often skipped them, something fans always found puzzling, given how central drivers are to the sport’s drama. Including Sonny Hayes and Joshua Pearce not only enhances the storytelling potential but also connects this model to the F1 movie universe in a tangible way. Perhaps LEGO will release more movie- and motorsports-inspired sets with minifigures, as was evident from the affordable DeLorean set released last month.
Set to launch in January 2026 for $28, the LEGO Speed Champions APXGP Team Race Car feels like a fitting tribute to the fusion of film and motorsport. It’s sleek, affordable, and full of character, and it’s a must-have collectible whether you’re a Speed Champions devotee, an F1 purist, or just someone who can’t resist a bit of cinematic speed on the shelf.
Cropping is a fundamental yet often underestimated tool in photo editing. It has the ability to refine an image by removing distractions, simplifying the frame, and emphasizing the subject. Whether you’re editing for social media, preparing prints, or working on personal projects, understanding how to crop effectively can elevate your photos to a professional standard. […]
Sony AI released a dataset that tests the fairness and bias of AI models. It's called the Fair Human-Centric Image Benchmark (FHIBE, pronounced like "Phoebe"). The company describes it as the "first publicly available, globally diverse, consent-based human image dataset for evaluating bias across a wide variety of computer vision tasks." In other words, it tests the degree to which today's AI models treat people fairly. Spoiler: Sony didn't find a single dataset from any company that fully met its benchmarks.
Sony says FHIBE can address the AI industry's ethical and bias challenges. The dataset includes images of nearly 2,000 paid participants from over 80 countries. All of their likenesses were shared with consent — something that can't be said for the common practice of scraping large volumes of web data. Participants in FHIBE can remove their images at any time. Their photos include annotations noting demographic and physical characteristics, environmental factors and even camera settings.
The tool "affirmed previously documented biases" in today's AI models. But Sony says FHIBE can also provide granular diagnoses of factors that led to those biases. One example: Some models had lower accuracy for people using "she/her/hers" pronouns, and FHIBE highlighted greater hairstyle variability as a previously overlooked factor.
FHIBE also determined that today's AI models reinforced stereotypes when prompted with neutral questions about a subject's occupation. The tested models were particularly skewed "against specific pronoun and ancestry groups," describing subjects as sex workers, drug dealers or thieves. And when prompted about what crimes an individual committed, models sometimes produced "toxic responses at higher rates for individuals of African or Asian ancestry, those with darker skin tones and those identifying as 'he/him/his.'"
Sony AI says FHIBE proves that ethical, diverse and fair data collection is possible. The tool is now available to the public, and it will be updated over time. A paper outlining the research was published in Nature on Wednesday.
Update, November 5, 2025, 2:01 PM ET: This story has been updated to clarify that the participants were paid, not volunteers.
This article originally appeared on Engadget at https://www.engadget.com/ai/sony-has-a-new-benchmark-for-ethical-ai-160045574.html?src=rss
Nintendo has been a bit more focused on mobile apps in recent years, having released the likes of Nintendo Today! and Nintendo Music (not to mention games like Fire Emblem Shadows). Its latest one is Nintendo Store, which is out now on iOS and Android. This is a reimagining of the My Nintendo app the company debuted in Japan in 2020.
You can use the app to browse consoles, physical and digital games, accessories and merch. To complete a purchase, you’ll need to tap through to the product page on an in-app browser.
Nintendo says the app will keep you up-to-date on news about games, events and more. It can notify you when items on your wishlist go on sale too. If you go to a physical Nintendo store or event, you can use the app to check in and receive rewards.
There’s another intriguing feature here: a way to view your play time for any game across Nintendo’s last few consoles, including the 3DS and Wii U. You’ll have to link your Nintendo Network ID to your Nintendo Account to see your Wii U and 3DS data, but play activity on those systems after February 2020 isn’t factored in.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/an-official-nintendo-store-app-hits-ios-and-android-151733629.html?src=rss
MagTran M3 — A Transparent Keyboard You Can Customize, Control, and Create With. November 2025, VSDinside, a collective of engineers and designers, has officially launched its next-generation keyboard, MagTran M3, now live on Kickstarter: Support MagTrans M3 AI Transparent Keyboard on Kickstarter MagTran M3 is more than a keyboard — it’s an intelligent, fully interactive […]
With the American market still struggling to get its head around the whole electric car thing, plenty of manufacturers are scaling back their EV ambitions to refocus on hybrid power. Whether that's right for the market and, indeed, the globe remains to be seen, but we can for sure expect to see a lot more cars with internal combustion over the next few years.
Honda has made its plans clear on that front, which might be cause for concern among many for one simple reason: Outside of the NSX, the company's hybrids thus far haven't exactly been the most engaging of machines. That, though, could change with a new set of hybrid platforms launching soon that'll be lighter, quicker and even more fun to drive.
At the company's extensive proving grounds outside of Tochigi, Japan, I was given a go in a pair of cars that gave me reason to be optimistic about this next generation of electrically assisted but still combustion-dependent machines. They rely on a series of advancements that come together to form three different platforms: Small, Medium and Large.
Collectively, they're known as the Next Generation Hybrid System, and each one is designed to be modular, able to be scaled up or down to fit different models while still keeping their fundamental sections the same. Platform sharing like this makes it much easier (and cheaper) for manufacturers to roll out new machines and to do it quickly. With Honda looking to ramp up its hybrid offerings, that's key.
The the engine for Honda's "Large" next-gen hybrid system
Tim Stevens for Engadget
These platforms encompass things like chassis, engines, electric motors and electronics, plus the wonderful web of software required to tie it all together. Reducing weight is a huge focus here, with Honda's engineers coming up with a way to maintain crash safety while dramatically reducing the size of the front and rear subframes. This alone equates to a weight savings of some 90 kilograms (about 200 pounds) in a vehicle the size of a Honda Civic.
Lighter weight means more efficiency and better fuel economy. There's also a commensurate reduction in cost of 10 percent for manufacturing versus the company's current platforms, plus promises of increased grip and reduced road noise.
The smallest of Honda's new platforms is destined for Honda's smallest cars, including ultra-minis that swarm Japanese streets but have rarely found much success in the United States. For now, at least, we won't be getting any cars based on that platform.
The Medium and Large platforms, though, will be tucked in neatly throughout many next-generation cars from the brand. Medium will be suitable for four-cylinder machines like the Civic and crossover SUVs like the HR-V. The Large platform, meanwhile, will be used for bigger V6 machines, like the Ridgeline and Passport.
Each system ties that engine to a pair of electric motors, plus an optional third electric motor at the back for all-wheel drive. A revised, more compact battery provides the high-voltage current to power the system. It's tucked in beneath the rear seat.
A next-gen prototype on track at Honda's facility near Tochigi, Japan
Tim Stevens for Engadget
None of that is radically different from what can be found in Honda's current hybrids. And, like those, these new hybrids will be able to run in an effective series hybrid mode, where the engine just charges the battery and the car drives exclusively using the electric motors. Or, step on that throttle harder at higher speeds and the car can directly engage the engine to power the car forward.
That's all familiar, but a few changes could have some significant impacts. On the Large platform, a new transmission enables the car to have both a "hi" and "lo" gear range, which could be a boon for anyone towing their trusty trailer up into the mountains for a weekend getaway.
The Medium-sized platform can do some shifting, too, but it's only pretend shifting here using a system called S+ Shift. At the press of a button (conveniently labeled S+), this new technology creates the experience of driving a virtual eight-speed transmission that you can run up or down through by pulling on the shift paddles on the back of the steering wheel.
Since, again, these hybrids are driven by their electric motors, shifting isn't really doing much of anything but making the engine rev more or less. But, by varying the electric motor's output and regeneration, you get a surge of extra resistance on deceleration and a kick of acceleration on upshifts, all to simulate the feeling of a proper transmission.
I confess that I was very skeptical about how this system would really help when I went to Japan, but I was wrong. It's great. Honda prepared a prototype sedan for me to drive, and it looked all the world like a current-gen Civic up top, except with a rather large nose stuck on the front and some decidedly pronounced flared fenders.
Underneath the skin was a completely different machine, built around a front-drive version of the next-gen platform. It sounded great to start, helped by what looked like a sport exhaust at the back, plus no shortage of digital augmentation coming through the speakers.
The S+ button on Honda's upcoming Prelude hybrid
Tim Stevens for Engadget
But the S+ Shift mode really made a compelling difference, too. Even though you're really just needlessly revving that hybrid engine more or less, and actually making the system less efficient, the result is a car that feels responsive and in control, rather than something just droning on as deftly as possible.The way the car responds, aggressively downshifting as you brake for corners and giving you a little kick with every upshift on the way out, it made me smile.
The rest of the car did, too. Honda's test track was far too smooth for me to sample the improved ride quality or reduction in road noise, but the car's handling felt good and its steering sharp, not quite as remarkable as the current Civic Type R but, again, way more fun than today's humble Civic Hybrid.
Honda hasn't announced where this new platform will first appear, but if you want to get an early taste of S+ Shift, it'll be debuting in the upcoming Honda Prelude hybrid. That reborn coupe lacks all the other advancements to be found in Honda's next-gen platform, but it does offer the S+ virtual shifting. It's remarkably effective here, too, and with lots of parts sharing with the Civic Type R, the Prelude was a surprisingly good time.
While the Prelude is hitting dealers soon, to sample cars featuring the next-gen hybrid platform, you'll have to wait a little longer. Honda representatives said it'll start showing up beneath the flesh of its machines starting as soon as next year. Based on the shape of that prototype I drove, I'd say a next-generation Civic will be among the first to sport it.
This article originally appeared on Engadget at https://www.engadget.com/transportation/driving-hondas-lighter-faster-and-more-fun-next-gen-hybrid-prototype-150000472.html?src=rss
Every two years, the Japan Mobility Show gives us a preview of the future of motoring as envisioned by the major Japanese manufacturers. Sadly, for Honda, the resounding message coming from this year's show was that the future is getting a little farther away. That's the case for American drivers, at least, thanks largely to the effects of the Trump administration according to Honda CEO Toshihiro Mibe.
In Tokyo this year, the company unveiled a trio of cool, next-gen electric vehicles at the show, each more compelling than the next. First up is the new 0 Series α, a new addition to the 0 Series of EVs that Honda has been teasing us with for a few years now.
Back in January at CES, the company showed off the evocatively styled 0 Saloon and 0 SUV. Both made quite a stir, particularly the former, which was impossible to admire without picking up strong Lamborghini vibes. Mibe confirmed that those cars are still on track, coming towards the end of 2026 or 2027. However, expected sales have been reduced.
Mibe didn't give specifics there, only saying: "The volume initially will probably be less than we had envisioned earlier."
Honda 0 Series α EV looks similar to the SUV prototype from CES 2025
Honda
The newly unveiled 0 Series α is a new, third member of Honda's nascent next-gen EV family. It looks nigh identical to the SUV concept, but in reality, it's significantly smaller. It will be cheaper, too, enabling it to target the Indian market. It has a hope of going elsewhere in the world, including Japan and Europe, but Honda representatives said repeatedly that it's not for the American market. Mibe said it's "probably too small" for the US market.
So, too, the Super-One Prototype. This tiny hatchback made a run up the hill at the Goodwood Festival of Speed earlier this year, wrapped in camouflage to hide its decidedly angular profile. In Tokyo, Honda stripped off the graphics, revealing a cheeky mini-sized machine with big box fenders and endless personality. While Honda didn't quote a power output, it surely won’t be a rocket ship, but with the instant torque of an EV, plus a variety of selectable synthesized engine notes, it should still be a mighty good time.
Indeed, it was. I got a brief go behind the wheel of a prototype machine at Honda's proving grounds in Tochigi, Japan. Though it wasn't much for outright speed, the brisk acceleration combined with petite dimensions made me grin ear-to-ear. Sadly, though, that's probably the only chance I'll ever get to drive one. The Super-One is intended for drivers in Japan and the United Kingdom, with potential expansion elsewhere in Europe based on demand.
Driving the Honda Super-One on a test track near Tochigi, Japan
Tim Stevens for Engadget
America has never been a great market for machines of that size, so it shouldn't be a surprise that these two aren't US-bound, but it is part of a more troubling trend. Honda has largely paused its efforts to develop low-cost EVs for the American market, waiting for political headwinds to come around.
"With the Trump administration in place, we have a sense that maybe the EV growth has been moved back out by maybe five years or so into the future. So, the timing for doing anything will be difficult," he said. "2030, at that point in time, maybe we need to provide a wide, broad product range, including EVs. So, we will have to think about future strategy for the US market."
Tellingly, Mibe said that they're actively watching American mid-term elections, to see whether there's any hope of the political climate changing in the future.
Just like in discount furniture stores, volume is the real factor here, particularly when it comes to battery production. The company's partnership with General Motors was an attempt to do just that.
Honda's Super-One prototype isn't much for speed, but that's okay
Tim Stevens for Engadget
"Our first objective in collaborating with GM was to expand the volume to reduce the cost," he said. "I believe the aim there, from on the side of GM, was the same."
That partnership, however, was aborted after just the Honda Prologue and Acura ZDX reached the market, leaving Honda to go its own way for now, at least, bereft of a partner to boost its battery volume.
This could complicate Honda's plans to be totally carbon neutral by 2050, a pledge that Mibe said is still very much in the cards. To start in that direction, the company will push more towards advanced hybrids of the sort we'll get our first taste of starting next year. (I also got to sample that while I was out there, which you can read about here.)
However, while these new hybrids will decrease consumption and further reduce the carbon footprint of a given car, they will not completely eliminate it. So, Honda is working on other means of decreasing the company's effective carbon footprint, including direct air capture (DAC), devices which can suck carbon dioxide straight out of the air — a long-time environmental dream that's always seemed just a few years away.
So small, cheap EVs aren't in the plans for the immediate future, but Honda isn't totally giving up on its US EV aspirations. Again, the 0 Series SUV and Saloon are due next year. Mibe said there's another, even larger EV due for the American market sometime after 2030, but that too could depend on which way the American government swings between now and then.
Honda's EV Outlier is an electric motorcycle concept with sci-fi looks
Honda
If all's looking well, we might eventually get a taste of another electric concept that Honda rolled out at the show. Called the EV Outlier, it's an electric motorcycle with a lean, sharp style and a laid-back riding position that is hard not to read as at least partially inspired by that most iconic sci-fi motorcycle of all time: Kaneda's bike in Akira.
This one isn't red and it lacks the distinctive stickers, but like Kaneda's bike, both wheels are driven by electricity. It relies on a pair of integrated hub motors to provide the thrust, and if the width of the rear tire is any indication, there'll be plenty of that.
A sweeping, free-standing digital display serves as the dashboard, and controls are minimalist in a way that only a concept bike can be. Honda said this might be ready for production by 2030, but the svelte packaging here may necessitate next-generation, solid-state batteries to make that a reality.
Those batteries, Mibe said, are still progressing. Honda has a prototype production line in process, so they're actually building the things and trying to turn them into viable products.
But that's only if Honda can overcome some significant engineering challenges between now and then, and if the US government dials back on the EV hate by the end of the decade. Those are two pretty big ifs, and I confess I'm not sure which poses the biggest challenge.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-shows-off-three-new-evs-in-tokyo-but-its-us-plans-are-getting-more-tepid-150000775.html?src=rss