AMD’s Ryzen 7 9850X3D CPU will arrive on January 29 and cost $499

At CES earlier this month, AMD announced the Ryzen 7 9850X3D, a more wallet-friendly take on its $700 9950X3D. The company promised the new chip would be out sometime in the first three months of the year, and it's going to arrive a bit sooner than you might have expected. It can be all yours on January 29 for $499.

AMD says the 9850X3D builds on the 9800X3D with an 400MHz upgrade to the boost clock. It can reach boost speeds of 5.6GHz. The Ryzen 7 9850X3D is an 8-core CPU with 16 threads and 104MB of combined L2 and L3 cache. AMD is employing its 3D V-cache tech so it can vertically stack more cache memory onto the chip. 

The 9850X3D also has a 120W TDP. AMD claims the CPU is able to deliver an average 27 percent faster gaming performance than the Intel Core Ultra 9 285k. We'll be able to assess that for ourselves very soon given that the 9850X3D will hit shelves in just a few days.

This article originally appeared on Engadget at https://www.engadget.com/computing/amds-ryzen-7-9850x3d-cpu-will-arrive-on-january-29-and-cost-499-165000446.html?src=rss

Canon EOS R6 III review: A video powerhouse that’s also great for photography

With video features like RAW now the norm on midrange mirrorless cameras, Canon decided not to mess around with its latest model, the 33-megapixel EOS R6 III. It’s a veritable cinematic beast, allowing up to 7K RAW video capture internally with fast and reliable autofocus and rock solid stabilization. 

At the same time, it's a solid photo camera with high burst speeds and warm, accurate image quality. The R6 III has stiff competition with Sony’s 33MP A7 V, though, as the latter delivers higher dynamic range. The price could also be an issue for buyers, as the R6 III costs $300 more than its predecessor. Whether it’s worth that extra money depends on what you’re planning to do with it.  

Canon EOS R6 III
Canon EOS R6 III
Steve Dent for Engadget

The EOS R6 III is quintessentially Canon in terms of design. It strongly resembles the R6 II and EOS R5 II, with the same button and dial layout at the rear. In terms of functionality, this is a good thing as everything falls perfectly to hand, letting you control it by feel once you’re used to it. However, the R6 III’s design is a bit bland, so if you’re looking for a stylish camera a la Fujifilm, this is not the one. 

Holding the R6 III is also a pleasure thanks to the grippy, soft rubber exterior, though at 1.5 pounds it’s a bit heavier than the A7 V. It’s comfortable to hold and use all day, unlike Sony’s A7 V which felt uncomfortable after prolonged usage because of the harder material and sharp crease around the fingertip area. 

The R6 III’s 3.69-million dot, 120 fps electronic viewfinder (EVF) worked fine for me to check color and focus, but falls short of the one on the much cheaper Nikon Z6 III. The flip-out 3-inch 1.65-million-dot rear touch display is on par for this category and does the job well. For storage, the R6 III supports CFexpress Type B cards for capturing RAW video, along with SD UHS II for MP4 video and photos. 

Other key features include headphone and microphone ports, a full-sized HDMI input (instead of microHDMI as before, thankfully) and a USB-C port for charging and transfers. Battery life is decent for this category with a maximum 510 shots per charge or 620 shots if you engage the power saving mode or about 90 minutes of continuous 4K capture. However, you can roughly double those figures with Canon's optional $150 BG-R20 battery grip.

Canon's EOS R6 III offers fast burst speeds and skin-tone friendly colors
Canon's EOS R6 III offers fast burst speeds and skin-tone friendly colors
Steve Dent for Engadget

The R6 III offers a boost in shooting speeds over its predecessor thanks to an all-new 33MP sensor. It has a faster readout speed than the R6 II as well, allowing for faster bursts and lower rolling shutter skew. In comparison, Sony’s A7 V also has a 33MP sensor but it’s partially stacked, so it delivers less distortion when shooting fast-moving subjects. 

With that new sensor and a 34 percent faster Digic X processor, the R6 III can shoot bursts at up to 40 fps in electronic and 12 fps in mechanical shutter modes (with continuous AF and AE enabled). That’s second only to the Panasonic S1 II (70 fps) in this price range. You can fill the buffer in about 3.7 seconds at that speed (150 RAW frames), which is a decent amount for a midrange camera.

You usually want to avoid the electronic shutter with fast-moving action due to rolling shutter distortion, but the R6 III’s faster sensor can handle objects that are moving reasonably quickly. I also caught a few photos of babies, bikes and dogs I might have otherwise missed by using the new pre-capture mode that records up to 15 photos before fully declencing the shutter.

The new sensor and processor also make the R6 III’s autofocus system faster and more accurate than before. When shooting bursts for fast moving action like dogs running or biking, less than five percent of my shots were out of focus. And the EOS R6 III can now track animals, birds and vehicles, on top of the faces, eyes and bodies of people. 

This camera also has a couple of new autofocus tricks, including one called Register People Priority. That lets you save up to 10 individuals on camera that it can identify and automatically switch to. I found it handy in a large gathering, helping me focus on my niece enjoying her second Christmas. However, the R6 III lacks a few autofocus features found on the R5 II like “action priority” for sports, eye control AF and AI upscaling. 

In-body stabilization is also excellent, keeping the sensor rock-steady for handheld shooting with 8.5 stops of shake reduction. With that enabled, I was able to nicely blur action on the streets while keeping the background sharply in focus at shutter speeds down to a full second. 

With a 33MP sensor instead of a 24MP sensor, the R6 III offers quite a bit more sharpness and a touch more dynamic range than its predecessor. When shooting RAW, I was able to coax a lot of detail out of high contrast shots on sunny days with dark shadows. However, Sony’s A7 V soundly beats the R6 III in terms of dynamic range, thanks to its innovative new sensor. 

The R6 III’s high ISO performance isn’t too bad for a higher-resolution camera either, with noise staying under control up to ISO 12,800. As is typical with Canon models, skin tones are warmer and more flattering than on Sony and Nikon cameras, due to the slightly more yellow-biased pink tones. Those pleasing colors were consistent, even at high ISOs, when I shot kids and adults at a couple of indoor gatherings. If you don’t want the hassle of RAW, JPEG rendering is excellent straight out of the camera, with well balanced sharpening and noise reduction.

Note that switching to electronic shutter mode drops the sensor to a 12-bit readout, which helps burst speeds but hurts image quality. This is a pretty big downside compared to the A7 V, which maintains 14-bit quality even when shooting at the camera’s maximum rate at 30 fps. So while on paper the R6 III wins the speed race, the 10 extra fps won’t be worth the drop in quality for many photographers. 

Canon’s EOS R6 III
Canon’s EOS R6 III
Steve Dent for Engadget

Canon has improved video on the R6 III in every way, putting it nearly on par with the more expensive R5 II. Though it can’t shoot 8K, it can handle 7K RAW video at up to 60 fps (on CFexpress only) and 4K at 120p, with less rolling shutter than the R6 II. It also supports 3:2 “open gate” video that uses the full sensor area so you can output high-res vertical video and other formats.

The R6 III supports 4K 10-bit MP4 shooting at high data rates too if you’d rather save storage space or shoot on SD cards. You also get CLog 2 on top of CLog 3 capability for improved dynamic range. Oddly though, Canon made it a bit of a pain to switch to log modes compared to past models, forcing you to slog through a bunch of menus to do so. 

Video autofocus is excellent across all resolutions, with rapid subject acquisition and reliable tracking. Face and eye detection work very well, and I only occasionally noticed slight autofocus lag with fast-moving subjects, particularly when they were moving toward the camera. 

As for stabilization, I could smoothly shoot handheld with no crop, provided I didn’t move the camera too aggressively. Digital stabilization allowed even more movement and the enhanced setting let me shoot smoothly while walking (7K doesn’t work in the digital stabilization modes, though). Panasonic’s S5 II is still the best in this regard with slightly smoother stabilization, but the R6 III isn’t far behind.

Video on the EOS R6 III is extremely sharp in RAW and the HQ modes, particularly with supersampled 4K HQ. Other 4K modes are subsampled, but nearly as sharp. Rolling shutter is better managed than before, but you’ll still want to avoid things like whip pans, sudden jolts or rapid subjects like propellers or golf swings. 

In a variety of shooting scenarios in bright and dark conditions, Canon’s excellent color science delivered warm skin tones and accurate colors. Shooting RAW video allowed me to widely adjust shots in post, while the CLog 2 mode drastically improved dynamic range while I was shooting in contrasty conditions. For instance, I shot the famous Paris department store windows and was able to extract detail from the very bright and dark parts of the video.

Overheating has been an issue in the past on Canon’s R6 models, but the R6 III never shut down for me, even during a few tests of over 15 minutes. Overall, it reliably delivered outstanding video quality and I actually preferred it to the R5 II due to the smaller RAW file sizes. 

Canon EOS R6 III mirrorless camera
Canon EOS R6 III mirrorless camera
Steve Dent for Engadget

Canon’s EOS R6 III is now the best midrange camera for creators thanks to the RAW video, rapid and accurate autofocus and excellent handling. At the same time, it’s a solid camera for photography with high burst speeds, extra resolution and, again, reliable AF. If it’s mainly photography you’re interested in, though, Sony’s $2,900 A7 V is a better choice. It matches the R6 III’s resolution, price and autofocus but offers superior dynamic range and lower rolling shutter distortion.

Other video-centric options may be more attractive for other reasons — including budget. Nikon’s 24MP Z6 III offers similar capabilities, has a partially stacked sensor and retails for $2,400, but can often be found on sale for less. Panasonic’s S1 II is also a good pick due to its RAW video and creator-centric features, though it costs more at $3,200. 

Which one to buy, then, depends on your budget, usage (video or photography) and whether you already have lenses in one system or another. With that said, if it’s a Canon camera you’re after and you lean toward content creation, the EOS R6 III is your best choice. 


This article originally appeared on Engadget at https://www.engadget.com/cameras/canon-eos-r6-iii-review-a-video-powerhouse-thats-also-great-for-photography-153000494.html?src=rss

How to find an affordable GPU during the great RAMageddon of 2026

If you're thinking about upgrading to a new graphics card this year, your window for doing so at MSRP has closed. When I first reported on this at the start of December, things were looking bleak but you could still find GPUs from both AMD and NVIDIA at close to their recommended prices. That changed last week when YouTube channel Hardware Unboxed reported that ASUS had stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to ongoing memory shortages. 

After Engadget published the news, NVIDIA disputed the report. “Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability,” a company spokesperson told us. 

The next day, ASUS walked back its previous statements. After “explicitly” telling Hardware Unboxed it had placed the 5060 Ti 16GB and 5070 Ti into "end-of-life status," the company said "certain media may have received incomplete information from an ASUS PR representative regarding these products," adding it had "no plans to stop selling these models."  

Whether or not the 5060 Ti 16GB and 5070 Ti remain in production, one thing is certain: the AI boom has created a great deal of uncertainty in the GPU market. After the news, panic buying sent the price of the 5070 Ti through the roof. Right now, it's impossible to find that model priced at its MSRP of $749. As of the writing of this article, the most affordable version of the 5070 Ti I could find on Newegg was $1,199. 

The bigger problem is that the 5070 Ti isn't the only GPU selling for far more than MSRP. Tom's Hardware has been tracking GPU prices for months, and there's not a single model you can buy at either AMD or NVIDIA's recommended price. That puts PC builders in a tough spot. What do you do if you want to upgrade to a new graphics card this year? 

If you're sitting on an older GPU, the best advice I can give is to stick with your current hardware. If you're fine with the performance of your video card right now, it's best to wait a year or two for the market to settle down.

On the other hand, if your current GPU is not up to the task of running the games you want to play, try to buy a card with at least 12GB of VRAM — preferably 16GB if your budget allows for it. Unless you plan to play mostly older games on a 1080p monitor, it's not worth considering a model with 8GB of VRAM — it won't last you long enough to warrant the purchase price. 

For the most part, the recommendations in Engadget's recent GPU guide are still as relevant today as they were a few months ago. The recommendations I provide here are pulled from that guide and are grouped from most affordable to most expensive. Where possible, I've tried to find options from both Newegg and Amazon. As you go about looking for a new GPU, your best friend is a website like PCPartPicker where you can track pricing across multiple retailers.  

The Radeon RX 9060 XT 16GB is the best mainstream option right now.
The Radeon RX 9060 XT 16GB is the best mainstream option right now.
Devindra Hardawar for Engadget

Unfortunately if you're on a tight budget, there aren't many great options under $400. For that reason, I would steer you to the Radeon RX 9060 XT as the best "entry-level" option. AMD offers two different versions of this GPU: one with 8GB of VRAM and the other with 16GB. Of the two, the latter is the better purchase, but if it's outside your budget, the more affordable model is probably the best 8GB GPU on the market right now.

While I couldn't find the 16GB variant at its recommended price of $350, I did find a few models that weren't far off. Newegg has options from ASRock and Sapphire priced at $400 and $450. At Amazon, meanwhile, you can find models from PowerColor for $400 and $430.     

A Founders Edition NVIDIA RTX 5080 sits on a wood desk.
A Founders Edition NVIDIA RTX 5080 sits on a wood desk.
Devindra Hardawar for Engadget

I'm somewhat hesitant to recommend the RTX 5070. Don't get me wrong, it's a decent enough card, but with only 12GB of VRAM, you may end up replacing it sooner than you think. That said, it's one of the few NVIDIA GPUs that hasn't shot up massively in price, and I suspect that's because people have been passing it over in favor of other 50-series models. If you value NVIDIA's feature set over raw frames, then the 5070 is about the only GPU that makes sense to buy from the company right now.    

On Newegg, I found a 5070 model from Gigabyte for $650. The retailer also has a handful of different MSI variants priced at $630. Amazon has fewer options, but it does have one 5070 from Gigabyte for $585, which is the closest to the card's $549 MSRP.    

If you're a fan of Team Red, the Radeon RX 9070 and 9070 XT are among the best cards of this generation.
If you're a fan of Team Red, the Radeon RX 9070 and 9070 XT are among the best cards of this generation.
Devindra Hardawar for Engadget

For a card that offers better price-to-performance than the 5070, the Radeon RX 9070 is your best bet. AMD's take on NVIDIA features like DLSS aren't as polished, but the RX 9070 offers more VRAM and excellent performance across the latest AAA games. 

It's unlikely you'll find one at its MSRP of $550, which was always more of an aspirational price, but I found a few models priced between $590 and $640. Both Newegg and Amazon have a PowerColor model for $590. The two also have a Gigabyte model priced at $600 after $40 rebate with coupon.      

For those with more to spend, the RX 9070 XT is probably where I would cap things. Beyond that, you're looking at GPUs like the 5080 that cost far more than MSRP. On Newegg, I found a model from ASRock selling for $730. Amazon, meanwhile, has options from Gigabyte and ASUS for $720. None of those are great deals, but that's to be expected with a card that's at the top of the stack.    

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/how-to-find-an-affordable-gpu-during-the-great-ramageddon-of-2026-130000654.html?src=rss

Snapchat gives parents more info on who their kids are talking to

Snapchat is updating its parental control features to give parents more detailed information about who their kids are connecting with in the app and which features they use the most. The app's Family Center already gives parents visibility into their child's friend list, but it will now surface contextual details when a new friend is added.

For example, the feature could highlight that the two share mutual friends or have each other's contact info saved in their phones. It could also indicate that they are classmates if both users have joined the same in-app “community.” If the two have no commonalities, then that could be a sign for a parent to "start a productive conversation," Snap says. 

The company has long been criticized for making it too easy for teenagers to talk to strangers. The issue has come up in safety-related lawsuits, including an ongoing case brought by New Mexico's Attorney General. Snap says that adding additional "trust signals" to its parental control features "make it easier for parents to understand new connections and have greater confidence that their teen is chatting with someone they know in real life."

The update is also adding more granular stats about how exactly teens are spending their time in the app. Family Center's screen time dashboard now includes a breakdown of how much of their time spent in the app is in its messaging, camera, map or shortform video features. It will still be up to parents to decide what, if any, limits they want to put on their teens. But at a time when there's increasing conversation around banning teens from social media entirely, having access to more stats could better help parents understand their kids' relationship with Snapchat.

This article originally appeared on Engadget at https://www.engadget.com/social-media/snapchat-gives-parents-more-info-on-who-their-kids-are-talking-to-120000077.html?src=rss

X is also launching Bluesky-like starter packs

X is rolling out a new feature called “Starterpacks” to all users in the coming weeks, the company’s head of product has announced. It’s made up of compilations of accounts new users can follow based on their interests. If that sounds familiar, it’s because Bluesky launched a very similar feature that’s also called “starter packs” back in 2024. Bluesky allows ordinary users to curate their own packs as long as each one doesn’t exceed 50 accounts. They can then share those lists broadly on the platform or directly with new users via QR code. X, on the other hand, compiled and curated its own lists.

In his announcement, X head of product Nikita Bier said the company “scoured the world for the top posters in every niche and country.” X then compiled them into Starterpacks “to help new users find the best accounts — big or small — for their interests.” Before X announced its own take on the feature, other social media services had already launched their clones of Bluesky’s tool. Threads’ version, which rolled out in late 2024, puts collections of recommended profiles as suggestions in the feeds of new users. Mastodon launched its own in 2025, which gives existing users the freedom to choose whether they can or can’t be included in the lists.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-also-launching-bluesky-like-starter-packs-050057033.html?src=rss

X is also launching Bluesky-like starter packs

X is rolling out a new feature called “Starterpacks” to all users in the coming weeks, the company’s head of product has announced. It’s made up of compilations of accounts new users can follow based on their interests. If that sounds familiar, it’s because Bluesky launched a very similar feature that’s also called “starter packs” back in 2024. Bluesky allows ordinary users to curate their own packs as long as each one doesn’t exceed 50 accounts. They can then share those lists broadly on the platform or directly with new users via QR code. X, on the other hand, compiled and curated its own lists.

In his announcement, X head of product Nikita Bier said the company “scoured the world for the top posters in every niche and country.” X then compiled them into Starterpacks “to help new users find the best accounts — big or small — for their interests.” Before X announced its own take on the feature, other social media services had already launched their clones of Bluesky’s tool. Threads’ version, which rolled out in late 2024, puts collections of recommended profiles as suggestions in the feeds of new users. Mastodon launched its own in 2025, which gives existing users the freedom to choose whether they can or can’t be included in the lists.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-also-launching-bluesky-like-starter-packs-050057033.html?src=rss

Marshall’s new Heddon hub adds multi-room audio to speakers with Auracast

Marshall plans to add seamless multi-room audio to its Bluetooth speakers via a newly announced music streaming hub called Heddon. The $300 hub makes it possible to connect and synchronize multiple older Marshall speakers together, not unlike Sonos' audio devices.

Rather than use Wi-Fi to get multiple speakers playing the same audio, though, the Marshall Heddon uses Auracast. The hub connects to services like Spotify Connect or Tidal over Wi-Fi, or other devices through Google Cast and AirPlay, and then shares that audio over Auracast to the Marshall Acton III, Stanmore III and Wobrun III speakers. You can control playback over a connected Marshall app and the Heddon also has RCA ports to connect other speakers or a record player to the system.

Because the Heddon requires a Wi-Fi connection, Marshall says it could add features to the system over-time, but even in the short term, the hub should meaningfully extend the life of the company's speakers. Rather than switch to newer models with built-in Wi-Fi, you can just grab a Heddon. Sonos offers similar functionality through its Sonos Port and Sonos Amp accessories, and third-party hubs from companies like WiiM can add even more options. The Marshall Heddon is more streamlined in comparison, but if you're already invested in the company's speakers, or planning to build out your audio system with them, the hub could be a helpful tool to have.

The Marshall Heddon is available to purchase now for $300. Marshall says that customers purchasing an Acton III, Stanmore III or Woburn III can get a Heddon at half price, and the hub is included for free when you buy two or more eligible Marshall home speakers.

This article originally appeared on Engadget at https://www.engadget.com/audio/marshalls-new-heddon-hub-adds-multi-room-audio-to-speakers-with-auracast-210500811.html?src=rss

Apple is reportedly overhauling Siri to be an AI chatbot

Apple has been spinning its wheels for many months over its approach to artificial intelligence, but a strategy finally appears to be emerging for the company. Bloomberg's Mark Gurman reported today that Apple's long-awaited Siri overhaul will allegedly involve transforming the voice assistant into an AI chatbot, internally called Campos. 

Sources have reportedly told Gurman that Apple chatbot will completely replace the current Siri interface in favor of a more interactive model similar to those used by OpenAI's ChatGPT and Google's Gemini. He also cited sources who claimed that while Apple has been testing a standalone Campos app, the company doesn't plan to release it for customers. Instead, the new chatbot will emphasize deep software integrations when it rolls out, reportedly as part of the iOS 27, iPadOS 27 and macOS 27 wave late next year. However, there will reportedly be a new features for the current iteration Siri coming in the iOS 26.4. Those additions will include the much-delayed updates Apple first promised for the platform back in 2024.

Pivoting to a chatbot gives some additional context to Apple's recent move to collaborate with frequent rival Google; the companies announced earlier in January that Gemini models will be used to power the upcoming versions of Siri. Gemini has become ubiquitous in the Google ecosystem, and it makes sense for Apple to leverage outside help in this segment where it has already been trailing its competitors

 Although Apple may not have a standalone app for its Siri chatbot, the company does appear to be considering new places to host its AI resource. Additional reports today claimed that 2027 could also see the release of a wearable AI pin.

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-is-reportedly-overhauling-siri-to-be-an-ai-chatbot-205303818.html?src=rss

Apple is reportedly developing a wearable AI pin

Apple will reportedly try to succeed where Humane failed (miserably). On Wednesday, The Information reported that the iPhone maker is working on an AI pin. The wearable is said to resemble a slightly thicker AirTag and include multiple cameras, a speaker, microphones, and wireless charging.

The report coincides with another from Bloomberg that claims that Apple will revamp Siri as a ChatGPT-style chatbot. When combined with the recent announcement that Google's Gemini will power Siri AI, it looks like the company is finally making a more defined play for a piece of the generative AI pie. On the other hand, the wearable pin is reportedly only in the very early stages and could still be canceled.

The pin is described as a thin, flat, circular disc with an aluminum and glass exterior. It includes two cameras (standard and wide-angle) for taking photos and videos of the user's surroundings. It also has three microphones. It includes a speaker and a physical button along one edge. It has a magnetic inductive charging interface, similar to the Apple Watch's charging mechanism.

Given the way Apple markets itself as a privacy-focused company, it will be interesting to see how the company pitches the public on what sounds like an incognito recording device. Although on that note, the App Store still hosts the Grok app, which egregiously violates privacy by generating nearly-nude deepfakes of real people — despite Apple's rules explicitly prohibiting such apps.

The Information says Apple could release its AI pin as early as 2027. The company sounds confident in the device's appeal, as it reportedly plans to produce around 20 million units at launch.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-is-reportedly-developing-a-wearable-ai-pin-204705065.html?src=rss

Microsoft ports the Xbox app to Arm-based Windows PCs

Microsoft has announced that the Xbox app is now available on all Arm-based Windows 11 PCs. The app's release follows an update Microsoft made to its Prism emulator in December 2025, which translates x86 and x64 apps to Arm, and now includes support for AVX and AVX2. Both extensions play a role in making games run efficiently on Windows.

Windows on Arm users will be able to use the Xbox app to purchase, download and stream PC games, and Microsoft says that "more than 85 percent of the Game Pass catalog" now runs on Arm PCs. Unlike Valve's SteamOS, Windows on Arm also supports anti-cheat software like Epic's Easy Anti Cheat, which means you can access a wider library of online multiplayer games in comparison to what you can get on the Steam Deck.

Microsoft has been working on getting Windows running on Arm for years at this point, and the company made a major push with its own Arm-based hardware and the launch of the Copilot+ PC program in 2024. Many Copilot+ PCs use Qualcomm's Snapdragon chips, the latest of which the company announced in September 2025. Up until this point Microsoft's handheld efforts have been focused on PCs running AMD chips, but expanded support for Arm and Qualcomm's own teases certainly makes it seem like an Arm-based Windows 11 handheld could be announced sooner rather than later.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/microsoft-ports-the-xbox-app-to-arm-based-windows-pcs-191049475.html?src=rss