Anthropic announced that its Claude chatbot is now available as an Android app. After introducing the platform’s free iOS app in May, Android owners can now also play with the company's AI on their mobile devices. The Android app is free and works with both the Pro and Team plans for paid users. Conversations with Claude can happen across hardware, with both of the mobile apps and the web version connected to each other.
This platform is one of several large-language model AI chatbots currently available to the public. OpenAI and its ChatGPT tool have attracted the lion's share of attention. ChatGPT is already available in both Android and iOS app form, and it underlies many features of the new Apple Intelligence. However, it's possible that Claude may have more powerful skills. According to Anthropic, the Claude 3 version of the platform performed better than both ChatGPT and Google's Gemini on some important benchmarks. The Claude 3 Opus version scored top marks in March and the Sonnet 3.5 version did the same in June. We always need to take that kind of comparison from one of the companies in question with many grains of salt. But even the leaps between the Sonnet and Opus over the course of a few months do appear to be impressive.
This article originally appeared on Engadget at https://www.engadget.com/anthropics-claude-chatbot-is-now-an-android-app-220046355.html?src=rss
Apple’s first 2024 public betas have arrived. You can now install early builds of iOS 18, iPadOS 18, watchOS 11 and macOS Sequoia to preview Apple’s software updates before their official arrival this fall. You just need to enroll your Apple ID (soon-to-be Apple Account) in the Apple Beta Software Program to join the pre-release fun.
Although it won’t be available in beta until the fall, Apple’s take on generative AI — Apple Intelligence (get it?) — is the common thread in this year’s updates. Intertwined in each platform’s 2024 software, Apple Intelligence is a blend of on-device and cloud processing, and it includes optional ChatGPT integration. It adds a new superpowered Siri, Safari highlights and summaries, writing tools and much more.
As for what you will see in the first public beta, iOS 18 gives you more control over your Home Screen. You can place apps and widgets on any open spot on your screen and even change app icon colors, personalizing your phone with a unified aesthetic. The Control Center also gets a redesign, with easier access to your most used toggles, including new customizations. In addition, Photos gets its biggest overhaul to date, and Messages includes new formatting and effects.
Much more than a port of the iOS version, the Calculator app includes a new Math Notes feature for the Apple Pencil (or keyboard) that can evaluate expressions, assign variables and plot graphs in real-time: Type an equals sign, and Math Notes solves the problem. In parallel, the Smart Script tool in the Notes app can smooth out your sloppy handwriting (while still looking like your penmanship) as you write, and you can turn recordings into searchable live audio transcriptions.
macOS Sequoia adds iPhone Mirroring, letting you view and control your phone’s screen from your Mac. A new Passwords app pulls your stored credentials out of iCloud Keychain and Safari’s settings and into a standalone app. (That S.O.S. call you hear is from 1Password’s developers.) Window Tiling lets you “magnetically” snap windows into various grid patterns, similar to Microsoft’s Snap tiling feature in Windows 11. Finally, new video call features let you replace your background with built-in images or personal photos.
Apple
watchOS 11 lets you pause your daily Activity Rings when you need a break (like when you’re sick, injured or have other disruptions) without losing your streaks. You can also change your goals based on the day of the week and customize which metric the Fitness app shows. A new Vitals app expands on sleep tracking to show you at a glance whether any of your overnight metrics deviate from your norm. And a training load tool gauges how your workout intensity may affect your body over time.
If you’ve never installed an Apple software update with the Apple account you use on your devices, head to the Apple Beta Software Program website to register it. Then, navigate to Settings > General > Software Update on your device, choose the Beta Updates menu, select the Public Beta option and install the update on the Software Update screen.
This article originally appeared on Engadget at https://www.engadget.com/apples-ios-18-ipados-18-macos-sequoia-and-watchos-11-public-betas-are-ready-to-download-202921608.html?src=rss
The retro PC game emulator UTM SE is now available on the App Store for iPhone, iPad and Apple Vision Pro, marking the first time Apple has allowed a PC emulator for iOS onto its marketplace, per The Verge. UTM SE will let you run classic PC games, but you’ll first need to either download a pre-built virtual machine — several of which UTM offers for free on its website — or you can create your own from scratch.
We are happy to announce that UTM SE is available (for free) on iOS and visionOS App Store (and coming soon to AltStore PAL)!
Shoutouts to AltStore team for their help and to Apple for reconsidering their policy.https://t.co/HAV5JnT5GO
Apple previously rejected UTM SE, but the team behind the app shared on X that it was able to move forward with a “JIT-less build” thanks to the help of another developer, so it could comply with Apple’s restrictions. The developers also said UTM SE would soon hit the alternative app marketplace AltStore PAL as well, which would open it up to users in the EU. “Shoutouts to AltStore team for their help and to Apple for reconsidering their policy,” the UTM team posted.
This article originally appeared on Engadget at https://www.engadget.com/theres-finally-a-pc-emulator-on-the-app-store-175320490.html?src=rss
Already fascinated with y2k-era tech, some members of Gen Z have wondered what those early, simpler social networks were like. Now, they can get an idea thanks to a new app called noplace, which recreates some aspects of Myspace more than a decade after its fall from the most-visited site in the US.
The app officially launched earlier this month and briefly made the No. 1 spot in Apple’s App Store. Dreamed up by Gen Z founder Tiffany Zhong, noplace bills itself as both a throwback and an alternative to mainstream social media algorithms and the creator culture that comes with them. “I missed how social media used to be back in the day … where it was actually social, people would post random updates about their life,” Zhong tells Engadget. “You kind of had a sense of where people were in terms of time and space.”
Though Zhong says she never got to experience Myspace firsthand — she was in elementary school during its early 2000s peak — noplace manages to nail many of the platform’s signature elements. Each user starts with a short profile where they can add personal details like their relationship status and age, as well a free-form “about me” section. Users can also share their interests and detail what they’re currently watching, playing, reading and listening to. And, yes, they can embed song clips. There’s even a “top 10” for highlighting your best friends (unclear if Gen Z is aware of how much trauma that particular Myspace feature inflicted on my generation).
Myspace, of course, was at its height years before smartphone apps with a unified “design language” became the dominant medium for browsing social media. But the highly customizable noplace profiles still manage to capture the vibe of the bespoke HTML and clashing color schemes that distinguished so many Myspace pages and websites on the early 2000s internet.
noplace
There are other familiar features. All new users are automatically friends with Zhong, which she confirms is a nod to Tom Anderson, otherwise known as “Myspace Tom.” And the app encourages users to add their interests, called “stars,” and search for like-minded friends.
Despite the many similarities — the app was originally named “nospace” — Zhong says noplace is about more than just recreating the look and feel of Myspace. The app has a complicated gamification scheme, where users are rewarded with in-app badges for reaching different “levels” as they use the app more. This system isn’t really explained in the app — Zhong says it’s intentionally “vague” — but levels loosely correspond to different actions like writing on friends’ walls and interacting with other users’ posts. There’s also a massive Twitter-like central feed where users can blast out quick updates to everyone else on the app.
It can feel a bit chaotic, but early adopters are already using it in some unexpected ways, according to Zhong. “Around 20% in the past week of posts have been questions,” she says, comparing it to the trend of Gen Z using TikTok and YouTube as a search engine. “The vision for what we're building is actually becoming a social search engine. Everyone thinks it's like a social network, but because people are asking questions already … we're building features where you can ask questions and you can get crowdsourced responses.”
That may sound ambitious for a (so far) briefly-viral social app, but noplace has its share of influential backers. Reddit founder Alexis Ohanian is among the company’s investors. And Zhong herself once made headlines in her prior role as a teenage analyst at a prominent VC firm.
For now, though, noplace feels more to me like a Myspace-inspired novelty, though I’m admittedly not the target demographic. But, as someone who was a teenager on actual Myspace, I often think that I’m grateful my teen years came long before Instagram or TikTok. Not because Myspace was simpler than today’s social media, but because logging off was so much easier.
Zhong sees the distinction a little differently, not as a matter of dial-up connections enforcing a separation between on and offline, but a matter of prioritizing self expression cover clout. “You're just chasing follower count versus being your true self,” Zhong says. “It makes sense how social networks have evolved that way, but it's media platforms. It's not a social network anymore.”
This article originally appeared on Engadget at https://www.engadget.com/how-false-nostalgia-inspired-noplace-a-myspace-like-app-for-gen-z-163813099.html?src=rss
On Tuesday, the FTC unanimously banned the social messaging app NGL from hosting minors as part of a $5 million settlement. The first-of-its-kind ban comes after revelations that the company actively marketed the app to children with bait-and-switch tactics, false claims about AI moderation and the targeting of “popular” kids (like cheerleaders) to try to lure others onto the predatory hellscape.
“NGL marketed its app to kids and teens despite knowing that it was exposing them to cyberbullying and harassment,” FTC Chair Lina Khan wrote in an agency press release. “In light of NGL’s reckless disregard for kids’ safety, the FTC’s order would ban NGL from marketing or offering its app to those under 18. We will keep cracking down on businesses that unlawfully exploit kids for profit.”
The FTC and the Los Angeles DA’s office worked together on the complaint, which paints a picture of an exploitative business that prioritized building its social graph above honoring even the most fundamental of ethics. (Sound familiar?) Although NGL is still a relatively niche app with nowhere near the popularity of Instagram, TikTok and other first-tier platforms, it has “exploded” in popularity, according toThe Washington Post. In 2022, it briefly became the most downloaded app on the iOS App Store.
The company markets the app as a place to message anonymously with unknown friends and contacts from other social channels. That alone sounds like a recipe for disaster. But the FTC says the company made it much worse with false claims of using “world class AI content moderation” with “deep learning and pattern matching algorithms” to prevent cyberbullying and other concerning behavior. It also sent fake, computer-generated messages — which users believed were from their real friends — with provocative prompts like “Are you straight?” and “I know what you did.”
In addition, the company’s predatory business practices also allegedly included bait-and-switch upsell tactics, which promised to reveal the identity of anonymous “friends” (which may have been fake) if they paid up to $10 weekly for a premium subscription. After paying, the service would only supply useless “hints” like the message’s timestamp, the sender’s general location and whether they used an iPhone or Android phone. It would also turn on recurring, hard-to-cancel charges that users didn’t expect.
Even worse, Joao Figueiredo, one of the company’s co-founders, allegedly directed employees to look on “high school cheer [Instagram] pages” to find “kids who are popular to post and get their friends to post.” One user allegedly reported that their friend attempted suicide because of their experience on NGL.
When consumers complained, NGL executives allegedly laughed them off as “suckers.”
The FTC and Los Angeles DA added that NGL violated the COPPA Rule. It requires companies with apps “that are directed to or knowingly being used by children under 13 to inform their parents about the personal information they collect.” Other accusations include a violation of the Restore Online Shoppers’ Confidence Act.
In addition, the dumpster fire known as NGL allegedly made no attempt to verify users’ ages, failed to obtain parental consent to collect and use data from preteen children and failed to honor parents’ requests to delete children’s data. Finally, the company supposedly “retained children’s data longer than reasonably necessary to fulfill the purpose for which the data was collected.”
Under the settlement terms, NGL and its cofounders have agreed to pay $4.5 million to “provide redress to consumers” and a $500,000 civil penalty to the LA DA’s office. From now on, the company will have to require an age gate that prevents new and current users under 18 from using the app, deleting all info associated with those under 13, agreeing not to misrepresent the origins of messages, make false claims about AI tech and received consent from consumers before billing them for subscriptions (while making canceling recurring charges simple).
It remains to be seen whether the FTC can use the unanimous, bipartisan ruling against NGL as a precedent to go after bigger fish in the social sphere using egregiously unethical marketing tactics of their own.
This article originally appeared on Engadget at https://www.engadget.com/ngl-becomes-the-first-app-banned-from-hosting-minors-by-the-ftc-171524202.html?src=rss
Update, July 5, 5:25PM ET: The same day it posting a tweet thread about Apple's app submission processes, Epic now says its game store has been accepted by Apple. The company offered no further commentary beyond a single tweet noting that “Apple has informed us that our previously rejected Epic Games Store notarization submission has now been accepted.”
Thirty minutes later, Epic CEO Tim Sweeney said "Apple is now telling reporters that this approval is temporary and are demanding we change the buttons in the next version - which would make our store less standard and harder to use. We'll fight this."
Guess this saga's got more legs to run.
The original story chronicling Epic's moody tweets follows unedited.
Epic says that Apple has once again rejected its submission for a third-party app store, according to a series of posts on X. The company says that Apple rejected the latest submission over the design and position of the “install” button on the app store, claiming that it too closely resembles Apple's own “get” button. Apple also allegedly said that Epic’s “in-app purchases” label is too similar to its own label, used for the same reason.
The maker of Fortnite suggests that this is just another salvo in the long-running dispute between the two companies. Epic says that it’s using the same “install” and “in-app purchases” naming conventions found “across popular app stores on multiple platforms.” As for the design language, the company states that it's “following standard conventions for buttons in iOS apps” and that they’re “just trying to build a store that mobile users can easily understand.”
1/3 Apple has rejected our Epic Games Store notarization submission twice now, claiming the design and position of Epic’s “Install” button is too similar to Apple's "Get" button and that our "In-app purchases" label is too similar to the App Store's "In-App Purchases" label.
— Epic Games Newsroom (@EpicNewsroom) July 5, 2024
Epic has called the rejection “arbitrary, obstructive and in violation of the DMA.” To that end, it has shared concerns with the European Commission in charge of tracking potential Digital Markets Act (DMA) violations. The company still says it's ready to launch both the Epic Games Store and Fortnite on iOS in the EU in “the next couple of months” so long as Apple doesn’t put up “further roadblocks.”
This is just the latest news from a rivalry that goes back years. The two companies have been sparring ever since Epic started using its own in-app payment option in the iOS version of Fortnite, keeping Apple away from its 30 percent cut.
This led to a lengthy legal battle in the US about Apple’s walled-garden approach to its app store. Epic sued Apple and Apple banned Epic. A judge issued a permanent injunction as a way to allow developers to avoid Apple’s 30 percent cut of sales. This didn’t satisfy anyone. Apple wasn’t happy, for obvious reasons, and Epic contested the language of the injunction, which didn’t call out Apple for having a monopoly. Both companies appealed, eventually making its way to the Supreme Court. The court decided not to hear the case. The justices must have had other things to do.
This article originally appeared on Engadget at https://www.engadget.com/epic-says-that-apple-rejected-its-third-party-app-store-for-the-second-time-183914413.html?src=rss
Update, July 5, 5:25PM ET: The same day it posting a tweet thread about Apple's app submission processes, Epic now says its game store has been accepted by Apple. The company offered no further commentary beyond a single tweet noting that “Apple has informed us that our previously rejected Epic Games Store notarization submission has now been accepted.”
Thirty minutes later, Epic CEO Tim Sweeney said "Apple is now telling reporters that this approval is temporary and are demanding we change the buttons in the next version - which would make our store less standard and harder to use. We'll fight this."
Guess this saga's got more legs to run.
The original story chronicling Epic's moody tweets follows unedited.
Epic says that Apple has once again rejected its submission for a third-party app store, according to a series of posts on X. The company says that Apple rejected the latest submission over the design and position of the “install” button on the app store, claiming that it too closely resembles Apple's own “get” button. Apple also allegedly said that Epic’s “in-app purchases” label is too similar to its own label, used for the same reason.
The maker of Fortnite suggests that this is just another salvo in the long-running dispute between the two companies. Epic says that it’s using the same “install” and “in-app purchases” naming conventions found “across popular app stores on multiple platforms.” As for the design language, the company states that it's “following standard conventions for buttons in iOS apps” and that they’re “just trying to build a store that mobile users can easily understand.”
1/3 Apple has rejected our Epic Games Store notarization submission twice now, claiming the design and position of Epic’s “Install” button is too similar to Apple's "Get" button and that our "In-app purchases" label is too similar to the App Store's "In-App Purchases" label.
— Epic Games Newsroom (@EpicNewsroom) July 5, 2024
Epic has called the rejection “arbitrary, obstructive and in violation of the DMA.” To that end, it has shared concerns with the European Commission in charge of tracking potential Digital Markets Act (DMA) violations. The company still says it's ready to launch both the Epic Games Store and Fortnite on iOS in the EU in “the next couple of months” so long as Apple doesn’t put up “further roadblocks.”
This is just the latest news from a rivalry that goes back years. The two companies have been sparring ever since Epic started using its own in-app payment option in the iOS version of Fortnite, keeping Apple away from its 30 percent cut.
This led to a lengthy legal battle in the US about Apple’s walled-garden approach to its app store. Epic sued Apple and Apple banned Epic. A judge issued a permanent injunction as a way to allow developers to avoid Apple’s 30 percent cut of sales. This didn’t satisfy anyone. Apple wasn’t happy, for obvious reasons, and Epic contested the language of the injunction, which didn’t call out Apple for having a monopoly. Both companies appealed, eventually making its way to the Supreme Court. The court decided not to hear the case. The justices must have had other things to do.
This article originally appeared on Engadget at https://www.engadget.com/epic-says-that-apple-rejected-its-third-party-app-store-for-the-second-time-183914413.html?src=rss
Nike is discontinuing its self-lacing Adapt BB sneakers and providing a case in point of what can happen to tech that relies on apps. First announced in 2019, the sneakers used a Back to the Future II style power-lacing system called FitAdapt that was adjustable either manually or with an app. Now, the company will no longer make new Adapt shoes and is retiring the Nike Adapt App, it announced in a help document spotted by The Verge.
"After five years, we’re retiring the Adapt App and removing it from the Apple and Android app stores, globally, on August 6, 2024," the page states. "Don’t worry, your Adapt shoes will continue to work without the app. See below for more information about the retirement of the Adapt App."
A FAQ goes on to state that the Adapt app "should continue to function" follow its removal, if you already have it installed. You won't be able to move it to a new device, though, and future iOS updates may limit or end functionality.
Nike goes on to state that if the app is removed, the shoes will retain the last light color selected. Features still available without it include power on, check battery status, adjust your fit, save your fit, unlace shoes and power off.
Perhaps the biggest loss with the end of Adapt is in accessibility, as the shoes were marketed in part as a way to make shoe tying easier for people with limited mobility. It also shows the danger of tying functionality of physical technology to custom apps — once the app loses support, the product gets a lot worse and there's not much you can do about it.
This article originally appeared on Engadget at https://www.engadget.com/nike-is-killing-the-app-for-its-futuristic-adapt-bb-sneakers-120039424.html?src=rss
Nike is discontinuing its self-lacing Adapt BB sneakers and providing a case in point of what can happen to tech that relies on apps. First announced in 2019, the sneakers used a Back to the Future II style power-lacing system called FitAdapt that was adjustable either manually or with an app. Now, the company will no longer make new Adapt shoes and is retiring the Nike Adapt App, it announced in a help document spotted by The Verge.
"After five years, we’re retiring the Adapt App and removing it from the Apple and Android app stores, globally, on August 6, 2024," the page states. "Don’t worry, your Adapt shoes will continue to work without the app. See below for more information about the retirement of the Adapt App."
A FAQ goes on to state that the Adapt app "should continue to function" follow its removal, if you already have it installed. You won't be able to move it to a new device, though, and future iOS updates may limit or end functionality.
Nike goes on to state that if the app is removed, the shoes will retain the last light color selected. Features still available without it include power on, check battery status, adjust your fit, save your fit, unlace shoes and power off.
Perhaps the biggest loss with the end of Adapt is in accessibility, as the shoes were marketed in part as a way to make shoe tying easier for people with limited mobility. It also shows the danger of tying functionality of physical technology to custom apps — once the app loses support, the product gets a lot worse and there's not much you can do about it.
This article originally appeared on Engadget at https://www.engadget.com/nike-is-killing-the-app-for-its-futuristic-adapt-bb-sneakers-120039424.html?src=rss
I love an account on X (formerly Twitter) called @LizaMinnelliOutlives (shockingly not run by the icon herself) that lists things like famous deaths or agreements. Well, in a twist, the real Liza Minnelli no longer outlives new words from her deceased mother, Judy Garland. The actress and singer has given ElevenLabs, an AI startup with cloning services, permission to recreate her mother's voice for their new Reader App. Garland joins James Dean, Burt Reynolds and Sir Laurence Olivier as deceased stars whose AI voices are in the "Iconic voice collection," thanks to deals with their estates for undisclosed sums.
The voices will exist solely on the Reader App and people can use them for things like narrating an e-book. "It's exciting to see our mother's voice available to the countless millions of people who love her," Minnelli, the representative of the Garland Estate, said. "Through the spectacular new technology offered by ElevenLabs, our family believes that this will bring new fans to Mama, and be exciting to those who already cherish the unparalleled legacy that Mama gave and continues to give to the world." A sample of Garland reading The Wizard of Oz appears in ElevenLab's promotional video on YouTube — personally, I find it a little bit eerie, but I can see the appeal.
ElevenLabs released its Reader App in late June to allow users to hear any text on their phone, including messages, PDFs and news articles. It's currently only available in English for iOS users in the United States, United Kingdom and Canada. However, ElevenLabs has a waitlist for Android users and claims it will launch in the Google Play store in the "coming weeks." The company also says it's working on making the app available in every language its Multilingual model supports (29 as of now) and will, subsequently, launch it globally.
This article originally appeared on Engadget at https://www.engadget.com/you-can-now-get-ai-judy-garland-or-james-dean-to-read-you-the-news-160023595.html?src=rss