Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss

Tamagotchi collectors rejoice: Bandai is finally rereleasing a beloved model from 2004

Another classic Tamagotchi is getting the reboot treatment. Bandai announced this week that it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Tamagotchi Connection, which first came out in 2004, was a pivotal entry to the virtual pet family, introducing more modern capabilities like infrared pairing so two devices could link up. There were several versions over the course of the subsequent decade, but v3 brought the beloved shell design the Connection family has become known for: the recognizable Tamagotchi egg, but with a faux antenna attached. This is the style Bandai is resurrecting.

Pre-orders are now open in the US for the Tamagotchi Connection in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti. They’re $30 each, or you can get the two Graffiti shells as a pair for $58. As usual, some additional, even cuter shells appear to be coming out in Japan

While the new Connection revives the v3 design, it looks like the gameplay will combine elements of a few models from the pre-color era rather than just the one, or even add some new touches. Per the materials that have been released so far, the toy will feature more than 50 characters and come with 150 in-game items to collect. Some items will be unlockable by finding passwords. And the devices will, of course, be able to connect to one another.

There are still a lot of questions about what else the new Connection will offer — especially when considering the original v3 was the first internationally released Tamagotchi to connect to a companion website, the now-defunct TamaTown. Bandai hasn’t said anything at this point about launching something similar (though eagle-eyed fans speculate it may be in the cards based on a recent trademark filing), but a girl can dream. The rerelease of Tamagotchi Connection is huge in and of itself, though; fans have been asking for exactly this for years, and now it’s actually happening.

Tamagotchi Connection pictured in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti
Bandai
This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-collectors-rejoice-bandai-is-finally-rereleasing-a-beloved-model-from-2004-164645733.html?src=rss

Tamagotchi collectors rejoice: Bandai is finally rereleasing a beloved model from 2004

Another classic Tamagotchi is getting the reboot treatment. Bandai announced this week that it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Tamagotchi Connection, which first came out in 2004, was a pivotal entry to the virtual pet family, introducing more modern capabilities like infrared pairing so two devices could link up. There were several versions over the course of the subsequent decade, but v3 brought the beloved shell design the Connection family has become known for: the recognizable Tamagotchi egg, but with a faux antenna attached. This is the style Bandai is resurrecting.

Pre-orders are now open in the US for the Tamagotchi Connection in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti. They’re $30 each, or you can get the two Graffiti shells as a pair for $58. As usual, some additional, even cuter shells appear to be coming out in Japan

While the new Connection revives the v3 design, it looks like the gameplay will combine elements of a few models from the pre-color era rather than just the one, or even add some new touches. Per the materials that have been released so far, the toy will feature more than 50 characters and come with 150 in-game items to collect. Some items will be unlockable by finding passwords. And the devices will, of course, be able to connect to one another.

There are still a lot of questions about what else the new Connection will offer — especially when considering the original v3 was the first internationally released Tamagotchi to connect to a companion website, the now-defunct TamaTown. Bandai hasn’t said anything at this point about launching something similar (though eagle-eyed fans speculate it may be in the cards based on a recent trademark filing), but a girl can dream. The rerelease of Tamagotchi Connection is huge in and of itself, though; fans have been asking for exactly this for years, and now it’s actually happening.

Tamagotchi Connection pictured in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti
Bandai
This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-collectors-rejoice-bandai-is-finally-rereleasing-a-beloved-model-from-2004-164645733.html?src=rss

Canon confirms its long-rumored flagship EOS R1 is coming later this year

After years of rumors, Canon has confirmed that a flagship EOS R1 camera is in the works for its EOS line. The full-frame mirrorless camera is slated to arrive later this year and, while Canon hasn't revealed all the details just yet, it teased just enough to whet your appetite. There's no indication as to how much the EOS R1 will cost just yet either, but you may need to dig deep into your wallet this one.

The company says that the professional-grade camera will have an RF mount and offer improved video and still performance compared with the EOS R3. It will boast an upgraded image processing system that combines a fresh CMOS sensor, a new image processor called Digic Accelerator and the existing Digic X processor.

Canon says the system will be able to process a large volume of data at high speed and deliver advancements in auto focus and other areas. The company claims it's been able to combine the capabilities of the image processing system with its deep-learning tech to achieve "high-speed and high-accuracy subject recognition."

This powers a feature called Action Priority, which can, for instance, detect a player carrying a certain action in a sports game (like shooting a ball) and identify them as the main subject for a shot. The system would be able to instantly shift the auto focus frame in that person's direction to help make sure the photographer doesn't miss out on capturing key moments from a game.

Canon claims the EOS R1 can track athletes during sporting events even if they're momentarily out of line of sight. The focus on sports in the initial announcement suggests that the camera could be put to the test at this summer's Olympic Games in Paris.

In addition, Canon says it's bringing the image noise reduction feature that was initially built for PC software directly into the camera. It suggests this further improves image quality and can help users fulfill their creative goals.

This article originally appeared on Engadget at https://www.engadget.com/canon-confirms-its-long-rumored-flagship-eos-r1-is-coming-later-this-year-142838188.html?src=rss

Canon confirms its long-rumored flagship EOS R1 is coming later this year

After years of rumors, Canon has confirmed that a flagship EOS R1 camera is in the works for its EOS line. The full-frame mirrorless camera is slated to arrive later this year and, while Canon hasn't revealed all the details just yet, it teased just enough to whet your appetite. There's no indication as to how much the EOS R1 will cost just yet either, but you may need to dig deep into your wallet this one.

The company says that the professional-grade camera will have an RF mount and offer improved video and still performance compared with the EOS R3. It will boast an upgraded image processing system that combines a fresh CMOS sensor, a new image processor called Digic Accelerator and the existing Digic X processor.

Canon says the system will be able to process a large volume of data at high speed and deliver advancements in auto focus and other areas. The company claims it's been able to combine the capabilities of the image processing system with its deep-learning tech to achieve "high-speed and high-accuracy subject recognition."

This powers a feature called Action Priority, which can, for instance, detect a player carrying a certain action in a sports game (like shooting a ball) and identify them as the main subject for a shot. The system would be able to instantly shift the auto focus frame in that person's direction to help make sure the photographer doesn't miss out on capturing key moments from a game.

Canon claims the EOS R1 can track athletes during sporting events even if they're momentarily out of line of sight. The focus on sports in the initial announcement suggests that the camera could be put to the test at this summer's Olympic Games in Paris.

In addition, Canon says it's bringing the image noise reduction feature that was initially built for PC software directly into the camera. It suggests this further improves image quality and can help users fulfill their creative goals.

This article originally appeared on Engadget at https://www.engadget.com/canon-confirms-its-long-rumored-flagship-eos-r1-is-coming-later-this-year-142838188.html?src=rss

Animal Well speedrunners are already beating the game in under five minutes

Animal Well is one of the hottest games around. It quickly shot to the top of Steam's top-seller chart after it was released to glowing reviews last Thursday. 

While most players complete the main story in four to six hours, it hasn't taken long for speedrunners to figure out how to blaze through solo developer Billy Basso's eerie labyrinth. YouTubers are already posting runs of under five minutes and the any% record (i.e. the best recorded time without any restrictions) is being smashed over and over. 

Within a couple of hours of Hubert0987 claiming the world record with a 4:44 run on Thursday, The DemonSlayer6669 appeared to snag bragging rights with one that was 18 seconds faster and perhaps the first recorded sub-4:30 time. (Don't watch the video just yet if you haven't beaten the game and would like to avoid spoilers.)

Animal Well hasn't even been out for a week, so you can expect records to keep tumbling as runners optimize routes to the game's final plunger. It's cool to already see a speedrunning community form around a new game as skilled players duke it out, perhaps for the chance to show off their skills at the next big Games Done Quick event.

This article originally appeared on Engadget at https://www.engadget.com/animal-well-speedrunners-are-already-beating-the-game-in-under-five-minutes-195259598.html?src=rss

Animal Well speedrunners are already beating the game in under five minutes

Animal Well is one of the hottest games around. It quickly shot to the top of Steam's top-seller chart after it was released to glowing reviews last Thursday. 

While most players complete the main story in four to six hours, it hasn't taken long for speedrunners to figure out how to blaze through solo developer Billy Basso's eerie labyrinth. YouTubers are already posting runs of under five minutes and the any% record (i.e. the best recorded time without any restrictions) is being smashed over and over. 

Within a couple of hours of Hubert0987 claiming the world record with a 4:44 run on Thursday, The DemonSlayer6669 appeared to snag bragging rights with one that was 18 seconds faster and perhaps the first recorded sub-4:30 time. (Don't watch the video just yet if you haven't beaten the game and would like to avoid spoilers.)

Animal Well hasn't even been out for a week, so you can expect records to keep tumbling as runners optimize routes to the game's final plunger. It's cool to already see a speedrunning community form around a new game as skilled players duke it out, perhaps for the chance to show off their skills at the next big Games Done Quick event.

This article originally appeared on Engadget at https://www.engadget.com/animal-well-speedrunners-are-already-beating-the-game-in-under-five-minutes-195259598.html?src=rss

Castlevania is coming to Dead by Daylight later this year

Dead by Daylight fans can check out the Dungeons and Dragons chapter starting today, but Behaviour Interactive teased another high-profile crossover during an anniversary showcase on Tuesday. A Castlevania chapter is on the way to DbD. There aren't any details yet about what that will include, but you just might get to play as Alucard or Simon Belmont in the fog. Behaviour plans to divulge more info about the Castlevania tie-up, which will arrive later this year, in August.

As for the Dungeons and Dragons chapter, which brings a dark fantasy element to DbD for the first time, Behaviour spilled the beans on that during the stream. PC players will be able to try out the chapter on the public test build today before it goes live for everyone on June 3.

A character with glowing red eyes shrouded in shadow .
Behaviour Interactive

The new killer is Vecna (the D&D version rather than the Stranger Things baddie) and stalwart video game actor and Critical Role mastermind Matt Mercer is voicing the character. The latest survivor is actually two identities in one. It's a bard character that you can opt to play as an elf female or human male, bringing a slight element of D&D-style character creation to DbD.

The chapter will also include a new map, which (surprise, surprise) is a dungeon. Whenever you're up against Vecna, you'll be able to find treasure chests which will trigger a roll of a 20-sided die when opened. Rolling a one will net you a nasty surprise while getting a 20 grants you a powerful magical item. Roll any number in between and you'll get a helpful item.

Speaking of maps, there will be larger ones to check out in an upcoming new mode. DbD has long pitted four survivors against one killer. A pair of killers will soon be able to team up and hunt eight survivors. They'll be able to take advantage of team powers too.

There will be a lot of changes for this 2 vs. 8 mode, which will be around for a limited time at first. Perks will be jettisoned in favor of a class system, and there won't be any hooks. Downed survivors will instead go straight to a cage. If a survivor is caged three times, they're out of the game. Behaviour sees this as more of a party mode as opposed to the competitive nature of 1 vs. 4. The 2 vs. 8 mode is slated to arrive later this summer, and you can expect to find out more about it in July.

Behaviour also had some news about several DbD spinoff games that are in the works. The Casting of Frank Stone is a single-player, narrative-focused game set in the DbD universe and developer Supermassive has released the first gameplay trailer.

The spinoff tells the story of a group of young people who venture into a condemned steel mill in 1980 while attempting to film their own horror movie. There, they discover evidence of crimes committed by serial killer Frank Stone.

The gameplay sounds very familiar for those who have experience of previous Supermassive games like Until Dawn and The Quarry. The direction of the story will shift based on your narrative decisions and how you handle environmental puzzles and quick-time events. The Casting of Frank Stone, which is said to be about five to seven hours long, is slated to arrive later this year.

An untitled co-op shooter spinoff from Midwinter Entertainment is still in early development, but it now has a codename: Project T. It'll be a third-person game and unlike the survivors in DbD, you'll actually be able to fight back against enemies using guns. Fans who want to find out more can sign up for an insider program, which will include updates, closed playtests and the chance to provide feedback.

That's not all though, as Behaviour announced yet another DbD spinoff. What the Fog is a two-person co-op roguelike that it developed in-house. The premise is that DbD survivors Claudette and Dwight are sucked into a cursed board game, Jumanji-style. The game is mainly played in third-person, but if you die you'll move into a bird's-eye support mode, where you can help your teammate survive. Just like in DbD, you'll need to interact with a hook to revive your ally. There's a single-player mode, while Feng Min is an unlockable character.

A cartoonish character holding a crossbow stands in front of a portal that's flanked by twisting tree branches.
Behaviour Interactive

What the Fog shares some elements with DbD. You'll need to pick up tokens called blood points by roaming the map and killing enemies. These let you activate generators so you can escape a room. You'll get a buff from each generator and acquire a weapon upgrade after each round. There are bosses to take down too. What the Fog also has a more cartoony look than DbD's more realistic art style.

I've played a few rounds of the single-player mode and I'm enjoying it quite a bit so far. The metal soundtrack and monster-slaying chaos actually reminds me a bit of the Doom series. After unlocking a door, I'd suggest sticking around in the room a while longer to kill some more enemies and snag a bunch of blood points. That way, you'll be able to repair the next room's generators quickly and power up before taking on a fresh army of monsters.

What the Fog is available now on Steam. The first 2 million copies are available for free, though you'll need a Behaviour account to claim one. If you're not quick enough to snag a free copy or just feel like giving Behavior a few bucks, the game costs $5.

This article originally appeared on Engadget at https://www.engadget.com/castlevania-is-coming-to-dead-by-daylight-later-this-year-164509826.html?src=rss

Senua’s Saga: Hellblade II highlights the next round of May Game Pass titles

Microsoft has unveiled the next round of Xbox Game Pass arrivals. The marquee attraction is Senua’s Saga: Hellblade II, which launches as a day-one Game Pass title on May 21. But the second May batch also includes Humanity (one of the best PlayStation games from last year), hockey sim EA Sports NHL 24, magical first-person shooter Immortals of Aveum, the heartfelt classic Brothers: A Tale of Two Sons and more.

First up is Brothers: A Tale of Two Sons, the 2013 puzzle-adventure game that returns to Game Pass today after several years off the platform. Engadget’s review from yesteryear described the game as “an essential treasure” that makes up for its bland and redundant title with a unique control scheme (a thumbstick for each bro), beautiful visuals (although dated today), clever puzzles and a touching story that weaves together nicely with its action. The game is available for Game Pass members today (Tuesday) for console, PC and cloud players.

The long-awaited Senua’s Saga: Hellblade II arrives on Game Pass on May 21. Announced way back in 2019 alongside the Xbox Series X, the game sends the hero to Iceland, where she tries to find the Vikings who have invaded her hometown. Developer Ninja Theory promises more “perception puzzles led by [Senua’s] experiences of psychosis,” one of the highlights of the 2017 original. You can play it on the cloud, PC and console (Xbox Series X / S) when it lands on Game Pass next week.

The puzzle adventure game Humanity, with humans climbing and leaping over and across dangerous platforms in front of a pale blue sky.
Humanity
tha LTD.

Humanity, the innovative puzzler that launched on PlayStation and Steam in 2023, heads to Game Pass on May 30. From Rez creator Tetsuya Mizuguchi, the game puts you in charge of a Shiba Inu guiding herds of Lemmings-like humans across an impressive 90 stages, including boss fights. It also includes a level-creator tool that lets you make your own or try others’ constructions online.

Meanwhile, Immortals of Aveum borrows first-person shooter mechanics but swaps guns for a little hocus pocus. The single-player, narrative-driven game comes from independent developer Ascendant Studios but manages to look and feel like a big-budget game. Wield otherworldly magic at your fingertips as you step into the Everwar, taking on the Rasharnian Army. The 2023 game comes to Game Pass (cloud, PC and current-gen consoles) on May 16.

Other titles arriving in the second half of May and beyond include the 2014 action RPG Lords of the Fallen (May 30 - cloud, PC, console), EA Sports NHL 24 (May 16 - Xbox Cloud Gaming via EA Play!), puzzle-adventure title Chants of Sennar (May 15 - cloud, console, PC), Moving Out 2 (May 28 - cloud, console, PC) and Firework (June 4 - PC). Several day-one launch titles coming to Game Pass soon include Galacticare (May 23 - cloud, PC, console), Hauntii (May 23 - cloud, console, PC), and Rolling Hills (June 4 - cloud, console, PC).

This article originally appeared on Engadget at https://www.engadget.com/senuas-saga-hellblade-ii-highlights-the-next-round-of-may-game-pass-titles-155216691.html?src=rss

Sony PlayStation will soon have two CEOs

Sony Interactive Entertainment (SEI) has announced a new leadership structure that puts two people in charge of different parts of its business. Hideaki Nishino, who is currently serving as the SVP for the Platform Experience Group, will become the CEO of SIE's Platform Business Group starting on June 1. On the same day, Hermen Hulst will take on the role of CEO for SIE's Studio Business Group after serving as SVP and Head of PlayStation Studios. 

The two executives are stepping into their roles after Jim Ryan decided to leave his seat as SEI's CEO in March. When he announced his departure, he said he was finding it "increasingly difficult" to juggle his home life in the UK and his job that's located in the US. Ryan helped establish the company's presence in Europe and oversaw the launch of the PlayStation 5 in the midst of the pandemic. Both Nishino and Hulst will report to interim CEO Hiroki Totoki, who will take a step back and continue his role as Chairman of SIE as as well as President, COO and CFO of Sony Group Corporation. 

Nishino currently leads the team that develops all the experiences and tech for PlayStation services and products. He'll continue being responsible for those, but he will also oversee the company's work with third-party publishers and developers. Nishino will be in charge of SIE's commercial operations, including sales and marketing for all PlayStation hardware, services and peripherals, as well. Meanwhile, Hulst has been heading efforts for content development across PlayStation consoles and PCs. He's also in charge of the development of video game adaptations for movies and TV, such as The Last of Us. In the future, he will be "responsible for the development, publishing, and business operations of SIE's first-party content."

This article originally appeared on Engadget at https://www.engadget.com/sony-playstation-will-soon-have-two-ceos-090041004.html?src=rss