There’s a new Star Wars show coming out in just over a month. Star Wars: Skeleton Crew premieres on December 3 with two episodes on Disney+. The streamer just released a brand-new trailer to prove it.
For the uninitiated, this is a live action show set during the same time period as The Mandalorian and Ahsoka, or around ten years after the events of Return of the Jedi. We don’t know too much about the plot, other than it involves some suburban kids finding a spaceship and going on an adventure.
If that reminds you of some classic flicks from the 1980s, you aren’t alone. The whole thing seems to be an homage to Steven Spielberg, Amblin and the vast array of kid-friendly adventures from that decade. People have been calling it “Goonies in space,” but a more modern reference would be “Stranger Things in space.”
The trailer also showcases one of the things I’m personally most interested in with this show. Some of it is set in settled planets, likely core worlds such as Coruscant. There are suburban neighborhoods and schools. There are people going to work. We haven’t gotten many looks as to how regular people live in a galaxy far, far away. That’s my jam, right there.
The showrunners here are Jon Watts and Christopher Ford, who made the recent Spider-Man movies for the MCU. The cast is primarily composed of unknown kids, including an elephant alien who may or may not be related to Mos Espa band leader Max Rebo. However, Jude Law is in it. He’s likely playing a Jedi, though there could be a twist there.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-star-wars-skeleton-crew-trailer-is-heavy-on-spielberg-vibes-151150849.html?src=rss
There’s a new Star Wars show coming out in just over a month. Star Wars: Skeleton Crew premieres on December 3 with two episodes on Disney+. The streamer just released a brand-new trailer to prove it.
For the uninitiated, this is a live action show set during the same time period as The Mandalorian and Ahsoka, or around ten years after the events of Return of the Jedi. We don’t know too much about the plot, other than it involves some suburban kids finding a spaceship and going on an adventure.
If that reminds you of some classic flicks from the 1980s, you aren’t alone. The whole thing seems to be an homage to Steven Spielberg, Amblin and the vast array of kid-friendly adventures from that decade. People have been calling it “Goonies in space,” but a more modern reference would be “Stranger Things in space.”
The trailer also showcases one of the things I’m personally most interested in with this show. Some of it is set in settled planets, likely core worlds such as Coruscant. There are suburban neighborhoods and schools. There are people going to work. We haven’t gotten many looks as to how regular people live in a galaxy far, far away. That’s my jam, right there.
The showrunners here are Jon Watts and Christopher Ford, who made the recent Spider-Man movies for the MCU. The cast is primarily composed of unknown kids, including an elephant alien who may or may not be related to Mos Espa band leader Max Rebo. However, Jude Law is in it. He’s likely playing a Jedi, though there could be a twist there.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-star-wars-skeleton-crew-trailer-is-heavy-on-spielberg-vibes-151150849.html?src=rss
Addressing the needs of… someone, Nintendo has announced its own music streaming service on a mobile app for both Android and iPhone. Encompassing the music of Nintendo’s own gaming properties, from Mario to Metroid, Nintendo Music has a user interface that pretty much looks like Spotify. It’s a new addition to Switch Online subscribers, so it’s not free, but it’s a convenient extra if you’re already paying. Nintendo Music will even suggest and curate music based on your Switch activity.
One unique feature here is spoiler prevention. If you add a game, the app hides tracks and details that could give away a surprise twist, unexpected final boss or other potential spoilers, like that nihilistic ending of Animal Crossing: Happy Home Designer.
Attempting to combine the best of chatbots and web search.
OpenAI’s latest feature searches the web in response to your natural language queries, delivering “fast, timely answers with links to relevant web sources.” OpenAI says the feature looks for “original, high-quality content from the web,” integrating it into conversational answers. This includes trusted news media sources and data providers, like AccuWeather.
Now iOS 18.1 is available to the masses, Apple’s new hearing aid feature is ready for use. With an up-to-date iPhone and those earbuds, you can employ hearing assistance tools without visiting a doctor or buying pricey dedicated hearing aids. After making sure your iPhone and AirPods Pro 2 are updated, the test itself is a little hidden away inside the Health app. Here’s how to find it.
After a delay in June and a second in August, Recall now won’t be available to test until December. Microsoft is once more pushing back testing of the feature intended for its Copilot+ PCs, according to The Verge. Pitched as a sort of photographic memory for Windows, it’s meant to improve the search process on PCs. But since that demands a high degree of access to your data, it has been the target of privacy and security concerns.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-nintendo-made-its-own-music-streaming-service-111636065.html?src=rss
Nintendo has launched its own music streaming service that caters to fans of its games, including Mario and Animal Crossing. Fans will be able to listen to their favorite game tracks on their phones through the new Nintendo Music app, which has a user interface that pretty much looks like Spotify. The tracks are organized by game, so people can play the whole OST for specific titles if they want, but they can also listen to character playlists like a selection of songs performed by Animal Crossing's K.K. Slider.
If they're in the mood for certain songs, they can hit up one of the pre-made themed playlists, which put together tracks for themes like "boss battle" and "victory." The app offers mood playlists, as well, that groups tracks with similar vibes, such as soft, relaxing songs for bedtime listening. One feature that's probably unique to the service is spoiler prevention. If the listener adds a certain game to the setting, the app will hide the soundtracks that could give away a surprise ending or an unexpected final boss, among other potential spoilers. They can also extend a single track and keep it playing on repeat for up to an hour if that's all they want to listen to.
Fans can access the new Nintendo Music service with a Switch Online membership, though they can start listening to game tracks even if they're still on free trial. Every member on a Switch Online Family membership can also access it, so they don't need to pay for an individual subscription.
Nintendo Music, a new smart-device app exclusively for #NintendoSwitchOnline members, lets you stream or download music from Nintendo’s library of soundtracks!
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/nintendo-music-is-a-streaming-service-for-switch-online-subscribers-130035796.html?src=rss
Last month at Meta Connect, Mark Zuckerberg said that Meta AI was “on track” to become the most-used generative AI assistant in the world. The company has now passed a significant milestone toward that goal, with Meta AI passing the 500 million user mark, Zuckerberg revealed during the company’s latest earnings call.
The half billion user mark comes just barely a year after the social network first launched its AI assistant last fall. Zuckerberg said the company still expects to become the “most-used” assistant by the end of 2024, though he's never specified how the company is measuring that metric.
Meta’s assistant isn’t the only AI tool that’s boosting the company’s business. Zuckerberg said that AI improvements in its feed and video recommendations have led to an 8 percent increase in time spent on Facebook and a 5 percent increase for Instagram this year. Advertisers are also taking advantage of the company’s AI tools, he said, with more than 15 million ads created with generative AI in the last month alone. “We believe that there's a lot more upside here,” Zuckerberg said.
Outside of AI, Meta’s Threads app also continues to surge. The service now has “almost 275 million” monthly users, according to Zuckerberg. “It's been growing more than a million sign ups per day,” Zuckerberg said, adding that “engagement is growing too.”
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-ai-has-more-than-500-million-users-220353427.html?src=rss
CBS’ long-standing deal with the Grammys appears to be coming to an end. The Hollywood Reporter announced that the Grammy Awards inked a new deal that will move the music awards ceremony to ABC, Hulu and Disney+ starting in 2027.
CBS will still be able to broadcast the Grammys in 2025 and 2026 on its broadcast network and its streaming service Paramount+, where the show has been available for a few years. Then the awards broadcast moves to its new home in 2027. The new deal will also keep the Grammys on ABC and its sister streaming sites through 2036.
Getting the Grammys is a huge coup for the Disney media empire. ABC is also the home of the Oscars. The current deal keeps the Academy Awards on its network at least until 2028.
The Grammys and the Oscars are also the two most watched awards broadcasts in the television industry. The last Grammy Awards attracted an audience of 16.9 million viewers this year. The 96th annual Academy Awards registered 19.5 million viewers in March, the biggest audience for any award show since 2020.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-nabs-the-broadcast-and-streaming-rights-to-the-grammys-away-from-cbs-214212558.html?src=rss
The Daft Punk anime Interstella 5555: The 5tory of the 5ecret 5tar 5ystem is coming to movie theaters on December 12, for one night only. It’ll be screened in over 800 cinemas in more than 40 countries throughout the globe. Tickets go on sale November 13, so bookmark this page to make sure you snag one before they sell out.
For the uninitiated, the film was first released back in 2003 and was a joint collaboration between Daft Punk and manga legend Leiji Matsumoto, who passed away last year. The anime acts as a visual companion piece to Daft Punk’s album Discovery. There’s no dialogue and minimal sound effects. It’s all about the music.
There is a plot, but it’s more a loose amalgamation of sci-fi ideas that act as a springboard to play Daft Punk songs. For instance, the band’s iconic "Harder, Better, Faster, Stronger” begins when the lead character gets a hold of some high-tech sunglasses. It is, however, a visually stunning affair.
To that end, this is a 4K remaster of the original. However, there has already been a bit of controversy surrounding this remaster. Distributor Trafalgar allegedly used AI to upscale some of the footage and, well, people don’t seem to be happy with the results. In any event, we don’t have too long to see how it all came together.
Daft Punk
To commemorate this limited theatrical release, the band’s releasing a whole bunch of affiliated merch. There’s a physical edition of the film, complete with the original Japanese artwork, stickers and a collectible Daft Club card. Fans can also purchase the soundtrack album in multiple formats, including gold vinyl and numbered CDs.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-daft-punk-anime-interstella-5555-is-coming-to-theaters-for-one-night-only-184501194.html?src=rss
Panic is holding another showcase for its Playdate portable console on October 31, and you can watch it via the company’s YouTube page. We’ve dropped a stream below for your convenience. The developer promises a focus on upcoming games for the diminutive yellow console, in addition to updates of released titles and “a couple more surprises.”
The livestream starts at 1PM ET. Previous showcase events have lasted around 40 minutes, giving the company plenty of time to detail a whole slew of new crank-powered gems. The stream also heralds the beginning of the second-ever Playdate Catalog Sale, which will run from October 31 until November 14.
Panic says that over 160 games will be on sale, including popular titles like Root Bear, P-Racing, Echo: The Oracle Scroll and Zero Zero: Perfect Stop. Some of these games will be available at their lowest prices ever. The previous sale was an absolute boon for those looking to winnow down their wish lists.
Panic
For the uninitiated, the Playdate is a retro-styled portable console that looks sort of like an OG Gameboy. It’s bright yellow and features a hand-controlled crank that’s used as a primary control input in many games. We love the thing and have called it an “inspiration machine” and “the future of game development.” There are hundreds of indie games available for the console, and many of them are quite good.
The only bad news? The Playdate console itself is currently on back order. Shipments for new orders won’t start going out until December, at the soonest.
This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-latest-playdate-showcase-170055652.html?src=rss
In 2016, I dragged my Engadget colleagues to preview Star Trek: Bridge Crew, a VR title letting you live out your fantasies of sitting on the bridge of a starship. Sadly, despite having two fans in the team, we failed miserably at the game, a wound I’ve been nursing ever since. When Bridge Command, London’s latest attraction, asked me if I wanted to try out its real world equivalent, I leapt at the chance. After all, this wasn’t just me testing out a new sci-fi themed event, it was a shot at redemption.
Bridge Command sits in the space between an escape room, team-building exercise, live-action roleplay and immersive theater. It’s essentially a paid-for LARP taking place on a custom-built starship set which cost £3 million (around $4 million) to play space captain. In order to survive and succeed, each player must work with their team, communicate and solve problems on the fly for the better part of two hours.
ASIDE: There’s plenty of existing bridge simulator roleplaying games and a small, but vibrant community that supports it. Digital platforms like Thorium Nova, Artemis and EmptyEpsilon are all platforms that enable folks to gather around to play in teams. Bridge Command itself is built on top of EmptyEpsilon’s platform, albeit with some degree of customization on top.
Effort has been taken to ensure Bridge Command isn’t a one-and-done experience, and creator Parabolic Theatre hopes to build a base of recurring fans. There are two different “ships” players can crew, the smaller UCS Havock and the far larger UCS Takanami, which do two different jobs in the fleet. In terms of capacity, both vessels can take up to 14 players at a time but the ideal figure is around nine. There are four different mission types, too:
Exploration: Involving discovery and adversity.
Military: Space dogfighting.
Intrigue: Espionage and more subtle action.
Diplomacy: Making nice with alien races.
With two ships and four missions, you can play the game eight times and theoretically get a new experience every time. But creators Parabolic Theatre will look to develop the game’s running story over time, like a long-running D&D campaign. The game even tracks your performance as your career progresses, and can receive promotions after a particularly successful mission.
I dragged a Trek-loving friend along to one of the previews, which set us on a Military mission on the UCS Havock. We were tasked with escorting a resupply mission to a large warship on assignment, a rather mundane assignment. It’s not much of a spoiler to suggest our gang of plucky underdogs might wind up in over their heads on a far grander mission. Or that they’ll need to take the under-equipped ship to go toe-to-toe with the baddies and win out against impossible odds.
Both “ships” are fully-realized starship sets, which are probably better-assembled than what you’ll see on most sci-fi series. They’re designed to withstand the regular punishment that can only occur when crews of friends come to play spaceships. But once you’re onboard, you’re essentially in a self-contained environment for the duration of the mission. And it’s a pretty impressive piece of set design.
The vibe is distinctly Star Voyage (Not Infringing Any Copyright, Promise!), with the Havock laid out like the USS Defiant, but with the paint job from Red Dwarf’s first two seasons. A trio of terminals line each side wall, with the captain’s chair on a raised dais in the middle. There’s a helm console up front that’s pointed directly at the imposing viewscreen that dominates the room. There’s a ready room off to one side of the bridge and a toilet on the other, while the corridor behind the bridge is the ship’s engineering bay, bunkroom and brig.
Everything from the terminals and the set is linked up, so if a subsystem takes damage you’ll not just have it grayed out on your screen. Built-in dry ice machines will emit “smoke” when something goes wrong or you take a nasty hit from an enemy vessel. If the lights had flashed at the same time, I’d have been tempted to start jostling myself around in my seat to add to the immersion.
The bridge of the (larger) UCS Takanami.
Alex Brenner / Bridge Command
There were seven of us in the party, including some other journalists and some regular players who were coming for a regular session. Your humble narrator took the helm, figuring that I’d played enough Star Trek: Tactical Assault and Star Trek: Bridge Commander to be useful. We had an acting captain, and folks manning the radar, communications, engineering, laser and torpedo stations.
If you’ve ever used a touchscreen in your life then you won’t feel too unmoored from the role you’ve got to do here. Not to mention the first half hour of the game is little more than a tutorial to ensure that everyone is fluent with what they’ve got to do.
My helm station, for instance, offers you a picture of the ship with a 360-degree coordinate ring around it. There are two sliders, one for impulse power and one for warp, and a small square that lets you make some small evasive maneuvers. This is fine when the ocean-going liners you find in Star Trek are just heading from waypoint to waypoint, but pretty rubbish for combat. And I’m still annoyed you’re locked to a flat plain when space offers so much room for verticality.
Spoiler warning: The following three paragraphs outline my mission in greater detail.
The story begins while you’re putting on your military-issue space boilersuit, with a fictional newsreel playing in the background setting the scene. Once you’ve “transported” from the entrance to the space station, you’re then given a mission briefing and a send-off from the Earth president. Our mission, as outlined, was to escort a freighter on a resupply mission to a battle fleet which was dealing with pirates on the edge of the system.
A member of the Bridge Command team starts as our captain, giving us a tour of the ship and assigning roles for us to play. After we all get used to the basics in what might as well be called the tutorial stage, the captain then departs to help elsewhere. We’re then sent off to scout for incoming threats in nearby nebulas that, quelle surprise, are full of pirates. Naturally, the closer we get to the battle group, the harder the attacks we have to repel, forcing our chief engineer to race around repairing and repowering systems.
We limped to the battle group, repairing and re-armoring before we hatched a plan to play Possum to lure out the pirates. That plan worked spectacularly well, and with our hull integrity at just three percent, we were able to take out the pirates command and control vessel. After being congratulated by the top brass we were escorted back to the space station for a debrief and a drink in the bar.
End of Spoiler Warning: The following paragraphs do not contain any spoiler material.
It’s important to be aware of one’s own privilege and preferences when reviewing something like this. I found Bridge Command to be enormous fun, and if I lived in London, I suspect it would quickly become a hobby I indulged in with like-minded friends on a monthly basis. At £40 ($50) a session, the cost is a little steep but, even so, you could easily make this a long-running roleplaying game. And I’m sorely tempted to go a few more times when I can just to try and gain those promotions.
If there’s a downside (and it’s not even really a downside per-se), it’s that there are phases of play where you’re not doing anything. Or, at least, you’re a present and useful member of the team waiting for your colleagues to fulfill their parts of the mission. I found, given the need for clear oral communication and cooperation, that there were plenty of times where the best thing I could do to help my team was shut up and wait.
Given that focus on communication, I suspect it might be a turn-off if you’re a little shy or quiet of voice. The game doesn’t work unless everyone’s talking to share information between consoles and so it’s nearly-impossible to sit quietly in the corner. That’s not to say you need to bring any Big Theater Kid energy along, but I can imagine how this would feel like mandatory fun if you were dragged along by your friends or on a work team-building exercise. It’s a damn sight more fun and less painful than paintball, so maybe count your blessings there.
Bridge Command is located at St. George’s Wharf which is next to Vauxhall tube station in London. It is open for most of each day through to late evening, with ticket prices starting at £40 (around $50) at off-peak times for a single session.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/bridge-command-lets-you-live-out-your-starship-fantasies-140046532.html?src=rss
While cooking things like chicken, potatoes or veggies, I am often simultaneously waxing poetic about the brief period in my life that I owned an air fryer. It just makes everything easier while still creating really good quality food. Now I'm tempted to get back on the air fryer train thanks to a big sale on Ninja's DZ550 Air Fryer. The model is currently available in an early Black Friday deal for $130, down from $250 — a 48 percent discount.
The DZ550 is a version of one of our top picks for air fryers — with the extra perk of including a thermometer. The thermometer should provide you with the exact level of cooked you're looking for across the two independent five-quart air fryer baskets — yes, you can cook two separate things simultaneously. You can also use two different options of the six cooking settings: air fryer, air broil, roast, bake, dehydrate and reheat.
The main issue with this air fryer is size. You do not want to get the Ninja DZ550 Air Fryer if your counter and storage spaces are limited. It has a depth of 17.1 inches and a width of 13.9 inches so it's going to take up some real estate. But, hey, it's that size that lets you cook two things at once so only you can decide if the trade-off is worth it.
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This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-ninja-air-fryers-is-nearly-half-off-ahead-of-black-friday-130146753.html?src=rss