The Borderlands movie trailer has all the nuance of a Borderlands game

There’s a Borderlands movie coming out, and now we have our very first teaser trailer. This footage gives us a glimpse of all of the major characters, most of which are sourced from the game, and the tone that director Eli Roth is going for.

There’s a definite Guardians of the Galaxy vibe running throughout. Maybe it’s the heavy use of an iconic Electric Light Orchestra song, or maybe it’s the ragtag group of adventurers or the mix of action and humor. In any event, director Eli Roth seems to be channeling his best James Gunn. All things considered, that seems to be the right tone for a Borderlands movie. Color us cautiously optimistic.

Now onto the cast and the characters that franchise fans know and love. Cate Blanchett plays the famously short-tempered Lilith and the actress certainly looks the part. Just look at that hair and outfit. The film follows Blanchett as she looks for a mysterious vault rumored to be stuffed to the brim with sweet, sweet loot. It’s just like the game!

Jamie Lee Curtis plays the scientist Dr. Tannis, an NPC in all three of the mainline Borderlands games. Comedian Kevin Hart portrays the mercenary Roland, a playable soldier in many of the games. Jack Black, following his turn as Bowser in the Super Mario Bros. Movie, plays the robot Claptrap. The well-meaning robot is considered a mascot for the franchise and often acts as comic relief. Black seems well-suited to the role. The cast is rounded out by Ariana Greenblatt as the demolitionist Tiny Tina, star of the spinoff game Tiny Tina’s Wonderlands, and Florian Munteanu as her enforcer Krieg.

Of course, it remains to be seen if Roth can pull off this kind of big-budget adventure spectacle. The director’s mostly known for horror films. One thing’s for certain, however, the trailer actually looks and feels like Borderlands. The big and bright color palette recalls the cel-shaded aesthetic from the games. The movie hits theaters on August 9.

This article originally appeared on Engadget at https://www.engadget.com/the-borderlands-movie-trailer-has-all-the-nuance-of-a-borderlands-game-181156113.html?src=rss

Logitech keyboards, mice and webcams are up to 25 percent off

We often recommend Logitech gear in our guides and right now, a number of the brand's keyboards, webcams and mice are discounted up to 25 percent. The sale puts the Pebble 2 Combo keyboard and mouse at $50, which is $10 off and matches its all time low. You can get the deal from Amazon or directly from Logitech. The Pebble mouse is the newer model of a recommendation in our guide to productivity mice and the keyboard is the next generation of a callout from our MacBook accessories article. Both Bluetooth accessories are compact, portable and quickly swap between devices with a button press. Plus this new generation is made from around 50 percent recycled plastic. 

Elsewhere in the Logitech sale, the Brio 301 webcam is down to $45, which is a 25 percent discount and matches the low it hit a few times over the past few months. We named it a less-expensive alternative to our overall pick in our guide to webcams. It shoots 1080p video, has a noise cancelling mic and uses auto light correction to make up for a dimly lit room. It doesn't support HDR or have an adjustable field of view, but at just $45, it offers a lot of features at a low price. 

The Signature M650 mouse, which we recommend in our gift guide, is down to $35 (instead of the $40 list price) for a few different configurations, including a left-handed version. Logitech is running the same sale price. The mouse is lightweight, made from recycled materials, and has a SmartWheel that lets you swap between precision and super fast scrolling, depending on what you're working on. And it'll run for two years on a single AA battery.  

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This article originally appeared on Engadget at https://www.engadget.com/logitech-keyboards-mice-and-webcams-are-up-to-25-percent-off-165536053.html?src=rss

Elden Ring expansion ‘Shadow of the Erdtree’ arrives on June 21

Elden Ring fans who have been itching for a reason to return to the Lands Between (y'know, other than it being one of the best-received games in recent memory) will soon have one. Publisher Bandai Namco and studio FromSoftware revealed in a gameplay trailer that the Shadow of the Erdtree expansion will arrive on PC, PlayStation and Xbox on June 21. The studio announced the DLC one year ago.

The three-minute trailer is suitably epic in scope. It features new locales and more devious bosses to take down. One looks like a giant burning Wicker Man, while another has a horn-headed, lion-esque visage and lightning powers. We also got a look at a gross, worm-like enemy that can almost swallow the player character.

It seems there will be new hand-to-hand combat options as the protagonist is shown attacking an enemy with a combination of kicks. At the end of the clip, our hero sprouts wings for what appears to be an aerial attack.

According to Bandai Namco, players will be entering "the Land of Shadow to explore a new adventure full of mysteries and danger," where they'll "unravel the dark side of the Elden Ring story." Pre-orders for the $40 expansion are open and newcomers will be able to pick up a bundle that includes the base game. Various special editions include extras such as an artbook, soundtrack and a figure of Messmer the Impaler, who appears to be the expansion's big bad.

This article originally appeared on Engadget at https://www.engadget.com/elden-ring-expansion-shadow-of-the-erdtree-arrives-on-june-21-160953368.html?src=rss

Mother 3 is coming to Switch Online in Japan, but not the US

During today's Nintendo Direct Partner Showcase, several Rare more titles were revealed for Switch Online. NES titles Snake Rattle 'n' Roll and R.C. Pro-Am are coming to the base tier today, along with SNES games Battletoads in Battlemaniacs and classic beat-'em-up Killer Instinct. Switch Online + Expansion Pack members will also get access to Nintendo 64 game Blast Corps.

However, there was a more interesting Switch Online announcement for those in Japan: Mother 3. The game debuted on the Game Boy Advance in 2006 at the end of that console's lifespan and as Nintendo was turning its attention to the DS. The company never released the sequel to Mother (aka EarthBound Beginnings) and Mother 2 (EarthBound) outside of Japan, despite Western fans of the series long yearning to play it. 

Some have taken to translating the game themselves, and one even offered their files to Nintendo in the hopes that the company would release an officially localized version for English-speaking audiences. With that in mind, choosing to limit Mother 3 to Switch Online in Japan may feel like a kick in the teeth for many of those who've been waiting nearly 20 years for Nintendo to bring the game to North America (it added the previous games in the series to Switch Online in the US in 2022).

Non-Japanese speaking fans will need to stick to unofficial translations for now, but they'd be forgiven for holding onto a glimmer of hope for a proper English localization. It's evident that Nintendo has remembered the acclaimed RPG exists and, given that it took the company 26 years to bring EarthBound Beginnings to North America, all is perhaps not yet lost.

This article originally appeared on Engadget at https://www.engadget.com/mother-3-is-coming-to-switch-online-in-japan-but-not-the-us-150822035.html?src=rss

Google’s Duet AI for businesses is now called Gemini too

Google doesn't have the best track record for naming its products, especially when it comes to messaging and video chat apps, and it looks like that trend is continuing into its AI apps. After announcing its new lightweight AI model Gemma earlier today, Google is also revealing that its Duet AI for enterprises using Workspace has also been rebranded to Gemini. If you'll recall, that's the next-generation AI model Google announced late last year, a name which also ended up being used for its Bard AI chatbot too. What's next, an AI model for smartwatches called Gem?

Businesses will have two Gemini for Workspace plans to choose from: Gemini Business, a new option for $20 a month that's available to organizations of all sizes, and Gemini Enterprise, a $30 a month offering for larger companies and "heavy uses of generative AI." Just like before, consumers will also have access to the AI features in Workspace apps by subscribing to a Google One AI Premium plan, which starts at $20 a month.

Consumers and businesses subscribed to these plans will also be able to use the Gemini chat experience at gemini.google.com. The company says it has "enterprise-grade data protections" and copyright indemnification, so it won't use your conversations for ads, AI training or data sharing. "By leveraging Gemini 1.0 Ultra, one of our largest AI models, we are able to provide insighul and expert responses to help people at work," Aparna Pappu, General Manager and Vice President of Google Workspace, said in a blog post. "Now, diverse teams in SMBs to large enterprises can use Gemini in more sophisticated ways with confidence that their interactions can be kept private."

This article originally appeared on Engadget at https://www.engadget.com/googles-duet-ai-for-businesses-is-now-called-gemini-too-150030242.html?src=rss

Former Xbox exclusive Pentiment is coming to Switch on February 22

Thanks to today's Nintendo Direct focused on third-party games, we now know the identity of two of the four Xbox titles that Microsoft pledged to release on "the other consoles." One of them is Pentiment, which is coming to Nintendo Switch, PS4 and PS5 on February 22 (i.e. tomorrow). Physical copies will be available. The other is multiplayer title Grounded, which will arrive on those three consoles on April 16.  

Pentiment debuted on Xbox, PC and Xbox Cloud Gaming in late 2022, and it was well received by critics. The RPG has an eye-catching historical art style that fits the story a small team at Obsidian wanted to tell. Still, it's a bit of a niche game and one that game director Josh Sawyer admits would never have been possible without Game Pass.

"The old mentality of publishers and developers is generally focused on larger investments with higher [return on investment], and that's not the point in this environment, in this ecosystem," Sawyer told Waypoint Radio, as noted by Eurogamer. "[Game Pass] is the only way in which I conceive of [Pentiment] being viable."

That makes it particularly intriguing that Xbox picked Pentiment as one of the four games it's bringing to other consoles (it's worth noting that the number of Game Pass subscribers hasn't actually grown much over the last couple of years). Microsoft Gaming CEO Phil Spencer said earlier this month the titles in question had all been on Xbox and PC for at least a year and that they had reached their "full potential" on those platforms. 

Two of the games are community-driven (i.e. multiplayer titles), and Grounded is clearly one of those. The Honey, I Shrunk The Kids-inspired survival game has been around for a few years. It debuted in early access in July 2020 before its full release in September 2022.

The other two games crossing the great divide are "smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build," Spencer said. Pentiment more or less falls into that category and had been rumored as one of the games to hit Switch and/or PlayStation. 

Microsoft confirmed later on Wednesday that Hi-Fi Rush and Sea of Thieves are coming to PlayStation 5.

Update 2/21 1:28PM ET: Noting that Pentiment and Grounded are also coming to PlayStation, along with Hi-Fi Rush and Sea of Thieves.

This article originally appeared on Engadget at https://www.engadget.com/former-xbox-exclusive-pentiment-is-coming-to-switch-on-february-22-143345195.html?src=rss

Watch the first Nintendo Direct of 2024 here at 9AM ET

Nintendo's about to kick off its first event of the year with the Direct Partner Showcase focused on upcoming third-party games for Switch. We could see the first news about Xbox titles like Pentiment coming to other platforms and maybe, hopefully more about the much-delayed Hollow Knight sequel, Silksong. The 25-minute presentation kicks off at 9AM ET today (February 21) and you can watch it below.

As mentioned, today's Direct could be more significant than a typical showcase. Last week, Microsoft announced that it would begin bringing some of its exclusive titles to "other consoles," likely meaning the Switch and Sony's PlayStation 5.

Microsoft didn't elaborate much more than that, but rumors cite Hi-Fi Rush, Pentiment, Sea of Thieves and Grounded as likely first titles moving to other platforms. The only thing we know for certain, though, is that Starfield and Indiana Jones and the Great Circle will remain Xbox exclusives for now. 

Apart from that, there are a few upcoming third-party games without release dates including Contra: Operation Galuga and Penny's Big Breakaway, so Nintendo might give us more info about those. We're also hoping to hear about Hollow Knight: Silksong which, last we heard in May 2023, was delayed and had no updated release window. 

This article originally appeared on Engadget at https://www.engadget.com/watch-the-first-nintendo-direct-of-2024-here-at-9am-et-133026295.html?src=rss

Apple Sports puts real-time scores on your iPhone lock screen

Apple today announced Sports, a new iPhone app offering real-time stats for a number of major leagues. Once installed, users can set their favorite team and get a trove of data on their lock screen in the live activities box when the team is playing. Available free starting today in the US, Canada and the UK, the app currently supports basketball, hockey and soccer football. The company added that other sports, including baseball and American football will debut for their upcoming seasons.

There are plenty of reasons you might not be able to watch your team of choice play live. You may have a prior engagement, the game may not be televised, or Todd Boehly has done so much damage to the club you can’t bear to look at it any more. In those situations, push alerts from major sports apps has been a lifeline, but it’s not always entirely reliable.

Now, it has been possible to get this working since iOS 16, if you fancied messing around in the depths of the Apple TV app. And some third-party platforms, like MLB’s homegrown app, would put this data in your lock screen or Dynamic Island. But Apple says that its own setup offers a “simple and fast way to stay up to speed on the teams and leagues they love.” The setup will also sync up with any sports preferences already stored in the Apple TV or Apple News apps.

Of more concern is that Sports will also offer up live betting odds for the games as they’re in play. It’s worth noting it will be possible to deactivate the live odds feature in settings, but it seems like it would have been smarter and less potentially harmful to make that opt-in, rather than opt-out.

Apple Sports is available to download now in English. French and Spanish are supported where available.

This article originally appeared on Engadget at https://www.engadget.com/apple-sports-puts-real-time-scores-on-your-iphone-lock-screen-140050382.html?src=rss

Appeals court overturns $1 billion copyright lawsuit against Cox

An appeals court has blocked a $1 billion copyright verdict from 2019 against US internet service provider Cox Communications and ordered a retrial, Arts Technica has reported. A three-judge panel ruled unanimously that Cox didn't profit directly from its users' piracy, rebutting claims from Sony, Universal and Warner. 

The judges did affirm the original jury's finding of willful contributory infringement from the trial, first announced back in 2018. To that effect, they ordered a new damages trial that may reduce the size of the award.

"We reverse the vicarious liability verdict and remand for a new trial on damages because Cox did not profit from its subscribers' acts of infringement, a legal prerequisite for vicarious liability," the panel wrote. It added that "no reasonable jury could find that Cox received a direct financial benefit from its subscribers' infringement of Plaintiffs' copyrights." 

Cox allegedly refused to take "reasonable measures" to fight piracy, according to the original allegations. Internet providers are supposed to terminate the accounts of offending users, but the ISP only conducted temporary disconnections and warned some users more than 100 times. The labels claimed it even instituted a cap on accepted copyright complaints and cut back on anti-piracy staffers.

However, the judges said that Sony offered no causal connection between infringement and higher revenues for Cox. "No evidence suggest that customers chose Cox's Internet service, as opposed to a competitor's, because of any knowledge or expectation about Cox's lenient response to infringement." 

Under the US Digital Millennium Copyright Act (DMCA) and EU rules, ISPs enjoy "safe harbor" protections that shield them from liability for user actions. However, that only holds if they comply with specific requirements and address copyright violations promptly — and in this case, Cox didn't do that, the judges said. 

"The jury saw evidence that Cox knew of specific instances of repeat copyright infringement occurring on its network, that Cox traced those instances to specific users, and that Cox chose to continue providing monthly Internet access to those users... because it wanted to avoid losing revenue," the ruling states. The case is now headed back to a US District court.

This article originally appeared on Engadget at https://www.engadget.com/appeals-court-overturns-1-billion-copyright-lawsuit-against-cox-130810427.html?src=rss

Google introduces a lightweight open AI model called Gemma

Google has released an open AI model called Gemma, which it says is created using the same research and technology that was used to build its Gemini AI models. The company says Gemma is its contribution to the open community and is meant to help developers "in building AI responsibly." As such, it also introduced the Responsible Generative AI Toolkit alongside Gemma. It contains a debugging tool, as well as a guide with best practices for AI development based on Google's experience.

The company has made Gemma available in two different sizes — Gemma 2B and Gemma 7B — which both come with pre-trained and instruction-tuned variants and are both lightweight enough to run directly on a developer's laptop or desktop computer. Google says Gemma surpasses much larger models when it comes to key benchmarks and that both model sizes outperform other open models out there. 

In addition to being powerful, the Gemma models were trained to be safe. Google used automated techniques to strip personal information from the data it used to train the models, and it used reinforcement learning based on human feedback to ensure Gemma's instruction-tuned variants show responsible behaviors. Companies and independent developers could use Gemma to create AI-powered applications, especially if none of the currently available open models are powerful enough for what they want to build. 

Google has plans to introduce even more Gemma variants in the future for an even more diverse range of applications. That said, those who want to start working with the models right now can access them through data science platform Kaggle, the company's Colab notebooks or through Google Cloud. 

This article originally appeared on Engadget at https://www.engadget.com/google-introduces-a-lightweight-open-ai-model-called-gemma-130053289.html?src=rss