Even NASA is not immune to layoffs. The agency says it's cutting around 530 employees from its Jet Propulsion Laboratory (JPL) in California amid budget uncertainty. That's eight percent of the facility's workforce. JPL is laying off about 40 contractors too, just weeks after imposing a hiring freeze and canning 100 other contractors. Workers are being informed of their fates today.
"After exhausting all other measures to adjust to a lower budget from NASA, and in the absence of an FY24 appropriation from Congress, we have had to make the difficult decision to reduce the JPL workforce through layoffs," NASA said in a statement spotted by Gizmodo. "The impacts will occur across both technical and support areas of the Lab. These are painful but necessary adjustments that will enable us to adhere to our budget allocation while continuing our important work for NASA and our nation."
Uncertainty over the final budget that Congress will allocate to NASA for 2024 has played a major factor in the cuts. It's expected that the agency will receive around $300 million for Mars Sample Return (MSR), an ambitious mission in which NASA plans to launch a lander and orbiter to the red planet in 2028 and bring back soil. In its 2024 budget proposal, NASA requested just under $950 million for the project.
“While we still do not have an FY24 appropriation or the final word from Congress on our Mars Sample Return (MSR) budget allocation, we are now in a position where we must take further significant action to reduce our spending,” JPL Director Laurie Leshin wrote in a memo. "In the absence of an appropriation, and as much as we wish we didn’t need to take this action, we must now move forward to protect against even deeper cuts later were we to wait."
NASA has yet to provide a full cost estimate for MSR, though an independent report pegged the price at between $8 billion and $11 billion. In its proposed 2024 budget, the Senate Appropriations subcommittee ordered NASA to submit a year-by-year funding plan for MSR. If the agency does not do so, the subcommittee warned that the mission could be canceled.
That's despite MSR having enjoyed success so far. The Perseverance rover has dug up some soil samples that contain evidence of organic matter and would warrant closer analysis were NASA able to bring them back to Earth. The samples could help scientists learn more about Mars, such as whether the planet ever hosted life.
This article originally appeared on Engadget at https://www.engadget.com/nasas-jet-propulsion-laboratory-is-laying-off-570-workers-185336632.html?src=rss
The Biden administration recently announced that it would be requiring large cryptocurrency mining operations to report electricity usage, via a press release from The Energy Information Administration. This follows concerns that the industry could pose a threat to the nation’s electricity grids and hasten the impacts of climate change.
To that end, the EIA has targeted 137 “identified commercial cryptocurrency miners” working in the US. These operations account for around 2.3 percent of national energy usage. This breaks down to 90 terawatt-hours per year, which is more than Finland, Belgium and Chile use in that same time period. The world’s crypto miners used as much electricity in 2023 as the entire country of Australia. That's a whole lot of energy for Shiba Inu-branded internet money with no practical application.
The data collection started this week. The survey aims to get a sense of the industry’s growing demands and which parts of the country are the biggest crypto hotbeds, so as to refine policy later on. The EIA has already discovered that nearly 38 percent of all bitcoin is mined in the US, which is up from 3.4 percent in 2020.
“As cryptocurrency mining has increased in the United States, concerns have grown about the energy-intensive nature of the business and its effects on the US electric power industry,” the EIA said in a report that offered further details behind the survey.
The EIA went on to note that large crypto mining operations could strain the electricity grid during peak periods, force higher energy prices for average consumers and negatively impact energy-related carbon dioxide emissions. Most of the electricity generated throughout the world comes from burning fossil fuels, and that process releases carbon dioxide into the atmosphere.
The clean energy advocacy group RMI estimates that US cryptocurrency mines release 25 to 50 million tons of CO2 into the atmosphere every year. That’s around the same amount as the yearly diesel emissions from the US railroad industry.
The biggest mining operations in the country are scattered throughout 21 states, but largely clustered in Texas, Georgia and New York. This is especially dangerous for Texans, as the state’s energy grid is already notoriously fragile. Ben Hertz-Shargel, who leads energy research consultancy firm Wood Mackenzie, told Ars Technica that crypto mining operations are not only placing a higher burden on the state’s energy grid, but increasing prices for consumers.
Energy costs in Texas are based on real-time demand, so Hertz-Shargel estimates that state residents see an increase of 4.7 percent in their monthly utility bills due to cryptocurrency mining. He also said that mining operations tend to open up shop next to pre-existing renewable energy facilities, which draws clean power away from nearby homes and businesses.
It’s not all doom and gloom in the crypto world. Back in 2022, Ethereum announced a software update to make mining ether more eco-friendly. The Ethereum Foundation claims this reduces the carbon emissions of its mining operations by more than 99 percent. However, ether accounts for just 17 percent of the global cryptocurrency market share.
This article originally appeared on Engadget at https://www.engadget.com/the-biden-administration-now-requires-large-cryptocurrency-miners-to-report-their-energy-use-182831778.html?src=rss
It might be weird to see a new device call back to a time less than a decade ago. But tech moves fast and with the OnePlus 12, it feels like someone made a phone for the pre-AI era. Instead of magic editors and a bunch of machine learning, OnePlus’ latest flagship is incredibly simple. It has a nice screen, a solid build, reliable cameras, great performance and even better battery life. So while it won’t help you summarize a meeting or remaster a photo, the OP12 covers all the basics with aplomb. And with a starting price of $800 ($200 less than a similarly equipped S24+), it’s a great deal too.
Design and display: A old-school silhouette with modern specs
The shape of the OnePlus 12 seems to be inspired by older phones like the Galaxy S10+, featuring tapered edges and rounded corners. This makes the phone very comfortable to hold, the downside is that there is some distortion around the screen where it curves. Thankfully, OnePlus’ 6.8-inch 3,168 x 1440 panel looks so good you may not notice. It features a nominal peak brightness of 1,600 nits that can go all the way up to 4,500 nits in certain situations (like direct sunlight), so it never looks dull or washed out. The screen also supports a 120Hz variable refresh alongside a new 2,610Hz PWM (pulse width modulation) technique to help prevent the screen from flickering when set to very low brightness (under 70 nits).
Around back there’s a huge and somewhat ungainly camera module surrounded by a sheet of Gorilla Glass Victus 2 with a lovely matte finish. It’s more textured than your typical frosted glass but not as scratchy as the company’s old-school sandstone backs and it feels so good I would have a hard time covering it with a case. The OP12 also sports an IP65 rating for dust and water resistance, which isn’t quite as good as what you get from rival Samsung and Google phones. However, this is the highest rating ever on a OnePlus and it’s still more than enough to handle things like rain and splashes. And unlike most handsets these days, OnePlus included an IR blaster so you can easily adjust settings on your TV or soundbar without needing a dedicated remote.
Performance: Super speedy
Photo by Sam Rutherford/Engadget
While the OP12 may have a nostalgic design, its performance is as good as it gets for Android handsets. It features a Snapdragon 8 Gen 3 chip along with either 12GB or 16GB of RAM and up to 512GB of storage. Despite some underwhelming benchmarks (which other outlets have also encountered), the phone feels incredibly fluid. Flipping between apps is super smooth while games load and play without a hint of stuttering. To help ensure frequently used apps are always at the ready, OnePlus has a memory optimization feature that can keep up to six apps suspended in the background for up to 72 hours, so you don’t need to reload your favorite game unnecessarily.
Cameras: Hasselblad’s bulky module delivers
The OP12’s triple-lens setup holds up well against the Galaxy S24 family with a 50-MP main cam, a 48-MP ultra-wide and a 64-MP telephoto camera. During the daytime, photos were bright and lively and I appreciate OnePlus’ more neutral white balance compared to Samsung’s warmer tones. At night, while images were just a touch softer and darker than comparison shots I took using the S24 Ultra, they weren’t far behind. Finally, using the 3x telephoto camera I managed to capture a very sharp picture of a squirrel despite its best efforts to dart away. Just make sure you disable the option to add a Hasselblad watermark to your photos the first time you launch the camera app.
Battery life and charging: The best yet
Photo by Sam Rutherford/Engadget
One of the best things about the OnePlus 12 is its battery life and charging speeds. On our local video rundown test, the phone’s 5,400 mAh cell lasted 26 hours and 40 minutes, which is the longest time we’ve seen on any handset. That’s more than two hours longer than the S24 Ultra (24:29) and a more than six hour improvement on last year’s OP11 (19:45).
OnePlus proprietary charging tech also delivers breakneck wired and wireless charging speeds. When using its included power brick and cable, the phone went from 10 to 55 percent battery in just 10 minutes. Alternatively, when placed on the company’s wireless pad (which is available separately for $50), the OP12 went from 10 to 37 percent battery in 10 minutes. To put that into context, when I performed the same test with the S24U, it only managed to go from 10 to 30 percent battery in 10 minutes using a Samsung charger and a compatible cable. Unfortunately, you’ll only get those speeds with OnePlus’ first-party accessories, so if you use standard USB-PD or Qi chargers, things are slower.
Wrap-up
Photo by Sam Rutherford/Engadget
Compared to other big-name phones that are turning to AI to improve their capabilities, the OnePlus 12 is an uncomplicated device that combines good hardware with a solid build. It has a large, punchy display with great performance and unparalleled battery life. And while OnePlus does plan on adding AI features via future software updates, the 12 doesn’t need them to offer a compelling package. And with a starting price of $800, it’s $200 cheaper than an equivalent Galaxy S24+ and that’s before you consider OnePlus’ offer that knocks off another $100 with the trade-in of any phone, regardless of age or condition. In a world where smartphones are becoming increasingly complex, the OnePlus 12 is a straightforward alternative that handles all the most important things with ease.
This article originally appeared on Engadget at https://www.engadget.com/oneplus-12-review-a-no-nonsense-flagship-for-a-great-price-180050960.html?src=rss
The production pipeline for mainstream video games has always been hectic. The AAA factory is powered by rigid marketing plans and periods of soul-sucking crunch, and while this process has resulted in incredible games over the years, it's also been detrimental to developers' mental health and long-term job stability. Layoffs have long been baked into the video game industry, but in recent months, this trend has been running in overdrive, and it's happening at studios of all sizes.
This week's stories
Kojima Films
Hideo Kojima is partnering with Sony to build a new game that’s actually more like a movie. Of course, you could say this about any of Kojima’s games since Snatcher, but this time around, he’s doing the Hollywood thing on purpose. The new project is codenamed PHYSINT., and it’s a return to Kojima’s action-espionage roots, but it’s definitely not Metal Gear. Apparently it’s going to blur the boundaries between film and games, and it’ll take advantage of Sony’s connections in movies and music. Kojima Productions will start working on the new IP after finishing Death Stranding 2, which is set to come out in 2025. Kojima is also building OD, an Xbox movie — sorry, game — made in collaboration with horror director Jordan Peele.
Xbox on other platforms
It looks like Xbox is preparing to release some of its exclusive titles on PlayStation and Nintendo platforms. A handful of reports rolled out this week suggesting Starfield, Indiana Jones and the Great Circle, Sea of Thieves and Gears of War are all slated to hit PS5 or Switch in the near future. Xbox head Phil Spencer neither confirmed nor denied the reports, and instead teased an event next week that should clarify the studio’s multiplatform plans.
Layoffs in 2024
Both Sony and Microsoft have delivered their first showcases of 2024, highlighting all of the big, shiny games coming out soon, like Hellblade 2, Avowed, the Silent Hill 2 remake and Stellar Blade. The trailers for these titles are as vibrant as ever and the marketing beats are just as breathless — but, man, it’s really hard to get excited about video games right now. Rampant layoffs have cast a shadow over the industry, and even if 2024 turns out to be a banner year for video game debuts, it still feels shitty.
In the first month of 2024, an estimated 6,000 people in the video game industry lost their jobs. This figure is steadily climbing and it’s building on a rash of layoffs in 2023, when an estimated 10,500 video game jobs were cut. I don’t want to just drop these numbers without context — 2022 saw about 8,500 layoffs and this was considered terrible. 2023 eclipsed this total and, just six weeks in, 2024 is on track to do the same.
Here are some stats from January alone: Riot Games laid off 530 people, or about 11 percent of its workforce, and closed down its experimental publishing label. Devolver Digital laid off 28 people at Artificer, a team it purchased in 2021. Dead by Daylight studio Behaviour Interactive lost 45 people. Sega of America fired 61 workers. Microsoft laid off nearly 2,000 employees across Activision Blizzard, ZeniMax, and Xbox the same week that it became a $3 trillion company. Unity plans to drop 1,800 employees by March, and this is on top of the 1,000 jobs that the studio eliminated in 2023. Embracer Group gutted the team behind Tiny Tina’s Wonderlands and laid off 97 people at Eidos Montreal, canceling a new Deus Ex game in the process. The holding company already terminated about 1,000 jobs in 2023 and its restructuring efforts are expected to last until March.
Recent layoffs have affected studios of all sizes, and they’re happening even as the industry’s leading companies grow financially. If it sounds like I’m repeating myself, that’s because I am — I reported on the layoffs crisis at the end of last year, and things have only become more concerning in the first weeks of 2024. The video game industry received an influx of attention and cash during the pandemic in 2020 and 2021, and today’s layoffs are a response to a period of unchecked growth and corporate consolidation.
All of this instability provides an unsettling backdrop for the hype coming out of the video game industry this year. It’s tough to get excited about Xbox’s Avowed when we know people lost their jobs during production, and it’s hard to enjoy Devolver’s next edgy showcase when it just downsized a studio it didn’t need to buy in the first place.
At the same time, we’re seeing how unionization can help protect the people who make video games. Though dozens of people lost their jobs at Sega of America this year, the studio’s AEGIS-CWA union negotiated to save some roles and offer severance to temp workers. Unionization efforts have been on the rise since 2021, and the appeal of collective bargaining is only clarifying as the firing squads take aim.
Through our union efforts, we’ve been able to more than double the number of saved jobs, and to offer severance to our temp workers.
The futuristic action-RPG Stellar Blade is coming out on April 26, exclusive to PS5.
Dave the Diver, the pixelated non-indie game that somehow got nominated for Indie Game of the Year, is coming to PS4 and PS5 in April, and it’ll get Godzilla DLC in May.
Johanna Faries has replaced Mike Ybarra as the president of Blizzard. Ybarra quit during Microsoft’s downsizing in January, and Faries was previously the head of Call of Duty under Activision.
Now Playing
Now that I can actually talk about it, I want to say that Persona 3 Reload is absolutely delicious. The Morning After host Mat Smith wrote our review, go give it a read if you’re a freak like us.
This article originally appeared on Engadget at https://www.engadget.com/layoffs-are-sucking-the-joy-out-of-video-games--this-weeks-gaming-news-174541450.html?src=rss
One year after fully embracing generative AI chatbots, Microsoft is giving Copilot a fresh lick of paint. Copilot now has a more streamlined design on the web and in its mobile apps. The company says there's a cleaner look and feel for the chatbot's responses, while Copilot will display a carousel of suggested prompts to highlight what it can do.
The redesign comes just ahead of the Super Bowl. Microsoft is running an ad for the big game for the first time in four years. The commercial shows off Copilot (surprisingly enough) and some of the things users can do with the chatbot's mobile app.
Microsoft debuted the AI-powered Bing Chat a year ago today. The company says that so far, folks have taken part in 5 billion chats and generated 5 billion images through its various Copilot experiences. It notes that Copilot (which is now its catch-all branding for chatbots with "Bing Chat" being phased out) has helped it increase the market share of Bing and Edge, though perhaps not by as much as it would have hoped.
Meanwhile, Copilot now has more image-editing and creation options. Designer in Copilot (at least in some territories) now allows you to edit images you've generated without having to leave the chatbot. You can turn an image into pixel art or blur the background, for instance. Copilot Pro subscribers can resize images between landscape and square formats and regenerate them without having to exit the chat. Microsoft will also soon debut Designer GPT inside Copilot. It says this will provide users with "an immersive, dedicated canvas inside of Copilot where you can visualize your ideas."
This article originally appeared on Engadget at https://www.engadget.com/microsoft-redesigns-copilot-for-the-web-and-mobile-173036164.html?src=rss
Amazon's Blink Mini security cameras are down to $20 each right now, as part of a larger sale on security devices from the brand. That's $2.50 above the lowest price we've seen and amounts to a 33 percent discount. The small, plug-in camera takes 1080p video during the day and infrared footage at night while the built-in mic and speaker let you hear and talk with whomever is in the room. You can set it to send notifications to your phone when motion is detected so you can view a live feed. If you connect it to a compatible smart display, like an Echo Show or Fire TV, you can view footage from those screens too. Keep in mind that Blink cameras only work with Alexa-enabled products.
Elsewhere in the Blink sale, you can get a single Blink Outdoor 4 for $65, which is a record low price and $35 percent off its full $100 price tag. We named the Blink Outdoor 4 camera the best wireless security camera in our guide to smart home devices. The weather-proof camera can run for a claimed two years on a set of AA batteries (which are included). It also comes with a screw-in mounting kit so you can attach it to your house or a fence. The field of view was increased to 143 degrees for the latest generation and it has the ability to differentiate between human and non-person movement — though you'll need to pay for Blink’s add-on subscription plan to enable that feature. The plan is currently $30 a year for one device or $100 a year for multiple cameras. The subscription also enables cloud storage of clips and dual-zone motion detection. Like the Blink Mini, the Outdoor 4 offers two-way audio, 1080p daylight footage and infrared video at night.
The Blink Video Doorbell system is down to $45, which is 36 percent off the $70 list price and also a record low. This one also runs on two AA cells so you don't have to hook into your doorbell wires, but the option is there if you want the doorbell to activate your existing chimes when someone pushes the button. The Blink Video Doorbell also offers day and night video capture, two-way audio and motion detection. This set includes a Sync Module 2 which lets you store clips locally.
Cameras like these can be a good way to keep tabs on your home and offer peace of mind when you're not there, but it's important to keep in mind that Amazon, mostly through it's other security brand, Ring, has not always had the best privacyrecord. Though a recent announcement suggests they may rethink at least some of those practices.
If you ask anyone who’s actually tried an Apple Vision Pro what the best feature is, they’ll likely call out the dual micro-OLED displays. These screens produce especially crisp visuals, and iFixit has taken it upon themselves to find out why. The publication conducted a teardown on the Apple Vision Pro with an emphasis on those glorious displays.
The big takeaway? The screens are incredibly pixel-dense, with 12,078,000 pixels smushed into 0.98 square inches. This means that each individual pixel is just 7.5 μm, which makes them roughly the size of a red blood cell. Yeah. The ones in our bodies right now.
This is much more dense than just about anything else out there. For instance, you can fit 54 Apple Vision Pro pixels inside of a single iPhone 15 Pro pixel. No wonder that dinosaur looks so real. The publication indicates that the micro-OLED displays are likely custom-made by Sony, based on various design decisions.
An important measurement with pixel density is PPI (pixels per inch) and the Vision Pro came in with a “stunning” 3,386 PPI. The iPhone 15 Pro boasts a PPI of 460. As astounding as these metrics are, Apple Vision Pro displays are still not 4K. 4K resolution refers to a horizontal display resolution of around 4,000 pixels, and so the Vision Pro misses the consumer UHD standard of 3,840 pixels wide by just a hair. However, this doesn’t really matter when the displays are like an inch from your retinas. After all, a standard 4K TV features a pixel density of around 140 PPI.
Another important data point here is PPD (pixels per degree), which takes into account how far you are from the screen and the overall angle. iFixit estimates that the Vision Pro has an average of 34 PPD. This is a very good number for something so close to the eye. As a comparison, the PlayStation VR2 has an average of 19 PPD and the Meta Quest 3 features an average of 25 PPD.
As for the infamous repairability score, iFixit awarded a provisional score of 4 for the Apple Vision Pro. This is brand-new technology, after all, which would make DIY repairs difficult even without Apple at the helm. The publication has yet to test various aspects of the headset for repairability, so the score will likely be updated in the near future.
This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-teardown-uncovers-pixels-the-size-of-red-blood-cells-165120402.html?src=rss
We recommend the Bose QuietComfort Ultra Earbuds in our guide to the best wireless earphones for those who just want the strongest active noise cancellation (ANC) possible in a true wireless design. If you've been looking to pick up a pair, take note: A recent sale has brought the earphones back down to $249, which takes $50 off their usual price and matches the previous low we saw during the holiday season. The offer is available at several retailers, including Amazon, Walmart and Bose's own online store, and it comes as part of a wider spate of discounts on the company's headphones, earbuds, soundbars and Bluetooth speakers.
Engadget Senior Reporter Billy Steele gave the QuietComfort Ultra Earbuds a score of 88 in his review last September. Again, ANC performance is the big attraction here: The earphones do a superb job of reducing external sound across the board, and Bose's app lets you lower the intensity of the ANC if it ever feels uncomfortable. (Though, as with most noise-canceling headphones, voices and other higher-pitched sounds will come through a little clearer than bass- and midrange tones.) The actual earpieces are larger than most other pairs, but they're comfortable, with soft silicone tips that don't create too much pressure in the ear.
Bose's sound signature is a bit bass-heavy out of the box, but not to the point of sloppiness, so it should particularly satisfy fans of hip-hop and pop. If you want a little less low-end, you can tweak the EQ curve through Bose's app. This model also comes with an optional spatial audio feature dubbed "Immersive Audio," which aims to give any song a greater soundstage and sense of width. Some tracks will still take to it better than others, but Steele found it to offer impressive detail on the whole.
There are some issues to keep in mind, though. The QuietComfort Ultra Earbuds lack wireless charging by default; to add it, you need to buy a $49 case cover. They also can't connect to two devices simultaneously. The built-in mic is fine for phone calls, but not good, and the six to seven hours of battery life is similarly just OK. With Immersive Audio on, the latter drops closer to four hours. Sony's WF-1000XM5, the top pick in our guide, offer a wider feature set and excellent ANC performance in their own right (though they may be less comfortable for those with smaller ears). Apple's AirPods Pro, meanwhile, still include a bevy of conveniences for iPhone owners. Still, if you want a true wireless set that focuses on ANC and spatial audio, this is a decent discount.
In other Bose deals, the over-ear version of the QuietComfort Ultra are also $50 off at $379. That pair delivers top-notch ANC as well, but it's harder to justify when Sony's WH-1000XM5, our favorite wireless headphones overall, is currently on sale for $50 less. The older QuietComfort Earbuds II are available for $199 as well, though our review found the Ultra model's spatial audio tricks to be worth the upgrade.
This article originally appeared on Engadget at https://www.engadget.com/one-of-our-favorite-noise-canceling-earbuds-is-cheaper-than-ever-155517532.html?src=rss
Given how the smartphone market has evolved over the last few years, it’s little surprise that Apple is looking into the possibility of making foldable iPhones. The company surely has all kinds of weird and wacky devices in its research lab, but a new report has shed some light on what Apple’s doing with foldables there.
According to The Information, Apple has created two clamshell-style foldable iPhone prototypes, though its work on the form factor is in the early stages of development. If Apple were to move forward with foldable iPhones, they likely wouldn't come to market until at least 2026 — seven years after the Galaxy Fold debuted.
There are two main issues that could prevent Apple from selling foldable iPhones, according to the report. First, its engineers have so far been unable to address the technical issues of foldable smartphones. For what it's worth, the first Samsung Fold notoriously had a gap between the two halves of the screen into which debris could enter. Second, Apple's designers are said to have found it tough to create features for a foldable iPhone that would make it a compelling enough option for consumers. That's critical, given the higher prices of foldables compared with phones that have a more traditional form factor.
Another concern for engineers is that they are said to have wanted to make each side half as thin as a regular iPhone so it would be roughly the same thickness when folded. But the tech isn't quite there yet, given battery sizes and display constraints.
Apple has been tinkering with making a foldable smartphone for several years. It seems more likely that Apple's first foldable device, should it choose to release one, would be an iPad. That would carry less risk for the company than making a foldable version of its most important product first. Apple wouldn't need to be as concerned about the thickness of a foldable iPad. Nor would the tablet need to meet as high standards in drop tests. Apple is said to have been developing a foldable iPad since at least 2020.
There are still some challenges when it comes to a foldable iPad, however. Engineers are said to be working on a solution for the crease that emerges in the center of the display after repeated folds. Apple is also reportedly trying to make sure the screen is totally flat when it's opened and that there's no bump in the middle. It took Samsung several years and multiple iterations of foldables to develop a hinge that gets rid of the gap between the two halves of the Galaxy Z Fold 5 and Z Flip 5.
This article originally appeared on Engadget at https://www.engadget.com/apple-has-reportedly-made-foldable-iphone-prototypes-152804263.html?src=rss
Chinese hackers have been hiding in US critical infrastructure for at least the last five years, CNN reported on Wednesday. By lurking behind the scenes of transportation, water, electricity and other important systems, the hackers have the opportunity to strike whenever they deem the time is right, US officials say in a 50-page report on the subject. A public version of the full document is set to be released next week.
Officials from the FBI and the Justice Department previously issued a court order to update software that could succumb to Chinese hacking. The effort aimed to fight Chinese hacking by remotely disabling certain affected systems. According to the department, it was able to remove code from hundreds of internet routers that could have let Chinese hackers in.
The forthcoming report reveals just how long this has been going on, and how bad a potential cyberattack could be. It's set to detail hackers' techniques, while providing guidance to companies behind critical infrastructure systems on how to find Chinese hackers in their systems. There are no signs in the report that hackers have acted maliciously against US infrastructure yet.
Hackers started by getting into IT systems and, from there, working their way into more important tech behind US infrastructure. They also broke into security cameras at some of the facilities and, in another case, accessed water treatment plants, the report says.
Last week, FBI director Christopher Wray warned Congress that Chinese hackers were preparing to wreck havoc on US critical infrastructure systems. "Cyber threats to our critical infrastructure represent real world threats to our physical safety," he said at the hearing.
This article originally appeared on Engadget at https://www.engadget.com/us-officials-believe-chinese-hackers-lurk-in-critical-infrastructure-150319581.html?src=rss