Lego’s latest educational kit seeks to teach AI as part of computer science, not to build a chatbot

Last week at CES, Lego introduced its new Smart Play system, with a tech-packed Smart Brick that can recognize and interact with sets and minifigures. It was unexpected and delightful to see Lego come up with a way to modernize its bricks without the need for apps, screens or AI. 

So I was a little surprised this week when the Lego Education group announced its latest initiative is the Computer Science and AI Learning Solution. After all, generative AI feels like the antithesis of Lego’s creative values. But Andrew Silwinski, Lego Education’s head of product experience, was quick to defend Lego’s approach, noting that being fluent in the tools behind AI is not about generating sloppy images or music and more about expanding what it means by teaching computer science.

“I think most people should probably know that we started working on this before ChatGPT [got big],” Silwinski told Engadget earlier this week. “Some of the ideas that underline AI are really powerful foundational ideas, regardless of the current frontier model that's out this week. Helping children understand probability and statistics, data quality, algorithmic bias, sensors, machine perception. These are really foundational core ideas that go back to the 1970s.” 

To that end, Lego Education designed courses for grades K-2, 3-5 and 6-8 that incorporate Lego bricks, additional hardware and lessons tailored to introducing the fundamentals of AI as an extension of existing computer science education. The kits are designed for four students to work together, with teacher oversight. Much of this all comes from learnings Lego found in a study it commissioned showing that teachers often find they don’t have the right resources to teach these subjects. The study showed that half of teachers globally say “current resources leave students bored” while nearly half say “computer science isn’t relatable and doesn’t connect to students’ interests or day to day.” Given kids’ familiarity with Lego and the multiple decades of experience Lego Education has in putting courses like this together, it seems like a logical step to push in this direction. 

In Lego’s materials about the new courses, AI is far from the only subject covered. Coding, looping code, triggering events and sequences, if/then conditionals and more are all on display through the combination of Lego-built models and other hardware to motorize it. It feels more like a computer science course that also introduces concepts of AI rather than something with an end goal of having kids build a chatbot.

In fact, Lego set up a number of “red lines” in terms of how it would introduce AI. “No data can ever go across the internet to us or any other third party,” Silwinski said. “And that's a really hard bar if you know anything about AI.” So instead of going to the cloud, everything had to be able to do local inference on, as Silwinski said, “the 10-year-old Chromebooks you’ll see in classrooms.” He added that “kids can train their own machine learning models, and all of that is happening locally in the classroom, and none of that data ever leaves the student's device.”

Lego also says that its lessons never anthropomorphize AI, one of the things that is so common in consumer-facing AI tools like ChatGPT, Gemini and many more. “One of the things we're seeing a lot of with generative AI tools is children have a tendency to see them as somehow human or almost magical. A lot of it's because of the conversational interface, it abstracts all the mechanics away from the child.” 

Lego also recognized that it had to build a course that’ll work regardless of a teacher’s fluency in such subjects. So a big part of developing the course was making sure that teachers had the tools they needed to be on top of whatever lessons they’re working on. “When we design and we test the products, we're not the ones testing in the classroom,” Silwinski said. “We give it to a teacher and we provide all of the lesson materials, all of the training, all of the notes, all the presentation materials, everything that they need to be able to teach the lesson.” Lego also took into account the fact that some schools might introduce its students to these things starting in Kindergarten, whereas others might skip to the grade 3-5 or 6-8 sets. To alleviate any bumps in the courses for students or teachers, Lego Education works with school districts and individual schools to make sure there’s an on-ramp for those starting from different places in their fluency.

While the idea of “teaching AI” seemed out of character for Lego initially, the approach it’s taking here actually reminds me a bit of Smart Play. With Smart Play, the technology is essentially invisible — kids can just open up a set, start building, and get all the benefits of the new system without having to hook up to an app or a screen. In the same vein, Silwinski said that a lot of the work you can do with the Computer Science and AI kit doesn’t need a screen, particularly the lessons designed for younger kids. And the sets themselves have a mode that acts similar to a mesh, where you connect numerous motors and sensors together to build “incredibly complex interactions and behaviors” without even needing a computer.

For educators interested in checking out this latest course, Lego has single kits up for pre-order starting at $339.95; they’ll start shipping in April. That’s the pricing for the K-2 sets, the 3-5 and 6-8 sets are $429.95 and $529.95, respectively. A single kit covers four students. Lego is also selling bundles with six kits, and school districts can also request a quote for bigger orders. 


This article originally appeared on Engadget at https://www.engadget.com/ai/legos-latest-educational-kit-seeks-to-teach-ai-as-part-of-computer-science-not-to-build-a-chatbot-184636741.html?src=rss

Canada cuts tariffs on Chinese EVs as part of new deal

Canada has agreed to drastically reduce its tariffs on imported Chinese EVs from 100 percent to 6.1 percent as part of a

between the two countries. In return, China will be reducing tariffs on Canadian canola seeds from 84 percent to about 15 percent.

The move is a break from the United States, which maintains a 100 percent tariff on EVs from China, effectively banning them in the country. Mexico currently tariffs the vehicles at 50 percent after

last year.

Under the agreement, which Canadian Prime Minister Mark Carney

"preliminary," Canada will allow up to 49,000 Chinese EVs into the country, with that number rising to 70,000 after five years. Until now the three major North American trading partners had been aligned in trying to protect their domestic electric vehicle manufacturing. Chinese EV companies benefit from

, and as such can often be priced at a far better value than domestic alternatives.

“Our relationship has progressed in recent months with China. It is more predictable and you see results coming from that,” Carney

. A warmer relationship may be forming in response to the Trump administration's

, with China hoping that alienated nations may

with the Eastern power.

As to concerns that cheaper electric vehicles from China could hurt the Canadian auto market, the prime minister was unconcerned, saying "it’s still in low, single-digit proportion of the size of the Canadian auto sector," Carney added, “Canadians buy about 1.8 million autos a year.” China remains Canada’s second-largest trading partner after the United States.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/canada-cuts-tariffs-on-chinese-evs-as-part-of-new-deal-174241990.html?src=rss

X is fully online after going down for most of the morning

X seems to be working again after struggling with an outage that took the service offline and made it slow to load for much of the morning. According to X’s developer platform page, there is an ongoing incident related to streaming endpoints that’s caused increased errors. The incident started at 7:39AM PT, according to the page.

That roughly coincides with a spike in reports at Down Detector. The issues seemed to be somewhat intermittent. At some points, X’s website loaded partially and only showed older posts. At other times, the app and website failed to load at all.

As of 9:30AM PT, X’s Explore and trending pages were loading, but the “following” tab wasn’t showing posts and instead suggested users “find some people and topic to follow” (as shown in the screenshot below).

Posts aren't loading.
Posts aren't loading.
X

As of 11:15AM PT, X’s developer site was still indicating ongoing issues, so there may still be some lingering problems even though the website seems to be functioning normally again. Reports on Down Detector have also dropped off considerably.

X didn’t immediately respond to a request for comment on the outage. As TechCrunch notes, this is the second time this week that X has experienced significant issues. The service also went down for many users around the world on Tuesday.

Bluesky changed its profile photo earlier in the week.
Bluesky changed its profile photo earlier in the week.
X

But while the latest issues were widespread, some posts are were still managing to go through. Rival Bluesky, which earlier in the week changed its profile picture on X to its butterfly logo in a bikini, took the opportunity to throw some shade.

At 1PM PT, X updated its status page to indicate the issue had been resolved after nearly six hours. It didn’t elaborate on the underlying cause.

Update, January 16, 2026, 2:09PM PT: Updated with the latest information from X’s status page.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-fully-online-after-going-down-for-most-of-the-morning-171843711.html?src=rss

The latest Legend of Zelda Lego set pays tribute to Ocarina of Time’s final battle

We already knew something Ocarina of Time-related was coming from Nintendo and Lego in 2026, and now we know exactly what that set will look like. Weighing in at a surprisingly modest 1,003 pieces, the typically word salad-y Lego The Legend of Zelda: Ocarina of Time - The Final Battle is the second Lego Zelda set, following the 2,500-piece Great Deku Tree set in 2024.

While the latter lets you choose between building either a Breath of the Wild or OoT-themed replica of the wise old guardian of the forest, the upcoming set is aimed squarely at fans of the series’ debut 3D outing. As you can probably guess from the name, it’s a brick-built tribute to Link and Princess Zelda’s climactic battle with Ganondorf in the seminal Nintendo 64 game, in what remains of the castle. Inside the rubble are three recovery hearts.

It’s hard to see how this works without a video, but Lego says you can release Link’s nemesis by pressing a button that raises him from the debris. As well as the minifigures for Zelda and Link — complete with his Master Sword and Hylian Shield — you also get a suitably transparent Navi to display. And then there’s the large poseable Ganon (the pig demon version of Ganondorf), which is probably the highlight of the whole set.

Interestingly, the new Ocarina of Time set is the first high-profile Lego announcement since unveiling its new Smart Brick at CES, but it looks like we’ll be playing with regular dumb Lego only here. You’ll just have to do the final Hyrule-saving "Hyah!" yourself, I guess.

Lego The Legend of Zelda : Ocarina of Time - The Final Battle is available to pre-order from today and will be available from March 1, priced at $130.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-latest-legend-of-zelda-lego-set-pays-tribute-to-ocarina-of-times-final-battle-172212137.html?src=rss

TikTok sued by former workers over alleged union-busting

You know things are messed up when a Big Tech company fights accusations of union-busting by insisting it was only AI layoffs. That's where things stand after a group of fired TikTok moderators in the UK filed a legal claim with an employment tribunal. The Guardian reported on Friday that around 400 TikTok content moderators who were unionizing were laid off before Christmas.

The workers were sacked a week before a vote was scheduled to establish a collective bargaining unit. The moderators said they wanted better protection against the personal toll of processing traumatic content at a high speed. They accused TikTok of unfair dismissal and violating UK trade union laws.

"Content moderators have the most dangerous job on the internet," John Chadfield, the national officer for tech workers at the Communication Workers Union (CWU), said in a statement to The Guardian. "They are exposed to the child sex abuse material, executions, war and drug use. Their job is to make sure this content doesn't reach TikTok's 30 million monthly users. It is high pressure and low paid. They wanted input into their workflows and more say over how they kept the platform safe. They said they were being asked to do too much with too few resources."

TikTok denied that the firings were union-busting, calling the accusations "baseless." Instead, the company claimed the layoffs were part of a restructuring plan amid its adoption of AI for content moderation. The company said 91 percent of transgressive content is now removed automatically.

The company first announced a restructuring exercise in August, just as hundreds of moderators in TikTok's London offices were organizing for union recognition. At the time, John Chadfield, CWU's National Officer for Tech, said the workers had long been "sounding the alarm over the real-world costs of cutting human moderation teams in favour of hastily developed, immature AI alternatives."

"That TikTok management have announced these cuts just as the company's workers are about to vote on having their union recognised stinks of union-busting and putting corporate greed over the safety of workers and the public,” Chadfield said.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/tiktok-sued-by-former-workers-over-alleged-union-busting-170446921.html?src=rss

Engadget Podcast: Why did Apple choose Gemini for next-gen Siri?

Apple's next-gen Siri is still far off, but this week the company announced that it'll be using Google's Gemini AI for its new foundation models. In this episode, Devindra and Engadget's Igor Bonifacic discuss why Apple teamed up with Google again, instead of OpenAI or Anthropic. Also, they chat about Meta's Reality Lab layoffs, which is refocusing the company on AI hardware like its smart glasses.

  • Meta announces 1000+ layoffs, closes 3 VR studios as it shifts focus to AI hardware – 2:12

  • Gemini can now pull context from the rest of your Google apps including photos and Youtube history – 12:31

  • Framework raises the price of its desktop by $460 because of the global RAM shortage – 18:36

  • NVIDIA may revive the RTX 3060 and kill off 5070 Ti due to its VRAM demands – 21:57

  • Apple creates a subscription bundle for Pro creative apps like Final Cut Pro, Logic, and others – 23:00

  • Tesla’s Full Self Driving is also going subscription only, a year costs $999 – 29:15

  • Matthew McConaughey trademarks himself to fight unauthorized AI likenesses – 33:27

  • Apple announces that its long delayed ’smarter Siri’ will be powered by Google Gemini – 35:15

  • X finally responds to Grok’s CSAM and nudity generation with limits – 51:46

  • Cursor claims their AI agents wrote 1M+ lines of code to make a web browser from scratch, are developers cooked? – 57:52   

Host: Devindra Hardawar
Guest: Igor Bonafacic
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-why-did-apple-choose-gemini-for-next-gen-siri-150000993.html?src=rss

Netflix will give WBD movies 45-day theater exclusivity if deal goes through

The fate of Warner Bros. Discovery remains the biggest story in Hollywood, with Paramount Skydance refusing to back down from its rival bid to the proposed Netflix acquisition of the company. If the Netflix deal does go through, the company’s co-chief executive, Ted Sarandos, has attempted to ease concerns around what that could mean for theaters.

In an interview with The New York Times, Sarandos responded to a question about his company’s commitment to the theatrical business by insisting that he has no interest in bringing a swift end to it. "We will run that business largely like it is today, with 45-day windows," he said. "I’m giving you a hard number. If we’re going to be in the theatrical business, and we are, we’re competitive people — we want to win. I want to win opening weekend. I want to win box office."

Prior to this new NYT interview’s publication, Deadline reported that it had been told by sources that Netflix was supportive of a 17-day window, which would obviously be far more damaging to theaters. This came after the Stranger Things finale reportedly banked north of $25m during its brief theatrical run over New Year’s Eve and New Year’s Day.

Sarandos was also asked if he regretted saying the theatrical business as we know it today is an "outmoded" idea. He told the NYT: "You have to listen to that quote again. I said 'outmoded for some.' I mean, like the town that 'Sinners' is supposed to be set in does not have a movie theater there. For those folks, it’s certainly outmoded. You’re not going to get in the car and go to the next town to go see a movie." (Movies are actually nascent technology in Sinners, which is set in the 1930s. Bad example, Ted!) He went on to explain that for someone like his daughter, who lives in Manhattan and has a number of theaters within walking distance of her home, the term does not apply in the same way.

The Netflix co-chief exec’s latest comments seem to be designed to appease theater owners as much as the movie-going public, after a number of chains opposed the proposed WBD sale. "Such an acquisition will further consolidate control over production and distribution of motion pictures in the hands of a single, dominant, global streaming platform in a market that is already highly concentrated," said trade organization Cinema United in a statement to Congress.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-will-give-wbd-movies-45-day-theater-exclusivity-if-deal-goes-through-141223786.html?src=rss

Meta is closing down its VR meeting rooms as part of its wider cull

Meta is killing the standalone Workrooms app on February 16, 2026. The company presented Workrooms as a virtual reality space where teams can meet and collaborate in an immersive environment when it launched the product. Now Meta says its Horizon platform has evolved enough to support “a wide range of productivity apps and tools,” so it “made the decision to discontinue Workrooms as a standalone app.”

The company recently slashed its spending on the metaverse and started the process to lay off more than 1,000 employees from its Reality Labs division. Due to those layoffs and organizational changes, it closed three of its VR studios. Reality Labs had lost more than $70 billion since 2021, and Meta told Engadget that it had decided to shift some of its investments from the metaverse towards wearables, such as its AI-powered Ray-Ban smart glasses. The company is also discontinuing Horizon managed services, its subscription service that helps organizations manage their Quest headsets, in February.

Users will no longer be able to access the Workrooms app or any of their data in it starting on February 16. Meta is allowing people to download their data if they need it until that date.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-is-closing-down-its-vr-meeting-rooms-as-part-of-its-wider-cull-140000422.html?src=rss

Italian regulators are investigating Activision Blizzard’s monetization practices

The Italian Competition Authority (AGCM) has opened two investigations into Microsoft-owned game studio Activision Blizzard, centered around the mobile games Diablo Immortal and Call of Duty: Mobile. The AGCM alleges the free-to-play games use "misleading and aggressive practices" to encourage in-game purchases.

Regulators say the games rely on a "deceptive user interface design" meant to encourage longer and more frequent play sessions while bombarding players with reminders and opportunities to spend real money in-game. Players might be reminded to buy a limited-time item before it's gone or urged not to miss out on rewards, with in-app messages and push notifications that reach players during and outside gameplay. The authority also raised concerns about virtual currency and in-game currency bundles that can make it harder to understand real-world costs.

Parental control settings are also being scrutinized as the AGCM says the default settings are too permissive, such as allowing in-game purchases and unlimited play time. The watchdog will also investigate potential violations of consumer contractual rights and practices that may encourage players to unknowingly give up those rights, such as the EU's 14-day right of withdrawal.

Free-to-play games have long leaned on loot boxes and other in-game purchases to drive monetization. Unlike full-priced games like Diablo IV, these systems can blur the line between natural progression and pay-to-win. For an idea of how quickly costs can add up, consider one player who reportedly spent $100,000 on Diablo Immortal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/italian-regulators-are-investigating-activision-blizzards-monetization-practices-135057481.html?src=rss

XREAL files lawsuit against rival smart glass maker Viture

San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL's patented tech into its products including the Luma Pro, Luma Ultra and Beast models. 

"The lawsuit is not merely about enforcing a single patent," the company wrote. "It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry." 

XREAL has already won a preliminary injunction against Viture in Germany. That resulted in a sales freeze in that country, which could spread to nine other European nations including France, Italy and Spain. That injunction affects Viture's Pro, Luma and Luma Pro smart glasses.

Both companies make augmented reality (AR) glasses with built-in displays that connect to smartphone or laptops, letting you play games, watch movies or do productivity tasks. Their products offer similar display resolutions and fields of view, both of which are key specifications for those products. 

In response, Viture issued its own statement: "Our product does not infringe upon the cited patent in any way," the company told Tom's Guide. "We encourage everyone to look closely at the patent itself and form their own judgment, it becomes clear very quickly how weak and questionable it is. XREAL has simultaneously circulated false claims suggesting that Viture is 'banned across nine European countries.' This is entirely untrue." The company added that it's taking legal action itself because of XREAL's comments. 

Viture is a relatively new player in the AR/VR world, but XREAL's lawsuit could be a prelude to similar actions, judging by the wording in its press release. XREAL holds over 800 patent and patent applications around the world around AR, VR and other tech, and claims that Viture has fewer than 70 and none in the US and Europe. At CES 2026, XREAL unveiled several new products, including the ROG X R1 AR glasses built in conjunction with ASUS. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/xreal-files-lawsuit-against-rival-smart-glass-maker-viture-133018692.html?src=rss