This Designer Just Built Furniture That Blooms When You Sit

Picture this: you walk into a room, spot what looks like a sleek wooden ottoman, and press down on it. Suddenly, petals of wood bloom outward, transforming the compact stool into a full armchair that seems to welcome you with open arms. It sounds like something from a sci-fi movie, but it’s very real, and it’s the brainchild of recent Eindhoven graduate Aaron Preyer.

His project, called Blooming Furniture, is exactly what it sounds like. These aren’t your grandmother’s heirloom chairs or that boring IKEA bookshelf everyone owns. This is furniture with personality, furniture that responds to you, furniture that literally moves and transforms when you interact with it.

Designer: Aaron Preyer

Preyer describes himself as someone fascinated by movement and transformation, and boy, does it show. The Blooming collection features several kinetic pieces that react to touch and weight through pressure-sensitive mechanisms cleverly embedded in metal bases. The magic happens when you apply pressure. Wooden segments that were neatly folded away suddenly fan out like a flower opening at dawn, creating entirely new shapes and functions.

What makes this project so compelling isn’t just the cool factor (though let’s be honest, watching furniture transform never gets old). It’s the way Preyer has thought about how we actually use furniture in our daily lives. We lean on things, we perch on edges, we need surfaces to adapt to different moments throughout the day. Instead of buying multiple pieces to serve different purposes, what if one piece could shift to meet your changing needs?

The technical execution is impressive too. Each piece demonstrates how movement and functionality come together in what Preyer calls “a playful and innovative design”. The mechanisms need to be smooth enough to feel intuitive, strong enough to support weight, and reliable enough to withstand repeated use. It’s one thing to create a transforming object as an art piece; it’s another entirely to make it functional furniture.

The project emerged from extensive research into moving mechanisms within furniture and objects. Preyer wasn’t just playing around in a workshop. He was systematically exploring questions about how furniture could be more responsive, more adaptable, more alive. The result is a collection where each piece has its own character, its own way of opening up to you. There’s something almost emotional about furniture that responds to your presence. In our world of smart homes and connected devices, we’ve gotten used to technology responding to us through screens and voice commands. But physical objects that change shape when we touch them? That hits differently. It’s tactile, immediate, visceral in a way that digital interactions just aren’t.

Some designers at Dutch Design Week 2025 noted that Preyer’s work explores the intersection between living systems and domestic design. That’s a fancy way of saying these pieces feel oddly organic, almost biological. They breathe and stretch like living things, even though they’re made from wood and metal. The practical applications are obvious. In our era of tiny apartments and multi-functional spaces, furniture that can transform from one thing to another is incredibly valuable. That ottoman that becomes a chair could also potentially shift into a side table or storage unit. We’re living in smaller spaces, working from home more, and constantly rearranging our lives. Why shouldn’t our furniture keep up?

But beyond practicality, there’s something delightful about objects that surprise us. In a world where most furniture is static and predictable, Blooming Furniture offers a sense of wonder. It reminds us that everyday objects don’t have to be boring. They can be playful, responsive, even magical. Preyer’s work sits at this fascinating intersection of craft, engineering, and experience design. It’s not just about making furniture move. It’s about creating moments of connection between people and objects, about reimagining what it means for something to be functional, beautiful, and interactive all at once.

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Minimalist alarm clock offers a simple yet delightful way to control it

Everyone knows that stereotype of sleepyheads reaching for their bedside alarm clocks and simply pushing a button to turn them off. Even with smartphones, people approach alarm clock apps with that same detached and mechanical behavior. Of course, these clocks are just tools, but the way we interact with them in a way reflects our subconscious attitude toward time and waking up each day. Rather than simply letting time pass us by without our involvement, this minimalist and fun design turns the passive tool into something interactive, turning a routine action into something almost like a game.

Designers: Adrian Wright, Jeremy Wright (DesignWright)

We can sometimes feel like slaves to our clocks, moving according to pre-set schedules and called by the beeping or ringing of alarms. Smartphone apps made that situation simpler but also made us feel less in control. It’s only too easy to set up an alarm, sometimes even without our explicit action, and it’s just as easy to get lost in dozens of alarms and notifications. Having a physical alarm clock, especially by your bedside, helps us distance ourselves from the complexity of apps and digital experiences, and the Flip alarm clock adds a joyful twist to the way you interact with the object.

As its name suggests, you flip the alarm clock to determine how it behaves. One side is labeled “on” and it means what it says, that the alarm is enabled and active. Flip it over, however, and you’re greeted with the word “off” to indicate that the alarm is now disabled. Whichever way you turn it, the LCD display flips to show the time right side up, making it a reversible design as well.

This design that eschews physical buttons for kinetic controls adds an element of direct interaction with the object. You’re no longer dragged around by the alarms you set and become a willing actor in the scenario that plays before you. It can become an addictive action, one that kids will love, and it could even get you up and out of bed with less begrudging effort. Best of all, the Flip alarm clock looks just as fun and attractive on your desk or bedside table, adding a pinch of joy to your life.

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Mesmerizing Paired Cubes and its 3,500 polycarbonate panels invites viewers to play

It’s always interesting and nice to see installations that are not just works of art but also invite the viewer to interact with it. Sure, paintings and sculptures in museums are nice to look at but of course you’re not allowed to touch them for important reasons. So art installations are much more accessible and in a sense, more experimental, especially if visitors are invited to touch and explore it.

Designer: A+U Lab

Paired Cubes is a temporary pavilion that is set up in Busan, South Korea but is also created to be transferred and assembled in other public spaces. It is made up of 3,500 recycled polycarbonate panels put together in 2.5m tall pavilions and put together without any fittings or glue. It has eight outer facades and two inner walls and the overall effect, especially when illuminated, is that they look like floating panels.

Aside from its sustainability, the pavilion is also pretty interactive as visitors are actually invited to interact with the structure and its visual patterns and optical textures. They are put together in both a symmetrical and asymmetrical fashion. During the day, you can explore the layered surfaces that bring about various shadowy patterns. When it becomes darker, it becomes a luminous box which attracts you to go inside the pavilion.

Up to 6 people can go inside the structure at once but you can also just stay outside to play around with the panels. It is also built to be easily disassembled, transported, and reassembled so we can expect to see this pop up in other areas after this.

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An Interactive Lamp Series That Brings The Cosmic Moments Into Interiors

Space, with its vastness and complexity, has always captivated the human imagination. Our solar system, a celestial ballet of planets and stars, has inspired various aspects of human life and design, from ancient sundials to modern-day innovations. The COSMOOVAL lamp series is a testament to this inspiration, drawing on the phenomenal interconnectivity of our solar system to create a collection of lamps that not only illuminate spaces but also tell a cosmic story.

Designer: LFD Official – Seohyun NamNam Woo KimDoyoon Kim

The designers of Cosmooval drew inspiration from the celestial bodies in our solar system, considering the way they influence our planet and the intricate dance of light and shadow they create. The lamp series incorporates key elements such as expandability, limitation, transparency, and immateriality to bring the essence of space into our living environments.

The design process began with the creation of a mood board, reflecting the tension and spatial dynamics of the universe. Simple basic figures, inspired by solar and lunar eclipses, shooting stars, and planetary movements, were arranged to evoke the mood of the cosmos. A clay mockup emphasized stability through the use of circles and triangles, laying the foundation for the lamp series’ structural elements.

Several idea sketches were explored, with the initial focus on a triangular structure within three circles. As the design evolved, proportions, details, and interactions were refined in subsequent sketches. The final design selected a form that considered materials, structure, and user interaction, resulting in three distinct types of lamps within the Cosmooval series.

Each lamp in the series offers a unique interaction with light, adding to the overall cosmic experience. The ceiling lamp, representing expandability, spreads light by adjusting the angle of an oval disk. The table lamp, embodying limitation, controls light brightness through the movement of a red sphere, mimicking the motion of a shooting star. The floor lamp, combining transparency and immateriality, simulates orbiting planets and solar eclipses, changing light intensity as the red sphere is manipulated.

Cosmooval, derived from the fusion of “Cosmo” (space) and “Oval” (ellipse), is more than just a lighting solution; it is an artistic representation of the cosmos. The series serves as a visual metaphor for planets, satellites, and shooting stars, moving in harmony with their orbits.

The ceiling lamp symbolizes the expansiveness of space, spreading light with three ovals arranged in a stable manner. By pulling the red sphere attached to a string, users can open and close the ovals, controlling the brightness and essential light in their space.

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In the table lamp, a triangular structure controls the concentrated light source. Moving the red sphere along a diagonal line mimics the motion of a shooting star, allowing users to experience the fleeting brightness associated with celestial phenomena.

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The floor lamp embodies transparency and immateriality, recreating the orbits of planets and solar eclipses. Pushing the red sphere sideways changes the shape and intensity of light, providing a dynamic representation of the passage of time and celestial revolutions.

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The Cosmooval lamp series transcends conventional lighting, offering users an immersive experience that connects them to the wonders of our solar system. Through innovative design and thoughtful interaction, these lamps bring the cosmos into our living spaces, reminding us of the beauty and complexity of the universe that surrounds us.

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Clicks iPhone Attachment Adds A Physical Keyboard

Do you miss having a tactile, physical keyboard on your phone? Then set your time machine dial to 2006. Or you can buy Clicks, an iPhone attachment that adds a physical keyboard to the bottom of your phone. In addition to allowing more screen real estate while in use, the keyboard also allows shortcuts and dedicated keys. My productivity is going to skyrocket!

Billed as the first ‘creator’s keyboard’, the Clicks is currently available for iPhone models 14 Pro and 15 Pro ($139), and 15 Pro Max ($159) in two colors: BumbleeBee (yellow) and London Sky (dark grey). The keyboard features a backlight that can be toggled on and off for night use, and appears to make your phone long enough to pass as a handheld metal detector. That alone is worth the price in my opinion.

Make more space for apps and content by moving the keyboard off your screen….Real keys make typing feel so natural, you can tackle more tasks than ever on iPhone. …Fly through tasks with keyboard shortcuts and dedicated keys that give you ultimate control of your phone.

Admittedly, I do miss having a real keyboard on my phone. Of course, I also miss owning a pager. They say technology is cyclical, will both keyboarded phones and pagers make a comeback? I can dream, can’t I?

[via LaughingSquid]

Super Mario 64 Reimagined as First Person VR Game for Quest 3

Redditor yeldellmedia recently showed off footage showing what a first-person version of Super Mario 64 might look like using the Meta Quest 3 virtual reality system. It looks like a good time. Will Nintendo actually make a VR version of a Mario game? Probably not until they develop their own VR headset, and it becomes the must-have but impossible-to-get toy for like three Christmases in a row.

In the video on Reddit, you can see the player in front of Princess Peach’s castle wandering around and interacting with objects, including Mario’s hat. Unfortunately, in its current state, not all of the in-game objects are interactive yet, so it’s more just imagining what the game might look like.

Would I live in a virtual reality version of the Mushroom Kingdom? There’s no question. Of course, they would need to mod the game further to include a snack bar and toilet in every other level so I don’t forget to eat and go to the bathroom in real life. Otherwise, I might find myself crouching over a warp pipe to do my business, and knowing my luck, it would be a pipe inhabited by a piranha plant.

[via Reddit]