The European Commission wants Google to share search engine data with competitors

The European Commission has proposed new measures for Google aimed at bringing the tech giant's search business into compliance with the Digital Markets Act. In order to allow third-party online search engines to be competitive with Google, the EC has recommended that Google permit those services to access its treasure trove of search engine data. As it stands, the proposal would require Google to let rivals see data points "such as ranking, query, click and view data, on fair, reasonable and non-discriminatory terms."

"Data is a key input for online search and for developing new services, including AI," said Teresa Ribera, the Commission's executive vice-president for Clean, Just and Competitive Transition. "Access to this data should not be restricted in ways that could harm competition. In fast-moving markets, small changes can quickly have a big impact. We will not allow practices that risk closing markets or limiting choice."

European regulators have been using the Digital Markets Act to hammer at Google's dominant market position for several years. Beginning in March 2024, Google was required to be in compliance with the DMA and it did plan some changes in accordance with the legislation. A year later, though, the Commission levied preliminary charges against Google arguing that Google Search and the Play Store had not met their obligations for market competition. Google offered some possible adjustments to how search results are displayed in response, but it seems the regulator is going to keep fighting for more robust changes to Google's search business.

If you think all that sounds like something Google is unwilling and unlikely to do, you'd be correct. For starters, the actual requirements for Google could change in the coming months. The EC is accepting comments on the proposed measures through May 1, and Google's legal team is certain to have a lot of opinions to share. We've reached out to the company for a comment on these preliminary measures. A final, binding decision on Google's next steps is due by July 27, so we're expecting a lot of back-and-forth between the parties until that date.

Update, April 17 2026, 11:36AM ET: Reached for comment, Google's Senior Competition Counsel Clare Kelly told Engadget, "hundreds of millions of Europeans trust Google with their most sensitive searches — including private questions about their health, family, and finances — and the Commission’s proposal would force us to hand this data over to third parties, with dangerously ineffective privacy protections. We will continue to vigorously defend against this overreach, which far exceeds the DMA’s original mandate and jeopardizes people’s privacy and security."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-european-commission-wants-google-to-share-search-engine-data-with-competitors-192709530.html?src=rss

Dwarf Factory’s Hyper-real 4/20 Resin Keycaps Are Handcrafted Miniature Gardens You Can Type On

The countdown to 4/20 has begun, and if you’re the type who celebrates by upgrading your workspace aesthetics rather than raiding the nearest dispensary, Dwarf Factory sees you. The Vietnamese artisan keycap maker has built a reputation for encasing impossibly detailed miniature scenes in resin, transforming individual keyboard keys into tiny dioramas. Their Terrarium V2 collection has featured everything from succulents to seasonal florals, each one hand-painted and assembled at a scale that borders on obsessive. Their latest drop leans into the holiday with zero subtlety and maximum craft.

Rasta Jardin swaps the usual botanical lineup for miniature ‘ahem’ plants, complete with serrated leaves, decorative baskets, and what looks like actual soil composition at microscopic scale. Each keycap gets hand-painted, which means every Rasta Jardin has slight variations in how the leaves angle, how the rocks settle, how the light catches the resin dome. Standing 16mm tall in SA profile and compatible with Cherry MX switches, these caps are designed for your top row function keys or Escape, where they can sit pretty without making your fingers work harder to reach them.
Designer: Dwarf Factory

Designer: Dwarf Factory

The Rasta Jardin construction starts with hand-assembled miniature plant elements, built at a scale where individual leaf serrations actually matter. The plants get positioned inside tiny woven baskets, the kind of detail that requires steady hands and magnification. Substrate gets added at the base, rocks get arranged for visual balance, and then the entire assembly gets encased in layers of transparent resin, cast in a way that avoids bubbles and maintains optical clarity.

Dwarf Factory’s command over resin is truly impressive (go check out their other work too). The dome shape creates a lens effect, magnifying the scene inside while also playing with light refraction depending on your viewing angle. Sit directly above your keyboard and you see one composition. Lean back slightly and the light shifts, catching different facets of the leaves and basket weave. The transparency means RGB backlighting (if your board has it) will glow through the keycap, turning the whole thing into a tiny illuminated terrarium when you’re typing in the dark.

The hand-painting step happens after the resin casting, adding color gradients to the leaves that give them depth and realism. The plants have a specific visual language, those jagged leaf edges and the way the foliage clusters around the stem, and Dwarf Factory nails it at a scale where most makers would just paint a green blob and call it done. The baskets get individual weave lines. The soil gets color variation. Even the rocks have shadows and highlights that suggest three-dimensional form rather than flat decoration.

Dwarf Factory ships each Rasta Jardin in a sliding kraft paper box with rubber finger gloves, because resin surfaces and fingerprint oils are enemies. You also get a user guide, which feels almost comically formal for a single keycap but reinforces the idea that you’re buying a miniature art piece that happens to be functional. At roughly $73, pricing sits in line with other premium artisan caps from established makers. You’re paying for the labor-intensive handwork and the design execution that makes these feel like gallery-quality miniatures rather than novelty garbage.

What makes the Rasta Jardin compelling is how it treats the 420 aesthetic with the same design rigor Dwarf Factory applies to cherry blossoms or desert flora. There’s no cartoonish stoner imagery here, no neon green gimmicks or Rastafarian color blocking that screams cheap novelty. Just meticulous botanical miniaturization that happens to feature a plant with significant cultural weight. Your productivity won’t improve, but your keyboard will have a story worth telling when Monday rolls around and someone asks what the hell is on your Escape key.

The post Dwarf Factory’s Hyper-real 4/20 Resin Keycaps Are Handcrafted Miniature Gardens You Can Type On first appeared on Yanko Design.

Blizzard just made Overwatch’s best mode much worse

While I dabble in other Overwatch modes, I spend the vast majority of my time there in Mystery Heroes, a casual mode in which you load in as a random character and automatically switch to another one when you respawn. It's by far my favorite way to play Overwatch (which I do a lot!), since it helps me switch off and relax. Others play it as a warmup for competitive action. It requires a particular skillset, as players need a working knowledge of all 51 heroes to help them coordinate with teammates and know what the opponents have on deck. But with the arrival of the new Overwatch season this week, Blizzard changed Mystery Heroes, and made it much less fun to play. 

The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." That might have something to do with how the mode handled perks. In other modes, players earn perks (upgrades to their existing tools or entirely new abilities) throughout a match. In Mystery Heroes, they load into a round with random perks already equipped. That's fun! I love the chaos of Mystery Heroes and trying to make things work with whatever hero and perks I have. 

Now, perks are gone from Mystery Heroes. I kind of get it. Nixing them helps players clock what's going on a bit faster — they won't feel the need to quickly check which perks they have when they're racing back to the action when the time is running out. Perks were only added to Overwatch a little over a year ago and they've helped make the game more enjoyable. Removing them from Mystery Heroes diminishes it compared with other modes, especially given that some heroes are now more oriented around their perks.

Overwatch
Blizzard Entertainment

The other major change in Mystery Heroes is a switch from teams of five players to 6v6. I'm fine with 6v6 in other game types, but it makes Mystery Heroes much worse. 

In other 6v6 formats, you typically have two tanks, two supports and two damage heroes. In Mystery Heroes, the defense might load in with four tanks and two supports (teams are limited to three heroes from any class after respawns). While tanks generally have lower health pools in 6v6 modes, that's still an oppressive composition to run into. Attackers lack the agency to switch to other characters that can counter such a setup. For instance, if the attackers don't spawn in as heroes that can get behind a chokepoint and take out those supports, they might never break through. That doesn't make for a fun round. Trying to keep five other players alive as a solo support isn't exactly a blast either.

I’m not the only one who’s disappointed with these changes. In every single Mystery Heroes game I’ve played since the update, other players have lamented the loss of perks (the reaction to the 6v6 switch is more mixed). They're protesting on Reddit and the Overwatch forums too. 

It’s not like I’m averse to change. Blizzard has made a ton of updates to greatly improve Overwatch over the last few years. It added the big Stadium mode in 2025 and the game recently had a soft, successful relaunch. Even in this season, there are lots of positive tweaks, including some welcome hero updates (and some that are less welcome) and the return of post-match awards. New damage hero Sierra is rad too. 

The Mystery Heroes changes, though, are a step in the wrong direction. I dearly hope Blizzard reverses course on those soon. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-just-made-overwatchs-best-mode-much-worse-185114683.html?src=rss

Playdate Season 3 is coming later this year

Playdate is getting a third season of curated, surprise games, Panic announced today. We don't know much beyond the fact that Season Three is officially happening, but Panic's Head of Playdate Greg Maletic said in an announcement video that it will be here "in time for the holidays" this year. Considering we had to wait a whole three years for Season Two to come out following Season One's release with the console in 2022, that doesn't sound so bad.

Panic hasn't yet said how many games Season Three will include, or how much it will cost. While Season One had a total of 24 games — with a release schedule of two games per week for 12 weeks — last year’s Season Two had half the amount (plus Blippo+), and cost $39. But that drop in quantity thankfully didn't mean a drop in quality. Season Two was great, with a collection of games that felt stronger overall than the first. I, for one, can't wait to see what Season Three brings. In other exciting news, Panic also announced today that the much, much-awaited game Office Chair Curling is finally available for purchase on Playdate and Steam, with the option for online cross-play.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-3-is-coming-later-this-year-181340117.html?src=rss

A first look at Metro 2039 shows how its Ukrainian developer turned the darkness up to 11

If the real world isn’t grim enough for you, Ukranian developer 4A Games has your back: Metro 2039 has been announced and is scheduled to arrive this winter. And based on the developer’s first look at the title, Metro 2039 looks to be an even darker affair than previous titles in the series. A tall order, but the real-world turmoil that has enveloped 4A Games since Russia’s invasion of Ukraine sounds like it has turned into a painful inspiration for the developer.

The lengthy cinematic reveal, which also contains a brief bit of gameplay at the end, doesn’t give much of the story away. But it does serve to place you right in the ruined, terrifying world of the Metro series. Metro 2039 arrives about 25 years after a nuclear apocalypse wiped out most life on the planet. The series focuses on survivors who live in Moscow’s ruined metro system. 4A says that this time out, the different underground factions have been united by a group known as “the Novoreich,” complete with a new ruler, the Spartan known as Hunter.

Despite Hunter promising “salvation and a new life” for the survivors left on the surface, things aren’t exactly rosy underground. As you might expect, this supposedly “united” society is still a complete disaster, with propaganda, authoritarian rule and violence the hallmark of the regime.

Screenshot from Metro 2039.
Screenshot from Metro 2039.
4A Games

The Metro series is based on novels by Dmitry Glukhovsky, a Russian author who has been in exile due to his public denouncement of Russia’s invasion of Ukraine. 4A Studios says that while this new game isn’t based specifically on one of his works, they worked in collaboration with Glukhovsky on the story for Metro 2039 “shaped by shared values of freedom and truth, and informed by the harsh realities of the world today.”

In statements from the studio, 4A directly acknowledges the conditions that Metro 2039 was created under. “Many developers continue to work from multiple locations, facing daily challenges never anticipated,” the studio says. “Through power outages, reliance on generators, and disruptions from missile and drone attacks, development has continued – driven by resilience, shared support, and a commitment to the work.”

It goes on to state that: “The war has directly shaped the development of Metro 2039, with its story focused acutely on choices, actions, consequences, and the cost of securing a future. While told from a distinctly Ukrainian perspective, Metro 2039 remains an authentic Metro story.” While the Metro series has been unfailingly bleak, it’s not hard to imagine how Russia’s invasion could have influenced the storytelling coming out of a Ukranian studio with an exiled Russian being part of the story team. But the limited bit of the game we’ve seen so far doesn’t make anything too explicit.

Screenshot from Metro 2039's reveal trailer.
Screenshot from Metro 2039's reveal trailer.
4A Games

The trailer shows off the new player-character known as The Stranger, the first voiced protagonist in the series (though we don’t hear him do anything but scream in the preview). The Stranger has apparently been surviving in the above-ground wasteland but is forced to return to the metro. The little bit of gameplay we saw was the standard first-person shooter view of The Stranger heading underground to be immediately ambushed by a pretty horrific monster that he barely escapes from — he’s then dragged to “safety” by a group of survivors who just get the doors to their shelter shut before being overrun by a larger horde. Creepy stuff.

The rest of the preview largely feels like a dream (or nightmare) sequence — but while it’s hard to put together what is going on, there’s no doubt that the detail in the environments and characters is top-notch. Given that the last metro game, Metro Exodus, was released way back in 2019, it’s fair to say that we’re getting a more graphically impressive rendering of ruined Moscow and the tunnels beneath it.

There’s no exact release date yet, but 4A Games says Metro 2039 will arrive this winter for Xbox Series X/S, PlayStation 5 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-first-look-at-metro-2039-shows-how-its-ukrainian-developer-turned-the-darkness-up-to-11-171500713.html?src=rss

OpenAI’s latest Codex update builds the groundwork for its upcoming super app

Last month, following reporting from The Wall Street Journal, OpenAI confirmed it was working on a desktop super app that would combine ChatGPT, its Codex coding agent and Atlas web browser into one cohesive experience. OpenAI is not releasing that application today. Instead, it's pushing out a major update to Codex that significantly expands what that software can do. However, the new release offers a glimpse of what OpenAI hopes to build with its latest effort.  

"We're building the super app out in the open," said Thibault Sottiaux, the head of Codex, during a press briefing held by OpenAI. "This release is about developers. In the future, we will broaden it up to a wider audience." Until then, the latest version of Codex offers developers multi-purpose AI agents that can work across a "larger surface area," while being more proactive. In practice, that translates to a host of new capabilities, starting with computer use. 

The agents inside of Codex can interact with other apps on your PC. When prompting one of OpenAI's models, you can name a specific program or let it determine the best application for the job. Computer use is available in competing apps like Claude Cowork, but where OpenAI believes Codex offers an edge in that department is in the "secret sauce" it built to allow an agent to run an app without bogging down your entire system, so the two of you can work in tandem. At the same time, OpenAI is releasing 111 new plugins for Codex that combine skills, app integrations and model context protocol server connections to give Codex more ways to gather context and use the tools developers depend on for their work.

The company has also added a built-in browser, with a commenting system that allows you to prompt Codex to make tweaks to specific parts of a webpage or web app you're building. In the demo OpenAI showed, one member of the Codex team used this tool to instruct Codex to change the margins on a graph so that the y axis wasn't cut off. Complementing this is built-in image generation. Codex can use gpt-image-1.5 to create product concepts, mockups, frontend designs and even assets for simple games. It also allows Codex to use screenshots to verify it's on the right track with a user request.   

With today's update, OpenAI is also previewing a pair of memory features. The first allows Codex to recall context from previous tasks to inform how it goes about future prompts. According to OpenAI, with time, this will allow Codex to complete requests faster and to a higher standard. The app will also use the context it's gathered to suggest proactive actions. For example, at the start of your day, it might suggest you respond to a comment a coworker left on a Google Doc draft you wrote. 

If you want to try the updated Codex for yourself, OpenAI is starting to roll out the new version to desktop app users who are logged in with their ChatGPT account. Computer use is available to macOS users first, with availability for people in the EU and UK to follow soon. Similarly, Brits and Europeans will need to wait to try the memory features OpenAI has built into Codex.  

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-latest-codex-update-builds-the-groundwork-for-its-upcoming-super-app-170000019.html?src=rss

Google Chrome makes it easier to wrangle different tabs in AI Mode

Love 'em or hate 'em, no modern browser is complete without robust tab support, and so too would it seem Google's AI Mode. Starting today, the company is rolling out an update to users in the US that makes the tool better at interacting and understanding tabs. 

To start, the next time you use AI Mode on Chrome for desktop and click on a link, the chatbot will open a new side-by-side interface that allows you to both browse the new webpage and ask questions of AI Mode. The connection allows the chatbot to maintain the context of the search that brought you to that website in the first place. 

For instance, say you're looking for a new coffee maker to buy for your apartment. After AI Mode finds a handful of different models for you to compare, you can click on one to go to the manufacturer's website and ask additional questions of the chatbot like "how easy is this to clean?" Thanks to the expanded context window, you don't need to refer to the specific name of the model.   

Meanwhile, if you have an existing tab or group of tabs that you'd like AI Mode to factor into a new search, you can do that now too. From the redesigned Plus menu, just click the new option that's there. While you're in the Plus menu, you can also prompt AI Mode to consider other materials, including images and PDFs, alongside any relevant tabs.   

In testing, Google says users found the integration translated to less tab switching, and made it easier to focus. Mike Torres, vice-president of product for Chrome, said the new features represent a broader effort by Google to bring practical AI capabilities to its web browser. Torres added the company would soon bring today's updates to more places around the world.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-chrome-makes-it-easier-to-wrangle-different-tabs-in-ai-mode-170000914.html?src=rss

Intel launches new Core Series 3 chips for mainstream laptops

Intel has unveiled its new Core Series 3 chips, the official title for its Wildcat Lake-codenamed series intended for mainstream and value-oriented laptops. Built using the same Intel 18A process as its Core Ultra Series 3 chips, they’re significantly more powerful than the previous generation and promise "exceptional battery life" and "boosted AI-ready performance."

Intel says the Core Series 3 offers up to 47 percent better single-thread performance and 41 percent better multi-thread performance, as well as 2.8x better GPU AI performance compared to a five-year-old PC. Stacked up against its last-gen Intel Core 7 150U processors, the new mobile chip uses up to 64 percent lower processor power and is capable of 2.7x AI GPU performance. In other words, expect more grunt and improved efficiency.

At the top end of the lineup sits the six-core Intel Core 7 360, which has a P-core Max Turbo frequency of 4.8GHz and NPU TOPS performance of 17. This scales down as you move through the other six-core options, and there’s also a five-core Core 3 processor at the entry level with a more modest GPU.

Intel promises all-day battery life, rated at 12.5 hours in the office and 18.5 hours for streaming from Netflix. As for connectivity, there’s support for Wi-Fi 7, Bluetooth 6 and two Thunderbolt 4 ports. The Core Series 3 chips will be making their way into a variety of laptops throughout 2026, including Acer’s Aspire Go 14, 15 and 16, the ASUS Vivobook 14/15/17 and ExpertBook B5 Flip, B3 G2 and P3 G2. The likes of Dell, Samsung and Lenovo will announce their own Core Series 3 devices in the near future.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/intel-launches-new-core-series-3-chips-for-mainstream-laptops-164821846.html?src=rss

vivo X300 Ultra Review: Putting the Camera at the Center of Everything

PROS:


  • Excellent photography performance even without accessory

  • Modular photography ecosystem with extenders, grips, and cages

  • Simple yet stylish design

  • Flagship performance now avialabe globally


CONS:


  • Quite heavy for one-handed use

  • Premium pricing might only appeal to mobile shutterbugs


RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The vivo X300 Ultra is a camera platform that happens to run Android, built for people who shoot with purpose and want their phone to keep up.

The premium smartphone market has gotten very good at producing flagships that look and feel essentially identical. Brighter displays, larger sensors, and faster chips are standard expectations now, and while the results are impressive, they rarely feel purpose-built for a specific kind of user. The phones that genuinely stand out tend to commit to a clear identity and organize everything, from hardware to aesthetics, around it.

The vivo X300 Ultra is making its global debut right now, the first time vivo’s top-tier X Series flagship has launched outside of China. It arrives with a clear, photography-first premise built around the ZEISS Master Lenses Collection, offering professional creators unprecedented creative freedom through pioneering telephoto solutions, three prime-equivalent focal lengths, and a modular telephoto system that turns the phone into something closer to a portable camera platform than a smartphone that happens to have good cameras.

Designer: vivo

Aesthetics

The X300 Ultra doesn’t hide what it’s about. The rear is dominated by a large circular camera module, a bold black disc rimmed in polished metal with ZEISS T* branding at the center. It’s a confident, unapologetic choice that reads as a statement of intent rather than a feature shoehorned into standard smartphone form. The module doesn’t merely support the design; it is the design.

Our review unit is the white colorway, and it’s a particularly considered finish. The back panel has a subtle, almost etched texture beneath the surface, giving it more depth than you’d expect from a white phone. The polished frame and classic split design, inspired by the hues of unprocessed film, create a striking visual contrast while maintaining a slim, premium presence without relying on glossy flash or loud visual contrast.

The camera-inspired detailing rewards a closer look. The device features a metal “biscuit-style” camera bump with a knurled texture and engraved lettering on the sidewall of the camera bump, adding a precision-tool quality you feel the moment you hold it. These aren’t details that show up in a spec sheet, but they make a real difference in how the phone feels to own and carry every day.

The front takes a different approach entirely. The 6.82-inch 2.5D flat screen sits behind slim, even bezels with a small centered punch-hole for the 50MP front camera, and the whole face feels clean and uncomplicated. That contrast with the expressive rear works in the phone’s favor, keeping the display experience neutral and focused while the camera side carries all the personality.

Ergonomics

The first thing you notice when picking up the vivo X300 Ultra is the weight. At 237g, the white model is among the heaviest flagship phones currently on the market, and the substantial camera module adds to that presence both physically and psychologically. The Unibody 3D Glass Fiber Design of the Black edition results in a lighter 232g, but regardless of colorway, the flat-sided metal frame distributes the weight well, making the phone feel grounded and deliberate rather than awkwardly front-heavy.

One-handed use is possible, but not the most comfortable for extended periods, which is expected for a device of this size. The flat sides help with grip, giving you a firm hold, and the 8.49mm slim profile feels justified by the optical hardware packed inside. It’s a noticeable phone in the pocket, though that’s really true of any flagship with serious camera ambitions.

The ergonomics shift noticeably when the telephoto extenders enter the picture. The protective case becomes a functional necessity, as the lens mount system requires it to interface with the accessories. Once a telephoto extender is attached, the modular grip moves from optional to practically essential, providing the stability and comfort that the added length and weight demand.

Performance

At the core lies the Snapdragon 8 Elite Gen 5, paired with vivo’s own Pro Imaging Chip VS1+ and up to 16GB of RAM with up to 1TB of storage. Day-to-day performance is exactly what you’d expect from a 2026 flagship: fast, fluid, and unfazed by demanding tasks. OriginOS 6, based on Android 16, keeps things running smoothly with an Origin Smooth Engine that keeps the interface feeling responsive even after extended sessions.

The display is a 6.82-inch 8T LTPO panel running at 3,168 x 1,440 with a 144Hz adaptive refresh rate. It’s bright enough to review shots comfortably outdoors, with 4,500 nits of local peak brightness and certifications for Dolby Vision, HDR10+, and Netflix HDR. As a viewfinder for the camera system, it performs its job well, delivering accurate colors that reflect what the camera is actually capturing.

Battery life is solid for a phone with this level of imaging ambition. The 6,600mAh BlueVolt Battery supports 100W wired FlashCharge and 40W wireless charging, making it easy to top up quickly between shoots. Bypass charging with smart temperature control also keeps heat in check during longer sessions, which matters when you’re shooting all day.

The camera system is, of course, where the X300 Ultra makes its most interesting argument. Rather than organizing three cameras as “main, ultrawide, and telephoto,” vivo builds them around three prime-equivalent focal lengths, each treated as a dedicated imaging tool. The 35mm ZEISS Documentary Camera, equipped with a Sony LYTIA 901 sensor at a 1/1.12-inch sensor size and 200MP direct output, is the natural storytelling lens with a field of view close to the human eye. It’s ideal for portraits, street photography, and everyday moments, particularly in low light, where it delivers sharp, naturally detailed results.

Color Profile: Authentic

Color Profile: Vivid

Portrait Mode

Macro Mode

The 85mm ZEISS Gimbal-Grade APO Telephoto Camera is arguably the most technically ambitious of the three. Its 200MP sensor captures extraordinary detail even at high zoom levels, meeting ZEISS APO standards for optical precision. With 3-degree gimbal-level OIS and 60fps AF tracking in Snapshot mode, it handles fast-moving subjects with a composure that most telephoto cameras on phones can’t manage. Concerts, wildlife, and sports are where this lens makes the clearest case for itself, letting you track and capture decisive moments with confidence.

Telephoto Lens (No Mode)

Telephoto Lens (Pro Sports Mode)

Telephoto Lens (Pro Sports Mode)

Ultra-wide

The 14mm ZEISS Ultra Wide-Angle Camera rounds things out at 50MP, with a large aperture that makes it more capable than the typical ultrawide found on most flagships. It isn’t an afterthought; vivo positions it as a main-camera-grade lens designed for natural landscapes and broader compositional work, and that ambition shows in the results.

Main

Telephoto Camera (No Lens Extender)

The telephoto extenders add another layer to the whole system. The 200mm equivalent vivo ZEISS Telephoto Extender Gen 2 connects to the phone via the case’s lens mount and delivers optical-grade output at a focal length that no internal module can match, all at a more manageable 153g, refined down from 210g in the previous generation. The 400mm equivalent Telephoto Extender Gen 2 Ultra takes things further still, built on a Kepler-inspired optical design with 15 high-transmittance glass elements and support for 200MP optical output. Both extenders support gimbal-grade OIS and up to 60fps AF tracking, and together they extend the X300 Ultra’s imaging range into territory that genuinely blurs the boundary between smartphone and dedicated camera.

200 mm ZEISS Telephoto Extender Gen 2

400 mm ZEISS Telephoto Extender Gen 2 Ultra

Sustainability

The X300 Ultra is built to last, and that conviction shows in the hardware choices. Armor Glass protects the exterior, and the phone carries both IP68 and IP69 dust and water resistance ratings, covering both prolonged submersion and high-pressure water exposure. These are meaningful standards for a device that’s meant to travel and shoot in varied conditions.

The strongest sustainability argument, though, is software longevity. vivo is committing to five years of OS upgrades and seven years of security maintenance, a support window that puts the X300 Ultra ahead of most Android flagships and signals genuine confidence in its long-term relevance. For a phone at this price point, that kind of assurance matters, extending the useful life of the device considerably.

Like most sealed flagship phones, however, the X300 Ultra isn’t particularly repair-friendly, and vivo doesn’t make any specific claims about recycled or sustainable materials in this build. That’s a common gap across the ultra-premium phone category, and the long support window and durable construction go some way toward compensating for it.

Value

The X300 Ultra sits squarely in the ultra-premium flagship tier, and it makes no attempt to be a broadly accessible phone. It’s a specialized, photography-first device with a modular accessory system, three prime-equivalent focal lengths, and a build quality that communicates its ambitions at every turn. The starting price in China begins at CNY 6,999, roughly in line with other high-end imaging flagships globally, though global pricing hasn’t been officially confirmed at the time of this review.

For the right buyer, that price feels well-matched to what the phone actually delivers. Photographers and creators who think in focal lengths, who want to shoot 200MP RAW files on a 35mm lens, track birds or performers at 85mm, and then extend to 200mm or 400mm with an optically serious external lens, will find it harder to justify a more generalist flagship. The X300 Ultra covers a lot of creative ground that most phones simply can’t.

That said, buyers looking for the lightest or simplest ultra-premium smartphone, something to carry easily through a full day without thinking twice about it, may find the X300 Ultra’s weight and accessory ecosystem a bit more demanding than they bargained for. It’s a phone that asks for a certain kind of engagement, and it rewards that engagement handsomely.

Verdict

The vivo X300 Ultra is one of the most coherent camera-first flagships to arrive in years. The design, the optics, the telephoto ecosystem, and the software are all pulling in the same direction, creating a product that knows its audience and delivers on their priorities with real conviction. The 237g weight and accessory dependency aren’t oversights; they’re the cost of a system this capable, and for the right user, that’s a perfectly reasonable trade.

What makes it genuinely memorable, though, isn’t any single spec. It’s the feeling that the whole thing was designed by people who actually think about photography, not just camera marketing. The focal lengths are deliberate, the extenders are optically serious, and the hardware detailing reinforces the idea that this is a tool as much as it is a phone. For anyone who shoots with intent, that kind of commitment is exactly what a flagship should offer.

The post vivo X300 Ultra Review: Putting the Camera at the Center of Everything first appeared on Yanko Design.

Gemini can now draw on your Google data to personalize the images it generates

Your Google Photos library could soon influence the kind of images you can generate with Gemini. After letting users personalize the AI assistant's responses with data from Gmail, Search and YouTube, Google says it's bringing that same "Personal Intelligence" to Nano Banana 2 to make it easier for users to create personalized images with the AI model.

The goal is to have the data affiliated with your Google account — your YouTube history, emails, Google Photos, etc. — provide context to Nano Banana 2 so you don't have to. Rather than prompting Gemini's image generation model with information about you or photos of your belongings, a direction to "create a picture of my desert island essentials" should produce an image that includes the things you care about without any extra context. Similarly, if you use labels in Google Photos to identify people or pets, you can tell Gemini to "create a hand-drawn illustration of mom," and it should be able to use Google Photo's labels to find the right reference photo and create an image of the right person.

A gif of someone generating an image with Gemini using Personal Intelligence.
Google

If Gemini creates images that don't look right, you can still send a follow-up prompt to refine the result, or select a new source image from Google Photos with the "+" button. Google says you can also click the "Sources" button to view what images the AI referenced in the first place, or ask it directly for the attribution and sources used for a specific image.

Personalized user data is one of the unique advantages Google has over companies offering competing AI assistants, so expanding Personal Intelligence to an already popular feature like image generation is a natural way to build on that lead. For now, this more personalized version of Nano Banana 2 is available in the Gemini app for eligible AI Pro and AI Ultra subscribers. Google says the feature will come to Gemini in Chrome and other users "soon."

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-draw-on-your-google-data-to-personalize-the-images-it-generates-160000269.html?src=rss