An earnings typo sent Lyft’s stock price into the stratosphere

In an absolutely bananas turn of events, a typo in an earnings report caused Lyft shares to skyrocket nearly 70 percent after Tuesday’s closing stock market bell, as reported by CBS. There was an extra zero in the report that suggested a five percent margin expansion in 2024, instead of a .5 percent margin. This sent investors into a tizzy, as the company has long struggled to turn a profit.

The mistake was even present in Lyft’s slide deck, which was part of that earnings report, and an accompanying press release. The company quickly corrected the mistake, calling it a clerical error, but the stock surge had already begun. Lyft CFO Erin Brewer addressed the issue in an earnings call yesterday evening which caused the stocks to reverse course. It’s worth noting that the earnings report was still good news for Lyft, even without that mistake, so the stock price experienced a more stable increase of around 35 percent.

Now, onto the blame game. Lyft CEO David Risher appeared on CNBC’s Squawk Box to take responsibility for the mistake, saying “look, it was a bad error, and that’s on me.” Risher went on to note that it was “super frustrating” for everyone on the team and said that he could see a fellow employee’s “jaw drop” when discovering the issue.

The good news? Even with that adjustment, this is Lyft’s best day since the company’s initial IPO offering back in 2019. Yesterday’s earnings report indicated $1.22 billion in revenue for the quarter, an increase of four percent from last year. Bookings increased 17 percent for the quarter, accounting for $3.7 billion. Risher called it a “great quarter.”

A misplaced zero on a spreadsheet isn’t the ridesharing giant’s only concern. Thousands of Lyft and Uber drivers are going on strike today to demand better pay and safer working conditions. The striking workers are primarily clustered around ten major US airports, though it’s only planned to last for a few hours.

This article originally appeared on Engadget at https://www.engadget.com/an-earnings-typo-sent-lyfts-stock-price-into-the-stratosphere-193904095.html?src=rss

The Sunday Light Is Designed To Bring Sunshine-like Illumination On Those Sullen Winter Days

Designers Nat Martin and Sean Hammett created a unique and innovative light in a desire for more mood-boosting daylight in the sullen English winters. Dubbed the Sunday Light, this small but powerful overhead LED is suspended beneath a reflective panel. The panel is created to diffuse light in a manner similar to Earth’s atmosphere, allowing the light to evenly disperse across the room. It was designed to bring the sensation and feeling of a sunny day to your home, irrespective of the weather outside.

Designer: Nat Martin and Sean Hammett

The Sunday light is much like a SAD lamp designed to handle seasonal affective disorder. The light promises to deliver sun-like light and to successfully uplift mood, energy, and alertness. But unlike a SAD lamp, the Sunday light is intended to be pleasant to sit beneath, emitting a light that is natural and diffused without any kind of harshness.

Martin decided to create the Sunday light when he was forced to return to the UK from the US border, after spending excessive time in LA. When he returned home, he missed the warm sunny days of LA and teamed up with Hammett to create something that could fight against this lack of sunlight. “I love sunshine. Everyone to some extent needs sunlight. Some people are more affected by it than others but bright sunlight makes everyone feel better,” said Martin.

The intention behind the Sunday light was to create something that feels like a “beautiful sunny day”. The LED is supposed to be “insanely bright”, has a strength of 30,000 lumens, and delivers 10,000 lux, which is 300 times the amount of light that would hit a person standing below a typical ceiling light. He says that light this strong might sound uncomfortable and disturbing, but is in fact quite warm and comforting. The Sunday light has a CRI value of 93 which means even though it is cool in color temperature, it has a rather natural and pleasant feel to it.  Also, the light is quite indirect and is placed within a metal arm.

The post The Sunday Light Is Designed To Bring Sunshine-like Illumination On Those Sullen Winter Days first appeared on Yanko Design.

Princess Peach: Showtime’s latest trailer shows off four new transformations

Nintendo’s next first-party Switch title is almost here. Princess Peach: Showtime will be available on March 22 and the company just dropped a brand new trailer to keep the hype train rolling. The game’s primary hook is that the oft-kidnapped princess can transform into a number of different professions, each with its own move sets and challenges.

The new trailer gives us a look at four never-before-seen transformations, including a figure skater, a superhero, a thief and a mermaid. Each transformation shakes up the gameplay, so while figure skater Peach stars in a 2.5D platformer, superhero Peach pummels her way through a side-scrolling beat-em-up. Mermaid Peach seems to spend most of her time singing.

A previously-released trailer showed Peach turning into a swordfighter, a detective, a pastry chef and a kung-fu master. It remains to be seen just how many other jobs the princess has experience with. Nintendo has shown off ten so far, but it’s likely keeping several as a surprise. Peach sure has a diverse resume, and she does all of it while running a kingdom filled with excitable little fungi. Meanwhile, Mario golfs and plays tennis on his days off.

Princess Peach: Showtime will cost $60 when it hits next month, and pre-orders are open now. To commemorate the release, Nintendo is also dropping a pair of pastel pink Joy-Cons. The controllers will be available on March 22, alongside the game, and will set you back $80.

If you can’t wait until March to dive into some Mario-adjacent tomfoolery, a remake of the Game Boy Advance puzzle platformer Mario vs. Donkey Kong releases this Friday. This updated version includes local co-op.

This article originally appeared on Engadget at https://www.engadget.com/princess-peach-showtimes-latest-trailer-shows-off-four-new-transformations-181503463.html?src=rss

The PS5 won’t be getting any big first-party sequels for at least a year

Sony said Wednesday it won’t launch any new blockbuster first-party PlayStation exclusives until at least early 2025. “While major projects are currently under development, we do not plan to release any new major existing franchise titles next fiscal year like God of War Ragnarök and Marvelʼs Spider-Man,” Sony President Hiroki Totoki wrote (via Polygon) in the company’s Q3 2023 financial results. Sony’s 2024 fiscal year begins on April 1 and ends on March 31, 2025.

The PlayStation division will instead focus on third-party software sales, which Totoki expects to grow gradually. Square Enix’s upcoming Final Fantasy VII Rebirth launches as a PS5 exclusive on February 29. Konami’s Silent Hill 2 remake, a console exclusive on the PS5 that will also launch on PC, is scheduled to arrive later this year. Other upcoming third-party tentpoles include Stellar Blade and Rise of the Ronin.

Meanwhile, the platform’s first-party exclusive Wolverine game may not arrive until 2026 if leaked documents from a hack are any indication.

“We expect third-party software sales to continue to expand gradually due to the expansion of the PS5 installed base and the high level of user engagement,” Totoki wrote. Totoki will replace Jim Ryan as Sony Interactive Entertainment CEO in April.

Le vice-président exécutif et directeur financier de Sony Hiroki Totoki à Tokyo le 2 février 2023. (Photo by YOSHIKAZU TSUNO/Gamma-Rapho via Getty Images)
Sony President Hiroki Totoki
YOSHIKAZU TSUNO via Getty Images

As for why PlayStation ended up with such a long gap between first-party flagship games — Marvel’s Spider-Man 2 launched in October 2023, leaving a roughly 18-month gap or more — VGC reports that Totoki said in an earnings call (through a translator) that the company’s creative teams can can improve their development turnarounds.

“When it comes to the business, I think there is room for improvement,” Totoki said of its first-party studios after complimenting their creativity and vision. “And that’s to do with how to use money, the schedule of development, and how to fulfill one’s accountability towards development — those are my frank impressions. I will continue to engage in dialogue with the people so that we can find the right way to proceed.”

PS5 console sales, which reached 8.2 million units in Q3 2023, missed their target in the quarter. The company has adjusted its fiscal year projections of PS5 sales from 25 million units sold to 21 million. Sony expects a gradual decline to continue. “Regarding the PS5 hardware, which will enter its fifth year since launch, partially due to its entering the latter half of the console cycle, we aim to optimize sales with a greater emphasis on the balance with profits, so we anticipate a gradual decline in unit sales from next fiscal year onwards,” he wrote.

This article originally appeared on Engadget at https://www.engadget.com/the-ps5-wont-be-getting-any-big-first-party-sequels-for-at-least-a-year-180016231.html?src=rss

Amazon knocks $100 off the Apple AirPods Max

There's no denying that Apple's AirPods Max are a solid set of premium over-ear headphones that include all of the best features of in-ear AirPods. However, the main drawback with the AirPods Max is its high regular price of $550. A new sale on Amazon mitigates some of that sticker shock, as it takes $100 off the typical price. That means the AirPods Max have dropped to as low as $450, depending on the color. The green, pink and silver versions are all available for that price. The space gray version is $525, while the sky blue model comes in at $529. In any case, $450 is the best price we've seen for the AirPods Max since the 2023 holiday shopping season.

We gave the AirPods Max a score of 84 in our review. We appreciated the balanced sound, active noise cancellation performance, controls and battery life of up to 20 hours (with ANC and spatial audio switched on). Easy pairing to Apple devices and hands-free Siri access are nice to have too. The price was our biggest gripe, but if a $100 discount is enough to sway you, then Amazon's current sale is worth paying attention to.

Also on sale is one of our top picks for a set of wireless Bluetooth headphones. For our money, Bose's QuietComfort Headphones are the best noise canceling wireless headphones around. You can enjoy a comfortable fit and adjust the ANC levels to your liking. This model is also $100 off at $249.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazon-knocks-100-off-the-apple-airpods-max-174515939.html?src=rss

GLAAD says games are failing LGBTQ players | This week’s gaming news

There aren't enough games with queer characters and themes — and GLAAD, the world's largest LGBTQ media advocacy group, has the statistics to prove it. GLAAD's first annual report on the video game industry found that nearly 20 percent of all players in the United States identify as LGBTQ, yet just 2 percent of games contain characters and storylines relevant to this community. The report highlights three critical truths: Representation matters a lot to LGBTQ players, the remaining gaming audience largely welcomes these themes, and new generations of gamers are only becoming more open to queer content.

GLAAD has the numbers, so let's take a deeper look alongside a few bits of gaming news from the past week:

This week's stories

Xbox rumor mill

Xbox is preparing to address a bunch of rumors on Thursday about the company’s plans to bring its exclusive games to PlayStation, Switch and other platforms. The rumors have centered on major releases like Indiana Jones and the Great Circle and Starfield, but according to The Verge’s Tom Warren, the first titles scheduled to make the leap are Hi-Fi Rush and Pentiment. Nothing has been confirmed yet, but Xbox’s top gaming executives, Phil Spencer, Sarah Bond and Matt Booty, will chat about all of it on the next installment of the Official Xbox Podcast, which drops at 3PM ET on Thursday.

Ubisoft pledges to be good again

Ubisoft CEO Yves Guillemot said on an investor call last week that the studio is officially going to make good games again. Talking about the company’s positive third quarter, Guillemot said it “marks the beginning of our turnaround to consistently creating and delivering high-quality, long-lasting games,” which sounds like a tacit admission that Ubisoft hasn’t been producing great games recently. This is something I’ve talked about a lot — it feels like the studio has been coasting on NFTs and free-to-play mobile titles since a period of financial turmoil in 2015, and I’m actually excited to see a return to its weird, more focused roots. Assassin’s Creed Mirage and Prince of Persia: The Lost Crown were great first steps. Ubisoft plans to reveal more details about Star Wars Outlaws, the new Assassin’s Creed set in Japan and its mobile lineup in May.

Gaming has never been gayer

“The game industry is out of step with contemporary media in terms of LGBTQ representation, and it is failing its LGBTQ customers.” That’s one of the breakout lines from GLAAD’s first annual gaming report, which analyzes the state of the video game industry from the perspective of lesbian, gay, bisexual and transgender players in the United States.

In its survey, GLAAD — the world’s largest LGBTQ media advocacy group — found that 17 percent of the total gaming audience identifies as LGBTQ, or about one in every five players. This figure falls in line with statistics for Gen Z. Still, just 2 percent of all games on the market contain LGBTQ content, a saturation level that falls miserably short of those in film, TV and other forms of media.

GLAAD ran the numbers itself: In November 2023, the Xbox store had 146 games with LGBTQ content, while PlayStation offered a list of 90 titles with these themes, and the Switch eShop had 50 games tagged LGBT. Steam had 2,302 English-language games under its LGBTQ+ tag, but that figure dropped to 1,506 when filtering out “adult only sexual content” titles. All told, queer games composed roughly 2 percent of the stores’ libraries.

In contrast, GLAAD found that almost one in three films from the top distributors in 2022 contained an LGBTQ character, and LGBTQ characters appeared as series regulars in 10 percent of primetime scripted broadcast shows in 2022 and 2023. GLAAD Associate Director of Gaming Blair Durkee said that, with queer representation at just 2 percent, gaming remains woefully behind other entertainment industries.

The report also tried to identify why this gap exists. It suggested some developers simply don’t think about including LGBTQ people, or they worry about pushing away a core audience that they assume is hostile toward LGBTQ content. However, the report says, “This imagined core audience is a myth,” considering LGBTQ people compose nearly 20 percent of the market on their own. Critically, GLAAD found that more than 60 percent of non-LGBTQ players weren’t bothered by queer protagonists in their games, and 70 percent said they were fine with titles that presented the option to play as an LGBTQ character.

So this type of representation doesn’t bother most straight, cisgender people, but it means a lot to LGBTQ players. 72 percent of LGBTQ players said that seeing characters of their gender identity or sexual orientation portrayed well made them feel better about themselves, and this number was even higher among younger players. Overall, 36 percent of LGBTQ players reported that video games helped them discover their sexual orientation or gender identity, and this percentage rose to 41 percent among LGBTQ players of color. More than 40 percent of queer players said video games helped them cope with a lack of acceptance in the real world. These issues are more prominent than ever amid an avalanche of anti-LGBTQ legislation: Already in the first few weeks of 2024, more than 500 anti-LGBTQ bills have been proposed or passed in the US, a majority of which target transgender youth.

While GLAAD found that 66 percent of all LGBTQ gamers said they use gaming to express themselves in ways they don’t feel comfortable doing in the real world, this statistic rose to 75 percent for players living in states with proposed or active anti-LGBTQ bills.

The real key is that more gamers identify as LGBTQ than ever before, and resistance toward these themes is waning with each new generation of players. I’m part of the LGBTQ community, and I can say that overall, the GLAAD report rings true. It feels like the industry is saturated with games that weren’t made for me, and there’s an immense joy that comes with discovering a new title that speaks to my own life or lets me play in a world that doesn’t involve traditionally straight-male power fantasies. Queer people have fantasies, too, and the GLAAD report highlights how forgotten these stories have been in games. It’s not a matter of LGBTQ people asking for all games to be gay — we just want proportional access to fantasy and escape. Personally, I’d love to see more LGBTQ people in positions of authority in video games, a recommendation that GLAAD makes in its report as well.

And really quickly because I can already hear the keyboards melting: Woke ideas will not destroy the gaming industry, but stagnation will, and as the GLAAD report points out, we’re much closer to that reality than anything else.

Bonus content

Now playing

Children of the Sun is a dark and trippy puzzle game that makes shooting a mechanic of elegance. Players find an angle, set up the shot and then control the path of a single bullet as it takes out every enemy on-screen. This is my kind of shooter. Children of the Sun is available on Steam as a demo only for now, and it comes from solo developer René Rother, published by Devolver Digital.

This article originally appeared on Engadget at https://www.engadget.com/glaad-says-games-are-failing-lgbtq-players--this-weeks-gaming-news-173003080.html?src=rss

Mario vs. Donkey Kong is an odd, eye-catching ode to simpler times

I never played the original Mario vs. Donkey Kong, which came out in 2004 for the Game Boy Advance.  So I brought no nostalgia or past experience to the new version coming out this week, which feels thoroughly modern in all ways except the gameplay. Mario is limited — he can’t run quickly, he doesn’t jump very high, you lose a life with a single mistake. Coming from the brand-new Super Mario Bros. Wonder can give you serious whiplash, as there’s no Elephant power or Wonder Stars to be found here. But if you don’t compare Mario vs. Donkey Kong to the plumber’s more modern adventures, it has some charm all of its own to enjoy.

Mario vs. Donkey Kong has a lot more in common with the original Donkey Kong arcade games than your typical Mario platformer. Each level has two parts, but they aren’t expansive side-scrolling adventures. Instead, it’s a puzzle that requires specific steps and clever usage of the enemies and tools littered throughout. First, you need to get a key, and then you need to rescue a cute little Mario toy that Donkey Kong stole and placed in the level. Sometimes, you’ll need to throw a Shy Guy onto a pit of spikes and ride him across the hazard; other times you’re activating switches in a specific order to get platforms to appear where you need them to advance. As with a lot of the best Mario games, nearly every level introduces a new mechanic, enemy or tool that impedes or helps you finish. These levels stretch both horizontally and vertically, but they’re small, self-contained little worlds.

Mario vs. Donkey Kong
Nintendo

As usual, Nintendo’s polish is on display here. There are plenty of bouncy orchestral music selections; Mario, DK and all the baddies who pop up throughout are lovingly rendered and controls are tight and precise. That is, once you get used to Mario’s limitations. I didn’t have an issue with Mario being a bit less capable, as it’s a totally different style of game, but I definitely forgot that Mario didn’t have the hops to make it across some chasms.

There’s a surprising amount of content in this game, too. There are eight worlds, two of which are brand-new for the 2024 reissue. Each has six stages, plus a bonus stage and a boss battle. And once you beat the main campaign, there’s a remixed “Plus” version of all those levels available that use the same items and overall characteristics as the original but with a new, more challenging goal — you need to lead a vulnerable mini Mario toy to the exit, and those toys are even less capable than big Mario. It’s a good way to mix up the formula that had gotten extremely familiar by the time I completed the first 64 stages.

Mario vs. Donkey Kong
Nintendo

Finishing the main game also unlocks 16 new expert stages that absolutely live up to that title. They’re quite challenging, and since the game doesn’t continuously feed you 1-Up mushrooms, they’ll take some skill to complete (I have only just started getting into this new challenge). Figuring out the puzzle and executing the solution without making a mistake before is a tall order on some of these later levels, both in the expert stages and the Plus levels.

That’s good, because beating the first eight worlds was so easy I was worried this game wouldn’t have any real value to it. I breezed through the first four worlds, and only hit significant challenges in the last two. The Plus worlds, so far, haven’t been too tough either, though I wager that’ll change. As it is, I got the “perfect” mark on all of world two-plus in 30 minutes (six stages, plus a bonus stage to harvest some 1-Up mushrooms and the final world boss level). It would have been 20 minutes had I not run into a challenge on 2-6 that took some time to work out. I wish there were more levels like that — as it is, the game felt either extremely easy or surprisingly difficult, without as much of a difficulty ramp as I’d like to see. All that said, I am looking forward to seeing how the Plus worlds continue to advance in difficulty.

Mario vs. Donkey Kong
Nintendo

Given the simplicity of this game, it’s fair to say that its target audience might be younger or less experienced than I am. Nintendo included some features to make the game even more accessible, too. There’s a “casual” mode where you can take six hits before you lose a life in a stage, instead of just one. That also removes the time limit, which didn’t stress me out in earlier levels but definitely posed a challenge as the game went on. If you do like trying to beat the clock, there’s a “time attack” mode where you try and beat a target time in the level. And regardless of which play style you choose, you can always just hit “retry” to start a stage over without losing a life. Finally, Nintendo also included local co-op multiplayer, something experienced and novice players may enjoy.

At first, I felt like Mario vs. Donkey Kong was going to be too slight of a game to recommend people spend $50 on. It started off cute and clever, but very simple and with seemingly little depth. But Nintendo surprised me — while it’s definitely a throwback sort of game, there’s a solid mix of challenge and depth here. And as with many Nintendo games, this one should be fun for players of any age. Just don’t expect Mario to have the moves and tricks he does in Super Mario Wonder.

This article originally appeared on Engadget at https://www.engadget.com/mario-vs-donkey-kong-is-an-odd-eye-catching-ode-to-simpler-times-171516524.html?src=rss

Walmart might buy budget TV maker Vizio

Retail giant Walmart is reportedly in talks to acquire budget TV maker Vizio, according to The Wall Street Journal. The $2 billion deal would make Vizio a house brand for Walmart and would allow the company to directly compete in the affordable smart TV space currently dominated by Amazon and Roku.

It would also give Walmart access to all of that sweet, sweet customer data collected by Vizio’s smart TV platform throughout the years, which would open up another revenue stream in the form of personalized ads. The company would also be able to sell user data collected by Vizio boxes. Finally, it could use Vizio TVs as ad space in the showrooms of its nearly 11,000 retail locations. The company’s already doing this with display televisions via its current in-house brand Onn.

However, Roku and Amazon have had years to shore up the budget-friendly TV market. Roku started with streaming devices, but transitioned to smart TVs last year, and there’s even a more expensive line of Mini LED TVs coming in a few months. Amazon Fire TVs are just about everywhere, with more than 200 million sales as of ten months ago. So Walmart has a fairly steep hill to climb, should this deal go through.

Speaking of deals going through, this isn’t Vizio’s first acquisition rodeo. The company’s been looking for a buyer for years. Vizio was nearly purchased by Chinese media conglomerate LeEco back in 2016, which was another $2 billion deal, but things went south quickly. LeEco, once called the “Netflix of China," ran into serious financial troubles and backed out of the deal, leaving Vizio in the lurch. This caused Vizio to sue LeEco for $100 million, which was eventually settled for $60 million. Shortly after that, Vizio went public with an IPO.

If the deal goes off without a hitch, Vizio will join other tech companies under Walmart’s global umbrella. These include content delivery platform Vudu, AR optical tech company Memomi, banking app ONE and a whole bunch of digital retailers, like Shoes.com and Bare Necessities.

This article originally appeared on Engadget at https://www.engadget.com/walmart-might-buy-budget-tv-maker-vizio-170034017.html?src=rss

Defense Department alerts over 20,000 employees about email data breach

The Department of Defense sent a data breach notification letter to thousands of current and former employees alerting that their personal information had been leaked, DefenseScoop reported on Tuesday. While the department first detected the incident in early 2023, the notifications didn't begin to go out until earlier this month. More than 20,000 individuals appear to be affected by the breach. 

The letter explains that emails messages were "inadvertently exposed to the internet" by a Defense Department "service provider." The emails contained personally identifiable information. While the agency doesn't clarify what type of information, PII generally ranges from information like social security numbers, home address or other sensitive details. "While there is no evidence to suggest that your PII was misused, the department is notifying those individuals whose PII may have been breached as a result of this unfortunate situation," the letter says. It urges affected parties to sign up for identity theft protection.

According to TechCrunch, the breach stems from an unsecured cloud email server that leaked sensitive emails onto the web. The Microsoft server, which was likely misconfigured, could be accessed from the internet without so much as a password. 

"As a matter of practice and operations security, we do not comment on the status of our networks and systems. The affected server was identified and removed from public access on February 20, 2023, and the vendor has resolved the issues that resulted in the exposure," the Department of Defense said in a statement. "DOD continues to engage with the service provider on improving cyber event prevention and detection. Notification to affected individuals is ongoing."

This article originally appeared on Engadget at https://www.engadget.com/defense-department-alerts-over-20000-employees-about-email-data-breach-164528056.html?src=rss

Get a two-pack of Sonos Era 100 smart speakers for $88 off

We named the Sonos Era 100 the best midrange option in our guide to smart speakers and right now, Woot is selling a two-pack for $410. That amounts to an 18 percent discount or $88 less than buying them at full price from Sonos. This isn't the lowest price we've seen — that happened during Black Friday last year, when a single unit sold for $199 directly from Sonos. Still, if you want a smart speaker capable of delivering good audio, the deal is worth considering as Sonos speakers aren't often on sale. 

The Sonos Era 100 earned an 88 in our review, with Engadget's Nathan Ingraham calling it "affordable multi-room audio that actually sounds good." This is the replacement for the popular Sonos One and improves upon its predecessor in both sound quality and features. It has a new speaker array with two tweeters and a larger woofer. Combined, the improvements add up to better clarity and impressive bass. 

The Era 100 can now tune itself based on where you put the speaker thanks to the built-in mics (previously you had to manually optimize it using your phone). Unlike the Sonos One, this generation does have line-in capabilities, but you'll need an adapter to hook up a turntable. The multi-room audio feature is simple to set up, as is pairing the speakers to work in stereo — that means if you go for this offer, it'll be easy to get the most out of the set.  

As a smart speaker, Alexa comes standard so you can get help with questions, smart home control and other tasks like setting reminders or managing your smart home devices. There's also the Sonos assistant, which lets you control your music just by asking. Unfortunately, the Google Assistant is no longer supported through Sonos speakers. The Era 100 does support Apple AirPlay 2, but you'll need to access Siri through your phone, not the speaker. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/get-a-two-pack-of-sonos-era-100-smart-speakers-for-88-off-162558229.html?src=rss