A Transforming Table-Chair That Turns Tradition into Space-Saving Intelligence

At a time when living spaces are shrinking while expectations from them continue to expand, this design presents a thoughtful response that is both rooted in tradition and aligned with contemporary needs.

Emerging from the context of rising housing pressures in Taiwan, where compact homes are increasingly becoming the norm, the project addresses a fundamental question: how can furniture adapt to limited space without compromising comfort or experience? Rather than treating furniture as static, single-purpose objects, the designer reimagines them as dynamic systems capable of transformation.

Designer: Che-Chia Hsu

At the heart of this piece lies a deep engagement with traditional Chinese woodworking techniques, particularly the precision of tenon joints. These joints move beyond being structural solutions and become expressions of calculated craftsmanship, where geometry, material behavior, and human interaction converge. The result is a construction that feels both minimal and robust, relying on accuracy instead of excess.

The furniture set is designed to integrate storage and seating within a compact footprint. A chair is concealed within the table and can be pulled out, unfolded, and expanded into a functional seat. The process is intuitive: the chair is extracted, the seat and backrest are opened, and the backrest angle is adjusted using velcro. The transformation is smooth and unobtrusive, allowing the object to shift roles effortlessly.

What distinguishes this design is its reliance on the user’s own body as part of the structural system. Instead of depending entirely on rigid supports, the chair uses the tension generated by the sitter to stabilize the backrest. This introduces a subtle interaction between user and object, where the act of sitting becomes integral to how the design performs. The experience feels efficient, responsive, and quietly intelligent.

Material choices reinforce this balance between function and experience. Lightweight pine wood panels provide durability while ensuring ease of movement. Paired with gray cotton linen fabric, the design introduces a tactile softness that enhances comfort. The fabric is breathable and visually understated, complementing the natural warmth of the wood. Together, these materials create a calm, cohesive aesthetic suited to contemporary interiors.

The development of the project reflects a layered and rigorous process. The designer began by studying traditional joinery techniques through literature, followed by hands-on training under a woodcraft master. This immersion enabled a deeper understanding of the craft beyond theory. Building on this foundation, the designer explored ways to translate these techniques into a modern, functional context through research and experimentation.

What emerges is a design that treats constraint as a starting point rather than a limitation. The piece brings together traditional knowledge and contemporary living patterns, shaping an object that adapts, responds, and participates in everyday use. It reflects a way of designing where space, material, and human interaction are considered together, resulting in furniture that feels considered, purposeful, and in tune with the realities of modern living.

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These Steel Chairs Are Too Big to Sit In: Walk Through Them Instead

Most public art earns its place on a pedestal and stays there. It asks you to look, maybe photograph it, and walk away. The relationship between viewer and work rarely extends beyond that brief transaction. That’s been the convention for a long time, but there’s a growing push for installations that don’t just occupy public space but actually do something within it.

Michael Jantzen has been exploring that tension for years. His Moving Furniture series applies a simple idea to ordinary chairs and tables: take each object’s form and repeat it in progressive intervals as if capturing it mid-movement, then connect those moments into a single piece. The result is something you can still sit in or set a drink on, even if it no longer looks quite built for that.

Designer: Michael Jantzen

Monumental Moving Furniture takes that same concept into architectural territory. Built from painted steel, the series consists of abstracted chair and table forms, each generated by moving the original object through space and time and locking its path into a chain of connected segments. At this scale, what started as a reference to everyday objects feels closer to a building than a piece of furniture.

The method behind each piece is consistent. A chair or table is set in motion through space and time, with each interval frozen and joined to the next. Some pieces move only part of the original form; others shift the whole thing. The result is a structure that stops belonging to any single discipline and starts reading as furniture, sculpture, and architecture at once.

Despite being too large to sit in, these sculptures aren’t purely decorative. Each is large enough to walk under and through, giving it a practical function as a pavilion and shelter. That’s not something most public art can claim. Instead of asking people to observe from a polite distance, these structures pull you in, turning a passive encounter into something more physical and immediate.

The series covers both chair forms and table forms, each treated with the same sequential abstraction. Individual pieces have also been grouped into configurations that suggest more complex structures, as if each were a building block for something larger. Painted in vivid, solid colors like white, orange, and yellow, each structure commands attention from a distance and rewards a closer look once you’re standing beneath it.

Public spaces deserve more than objects to look at. They deserve things to experience. Monumental Moving Furniture earns its place on both counts, offering structures large enough to shelter visitors while giving them something genuinely puzzling to engage with. These forms don’t demand reverence. They invite curiosity, exploration, and the kind of slow, circling attention that good public space has always been designed to encourage.

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These Steel Chairs Are Too Big to Sit In: Walk Through Them Instead

Most public art earns its place on a pedestal and stays there. It asks you to look, maybe photograph it, and walk away. The relationship between viewer and work rarely extends beyond that brief transaction. That’s been the convention for a long time, but there’s a growing push for installations that don’t just occupy public space but actually do something within it.

Michael Jantzen has been exploring that tension for years. His Moving Furniture series applies a simple idea to ordinary chairs and tables: take each object’s form and repeat it in progressive intervals as if capturing it mid-movement, then connect those moments into a single piece. The result is something you can still sit in or set a drink on, even if it no longer looks quite built for that.

Designer: Michael Jantzen

Monumental Moving Furniture takes that same concept into architectural territory. Built from painted steel, the series consists of abstracted chair and table forms, each generated by moving the original object through space and time and locking its path into a chain of connected segments. At this scale, what started as a reference to everyday objects feels closer to a building than a piece of furniture.

The method behind each piece is consistent. A chair or table is set in motion through space and time, with each interval frozen and joined to the next. Some pieces move only part of the original form; others shift the whole thing. The result is a structure that stops belonging to any single discipline and starts reading as furniture, sculpture, and architecture at once.

Despite being too large to sit in, these sculptures aren’t purely decorative. Each is large enough to walk under and through, giving it a practical function as a pavilion and shelter. That’s not something most public art can claim. Instead of asking people to observe from a polite distance, these structures pull you in, turning a passive encounter into something more physical and immediate.

The series covers both chair forms and table forms, each treated with the same sequential abstraction. Individual pieces have also been grouped into configurations that suggest more complex structures, as if each were a building block for something larger. Painted in vivid, solid colors like white, orange, and yellow, each structure commands attention from a distance and rewards a closer look once you’re standing beneath it.

Public spaces deserve more than objects to look at. They deserve things to experience. Monumental Moving Furniture earns its place on both counts, offering structures large enough to shelter visitors while giving them something genuinely puzzling to engage with. These forms don’t demand reverence. They invite curiosity, exploration, and the kind of slow, circling attention that good public space has always been designed to encourage.

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A Stool With Six Legs Just Made Four Feel Outdated

The humble stool has barely changed in centuries. Four legs, a flat seat, done. It exists in every cafe, classroom, kitchen island, and co-working space on the planet, reliably doing its one job and nothing else. So when a designer comes along and asks what happens if you add just one more leg, the answer should probably be “nothing interesting.” And yet here we are, talking about SQOOL.

SQOOL is a 2025 personal project by Liam de la Bedoyere of Bored Eye Design, a UK-based independent studio that describes itself as creating work that’s anything but boring. At first glance, the stool reads almost like a creature. Six curved legs splayed outward with little rounded feet, a compact circular seat on top, and that one rogue arm reaching upward and curling into a hook. It looks like a cheerful yellow squid that decided to get into the furniture business, and I mean that entirely as a compliment. The photographs make it look alive. Depending on the angle, it shifts between dog, bug, and some friendly unnamed species you’d encounter in an animated film.

Designer: Liam de la Bedoyere (Bored Eye Design)

The concept is deceptively simple. Five legs provide complete stability, the same geometric logic you’d get from a traditional four-legged stool, just with an added sense of security and visual rhythm. The sixth leg is the interesting one. Freed from any load-bearing duty, it becomes something else entirely: a handle for carrying the stool, a hook for a bag or jacket, a rest for your coffee cup, a cradle for a book. The images show it doing all of these things casually, as if the stool has always known it could.

What makes SQOOL feel genuinely considered rather than just whimsical is how that extra function was thought through. The sixth arm doesn’t just stick out awkwardly. It curves deliberately, creating a shape that invites the hand to reach for it. People apparently do this instinctively, discovering its utility through touch rather than any printed instruction. That kind of design, where the object teaches you how to use it without saying a word, is harder to pull off than it looks.

The stacking detail is also worth noting. Getting six legs to nest cleanly on top of each other is a real engineering puzzle, and de la Bedoyere solved it by shaping each leg with enough taper and spacing to allow the stools to slide into each other gracefully. Seen stacked in a column, they look spectacular. Like a sculpture you’d walk past in a gallery and immediately photograph. Which means SQOOL is doing double duty even when no one is sitting on it.

The color choices lean fully into the stool’s playful register. The saturated yellow is hard to miss, and a soft lavender variant appears in some renders, equally confident. These aren’t accent tones chosen to recede politely into a neutral interior. They’re chosen to assert presence. SQOOL isn’t trying to disappear into a corner. It wants to be part of the room, part of the conversation, maybe even part of your grid. That’s not a criticism at all. Personality in furniture is genuinely underrated, and design objects that commit fully to their own character tend to age better than the ones trying to be neutral.

Bored Eye Design’s portfolio shows a consistent interest in objects that are curious and approachable, things that reward a second look and feel good to handle. SQOOL fits neatly into that sensibility. It’s playful without being infantile, practical without being dull, and memorable without leaning on novelty for novelty’s sake. The name alone, a blend of “stool” and something else entirely, already tells you what kind of designer de la Bedoyere is.

The question with any concept project is always whether it would survive production. I think SQOOL could. The logic holds up. The form has already been thought through with stackability in mind, which is usually where playful concepts fall apart. A stool this considered, this expressive, and this genuinely useful deserves more than a render portfolio. It deserves a production run.

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This Lounge Chair’s Shape Is Precisely Why Two of Them Make a Sofa

Modular seating tends to be either complicated or a compromise. The sectional sofa has never really solved the fundamental problem that living situations change, people move, and the enormous L-shaped configuration that worked in your last apartment probably doesn’t fit your new one. Furniture that adapts to circumstance sounds like an obvious idea, but the designs that actually pull it off cleanly remain surprisingly rare.

Liam de la Bedoyere, the designer behind Bored Eye Design, takes a direct approach to the problem with Bunch, a modular seating concept that begins from a deceptively simple premise. Each unit is a fully functional lounge chair on its own. The idea, however, is that it was designed from the beginning to combine with others, and the way it does that is where the concept gets genuinely interesting.

Designer: Liam de la Bedoyere

The mechanism is in the staggered relationship between the two parts of each chair. The backrest sits elevated and set back, while the seat extends forward, creating a stepped profile from the side. That offset is precise enough that when a second chair is placed alongside it, the seat of one slides naturally into the space left open by the recessed back of the other. No connectors, no assembly, just geometry.

The result, when two or more units are pushed together, is a sofa that reads as a continuous and intentional piece rather than a row of chairs touching each other. The staggered rhythm carries across the joined units, producing a silhouette that looks considered rather than accidental. It’s the kind of configuration that takes a moment to understand, but once you do, it feels like it couldn’t have worked any other way.

The standalone chair holds up on its own terms, too, and isn’t just a sofa segment that happens to function independently. It sits directly on the floor with no visible legs, giving it a relaxed lounge quality. The proportions keep the form compact enough to live in smaller spaces, which matters when the concept is something you might realistically buy gradually, one unit at a time.

Both the backrest and the seat share the same rounded-rectangle silhouette, upholstered in a thick, textured fabric with the warmth of bouclé. That material, combined with the legless, floor-hugging profile, gives the chair a deliberately unhurried quality, the kind of object that makes a room feel slightly slower and more settled than it did before.

The scalability is part of the appeal. Two units make a small sofa, three make a longer one, and the concept seems to extend indefinitely. When units in different tones are combined side by side, the color contrast adds a visual layer that a single chair doesn’t have. There’s also something honest about a design whose best version requires more than one, an admission that’s built directly into the name.

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The Anello Chair Is 3 Design Eras in One Piece of Wood

The Anello chair by Kiritsu Mokko does not shout for attention. It sits quietly with a circular backrest that seems to float around a sculpted wooden seat, looking like a piece slightly out of time. Not in a dated way. More like it arrived from a place where three very different design traditions decided, once and for all, to stop competing and just become one thing.

Kiritsu Mokko has been making furniture in Shizuoka Prefecture, Japan, since 1949. That is a long time to study wood. And the Anello, which loosely translates to “ring” in Italian, is a direct expression of that accumulated knowledge. The circular back is not a simple ring slapped onto a base. It is constructed by carefully joining pieces of solid wood, with the grain matched so deliberately that the joints nearly disappear into the form. The result is a curve that looks almost impossible in wood, as though someone forgot to tell the material what it could and could not do.

Designer: Kiritsu Mokko

The design language is genuinely hard to place, and I think that is the entire point. From certain angles, the Anello looks like it belongs in a 1960s living room, all rounded forms and quiet futurism, the kind of chair Kubrick might have placed in a scene just for its shape. From another angle, it reads as straightforwardly Danish Modern, with clean proportions, warm wood tones, and that particular kind of seated elegance that Scandinavian design spent decades perfecting. And then you look at the joinery, the patience baked into every curve, and it becomes unmistakably Japanese. Not Japanese in a superficial, “inspired by” way, but in the deeper sense of a culture that treats materials with a respect that borders on reverence.

The seat swivels. That detail is easy to miss because Kiritsu Mokko was careful to hide the mechanism, keeping the chair’s silhouette completely uninterrupted. No visible hardware, no break in the form. You can rotate in place and the chair still reads as a single, continuous object. That kind of restraint is its own design philosophy, the idea that if a feature does not serve the visual integrity of a piece, it should be invisible. This is not a new concept in Japanese design, but seeing it executed this cleanly is always a reminder of how much the rest of the furniture world is leaving on the table.

It comes in walnut and oak, which matters more than it might seem. These are not just material options. They are two entirely different emotional experiences of the same chair. The walnut version has a richness that pulls the Anello toward something more intimate and sculptural. The oak reads lighter, more architectural, almost Scandinavian by default. Either way, the solid wood construction means this is not a piece designed to be replaced in five years. It is made with the assumption that you will still have it in thirty.

I will admit that the Anello is the kind of chair that makes me think about how little faith the mainstream furniture market has in its customers. Most of what fills showrooms today operates on a kind of planned impermanence, pieces designed to look good in a photograph before you buy them and mediocre in a room after you do. The Anello is the opposite of that. It is a chair that probably photographs well but is genuinely intended to be lived with.

A piece of furniture that synthesizes Space Age optimism, Scandinavian warmth, and Japanese precision without feeling like a design school exercise is genuinely rare. The Anello pulls it off not because it was trying to be three things at once, but because Kiritsu Mokko has been doing this long enough to trust the materials to speak for themselves.

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One Week Design’s Squares Furniture Is Built on a Bricklayer’s Memory

I’ve been thinking a lot lately about what separates furniture that you simply own from furniture that you actually feel something about. Most pieces fall squarely in the first category. They hold your things, fill your space, and eventually end up in someone else’s apartment. But every once in a while, a collection comes along that makes you want to know the story behind it. The Squares, designed by Xiaoya Wang and Jian Ni of One Week Design, is that kind of collection.

The origin story alone is worth sitting with. The design is rooted in a personal memory: Wang’s father worked for a construction company that built small houses, and she occasionally joined him on the job, learning to lay bricks. Ensuring each wall was perfectly plumb, each brick snug against its neighbor, each layer bound by mortar. That ritual, repeated countless times, forged a core belief: objects are vessels of memory. That’s not a new idea, but Wang and Ni have translated it into something tangible and deeply specific.

Designers: Xiaoya Wang & Jian Ni (One Week Design)

That specificity is where the collection gets interesting. The design exercised extreme restraint, strictly planning every dimension as a multiple of a 5x5cm square. It sounds almost obsessive, and maybe it is, but the result is furniture that feels completely resolved. The chair is reduced to its essence: four legs, a seat, and a back. Nothing more. That kind of restraint is genuinely hard to pull off. Minimalism often reads as cold or indifferent, but The Squares has warmth baked into it precisely because the discipline behind it comes from somewhere real.

The design process mirrored childhood block-building: starting from chaos and moving toward order through a relentless search for harmony. You can see that in the finished pieces. The forms are architectural without being austere, geometric without feeling mechanical. The surface detail is what pushes it over the edge. The wooden construction features subtly convex surfaces on every block, which catch the light to create shimmering highlights, enhancing the vibrant colors or finishes. It’s a quiet trick that rewards a second look, and a third.

What keeps The Squares from tipping into a pure exercise in restraint is the color. The collection is available in a range of bold, saturated finishes: yellows that practically vibrate, deep crimsons, inky blacks, soft naturals. Beneath its austere exterior, the collection surprises with luminous finishes and bold colors, introducing a note of playful whimsy. I think that’s an accurate read, and I’d add that it gives the collection an unusual flexibility for something so formally rigid. A white Squares chair in a quiet corner reads as sculptural and calm. The same chair in acid yellow is a full statement.

Constructed from solid ash wood with a water-based paint finish, the pieces have a physical presence that photos almost undersell. The wood grain shows through certain finishes in a way that reminds you these are handcrafted objects, not manufactured units. The series currently comprises chairs, benches, stools, and mirrors, available in a variety of colors. The stool, the bench, the mirror — they all carry that same weight and intention. You get the sense that every piece in this family was considered with the same level of care as the chair.

One Week Design plans to expand this family in the future, exploring the endless possibilities of the square. I’m curious to see where that goes, because the vocabulary Wang and Ni have built feels like it has real range. The square is, after all, one of the most elemental forms there is, and they’ve already shown how much meaning you can pack into it when you take it seriously.

Good design often tells you what something is. Great design tells you where it came from. The Squares does both, which is why it’s one of the more memorable collections I’ve come across recently. It looks like order. It feels like memory. And it sits like a chair that knows exactly what it is.

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Furniture That Borrows Its Bones From Architecture

Most furniture design conversations orbit the same fixed points: material choices, color palettes, the eternal debate between form and function. SeongJin Hwang isn’t really interested in that conversation. With the YY Series, his studio TPGF takes a hard left turn and asks a more structural question: what if furniture borrowed its logic directly from architecture?

It sounds like a thought experiment, but the result is a collection of pieces that feel genuinely original. The series consists of two objects, the Y1 side table and the Y6 lounge chair, both built around what Hwang calls a “Y structure,” a truss-inspired configuration that mirrors the load-bearing frameworks found in bridges and buildings. The name isn’t arbitrary. Y1 uses the structure once; Y6 repeats it six times. Simple math, surprisingly compelling design.

Designer: SeongJin Hwang

What makes this interesting isn’t just the aesthetic, though the aesthetic is striking enough on its own. Look at the Y6 chair and you’ll see something that reads almost like a miniature industrial site: bolted steel joints, criss-crossing metal rods, ribbed panel surfaces. It doesn’t look like furniture trying to reference architecture. It looks like architecture that happens to be the right size to sit in. That’s a harder trick to pull off than it sounds.

The truss is one of the oldest structural tools in engineering. Builders have used triangulated frameworks to distribute weight and resist bending since well before modern steel construction, and architects have long made a visual language out of it. Steel bridges, industrial warehouses, airport terminals, concert stages; the truss pattern is everywhere once you start noticing it. Hwang’s premise is that this visual and structural logic belongs in the domestic sphere too, not as decoration, but as genuine engineering applied at a smaller, more intimate scale.

The Y1 side table is the more understated piece. On its own, a single Y structure can’t carry the load a table demands, so Hwang grounds it in a concrete block. The contrast is the point. Concrete is gravity and mass; the steel Y above it is precision and tension. Together they read like a tiny architectural section model that also holds your coffee. The rigor is real, but so is the playfulness.

The Y6 chair scales the idea up and out. Six repeating Y modules form the base and back support, creating a dense pattern of interconnected joints that distributes weight the same way a truss distributes structural stress. From the side profile, the chair looks almost impossibly mechanical, like a piece of stage rigging folded into a sitting position. From above, the bolted tabletop surface turns the ribbed panel into something straight out of an architectural rendering.

The most honest way to describe the YY Series is as furniture made by someone who wasn’t willing to forget what they learned in an architecture program the moment they sat down at a design desk. That’s not a criticism. The tendency to treat furniture and architecture as completely separate disciplines with only occasional, surface-level overlap has always felt a little artificial to me. Buildings and the objects inside them share an ongoing conversation about structure, material, and human use. The YY Series makes that conversation explicit rather than decorative.

Whether these pieces belong in a gallery or a living room is a fair question. The steel and concrete combination isn’t exactly warm, and the mechanical density of the Y6 chair isn’t for everyone’s taste. But that’s part of what makes it worth paying attention to. The YY Series isn’t trying to soften architecture into something livable. It’s inviting you to live inside the logic of architecture directly, bolts, trusses, load paths, and all.

The studio received recognition for the YY Series at the Architecture Madrid Award in October 2024. For a design rooted so firmly in structural thinking, that feels like exactly the right room to be noticed in. The work is worth tracking, and SeongJin Hwang is a designer worth knowing.

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The Lounge Chair That Makes Geometry Feel Like a Hug

Most furniture gets described in one of two ways: you either call it comfortable or you call it beautiful. Rarely do you call it both, and almost never do you say a chair made you stop mid-scroll to figure out if it was real. The Bublyk lounge chair by Ukrainian designer Andrii Kovalskyi managed all three in a single glance.

The name is a clue. Bublyk is the Ukrainian word for a ring-shaped bread, essentially a bagel’s Eastern European cousin, and once you know that, you can’t unsee it. The torus geometry at the heart of the design, that classic ring form, is suddenly the most obvious and delightful thing in the room. But Kovalskyi doesn’t stop at one shape. He stacks cylindrical volumes alongside the torus, letting them collide and nestle against each other until the whole thing reads less like furniture and more like a soft, living sculpture that decided to sit down.

Designer: Andrii Kovalskyi

What makes this concept genuinely interesting is how Kovalskyi managed to make hard geometric forms feel warm. Torus and cylinder are architectural, mathematical shapes. They belong in textbooks and CAD files. But wrapped in a granular, speckled upholstery that carries the warmth of hand-woven textile, these volumes lose their rigidity entirely. The result is a monolithic form that still feels inviting, like a piece of abstract art you are actually allowed to sit in.

The upholstery deserves its own moment. Versions of the chair use fabrics from Kvadrat Febrik’s Sprinkles collection, and the effect is layered and compelling. Up close, each chair reads like a field of tiny woven dots and shifting patterns, the kind of surface your hands would instinctively want to reach out and touch. From a distance, the texture gives each piece an almost painterly depth, one that shifts in tone with the light. It’s the kind of material decision that elevates a strong silhouette into something that genuinely rewards sustained attention.

The collection spans a range of configurations and colorways. One version wraps the torus body in a cylindrical bolster backrest, giving it a composed, upright posture. Another presents just the torus form, low and reclining, balanced on two short cylinder legs. Viewed side by side, the variations feel like family, different personalities sharing the same underlying design logic. The colorways lean into the boldness: deep crimson reds, powdery blues, warm ochre yellows, earthy burnt oranges. None of these chairs are trying to disappear into a wall.

That feels intentional. Much of contemporary furniture design has been running hard toward quiet luxury: restrained silhouettes, neutral tones, pieces that function as background. Bublyk pushes in the opposite direction. It wants to be the first thing you notice when you walk into a room, and the piece people ask about when they visit. Whether that boldness translates into commercial production remains to be seen, since this is still a concept, but the appetite for character-driven furniture has been building for a while.

One of Kovalskyi’s renders shows the modular components stacked into abstract, totem-like arrangements, hinting at a broader system potential. If these volumes can be reconfigured or mixed across pieces, Bublyk stops being a single statement chair and becomes something closer to a design language. That is a genuinely compelling idea, the kind of thinking that separates a good concept from a lasting one.

Kovalskyi has been designing original furniture and interior objects since 2016, working out of Lviv, Ukraine. His practice spans furniture, lighting, and 3D visualization, and his work consistently shows a willingness to treat form as something to play with, rigorously but also with a sense of humor. The Bublyk chair captures that balance well. The name alone, borrowed from a humble ring-shaped bread, keeps the whole project grounded even as the visual ambition reaches upward.

Comfort is built into the promise. The ergonomics, shaped by the geometry and supported by the granular upholstery, suggest this isn’t purely a sculptural exercise. A person is supposed to sit in it and feel held. If Kovalskyi delivers that in production, Bublyk won’t just be a chair people admire from across the room. It’ll be the one nobody wants to get up from.

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Forget Upholstery: Lærke Ryom Tailors Furniture Instead

Most upholstered furniture is essentially furniture under stress. Fabric gets stretched, stapled, pulled taut, and forced into submission over rigid frames. It is, fundamentally, a question of control. Danish designer Lærke Ryom looked at that process and decided to do the opposite. Her debut solo exhibition, Raiments, now open at Innenkreis gallery in central Copenhagen, is built entirely around that single act of refusal.

The collection includes a daybed, a chair, a bench, table lamps, a floor lamp, and wall lamps, all presented in soothing cream and chocolate-brown hues. The palette is calm and considered, which makes sense. These are pieces that ask you to slow down and look closely, because the detail is where the story actually lives.

Designer: Laerke Ryom

The daybed is probably the clearest expression of the concept. Long, low, and dressed in Kvadrat wool with visible quilting stitches running across its surface, it reads more like a made bed than a piece of showroom furniture. The fabric is not pulled over the form but rather allowed to settle onto it, the way a well-cut linen drapes over a body. The powder-coated steel frame beneath does its structural job quietly, without announcing itself.

The bench follows a similar logic. Compact and precise, it carries the same quilted wool surface and the same twill weave edge banding that appears across the collection. That edge band is a detail worth pausing on. Ryom chose it specifically because twill weave is a technique rooted in clothing and home textiles rather than furniture. “It places the upholstery pieces somewhere in between,” she has said, “adding to the feeling of a tailored piece rather than upholstery.” It is a small choice with a large effect on how the finished object feels.

The chair, built on an aluminium frame rather than steel, is the lightest piece structurally, and it shows. It sits with a kind of ease that heavier upholstered chairs rarely manage. The wool covers it without gripping it, and the stitching adds just enough surface interest to reward a second look without demanding one.

The lighting pieces are where the tailoring metaphor gets genuinely interesting. The floor lamp and table lamps, both on powder-coated steel bases, incorporate fabric shades that are constructed the same way as the seating pieces, draped and stitched rather than stretched and glued. The wall lamps, built on stainless steel bases, carry the same approach. Seeing the textile treatment applied to lighting as well as furniture makes the collection feel like a genuine system of thinking rather than a one-off experiment. Ryom is not just applying a technique to a single object type. She is testing a philosophy across an entire interior.

Underlying all of it is a material choice that matters. The Kvadrat wool she selected deliberately lacks visible weaving, which gives the stitching room to become the primary surface detail. The quilting is not decorative in a fussy sense. It is structural and honest, doing exactly what it appears to do, which is hold the fabric in place without adhesives or staples. The result is upholstery that can be disassembled, repaired, and eventually recycled. The clothes metaphor is not just aesthetic. It is practical in the most direct way possible.

Ryom, born in 1995 and working out of The Factory for Art and Design in Copenhagen’s Amager district, has been exploring alternative upholstery techniques for several years. Raiments feels like the point where that exploration becomes a fully formed position. The pieces are not minimal for the sake of it. They are restrained because restraint is what the concept requires. Every choice, from the aluminium chair frame to the stainless steel wall lamp bases to the twill edge banding, is in service of the same idea: that furniture should be dressed, not wrestled.

Whether or not that idea changes how people think about upholstery at large is probably too early to say. But Ryom has made a collection that is hard to look at and then go back to thinking about furniture the old way. That, for a debut solo show, is more than enough. Raiments is on show at Innenkreis, Herluf Trolles Gade 28, Copenhagen, through 23 May.

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