A Chair Shaped by the Soft Curves of a Classic British Scally Cap

In a market full of furniture that competes loudly for attention, the pieces that often stay with us the longest are the ones that begin with a simple idea and a strong story. The Scally Chair is a beautiful example of this kind of design thinking. Its inspiration comes from something very familiar in British culture, the classic men’s scally cap. What is fascinating is how a small everyday object, such as a cap, can inspire the form of a chair and translate into a thoughtful piece of furniture.

The starting point of the design is an image. Instead of beginning with strict structural rules or purely functional decisions, the designer began with the recognizable shape of the scally cap. These caps are known for their soft, rounded crown and their distinct front visor. They have personality and a casual confidence that people instantly recognize. The Scally Chair translates these qualities into furniture in a subtle and elegant way.

Designer: Julia Kononenko

The rounded backrest is the most noticeable expression of this inspiration. It curves around the seat in a gentle way that recalls the soft crown of the cap. The form feels inviting and protective, almost as if the chair quietly embraces the person sitting in it. This small gesture adds a sense of intimacy and comfort while maintaining a clean and confident silhouette.

Another thoughtful detail appears at the front of the seat. The edge is slightly lifted in a gentle curve that echoes the visor of the cap. At first glance, the detail is subtle and easy to miss, but once you notice it the connection becomes clear. Instead of making the design too literal or predictable, this small reference adds character to the chair without overwhelming its form. It also introduces a sense of lightness and movement to the silhouette, making the chair feel more dynamic and visually balanced.

Material plays an important role in the experience of the Scally Chair. The use of wood brings warmth and authenticity to the design. Wood has a timeless quality that connects furniture to craftsmanship and longevity. It adds natural texture and depth to the chair while grounding the form in something familiar and tactile. The presence of wood also allows the chair to age gracefully over time, making it feel like a lasting object rather than a temporary trend.

The muted tones used in the chair are equally important. Instead of relying on bold colors to stand out, the design embraces restraint. These softer tones allow the chair to blend naturally into different environments. In modern and contemporary interiors, this quality becomes incredibly valuable. The chair does not try to dominate the room. Instead, it quietly complements the space around it.

Because of this, the Scally Chair works beautifully in many settings. It can sit comfortably in a minimalist living room, a warm Scandinavian-inspired interior, or even a more contemporary dining space. Its presence feels calm and balanced rather than loud. It supports the atmosphere of the room while still offering a strong sense of design.

What makes the chair particularly interesting is how the story behind it changes the way we experience it. Once you know about the scally cap inspiration, you begin to notice the details more carefully. The curve of the backrest, the slight lift of the seat, and the careful proportions suddenly feel intentional and thoughtful. The experience of the chair becomes more layered.

This is what gives the Scally Chair its quiet strength. It shows how everyday objects can inspire other everyday objects in unexpected ways. A familiar cap becomes the starting point for a piece of furniture that feels both contemporary and timeless. Through subtle form, warm materials, and restrained color, the chair proves that thoughtful design does not need to demand attention. Sometimes the most meaningful designs are the ones that simply fit into our spaces and lives with effortless ease.

The post A Chair Shaped by the Soft Curves of a Classic British Scally Cap first appeared on Yanko Design.

Meta will shut down VR Horizon Worlds access in June

Horizon Worlds, Meta's first pass at a metaverse, will be inaccessible via virtual reality headset after June 15, 2026. The company shared plans to separate Horizon Worlds from Quest VR platform and focus exclusively on the smartphone version of the app in February, and now in a new post on its community forums, Meta detailed when the VR version of Horizon Worlds will be deprecated.

By March 31, Meta says individual Horizon Worlds and Events will no longer be listed in the Quest's Store and headset owners will be unable to visit worlds like "Horizon Central, Events Arena, Kaiju and Bobber Bay." Then, after June 15, the app will be removed from Quest headsets and worlds will be completely unavailable to visit in VR. From that point on, the easiest place to visit Horizon Worlds will be in the Meta Horizon app for iOS and Android.

Additionally, Hyperscape Capture, a recently added beta feature that allows Quest headset owners to capture, share and visit each other in detailed 3D scans of real-life locations, is also being removed from Horizon Worlds. Meta says users will still be able to capture and view Hyperscapes, "but sharing, inviting, and co-experiencing Hyperscapes with others will no longer be supported."

While Meta's original blog detailing its 2026 VR strategy left open the possibility that a committed Quest owner might still be able to access some part of Meta's original VR metaverse, that apparently was never the company's plan. Meta saw enough "positive momentum" focusing on supporting the mobile version of Horizon Worlds in 2025 that it made sense to completely abandon the VR one in 2026. While that seems to run contrary to Meta’s positioning as a "metaverse company," it does reflect where the company is spending the most money and seeing the most (relative) success: AI and smart glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-will-shut-down-vr-horizon-worlds-access-in-june-222028919.html?src=rss

Apple releases its first Background Security Improvement for macOS, iOS and iPadOS

Apple has started providing small security updates to iOS, iPadOS and macOS devices. These are dubbed Background Security Improvements that will offer minor system updates between the larger software updates. According to the company, these are meant to "deliver lightweight security releases for components such as the Safari browser, WebKit framework stack, and other system libraries that benefit from smaller, ongoing security patches between software updates."

These updates should download in the background, as the name implies, although the device will need to be restarted to complete the process. In practice, we found that applying a Background Security Improvement was faster than a typical software update from Apple. On an iPhone, the restart was more of a power cycle taking under a minute compared with the 5 to 10 minutes a standard update takes a device out of commission. 

The inaugural Background Security Improvement was released today with a patch for WebKit. These updates will be supported and enabled on devices running iOS 26.1, iPadOS 26.1 and macOS 26.1. Details can be reviewed under the Privacy & Security section of the Settings menu.

This article originally appeared on Engadget at https://www.engadget.com/computing/apple-releases-its-first-background-security-improvement-for-macos-ios-and-ipados-214052311.html?src=rss

This LEGO Tiramisu Might Be the Most Realistic LEGO Food Set Anyone Has Ever Built

Tiramisu has a strong claim to being the world’s most universally loved dessert. It crossed out of northeastern Italy sometime in the late 1960s, hit restaurant menus across Europe and America through the 80s and 90s, and somewhere along the way became the default “fancy dessert” of the home cook who wanted to impress without turning on the oven. The name translates roughly to “pick me up,” which is exactly what a shot of espresso-soaked ladyfingers and mascarpone cream does. LEGO Ideas creator Micdud has now built one out of 1,106 bricks, nearly at 1:1 scale, and the result is the kind of MOC that makes you do a double-take.

The build is a corner slice served on a decorative round plate, complete with chocolate drizzle, cream dollops, and a fork mid-bite suspended in the air on a transparent support. The cocoa topping alone is a masterclass in using disparate brown elements to simulate an organic, dusty texture. Micdud even hid a raspberry made from a red clown hairpiece and blueberries built from purple astronaut helmets under the garnish. Food MOCs live and die by their surface detail, and this one gets every layer right.

Designer: Micdud

The corner piece allows you to see the full lady-fingers without their cross-sections. There’s just so much detail that it’s easy to get lost focusing on just one part. Although that’s exactly what makes this ‘dish’ such a winner. It triggers a primordial response of hunger the minute you see it. The colors are perfect, the cross section is gorgeous, and the details even on the plate WILL make your mouth water. Cutting two faces open lets those layers read in amber and white bricks, while the outer two faces show the savoiardi as rounded bumps with cream spilling over them. The build is doing two different surface textures at once, and pulling both off cleanly at 27 by 27 centimeters is no small thing for a 1,106-piece model.

The MOC (My Own Creation) is presented on a round plate, adding to its flair. The chocolate scroll work and cream rosettes ringing the edge give the whole scene a plated, restaurant-ready quality that keeps it from reading as a lone brick sculpture sitting on a flat disc. The suspended fork is the finishing touch, a freshly cut bite floating mid-air on a transparent support brick, the kind of detail that commits fully to the storytelling and makes the whole thing feel like a frozen moment rather than a display piece.

Unlike most LEGO Ideas submissions, this one isn’t rendered. From the looks of it, and just the imprefections in the detail, Micdud already built the design out. That’s impressive on its own, because it shows exactly what the Tiramisu would look like. For the uninitiated, LEGO Ideas is the company’s portal for fan-made submissions, allowing enthusiasts to create their own LEGO builds and vote for their favorite ones. Any MOC that crosses the 10,000 vote mark gets reviewed by LEGO’s internal team and then potentially turned into a box set. Micdud’s Tiramisu is just mere days old on the platform and it’s already amassed 240 votes (including my own). If you want to have it hit that 10k mark, head down to the LEGO Ideas forum and cast your vote (it’s free!) Let’s get this MOC produced before October this year so we can enroll it in the Tiramisu World Cum in Italy this year!

The post This LEGO Tiramisu Might Be the Most Realistic LEGO Food Set Anyone Has Ever Built first appeared on Yanko Design.

Remedy releases its final content update for FBC: Firebreak

What a short, strange journey it's been for FBC: Firebreak; Remedy announced that the final update for the online multiplayer game is available today. But while this Open House update will be the end of new content, the studio said it plans to keep the game available.

"FBC: Firebreak will stay online and continue to be playable for years to come," Remedy said. "We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower."

Remedy has won lots of fans for creating the eerie, surreal world where its hits Control and Alan Wake are set. FBC: Firebreak, which was released last year, is also based in that universe. However, this multiplayer game took a beating in reviews, largely due to its poorly received onboarding experience and Remedy shared plans to improve the first few hours of the game. Its CEO also left the company last year and sparked a shakeup in the leadership at the studio. 

The Open House update will add some new in-game content, but the more interesting changes seem aimed at making FBC: Firebreak more accessible. The base price has been dropped to $20, and the game has added a feature called Friend's Pass that will allow people who don't own the game to accept match invites from players who do own it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedy-releases-its-final-content-update-for-fbc-firebreak-212000463.html?src=rss

Spotify rolls out ‘bit-perfect’ playback in Windows app

Spotify is introducing a way for subscribers to get bit-perfect playback of songs if they listen on Windows. The company's newly announced "Exclusive Mode" gives the music streaming app complete control of audio processing on your PC so you can listen to songs exactly as they were mastered.

"Without Exclusive Mode turned on, your computer may alter audio before it reaches your DAC by resampling it, mixing other system sounds in, and changing the volume," Spotify writes. With the mode enabled, all other sounds from your computer are disabled so Spotify can deliver the highest quality and most accurate version of a song possible. Exclusive Mode will help maintain fidelity while you’re playing a song, but to make sure you're not losing quality anywhere else in the chain, you'll still want to listen with wired headphones connected to a DAC or digital-to-analog converter, and opt to use Spotify’s lossless streaming option.

Exclusive Mode is only available on Windows for now, but Spotify says it'll come to the macOS version of the Spotify app "in a future release." Provided you're a Spotify Premium subscriber, enabling the feature is fairly simple:

  1. Open Spotify.

  2. Click on Settings.

  3. Scroll down to Playback.

  4. Toggle Exclusive Mode to "On" under the Output section.

Spotify launched its Lossless streaming option as a perk for Premium subscribers in September 2025. The company was rumored to be working on the feature as far back as 2017 and even formally announced it as Spotify HiFi in 2021, opening up the possibility it could be a more expensive add-on to a normal subscription. Now both lossless audio and “bit-perfect” playback are included as part of the same $13 per month you pay for a Premium subscription.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-rolls-out-bit-perfect-playback-in-windows-app-211036176.html?src=rss

This Oware-inspired gaming controller replaces joysticks with a precision half-ball control system

In an era where gaming peripherals are constantly evolving, designers are increasingly experimenting with new ways to rethink the relationship between the hand and the controller. Control PlusArc concept controller challenges the familiar joystick-and-button layout with a more tactile and deliberate approach to movement. Interestingly, this exploration arrives around the same time as other unconventional input devices, such as a mouse that doubles as a hidden game controller.

Control PlusArc is built around the idea that interaction should feel natural rather than mechanical. Instead of relying on standard analog sticks, the design introduces a semi-spherical control mechanism that encourages controlled, intentional movement. The controller’s overall oval form factor reflects this philosophy as well. Rather than forcing the user into rigid hand placements, the shape allows the device to sit comfortably within the palms, encouraging a continuous grip that feels fluid and stable during gameplay.

Designer: Kusi Boateng Arthur

The concept controller is inspired by Oware, known for its rhythmic and thoughtful movement of pieces across carved pits on a wooden board. Instead of mimicking the visual style of the game, the Control PlusArc borrows its philosophy of deliberate interaction. The controller’s oval shape emphasizes the organic contours of an Oware board, creating a tactile connection between hand movement and the act of play.

This influence becomes even more evident in the controller’s semi-ball control mechanism. Unlike a full trackball or freely spinning joystick, the half-ball structure introduces clear boundaries to movement. Players can roll the control surface in different directions, but the restricted geometry ensures that movement remains precise and predictable. This design choice prevents the kind of uncontrolled spinning that often accompanies traditional trackballs, instead reinforcing a sense of intentional navigation.

The half-ball interface effectively becomes the centerpiece of the interaction. Because the surface sits partially embedded in the controller body, it balances freedom and constraint. The user can perform quick directional adjustments while still maintaining tactile awareness of the controller’s limits. The result is a control system that feels less like manipulating a mechanical stick and more like guiding motion across a defined space.

Most modern gamepads still follow a layout popularized by early console designs: two sticks, directional inputs, and face buttons. By rethinking the primary control surface itself, this gaming controller questions whether future controllers might shift toward more tactile, sculptural interfaces that respond more intuitively to the way hands naturally move.

The post This Oware-inspired gaming controller replaces joysticks with a precision half-ball control system first appeared on Yanko Design.

Flipper One vs Flipper Zero: The Size Difference Tells You Everything You Need to Know

Someone has already printed the Flipper One. Not a real one, but rather a prototype model to show its size compared to the Flipper Zero. First reaction, it’s massive. Second reaction, where did they get the 3D file from? Well, Flipper Devices actually published full mechanical enclosure files for their upcoming Linux-powered handheld on Github. Here’s the link just in case you want to print yours too.

The CAD files put it at 152.6mm wide, against the Zero’s 97.5mm, a difference that becomes viscerally obvious in photos. The front face alone tells you what this device is for: a wide display recess for the 256×144 screen, four function buttons, a D-pad with integrated OK button, a dedicated joystick, and a lanyard/carabiner loop suggesting field carry over pocket carry. A Rockchip RK3576 SoC running Linux, an M.2 slot for modular radios, and dual-processor architecture all need somewhere to live, and Flipper gave them a proper home.

Designer: Flipper Devices

The repository breaks the enclosure into three published parts. The body is the main shell containing everything: display, controls, electronics. It ships as a solid exterior with an intentionally hollow interior in the public files, meaning Flipper is sharing enough geometry for accessory makers to work with while keeping the internal mechanical layout proprietary. The back plate, which covers the M.2 expansion port and swaps out depending on what module you have installed, is published in full including internal surfaces. Same goes for the antenna rail, a separate bracket for routing SMA antenna cables before the back plate closes, a decision born from actual testing where routing cables through an integrated back plate kept damaging connectors during assembly. These are not arbitrary design choices; every split in the enclosure reflects a specific problem someone ran into during prototyping and solved deliberately.

The modular back plate represents a fairly new (and exciting) direction for the Flipper One’s community. Because the back plate geometry is fully open, third-party manufacturers can design their own versions tailored to specific module configurations without waiting on Flipper. Someone building a custom SDR module with a non-standard antenna setup can design a matching back plate that fits the same screw pattern. The Zero had a thriving accessory ecosystem built on top of its GPIO header, and Flipper seems to be seeding the same dynamic for the One, except this time the third-party entry point is baked into the enclosure architecture from day one rather than discovered after launch.

The sheer size of the Flipper One printed next to the Zero tells you something important about where Flipper Devices thinks the market has moved. The Zero was designed for a world where the coolest thing a pocket device could do was clone your hotel key card. The One is designed for a world where security researchers want a full Kali Linux environment, SSH access, and swappable radio hardware on their person during a pentest, without pulling out a laptop. The cyberdeck community has been hand-building devices like this for years at significant cost and effort. Flipper is essentially productizing that whole category, and publishing the enclosure files before the device even ships is a very deliberate signal about who they’re building it for.

The post Flipper One vs Flipper Zero: The Size Difference Tells You Everything You Need to Know first appeared on Yanko Design.

The Dune: Part Three trailer introduces Robert Pattinson’s villainous new character

It's only been two years since Dune: Part Two took over multiplexes, but we already have a trailer for the third installment. The appropriately-named Dune: Part Three is an adaptation of Frank Herbert's Dune Messiah book from 1969.

Just like the book, the latest film takes place a number of years after Dune: Part Two. "If the first movie was contemplation, a boy exploring a new world, and the second one is a war movie, this one is a thriller," according to The Hollywood Reporter. "It is action-packed and tense. More muscular.”

Despite the time jump, most primary actors are returning. This includes Timothée Chalamet, Zendaya and Javier Bardem. Anya Taylor-Joy, who briefly appeared in the second film, is also coming back. The same goes for Jason Momoa, despite his Duncan Idaho character dying in the first film. Book readers will likely understand what that means.

The trailer also highlights the antagonist Scytale, as portrayed by Robert Pattinson. He should be a more nuanced villain than Baron Harkonnen, though that's not exactly a high bar.

The release date is coming up fast. Dune: Part Three hits theaters on December 18. That's this year. Villeneuve had intended to take a break after making the second one to focus on a smaller and more personal film, but said that he kept "waking in the middle of the night" with potential images from the third installment.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-dune-part-three-trailer-introduces-robert-pattinsons-villainous-new-character-173758393.html?src=rss

Arizona attorney general sues Kalshi on illegal gambling charges

Kalshi has been sued by Arizona's attorney general for operating an illegal gambling business in the state and unlawfully ‌allowing people to place bets on elections. "Kalshi may brand itself as a 'prediction ⁠market,' but what it's actually doing is running an illegal gambling operation ​and taking bets on Arizona elections, both of which violate Arizona law," the state's Attorney General Kris Mayes said

The company defines itself as a prediction markets platform, where users make bets on the outcomes of events ranging from sporting matches to political actions. Kalshi has claimed that it operates under the auspices of the Commodity Futures Trading Commission and shouldn't be faced with the state-level charges of running unlicensed gambling. 

The case follows a similar action against Kalshi filed in Nevada last month. Kalshi also made headlines this year when an employee of popular YouTuber MrBeast was accused of insider trading on the platform.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/arizona-attorney-general-sues-kalshi-on-illegal-gambling-charges-172006290.html?src=rss