We're living in the golden age of retro console modding. If you have an old Game Boy Advance lying around, it's possible to give it a new lease on life with aftermarket parts like an IPS display and USB-C charging. But as amazing as those mods are, most still require an original GBA motherboard with a working processor and RAM. That's what makes the PlayStation Hybrid from YouTuber Secret Hobbyist so cool. Over the past couple of months, they've been working to design, prototype and build the ultimate PlayStation PCB, one that incorporates the best parts of different model revisions while adding a couple of modern conveniences.
The specific motherboards Secret Hobbyist's PCB pulls parts from are the PM-41 v2 and the PU18, with the former being a PSOne board while the latter was sourced from a "phat" model. The decision to incorporate parts from different PlayStation variants makes a lot of sense if you know something about the history of the console. Between the release of the PlayStation in 1994 and the smaller PSOne in 2000, Sony made multiple revisions to the original design to address hardware issues and eke out cost savings.
One component that you can find on older models, but not the PSOne, is an Asahi Kasei-made digital-to-analog audio converter (DAC). Over the years, this DAC has gained something of a cult following among audiophiles, with some of the earliest models like the SCPH-1000 and SCPH-3000 being particularly sought after as CD players because they also came with RCA outputs, a feature Sony later cut from subsequent revisions. As for the PU18, it has a part that makes it compatible with the X Station, a CD replacement that allows a modded PlayStation to read games from a microSD card.
From the PSOne, Secret Hobbyist sourced the console's GPU and CPU, which are more power efficient than the ones found on its older siblings. Lastly, they incorporated an FPGA chip from a Hispeedido mod kit to make their hybrid PlayStation capable of outputting video over HDMI.
The final result is a custom PCB that is even smaller than the PSOne's PM-41 v2, draws less than two watts of power and works with modern displays. That power draw means the Hybrid PlayStation could be engineered to be a handheld. Secret Hobbyist still has yet to design an enclosure for their new Frankenstein console, but judging from the comments on their video, people are excited to see the final result. In the meantime, be sure to watch the full video to learn more about the project and see some incredible soldering work.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/this-frankenstein-playstation-pcb-reads-games-from-microsd-and-outputs-video-over-hdmi-211002114.html?src=rss
Another day, another announcement of game industry job cuts. The latest restructuring is happening at Eidos Montreal, which stated that 124 people are being laid off. As with so many similar cuts, the studio's LinkedIn post credited the downsizing to "a result of changing project needs and impacts across production and support teams." The company is also parting ways with its studio head, David Anfossi.
Eidos Montreal has worked on titles within the Deus Ex and Tomb Raider franchises, as well as Marvel's Guardians of the Galaxy and Marvel's Avengers games. It is one of the many companies owned by Embracer Group, which snapped up a bunch of studios but has been stuck in a downsizing in a loop following an expensiverestructuring of its own gaming empire during 2023 and 2024. That activity reportedly included axing a planned new Deus Ex game that Eidos Montreal was working on.
The post from Eidos Montreal didn't specify what projects it is currently active on, although it has said it is involved with the upcoming Grounded 2 from Obsidian Entertainment and the reimagined Fable from Playground Games.
This article originally appeared on Engadget at https://www.engadget.com/gaming/deus-ex-game-studio-eidos-montreal-cuts-124-jobs-205057796.html?src=rss
If you worked in an office during the Windows 95 era, you knew the drill. The boss walks past, you alt-tab from Solitaire to a spreadsheet, and if you’re feeling particularly bold, you minimize Minesweeper and hope nobody notices the gray grid burned into your retinas. The game was a workplace epidemic, a logic puzzle disguised as a productivity killer, and it came free with every copy of Windows from 1992 onwards. Robert Donner and Curt Johnson created it for Microsoft in 1990, and within a few years, conservative pundits were literally calling it a threat to American business productivity.
LEGO builder carlos_silva94 has taken that gray grid of anxiety and turned it into something you can hold, a fully functional brick-built recreation of the classic game complete with textured tiles, working digital displays, and that iconic yellow smiley face that judged your every click. The build captures the aesthetic of Windows 95 with surprising accuracy, from the raised tile surfaces to the seven-segment displays counting down your mines and ticking up your time. It’s desk toy nostalgia executed in the exact medium that makes sense for anyone who spent their childhood (or their entire career) staring at numbered squares and sweating over where to click next.
Designer: carlos_silva94
The grid itself uses LEGO’s textured tiles to differentiate between covered squares (those nerve-wracking gray unknowns) and revealed tiles showing the numbered clues. The numbers themselves appear to be rendered using printed tiles or stickers, capturing that chunky digital font that defined early computer graphics. The digital displays at the top, showing both the mine counter and the timer, are built using classic seven-segment configurations, the kind that would tick up second by second while you frantically tried to deduce which square was safe and which one would end your game in a shower of pixelated explosions.
My favorite detail, however, is that yellow smiley face sitting front and center. In the original game, that face was your emotional barometer. Click a tile and it would wince in anticipation. Hit a mine and it would go cross-eyed with cartoon death. Clear the board and it would throw on sunglasses like it had just won a prize. Here, rendered in LEGO form, it just sits there with that same placid expression, a tiny plastic reminder of all the times you gambled on a 50/50 guess and lost spectacularly.
The build is designed to be customizable, which is a smart move given the nature of the game. Carlos mentions that builders could easily swap tiles to create their own puzzles, turning this from a static display piece into something you could actually interact with. Whether that means physically rearranging LEGO tiles to simulate a Minesweeper game or just using it as a conversation starter on your desk, the modularity adds a layer of functionality that elevates it beyond pure nostalgia bait.
What makes this particularly appealing as a potential LEGO Ideas set is how perfectly it fits the “desk toy for adults who grew up with this stuff” category. It’s compact, rectangular, instantly recognizable, and carries enough cultural weight that anyone who spent time on a Windows PC between 1992 and 2012 will immediately get it. LEGO has leaned into retro tech and gaming nostalgia before with sets like the NES and the Atari 2600, and Minesweeper occupies that same cultural real estate. It’s a piece of digital history that defined an era of computing, rendered in a format that actually makes sense to build with bricks.
The MOC currently sits at just over 1,100 supporters on the LEGO Ideas platform, with 578 days left to reach the 10,000 vote threshold that triggers an official LEGO review. If this brings back memories of frantic clicking, pattern recognition, and the cold dread of accidentally right-clicking when you meant to left-click, head over to the LEGO Ideas page and cast your vote. Just try not to lose an entire afternoon doing it.
Nothing’s unique design language has inspired many gadgets and concept designs, and this one is no different. Just like the Nothing NK-1 keyboard which follows the brand’s transparent aesthetics, the minimalist form factor, and the signature font, this concept keyboard is one for fans who have always wanted a Nothing keyboard.
This concept looks like an inspirational cocktail of Nothing and Teenage Engineering with the color choices and the knobs. The designer calls it the A X1 keyboard, and I absolutely love the idea since so many keyboards go for the trending RGB backlit formats. This one stands out for its minimalist yet nerdy vibe.
The left side of the keyboard is occupied by the knobs, a slider for toggling functions, and a small circular display showing the current tools in software applications. These include color picker, text selection, cropping, eraser and other contextual commands that can change depending on the software being used. By dedicating a small control hub to the side, the concept emphasizes workflow efficiency while keeping frequently used functions within easy reach.
The compact display plays an important role in making the keyboard feel more interactive. Instead of relying solely on key combinations or on-screen menus, the display offers quick visual feedback for selected tools and settings. This allows users to move between functions without breaking their creative flow, which could be especially useful for designers, editors, and digital artists who often rely on rapid tool switching.
Visually, the keyboard continues to echo Nothing’s recognizable aesthetic language. Subtle graphic markings and carefully spaced typography reinforce the clean, futuristic feel, while the restrained color accents add personality without overwhelming the overall minimalism. The physical knobs further enhance the tactile experience. Instead of treating the keyboard purely as a typing tool, the design imagines it as a broader control interface for creative workflows. Rotating knobs could potentially adjust parameters such as volume, brush size, timeline scrubbing, or zoom levels depending on the active application, making the keyboard more versatile than conventional models.
Meta is testing a new subscription service for Instagram that offers users "exclusive" features like the ability to post Stories for longer than 24 hours. Screenshots promoting "Instagram Plus" have been spotted by users in the Philippines and Mexico in recent days.
According to screenshots shared by social media consultant Matt Navarra, a subscription to Instagram Plus comes with a number of Story-focused features not otherwise available to Instagram users. This includes the ability to create multiple "audiences" for Stories posts, see info about who has rewatched your Story, search the list of people who have viewed your Story, preview Stories posts, extend Stories longer than 24 hours and create "spotlight" Stories. It also mentions something called “super hearts” for reacting to Stories.
A spokesperson for Meta confirmed the test to Engadget, saying that Instagram Plus is currently available in “a few countries,” but didn’t say which. A dedicated help page on Meta's website says that this feature is not available to everyone right now.” The spokesperson confirmed the feature list shown below, and added that “preview” would allow people to see some of another user’s Story without “showing up as a viewer” and that Stories posts could be extended for an additional 24 hours. “Our hope from these tests is to understand what’s most valuable to people in a premium feature set,” the spokesperson said.
A list of features that come with Instagram Plus subscriptions.
Threads
It seems that early versions of the service are priced fairly cheaply, with the prices in the Philippines landing at 65 PHP (about $1.07 in USD) a month and in Mexico at $39 MXN (about $2.15 in USD) a month. Meta is also offering prospective users a free one-month trial of the service.
The idea seems to be closely modeled after Snapchat+, which also offers bonus features to the app's power users. Launched in 2022, the service has racked up more millions of subscribers and has become a significant driver of non-advertising revenue for the company.
Now, Meta is looking to boost its subscription revenue too. The company said earlier this year it would test new types of subscriptions, including those focused on AI features. Elsewhere, Meta has also been pushing its Meta Verified subscriptions more aggressively. Over the last several weeks, I've repeatedly seen promotions for discounted Meta Verified plans with an initial one-month trial starting at $1 (the cheapest Meta Verified plans typically start at $14.99/month). The company has also recently tested link-sharing features in Instagram captions for subscribers and limits on link-sharing on Facebook for non-subscribers.
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-testing-an-instagram-plus-subscription-service-with-exclusive-features-181215180.html?src=rss
Match Group and its subsidiary OkCupid has finally settled a lawsuit with the Federal Trade Commission that dates back to its alleged sharing of user data back in 2014. According to the lawsuit, the FTC accused OkCupid of inappropriately sharing personal user data that includes photos and location info with a third party company, Clarifai, which offers AI-powered software for uses like facial recognition and content moderation.
According to the FTC, OkCupid's privacy policy at the time noted that the company wouldn't share a user's personal information with others, except for some cases including "service providers, business partners, other entities within its family of businesses." However, the lawsuit accused OkCupid of sharing three million photos of its users to Clarifai, which the FTC claims is a "unrelated third party" that didn't fall under the allowed entities. On top of that, the lawsuit alleged that OkCupid didn't inform its users of this data sharing, nor give them a chance to opt out.
"While we do not admit any wrongdoing, we have settled this matter with the FTC with no monetary penalty to resolve an issue from 2014 and move forward," an OkCupid spokesperson told Engadget, adding that the allegations don't reflect how OkCupid operates today. "Over the years, we have further strengthened our privacy practices and data governance to ensure we meet the expectations of our users."
Moving forward, the settlement would "permanently prohibit" Match Group, which owns OkCupid, and Humor Rainbow, which operates OkCupid, from misrepresenting what kind of personal information it collects, the purpose for collecting the data and any consumer choices to prevent data collection. Even after the 2014 incident, OkCupid was found with security flaws that could've exposed user account info but, which were quickly patched in 2020.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/okcupid-settles-ftc-case-on-alleged-misuse-of-its-users-personal-data-175159228.html?src=rss
I love fried chicken as much as the next person. Probably more. So when KFC Brazil announced it was offering to customize your actual clothes with a fabric texture inspired by its iconic crispy coating, I had questions. Not the skeptical kind. More the “can they do that with a tote bag, and if so, when?” kind.
The concept is called the KFC Wardrobe, created by Lola\TBWA Brasil. The logic behind it is almost too simple to ignore. KFC’s most recognizable feature, that golden, seasoned crust Colonel Sanders spent a lifetime protecting, shares a lot of DNA with what fashion has always celebrated: something original, textured, and completely impossible to replicate. The KFC Wardrobe takes that parallel seriously and makes it completely, earnestly literal.
Designer: Lola\TBWA Brasil
Here’s how it worked: buy a medium bucket of KFC fried chicken, bring your own clothing to the brand’s flagship store in São Bernardo do Campo, and show your receipt. Eligible items included jackets, coats, jeans, skirts, bucket hats, tote bags, and waist bags. Leave them behind, and within three weeks, they’d come back to your door with a fabric treatment that mimics the texture of fried chicken breading applied to the surface. Crunchier. More textured. Somehow more interesting than before.
The promotion ran for just three days, from March 27 to 29, which makes “limited edition” feel like an understatement. It kicked off during Design Week at BAFU, described as one of São Paulo’s most prominent and respected creative hubs. KFC set the whole thing up as Colonel Sanders’ atelier. An atelier. For a fried chicken brand. I had to read that phrase twice before I could fully commit to it, and then I decided it was actually one of the most correct things anyone has said about fashion in years.
It’s worth noting that KFC has been leaning into fashion for a while now, and with increasing conviction. KFC Australia dropped a streetwear collection during Australia’s Fashion Week in 2023. KFC UK has been particularly active, releasing a ten-piece distressed leather range with Aries and collaborating with designer Sinead Gorey on a London Fashion Week show, both in 2025. At this point, the brand has clearly decided it belongs at the table, and the fashion world has quietly and somewhat bafflingly agreed.
But the KFC Wardrobe does something the earlier drops didn’t. It doesn’t ask you to buy a new KFC product. It asks to work with what you already have. That’s a fundamentally different creative stance. Most brand-adjacent fashion moves are wearable advertisements dressed up in aesthetic language. This one is a genuine collaboration with your existing wardrobe, and that’s more interesting and, honestly, a lot more respectful. KFC isn’t asking you to represent the brand. It’s asking to be part of your look, on your terms.
Fernanda Harb, KFC Brazil’s marketing director, described the initiative as a way to “expand the relationship and closeness between the brand and its customers beyond just food.” Lola\TBWA made that statement mean something real by developing an actual textile treatment, not a printed graphic or an embroidered logo, but a physical crunch-inspired texture applied to fabric. The crispy coating became the design language. That’s a design decision, not just a marketing one, and the difference shows.
The whole thing works because the metaphor at its center is genuinely earned. Fashion has always celebrated what can’t be copied. So has Colonel Sanders, for decades. You can eat KFC your whole life and never come close to the recipe. The KFC Wardrobe takes that same mystery and stitches it into your denim jacket, and that’s a creative idea worth wearing more than once.
KFC Brazil committed to the bit fully and without apology. And now there are people walking around São Paulo in textured, crunch-finished jackets, wearing their taste on their sleeves, quite literally. Fashion has come full circle, and I’ve never been this hungry for what comes next.
Over the last 50 years, Apple reimagined personal computers, catalyzed the era of the smartphone, enlarged an iPhone and called it the iPad and garnered a strong position in wearable tech through its Watch series and its AirPods. It also popularized software and services like its App Store, FaceTime, iCloud, iMessages and many more. For a lot of us, the first time we pinched-to-zoom on a photo was likely on an iPhone.
However, Apple gives and it takes away. Things have had to change, be removed and consumers have to move on to whatever's new. For better or worse, the weight of Apple's influence has led to entire product categories following suit. Or, more typically, there's resistance, complaining and then… following suit. With the benefit of hindsight, most of these cases are examples of Apple seeing where technology was going and getting ahead of a transition that would have been inevitable. Often, these transitions have caused short-term pain for some, but time has proven Apple (mostly) correct about dropping older tech.
As Sir Arthur Quiller-Couch once said: murder your darlings. Here are some of the darlings we’ve lost over the years.
The death of the disk drive (1998)
This is a two-parter. The iMac G3 marked Steve Jobs' return. The colorful all-in-one Mac was a new start in many ways. In 1998, Apple ditched the standard ports and myriad cable types of personal computers, going all in on USB and a little-known thing called the internet. (In fact, that’s what the ‘i’ in iMac stands for.)
In doing so, it also ditched the 3.5-inch floppy disk drive — although it did have a read-only optical disk drive. Even with sluggish internet and USB transfer speeds at the time, the convenience was plain to see and it led to a decade of thumb drives of ever-increasing storage limits. High-capacity alternatives to the floppy disk, like the Zip disk and even Minidisc, attempted to bridge the gap, but never gained the widespread traction and adoption of the original disk drive. But flash drives and, later, internet-based file storage quickly made them obsolete anyway. Apple was just a little early with its dismissal.
Portable music players (2007)
Despite Apple’s iPod being the de facto music player at the time, it was supplanted by the company’s own biggest hit: the iPhone. At its peak, the iPod made Apple the zeitgeisty tech company it is today. It dominated the MP3 player market, and by 2006, iPods were responsible for 40 percent of the company’s revenue. And that was before the era of Apple including a free U2 album with every iTunes account.
When the iPhone launched in June 2007, it was swiftly followed by the iPod Touch in September. This was the iPhone without the phone part — indicating how the company saw the future of music listening. You didn’t need an iPod if you already had an iPhone in your pocket. It’s the best example of Apple cannibalizing a product that defined a decade with something far more impressive and, eventually, more successful.
It was a slow death. Ignoring the countless MP3-playing rivals, (RIP Zune), Apple dropped the classic iPod in 2014. It soon did the same to the tiny iPod nano and iPod shuffle in 2017. Finally, the company discontinued the iPod Touch in May 2022.
The physical smartphone keyboard (2007 plus change)
Unsplash / Thai Nguyen
When the iPhone’s capacitive screen and touch keyboard landed, there was a learning curve. Moving from physical keys (whether it was a 9-key alphanumeric version or the BlackBerry’s QWERTY experience) to a touch screen, especially on the tiny 3.5-inch panel of the first iPhone, wasn’t easy.
But it was the future. Physical keyboards took up physical space on devices — especially as those screens grew and grew. The adoption of touch keyboards sped up, thanks to third-party keyboard apps on Android, like Swype, SwiftKey and many others, introducing different input methods, smarter predictive text, typing algorithms and even touch heatmaps. Software keyboards were intrinsically more versatile, supporting multiple languages, infinite key arrangements and eventually emoji galleries. A colon-ellipsis smiley soon didn’t hit the same.
The death of the disk drive, part 2 (2008)
The MacBook Air, introduced by Steve Jobs in 2008, was famously pulled from a manila envelope to demonstrate its ultraportable design. To achieve that slimness, it had to ditch the internal optical drive entirely, making it the first MacBook without one. That move kickstarted an era of ultraportable laptops.
It was a major break from what laptop users were used to, and Apple tried to offer people some options. Apple introduced "Remote Disc," a feature which allowed the Air to wirelessly use the optical drive of a nearby Mac or PC, and offered an external USB SuperDrive as an optional accessory. (I've used mine exactly once since I bought it in 2013.)
While it was considered underpowered compared to Windows competitors, the original MacBook Air set a new design standard for the industry. It positioned Apple’s Macs for a future of App Store software installations, faster internet connectivity, and the rise of streaming media, cloud storage, and the rest. Apple’s MacBook Pro and MacBooks eventually followed suit, ditching optical drives in 2012.
Adobe Flash (2010)
Apple
In the early days of the iPhone, Apple famously refused to support Adobe Flash. This was in the early 2000s, too, when much of the web was built with Flash for animations and video support. The iPhone and iPad notably lacked support, creating a fractured browsing experience for years.
In April 2010, just as the first iPad arrived, Steve Jobs published his "Thoughts on Flash" open letter, criticizing its poor security and a lack of touch-friendliness. Many Flash games and interfaces interacted with the mouse cursor's precise position, something that was invisible on the touchscreen iPhone.
It was also a calculated move. By denying Adobe access to the rapidly growing iOS user base, Apple forced developers to choose between sticking with the aging Flash or embracing open standards like HTML5. Also, by making Flash-based games and tools incompatible, it nudged those developers (and iPhone users) toward the App Store for those very games and tools (and more). There, Apple could curate and monetize those creations.
In a move described by Apple marketing executive Phil Schiller as "courage,” nixing the headphone socket ended up becoming the biggest headline to come from the iPhone 7 launch in 2016. Every flagship iPhone since has lacked the jack, with the most recent iPhone to include it being the original iPhone SE.
To make the change more palatable, Apple bundled a Lightning-to-3.5mm adapter (expect more dongle chat later) with the iPhone 7, 8 and X. In-box headphones also swapped from the typical jack to Lightning. Naturally, this meant you couldn’t charge the phone while you listened to music, unless you already had a pair of wireless headphones.
Of course, this move was ultimately instrumental in making true wireless earbuds ubiquitous. While Apple wasn’t remotely the first company to introduce wireless earbuds (and then headphones), the removal of the headphone jack undoubtedly sped up adoption. Pour one out for the Bragi Dash, the Jabras, the Jaybirds of this world.
Conveniently, alongside the aforementioned iPhone 7, Apple announced the AirPods. Features like one-tap setup and automatic pairing brought the convenience people expected of Apple and put it into a tiny white case.
Despite early resistance and "bragging" from rivals who clung onto the headphone jack, at this point, the socket is mostly confined to cheaper smartphones or phones aimed at audiophiles (hi, Sony) or mobile gamers (ASUS ROG).
Eventually, the iPad Pro also lost its headphone jack, and the rest of the company's tablets followed. The only non-Mac device to keep the jack? The iPod Touch, which had one until its discontinuation in 2022.
Bespoke ports (2016)
Engadget
2016 was the year of donglegate. Apple’s MacBook Pro redesign that year was another drastic shift in the laptop's history. Chasing ever-thinner profiles and less port fuss, Apple stripped away nearly every legacy connector that professionals relied on. This was particularly jarring after the previous-generation MacBook Pro (2015) was often cited as the peak of utility, with a MagSafe charging port, two Thunderbolt 2 ports, two USB-A ports, not to mention a full-size HDMI port and an SD card slot.
Those were replaced with four (or on the cheapest 13-inch MBP only two!) Thunderbolt 3 USB-C ports and a headphone jack. For power users (like some Engadget editors), it demanded dongles (possibly multiple ones) in order to connect your USB-A thumb drive, wired internet, SD cards, external screens and well, at that point, pretty much everything. Many were particularly furious with the loss of the MagSafe charging connector. Of course, this also meant that one of those USB-C ports would be used primarily to charge the MBP. This sped up the availability of USB-C peripherals and accessories — perhaps because everyone was sick of carrying around so many dongles and hubs — but we still have USB-A devices. HDMI is everywhere. I still have SD Cards.
Eventually, Apple course-corrected itself. The 2021 MacBook Pro redesign reintroduced the SD card reader and HDMI port, and even MagSafe returned, freeing up a USB-C port.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/50-years-of-apple-pushing-tech-forward-for-better-or-worse-170025862.html?src=rss
Uber has acquired Blacklane, a Berlin-based startup that offers chauffeur services and bookings through its app, with plans to expand further into the luxury travel industry. Blacklane, founded in 2011, acts as a liaison between independent local chauffeur services and travelers looking for a more premium ride. According to Uber, the deal is subject to regulatory approvals but is expected to close by the end of 2026.
"This partnership marks a significant milestone in Blacklane’s next chapter and is a powerful step-change in introducing our service to new markets globally," Jens Wohltorf, founder and CEO of Blacklane said in a press release. Uber didn't disclose the acquisition details and it's not clear if Uber Elite and Blacklane will compete against each other.
Currently, Blacklane is available in at least 500 cities across more than 60 countries. Besides on-demand chauffeur hailing, the startup offers long-distance rides from city to city, airport pickup with flight tracking, and by-the-hour bookings. Uber's acquisition of Blacklane comes several weeks after it launched Uber Elite as an invite-only service for its "luxury ride experience." Besides Uber Elite and Blacklane, another luxury hailing service has recently entered the US market. Earlier this month, Wheely announced its US debut with New York City as its first location, with five others to be announced in the coming years. Blacklane also currently operates in New York City, along with several dozen other cities in the US.
This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-to-acquire-berlin-based-chauffeur-hailing-app-to-ramp-up-its-luxury-travel-efforts-163855603.html?src=rss
Heat is one of the most underestimated side effects of climate change, particularly in cities where built-up surfaces trap warmth long after the sun has gone down. Air conditioning has become a near-necessity in many parts of the world, yet millions of people can’t access it, either because they can’t afford it or because they simply have no home to cool. For them, that absence can be genuinely dangerous.
Cool Retreats is a direct response to that reality. Rather than a single structure, it’s a collection of four different solar-powered public pavilions, each built to provide free cooling, shade, and a place to rest to anyone who needs it. The project is specifically aimed at public parks and open areas, particularly in cities where those who need relief the most often have the fewest options.
The Solar Ceiling Fan Pavilion is the most straightforward of the four, an open-frame structure with tilted solar panels across its roof and a row of ceiling fans hanging beneath. The logic is elegantly direct: sunlight hits the panels, the panels power the fans, and the space below stays cool. On cooler days, when the fans aren’t running, the surplus electricity feeds back into the local power grid.
The Solar Breeze Oasis Pavilion scales things up with a prefabricated, modular, octagonal steel structure that can be installed as a single unit or linked with others to form larger configurations. Inside, five solar-powered ceiling fans circulate air above seating areas and worktables, and solar-powered outlets let people charge their devices. The rooftop solar array also collects rainwater, which can be stored and used within the park.
Cool Spots are the most self-contained of the group. Each cylindrical module sits on a circular concrete base, with four large benches arranged around a central table and a solar-powered ceiling fan overhead. Built-in night lights and power ports extend their usefulness well into the evening, and the modules can run off batteries charged by their own solar arrays or pull power from the local grid as needed.
The Cooling Cone is the most visually striking of the four, a stacked, louvered structure that tapers into a cone at the top, where a solar panel powers a ceiling fan mounted just below it. The partially enclosed perimeter, made up of curved, slotted panels, provides both shade and ventilation. It’s the kind of structure that draws you in from the outside and keeps you comfortable once you’re there.
What ties all four together is their shared philosophy: cooling public space shouldn’t require a power bill, complex infrastructure, or permanent construction. Each structure is prefabricated, recyclable, and solar-powered, designed to go where it’s needed most and run without ongoing costs. It’s a reminder that public design can be both socially conscious and sustainable at the same time, without one ever having to come at the expense of the other.