A24’s ‘Y2K’ has teens battling old-school computers and bloodthirsty Tamagotchis

Once upon a time in the tail-end of the last century, there was something called the Y2K bug. This bit of computer code was supposed to herald a global robot apocalypse at the stroke of midnight when 1999 became the year 2000 because of, uh, clock dates or something. Anyways, nothing happened. Or did it?

That’s the premise behind A24’s new horror comedy, the appropriately-named Y2K. The film imagines a New Year’s Eve of 1999 in which the computers really did turn on humanity. It’s written and directed by SNL alum Kyle Mooney, who made the fantastic and underrated Brigsby Bear.

As you can see from the trailer, it’s a 1990s teen party comedy, like Can’t Hardly Wait, but also an apocalyptic horror film. This particular hodgepodge brings to mind This is the End, in which Seth Rogen and other celebrities fight off a demonic horde.

However, instead of a demonic horde, these teens will be fighting for their lives against VCRs, old-school computers and, of course, murderous Tamagotchis. Also, Limp Bizkit’s Fred Durst is somehow involved. The cast is composed primarily of unknown teenagers, but the adults are played by Tim Heidecker, Alicia Silverstone and Mooney himself. The movie hits theaters on December 6.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a24s-y2k-has-teens-battling-old-school-computers-and-bloodthirsty-tamagotchis-164537560.html?src=rss

Star Wars: The Acolyte isn’t getting a second season

Lucasfilm has decided not to renew The Acolyte for a second season, according to Deadline and Variety. Fans won't get to see how the show was supposed to end and won't get to know how the plotlines its creator, Leslye Headland (Russian Doll), teased at the end of the first season would unravel. Engadget Senior Editor Devindra Hardawar called The Acolyte "Star Wars at its best" in his review, discussed how unique its premise was, and drew parallels between the series and Crouching Tiger, Hidden Dragon

Deadline says the show had a strong start and garnered 4.8 million views in the first day it became available for streaming, reaching 11.1 million views after five days. However, viewership fell in the coming weeks, and its finale was reportedly the poorest performing finale for a Star Wars series. 

The Acolyte was a mystery-thriller story featuring a former Jedi trainee played by Amandla Stenberg, who's suspected of committing a series of crimes. Her former Jedi Master played by Lee Jung-jae (Squid Game) now has to find her to get to the bottom of things. Manny Jacinto, who played the smuggler Qimir, gained a lot of attention online due to this shirtless scenes. It was revealed in the later episodes that he plays a bigger role in the story, and viewers were even supposed to learn his real name in the next season. 

The show is still available to watch on Disney+ for those who don't mind not getting closure for its story. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-wars-the-acolyte-isnt-getting-a-second-season-120033350.html?src=rss

A Pacific Rim prequel series is being developed by the scriptwriter of Bird Box

The next entry in the Pacific Rim franchise could be an origin story for the universe, set before the events of the 2013 film by Guillermo del Toro. According to Variety, the franchise's producer Legendary Entertainment has signed a first-look TV deal with Eric Heisserer. One of the first projects he's developing with Carmen Lewis, his co-founder for his production company called Chronology, is a prequel series for Pacific Rim. Heisserer won several awards for his screenplay for Arrival, the Denis Villeneuve-directed sci-fi movie starring Amy Adams and Jeremy Renner. He also wrote the script for the Netflix post-apocalyptic movie Bird Box, which starred Sandra Bullock. 

It sounds like the project is still in its very early stages, so we'll have to wait for its storyline and projected release date if it does get the green light. Seeing as it's supposed to be the Pacific Rim origin story, though, we may get to see the first kaijus emerging from the interdimensional portal at the bottom of the Pacific Ocean. We may also get to see how the first Jaegers, or the gigantic mechas controlled by human pilots to fight the alien monsters, were designed and created. 

The original Pacific Rim movie was followed by Pacific Rim Uprising, its 2018 sequel film that starred John Boyega and was directed by Steven S. DeKnight. If the series pushes through, it'll follow Pacific Rim: The Black, an anime series that streamed on Netflix in 2021 and 2021, which serves as the continuation of the two films.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-pacific-rim-prequel-series-is-being-developed-by-the-scriptwriter-of-bird-box-110043597.html?src=rss

How to watch Gamescom Opening Night Live 2024

Gamescom 2024 is almost here. Exhibitors from over 60 countries will descend on Cologne, Germany, for what is now the industry’s biggest gaming event following E3’s demise. An opening night presentation will kick off the festivities with new game announcements, trailers, footage and other surprises (like the obligatory awkward celebrity cameos). You can watch the showcase right here on Tuesday, August 20.

As usual, industry stalwart Geoff Keighley will host the Opening Night Live festivities, which begin at 2PM ET on Tuesday. E-sports MC Eefje “sjokz” Depoortere will join as co-host.

Keighley has confirmed the showcase will include the following:

You can bookmark this page and tune in here to stream the event on August 20 at 2PM ET.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-gamescom-opening-night-live-2024-130033275.html?src=rss

Meta puts Grand Theft Auto: San Andreas VR on ice

Here’s some bad news for those longing to run over civilians in a monster truck while in virtual reality. The VR-focused remake of Grand Theft Auto: San Andreas is “on hold indefinitely,” according to reporting by IGN.

This refresh was announced three years ago and was originally to be a Quest 2 title. Here we are, deep in the lifecycle of the Quest 3, and nothing. In other words, the news isn’t exactly surprising. This doesn’t mean the project will never come to fruition, but the words “on hold indefinitely” doesn’t inspire us with hope.

GTA: San Andreas is on hold indefinitely while we both focus on other projects," Meta Quest VR's official YouTube account confirmed in the comments of an unrelated trailer. “We look forward to working with our friends at Rockstar in the future.”

The VR remake was first announced during the Facebook Connect event in October 2021. That’s right. The original announcement occurred before the Meta branding. At that time, the company described GTA: San Andreas VR as “a project many years in the making.” It looks like three more years on top of that didn’t help to create a finished product.

It’s worth noting that we never even got any screenshots or in-game footage. There hasn’t even been a trailer. However, Meta CEO Mark Zuckerberg likely played a build at some point, because he once wrote “this new version” of the game will “offer players an entirely new way to experience this iconic open world in virtual reality.”

There has been no reason given as to the indefinite hold. It’s likely been an extremely expensive undertaking to translate the game into VR, and this is at a time when reports indicate that the market is shrinking. So that could be it.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-puts-grand-theft-auto-san-andreas-vr-on-ice-170702048.html?src=rss

The Plucky Squire expertly transforms old ideas into something new

It feels like The Plucky Squire has been popping up at game events forever. It first came onto my radar during one of publisher Devolver Digital’s bizarre showcases in 2022, and was instantly appealing. Yesterday, Devolver announced it would be coming out in just over a month, on September 17. After playing through a few hours of the game over two sessions, I’m happy to say this is one to keep an eye out for.

The Plucky Squire is the first game from All Possible Futures, a studio founded by Jonathan Biddle and James Turner. Turner is an artist best known for his work on Pokémon at GameFreak — if you know what a Vanillite is, you have Turner to thank for that. Biddle previously created the 2017 ARPG Swords of Ditto, and the pair have brought other developers who worked on Ditto onto the team.

All Possible Future’s debut mixes classic 2D and 3D gameplay styles into a unique whole. You play as Jot, the character in a series of kids’ books who defeats evil and saves the day. When the series’ antagonist figures out that he can change the story, it’s your job to stop him. A large chunk of the game takes place on the 2D plane of the book, from the same classic birds-eye-view as in Ditto. The “cut scenes” are also book pages, and there are a few interstitial side-on platforming segments, à la Mario, thrown in for good measure. There’s a real sense of whimsy weaved through everything, aided by the game’s narrator, who is telling your story with each page turn.

The Plucky Squire 2D gameplay
Devolver Digital

Jot is able to slash, jump, roll and everything else you’d expect, and you will unlock more combat skills as you go, such as a sword throw or Zelda-spinny-sword-attack™. There are twists to the formula, though, with a variety of puzzle mechanics thrown in. The first you’ll come across is word puzzles: With a swipe of his sword Jot can dislodge certain words that you can then move around the page. At its most rudimentary, you might swap the words “closed” and “open” from a pair of sentences to make your way past a gate. There are some playful elements to this that reminded me of Scribblenauts — making something “huge” will never not be fun.

The real unique thing here is Jot’s ability to leap out of the flat plane of the storybook and into a fully 3D world. Whenever you come across a green swirly icon, you’re able to jump out of the book and onto its owner’s desk. Often this is a quick hop-out-hop-in move to solve a puzzle, but you’ll also go on longer desktop adventures.

The Plucky Squire screenshot
Devolver Digital

While they’re not quite as charming as the in-book segments, I loved exploring the desk and seeing the wider world of the game. The 3D gameplay feels like a throwback, somewhere between the classic mascot games of the PlayStation era and the LittleBigPlanet series. On a high-end gaming PC, the environment of the desk was gorgeous, with hyper-detailed textures and realistic lighting that contrasted against the cartoony figure of Jot. There are also 2D elements within the 3D sections, where you can jump onto a surface to progress, similar to the mechanic in The Legend of Zelda: A Link Between Worlds.

The reason for this jump into 3D also plays into the game’s larger story: By breaking the confines of his 2D world, Jot discovers the influence his tales have and will have on the child who owns the storybook. If the game’s antagonist succeeds in changing the story, Jot will no longer inspire the child.

“You’re fighting for your own land, and also fighting for the owner of the book and his future,” Turner explained to me earlier this year at Summer Game Fest.

I’ve played through the first few chapters of the game, as well as a chunk of chapter six, and am starting to get an idea of how its disparate worlds fit together. In one segment, my progress in the book was brought to a halt, and I had to jump out onto the desk and navigate across the clutter to find a single (unbranded) Magic: The Gathering card. This gave me the item I needed to defeat the enemy I was stuck on. Turner said that items later in the game will allow you to modify the book in more ways, which suggested more mechanics and degrees of complexity will be introduces as progresses.

The Plucky Squire Punch-Out minigame
Devolver Digital

Breaking up proceedings further are minigames. These are fairly frequent, and generally pull liberally from well-known properties. My favorites so far were a Punch-Out!-style boxing game and a shoot ‘em up inspired by one of my all-time favorites, Resogun. In a nice accessibility move, these minigames can be skipped if you’re not up for the challenge. I’m sure there are more delightful things to come from the 2D and 3D exploration, but as of right now these minigames are the highpoint of my experience.

None of the individual elements in my playthrough were wild, unique things, but the way they connected and the level of polish to everything made me very excited to play the full game. It felt like, behind each turn of a page, there was a new little surprise just waiting to make me smile. The Plucky Squire was originally slated for a 2023 release, but is now due out on September 17. It's coming to Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S, and will be free on PlayStation Plus’ Extra and Premium tiers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plucky-squire-expertly-transforms-old-ideas-into-something-new-160012926.html?src=rss

Two action movie simulators Action Hero and Vendetta Forever are headed to VR

The first VR Games Showcase has delivered a deluge of new VR titles like the Arizona Sunshine Remake and Trombone Champ: Unflattened, but two new (and very similar) titles caught my eye: Action Hero and Vendetta Forever. They both appear to be slow motion action games like the brilliant Superhot VR that will let you live out your John Wick firefight fantasies without risking serious bodily injury or your health insurance premiums.

In Fast Travel Games’ Action Hero, you’re an action movie hero starring in a series of five fictional movies including an Indiana Jones-esque Nazi killing adventure, a high tech heist thriller and a Jurassic Park ripoff. Each movie has four different film sequences and you supply all the hot, gun flinging, boulder dodging, raptor punching (yes, you get to punch velociraptors in the face) action. The action moves slow so you can add some style to the scene like firing two high-caliber machine guns at once, pulling off some sweet hand to hand combat and not flinching during powerful explosions.

Vendetta Forever from Meta Space Interactive also puts you in the middle of slow moving action sequences against waves of anonymous enemies. It claims to have an “all-new lo-kill motion mechanic” so you can sidle up to the bad guys or dodge incoming fire like an Olympic gymnast. The style is a little closer to Superhot’s blank canvas scenes but with slightly more detail. 

Vendetta Forever proclaims itself to be an homage to “cult action” movies that are highly stylized and full of heart pumping music and moves like a virtual remake of the PC action sandbox Maximum Action. A demo of the game is available now on Meta’s game store for the Quest 2 and Quest 3.

Action Hero will be available sometime later this year on the Meta Quest 2, Meta Quest 3 and Meta Quest Pro. Vendetta Forever will be available in October on the PS VR2 as well as the Meta Quest 2, Meta Quest 3 and Meta Quest Pro.

This article originally appeared on Engadget at https://www.engadget.com/gaming/two-action-movie-simulators-action-hero-and-vendetta-forever-are-headed-to-vr-214608480.html?src=rss

Congress asks Mark Zuckerberg to explain why drug dealers are advertising on Facebook and Instagram

Nineteen members of Congress are pushing Mark Zuckerberg to explain why Meta has allowed ads for cocaine, ecstasy and other drugs to be shown on Facebook and Instagram. The letter comes after the Tech Transparency Project (TTP) uncovered hundreds of such ads on the company’s platform.

The letter points to the TTP’s report last month, which used Meta’s ad library to find 450 Instagram and Facebook ads “selling an array of pharmaceutical and other drugs.” Many of those ads included “photos of prescription drug bottles, piles of pills and powders, or bricks of cocaine,” and directed viewers to outside apps like Telegram. Since then, the TTP has been posting additional examples of such ads on X, including one it found yesterday.

“Meta appears to have continued to shirk its social responsibility and defy its own community guidelines,” the lawmakers write in the letter, which is addressed directly to Zuckerberg. “What is particularly egregious about this instance is that this was not user generated content on the dark web or on private social media pages, but rather they were advertisements approved and monetized by Meta. Many of these ads contained blatant references to illegal drugs in their titles, descriptions, photos, and advertiser account names, which were easily found by the researchers and journalists at the Wall Street Journal and Tech Transparency Project using Meta’s Ad Library. However, they appear to have passed undetected or been ignored by Meta’s own internal processes.”

The letter requests details about Meta’s policies for enforcing rules against drug-related ads, as well as information about how many times the reported ads were viewed and interacted with. It gives Meta a deadline of September 6 to reply. A spokesperson for Meta said the company plans to respond to the letter and directed Engadget to a prior statement, published by The Wall Street Journal, in which the company said it rejects “hundreds of thousands of ads for violating our drug policies.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/congress-asks-mark-zuckerberg-to-explain-why-drug-dealers-are-advertising-on-facebook-and-instagram-200541467.html?src=rss

Arizona Sunshine Remake brings the undead back to VR with enhanced graphics

It’s only been seven years since the “Fred” started to rise up in the VR zombie shooter Arizona Sunshine, but a remake is already lumbering your way and will land on VR headsets on October 17. Vertigo Games announced the upcoming release of Arizona Sunshine Remake at the first VR Games Showcase. It's slated to come to the Meta Quest 2 and 3, PS VR2 and Steam.

The Arizona Sunshine Remake will feature the same central story and multiplayer modes but with a noticeable graphics update. The zombies look more defined and real in the trailer, with an advanced mutilation system that looks bloody great (pun intended). The remake also comes with all five of the game’s DLC storylines and gameplay modes.

The game puts you in the shoes of an unnamed survivor who treats the presence of zombies the way you’d treat a noisy upstairs neighbor who can’t take a hint. The protagonist calls the shambling ghouls “Fred” as a way to mentally normalize the madness and mayhem unfolding around him as he treks across the titular state, following a radio signal in the hopes of finding other human survivors.

Arizona Sunshine was one of the first big breakout titles in VR that didn’t have a connection to another pop culture property like Marvel Comics or the Batman Arkham games. It came out the same year as other big VR hits like Superhot VR, the first I Expect You to Die puzzle game and Job Simulator. It’s part of a boom time of sorts for VR gaming when the medium was able to find its footing.

Arizona Sunshine is not just a mindless zombie killing machine even if it has multiplayer and endless swarming modes if that’s all you want to do. It’s got a great mix of VR gaming elements with puzzles to solve, strategies to plan as you prepare for a big wave of “Fred” and some genuine tense, immersive moments. It’s everything I always wanted from a zombie apocalypse and the remake sounds like a fun way to play with “Fred” all over again.

This article originally appeared on Engadget at https://www.engadget.com/gaming/arizona-sunshine-remake-brings-the-undead-back-to-vr-with-enhanced-graphics-194535362.html?src=rss

Trombone Champ is coming to VR headsets this fall

Trombone Champ, a ridiculous rhythm game that gets funnier the worse you are at it, is coming to virtual reality headsets. You won't have to wait an incredibly long time to try Trombone Champ: Unflattened either: it's coming to Meta Quest, Steam VR and PlayStation VR2 this fall.

Flat2VR Studios worked on the "reimiagining" of Holy Wow Studios' original game. You can perform on a virtual stage as notes careen toward you in a Guitar Hero-esque fashion. Your trombone is customizable as you can spray on the colors of your choosing and have absurd variants of the instrument.

There are more than 50 songs to play through. However, as with Guitar Hero and Rock Band, it's possible to mod the game and add your own tracks and characters. So if you really wanted to toot your way through "Baby One More Time" on a trombone with a fish attached, you could probably do just that.

This article originally appeared on Engadget at https://www.engadget.com/gaming/trombone-champ-is-coming-to-vr-headsets-this-fall-193041345.html?src=rss