Apple is planning to debut a new operating system called homeOS with its long-rumored smart displays, the first of which is expected to arrive as soon as 2025, according to Bloomberg’s Mark Gurman. Reports of a HomePod-like device with a display have been swirling for over a year, and Gurman said just this summer that Apple is working on a tabletop smart display equipped with a robotic arm that can tilt and rotate the screen for better viewing. In his latest report, Gurman says there are two versions in the works: a low-end display that will offer the basics, like FaceTime and smart home controls, and the high-end robotic variant that’ll cost upwards of $1,000.
We’ll reportedly see the cheaper version first — possibly next year — followed by the high-end display. Gurman previously said the robotic smart display could be released in 2026 at the earliest. You won’t have to wait for the premium model to get a taste of Apple’s vision for home AI, though. According to Gurman, Apple Intelligence will be a key part of the experience for both devices. The new homeOS will be based on Apple TV’s tvOS, he notes.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apples-rumored-smart-display-may-arrive-in-2025-running-new-homeos-212401853.html?src=rss
Apple tried at the last second to get out of producing a trove of documents by Monday as it was ordered to in its ongoing dispute with Epic, and Magistrate Judge Thomas Hixson is not having it. In early August, the company was given a deadline of September 30 to produce documents relating to the changes it made to its App Store rules this year, which was its attempt to satisfy an injunction. Apple initially told the court that the task would entail reviewing roughly 650,000 documents — but in a status report on Thursday, it said the number had ballooned to over 1.3 million, and asked for a two-week extension. Hixson denied the request on Friday in a strongly worded order spotted by The Verge, and called out Apple’s move as “bad behavior.”
Apple and Epic have been submitting joint status reports to the court every two weeks, and the issue of Apple’s documents exceeding its earlier estimate never previously came up, the judge noted. “This information would have been apparent to Apple weeks ago,” Hixson said in the order. “It is simply not believable that Apple learned of this information only in the two weeks following the last status report.” The judge said the request raises other concerns, calling into question the quality of Apple’s reports and its intentions around complying in a timely manner. Apple has “nearly infinite resources” that it could have tapped to get the task done in the allotted time, according to Hixson.
“This is a classic moral hazard,” Hixson said in the order, “and the way Apple announced out of the blue four days before the substantial completion deadline that it would not make that deadline because of a document count that it had surely been aware of for weeks hardly creates the impression that Apple is behaving responsibly.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/judge-rejects-apples-last-minute-request-for-a-deadline-extension-in-epic-case-195536755.html?src=rss
I don't know how many more times I can say what an intense two weeks it's been since the last time I posted an Engadget review recap without sounding repetitive. Ever since we launched the first of these roundups last month, companies have relentlessly launched new hardware each week, contributing to a growing pile of products for our team to review. With all these announcements overlapping, it can be easy to miss a review that, say, was published at the start of the iPhone 16 event or another that went up at the same time as Meta's Connect keynote this week.
That's why I write these — it's a good opportunity to catch up on reviews that we recently published and revisit some of the products now that we've had more time to spend with them. And looking at my list of items for this edition, there's plenty to go over. From Apple's iPhone 16 series, AirPods 4 and Google's Pixel Buds Pro 2 to the PlayStation 5 Pro and some games and software, here's a recap of things we've been testing lately.
Apple AirPods 4 with ANC review
by Billy Steele
Just a few days after Apple unveiled the AirPods 4, Billy had to file his draft for the review, which was slated to go up on Monday. Thankfully, these were a fairly straightforward update, with evaluating the new active noise cancellation (ANC) feature being the main task. Of course, Billy went further than that, gauging how much the device's H2 chip and refined design impact the AirPods' performance. He also went many extra miles, delivering report after report on topics like how the new hearing aid and hearing test features for the AirPods Pro work and a deep dive on how Apple designed ANC for an open-ear headset. Just head on over to Billy's author page for a full list of the many articles he's dutifully written up on the AirPods (and more).
Apple Watch Series 10 review
by Cherlynn Low
Words alone can't express how grateful I am that Apple didn't end up releasing three new models of the Apple Watch like was previously rumored. Considering the review of the Apple Watch Series 10 was published just one week and a day after the launch event in Cupertino, having to test more than one smartwatch was going to be a challenge. Heck, even reviewing a single new smartwatch was tricky, considering the other reviews we were preparing at the same time. That's why when we first published our review on Tuesday, we did not feel ready to present a formal score, instead sharing just our evaluation of the Apple Watch Series 10 up till that point. We eventually updated our review after spending a few more days getting to know the watch better, adding a score and more findings later that week.
Here's the summary. Though you might expect a lot more fanfare and features for the tenth Apple Watch simply because it's the tenth generation model, there's not a lot that's changed. And the company arguably didn't need to do much, since the Apple Watch is a fairly mature device. What it did manage to deliver — a bigger display in a thinner body — is impressive, and the Series 10 continues to deliver the best smartwatch experience that any iPhone owner can get.
Of course, there are questions around the blood oxygen detection feature that remains the subject of litigation between Apple and Masimo. But whether that (or the new sleep apnea feature) are available doesn't actually impact my experience with the watch, and therefore had little bearing on our score. If you're using an older Apple Watch that has the blood oxygen detection enabled and it's something you use frequently, it might be better to hold on to your device for now.
The story of this year's iPhones is also a pretty straightforward one: Cameras, buttons and a lack of Intelligence. Apple Intelligence, that is. But through my testing, I started to realize that a couple of features began to stand out. The most obvious is the new Photographic Styles, which put Instagram's filters to shame.
On the iPhone 16s, you can swap these out both before and after shooting. You can also edit the amount of saturation, shadows and more within each Style. Most importantly, Apple has finetuned its processing and depth map so it's better at keeping skin tones within the realm of reality even as you crank up the saturation or contrast. I'm a huge fan of these improved filters and in the week since my review went up, I've been tempted to post nothing but Photographic Style samples to all my social media. The only thing keeping me from actually doing that has been tedium and a complete lack of spare time. But maybe one day I will.
The other thing that I learned was a subtle shift in Apple's overall approach was greater customizability. Old Apple was rigid and rejected the idea that its design might not be the best for all its users. These days, Apple is more than willing to let you set up your app grid however you like, and iOS 18 brings the ability to finetune your Control Center and lock screen shortcuts to your preferences (and needs) as well. I was surprised when I found out that not only could you tweak the sensitivity of the Camera Control's touch and pressure sensor, but you can disable the feature altogether.
I prefer this approach as it puts the user's needs and preferences first while still maintaining a secure and private environment. And while we still await the formal arrival of Apple Intelligence in October, it's likely that many of the AI-based features, which will be available throughout the iPhone 16 lineup as well as the iPhone 15 Pro and Pro Max, won't hugely impact our experience and score. Still, like we mentioned in our reviews of this year's flagship phones, we based our verdict on the devices we tested as they were, and might revisit our score when headline features like Intelligence roll out.
iPhone 16 and iPhone 16 Plus review
by Billy Steele
I have to thank Billy for picking up the review of the base iPhone 16 models this year. Not only was he able to help with the workload, Billy also delivered a thorough and alternative perspective on Apple's non-Pro iPhones. I was heartened to see that he agreed with me on several things, namely that Photographic Styles are awesome and Camera Control is kind of clunky. I do have to admit that I hated having to look at a frog in the sample photo he included in his piece — frogs are my mortal enemies.
I barely mentioned the Camera Control in my section about the iPhone 16 Pro above, but this new button is just awkwardly placed, and I was glad to see Billy's experience was similar.
Both of us agree that it's nice to see the iPhone 16 and iPhone 16 Plus get features that are on their Pro counterparts. Sadly, though these phones were designed for Apple Intelligence, that just wasn't available to the public at the time of our review, which just makes it feel like they're missing something. That's not to say these aren't excellent phones. They're a nice step up from last year's base iPhones and come in an aesthetically pleasing array of colors that I adore.
We also have a guide from senior reporter Jeff Dunn on how to choose the right iPhone, which might be particularly helpful since this year's models all seem so similar. My main advice is: if you're into multimedia creation on your iPhone, get one of the Pros. If you need your phone to last more than a day, definitely spring for the Pro Max, as the iPhone 16 Pro will absolutely conk out after about 20 hours.
macOS Sequoia review
by Devindra Hardawar
Apple season isn't limited to new hardware. Last week, the company also released the latest updates to its software for its iPhones, Macs, watches, TVs and more. Our resident computing expert Devindra has been spending time with the new macOS since the beta was available, and was able to quickly put together his thoughts on Sequoia. His joy at being able to mirror his iPhone on his MacBook is evident in his review, and we were so convinced by his review that we also published a guide on how to mirror your iPhone in macOS Sequoia afterwards. To quote Devindra: "It sort of changed my life."
Google Pixel Buds Pro 2 review
by Billy Steele
I'm sure by now you can appreciate how hard Billy has been working, particularly these last few weeks. On Wednesday, Billy published his review of the Pixel Buds Pro 2, which went up the same time as the start of Meta's Connect keynote. This is the last of our reviews of Google's new hardware this year, at least until it launches something else. Billy's evaluation is that these buds are smaller than before, which is a double-edged sword. They could be a better fit for some people, but the fact that they have smaller touch-sensitive panels means they're slightly harder to maneuver. Still, they produce decent sound and integrate with the company's new Gemini assistant to make hands-free requests more convenient.
Now that the last of the Pixel reviews are finally out of the way, we can finally consider the company's family of hardware as a whole and honestly, I'm impressed. I actually scored the Pixel 9 Pro higher than the iPhone 16 Pro, which is possibly the first time a Google flagship has been rated better than one from Apple. I think Google has proven with its 2024 devices that it has the chops to take on its gigantic rivals, and now just needs to continue its momentum if it wants to reach a larger audience.
PlayStation 5 Pro preview
by Jessica Conditt
After Sony announced the PlayStation 5 Pro the day after the Apple iPhone event, senior editor Jessica Conditt was able to spend some time with the console ahead of its November 7th release. In her preview, Jess says that for the right kind of gamer, the "audaciously priced" PlayStation 5 Pro is absolutely worth it.
Who's the right kind of gamer here? According to Jess, "If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro."
Of course, we'll have to get a device in for testing before we can deliberate on a score and official verdict. But with faster memory, improved rendering as well as support for VRR, advanced ray-tracing and “8K gaming,” the PS5 Pro seems like a promising upgrade.
Nintendo
The Legend of Zelda: Echoes of Wisdom review
by Nathan Ingraham
Speaking of gaming, deputy editor Nathan Ingraham published a review this week of the latest in the Legend of Zelda series: Echoes of Wisdom. Nate was a diehard Zelda fan growing up, and found himself taken right back to his youth with this latest instalment.
My gaming tastes begin at Solitaire and end at Animal Crossing or Just Dance, so something as involved as Echoes of Wisdom is not my cup of tea. But even just looking at the pictures in Nate's review have me impressed at the dedication to detail and quality. As Nate puts it, the story involves "a series of otherworldly rifts that have opened up throughout Hyrule, swallowing up huge parts of the land and the people who reside there." That's absolutely the sort of plot that would draw me in, and when I read that this time around you'd play as Princess Zelda as she attempts to rescue Link, I was even more intrigued.
Perhaps that reversal of roles will also appeal to you, or maybe you're drawn in by the idea of completing puzzles in an adorable 3D environment. I have to admit I'm looking at my Switch and considering playing this instead of getting ludicrously upset at Match Factory. If you're a fan of the series, Nate thinks you should absolutely check out Echoes of Wisdom.
Fujifilm GFX100S II and Logitech MX Creator Console reviews
by Steve Dent
Our photography expert Steve Dent published a couple of reviews this week, showcasing his expert knowledge of cameras and the editing tools that accompany them. His analysis of the Logitech MX Creator Console, for instance, has me itching to get one so I can easily tweak and edit graphics in Adobe's suite of apps. Meanwhile, his review of the Fujifilm GFX100S II left me wondering how many months I can go hungry so I can afford the $5,000 camera because I imagine it'll make me as adept at taking photos as Steve. If you're curious about the actual picture and video quality of Fujifilm's camera, check out Steve's video on our YouTube channel.
Up next: What's on the horizon
Like I said, with all the events taking place these few weeks, there's plenty of gadget reviews to come. For example, Samsung had a mini event this week where it unveiled the Galaxy Tab S10+ and Tab S10 Ultra, which are premium tablets that are regarded as the best in the Android space. The company also showed off the Galaxy S24 FE and Galaxy Watch FE LTE, which are lower cost variants of its flagship smartphone and smartwatch. All of these products are good candidates for us to test, since our audience (like yourself!) is likely to be wondering about whether they're better than their premium counterparts.
This week, Meta also launched the Quest 3S, which is a budget-friendly VR headset that should take the place of the aging Quest 2. Few people are out there shopping for VR headsets, at least, when compared to iPhones or even midrange Android phones. But it's still worth our time to test something like the Quest 3S, as it helps us learn about the technology that's available, even in relatively small product categories.
Meta also showed off its Orion AR smart glasses, but as that's more of a prototype right now, I don't expect we'll be properly reviewing it. Similarly, the fifth-gen Spectacles that Snap unveiled last week will only be available to approved developers who are willing to fork over $99 a month. That's not something we're likely to formally review, either.
It's hard to keep up with all the stuff that big tech companies keep launching and want you to buy, but we do our best. We're anticipating just a few more events coming this year, and are getting ready for the holiday shopping season, too. I'm sure people outside the tech industry are feeling a similar ramp up in work and life. Hopefully, we all get some time to rest and take care of ourselves soon. As always, we appreciate your time and wish you the best. Until the next Engadget Review Recap, good luck.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-iphones-airpods-pixel-buds-and-an-early-look-at-the-playstation-5-pro-130018618.html?src=rss
Walkabout Mini Golf has been filled with players ever since it launched around the same time as the Meta Quest 2. Now the multiplayer mini-golf game is making the jump to iOS devices.
The developer Mighty Coconut is currently beta testing its mobile mini-golf game Walkabout Mini Golf: Pocket Editionand plans to release a full version on the App Store on October 10.
The Pocket version may be on mobile devices but the miniature version of the mini-golf game isn’t straying away from its virtual interface. The iOS Walkabout game can be played in two different modes: “Touch-to-Putt” mode in which you use the touch screen to tap and drag your shot and “Swing-to-Putt” mode in which you hold your iPhone like a putter and take your swing the same way you would in the VR version.
Walkabout Mini Golf is one of the most popular multiplayer VR games for the Meta Quest series. The virtual mini-golf game has an extensive series of stylized courses including some based on movies, TV shows and games like Jim Henson’s Labyrinth, the puzzle game Myst and the animated clay characters Wallace & Gromit. Mighty Coconut also designed a golf course with the immersive art company Meow Wolf and a series of courses based on the works of Jules Verne.
This article originally appeared on Engadget at https://www.engadget.com/mobile/vr-hit-walkabout-mini-golf-is-getting-a-mobile-edition-214918605.html?src=rss
The condemnation of Microsoft's Recall feature for Copilot+ AI PCs was swift and damning. While it's meant to let you find anything you've ever done on your PC, it also involves taking constant screenshots of your PC, and critics noticed that information wasn't being stored securely. Microsoft ended up delaying its rollout for Windows Insider beta testers, and in June it announced more stringent security measures: It's making Recall opt-in by default; it will require Windows Hello biometric authentication; and it will encrypt the screenshot database.
Today, ahead of the impending launch of the next major Windows 11 launch in November, Microsoft offered up more details about Recall's security and privacy measures. The company says Recall's snapshots and related data will be protected by VBS Enclaves, which it describes as a "software-based trusted execution environment (TEE) inside a host application." Users will have to actively turn Recall on during Windows setup, and they can also remove the feature entirely. Microsoft also reiterated that encryption will be a major part of the entire Recall experience, and it will be using Windows Hello to interact with every aspect of the feature, including changing settings.
"Recall also protects against malware through rate-limiting and anti-hammering measures," David Weston, Microsoft's VP of OS and enterprise security, wrote in a blog post today. "Recall currently supports PIN as a fallback method only after Recall is configured, and this is to avoid data loss if a secure sensor is damaged."
When it comes to privacy controls, Weston reiterates that "you are always in control." By default, Recall won't save private browsing data across supported browsers like Edge, Chrome and Firefox. The feature will also have sensitive content filtering on by default to keep things like passwords and credit card numbers from being stored.
Microsoft
Microsoft says Recall has also been reviewed by an unnamed third-party vendor, who performed a penetration test and security design overview. The Microsoft Offensive Research and Security Engineering team (MORSE) has also been testing the feature for months.
Given the near instant backlash, it's not too surprising to see Microsoft being extra cautious with Recall's eventual rollout. The real question is how the the company didn't foresee the initial criticisms, which included the Recall database being easily accessible from other local accounts. Thanks to the use of encryption and additional security, that should no longer be an issue, but it makes me wonder what else Microsoft missed early on.
This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-explains-how-its-tackling-security-and-privacy-for-recall-170059383.html?src=rss
Fujifilm’s original GFX100S was a popular alternative to the GFX100, as it offered the same picture quality in a slimmer body at a much lower price. It did have some flaws, though, most notably its autofocus that didn’t always keep up with the subject. In a similar vein, the company recently released the $5,000 GFX100S II as a smaller and cheaper alternative to the $7,500 flagship GFX100 II. It looks much the same as before, but has an updated sensor, processor, autofocus and more.
Both cameras are clearly aimed at pros, but is the GFX100 II worth the extra $2,500, or is the S model fine for most?
Body
At 1.9 pounds, the GFX100S II weighs an ounce less than its predecessor and its body's design and controls are nearly the same. As before, it comes with a mode dial and focus selector switch, dual control dials, drive select buttons and a quick menu. On top is a small, always-on display that shows settings, simulated mode dials and a histogram. That way, you can see all your key settings when shooting at hip level.
It feels a lot more like a mirrorless than a classic medium format camera. It handles well, but after spending time with both models, I prefer the GFX100 II’s larger body and extra controls, even though it's five ounces heavier.
Steve Dent for Engadget
The rear 3.2-inch, 2.36-million-dot-display is unchanged, tilting up, down and to the right, but it doesn't flip out. However, Fujifilm boosted the viewfinder’s resolution to 5.76 million dots, so it’s noticeably sharper than the last model’s 3.69-million-dot EVF.
The GFX100S II includes dual SD UHS-II card slots but lacks a high-speed CFexpress port like the GFX100 II. Though it uses the same battery as before, it can now shoot 540 photos on a charge, up from 530. Other features include USB-C, mic and headphone ports, along with a micro HDMI connection. A new feature is USB-SSD connectivity that allows for faster burst shooting and ProRes video capture.
Performance
Steve Dent for Engadget
The GFX100S II does shoot faster than its predecessor at up to 7 fps compared to 5 fps in mechanical shutter mode. Without a fast CFexpress card, though, you can only capture about 30 compressed RAW frames before the buffer fills. There’s also a slight image quality penalty as the camera downshifts from 16- to 14-bit RAW images when shooting bursts. Fortunately, most of the frames are likely to be sharp thanks to some big autofocus improvements. Even with the faster burst speeds, I noticed a large boost in the percentage of sharp photos when shooting quick moving subjects.
The AF improvements don’t end there. AI face and eye tracking is smarter and more accurate, meaning your subject's eye and not their eyelash is more likely to be in focus — something that’s critical with 100 megapixels of resolution. Fujifilm also introduced new subject tracking modes for animals, birds, automobiles, motorcycles, bicycles, airplanes and trains.
In-body stabilization also gets an upgrade, with eight stops in shake reduction compared to six before. That allows you to capture dimly lit scenes or blur movement at shutter speeds as low as a half second, without the need for a tripod. As with the previous model, rolling shutter distortion is a real problem with this camera in electronic mode, so neither you nor your subject can move much when using it. Otherwise, you’ll get some nasty skewing that will ruin your photo.
Image quality
For pro photographers who can afford it, the GFX100S II offers unmatched image quality. The 100-megapixel sensor delivers pin-sharp photos and 16-bit RAW pixel depth that delivers 14 stops of dynamic range, beating most other mirrorless cameras. That means you can shoot in very dark, bright or contrasty conditions and retain detail in all parts of the photo.
Fujifilm’s color science is ideal for portrait work, with accurate and pleasing skin tones. The level of detail means prints can be blown up to very large sizes, nearly 40 x 30 inches at 300 pixels per inch (PPI). The resolution and precision color rendering also makes it ideal for landscape photography, art archival work and more.
The outstanding RAW quality lets photographers perform detailed post-production work without hurting image quality, even on shots not exposed correctly. In low-light, you’ll start to see a fair amount of noise above ISO 8000 or so. However, a lot of that grain disappears when you shrink those 100-megapixel images down to a more reasonable size.
Nathanael Charpentier for Engadget
At the same time, JPEG images are outstanding straight out of the camera. Like other Fuji models, the GFX100S II comes with an array of film simulations, from the new Reala Ace to Velvia, Acros and others. Most pro photographers like to tweak their images, but many may shoot both RAW and JPEG with film simulations so they can show their clients something right away and make detailed adjustments later on.
Video
Unlike the more expensive GFX100 II, video is a weak point with this camera. Resolution is limited to 4K 10-bit, and while there’s no cropping, there’s considerable pixel binning that reduces sharpness. You can capture 10-bit 4:2:2 ProRes video at up to 30fps, though that entails hooking up an SSD drive. There aren’t really any slo-mo modes, as both 4K and 1080p recording are limited to 60fps.
While video lacks the sharpness seen on other mirrorless cameras like the Sony A1, color rendering is excellent. You can also improve dynamic range by shooting in Fujifilm’s FLog or FLog2 modes and applying a LUT later on in post.
Rolling shutter in video mode is reduced compared to photos because of the pixel binning, but you still need to be careful not to move the camera too much to avoid excessive wobble and skewing. The in-body stabilization is only effective for handheld shooting without much movement. If you try to walk while vlogging, you’ll see some severe jolts. All told, I’d say the Fujifilm GFX100S II is mostly a photo camera, with video available for emergency use only.
Wrap-up
Steve Dent for Engadget
The $5,000 Fujifilm GFX100S II gives professionals outstanding picture quality at a significantly reduced price over the $7,500 flagship GFX100 II. It even goes beyond what buyers might expect by offering fairly quick burst shooting with autofocus that’s much more reliable than on the original GFX100S. Video isn’t a strong point, but that won’t be important for its target market.
The GFX100S II is also the cheapest camera in the mainstream medium format space, with its primary competition being either the GFX100 II or Hasselblad’s $8,200 X2D100C. I’d highly recommend it for portraits and other types of shooting where detail is key. However, burst speeds and autofocus still aren’t quite good enough in fast moving scenarios.
Those who need more speed and reliability for things like weddings or live events would be better off with high-resolution full-frame models like the $3,700 Nikon Z8, $6,500 Sony A1 or Canon’s new $4,300 EOS R5 II.
This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-gfx100s-ii-review-outstanding-performance-at-a-reduced-price-153020497.html?src=rss
We typically see some Amazon devices, including Blink cameras, drop in price ahead of both Prime Days in July and October. This time around, Prime members have an exclusive deal available to them right now on a bundle that includes the Echo Show 5 smart display and a Blink Outdoor 4 camera system for only $60. That's a whopping $130 off the standard price and a record low. It's part of a larger early Prime Day sale on Blink devices, including multi-camera systems, video doorbells and more.
This bundle is one that makes a lot of sense. You'll be able to use your Echo Show 5 to get a live view of whatever the Blink Outdoor 4 camera is capturing with a simple Alexa command.
We recommend both products individually in our guides. We believe the Blink Outdoor 4 is the best wireless security camera around. The name is a bit of a misnomer as you can easily place it inside your home too, not least because it runs on two AA batteries. You'll only need to replace the cells every two years or so.
If you do place the camera outside, you can rest easy knowing that it's weather resistant. Other features include night vision, motion detection and two-way audio. You will need a Blink Subscription Plan to store clips in the cloud. Otherwise, you can save footage locally with a Sync Module 2 (which is available separately) and USB flash drive.
As for the Echo Show 5, it's one of the best smart displays with Amazon Alexa (only beaten out by its larger sibling, the Echo Show 8). It's a compact, 5.5-inch smart display that works well as an alarm clock on your nightstand. The tap-to-snooze function comes in handy there, while there's a sunrise alarm that gradually brightens the screen.
The Echo Show 5 does have a built-in camera, which might give you cause for concern if you want to place it by your bed. But the physical camera cover should sate any privacy concerns on that front.
This article originally appeared on Engadget at https://www.engadget.com/deals/an-amazon-echo-show-5-and-blink-outdoor-4-bundle-drops-to-only-60-ahead-of-prime-day-144736754.html?src=rss
When Google rolled out Gemini side panels for Gmail and its other Workspace apps, it revealed that its generative AI chatbot will also be able to offer contextual smart replies for its email service in the future. Now, the company has officially released that feature. Smart replies have existed in Gmail since 2017, giving you a quick, albeit impersonal, way to respond to messages, even if you're in a hurry or on the go. These machine-generated responses are pretty limited, though, and they're often just one liners to tell the recipient that you understand what they're saying or that you agree with whatever they're suggesting.
The new Gemini-generated smart replies take the full content of the email thread into consideration. While you may still have to edit them a bit if you want them to be as close to something you'd write as possible, they are more detailed and more personable. When you get the feature, you'll see several response options at the bottom of your screen when you reply through the Gmail app. Just hover over each of them to get a detailed preview before choosing one that you think makes for the best response.
You'll get access to the feature if you have a Gemini Business, Enterprise, Education or Education Premium add-on, or if you have a Google One AI Premium subscription. Google says it could take up to 15 days before you see Gemini's smart replies in your app — just make sure you've ticked on "Smart features and personalization" in your Gmail app's Settings page.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-launches-geminis-contextual-smart-replies-in-gmail-140021232.html?src=rss
We've finally had a chance to try the PlayStation 5 Pro and Engadget's Jessica Conditt has come away impressed. In this episode, Devindra and Jess chat about what the PS5 Pro does well, and discuss who a $700 console is actually meant for. Also, coming off of Meta Connect 2024, Karissa Bell joins to chat about her time with the Quest 3S, as well as her thoughts about Meta's Orion AR headset and AI plans.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Jessica Conditt’s PS5 Pro hands on: 60fps makes so much difference – 0:42
Karissa Bell’s dispatch from Meta Connect 2024 – 27:04
Meta Quest 3S: an impressive and affordable step forward in consumer VR – 28:55
Orion AR glasses are a big swing, just don’t expect to buy them any time soon – 32:50
Ray-Ban Meta smart glasses – 38:28
Pop culture picks – 58:24
Livestream
Credits
Host: Devindra Hardawar Guests: Jessica Conditt and Karissa Bell Producer: Ben Ellman Music: Dale North and Terrence O'Brien
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/engadget-podcast-ps5-pro-hands-on-and-metas-wild-orion-ar-glasses-133029580.html?src=rss
With macOS Sequoia and iOS 18, Apple has a handy new way to hop between devices while on desktop. iPhone Mirroring shows your phone’s screen on your computer; you can even use your mouse and keyboard to interact with it. Here’s how to set up and get the most out of iPhone Mirroring.
Requirements
First, iPhone Mirroring has several conditions. It only works with Apple Silicon Macs (late 2020 and later) or Intel-based models with the Apple T2 Security Chip (2018 to 2020). Of course, you’ll need to install macOS Sequoia first to use the feature. Any iPhone running iOS 18 will do.
The feature only works when your iPhone is locked (it’s okay if it’s charging or using Standby). If you unlock your iPhone while using iPhone Mirroring, the feature will temporarily disconnect.
Both devices also need Wi-Fi and Bluetooth turned on, and you’ll have to sign with your Apple Account on each. Your account needs two-factor authentication (using a trusted device or phone number) activated. The feature won’t work if your phone’s Personal Hotspot is active or you’re using AirPlay, Sidecar or internet sharing on your Mac.
How to set up iPhone Mirroring
Screenshot by Will Shanklin for Engadget
Open the iPhone Mirroring app on your Mac. It should already be in your Dock (see the screenshot above), but you can also find it in your Applications folder.
The app starts with a welcome screen. Tap “Continue,” then follow the prompt to unlock your iPhone.
Next, approve iPhone notifications on your Mac. This feature shows your handset’s alerts in your Mac’s Notification Center. (When you click an iOS alert on your Mac, it will open the corresponding app in the iPhone Mirroring app.) iPhone notifications on your Mac work even when the iPhone Mirroring app is closed or inactive, or if your phone isn’t nearby.
After approving notifications, a final screen will confirm that iPhone Mirroring is ready. Click the “Get Started” button to start. Once it loads, you’ll see your iPhone’s screen.
Using iPhone Mirroring
First, you may want to resize the iPhone Mirroring app. Apple only gives you three options: actual size, smaller and larger. You can change them using keyboard shortcuts: larger (Cmd +), actual size (Cmd 0) and smaller (Cmd -). You can also resize the window in your Mac’s menu bar under the View section. Dragging the edges of the window to resize it (like with other macOS apps) won’t work here.
In most cases, interacting with your virtual iPhone on your Mac is as simple as mimicking its usual touch gestures with your trackpad and typing in text fields using your Mac’s keyboard.
Screenshot by Will Shanklin for Engadget
Swipe-based gestures for Home, App Switcher and Control Center won’t work on Mac, but they have shortcuts. If you move your pointer to the top of the iPhone Mirroring window, a new area will appear, revealing buttons for the iOS Home Screen (left) and the App Switcher (right). (See the screenshot above.) This area also lets you click-hold and drag the app to reposition it.
You can also go to the Home Screen by clicking on the horizontal bar at the bottom of the app’s window or using the Cmd 1 keyboard shortcut. In addition, Cmd 2 activates the App Switcher, and Cmd 3 triggers a Spotlight search. Or, swipe down with two fingers on your Mac’s trackpad from the iPhone Home Screen (in the Mac app) for Spotlight.
There’s no way to activate the iOS Control Center from your Mac. You also can’t manually change the orientation of the virtual iPhone screen, but it will rotate automatically if you launch a game that starts by default in landscape mode:
Screenshot by Will Shanklin for Engadget
iPhone audio will play on your Mac while using the feature. Some iPhone videos will play in the iPhone Mirroring window, too. However, copyrighted content will be restricted in some cases, so some videos will only be viewable through corresponding macOS apps or desktop browser windows.
Apple’s Universal Clipboard can be useful while using iPhone Mirroring. Copy something on your virtual iPhone, and you can paste it on your Mac, and vice versa. You can also use AirDrop to transfer files between the two devices while using iPhone Mirroring.
iPhone Mirroring will time out if you don’t use the virtual phone for a while. Ditto for if you move your handset away from your computer. If it times out, just follow the app’s prompt to reconnect.
iPhone Mirroring login settings
Screenshot by Will Shanklin for Engadget
You can choose whether to require authentication every time you use iPhone Mirroring. In the Mac app, choose iPhone Mirroring > Settings in the menu bar (or type Cmd space), and you’ll see a barebones settings screen.
You can choose “Ask Every Time” or “Authenticate Automatically.” The former requires your Mac login password, Touch ID or Apple Watch confirmation to use your virtual iPhone on your desktop. Meanwhile, the latter will log into your phone automatically without authenticating each time.
You can also reset iPhone access in this settings screen. This removes your entire setup, and you’ll need to start the process from scratch the next time you open the iPhone Mirroring app.
If you have more than one iPhone tied to your Apple Account, you can choose which one to use with iPhone Mirroring under Settings > Desktop & Dock on your Mac. If this applies to you, you’ll see the option under the “Use iPhone widgets” section. (If you only have one iPhone under your Apple Account, this option won’t appear.)
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-mirror-your-iphone-on-macos-sequoia-130003743.html?src=rss