A Seoul Design Student Built an AI Speaker Around Namsan Tower

Namsan Tower stands at the center of Seoul like a declaration. It doesn’t just sit on a hilltop watching over the city; it has always been a transmitter, physically sending signals outward to every corner of a metropolis that never slows down. For most people, it’s a tourist destination, a date-night landmark, the place you go to lock a padlock and feel poetic about love. But for Juhyun Lee, a design student at Hongik University, it was a brief. A very interesting brief.

AION is Lee’s concept for an AI assistant device, and the connection to Namsan Tower isn’t decorative or coincidental. The tower’s original function as a broadcast tower, a structure purpose-built for transmitting information across an entire city, is the actual design philosophy behind it. Lee took that idea and scaled it down: what if a single object on your kitchen counter, or your desk, or your bedside table, could do something similarly intentional? Not just respond to commands, but transmit meaning through light and sound in a way that actually fits how you live? That question is what makes AION more interesting than the average concept speaker.

Designer Name: Juhyun Lee

The device combines speaker and lighting functions, but the point isn’t really the hardware. The point is how it communicates. AION is designed to provide context-aware information, meaning it adapts to what you actually need in the moment rather than just playing music until you ask it something. In a design landscape crowded with smart speakers that are essentially cylinders with microphones, a concept that thinks about situational awareness and ambient communication feels genuinely worth the attention.

Light as a communication tool is an underused idea in home technology, and it puzzles me that more designers haven’t pushed harder here. We’re surrounded by screens that demand our eyes, and speakers that demand our ears. The quiet alternative, light that shifts and signals without interrupting you, is something AION seems to understand. There’s a reason we find a lamp calming and a notification alarming. The difference is mostly about how information reaches us, not what the information actually is.

The name AION is borrowed from Greek, where it carries meanings of “age” and “eternity,” a word associated with cyclical time and continuity rather than a single moment. That choice doesn’t feel arbitrary. A tower that has broadcast through decades of a city’s history, and a home device designed to integrate into the ongoing rhythm of daily life, share a certain kind of permanence in their logic. They aren’t built for a single interaction. They’re built to always be there, doing their job quietly in the background.

What’s refreshing about Lee’s approach is the restraint. Concept design can easily become an exercise in maximalism, stacking features and rendering a product that looks cinematic but has no real relationship to how humans actually use things. AION doesn’t appear to fall into that trap. The Namsan Tower reference isn’t about aesthetics alone; it’s a framework that disciplines the design. You start with a clear function, a clear reason for existing, and you build outward from there.

Hongik University has produced a lot of notable designers over the years, and Lee’s project earns its place in that tradition not because it’s technically revolutionary, but because it’s conceptually coherent. The thinking is visible. You can follow the logic from inspiration to outcome, and that kind of transparency in a design brief is rarer than it should be.

Whether AION ever moves past concept stage is probably the wrong thing to focus on. The more useful takeaway is what it suggests about the future of AI devices in general: that the most compelling ones won’t necessarily be the smartest or the loudest, but the ones that know when to speak in light instead of sound, when to blend into the room, and when to make themselves known. Seoul’s tower has been doing exactly that for decades. Someone just finally took notes.

The post A Seoul Design Student Built an AI Speaker Around Namsan Tower first appeared on Yanko Design.

Sony will require age checks in the UK and Ireland to access PlayStation communication features

Sony is adopting new age verification policies for PlayStation users in the UK and Ireland. The company isn't making this a blanket requirement, but steps to confirm age will be needed to access "communication, broadcasting, and certain in-game features" beginning in June 2026. That includes essentials for online and social gamers, such as joining a party, voice chatting, text messaging or using third-party chat programs such as Discord. Some in-game communication tools, like chats or sharing user-generated content, will also only be available after an age check is completed. Although the new requirements will not be enforced until summer, users are already being prompted to get the verification process squared away.

Several states and countries began adopting this type of legislation in 2025, pushing restrictions as a way to protect children and teens from inappropriate content. It seems the trend will be continuing into this year, despite the concerns about privacy risks and new questions about whether these restrictive laws are even effective at their stated goals, but companies have still been moving to comply. Discord was one of the more notable gaming-centric services to begin age verification policies last year, although the company did walk back some of its initial plans at the start of 2026 in order to better protect users' personal data and their anonymity. Roblox also began requiring age checks and those results were not great.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-will-require-age-checks-in-the-uk-and-ireland-to-access-playstation-communication-features-194916442.html?src=rss

The 3D-Printed Chair That Moves With You, Not Against You

The first time I looked at the Flow Chair, I thought it was a sculpture. The sinuous, looping form bending into itself like a standing wave frozen mid-motion. No visible joints, no screws, no padding, no legs in the traditional sense. Just one continuous ribbon of material that somehow, impossibly, holds a person’s weight while gently rocking beneath them.

That last part surprised me. The Flow Chair, designed by Daniel Streilein and Henry Boy of the German studio Boldobjects, is not actually a chair in the way we typically think about chairs. It’s a rocking stool, and it functions through the intelligence of its shape rather than through any kind of mechanism. You shift your weight, and it responds. You lean forward to concentrate, and it follows. You settle back, and it adjusts. No moving parts. No knobs to turn. No assembly required. The geometry does all the work.

Designers: Daniel Streilein and Henry Boy (Boldobjects)

I’ve been thinking about this a lot lately, specifically the idea that so much of modern ergonomic furniture design has overcomplicated the act of sitting. We’ve added lumbar supports and pneumatic height adjustors and tilt-tension knobs, and yet most office workers still end the day with a stiff back and a neck that sounds like a bowl of cereal. The Flow Chair is a direct argument against all of that. Its proposition is simple: give the body room to move, and it will figure out the rest.

The manufacturing process is just as interesting as the design itself. The Flow Chair is produced using large-scale pellet 3D printing, a more industrial cousin of the desktop 3D printing most people are familiar with. This process allows for the kind of fluid, organic geometry that would be nearly impossible, and almost certainly cost-prohibitive, to achieve through traditional molding or casting. You can actually see the layer lines running across the surface of the chair, horizontal bands that trace the path of the print head as it built the form up from nothing. Most designers would treat those lines as a flaw. Streilein and Boy treat them as texture, a visual record of how the object came to be. I find that genuinely compelling. The chair doesn’t hide what it is.

What makes the sustainability story here worth paying attention to is that it isn’t just a marketing footnote. The Flow Chair is made from a single material: recycled PETG. No adhesives, no hardware, no secondary components of any kind. When the stool eventually reaches the end of its life, it can go back into the production cycle without complex processing. The branding is embossed directly into the base material rather than applied as a separate label. Even the decision to manufacture locally in Germany shortens the supply chain in a meaningful way. Every design choice reinforces the same intention, and that kind of coherence is rarer than it should be.

It also comes in a range of colors including deep forest green, powder blue, sage, and near-black, which tells you something about how Boldobjects is thinking about this object. It’s not purely a functional tool. It’s a considered, designerly thing meant to live in real spaces with real aesthetics. Looking at the photographs, it holds its own in a warm, book-lined study just as well as it does in an eclectic living room. That versatility is harder to engineer than it looks.

The Flow Chair sits, if you’ll allow the pun, at an interesting intersection. It belongs in a conversation about sustainable materials and digital fabrication, yes, but it also belongs in a conversation about what good design actually feels like to live with. Not just to look at. Not just to Instagram. To actually use, day after day, in the small and ordinary act of sitting down. That turns out to be a higher bar than most furniture ever clears.

The post The 3D-Printed Chair That Moves With You, Not Against You first appeared on Yanko Design.

Ubisoft will officially reveal the Assassin’s Creed Black Flag remake on April 23

It's happening. Ubisoft has scheduled a livestream for April 23 at 12PM ET to discuss the long-awaited Assassin's Creed Black Flag remake. The showcase will be available to watch on the company's YouTube and Twitch pages.

It's officially called Assassin's Creed Black Flag Resynced and has been rumored to be in development for years. Ubisoft ended speculation by announcing the game last month.

We don't know anything about how the game will play or look, as Ubisoft has only dropped some promotional art featuring protagonist Edward Kenway lounging on a boat. The livestream should feature a trailer that will answer many burning questions.

For instance, rumors have been swirling that this is a total top-to-bottom remake and not a simple port. That makes sense given the continued popularity of Black Flag. It's also been rumored that this new version will cut out all of the modern day gameplay sections, with a total focus on pirate-themed action.

We don't have that long to find out. Maybe the livestream will also give us some information about that upcoming mainline franchise entry, which is currently being developed under the moniker Codename Hexe. Ubisoft has promised it will be a "unique, darker, narrative-driven Assassin's Creed experience."

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-will-officially-reveal-the-assassins-creed-black-flag-remake-on-april-23-184729772.html?src=rss

LinkedIn’s new Crosscheck feature lets premium subscribers test competing AI models for free

You can now use LinkedIn to test out some of the latest AI models from OpenAI, Anthropic, Google, Microsoft and other companies without having to worry about token limits or paying for an extra subscription. The professional network is experimenting with a new feature that allows people to test AI platforms' latest offerings within LinkedIn. 

It’s called Crosscheck, and it's rolling out now to anyone with a LinkedIn Premium subscription in the United States. The feature is meant to be a kind of "blind taste test" for AI models, according to the company's Chief Product Officer Hari Srinivasan. Users start with a prompt and get two answers, each of which is provided by a different model. It's only after choosing which model you like better that you can see the underlying models behind each. 

Srinivasan says that Crosscheck is still an "early product" from LinkedIn Labs and that "there’s work to do to make it faster and add more models and question types." But it already seems to support a fairly wide range of models. In my initial tests of the feature I saw multiple answers generated by Anthropic models, as well as those from Google, MoonshotAI, Mistral and Amazon. Crosscheck will also have its own leaderboard that tracks how people in different industries are rating the various models.

After you choose an answer you like better, LinkedIn will show which model provided each answer.
After you choose an answer you like better, LinkedIn will show which model provided each answer.
LinkedIn Screenshot

Crosscheck only supports text-based prompts, so you can't generate images, upload files or use some of the more advanced tools that would be available natively on the AI platforms themselves. But there are no limits on the number of text-based chats you can have, so you don't have to worry about token limits or signing up for a pricey subscription if you find a model that's helpful.

LinkedIn is, however, sharing data back to the respective AI companies who will presumably use information gleaned from LinkedIn usage to improve their products. "Anonymized data is shared with model builders to help them understand how their models are performing amongst different occupations," the company explains. "No personally identifiable information is shared with model builders."

While Crosscheck is initially only available to LinkedIn Premium subscribers in the United States, the company plans to expand the the feature to more countries and free users “soon.”

This article originally appeared on Engadget at https://www.engadget.com/ai/linkedins-crosscheck-feature-lets-premium-subscribers-test-ai-models-for-free-183949210.html?src=rss

Meta is testing a WhatsApp Plus subscription that mostly focuses on cosmetic upgrades

Meta is testing out a premium version of its messaging app, called WhatsApp Plus, that will include several paywalled features. As first spotted by WABetaInfo, Meta is currently rolling out a paid version of WhatsApp, which features mostly cosmetic upgrades. According to the Help Center page, WhatsApp Plus subscribers will get access to premium stickers that can have special effects and the ability to personalize the app's themes and icons.

Beyond the decorative elements, WhatsApp Plus users can pin up to 20 chats, set a premium ringtone for certain contacts and further customize chat lists with alerts, ringtones and themes. According to WABetaInfo, WhatsApp is exploring more features for its premium plan, but there's no exact pricing announced yet. Subscription costs currently range from 229 Pakistani Rupees, or less than $1, to €2.49, or around $3, according to WABetaInfo.

Meta isn't paywalling any of WhatsApp's basic functions, so the ability to send messages, make voice calls and take advantage of end-to-end encryption remains free. However, the introduction of WhatsApp Plus follows Meta also trialing Instagram Plus, which previewed premium features like Stories that last longer than 24 hours and sending "super hearts." The prices haven't been announced for Instagram Plus either, but WABetaInfo reported that Meta may offer one-month trials for any interested users of WhatsApp Plus.

This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-testing-a-whatsapp-plus-subscription-that-mostly-focuses-on-cosmetic-upgrades-175452371.html?src=rss

The FAA grounds Blue Origin New Glenn rocket after failure to put payload in orbit

The Federal Aviation Administration (FAA) has grounded Blue Origin's New Glenn rocket following an incident during Sunday's launch from Cape Canaveral, according to reporting by Orlando Sentinel and others. The rocket looked good on the way up but was ultimately unable to put its payload into the correct orbit.

The FAA is calling the incident a "mishap" and is beginning an investigation to "enhance public safety, determine the root cause of the event and identify corrective actions to avoid it from happening again." The organization said in a statement that a "return to flight is based on the FAA determining that any system, process or procedure related to the mishap does not affect public safety."

The company hasn't provided any information as to what happened with New Glenn that made it mess up the positioning. It was supposed to position a satellite into a 285 mile orbit after completing two burns, but telemetry data shows that the satellite only reached a 95 mile orbit, which is not sustainable.

This was New Glenn's third mission, and not the first time the rocket has been grounded by the FAA. Blue Origin was unable to land it after the debut launch and it wasn't allowed to fly again for nearly three months. The agency hasn't announced when the rocket will be cleared to fly this time, so we don't know if it will put a crimp in Blue Origin's plans to launch a bunch of Amazon Leo broadband satellites. That mission is currently scheduled for later this year and will use the New Glenn rocket.

The FAA has grounded several rockets due to mishaps in recent years, including the smaller Blue Origin New Shepard. It has also grounded SpaceX's Falcon 9 and Starship.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-faa-grounds-blue-origin-new-glenn-rocket-after-failure-to-put-payload-in-orbit-173016117.html?src=rss

These Marble Lamps Look Like They Were Literally Dipped in Light

There’s a quiet exhaustion in modern lighting design. Too many fixtures make a statement at the expense of the light itself, and too many others disappear so thoroughly into the background that they bring nothing to the room. The ones that manage to be genuinely beautiful objects while still doing their job well are rare enough to stop and look at twice.

The DIP lighting collection, designed by Denys Sokolov for deday, sits comfortably in that rare middle. The central idea is simple and visual: a marble disc that appears to have been dipped in light, absorbing just enough of a warm glow to carry it back out. It’s a lamp that earns attention as a decorative object long before anyone switches it on.

Designer: Denys Sokolov

The name itself tells you what Sokolov was after. Rather than treating the stone as decoration or the light as the point, the idea positions both materials as equal contributors to a single, quiet gesture. A disc of marble that carries a glow in its belly, as if it spent some time in contact with something luminous, and the evidence hasn’t fully faded yet.

What makes the collection work beyond aesthetics is how carefully it treats the light. At the base of each marble disc sits a semi-transparent diffuser that catches the glow before it escapes, softening it into a warm, controlled halo. The result doesn’t feel like a lamp that’s been switched on so much as one that’s quietly breathing, which is a harder effect to achieve than it sounds.

The DIP collection is designed to adapt without compromising its identity. The same disc and halo at its core translate into table lamps, floor lamps, pendants, wall sconces, and ceiling-mounted fixtures, all sharing the same quiet character. Put one over a dining table, another on a bedside surface, or mount one beside a sofa, and the result feels deliberate and composed in each setting.

The marble itself does a lot of the talking. The stone comes in lighter and darker colorways, each reacting differently to the light beneath it. The veining and texture that look merely decorative in daylight become something more layered when the lamp is on, and the contrast between the material’s weight and the gentle halo it produces is the collection’s most compelling quality.

The DIP collection fits within a design practice focused on material honesty and formal restraint. There’s no attempt to overcomplicate the object with excessive ornamentation or extra features. It’s a disc of stone that glows from its underside, and that single idea, handled with care, turns out to be more than enough.

The post These Marble Lamps Look Like They Were Literally Dipped in Light first appeared on Yanko Design.

Ball x Pit’s next update adds 11 more balls to the fray on April 27

It's been a whole month since I've played some Ball x Pit after the mobile versions went live in March, but I'll surely be jumping back in again next week. The latest update will arrive on April 27, bringing a host of goodies to the wonderful brick-busting roguelite, which was one of Engadget's favorite games of 2025.

Designer Kenny Sun spilled most of the beans about the update on the PlayStation Blog, revealing that it will add two new characters, 11 more balls with special powers, four passive upgrades and a new building. If you opt to play as The Tiptoer, you'll be able to get close to enemies without fear of them attacking you, but you'll have lower health and damage. She could be a good partner for The Shieldbearer, so you can right in front of bosses to rapidly bounce back balls and ramp up the damage in no time at all. As for The Tunneller, that character fires balls that wrap around the edge of the screen and return from the other side.

The latest balls and evolutions include Venom, which slows down targets and can paralyze them in place after hitting them enough times. Other new time-based balls can freeze enemies too. Erosion saps away a percentage of a target's health, which could weaken bosses very quickly, and the Warp ball jumps to a random place and increases in speed every time it hits an enemy. I can't wait to see how effective these are after merging them with area-of-effect abilities or ones that spawn more balls with the same powers. 

The Sniper ball sounds interesting too. That will reward precision as it cuts through every enemy in a straight line until it hits a boundary. I prefer a more chaotic approach, though.

As such, the Full Metal Rapier passive ability seems like one I'll want. It scales up the damage of each ball depending on how many enemies and baby balls (i.e. ones that don't inherently have special abilities) are on screen. The Arrow of Fate passive is intriguing as well, as it turns every enemy projectile that hits you into a smattering of baby balls. I smell some synergy between those two.

On top of that, the new Guildhall building that you can place in the citybuilder side of the game allows you to change upgrades that you've already chosen for your character. Looking forward to seeing how that plays out in practice.

This is the second of three free updates that Sun and publisher Devolver Digital have announced for Ball x Pit. The first one, which introduced more upgrades and an endless mode, dropped in January. The third one is expected in July.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pits-next-update-adds-11-more-balls-to-the-fray-on-april-27-170929983.html?src=rss

Deezer says AI-made songs make up 44 percent of daily uploads

AI-generated music is spreading like wildfire, according to Deezer, who reported receiving nearly 75,000 uploads of AI-made tracks a day on its platform. The alternative music streaming service based in Paris published a report revealing that 44 percent of its daily uploads are AI-generated songs, accumulating to around 2 million flagged songs a month. If that figure doesn't alarm you, Deezer said that more than 13.4 million songs were detected and flagged as AI-generated across 2025.

Those statistics are made possible with Deezer's patent-pending AI music detection tool, which was launched in January 2025. A few months following the release, Deezer announced that it saw around 20,000 AI-generated tracks uploaded a day, which made up roughly 18 percent of its overall uploads. Despite the swell of AI music on its platform, Deezer said that only about 1 to 3 percent of total streams on the platform involve AI-generated music and that a majority of these streams are marked as fraudulent and demonetized.

Deezer said its proprietary tool can detect AI-generated music, particularly from two of the most popular offerings right now: Suno and Udio. Despite these two AI music tools getting hit with lawsuits in their early days, some major record labels have had a change of heart and later struck deals with the startups. On the other hand, other music streaming platforms are employing their own verification tools to fortify the floodgates holding back music made by AI. Similar to Deezer, Coda Music uses "AI Artist" labels and even let users flag suspicious artists.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/deezer-says-ai-made-songs-make-up-44-percent-of-daily-uploads-163642921.html?src=rss