Azure is in recovery following an outage that affected Microsoft 365, Xbox and Minecraft

Microsoft’s Azure cloud service is recovering from an outage that affected key apps and services like Microsoft 365 , Xbox and Minecraft. All three showed spikes in outage reports on DownDetector around 12PM ET, and the Azure status page indicates that Microsoft first observed technical issues around 12PM ET.

In its most recent Azure status update at 3:57PM ET, Microsoft says that it “initiated the deployment of our ‘last known good configuration,’” and that “customers may have begun to see initial signs of recovery.” The company is continuing to reroute traffic through “healthy nodes” and believes that Azure should be fully recovered “by 23:20 UTC,” or 6:20PM ET.

At the peak of the outage, users on Reddit reported issues loading Game Pass on Xbox consoles, along with limited access to productivity and enterprise apps. The outage also appeared to affect Microsoft support pages and some airline websites.

A Microsoft spokesperson provided the following statement to Engadget about its Azure issues:

We are working to address an issue affecting Azure Front Door that is impacting the availability of some services. Customers should continue to check their Service Health Alerts and the latest update on this issue can be found on the Azure status page.

At least so far, the Azure outage pale in comparison to Amazon Web Services outage that occurred last week. Amazon’s outage kept popular apps and services offline for hours.

Update, October 29, 4:33PM ET: Added new details on Azure’s recovery.

Update, October 29, 3:09PM ET: Added details from the latest Azure status update to article along with a statement from Microsoft.

This article originally appeared on Engadget at https://www.engadget.com/computing/azure-is-in-recovery-following-an-outage-that-affected-microsoft-365-xbox-and-minecraft-172032654.html?src=rss

Nothing Phone 3a Lite or CMF Phone 2 Pro? The Choice Is Just Glyph vs. Zoom

Glyph Light, more like Glyph Gaslight… Nothing just dropped its fifth phone this year, the 3a Lite, and the instant I looked at it, I was first shocked… then confused. Shocked because the phone looks exactly like Nothing’s CMF Phone 2 Pro. No seriously, the camera placement is EXACTLY the same, the chipset is the same, the battery, screen, most of its internals are the same. It took me a full minute for my shock to subside before it was replaced by confusion. Why? Why would Nothing introduce a ‘new’ phone into its lineup when it’s selling the exact same phone (for the exact same price) under its sub-brand?

I have no definite answers (we’re waiting for Carl Pei to reveal his underlying strategy), which is why it honestly feels so confusing. Two phones, practically twins (with probably just 2 small differences), and arguably running the same software on the same hardware for the same price. It goes against Nothing’s entire vision of disrupting the tech space by producing game-changing tech that injects fun into itself. Tech that builds a design-centric audience. Tech that prides itself on transparency. The fact that the Nothing Phone 3a Lite is just a ‘rebadged’ (and I use that term in the most calculated capacity) version of the CMF Phone 2 Pro feels like the opposite of transparent.

Designer: Nothing

Nothing Phone 3a Lite (Left) vs CMF Phone 2 Pro (Right)

Here’s where the phones are identical. They both have the same screen – a FHD+ 6.77″ AMOLED running 120Hz at 300 nits max brightness. They both have the same chip too, a MediaTek Dimensity 7300 Pro with 8 cores. Both phones run 8GB of RAM and max out at 256GB of storage. The OS is the same too, Nothing OS 3.5 (with a 6-year software update promise)… and even the battery is exactly the same, a 5,000mAh cell with 33W fast charging and 5W reverse wired charging. No wireless charging on either of the models. As far as the cameras go, the placement (if you look below) is the same too. Two of the three lenses in the camera array are the same, a 50MP main and 8MP ultrawide. The front has a 16MP shooter on both. And both phones pack that Essential button on the side that Nothing began rolling out this year. On paper, it’s as if you were looking at a Xiaomi vs Redmi phone, or a Huawei vs Honor phone. The same build, barring a few minor cosmetic changes.

Nothing Phone 3a Lite (Left) vs CMF Phone 2 Pro (Right)

The changes aren’t drastic, but they’re worth noting. For starters, the third camera on both the CMF Phone 2 Pro and the Nothing Phone 3a Lite are different. While the CMF gizmo packs a nifty 50MP telephoto lens, the 3a Lite swaps that out for a 2MP macro lens. That’s while keeping the price exactly the same, so make of that what you will. Meanwhile, look above and you’ll notice that the flashlight gets moved just a couple of notches downwards on the 3a Lite, so I’d assume most cases for the Phone 2 Pro will work seamlessly on the 3a Lite if they have a running cutout for the camera and the flashlight. Barring these two features, the design (obviously) is the most noticeable difference. The CMF phone sports a plastic back, with the customizable modular design, while the Nothing phone resorts to its thematic transparent rear, with a glass back. The 3a Lite also has the Glyph, although instead of an interface it’s just a tiny little dot on the bottom right corner. The final difference lies in the offerings – the CMF Phone 2 Pro comes in 4 colors and one single spec variant – a 256GB model. The Nothing 3a Lite comes in just Black or White options, although you can choose between a 256GB model, or a lower 128GB model that’s just €30 cheaper.

So why exactly did Nothing go down this road? All I can do is speculate, but the more I do, the more I’m inclined to believe that this is a diversity play rather than an innovation play. The company wants to corner the market with as many phones across a price range. Currently, the 3a and 3a Pro represent a budget range, but not the sub $300 category. People who are fans of the transparent phone design wouldn’t want to splurge on a CMF phone, even though it’s objectively better out of the two we’re comparing here today. If you told me I had to choose between a glass back and a small blinking LED, versus a plastic-back phone that packs a 50MP telephoto camera, the choice wouldn’t be a tough one at all.

The post Nothing Phone 3a Lite or CMF Phone 2 Pro? The Choice Is Just Glyph vs. Zoom first appeared on Yanko Design.

GM will cut more than 1,700 jobs in EV and battery manufacturing

General Motors announced that it will cut more than 1,700 manufacturing jobs in reaction to changes in the electric vehicle market. "In response to slower near-term EV adoption and an evolving regulatory environment, General Motors is realigning EV capacity," the company said in a statement reported by CNBC. "Despite these changes, GM remains committed to our US manufacturing footprint, and we believe our investments and dedication to flexible operations will make GM more resilient and capable of leading through change."

The layoffs are primarily happening at a Michigan plant that builds GM's EVs and at an Ultium Cells battery cell plant in Ohio. The company is also "temporarily" laying off 700 at an Ultium Cells plant in Tennessee.

The regulatory issues in question are likely the $7,500 federal tax rebate that had previously been granted to EV purchases, which expired earlier this year under the "Big Beautiful Bill" that made things a lot less pretty for many environmentally-focused programs and industries. But GM had also said earlier this month that it would sunset much of its hydrogen fuel cell R&D in order to place more focus on batteries, charging tech and EVs, so announcing layoffs in those very areas is a rough move.

This article originally appeared on Engadget at https://www.engadget.com/gm-will-cut-more-than-1700-jobs-in-ev-and-battery-manufacturing-200814378.html?src=rss

Polestar Kairos unifies space travel and daily commutes into one intriguing concept

We all know that space is the next major frontier that remains to be conquered by humans, sparked by Elon’s ambitions to colonize Mars. Previously, NASA and now SpaceX are spearheading the dreams of space tourism and ultimately moving beyond planet Earth’s nurture. These developments have triggered inspiration for countless concept vehicles that envision what the future could be like.

This future-forward concept overshadows most of them with its unique idea of connecting Earth and space travel without all the strings attached. The idea is to make a seamless transition from driving on the highways to traveling beyond the stratosphere within just a few hours. Meet the Polestar Kairos, a hypertravel vehicle that comes with a normal driving mode and a space transfer mode to dock with a spacecraft that’s destined for space.

Designer: Kim Ye-rin

The front section of the hypercar, made out of reinforced lightweight material, is stronger than the fuselage of an airplane for structural integrity. Transition from the car mode to the docked spacecraft version is seamless, indicating how we could travel in space in the coming decades. Sure, it sounds like science fiction, but we are talking of a time ten years down the line when traveling to Mars would be a usual affair. This concept is based on the Polestar’s DNA and design physics, thereby explaining the industrial look.

The compatible spacecraft will be capable of docking two Kairos hypercars, transporting them to the other habitable planet in the solar system. When docked with the spacecraft, the hypercar unit transforms into an ultra-low temperature sleep chamber. This chamber is loaded with amenities for life maintenance during extended space trips. Since space travel can have a toll on mental and physical conditioning, the module is equipped to handle that too. The spacecraft will essentially be a carrier for people who want their loved ride to stay with them even beyond the limits of Earth.

From a pure four-wheeler perspective, the Kairos concept arrives at a time when Polestar is sharpening its focus on electric mobility and design-led sustainability. While the brand’s recent concepts, such as the Precept, have already charted its future direction, Kairos brings new aesthetic and experiential ideas to the table, melding dynamic proportions, refined materials. The Hypercar is low, wide, and sculpted, with crisp surfaces that emphasize tension and purity. The roofline sweeps seamlessly into the rear haunches, giving the car an almost coupe-gravity despite a potentially four-door or high-performance nature. The front face carries Polestar’s signature front “Thor’s Hammer” lighting graphic while a stubby profile reinforces a performance posture.

Inside, the Kairos concept highlights the brand’s commitment to premium yet sustainable materials. Natural-fiber composites, recycled textiles, and minimalist interfaces dominate. The cabin layout puts the driver firmly in command: clean surfaces, clear lines, and a restrained palette convey calm focus rather than techno-clutter. The floating center console, integrated display architecture, and expansive glazing underline a sense of openness and precision.

The post Polestar Kairos unifies space travel and daily commutes into one intriguing concept first appeared on Yanko Design.

Early access for Gemini Home voice assistant is now available. Here’s how to get it

A decade ago, when smart speakers with built-in voice assistants were the hot new thing, many imagined they'd quickly evolve into highly intelligent companions. (Think C-3PO or Star Trek's Data living inside a speaker.) That road has been much longer than expected, as virtual helpers like Alexa, Siri and Google Assistant seemed to sit in neutral for years.

But now that generative AI is here (for better or worse), smart speakers are finally scratching the surface of those expectations. Google's new version, Gemini for Home, is now available to try. Here's how.

First, keep in mind that the Gemini for Home voice assistant is in early access. This means Google is gathering feedback about its features, and — as with all generative AI — it's wise to assume it will make mistakes. If or when it does, you can send feedback to Google in the Google Home app or by saying, "Hey Google, send feedback."

You'll also want to check your speaker model before diving in. The full Gemini for Home experience is available to try on the Google Nest Hub (2nd gen), Google Nest Audio, Google Nest Mini (2nd gen) and Google Nest Hub Max. Those models all support Gemini Live, which enables conversational back-and-forth chat with natural follow-up questions.

Other models support everything but Gemini Live. That list includes the Google Nest Wifi point, Google Nest Hub (1st gen), Google Home Max, Google Home Mini (1st gen) and Google Home.

Another point is that once you dive in, your Google Assistant days will be over (on your speakers, anyway). That's because Google says that, once you upgrade to Gemini for Home, your compatible devices can't downgrade to Assistant. That shouldn't be a problem, but it's worth keeping in mind before you take the plunge.

Once you've confirmed that your speaker(s) are at least partially compatible, head to the Google Home app on a mobile device. There, tap your profile picture (or initials) on the top right. Then tap Home Settings > Early Access. Congratulations: You've put in your request.

The bad news is you may have to wait a bit to confirm your entry into the beta program. Once you're in, you'll see a notification from the Google Home app that reads, "Introducing Gemini for Home." Select that, and follow the prompts. (If you accidentally dismiss the notification, you'll see the setup banner under Home settings in the Google Home app.)

Google Nest Mini devices sitting on a table.
Cherlynn Low for Engadget

At that point, all compatible speakers in your home will be upgraded to Google's more intelligent AI assistant. You can now throw more advanced questions at it, similar to what you'd ask text-based chatbots like ChatGPT. Except this one sits on a shelf, ready to field your verbal requests at any moment.

Keep in mind that Gemini Live requires a Google Home Premium subscription. The standard version costs $10 per month or $100 per year. Meanwhile, the advanced tier doubles that: $20 per month or $200 per year. At least for now, the only difference between the two (for these purposes) is that the pricier plan supports a camera history search feature. Both premium tiers unlock access to Gemini Live. So, if that's all you need, you can save money and get standard.

Google offers plenty of examples to get started. You can get quick answers to facts, like "Hey Google, who are the top five scoring players in basketball history?" (FYI: James, Abdul-Jabbar, Malone, Bryant and Jordan.) You can also ask Gemini Live to have a chat about ingredients for people with dietary needs. Or, ask it to explain complex topics (like how Wi-Fi works) in simple terms. It may not be at C-3PO level yet, but it's certainly moving in that direction.

This article originally appeared on Engadget at https://www.engadget.com/ai/early-access-for-gemini-home-voice-assistant-is-now-available-heres-how-to-get-it-191250927.html?src=rss

Stray leads November’s lineup of PS Plus games

Sony just announced the PS Plus Monthly games for November and there are some standouts. All of these titles will be available to download on November 4 until December 1.

First up, there's the cat sim Stray. We praised the third-person cyberpunk adventure in our initial review, in which we lauded the game's unique mechanics and puzzles. After all, you play as a cat in a dystopian and futuristic city. That's a one-of-a-kind premise, which is one reason it became such a big hit. It'll be available for both PS4 and PS5. It's also worth noting that this was a day-one release for PS Plus Extra and Premium back in 2022. 

EA Sports WRC 24 is a popular racing sim developed by Codemasters, who made the Dirt series, the Grid franchise and plenty of official F1 games. This new one lets players participate in the FIA World Rally Championship (WRC.) Racers get access to a bunch of WRC, WRC2 and Junior WRC cars from the 2024 season, complete with current drivers and teams. This one is only for PS5.

Totally Accurate Battle Simulator is certainly a battle similar, but not an accurate one. The game lets you design all kinds of bizarre battle scenarios with "the wobbliest physics system ever created." This is the best game ever made that lets you battle a wooly mammoth with balloon arrows, thus forcing that beast into the sky. It'll be available for both PS4 and PS5.

As always, a crop of new games means that some pre-existing titles are heading to that farm upstate. You have until November 3 to download Alan Wake 2, Goat Simulator 3 and Cocoon to their game library. Dang. Last month was stacked.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/stray-leads-novembers-lineup-of-ps-plus-games-180339318.html?src=rss

Character.AI to ban teens from talking to its chatbots

Character.AI will no longer permit teenagers to interact with its chatbots, as AI companies face increasing pressure to better safeguard younger users from harm. In a statement, the company confirmed that it is removing the ability for users under 18 to engage in any open-ended chats with AI on its platform, which refers to back-and-forth conversations between a user and a chatbot.

The changes come into effect on November 25, and until that date, Character.AI will presents users with a new under-18 experience. It'll encourage its users to use chatbots for creative purposes that might include, for example, creating videos or streams, as opposed to seeking companionship. To manage the transition, under-18s can now only interact with bots for up to two hours per day, a time limit the company says it will reduce in the lead-up to the late November deadline.

Character.AI is also introducing a new age assurance tool it has developed internally, which it says will "ensure users receive the right experience for their age." Along with these new protections for younger users, the company has founded an "AI Safety Lab" that it hopes will allow other companies, researchers and academics to share insights and work collaboratively on improving AI safety measures.

Character.AI said it has listened to concerns from regulators, industry experts and concerned parents and responded with the new measures. They come after The Federal Trade Commission (FTC) recently launched a formal inquiry into AI companies that offer users access to chatbots as companions, with Character.AI named as one of seven companies that had been asked to participate. Meta, OpenAI and Snap were also included.

Both Meta AI and Character AI also faced scrutiny from Texas Attorney General Ken Paxton in the summer, who said chatbots on both platforms can "present themselves as professional therapeutic tools" without the requisite qualifications. Seemingly to put an end to such controversy, Character.AI CEO Karandeep Anand told TechCrunch that the company’s new strategic direction will see it pivot from AI companion to a "role-playing platform" focused on creation rather than mere engagement-farming conversation.

The dangers of young people relying on AI chatbots for guidance has been the subject of extensive reporting in recent months. Last week, the family of Adam Raine, who claim that ChatGPT enabled their 16-year-old son to take his own life, filed an amended lawsuit against OpenAI for allegedly weakening its self-harm safeguards in the lead-up to his death.

This article originally appeared on Engadget at https://www.engadget.com/ai/characterai-to-ban-teens-from-talking-to-its-chatbots-180027641.html?src=rss

1X Neo is a $20,000 home robot that will learn chores via teleoperation

California-based AI and robotics company 1X is now accepting pre-orders for its humanoid robot NEO, which was designed to automate everyday chores and to offer personalized assistance. Users will be able to control NEO and have it accomplish tasks around the house with the click of a button or a verbal command. It will come with the ability to do basic tasks autonomously when it starts shipping next year, including opening doors, fetching items and turning the lights on or off. However, if early adopters want NEO to be capable of more specific or complex tasks, they'd have to be comfortable with the idea of a human teleoperator controlling the robot remotely and seeing inside their homes. 

In an interview with The Wall Street Journal's Joanna Stern, 1X CEO Bernt Børnich explained that the AI neural network running the machine still needs to learn from more real-world experiences. Børnich said that anybody who buys NEO for delivery next year will have to agree that a human operator will be seeing inside their houses through the robot's camera. It's necessary to be able to teach the machines and gather training data so it can eventually perform tasks autonomously. "If we don't have your data, we can't make the product better," he said. 

Børnich admitted that much of the work will be done by teleoperators in the beginning. Owners will have access to an app where they can schedule when the teleoperator can take over NEO and where they can specify the task they want the machine to do. He said 1X is putting control in the hands of the owner to respect people's privacy as much as possible. The company can blur people so that the remote operator doesn't see them, and owners can designate no-go zones in their homes that the operator cannot go to. Teleoperators also cannot take control of NEO without the owner's approval. Of course, there's always potential security breaches to think of — Børnich at least assured that NEO has several layers of security to prevent it from hurting people. 

If you want to see more of the robot in action, the WSJ video is definitely worth a watch.

1X NEO is available in tan, gray and dark brown. It's now available for pre-order from the company's website with a deposit of $200. Those who want early access to it can get it for $20,000, but it will also be available as a subscription service of $499 a month. 

This article originally appeared on Engadget at https://www.engadget.com/ai/1x-neo-is-a-20000-home-robot-that-will-learn-chores-via-teleoperation-040252200.html?src=rss

This Thunderbolt 5 Dock Finally Gives Apple Silicon Macs 3 Displays

Most docking stations are either a tangle of cables or a bland box you hide behind your monitor out of shame and embarrassment. For creative pros and MacBook power users, finding a dock that keeps up with demanding workflows while actually looking good on your desk is a rare win that deserves celebrating. Most people settle for function over form, accepting ugly tech as the unavoidable price of modern productivity.

The iVANKY FusionDock Max 2 changes the game with a design that’s as visually striking as it is functionally capable. With Thunderbolt 5, native triple-display support for Apple Silicon Macs, and a chassis built for both performance and aesthetics, it’s a dock you’ll want to show off front and center on your desk, not hide away beneath it in shame.

Designer: iVANKY

The FusionDock Max 2 is machined from a single block of aluminum using a 2,000-ton extrusion press, giving it a dense, premium feel that most plastic or stamped-metal docks simply can’t match. The matte dark finish, copper-alloy midframe for efficient heat dissipation, and bold orange accent lines create a modern, professional look that stands out in any workspace without screaming for attention.

The floating chassis design and visible fan vents aren’t just practical engineering choices—they’re deliberate aesthetic statements that celebrate the dock’s industrial elegance and functional beauty. The elevated base allows air to flow naturally underneath, while the integrated fan remains whisper-quiet during operation. The orange accents frame the port array, turning functional connectivity into visual interest that enhances rather than detracts.

With Thunderbolt 5 and a dedicated DisplayPort-Alt chip working together seamlessly, the FusionDock Max 2 is the first dock to offer native triple-display support for Apple Silicon MacBooks without adapters, dongles, or driver headaches. Video editors, developers, and designers can finally spread their work across three external monitors while keeping their MacBook lid closed for a cleaner, more organized setup.

The dock packs 23 thoughtfully chosen ports selected specifically for professional workflows rather than just chasing numbers. Five 10Gbps USB-C ports, four 10Gbps USB-A ports, dual HDMI 2.1, DisplayPort 1.4, 2.5G Ethernet, SD 4.0 and microSD 4.0 card readers with 312MB per second transfer speeds, optical audio, and a security lock slot cover virtually every professional need imaginable.

Thunderbolt 5 delivers up to 120Gbps bandwidth—triple that of Thunderbolt 4—enabling smooth 6K displays, lightning-fast file transfers, and zero-compromise workflows for creative professionals. The dock powers your MacBook Pro at a steady 140W even with every single port busy and drawing power, while a separate 30W USB-C port handles phones and tablets without stealing power from the host machine.

Active cooling with a copper midframe and floating chassis keeps the dock up to 20 degrees Celsius cooler than typical Thunderbolt 5 docks during sustained full-load operation. This thermal management prevents flickering displays, dropped connections, and performance throttling that plague lesser docks when you push them hard during intensive video rendering, large file transfers, or multi-monitor coding sessions.

The FusionDock Max 2 is designed to be seen, appreciated, and admired rather than hidden from view. Its industrial elegance, compact footprint, and thoughtful cable management make it a natural centerpiece for creative studios and home offices that value both performance and presentation equally in their workspace design.

The post This Thunderbolt 5 Dock Finally Gives Apple Silicon Macs 3 Displays first appeared on Yanko Design.

YouTube adds automatic AI upscaling for low-res videos

YouTube is rolling out some updates aimed at making visuals look better on its TV apps, including automatic AI video upscaling. To begin with, YouTube plans to upscale videos that were uploaded in under 1080p to an HD resolution. It aims to support 4K upscaling in the future.

The platform will still retain the original files and video resolution options. Creators can opt-out of the AI upscaling feature, which it's calling Super Resolution, as well as automated audio adjustments. The platform says it's also working with select creators to test larger video uploads to allow for higher-quality footage.

Creators will soon be able to upload thumbnails in higher quality too. YouTube will increase the thumbnail file limit from 2MB to 50MB. 

As for viewers, it seems like YouTube saw those annoying automatic previews Netflix has had for the last decade and decided to copy that playbook. "Viewers will be able to see and flip through their favorite YouTube channels with immersive previews on the homepage, enhancing content discovery and engagement," Kurt Wilms, the senior director of product management for YouTube on TV, wrote in a blog post. 

Elsewhere, YouTube has added a contextual search function to its TV apps. When you search for something from a creator's channel page, videos from said channel will appear first in the results. That's a smart, logical idea.

With people watching YouTube on TV more than on mobile these days, it only makes sense for the platform to invest in improving the experience there.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-adds-automatic-ai-upscaling-for-low-res-videos-170342511.html?src=rss