Lego Horizon Adventures might be Sony’s most important game of the year

Sony takes games seriously. That’s reflected in its tentpole releases, which are overwhelmingly gritty, adult affairs like Horizon, God of War and The Last of Us. It’s surprising, then, that its Summer Game Fest demo area replaced Sad Dads and apocalypses with cutesy Astro Bot figurines and Lego. Lots of Lego.

Lego Horizon Adventures might not have generated the Summer Game Fest headlines that the new Doom and Assassin’s Creed games did, but in many ways its legacy may be more interesting. Co-developed by Guerilla Games (known for the Horizon and Killzone series) and the AAA support team Studio Gobo, it aims to bring the world of the Horizon games to a new generation — and a new platform, the Nintendo Switch.

Horizon Adventures isn’t the first Sony game on Switch. MLB: The Show routinely comes to both Nintendo’s console and Xbox, but that’s a licensed sports game, and Horizon is a key PlayStation franchise. It has a VR spin-off, a live-action adaptation confirmed for Netflix and an MMO heavily rumored in its future. Bringing the latest iteration of the series day one to Switch, then, is unusual.

“We’re trying to bring in as broad an audience as possible,” Guerilla Games narrative director James Windeler told Engadget. “The collaboration with Switch, that’s an incredibly unique opportunity … it will really help bring in a family-friendly audience.”

It’s also just a plain bigger audience. Nintendo’s console has been around since 2017, and the market for Switch games is over 140 million. (For context, there are around 58 million PlayStation 5s in the wild.) Lego titles are also in a tiny minority of non-Nintendo games to top the Switch retail sales charts.

The game itself, from the 30-minute demo I played, seems delightful. The world of Horizon translates well to Lego, with the robodinos in particular being a highlight. There is already a Forbidden West Tallneck Lego set and it would be extremely surprising if we don’t see Thunderjaws and Scrappers showing up in Lego stores soon. Combat is surprisingly faithful to the original games, with Aloy sneaking around tall grass to get a good angle on an enemy and using her Focus to spot weak points. Also faithful to the original games is that stealth can very quickly fall by the wayside in favor of frenetic dodging. Less faithful: I got through one tricky fight by repeatedly summoning a hot dog vendor to throw exploding franks all over the place. It is a Lego game, I guess.

Tone-wise, Guerilla is shooting for the Lego Movie-like cross-generational irreverent humor, which isn’t really my jam but I appreciate it. Windeler said Guerilla is trying to hit key elements of the first game without directly remaking it: “It's definitely not a one-to-one retelling, but neither is it a parody in the sense that you don't need to be a Horizon aficionado to really kind of respond to the humor. It's broader in that way.” The voice cast from the original games, including Ashly Burch as Aloy and JB Blanc as Rost, is back for Horizon Adventures and seemingly having a lot of fun. Burch’s delivery in particular is ultra wide-eyed and excited, more like her work as Tiny Tina in the Borderlands series or one of her many animated characters. It’s a fun spin on a traditionally stoic character.

Lego Horizon Adventures -- co-op play
Sony

Co-op is a big feature for Horizon Adventures. Local co-op is a drop-in, drop-out affair, which, as with most Lego games, enables an adult to easily help a kid get past a tricky area. But Lego games are also a lot of fun to play among consenting adults if you’re both into the particular franchise — I know plenty of grown-ups who live for Lego Star Wars. Away from the couch, there is online multiplayer, which is obviously more targeted at adults.

I am not a huge Horizon fan. Of all the open-world collect-a-thons, it’s one of my favorites, but it is very much not my genre. My partner is a fan, though, and we’re always on the lookout for middle-ground co-op games that can bridge the gap in our tastes. Maybe Horizon Adventures could be that, and I’ll become a real Horizon head because of it?

Finding new audiences is something Sony and Microsoft have been grappling with over the past couple of years. This Xbox-PlayStation generation has not seen as explosive growth as the last, and the kind of AAA experiences they typically shoot for are expensive to produce.

Microsoft seems to be committed to multiplatform releases for several established franchises it’s acquired, like Call of Duty, Diablo and Doom. It also ported four formerly exclusive titles — Hi-Fi Rush, Grounded, Pentiment and Sea of Thieves — to rivals’ machines earlier this year.

Sony’s approach has, until recently, been to court PC players with ports of older titles such as Horizon Zero Dawn and God of War. This year it also released Helldivers 2 on PC day one, which went very well until it didn’t. Company president Hiroki Totoki told investors in February that he “would like to go aggressive on improving our margin performance” (what a gamer!) by focusing more on multi-platform releases. The assumption at the time was that he was solely referring to PCs, but the Switch release of Horizon Adventures seemingly opens this effort up to more platforms.

It’s unlikely that Sony will bring its giant AAA games to a rival console at launch. But it could be that Sony begins to treat the Switch much like Nintendo used to treat mobile devices. The mid '10s saw an influx of Nintendo games on iPhone and Android, including Super Mario Run, Fire Emblem Heroes, Animal Crossing Pocket Camp and Mario Kart Tour. The strategy was pretty clear: Introduce Nintendo characters to a more casual audience, and convert a number of them over to the “full” experience. If Horizon Adventures goes well — and why would it not? — it’s easy to see Sony opening the floodgates and sending a bunch of its franchises to Nintendo’s mass-market console.

Lego Horizon Adventures launches 'Holiday 2024' on PlayStation 5, PC and Nintendo Switch.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/lego-horizon-adventures-might-be-sonys-most-important-game-of-the-year-160026354.html?src=rss

Pick up this Anker magnetic power bank for only $31

The Anker 334 MagGo magnetic power bank is on sale via Amazon for just $31. That’s a discount of over 20 percent and a record low price for this particular model. The sale even applies to all of the available color options, five in all, which is something of a rarity.

Let’s go over some of the features. This device boasts a 10,000mAh capacity, which should allow for around 20 extra hours of smartphone use. It charges wirelessly with 10N of magnetic force and can both juice up your phone and charge itself simultaneously, when plugged into some power.

It’s also pretty small, easily fitting into a pocket or bag, and downright cute. The varied color options help with that. There are integrated temperature sensors to prevent overheating and handy LED lights on the exterior to let you know when it's charging.

This is, more or less, an entry-level power bank, so it doesn’t have some of the high-tech bells and whistles of its more expensive cousins. It can’t charge multiple items at once, like some of the 3-in-1 products out there, and takes around four hours to fully charge a modern smartphone. Still, it is an Anker product, and the company makes good chargers and power banks.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/pick-up-this-anker-magnetic-power-bank-for-only-31-151542078.html?src=rss

Amazon’s Kindle Scribe drops to a record low of $240

You folks out there who have been waiting for a good deal before picking up Amazon’s Kindle Scribe, the company’s first Kindle with stylus support, now may be your time. The device has dropped to an all-time low price of $240. That’s 29 percent off the regular price for the base model with the Basic Pen and 16 GB of storage. In addition, there’s an option you can plump for that includes three months of Kindle Unlimited. That bundle costs the same price, but remember to cancel Kindle Unlimited before the three months are up if you don't want to keep using it (the service typically costs $12 per month).

One important thing to bear in mind here is that Amazon Prime Day is slated to take place in July. That mega sale always includes steep discounts on Amazon’s own products. While $240 is the best offer we’ve seen for the Kindle Scribe, there’s the possibility that the price will drop even lower for a couple of days in July.

That said, a discount of $100 is nothing to sniff at for our pick for the best e-reader E Ink tablet around. The 10.2-inch touchscreen has auto-adjusting front lights to make it easy to use in a variety of lighting conditions. The stylus and tablet combine to deliver a low-latency writing experience, which makes writing on the device by hand feel more natural. You can create multiple notebooks too, adding pages as you see fit.

The Kindle Scribe's battery can power the device for months between charges as E Ink screens are incredibly efficient. You can, of course, read e-books from Amazon and Amazon Unlimited. You can also listen to audiobooks thanks to Audible and Bluetooth support.

On the downside, we found it somewhat frustrating that it's not possible to write notes in the margins of most books. For the time being, that function is limited to a selection that's made up of journals and puzzle books such as crosswords and sudoku ones. In fiction and non-fiction books, you'll need to hold the stylus against the screen to highlight a word or phrase and add notes there. If that's not an issue for you, we reckon you can't go too far wrong with the Kindle Scribe.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-kindle-scribe-drops-to-a-record-low-of-240-143801159.html?src=rss

News on social media is a fractured mess, Pew study indicates

Pew Research and the Knight Foundation just put out a pair of lengthy reports on how Americans are experiencing news and politics on social media. There are a number of noteworthy stats in the research but, for me, it mostly underscores that news distribution is kind of a mess.

It’s not that news has disappeared from X, TikTok, Facebook and Instagram, but the way that most users are encountering news content is vastly different from platform to platform. And much of what people say they are seeing is not coming from journalists and media organizations but influencers other unconnected accounts.

Perhaps unsurprisingly, the researchers found that most people aren’t on social media to follow news. A minority of TikTok (41 percent), Instagram (33 percent) and Facebook (37 percent) users reported that “getting news” was a “major or minor” reason they used the platform. X, as Pew points out, was a notable exception, with 65 percent of people reporting news as a reason they use the service.

That may not be especially surprising, given Twitter’s long-running reputation as a news source and Meta’s more recent shift away from the media industry. And even though majorities of Facebook, Instagram and TikTok said they didn’t seek out news, most people reported that they see some kind of news-related content on the platforms.

But when you dig into the kind of news participants say they see, the top categories were opinions and “funny posts” about current events. Look at the breakdown below: opinions and funny posts were significantly more prevalent than news articles or “information about a breaking news event” on every platform. (Again, the only exception was X, where people said they see articles at roughly the same rate as “funny posts” about the news.)

Most of the news-related content people see is opinions and funny posts.
Pew research

It’s also striking to consider the sources for news-related posts reported by the study's participants. On every platform except X, the top source of news and news-related content is not journalists or media orgs. On Facebook and Instagram, it’s friends and family, and on TikTok it’s “other people.” The “other people” category is also quite high for X, with 75 percent saying they see news from these accounts. This suggests that much of the news content people see on X and TikTok is being driven by those platforms’ recommendation algorithms.

News sources looks very different on each platform.
Pew Research

While Pew typically repeats the same sorts of studies at regular intervals, allowing readers to extrapolate trends over time, this study is brand new, so unfortunately, we don’t have historical data to compare all these stats to. But they do broadly reflect what many in the media industry have been experiencing over the last few years. Publishers are getting far less traffic from social media, and news is increasingly filtered through influencers, meme creators and random algorithmically-surfaced accounts. It’s also worth noting that for every platform, most people said that at least “sometimes” they see inaccurate news. And for X, which had the biggest share of news consumers and people seeing journalistic content, 86 percent of participants reported seeing news that “seems inaccurate.”

The report’s authors don’t draw a conclusion about what this all means in general, let alone in an election year when there is increasing anxiety about the spread of AI-fueled misinformation. But the report suggests that finding reliable and accurate news on social media is far from straightforward.

This article originally appeared on Engadget at https://www.engadget.com/news-on-social-media-is-a-fractured-mess-pew-study-indicates-140001507.html?src=rss

Chinese EV makers face additional tariffs of up to 38 percent in the EU

The European Union is going impose additional tariffs of up to 38 percent on Chinese-made electric vehicles in an effort to protect the region's manufacturers from unfair competition, according to The New York Times and the Financial Times. The European Commission has already warned Chinese carmakers about the additional taxes, which will go on top of the existing 10 percent tariff on their EVs and will be different for each manufacturer. BYD's and Geely's vehicles will be hit by tariffs between 17.4 and 20 percent, while SAIC will face an additional 38 percent in taxes. 

Rates for other carmakers vary, depending on whether they've cooperated with an ongoing EU investigation into the Chinese government's subsidies for its EV manufacturers. Because of those subsidies, China-made EVs can be sold at much lower prices than their European competitors'. The Chinese carmakers that have cooperated with the probe will be subjected to an additional tariff of 21 percent, while those who didn't will get an extra 38 percent. The Financial Times says European Commission's Margaritis Schinas has reached out to Chinese authorities to "explore possible ways to resolve" the issue. The new tariffs will be enforced on July 4 if they fail to reach an agreement. 

While the EU said that it's introducing additional taxes on Chinese EVs to protect the bloc's manufacturers, some authorities and European automakers oppose the move out of concern that it could lead to retaliation from China. They're specifically worried that China's response would make EVs more expensive in general, which in turn could drive away customers, especially those who are still not wholly convinced that they should switch to electric. 

The EU's announcement comes a month after the US quadrupled the import tariff for Chinese EVs. It was part of a bigger move by the US government to quash China's influence on its economy, along with imposing additional taxes on Chinese-made semiconductors, solar cells, batteries and medical products. 

This article originally appeared on Engadget at https://www.engadget.com/chinese-ev-makers-face-additional-tariffs-of-up-to-38-percent-in-the-eu-130046170.html?src=rss

Waymo issues recall after one its self-driving taxis crashed into a pole

Waymo is voluntarily recalling its robotaxis after one of them collided with a telephone pole in an alley enroute to pick up a passenger, The Verge reported. The vehicle was unoccupied and no bystanders were injured.

At the time of the May 21st accident, the Waymo vehicle went through an alley lined with telephone poles mounted at street level rather than on a curb, with a yellow line showing where to drive. While pulling over, it struck one of the poles at 8 MPH and sustained some damage, Waymo said. 

"It never made it to pick us up," the passenger waiting for the car, Jericka Mitchell, told 12News. Mitchell reportedly heard, but didn't see the accident. 

The company filed a recall with the National Highway Traffic Safety Administration (NHTSA) after updating the software in its entire self-driving fleet of 672 vehicles. The update is designed to fix an error that assigned a low damage score to the pole and failed to account for the alleyway's hard edge. 

It's only Waymo's second recall. The first happened earlier this year when two of its autonomous vehicles crashed into the same pickup truck that was being towed. In that one, Waymo found that its software failed to predict the movements of the vehicle due to "persistent orientation mismatch" between the towed vehicle and the one towing it.

Waymo is also under investigation for more than 24 incidents including crashes and traffic violations. Rival Cruise, owned by GM, was involved in a more serious incident last year, wherein one of its robotaxis accidentally dragged someone hit by another vehicle a few dozen feet down a San Francisco street. California then suspended its license to operate in the state and Cruise eventually paused all robotaxi operations

This article originally appeared on Engadget at https://www.engadget.com/waymo-issues-recall-after-one-its-self-driving-taxis-crashed-into-a-pole-121937607.html?src=rss

WSJ details Elon Musk’s pattern of sexual involvement with SpaceX employees

Elon Musk had sexual relations with a SpaceX intern who was later hired onto his executive staff as a troubleshooter, The Wall Street Journal reported. He also had an intimate relationship with a second employee and allegedly asked a third woman to have his babies, according to the report. When the latter refused, Musk denied her a raise and complained about her performance, according to the WSJ's sources.

In one case, Musk pursued a relationship with an intern. Later, he contacted her about a fulltime job at SpaceX to "find problems at the company and fix them," according to the report. She became a full-time member of Musk's executive group, something former employees found unusual for someone so junior — despite her talent as an engineer. (The woman told the WSJ that she didn't want to be part of the article and said in an affidavit that her and Musk remained friends.)

Another woman said she was accused by SpaceX President Gwynne Shotwell of having an affair with Shotwell's husband. The woman reported the event to HR, something that allegedly got back to Shotwell. Shotwell then demanded the woman be removed from the chief executive's office. Musk later had a sexual relationship with the same woman, who has since left the company.

The WSJ said its reporting is based on text message, emails, documents and interviews with more than 48 people, "including former employees, people familiar with Musk’s interactions with female subordinates and friends and family of the women."

Musk didn't reply to the WSJ. In a comment, Shotwell said: 

"The untruths, mischaracterizations, and revisionist history in your email paint a completely misleading narrative. I continue to be amazed by what this extraordinary group of people are achieving every day even amidst all the forces acting against us. And Elon is one of the best humans I know."

This is far from the first report about inappropriate behavior at SpaceX, though. Late in 2021, former employees described a "culture of sexual harassment" at the company, including unwanted advances, lewd comments and physical contact. Last year, Musk was accused of sexual misconduct by a SpaceX flight attendant and earlier in 2024, a SpaceX lawsuit claimed repeated instances of gender discrimination and basic safeguarding failures.

This article originally appeared on Engadget at https://www.engadget.com/wsj-details-elon-musks-questionable-conduct-with-spacex-employees-120057625.html?src=rss

The best ergonomic mouse for 2024

There’s about a one in three chance you’re reading this on a desktop computer — and you might be wondering whether there’s a way to make your computing-at-a-desk experience more ideal for your body. Sitting for hours on end appears to be the biggest detriment to our health, which is why getting up regularly or switching things up with a standing desk can help. Then there’s the health considerations of peripherals like mice and keyboards. A traditional mouse can constrict your wrist and put pressure on your forearm, something ergonomic mice can alleviate with their more natural orientations. I tried out around 20 highly rated vertical, semi-vertical and trackball mice to see which ones felt good, worked well and most importantly, did anything to alleviate my chronic shoulder tension. Here are the best ergonomic mice I found.

Like everything related to ergonomics, the mouse design that works best for you will depend on your body and what you need to do on a typical day. So the shapes, added features and how the mouse communicates with your computer will determine which you should get.

When we’re talking about ergonomic mice for productivity purposes, it usually refers to mice that look distinctly different from the standard, typically with shapes that tilt your hand towards a more “handshake” position instead of facing your palm downward. A vertical ergonomic mouse has the most severe up-and-down angle, semi-vertical mice split the difference and trackball models stay put on your desk while your thumb controls the movement of the cursor. Gaming mice have an ergonomic category as well, but that simply refers to a mouse with curves designed to fit either the right or left hand. It differentiates those mice from ambidextrous models, which don’t conform to a particular hand.

Each of three ergonomic mice shapes can help address different concerns. If you’re trying to avoid twisting your forearm, a vertical mouse could be what you need. Clicking a vertical mouse feels more like pinching your finger and thumb together, which could relieve certain other wrist issues as well.

A semi-vertical mouse feels the most like a traditional mouse, with an angle closer to 50 or 60 degrees from your desk. Semi-vertical mouse clicks can feel easier too, since you're pushing down instead of pinching. Some vertical and semi-vertical mice have an optional flange that supports the heel of your palm. Instead of pivoting on those bones to make the mouse move, your palm and wrist stay aligned and the entire arm controls the motion.

A trackball mouse can also keep your wrist from bending, as it keeps your forearm planted. My personal struggle is with neck and shoulder tension, so trackballs and very lightweight vertical mice work best for me as their configuration lets me keep my forearm from moving.

As this guide focuses on productivity mice, gaming-specific stats like polling rates and IPS values don’t really come into play. (My colleague Jeff Dunn does a good job of explaining those metrics in his gaming mouse review guide.) What matters here are numbers like DPI, or dots per inch, which indicates how sensitive a mouse is. The higher the setting, the faster your cursor will move across the screen. Low DPI settings let you do precision work like pixel-by-pixel editing in Photoshop. All the mice here have at least two and as many as five settings, ranging from 400 to 3,200 DPI. Mice that make it easy to switch from high to low DPI might make sense if you do a lot of detailed work.

Weight makes a difference in vertical and semi-vertical mice (but not trackballs, since they stay put). A lighter mouse will be easier to move around, which could put less strain on your wrist and arm. That said, a little weight can make the movements of your mouse feel more precise. For reference, a featherweight gaming mouse might weigh 45 grams and a large vertical mouse with a flange attached might weigh 140 grams. The latter may feel a little heavy, but a mouse with smooth feet and used with a decent mouse pad will feel lighter.

It's always nice to have easily clickable buttons, but that matters even more when body health is a concern. Pressing hard on a button tenses up my arm and shoulder like nobody’s business. Since it’s an action desk workers perform hundreds or thousands of times a day, it's essential that it be effortless — nothing ruled out a mouse quicker in my tests than tough buttons.

a selection of ergonomic mice are arranged around an ergonomic keyboard on a white desk
Photo by Amy Skorheim / Engadget

All mice have the basics: a right and left button and a scroll wheel. All mice in this guide also have a DPI selector button. Some have other functions such as a scroll wheel that can click with a press or handle horizontal scrolling by tilting the wheel to the right or left. Many also have back and forward buttons for browser windows, and sometimes those two are programmable to perform different functions in other apps. 

More complex mice have additional buttons to customize, typically using a mouse’s proprietary software. Depending on that software, you can set buttons to mute calls, copy and paste, undo and redo, switch tabs and more. Performing multiple functions without extraneous movement is a big plus in ergonomic design. Of course, there are a number of keyboards that let you program multiple functions into specific keys, which cuts down on superfluous movement even more, which you can read about in our ergonomic keyboard guide.  

All the mice here will work with Mac's operating system as well as Microsoft Windows, and some work with Chrome, Linnux and even iPadOS (though I didn’t test those) as well. They connect in three ways: Wired, via Bluetooth or with a 2.4Ghz wireless dongle. More devices have incorporated USB-C interfaces, but most mice still use USB-A. So if you have a laptop that only sports USB-C ports (looking at you, MacBook), you’ll need an adapter to use a wired or dongle-enabled mouse. You can use a hub or docking station for this purpose, but in testing this guide, I ran into connectivity issues using a wireless USB receiver in a docking station, particularly when there wasn’t a direct and completely clear path between the mouse and receiver. Everything worked far more reliably with just a direct USB-C to A adapter.

The difference between wireless and Bluetooth is twofold: a wireless dongle connection tends to be quicker to set up. You just plug in the accessory, turn on the mouse (potentially granting permission for the device) and you’re set. For Bluetooth, you need to open the settings menu, activate pairing mode on the mouse, search for the mouse and then click connect. There’s also a bit more latency when using Bluetooth versus a wireless mouse. It’s not something most people will notice doing workaday stuff, but if you plan on playing some Overwatch after hours and want to use the same mouse, you might want to go with the faster, 2.4Ghz route.

After many hours of research and reading reviews, I gathered just over 20 mice with good claims to ergonomic design to test in my work setup. I mostly tried out mice geared towards a work-from-home or office setting, as opposed to gaming (we have a whole guide dedicated to that topic). I used each mouse for a few hours or a few days, noting how well they felt as well as how they performed. I mostly used a MacBook Pro M1 but verified Windows compatibility with an Asus ROG Strix laptop. For reference, my right hand measures 7.25 inches from the wrist crease to the tip of my middle finger, which is just under average for a man and large for a woman.

In our guide to the best productivity mice, we name the Logitech MX Master 3S the best you can get. As I considered its merits as a mouse, it was indeed an impressive option — it connected flawlessly, has a useful sideways wheel as well as the traditional scroll feature and the thumb rest is a nice touch. But the ergonomics didn't quite do it for me. For one, it holds your hand in the standard, palm-down, claw-grip position.

Logitech’s Lift Vertical is likely one of the more popular ergonomic mice out there. It’s fairly lightweight, has an attractive design with a nice feel to the exterior. The buttons are easy to click and nearly silent. It also connects quickly using either Bluetooth or a dongle. Unfortunately, it doesn’t glide across the mouse pad all that smoothly, and the pinch grip the design requires actually aggregated my wrist. The cursor movements are fairly precise, though I occasionally had trouble getting the cursor to land just where I wanted it. Also, it’s small; my hands are too large for the Lift. Logitech’s Logitech MX Vert is essentially a larger version, but again, the skinnier shape was uncomfortable in my hands and it was tough to get the cursor to go where I wanted it to.

The HP 920 ergonomic vertical also has a flange for resting your palm, but it makes the mouse overly heavy to move around. Without it, however, it's an extremely comfortable mouse with a premium feel, rechargeable battery, and two programmable thumb buttons. Unfortunately, the cursor movement was frustratingly imprecise and didn’t go exactly where I pointed, forcing a number of corrections — and extraneous movement is what we’re trying to avoid in ergonomic setups.

Apart from the rather loud clicks, I was impressed with the build and performance of the Turtle Beach Pure Air. It’s lightweight, moves smoothly, and has impressively accurate cursor movements. But despite being labeled an ergonomic mouse, it’s particularly light on the ergonomics. There’s a divot for your right thumb, so it can't be called ambidextrous, but beyond that it’s a pretty standard (albeit quite nice) gaming mouse.

The PERIMICE-719 from Perixx is a solid mouse with an exterior that feels nice to the touch. It has a comfortable, semi-vertical design, accurate cursor moves and a satisfyingly ratcheted scroll wheel. Plus, it offers reliable connectivity with a wireless dongle and only costs $22. Unfortunately, it was too small for my hand. Only folks with smaller glove sizes (or don’t mind adopting more of a fingertip grip) will be able to get the most out of this one.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-ergonomic-mouse-120004931.html?src=rss

My favorite iOS 18, iPadOS 18 and watchOS 11 features that flew under the radar at WWDC 2024

There was so much Apple had to cram into its WWDC 2024 keynote that some features were left out of the spotlight. Here at the company's campus, I've had the chance to speak with various executives, as well as get deeper dives into iOS 18, iPadOS 18, Apple Intelligence, watchOS 11 and more. In these sessions, I've been able to learn more about how specific things work, like what steps exactly do you take to customize your iPhone's home screen and control center. I also got to see some other updates that weren't even briefly mentioned during the keynote, like new support for hiking routes in Apple Maps and what training load insights look like on watchOS 11. Of all the unmentioned features I've come to discover, here are my favorites.

I've always been a Google Maps girl, in part because that app had superior information compared to Apple Maps in its early years. These days, I stick to Google Maps because it has all my saved places and history. When I found out that iOS 18 would bring updates to Apple Maps, particularly to do with hiking and routes, I was intrigued. 

Basically, in iOS 18, when you go into search in Maps, you'll see a new option under "Find Nearby" called hikes. It'll show you recommended hikes, and you can filter by the type of hike (loop, for example) and specify a length. You'll find options in the vicinity and tapping into one will show you a topographical view with the elevation details, how challenging it should be as well as estimated duration. You can tap to save each route and store it for offline reference later and add notes too. There's a new Library view and you'll find it in your profile in Maps. 

You'll also be able to create new routes in Maps by tapping anywhere to start defining your route. You can keep tapping to add waypoints, which will cause the trail to continue to connect them, then hit a "Close loop" button to finish your trail. These routes can be shared, though it's not yet clear if you can share it to, say, your friend or driver to have them take your preferred path to your destination. 

Two iPhones separated by the iOS 18 logo, showing the Map app and Notes app respectively.
Apple

The hikes that Apple will serve up in Maps are created by its own team, which is working with US National Parks, so they'll only be available for the 63 national parks in the country to begin with. In other words, it's not porting information from AllTrails, for example. In a press release, Apple said thousands of hikes will be available to browse at launch.

As a city dweller who only sometimes hikes, my excitement is less about hiking and more about the potential of sharing my custom routes to show people how they should walk to my building or favorite restaurant from the train station. It's a compelling feature, and arguably a reason I'd choose Apple Maps versus Google's.

Frankly, the Maps update might be my favorite out of everything that wasn't shown off during the WWDC 2024 keynote by a huge margin. But some of the new tools coming to Calendar tickle my fancy too. Specifically, the new integration with reminders makes it easier to not just schedule your tasks right into your daybook, but also check them off from the Calendar app. You can soon move reminders around by long pressing and dragging them, so that note to call your mom can be placed on a slot at 5pm on Wednesday, instead of sitting in your Reminders app. In addition, Calendar is getting new views that better detail your level of activity each day in a month, similar to how the Fitness app shows your daily rings progress quickly in the monthly view.

This isn't one that wasn't mentioned at all during the keynote, but there are details about how Tapback works that weren't described at yesterday's show. If you're like me, you might not even have remembered that Tapback refers to those reactions you can send in Messages by double tapping on a blue or gray bubble. With iOS 18, you'll get more options than the limited selection of heart, thumbs up, thumbs down, "Haha," exclamation points and question mark. They're also going to show up in full color with the update, instead of the existing (boring) gray. 

What I found out later on, though, is that when you double tap a message that already has reactions attached, a new balloon appears at the top of your screen showing who has responded with which emoji. This should make it easier to lurk in a group chat, but also could double as an unofficial polling tool by asking your friends to react with specific emojis to indicate different answers. That should make Messages a bit more like Slack, and I wish Whatsapp and Telegram would take note.

There are quite a lot of features coming to iOS 18 that didn't get much love on the WWDC stage, like the Journal app's new widget for the home screen, which shows prompts for reflection and lets you create new entries. Journal also has a new insights view that displays your writing streaks and other historical data, plus a new tool that lets you add your state of mind to each entry from within the app.

Meanwhile, Safari is getting a new "Highlights" button in the search (or URL) bar, and tapping it will show a machine-learning-generated summary of the webpage you're on. Tapping into this brings up a panel with more information like navigation directions to a restaurant mentioned on the page, for example, or a phone number to call up a business. You can also quickly launch the reader view from this pane.

I wasn't super enthusiastic about either of those, largely because I don't use the Journal app much and I don't need Safari summarizing a webpage for me. But there are some other buried updates that I really wanted to shout out. For example, Math Notes for iPad and with Apple Pencil certainly got a lot of time, but it wasn't till I looked at Apple's iOS 18 press release that I found out the iPhone's Notes app is also getting a version of it. According to the screenshot Apple included, it looks like you can tally up and split expenses between a group of friends by writing a list of expenses and how much each item cost, then add the names of each expense to a formula with plus and equal signs, then get that divided by the number of people in your group. Not quite Splitwise, but I could see this becoming more powerful over time.

I was also intrigued by some of the Smart Script features on iPadOS 18, especially when I realized that you can just move your handwritten words around by dragging your handwritten words further away from each other, and the rest of your scrawled text moves in tandem. This is hard to describe, and I'll have to wait till I can try it for myself to show you an animated example. But it was impressive, even if it's not extremely useful.

Finally, the Passwords app and other privacy updates got a shout out during the keynote, but I learned more about how things like accessory setup and contacts sharing with apps work. Apple is releasing a new accessory setup kit so that device makers can adopt a pairing interface similar to how you'd connect your AirPods or Apple Watch to your iPhone. If developers don't use this approach, the new Bluetooth connection interface will be clearer about what other devices are on your network and what you're actually granting access to when you let an app see other devices on your network. Though it wasn't entirely skipped during the keynote, the Passwords app is something that makes me happy, since I'm absolutely sick of having to dig through settings to get codes for apps which I use my iPhone's authenticator to unlock. 

There are plenty of features that were talked about that I'm excited by and learned more about the workings of, including the new dynamic clock style in the Photos face in watchOS 11, pinned collections in the redesigned Photos app and iPadOS mirroring for easier remote tech support. Oh, and that Airplay feature that'll let you send money to friends by holding your phones together? Yes! Being able to pause and adjust your Activity rings in watchOS and that Training Load insight? Hallelujah!

And though I can see the appeal of locked and hidden apps, I'm not sure I'd find much use for that and it would probably exacerbate my already prone-to-suspicion nature.

I'm also a little wary of things like Genmoji and Image Playground, which are both Apple Intelligence features that won't hit all iOS 18 devices. There will be metadata information indicating when images were generated by Apple's AI, and guardrails in place to prevent the creation of abusive and exploitative content. 

Clearly, there are plenty of updates coming to Apple's phones, tablets, laptops and wearables later this year, and I can't wait to try them out. The public beta should be ready around the end of summer this year, which is when most people (who are willing to risk an unstable platform) can check them out. 

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/my-favorite-ios-18-ipados-18-and-watchos-11-features-that-flew-under-the-radar-at-wwdc-2024-113044069.html?src=rss

My favorite iOS 18, iPadOS 18 and watchOS 11 features that flew under the radar at WWDC 2024

There was so much Apple had to cram into its WWDC 2024 keynote that some features were left out of the spotlight. Here at the company's campus, I've had the chance to speak with various executives, as well as get deeper dives into iOS 18, iPadOS 18, Apple Intelligence, watchOS 11 and more. In these sessions, I've been able to learn more about how specific things work, like what steps exactly do you take to customize your iPhone's home screen and control center. I also got to see some other updates that weren't even briefly mentioned during the keynote, like new support for hiking routes in Apple Maps and what training load insights look like on watchOS 11. Of all the unmentioned features I've come to discover, here are my favorites.

I've always been a Google Maps girl, in part because that app had superior information compared to Apple Maps in its early years. These days, I stick to Google Maps because it has all my saved places and history. When I found out that iOS 18 would bring updates to Apple Maps, particularly to do with hiking and routes, I was intrigued. 

Basically, in iOS 18, when you go into search in Maps, you'll see a new option under "Find Nearby" called hikes. It'll show you recommended hikes, and you can filter by the type of hike (loop, for example) and specify a length. You'll find options in the vicinity and tapping into one will show you a topographical view with the elevation details, how challenging it should be as well as estimated duration. You can tap to save each route and store it for offline reference later and add notes too. There's a new Library view and you'll find it in your profile in Maps. 

You'll also be able to create new routes in Maps by tapping anywhere to start defining your route. You can keep tapping to add waypoints, which will cause the trail to continue to connect them, then hit a "Close loop" button to finish your trail. These routes can be shared, though it's not yet clear if you can share it to, say, your friend or driver to have them take your preferred path to your destination. 

Two iPhones separated by the iOS 18 logo, showing the Map app and Notes app respectively.
Apple

The hikes that Apple will serve up in Maps are created by its own team, which is working with US National Parks, so they'll only be available for the 63 national parks in the country to begin with. In other words, it's not porting information from AllTrails, for example. In a press release, Apple said thousands of hikes will be available to browse at launch.

As a city dweller who only sometimes hikes, my excitement is less about hiking and more about the potential of sharing my custom routes to show people how they should walk to my building or favorite restaurant from the train station. It's a compelling feature, and arguably a reason I'd choose Apple Maps versus Google's.

Frankly, the Maps update might be my favorite out of everything that wasn't shown off during the WWDC 2024 keynote by a huge margin. But some of the new tools coming to Calendar tickle my fancy too. Specifically, the new integration with reminders makes it easier to not just schedule your tasks right into your daybook, but also check them off from the Calendar app. You can soon move reminders around by long pressing and dragging them, so that note to call your mom can be placed on a slot at 5pm on Wednesday, instead of sitting in your Reminders app. In addition, Calendar is getting new views that better detail your level of activity each day in a month, similar to how the Fitness app shows your daily rings progress quickly in the monthly view.

This isn't one that wasn't mentioned at all during the keynote, but there are details about how Tapback works that weren't described at yesterday's show. If you're like me, you might not even have remembered that Tapback refers to those reactions you can send in Messages by double tapping on a blue or gray bubble. With iOS 18, you'll get more options than the limited selection of heart, thumbs up, thumbs down, "Haha," exclamation points and question mark. They're also going to show up in full color with the update, instead of the existing (boring) gray. 

What I found out later on, though, is that when you double tap a message that already has reactions attached, a new balloon appears at the top of your screen showing who has responded with which emoji. This should make it easier to lurk in a group chat, but also could double as an unofficial polling tool by asking your friends to react with specific emojis to indicate different answers. That should make Messages a bit more like Slack, and I wish Whatsapp and Telegram would take note.

There are quite a lot of features coming to iOS 18 that didn't get much love on the WWDC stage, like the Journal app's new widget for the home screen, which shows prompts for reflection and lets you create new entries. Journal also has a new insights view that displays your writing streaks and other historical data, plus a new tool that lets you add your state of mind to each entry from within the app.

Meanwhile, Safari is getting a new "Highlights" button in the search (or URL) bar, and tapping it will show a machine-learning-generated summary of the webpage you're on. Tapping into this brings up a panel with more information like navigation directions to a restaurant mentioned on the page, for example, or a phone number to call up a business. You can also quickly launch the reader view from this pane.

I wasn't super enthusiastic about either of those, largely because I don't use the Journal app much and I don't need Safari summarizing a webpage for me. But there are some other buried updates that I really wanted to shout out. For example, Math Notes for iPad and with Apple Pencil certainly got a lot of time, but it wasn't till I looked at Apple's iOS 18 press release that I found out the iPhone's Notes app is also getting a version of it. According to the screenshot Apple included, it looks like you can tally up and split expenses between a group of friends by writing a list of expenses and how much each item cost, then add the names of each expense to a formula with plus and equal signs, then get that divided by the number of people in your group. Not quite Splitwise, but I could see this becoming more powerful over time.

I was also intrigued by some of the Smart Script features on iPadOS 18, especially when I realized that you can just move your handwritten words around by dragging your handwritten words further away from each other, and the rest of your scrawled text moves in tandem. This is hard to describe, and I'll have to wait till I can try it for myself to show you an animated example. But it was impressive, even if it's not extremely useful.

Finally, the Passwords app and other privacy updates got a shout out during the keynote, but I learned more about how things like accessory setup and contacts sharing with apps work. Apple is releasing a new accessory setup kit so that device makers can adopt a pairing interface similar to how you'd connect your AirPods or Apple Watch to your iPhone. If developers don't use this approach, the new Bluetooth connection interface will be clearer about what other devices are on your network and what you're actually granting access to when you let an app see other devices on your network. Though it wasn't entirely skipped during the keynote, the Passwords app is something that makes me happy, since I'm absolutely sick of having to dig through settings to get codes for apps which I use my iPhone's authenticator to unlock. 

There are plenty of features that were talked about that I'm excited by and learned more about the workings of, including the new dynamic clock style in the Photos face in watchOS 11, pinned collections in the redesigned Photos app and iPadOS mirroring for easier remote tech support. Oh, and that Airplay feature that'll let you send money to friends by holding your phones together? Yes! Being able to pause and adjust your Activity rings in watchOS and that Training Load insight? Hallelujah!

And though I can see the appeal of locked and hidden apps, I'm not sure I'd find much use for that and it would probably exacerbate my already prone-to-suspicion nature.

I'm also a little wary of things like Genmoji and Image Playground, which are both Apple Intelligence features that won't hit all iOS 18 devices. There will be metadata information indicating when images were generated by Apple's AI, and guardrails in place to prevent the creation of abusive and exploitative content. 

Clearly, there are plenty of updates coming to Apple's phones, tablets, laptops and wearables later this year, and I can't wait to try them out. The public beta should be ready around the end of summer this year, which is when most people (who are willing to risk an unstable platform) can check them out. 

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/my-favorite-ios-18-ipados-18-and-watchos-11-features-that-flew-under-the-radar-at-wwdc-2024-113044069.html?src=rss