Peacock Premium is only $5 for four months for a limited time

NBC is offering a discount on its Peacock Premium streaming service. Until September 6, you can get four months of access to the ad-supported tier of the streaming platform for $5 per month. This deal nets you more than 30 percent off the list price for the plan during that time frame; the Peacock Premium access tier normally costs $8 a month.

To take advantage of the reduced price, customers can sign in to the Peacock platform and use the code TGIF. Once you've signed up, the plan can be canceled at any time. The TGIF offer can't be combined with any other deal, and it does not extend to current subscribers on the Peacock Premium and Premium Plus plans. As mentioned, the deal is only available for a limited window, through September 6.

Now is a good time for football fans to try out Peacock. The NFL season begins this weekend and Peacock will have exclusive access to the Packers v. Eagles game being played in Sao Paulo, Brazil on September 6. The network's exclusive stream of the AFC Wild Card game in January set records as the most streamed live event in history, reaching 27.6 million viewers.

On top of the seasonal sports content, Peacock is also home to several fan favorite TV sitcoms including The Office, Parks and Recreation, and New Girl. It also hosts original programming such as Poker Face.

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This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/peacock-premium-is-only-5-for-four-months-for-a-limited-time-225157876.html?src=rss

Alleged fraudster got $10 million in royalties using robots to stream AI-made music

A North Carolina man is facing fraud charges after allegedly uploading hundreds of thousands of AI-generated songs to streaming services and using bots to play them billions of times. Michael Smith is said to have received over $10 million in royalties since 2017 via the scheme.

Smith, 52, was arrested on Wednesday. An indictment [PDF] that was unsealed the same day accuses him of using the bots to steal royalty payments from platforms including Spotify, Apple Music and Amazon Music. Smith has been charged with wire fraud conspiracy, wire fraud and money laundering conspiracy. Each count carries a maximum sentence of 20 years in prison. The US Attorney's Office for the Southern District of New York says this is its first criminal case that concerns the use of bots to artificially inflate music streaming numbers. 

Prosecutors accused Smith of creating thousands of bots to stream the songs. At first, he was said to have uploaded his own music to the streaming services, but realized that his catalog wasn't big enough to produce a large sum of royalties. After other efforts didn't pan out, he's said to have turned to AI-generated music in 2018.

According to the indictment, Smith began working with two unnamed co-conspirators — the CEO of an AI music company and a music promoter — to create hundreds of thousands of songs using AI. In exchange for a cut of revenue, the CEO allegedly provided thousands of tracks per week to Smith, who is said to have randomly generated song titles and artist names for the audio files.

Smith is accused of lying to streaming services by providing phony names and other fake account details while setting up the bots, and by agreeing to rules that ban streaming manipulation. According to the indictment, he deceived streaming services by making it seem the bot accounts were legit when in fact they "were hard coded to stream Smith’s music billions of times." Smith allegedly attempted to cover his tracks by using dummy email addresses and VPNs, while telling his co-conspirators to be “undetectable.”

"Michael Smith fraudulently streamed songs created with artificial intelligence billions of times in order to steal royalties," US Attorney Damian Williams said in a statement. "Through his brazen fraud scheme, Smith stole millions in royalties that should have been paid to musicians, songwriters, and other rights holders whose songs were legitimately streamed."

The case of Smith is in stark contrast to a musician The New York Times profiled earlier this year. Matt Farley has written, recorded and uploaded tens of thousands of songs to streaming services about anything and everything people might search for, from celebrities and marriage proposals to many tunes about poop. Some songs are just a few seconds long, but the practice seems to be entirely above board. He's said to have earned around $200,000 from his music in 2023.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/alleged-fraudster-got-10-million-in-royalties-using-robots-to-stream-ai-made-music-162944343.html?src=rss

UK competition watchdog opens Ticketmaster probe after Oasis ticket debacle

The UK’s competition watchdog has opened a formal investigation into Ticketmaster after tickets for Oasis' reunion shows went on sale last weekend. The Competition and Markets Authority said it will look into the company’s dynamic pricing practice and whether it broke consumer law.

Dynamic pricing involves a business adjusting prices based on shifting market conditions, such as demand. Airlines are among those that use the model.

Some Oasis fans who tried desperately to get tickets for the band’s first shows in 16 years waited for hours in Ticketmaster’s virtual queues. When they were finally able to buy tickets, some found that they were two or three times more expensive than they may have expected due to dynamic pricing. With Ticketmaster often giving customers mere moments to complete a purchase after tickets are in their cart, fans were faced with having to make a snap decision about paying significantly more than they’d anticipated.

The CMA will look into the pressure of that ticking clock on consumers' purchasing decisions. It will also attempt to determine if Ticketmaster conducted “unfair commercial practices” that are banned under the Consumer Protection from Unfair Trading Regulations Act 2008. Moreover, the watchdog will investigate whether customers were provided with “clear and timely information to explain that the tickets could be subject to so-called ‘dynamic pricing’ with prices changing depending on demand, and how this would operate, including the price they would pay for any tickets purchased.”

The CMA notes that while dynamic pricing isn’t inherently illegal under UK law, ticket sales platforms have to be transparent with customers, and provide clear and accurate details about how much they need to pay. The watchdog said that the practice could breach consumer protection or competition law in certain cases.

Oasis criticized the use of dynamic pricing for the band's long-awaited reunion gigs. "It needs to be made clear that Oasis leave decisions on ticketing and pricing entirely to their promoters and management," the band said in a statement. It claimed to have no "awareness that dynamic pricing was going to be used." Other high-profile artists — including Taylor Swift, Ed Sheeran and The Cure — have opted out of using dynamic pricing for recent shows.

Following the scramble for Oasis tickets, the UK government has pledged to look at dynamic pricing as part of a consultation into the secondary-ticket market this fall. In the US, the Justice Department and many state and district attorneys general filed an antitrust suit in a bid to break up Ticketmaster owner Live Nation. They claim it holds a monopoly over the live entertainment industry. Ticketmaster was also the victim of a cyber attack this year in which hackers obtained the personal information of 560 million customers.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/uk-competition-watchdog-opens-ticketmaster-probe-after-oasis-ticket-debacle-143233958.html?src=rss

YouTube will limit fitness and weight video recommendations to European teens

YouTube has introduced additional safeguards for teens on its website, which includes limiting the content they see that could lead them to form negative beliefs about themselves. As the Google-owned video sharing platform explains, teenagers are more likely to be critical of themselves if they see repeated messages about ideal social standards. In response, YouTube is now limiting repeated recommendations of videos featuring specific fitness levels or body weights, as well as those that display "social aggression in the form of non-contact fights and intimidation" for European users. As The Guardian notes, this rule is already being enforced in the US.

The website said it decided on those video categories after reviewing which ones "may be innocuous as a single video, but could be problematic for some teens if viewed repetitively." In addition, it has deployed crisis center panels across Europe that will give teens a quick way to connect with live support from recognized crisis service partners. A panel could show up on younger users' interface if they watch videos related to suicide, self-harm and eating disorders, among other sensitive topics. It could also pop up in their search results if they look for topics linked to specific health crises or emotional distress. 

Aside from limiting potentially harmful recommendations, YouTube is adding a new parental control feature that would let parents link their accounts to their teens' for users in the US and other regions. Parents or guardians will see their child's channel activity, such as the number of comments, uploads and subscriptions, in the Family Center hub. YouTube will also send them an email if their teen uploads a video or a Short, and if they start a livestream, even if they're set to private.

The website told TechCrunch, though, that the alerts the parents receive will not include information on the content of comments and uploads. Parents will also not be able to change their kids' age on their accounts. This feature is a further expansion of the parental controls YouTube introduced in 2021. Back then, the website opened a public beta for supervised accounts that allowed guardians to control the kinds of videos their kids can see. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-will-limit-fitness-and-weight-video-recommendations-to-european-teens-123003587.html?src=rss

Netflix is working on an animated Twilight TV show based on Midnight Sun

In case the many books and films from the Twilight universe haven't provided enough fodder for your fandom, there's a new TV project in the works about the love-em-or-hate-em sparkly vampires of the Pacific Northwest. An animated series adaptation of Midnight Sun is currently in development at Netflix. Published in 2020, Midnight Sun is a companion to the original Twilight novel, telling the same events of that book from the perspective of Edward Cullen. Yes, the sick, masochistic lion gets to share his side of the story of how he falls for the stupid lamb known as Bella Swan.

The announcement from Netflix doesn't share much beyond the show's existence and the production team. Author Stephanie Meyer will be an executive producer for the series, as she has been for most other projects in the Twilight realm. The only other notable behind-the-scenes news is that Sinead Daly will be the series' writer as well as an executive producer. Daly's past writing credits include Tell Me Lies, The Walking Dead: World Beyond, Dirk Gently's Holistic Detective Agency and The Get Down.

The art team can make or break an animated show's success, so I'm very curious to find out what studio will be brave enough to try recapturing the classic image of Robert Pattinson nearly losing his lunch at his first contact with Kristen Stewart and her intoxicating blood. That and other details about cast and release date will be revealed closer to the show's debut.

Netflix has been putting a lot of resources into its animated programming slate. The streaming service has picked up several series inspired by video game franchises, such as Arcane, Tomb Raider and Minecraft.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-is-working-on-an-animated-twilight-tv-show-based-on-midnight-sun-204052491.html?src=rss

The Internet Archive loses its appeal of ebook copyright case ruling

The Internet Archive is starting to run out of legal options. Wired reports that the non-profit internet cataloguer of videos, games and books lost its appeal in the US Court of Appeals for the Second Circuit. The court rejected Archive.org’s claim in its ongoing lawsuit with several high profile book publishers that its virtual library of books can legally operate under the fair use doctrine.

The lawsuit stems from the online archive’s National Emergency Library (NEL) that launched in March 2020. The NEL helped readers access library materials during the COVID pandemic with digitized copies of books that users could check out one at a time. Sometime later, the Internet Archive allowed users to check out an unlimited number of e-books and authors like Colson Whitehead and Neil Gaiman as well as the Authors Guild condemned the NEL, according to NPR.

The website reinstated the book borrowing caps but it didn’t stop publishers like Hachette Book Group, HarperCollins and Random House from filing a lawsuit the following June. Less than three years later, a federal judge ruled in favor of the plaintiffs declaring the non-profit website violated the publishers’ copyright protections.

The only upside for Archive.org’s appeal is the court’s recognition of the Internet Archive as a non-commercial entity. The Internet Archive still faces a separate copyright infringement lawsuit over its music digitization projects brought by Universal Music Group and Sony last year.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-internet-archive-loses-its-appeal-of-ebook-copyright-case-ruling-202452279.html?src=rss

Stylish neo-noir detective game Phoenix Springs is delayed until October 7

Phoenix Springs, a very stylish point-and-click game that caught our attention during the Summer Game Fest edition of Day of the Devs, will be arriving a little later than expected. The neo-noir detective title will hit Steam on October 7 rather than the previously announced date of September 16. Calligram Studio plans to bring Phoenix Springs to GOG and Itch.io later in the year and it's in talks with publishers to release console ports as well.

Calligram says it's pushing back the Steam release date by a few weeks after it "lost a bit of momentum this summer." Phoenix Springs, which will cost $20, is being made by a three-person team that said it needed just a little extra time.

Senior Reporter Jessica Conditt had the chance to try out Phoenix Springs during Summer Game Fest and came away impressed. The hand-drawn art and intriguing story may well be a winning combination, so having to wait a few extra weeks to delve into the mystery isn't the end of the world.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/stylish-neo-noir-detective-game-phoenix-springs-is-delayed-until-october-7-173529355.html?src=rss

A Minecraft Movie trailer gives us our first look at Jason Momoa and Jack Black ahead of its 2025 release

It took a decade, but we finally have a teaser for the live-action A Minecraft Movie. The first look comes courtesy of a video released by Warner Bros. today that clocks in at just over one minute — but, hey, we'll take it. The film studio has confirmed its previous target, April 4, 2025, is moving forward with a theater-only release. Yes, once upon a time, it had release dates for May 2019 and March 2022, but the existence of a teaser makes us feel a little more hopeful (gullible?) this time.

After a series of directors joined and left the project, A Minecraft Movie is led by filmmaker Jared Hess. The Nacho Libre director is joined by his former lead, Jack Black, who plays Minecraft Steve. Rounding out the cast are Jason Momoa, Emma Meyers, Danielle Brooks, Sebastian Eugene Hansen, and Jennifer Coolidge. Check out the teaser to get your first look at the world where, as Black says, "Anything you can dream about here, you can make." It appears as though a lot of people dream about cartoony animals with unnervingly realistic teeth. Did we learn nothing from Sonic?

For the uninitiated, Minecraft is literally the best-selling video game of all time, with sales of over 350 million. Originally released by independent developer Mojang Studios, Microsoft purchased the studio and the game's intellectual property back in 2014 for a stunning $2.5 billion. It's an open-world sandbox will no real defined goals, letting players build anything they can dream up. Of course, there have been a number of spin-off games that have more focused gameplay. As for the movie, it's been stuck in development hell for a long time — it was first announced way back in 2014, the same year Mojang was purchased by Microsoft.

Update, September 4, 2024, 5:30PM ET: This story was updated with additional historic details on Minecraft and A Minecraft Movie, and a link to a tweet about some creepy teeth.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/a-minecraft-movie-trailer-gives-us-our-first-look-at-jason-momoa-and-jack-black-ahead-of-its-2025-release-143741392.html?src=rss

Acer expands Swift line with four new AI laptops

Acer is expanding its line of Swift laptops with four new models, and they each have AI capabilities built in. They share functions such as Microsoft Copilot+, Acer User Sensing technology, Windows Studio Effects, PurifiedVoice 2.0 and PurifiedView. Other features include Wi-Fi 7 and Bluetooth 5.4 connectivity.

We’ll take a look at the Swift 14 AI (SF14-51/T) first, a 14-inch 3K or 2K OLED laptop powered by either Intel Core Ultra 7 or Ultra 5 processors and Intel Arc Graphics. There’s also a model with a 2K IPS touchscreen. Its NPU’s AI performance is rated at 48 trillion of operations per second (TOPS). You get up to 29 hours of video playback and 23 hours of web browsing thanks to the 65Wh battery, perfect for those working on the go.

The Swift 16 AI is the beefier brother of the Swift 14 AI with a 16-inch 3K OLED screen or a 3K touch screen with edge-to-edge glass. The processor is either an Intel Core Ultra 9 or Ultra 7 CPU, and graphics are also handled by the Arc GPU. The NPU’s AI performance is the same as the Swift 14 AI (SF14-51/T), but it has a 75Wh battery.

Those who like AMD CPUs will love the Swift 14 AI (SF14-61/T), which has the AMD Ryzen AI 9 365 GPU (designed to reach 50 TOPS) and AMD Radeon 880M GPU. The 14-inch display is either an OLED 2880x1800 (WQXGA) screen, IPS WQXGA screen or WQXGA touch screen. The first one has DisplayHDR True Black 500 certification, helping reach 500 nits, but the others have a maximum brightness of 400 nits. The laptop has a battery life of 75Wh and is rated for 27 hours of video playback and 18.5 hours of web browsing.

Finally, we have the Swift Go 14 AI powered by a Snapdragon X Plus GPU with eight cores up to 3.2 GHz, while the Hexagon NPU can reach 45 TOPS. A Qualcomm Adreno GPU is responsible for the graphics. The 14.5-inch display comes in WQXGA or 1920x1200 (WUXGA) resolutions, with the former having a 350-nit brightness and the latter 300 nits, both with a 120Hz refresh rate. The 75Wh battery allows for similar battery life as the Swift 14 AI (SF14-61/T), but Acer claims the Swift Go 14 AI has 28 hours of video playback and 19.5 hours of browsing time.

Acer Swift Go 14 AI
Acer

The Swift 14 AI (SF14-51/T) will be available in the US, EMEA and Australia this September, while the Swift 16 AI comes out during October unless you’re in Australia, where it comes out Q1 2025. Both the Swift Go 14 AI and Swift 14 AI (SF14-61/T) will come out in the US and EMEA during September, but Australian customers must wait for a bit, as the release date is slated to be during Q4 2024.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/acer-expands-swift-line-with-four-new-ai-laptops-130037605.html?src=rss

Until Dawn remake studio lays off staffers before the game’s even out

The studio behind the upcoming PlayStation 5 and PC remaster of the PlayStation 4 survivor horror game Until Dawn has let go some of its staffers just a month before its release on October 4. Eurogamer reported the unfortunate news on Sunday, and Ballistic Moon confirmed the layoffs in a statement posted on its LinkedIn page on Labor Day, of all days.

“It is with deep regret and a heavy heart that we must make the tough decision to significantly scale down our team to secure the future of our studio,” the statement reads. “This comes after our development of Until Dawn for PS5 and PC.” Ballistic Moon did not state how many staffers were being cut, or what percentage of the team were let go.

Two former staffers broke the news on their social media accounts over the weekend. Former junior game designer Cassy Cornish and former technical designer Harry Williams posted news about their respective job losses on LinkedIn.

“Like many others in this wonderful but turbulent industry, I am sadly being made redundant from my role as a Junior Game Designer at Ballistic Moon,” Cornish wrote. “The team have been wonderful and I’m so excited for our game to release in October!”

Ballistic Moon is just one of the latest in a long line of game studio and tech company layoffs. Take-Two Interactive, the Behaviour (Dead By Daylight), Bungie (Destiny 2 and Marathon’s) and Humble Games have all seen staff cuts recently.

Eurogamer also reported on Monday that Rocksteady, the studio behind the iconic Batman Arkham games, reduced the size of its QA department from 33 to 15 employees over the past month following the disappointing release of Suicide Squad: Kill the Justice League; One of the laid-off employees was on a scheduled paternity leave.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/until-dawn-remake-studio-lays-off-staffers-before-the-games-even-out-172910650.html?src=rss